diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-31 09:27:15 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-31 09:27:15 +0000 |
commit | eafe35a5fe75ddef4ac085c6296721fd3377c080 (patch) | |
tree | 6167ceda1ad355ec9e33dd22a35335ed8b97986f /npc | |
parent | f4e6b07bfcbaaf93f15e606ce1a64acf50d14c1b (diff) | |
download | hercules-eafe35a5fe75ddef4ac085c6296721fd3377c080.tar.gz hercules-eafe35a5fe75ddef4ac085c6296721fd3377c080.tar.bz2 hercules-eafe35a5fe75ddef4ac085c6296721fd3377c080.tar.xz hercules-eafe35a5fe75ddef4ac085c6296721fd3377c080.zip |
updated gunslinger quest/ updated 2006 headgears. fixed lighthalzen quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7996 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 29 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 2 | ||||
-rw-r--r-- | npc/quests/newgears/2006_headgear.txt | 241 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 2 |
5 files changed, 148 insertions, 129 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index fa52c90ee..ce326eebe 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -39,6 +39,9 @@ Playtester Date Added
======
+07/31
+ * Cleared 2006 Headgear quests a bit [Lupus]
+ - Made Gunslinger Job Quest use 1 variable instead of 2 [Lupus]
07/30
* Added 2006 Headgear quests... note that they will need to be updated with official dialog
and NPC ID. [Reddozen]
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 1ff0d61bd..4913c9b52 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -7,7 +7,7 @@ //= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@ //= 3 green herbs. [erKURITA]
//= 1.6 job number->const, commonized variable name,
//= optimized [Lupus]
+//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
//============================================================
que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
@@ -31,7 +32,7 @@ if (Class == Job_Novice) { mes @npcname$;
mes "So, you've comeback?";
next;
- if (GUNS_Q == 5) {
+ if (GUNS_Q == 10005) {
if (SkillPoint > 0) {
mes @npcname$;
mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
@@ -125,8 +126,7 @@ if (GUNS_Q == 1) { mes "So, will you do it, please?";
switch (select ("Yes, I will:Sorry I can't now")) {
case 1:
- set GUNS_Q2,callfunc("F_RandMes",5,1019,1066,1067,1068,7186);
- set GUNS_Q,2;
+ set GUNS_Q,callfunc("F_RandMes",5,1019,1066,1067,1068,7186);
goto L_LIST;
case 2:
@@ -138,7 +138,7 @@ if (GUNS_Q == 1) { end;
}
- } else if (GUNS_Q == 2) {
+ } else if (GUNS_Q > 1 && GUNS_Q < 10000) {
mes @npcname$;
mes "Oh, you've come back! Have you brought the items?";
next;
@@ -163,7 +163,7 @@ if (GUNS_Q == 1) { close2;
set @npcname$,"";
end;
- } else if (countitem(GUNS_Q2) < 1) {
+ } else if (countitem(GUNS_Q) < 1) {
mes @npcname$;
mes "Sorry, you don't have the exact Trunk";
close2;
@@ -187,15 +187,14 @@ if (GUNS_Q == 1) { delitem 949,3;
delitem 912,3;
delitem 1013,3;
- delitem GUNS_Q2,1;
+ delitem GUNS_Q,1; //here we keep Trunk ID
delitem 935,10;
delitem 511,3;
next;
mes @npcname$;
mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
close2;
- set GUNS_Q,3;
- set GUNS_Q2,0;
+ set GUNS_Q,10003;
set @npcname$,"";
end;
case 2:
@@ -207,7 +206,7 @@ if (GUNS_Q == 1) { mes "^009933 3 Zargons^000000";
mes "^660066 3 Rainbow Shells^000000";
mes "^009900 3 Green Herbs^000000";
- mes "^663300 1 "+getitemname(GUNS_Q2)+"^000000";
+ mes "^663300 1 "+getitemname(GUNS_Q)+"^000000";
mes "^FF6600 10 Shells^000000";
next;
mes @npcname$;
@@ -216,8 +215,8 @@ if (GUNS_Q == 1) { set @npcname$,"";
end;
}
- } else if (GUNS_Q == 3) || (GUNS_Q == 4) {
- if (countitem(519) >= 1) && (GUNS_Q == 4) {
+ } else if (GUNS_Q == 10003) || (GUNS_Q == 10004) {
