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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 10:57:38 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 10:57:38 +0000
commit78474fe9877675f3fc173f0b7e7235fd6c105067 (patch)
tree88eb9c1bbdd736d4645f798d0e3741490c68f7bf /npc
parent2f8b825e21566947c429913622dfa934476e3913 (diff)
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* Commited the quick fix "emps not respawning if the emp breaker logs off". (from r11630 bureport:369)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11913 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/guild/aldeg/aldeg_ev_agit.txt29
-rw-r--r--npc/guild/gefg/gefg_ev_agit.txt29
-rw-r--r--npc/guild/payg/payg_ev_agit.txt29
-rw-r--r--npc/guild/prtg/prtg_ev_agit.txt29
5 files changed, 75 insertions, 44 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index cf0ad3e90..4fb768992 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,8 @@
Date Added
======
+2007/12/14
+ * Commited the quick fix "emps not respawning if the emp breaker logs off".
+ (from r11630 bureport:369) [FlavioJS]
2007/12/13
* Rev. 11907 Maheo in Ice dungeon quest now uses setnpcdisplay. [L0ne_W0lf]
* Rev. 11906 Minor fixes, guild manager, and a couple others. [L0ne_W0lf]
diff --git a/npc/guild/aldeg/aldeg_ev_agit.txt b/npc/guild/aldeg/aldeg_ev_agit.txt
index 518ae1fe8..c27cbebdd 100644
--- a/npc/guild/aldeg/aldeg_ev_agit.txt
+++ b/npc/guild/aldeg/aldeg_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
+//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
+//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas01","A01";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A01::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas01","A01";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas01",GetCastleData("aldeg_cas01",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas01",216,24,"Emperium",1288,1,"Agit_A01::OnAgitBreak";
end;
OnAgitEnd:
@@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas02","A02";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A02::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas02","A02";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas02",GetCastleData("aldeg_cas02",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas02",214,24,"Emperium",1288,1,"Agit_A02::OnAgitBreak";
end;
OnAgitEnd:
@@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas03","A03";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A03::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas03","A03";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas03",GetCastleData("aldeg_cas03",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas03",206,32,"Emperium",1288,1,"Agit_A03::OnAgitBreak";
end;
OnAgitEnd:
@@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas04","A04";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A04::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas04","A04";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas04",GetCastleData("aldeg_cas04",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas04",36,218,"Emperium",1288,1,"Agit_A04::OnAgitBreak";
end;
OnAgitEnd:
@@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","aldeg_cas05","A05";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_A05::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","aldeg_cas05","A05";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "aldeg_cas05",GetCastleData("aldeg_cas05",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "aldeg_cas05",28,102,"Emperium",1288,1,"Agit_A05::OnAgitBreak";
end;
OnAgitEnd:
diff --git a/npc/guild/gefg/gefg_ev_agit.txt b/npc/guild/gefg/gefg_ev_agit.txt
index abeffa0ae..40bb4ee53 100644
--- a/npc/guild/gefg/gefg_ev_agit.txt
+++ b/npc/guild/gefg/gefg_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
+//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
+//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas01","G01";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_G01::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas01","G01";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas01",GetCastleData("gefg_cas01",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas01",198,182,"Emperium",1288,1,"Agit_G01::OnAgitBreak";
end;
OnAgitEnd:
@@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas02","G02";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_G02::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas02","G02";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas02",GetCastleData("gefg_cas02",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas02",176,178,"Emperium",1288,1,"Agit_G02::OnAgitBreak";
end;
OnAgitEnd:
@@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas03","G03";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_G03::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas03","G03";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas03",GetCastleData("gefg_cas03",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas03",245,167,"Emperium",1288,1,"Agit_G03::OnAgitBreak";
end;
OnAgitEnd:
@@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas04","G04";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_G04::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas04","G04";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas04",GetCastleData("gefg_cas04",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas04",174,178,"Emperium",1288,1,"Agit_G04::OnAgitBreak";
end;