+ if (countitem(519) >= 1) && (GUNS_Q == 10004) {
mes @npcname$;
mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
switch(select("Yes, take it please:Sorry but I need it")) {
@@ -227,7 +226,7 @@ if (GUNS_Q == 1) { mes "Thanks so much! Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
delitem 519,1;
close2;
- set GUNS_Q,5;
+ set GUNS_Q,10005;
set @npcname$,"";
end;
case 2:
@@ -243,9 +242,9 @@ if (GUNS_Q == 1) { mes "*sigh* All I need now is wait. Thanks for your help... but I believe there's something missing..";
close2;
set @npcname$,"";
- set GUNS_Q,4;
+ set GUNS_Q,10004;
end;
- } else if (Class == Job_Gunslinger) || (GUNS_Q == 5) {
+ } else if (Class == Job_Gunslinger) || (GUNS_Q == 10005) {
mes @npcname$;
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
close2;
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index fec53aa9c..8ffb48686 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -63,7 +63,7 @@ function script F_ClearJobVar { set TAEK_Q,0;
set STGL_Q,0;
set SOUL_Q,0;
- set GUNS_Q,0; set GUNS_Q2,0;
+ set GUNS_Q,0;
return;
}
diff --git a/npc/quests/newgears/2006_headgear.txt b/npc/quests/newgears/2006_headgear.txt index bb5dcbf34..e331957c7 100644 --- a/npc/quests/newgears/2006_headgear.txt +++ b/npc/quests/newgears/2006_headgear.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= DiviniaRO members, cleaned by reddozen
//===== Current Version: =====================================
-//= 1.0
+//= 1.0a
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
@@ -11,31 +11,38 @@ //= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
//===== Additional Comments: =================================
//= NPC id's and dialog are custom, please replace
+//= 1.0a fixed typos, added missing names, more cleaned and
+//= standartized stuff a bit [Lupus]
//============================================================
//===================== Anonymous Mask =====================================================
rachel.gat,91,273,4 script Masked Man 880,{
+ set @npcname$,"[Masked Man]";
+ mes @npcname$;
mes "Psssst....";
next;
+ mes @npcname$;
mes "Shhhh...";
mes "Come here, but keep quiet";
next;
+ mes @npcname$;
mes "I have something that might intrest you";
- switch(select("I think you know what i want...","Huh? Sorry, I'm Just looking around."))
+ switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
{
case 1:
+ mes @npcname$;
mes "I only need a few things in return";
- mes "100 Slick paper";
- mes "99 Sticky Mucus";
- mes "1 Black Dysetuff";
- mes "100,000 zeny";
+ mes "100 Slick Paper,";
+ mes "99 Sticky Mucus,";
+ mes "1 Black Dysetuff and";
+ mes "100,000 Zeny.";
next;
-
+ mes @npcname$;
if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
mes "Come back when you have what I need...";
close;
@@ -46,14 +53,15 @@ rachel.gat,91,273,4 script Masked Man 880,{ delitem 938,99;
delitem 983,1;
set Zeny, Zeny-100000;
-
+ next;
getitem 5175,1;
-
+ mes @npcname$;
mes "You didnt get this from me by the way...";
close;
case 2:
+ mes @npcname$;
mes "Yeah... I knew that.";
close;
}
@@ -65,27 +73,31 @@ rachel.gat,91,273,4 script Masked Man 880,{ //======================== Feather Beret ================================================
rachel.gat,135,121,4 script Sakyul 933,{
+ set @npcname$,"[Sakyul]";
+ mes @npcname$;
mes "Mumble mumble..";
mes "Stupid Arunafelz Military!";
mes "I lost the use of my legs during the Rune-Midgard!";
mes "I was in a special unit.. we even had our own beret!";
mes "Wingmen, they called us..";
next;
+ mes @npcname$;
mes "If you really want one, I can make a replica for you.";
- switch(select("Of course i do!","No way man, you creep me out!"))
+ switch(select("Of course I do!","No way man, you creep me out!"))
{
case 1:
+ mes @npcname$;
mes "Alright then, I just need a few things:";
- mes "1 Beret";
- mes "100 Soft Feathers";
- mes "1 White Dyestuff";
+ mes "1 Beret,";
+ mes "100 Soft Feathers and";
+ mes "1 White Dyestuff.";
next;
-
+ mes @npcname$;
if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
- mes "Eh.. I'm old, not Senile..Bring me the rest of the stuff I asked for!";
+ mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
close;
}
@@ -96,12 +108,13 @@ rachel.gat,135,121,4 script Sakyul 933,{ delitem 982,1;
getitem 5170,1;
-
+ mes @npcname$;
mes "Here.. This takes me back.. Have fun with it!";
close;
case 2:
+ mes @npcname$;
mes "Fine then! Leave an old man at peace! Git! Go!";
close;
}
@@ -113,48 +126,54 @@ rachel.gat,135,121,4 script Sakyul 933,{ //============================ Valkyrie Helm =====================================================
hugel.gat,146,105,4 script Genirhimin 897,{
+ set @npcname$,"[Genirhimin]";
+ mes @npcname$;
mes "Eh?";
- if (Zeny < 10000000) goto poor;
+ if (Zeny < 10000000) goto L_POOR;
next;
+ mes @npcname$;
mes "In days long past us mortals were permitted";
mes "to serve Odin and the Valkyries in battle..";
mes "So that maybe we would have the cahnce to die";
mes "honorably in battle and return to Val Halla";
next;
+ mes @npcname$;
mes "The bravest of Warriors were rewarded with";
mes "the Heml of the Valkyries";
mes "But.. those days are long since passed..";
- mes "I suppose i could make you one, if you can";
- mes "gather what i need.";
+ mes "I suppose I could make you one, if you can";
+ mes "gather what I need.";
next;
switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
{
case 1:
- mes "Here is what i need:";
- mes "1 sageworm card";
- mes "1 argiope card";
- mes "1 dryad card";
- mes "1 wooden golem card";
- mes "1 bongun card";
- mes "1 pirate skel card";
- mes "1 marduk card";
+ mes @npcname$;
+ mes "Here is what I need:";
+ mes "1 Sageworm Card,";
+ mes "1 Argiope Card,";
+ mes "1 Dryad Card,";
+ mes "1 Wooden Golem Card,";
+ mes "1 Bongun Card,";
+ mes "1 Pirate Skel Card,";
+ mes "1 Marduk Card and...";
next;
- mes "1 hode card";
- mes "1 elder card";
- mes "1 nightmare terror card";
- mes "1000 rune of darkness";
- mes "1000 rune of bloody color";
+ mes @npcname$;
+ mes "1 Hode Card,";
+ mes "1 Elder Card,";
+ mes "1 Nightmare Terror Card,";
+ mes "1000 Runes of Darkness and";
+ mes "1000 Runes of Bloody Color.";
next;
-
+ mes @npcname$;
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
mes "I'm sorry, but I need more to make the helm.";
close;
}
- mes "Give me a minute and i'll work my magic...";
+ mes "Give me a minute and I'll work my magic...";
next;
delitem 4219,1;
delitem 4114,1;
@@ -170,20 +189,20 @@ hugel.gat,146,105,4 script Genirhimin 897,{ delitem 7563,1000;
getitem 5171,1;
-
+ mes @npcname$;
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
close;
case 2:
+ mes @npcname$;
mes "So be it, suit yourself..";
close;
}
- poor:
+ L_POOR:
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
close;
-
}
@@ -191,7 +210,6 @@ hugel.gat,146,105,4 script Genirhimin 897,{ //======================= Smiling Mask / Lion Mask / Bride Mask ===============================
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
-
set @npcname$,"[Chung-Wol-Mang]";
mes @npcname$;
@@ -206,13 +224,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ case 1:
mes @npcname$;
mes "Okay, for the Smiling Mask I need:";
- mes "1 Four-Leaf Clover";
- mes "500 Trunks";
- mes "10 Elastic Band";
- mes "20 Memory Bookmark";
- mes "1 Cigarette";
- mes "100 Cactus Needle";
- mes "100 Mane";
+ mes "1 Four-Leaf Clover,";
+ mes "500 Trunks,";
+ mes "10 Elastic Bands,";
+ mes "20 Memory Bookmarks,";
+ mes "1 Cigarette,";
+ mes "100 Cactus Needles and";
+ mes "100 Manes.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
@@ -239,12 +257,12 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ case 2:
mes @npcname$;
mes "Okay, for the Lion Mask I need:";
- mes "1 Four-Leaf Clover";
- mes "500 Trunks";
- mes "10 Elastic Band";
- mes "500 Horrendous Hair";
- mes "2 Ancient Tooth";
- mes "1 Orange Dyestuff";
+ mes "1 Four-Leaf Clover,";
+ mes "500 Trunks,";
+ mes "10 Elastic Bands,";
+ mes "500 Horrendous Hairs,";
+ mes "2 Ancient Teeth and";
+ mes "1 Orange Dyestuff.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
@@ -271,13 +289,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ case 3:
mes @npcname$;
mes "Okay, for the Bride Mask I need:";
- mes "1 Four-Leaf Clover";
- mes "500 Trunks";
- mes "10 Elastic Band";
- mes "20 Skirt of Virgin";
- mes "500 Transparent Cloth";
- mes "2 Ancient Lips";
- mes "100 Squid Ink";
+ mes "1 Four-Leaf Clover,";
+ mes "500 Trunks,";
+ mes "10 Elastic Bands,";
+ mes "20 Skirts of Virgin,";
+ mes "500 Transparent Clothes,";
+ mes "2 Ancient Lips and";
+ mes "100 Squid Inks.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
@@ -316,18 +334,19 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{ //====================== Judge Hat / A-yam Hat =============================================
payon.gat,137,123,5 script Hangaram 740,{
+ set @npcname$,"[Hangaram]";
- mes "[Hangaram]";
+ mes "@npcname$";
mes "Hello adventurer!";
- mes "Our life is complicated";
+ mes "Our life is complicated.";
next;
- mes "[Hangaram Quest]";
+ mes "@npcname$";
mes "But if you want I can help you by making 2 Hats.";
next;
- mes "[Hangaram]";
- mes "My creations are the Judge Hat and the A-Yam Hat";
+ mes "@npcname$";
+ mes "My creations are the Judge Hat and the A-Yam Hat.";
mes "Which Hat do you want?";
next;
@@ -335,58 +354,56 @@ payon.gat,137,123,5 script Hangaram 740,{ {
case 1:
- mes "[Hangaram]";
+ mes "@npcname$";
mes "^3355FFJudge Hat^000000";
- mes "7 Red Orb";
- mes "7 Blue Orb";
- mes "7 Yellow Orb";
- mes "7 Green Orb";
- mes "300 Shining Scale";
+ mes "7 Red Orbs,";
+ mes "7 Blue Orbs,";
+ mes "7 Yellow Orbs,";
+ mes "7 Green Orbs,";
+ mes "300 Shining Scales,";
next;
- mes "1 Black Dyestuff";
- mes "5 Cracked Diamond";
- mes "1 Slotted Hat";
+ mes "1 Black Dyestuff,";
+ mes "5 Cracked Diamond and";
+ mes "1 Slotted Hat.";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
- mes "please return when you have everythin I need";
+ mes "Please, return when you have everything I need.";
close;
}
-
-
- mes "[Hangaram]";
- mes "Ok you seem to have all the items";
+ mes "@npcname$";
+ mes "Ok you seem to have all the items.";
next;
- mes "[Hangaram]";
- mes "Hmmm.. We now make this... mm ";
+ mes "@npcname$";
+ mes "Hmmm.. We now make this... Mmm.";
emotion 9;
next;
- mes "[Hangaram]";
- mes "Now we use the Dyestuff like this";
+ mes "@npcname$";
+ mes "Now we use the Dyestuff like this.";
emotion 23;
next;
- mes "[Hangaram]";
- mes "OMG!!! this is'nt meant to be like this";
+ mes "@npcname$";
+ mes "OMG!!! this isn't meant to be like this.";
emotion 28;
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "....";
next;
- mes "[Hangaram]";
- mes "Sorry, it did'nt work.";
+ mes "@npcname$";
+ mes "Sorry, it didn't work.";
next;
- mes "[Hangaram]";
- mes "Well that's the way life is";
+ mes "@npcname$";
+ mes "Well that's the way life is.";
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "JAJAJAJA... I was just kidding here is your item !!";
emotion 29;
next;
@@ -402,50 +419,50 @@ payon.gat,137,123,5 script Hangaram 740,{ getitem 5173,1;
- mes "[Hangaram Quest]";
- mes "Good Work";
+ mes "@npcname$";
+ mes "Good Work.";
close;
case 2:
- mes "[Hangaram]";
+ mes "@npcname$";
mes "^3355FFA-Yam Hat^000000";
- mes "7 Red Orb";
- mes "7 Blue Orb";
- mes "7 Yellow Orb";
- mes "7 Green Orb";
- mes "300 Shining Scale";
+ mes "7 Red Orbs,";
+ mes "7 Blue Orbs,";
+ mes "7 Yellow Orbs,";
+ mes "7 Green Orbs,";
+ mes "300 Shining Scales,";
next;
- mes "1 Scarlet Dyestuff";
- mes "5 Cracked Diamond";
- mes "50 Soft Silk";
+ mes "1 Scarlet Dyestuff,";
+ mes "5 Cracked Diamonds and";
+ mes "50 Soft Silks.";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
- mes "please return when you have everythin I need";
+ mes "Please return when you have everything I need";
close;
}
- mes "[Hangaram]";
- mes "Well, you have everything";
+ mes "@npcname$";
+ mes "Well, you have everything.";
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "Mmm now we just split this part...";
emotion 9;
next;
- mes "[Hangaram]";
- mes "We throw this ... mmm";
+ mes "@npcname$";
+ mes "We throw this ... Mmm..";
emotion 23;
next;
- mes "[Hangaram]";
- mes "this is'nt meant to be like this";
+ mes "@npcname$";
+ mes "This isn't meant to be like this..";
emotion 28;
next;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "... ready!!!";
emotion 21;
next;
@@ -461,14 +478,14 @@ payon.gat,137,123,5 script Hangaram 740,{ getitem 5174,1;
- mes "[Hangaram]";
+ mes "@npcname$";
mes "Here you have my young fella !";
close;
case 3:
- mes "[Hangaram Quest]";
- mes "Good bye then.";
+ mes "@npcname$";
+ mes "Goodbye then.";
close;
}
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 7503ce95f..3e2feb588 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -2545,7 +2545,7 @@ s_Ask: yuno_in04.gat,168,117,1 script Book 111,{
- if(friendship3 == 3)goto Book2;
+ if(friendship3 >= 3)goto Book2;
if(friendship3 == 2)goto Book;
mes "^3131FFThis book is labeled,";
mes "\"Benkastein's Journal";
|