OnAgitEnd:
@@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","gefg_cas05","G05";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_G05::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","gefg_cas05","G05";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "gefg_cas05",GetCastleData("gefg_cas05",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "gefg_cas05",194,184,"Emperium",1288,1,"Agit_G05::OnAgitBreak";
end;
OnAgitEnd:
diff --git a/npc/guild/payg/payg_ev_agit.txt b/npc/guild/payg/payg_ev_agit.txt
index 61387af64..517a6a829 100644
--- a/npc/guild/payg/payg_ev_agit.txt
+++ b/npc/guild/payg/payg_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
+//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
+//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas01","Py01";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py01::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas01","Py01";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas01",GetCastleData("payg_cas01",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas01",139,139,"Emperium",1288,1,"Agit_Py01::OnAgitBreak";
end;
OnAgitEnd:
@@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas02","Py02";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py02::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas02","Py02";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas02",GetCastleData("payg_cas02",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas02",39,25,"Emperium",1288,1,"Agit_Py02::OnAgitBreak";
end;
OnAgitEnd:
@@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas03","Py03";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py03::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas03","Py03";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas03",GetCastleData("payg_cas03",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas03",269,265,"Emperium",1288,1,"Agit_Py03::OnAgitBreak";
end;
OnAgitEnd:
@@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas04","Py04";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py04::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas04","Py04";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas04",GetCastleData("payg_cas04",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas04",271,29,"Emperium",1288,1,"Agit_Py04::OnAgitBreak";
end;
OnAgitEnd:
@@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","payg_cas05","Py05";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Py05::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","payg_cas05","Py05";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "payg_cas05",GetCastleData("payg_cas05",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "payg_cas05",30,30,"Emperium",1288,1,"Agit_Py05::OnAgitBreak";
end;
OnAgitEnd:
diff --git a/npc/guild/prtg/prtg_ev_agit.txt b/npc/guild/prtg/prtg_ev_agit.txt
index 3434fe801..59eaa0335 100644
--- a/npc/guild/prtg/prtg_ev_agit.txt
+++ b/npc/guild/prtg/prtg_ev_agit.txt
@@ -4,7 +4,7 @@
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
@@ -13,6 +13,8 @@
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
+//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
+//= (from r11630 bureport:369) [FlavioJS]
//============================================================
@@ -29,13 +31,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas01","Pt01";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt01::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas01","Pt01";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas01",GetCastleData("prtg_cas01",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas01",197,197,"Emperium",1288,1,"Agit_Pt01::OnAgitBreak";
end;
OnAgitEnd:
@@ -56,13 +59,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas02","Pt02";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt02::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas02","Pt02";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas02",GetCastleData("prtg_cas02",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas02",158,174,"Emperium",1288,1,"Agit_Pt02::OnAgitBreak";
end;
OnAgitEnd:
@@ -83,13 +87,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas03","Pt03";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt03::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas03","Pt03";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas03",GetCastleData("prtg_cas03",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas03",17,221,"Emperium",1288,1,"Agit_Pt03::OnAgitBreak";
end;
OnAgitEnd:
@@ -110,13 +115,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas04","Pt04";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt04::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas04","Pt04";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas04",GetCastleData("prtg_cas04",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas04",292,14,"Emperium",1288,1,"Agit_Pt04::OnAgitBreak";
end;
OnAgitEnd:
@@ -137,13 +143,14 @@ OnAgitStart:
end;
OnAgitBreak:
callfunc "F_AgitBreak","prtg_cas05","Pt05";
- addtimer getbattleflag("gvg_eliminate_time"), "Agit_Pt05::OnAgitEliminate";
- end;
+ goto OnAgitEliminate;
OnGuildBreak:
callfunc "F_GuildBreak","prtg_cas05","Pt05";
end;
OnAgitEliminate:
+ sleep getbattleflag("gvg_eliminate_time");
MapRespawnGuildID "prtg_cas05",GetCastleData("prtg_cas05",1),6;
+ sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
Monster "prtg_cas05",266,266,"Emperium",1288,1,"Agit_Pt05::OnAgitBreak";
end;
OnAgitEnd: