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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-01 00:37:36 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-01 00:37:36 +0000
commitb0394afab20eaee88abc2b42ab415090e5740418 (patch)
tree5e26eac832b93f3f6cc1ea7e1929ff588386820e /npc
parentddc75a03c7c7b00f839a862de9c265543d414829 (diff)
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* Follow-up r16726, more standardization on docs.
* Replaced and added dividers in many script files with one standard divider. * Other misc. cleaning... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16727 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/events/christmas_2008.txt16
-rw-r--r--npc/events/dumplingfestival.txt13
-rw-r--r--npc/events/halloween_2006.txt6
-rw-r--r--npc/events/halloween_2008.txt31
-rw-r--r--npc/events/valentinesday_2009.txt5
-rw-r--r--npc/events/whiteday.txt1
-rw-r--r--npc/events/xmas.txt36
-rw-r--r--npc/guild2/agit_main_se.txt13
-rw-r--r--npc/instances/EndlessTower.txt6
-rw-r--r--npc/instances/NydhoggsNest.txt2
-rw-r--r--npc/instances/OrcsMemory.txt3
-rw-r--r--npc/instances/SealedShrine.txt8
-rw-r--r--npc/kafras/kafras.txt66
-rw-r--r--npc/merchants/refine.txt43
-rw-r--r--npc/other/card_trader.txt72
-rw-r--r--npc/other/monster_race.txt6
-rw-r--r--npc/other/resetskill.txt1
-rw-r--r--npc/quests/quests_alberta.txt35
-rw-r--r--npc/quests/quests_aldebaran.txt6
-rw-r--r--npc/quests/quests_geffen.txt22
-rw-r--r--npc/quests/quests_hugel.txt66
-rw-r--r--npc/quests/quests_lighthalzen.txt26
-rw-r--r--npc/quests/quests_niflheim.txt29
-rw-r--r--npc/quests/quests_payon.txt25
-rw-r--r--npc/quests/quests_umbala.txt34
-rw-r--r--npc/quests/quests_yuno.txt5
-rw-r--r--npc/re/jobs/novice/novice.txt35
27 files changed, 255 insertions, 356 deletions
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt
index b19a1fb29..b3a7de10a 100644
--- a/npc/events/christmas_2008.txt
+++ b/npc/events/christmas_2008.txt
@@ -18,8 +18,8 @@
//= 1.1 Fixed some issues, revamped the whole script. [Kisuka]
//============================================================
-// ============== Caroller - Music Box ================
-// =====================================================
+// Caroller - Music Box
+//============================================================
prontera,226,306,4 script Caroller#iROxmas08 79,{
if (iROxmas08carol < 1 || iROxmas08carol == 3) {
if (iROxmas08carol == 3) {
@@ -434,8 +434,8 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
}
}
-// ============= Santa Claus - Card Game ===============
-// =====================================================
+// Santa Claus - Card Game
+//============================================================
- script Santa Claus#iROxmas08::08santa 718,{
mes "[Santa Claus]";
mes "Wow! Were you naughty or nice this year?";
@@ -715,9 +715,8 @@ alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
-
-// ============= Louise Kim - Santa Suit ===============
-// =====================================================
+// Louise Kim - Santa Suit
+//============================================================
xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "[Louise Kim]";
mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
@@ -856,7 +855,8 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
}
}
-//XMAS MOBS
+// Monsters
+//============================================================
prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
diff --git a/npc/events/dumplingfestival.txt b/npc/events/dumplingfestival.txt
index 78d7e9e56..443facc30 100644
--- a/npc/events/dumplingfestival.txt
+++ b/npc/events/dumplingfestival.txt
@@ -79,11 +79,8 @@ L_NOZENY:
close;
}
-//////////////////////////////////////////////
-// Monster Spawning /\Secial only for event.//
-//////////////////////////////////////////////
-
-// ~Dumpling~
+// Monsters
+//============================================================
gef_fild00,0,0,0,0 monster Dumpling 1520,20,60000,66000
gef_fild07,0,0,0,0 monster Dumpling 1520,20,60000,66000
gef_fild04,0,0,0,0 monster Dumpling 1520,20,60000,66000
@@ -101,11 +98,9 @@ pay_fild06,0,0,0,0 monster Dumpling 1520,20,60000,66000
pay_fild05,0,0,0,0 monster Dumpling 1520,20,60000,66000
pay_fild02,0,0,0,0 monster Dumpling 1520,20,60000,66000
pay_fild09,0,0,0,0 monster Dumpling 1520,20,60000,66000
-
-// ~Bacsojin~
+
moc_fild03,0,0,0,0 monster Bacsojin 1518,1,60000,66000
-
-// ~Chung E~
+
moc_fild03,0,0,0,0 monster Chung E 1519,1,60000,66000
moc_fild13,0,0,0,0 monster Chung E 1519,1,60000,66000
pay_fild01,0,0,0,0 monster Chung E 1519,1,60000,66000
diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt
index 8fd077af8..fce598c73 100644
--- a/npc/events/halloween_2006.txt
+++ b/npc/events/halloween_2006.txt
@@ -21,6 +21,7 @@
//============================================================
// Pumpkin Mojo quest (Event 1)
+//============================================================
prontera,162,69,5 script Gloomy Jack#06_hw 1130,2,2,{
end;
@@ -485,6 +486,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 738,{
}
// Creation of Pumpkin Pie (Event 2)
+//============================================================
nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
@@ -909,6 +911,7 @@ pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 800
pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 800
// Payon Field chickens
+//============================================================
pay_fild08,1,1,0 script #06_hw_timer02 -1,{
OnInit:
disablenpc "Chicken#06_hw_pf01";
@@ -1080,7 +1083,8 @@ morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 799
geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 799
alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 799
-//Event Lude Monster Spawns
+// Event Lude Monster Spawns
+//============================================================
ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt
index a4844da1b..c14dd1656 100644
--- a/npc/events/halloween_2008.txt
+++ b/npc/events/halloween_2008.txt
@@ -20,17 +20,17 @@
payon,162,176,4 script Halloween Magician#iRO08 704,{
if(Hallow08 < 1) {
- mes "[Halloween Magician]";
- mes "Kkkkkkkkk!";
- mes "I have a special event this Halloween that tests your luck and agility.";
- mes "Are you interested?";
- next;
- mes "[Halloween Magician]";
- mes "Come on! Don't be a wuss!";
- mes "If you collect enough tickets you can get good prizes!";
- mes "So what do you say?";
- next;
- goto MainMenu;
+ mes "[Halloween Magician]";
+ mes "Kkkkkkkkk!";
+ mes "I have a special event this Halloween that tests your luck and agility.";
+ mes "Are you interested?";
+ next;
+ mes "[Halloween Magician]";
+ mes "Come on! Don't be a wuss!";
+ mes "If you collect enough tickets you can get good prizes!";
+ mes "So what do you say?";
+ next;
+ goto MainMenu;
}
if (Hallow08Kill == 1) {
@@ -237,12 +237,9 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
goto MainMenu;
}
}
-
-// --------------- MapFlags ---------------
-
evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
- OnTouch:
+OnTouch:
if (@Hallow08Warp == 1) {
set Hallow08Kill,2;
specialeffect 16;
@@ -252,7 +249,7 @@ evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
}
evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
- OnTouch:
+OnTouch:
if (@Hallow08Warp == 2) {
set Hallow08Kill,2;
specialeffect 16;
@@ -262,7 +259,7 @@ evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
}
evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
- OnTouch:
+OnTouch:
if (@Hallow08Warp == 3) {
set Hallow08Kill,2;
specialeffect 16;
diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt
index db072b401..6ded29242 100644
--- a/npc/events/valentinesday_2009.txt
+++ b/npc/events/valentinesday_2009.txt
@@ -24,6 +24,7 @@
//============================================================
// Marco Bassinio (Chocolate/Chocolate Box maker)
+//============================================================
prontera,164,174,4 script Trader#Val09 58,{
mes "[Marco Bassinio]";
mes "Hey, folks! Here's something you don't see everyday!";
@@ -160,6 +161,7 @@ prontera,164,174,4 script Trader#Val09 58,{
}
// Packs Trader (Sells Wrapping Paper, Lace, and Box)
+//============================================================
prontera,147,171,5 script Packs Trader#Val09 58,{
mes "[Packs Trader]";
mes "Hello.";
@@ -303,6 +305,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
}
// Event Ring Maker (Makes ring for players)
+//============================================================
prontera,154,185,5 script Event Ring Maker#Val09 721,{
if (BaseLevel < 75) {
mes "[Event Ring Maker]";
@@ -396,6 +399,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
}
// Valentine Vote Manager (Registers votes)
+//============================================================
prontera,157,185,4 script Valentine Vote Manager#v 113,{
mes "[Valentine Vote Manager]";
mes "Hello, I'm the Valentine's Vote Manager.";
@@ -516,6 +520,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{
}
// Charles Orleans (Makes Home-Made Chocolates)
+//============================================================
prt_castle,42,35,3 script Dessert Manager#Val09 47,{
if (Sex) {
mes "[Charles Orleans]";
diff --git a/npc/events/whiteday.txt b/npc/events/whiteday.txt
index 8046bd4c1..932ec1469 100644
--- a/npc/events/whiteday.txt
+++ b/npc/events/whiteday.txt
@@ -13,7 +13,6 @@
//= Converted to rAthena format by Dr.Evil
//============================================================
-
alberta,188,64,4 script Sugar 91,{
set @maplenum,0;
set @mapleItemID,0;
diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt
index 5a211c18d..ecab31491 100644
--- a/npc/events/xmas.txt
+++ b/npc/events/xmas.txt
@@ -22,12 +22,9 @@
//= 1.4 Added a fix to make Lutie & Bard quests passable during this event [Lupus]
//============================================================
-
xmas_in,100,96,4 script Father Christmas::Santa2 718,{
mes "[Santa Claus]";
-//For Lutie & Bard quest
- if(xmas_npc==0) set xmas_npc, 1;
-//
+ if(xmas_npc==0) set xmas_npc, 1; // For Lutie & Bard quest
if(#event_xmas > 0 && #event_xmas < 30 ) goto L_Start;
mes "Merry Christmas!";
if(Class==0 || #event_xmas>=30 ) close; //anti exploit protection
@@ -113,19 +110,14 @@ OnInit:
end;
}
-
-//========================================================================================
-// - Xmas Goblin Spawns
-//========================================================================================
-
+// Xmas Goblin Spawns
+//============================================================
prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
yuno_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-//========================================================================================
-// - Santa Poring Spawns
-//========================================================================================
-
+// Santa Poring Spawns
+//============================================================
ein_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
ein_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
ein_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
@@ -239,10 +231,8 @@ hu_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
hu_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
hu_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-//========================================================================================
-// - Antonio Spawns
-//========================================================================================
-
+// Antonio Spawns
+//============================================================
ein_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
ein_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
ein_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
@@ -356,17 +346,13 @@ hu_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
hu_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
hu_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-//========================================================================================
-// - Xmas Jakk
-//========================================================================================
-
+// Xmas Jakk Spawns
+//============================================================
gef_dun01,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
//gefenia02,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
-//========================================================================================
-// - Xmas Orc
-//========================================================================================
-
+// Xmas Orc Spawns
+//============================================================
gef_fild02,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
gef_fild03,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
gef_fild10,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
diff --git a/npc/guild2/agit_main_se.txt b/npc/guild2/agit_main_se.txt
index fd49510e7..00fbdbeaa 100644
--- a/npc/guild2/agit_main_se.txt
+++ b/npc/guild2/agit_main_se.txt
@@ -17,6 +17,7 @@
//============================================================
// Core, triggers all other events
+//============================================================
- script Manager#template -1,{
OnAgitInit2:
OnRecvCastle2:
@@ -185,6 +186,7 @@ OnTreasureDied:
}
// Guild Manager
+//============================================================
- script Steward#template -1,{
set .@GID, getcastledata(strnpcinfo(4),1);
if (!.@GID) {
@@ -616,6 +618,7 @@ OnStartArena:
}
// Castle Guardians
+//============================================================
- script Guardian#template -1,{
set .@GID, getcastledata(strnpcinfo(4),1);
set .@n$, "["+strnpcinfo(1)+"]";
@@ -815,6 +818,7 @@ OnInit:
}
// Guild Kafras
+//============================================================
- script Kafra#template -1,{
cutin "kafra_01",2;
set .@GID, getcastledata(strnpcinfo(4),1);
@@ -927,6 +931,7 @@ OnInit:
}
// Guardian Stones (2)
+//============================================================
- script Guardian Stone#template -1,{
set .@GID, getcastledata(strnpcinfo(4),1);
set .@num, atoi(charat(strnpcinfo(1),0));
@@ -1079,6 +1084,7 @@ OnEnable:
}
// Control Devices (3)
+//============================================================
- script Control#template -1,{
set .@GID, getcastledata(strnpcinfo(4),1);
set .@num, atoi(charat(strnpcinfo(1),15));
@@ -1321,6 +1327,7 @@ OnEnable:
}
// Guardian Summoners (2)
+//============================================================
- script gard#template -1,{
OnEnable:
// .@x[i],.@y[i]: Normal coordinates, #0-21.
@@ -1440,6 +1447,7 @@ OnReset:
}
// Guardian Stone Summoners (2)
+//============================================================
- script df#template -1,{
OnEnable:
if (compare(strnpcinfo(2),"arug")) {
@@ -1487,6 +1495,7 @@ OnTimer300000:
}
// Barrier Summoners (4)
+//============================================================
- script RL#template -1,{
OnEnable:
set .@num, atoi(charat(strnpcinfo(1),2));
@@ -1662,6 +1671,7 @@ OnDisable:
}
// Link Flags (function)
+//============================================================
function script LinkFlag {
if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(4),1)) end;
if (getarg(0) == "Convenience Facility") {
@@ -1697,6 +1707,7 @@ function script LinkFlag {
}
// Return Flags (function)
+//============================================================
function script ReturnFlag {
set .@str$, (compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwaltzvalt";
set .@GID, getcastledata(getarg(0),1);
@@ -1748,6 +1759,7 @@ function script ReturnFlag {
}
// Treasure Room Switches
+//============================================================
- script Switch#template -1,{
mes " ";
mes "^3355FFWill you pull";
@@ -1769,6 +1781,7 @@ function script ReturnFlag {
}
// Guild Dungeon Warps
+//============================================================
- script Sunflower#template -1,{
if (getcharid(2) == getcastledata(strnpcinfo(4),1)) {
mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -";
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index 14cf31b27..ef2731a6c 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -467,6 +467,7 @@ e_tower,151,185,4 script Purification Stone#et2 844,{
*/
// Floors 1-25
+//============================================================
1@tower,50,360,0 script Immortal Brazier# 844,{
mes "- A Message is Engraved on the Brazier -";
mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness...";
@@ -1343,6 +1344,7 @@ OnTouch_:
*/
// Floors 26-50
+//============================================================
2@tower,29,365,2 script Immortal Furnace#1 844,{
end;
@@ -2176,6 +2178,7 @@ OnTouch_:
*/
// Floors 51-75
+//============================================================
3@tower,29,365,2 script Immortal Furnace#2 844,{
end;
@@ -3021,6 +3024,7 @@ OnTouch_:
*/
// Floors 76-99
+//============================================================
4@tower,29,365,2 script Immortal Furnace#3 844,{
end;
@@ -3877,6 +3881,7 @@ OnTouch_:
*/
// Floor 100
+//============================================================
5@tower,106,109,2 script Lucid Crystal#102 844,{
if (in_102tower < 10) {
mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000";
@@ -4066,6 +4071,7 @@ OnEnable:
} */
// Floor 101
+//============================================================
6@tower,45,89,2 script Spring of Life#1 844,{
set .@pc_hp,MaxHp-Hp;
set .@pc_sp,MaxSp-Sp;
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 8de9852d8..5928ae7aa 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -1642,6 +1642,7 @@ OnTouch_:
}
// First floor
+//============================================================
1@nyd,213,277,5 script Murdered Yggdrasilid#1F 437,5,5,{
if ('ins_nyd2 == 0) {
mes "When a faint light enters your heart, a voice sounds in your head.";
@@ -1911,6 +1912,7 @@ OnInstanceInit:
}
// Second Floor
+//============================================================
2@nyd,200,14,0 script nyd_2f_enter -1,6,6,{
OnTouch_:
donpcevent instance_npcname("nyd_2f_enter_broad", instance_id())+"::OnEnable";
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index b2886778b..3de99ecd5 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -33,6 +33,7 @@
//============================================================
// Entrance
+//============================================================
gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
set .@party_id,getcharid(1);
@@ -252,6 +253,7 @@ gef_fild10,238,202,6 script Mad Scientist#orc 865,{
}
// Orc's Memory Floor 1
+//============================================================
1@orcs,180,30,0 script #Resurrect Monsters1 844,{
end;
@@ -662,6 +664,7 @@ OnMyMobDead3:
}
// Orc's Memory Floor 2
+//============================================================
2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
end;
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index ed6965462..7525d7768 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -26,6 +26,7 @@
//============================================================
// Sealed Catacomb Entrance
+//============================================================
monk_test,309,146,3 script Friar Patrick#edq 412,{
if (checkquest(3040)>=0) erasequest 3040;
cutin "ins_cata_pri_n",2;
@@ -480,6 +481,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{
}
// Sealed Shrine Interior
+//============================================================
1@cata,1,2,0 script ins_baphomet_lotto -1,{
OnEnable:
switch(rand(1,13)) {
@@ -730,7 +732,8 @@ OnMyMobDead:
end;
}
-//===================== soul of hero near the north grave ========================
+// Soul of hero near the north grave
+//============================================================
1@cata,141,221,0 script Gravestone# 844,3,3,{
set .@party_id,getcharid(1);
if ('ins_baphomet == 0) {
@@ -1049,7 +1052,8 @@ OnTouch:
}
}
-//===================== TO 2F Warp ========================
+// To 2F Warp
+//============================================================
1@cata,281,12,0 script ins_bapho_to_2f 45,1,1,{
OnTouch:
diff --git a/npc/kafras/kafras.txt b/npc/kafras/kafras.txt
index 787c05a24..9dacc071f 100644
--- a/npc/kafras/kafras.txt
+++ b/npc/kafras/kafras.txt
@@ -21,9 +21,8 @@
//= 1.0 Merged and cleaned up Kafras. [Joseph]
//============================================================
-//===================================================
-// Aldebaran
-//===================================================
+// Aldebaran
+//============================================================
aldeba_in,96,181,4 script Kafra Service 113,{
cutin "kafra_05",2;
mes "[Kafra Leilah]";
@@ -123,9 +122,8 @@ aldebaran,143,119,4 script Kafra Employee::kaf_aldebaran 113,{
callfunc "F_KafEnd",0,1,"in the city of Al De Baran";
}
-//===================================================
// Geffen
-//===================================================
+//============================================================
geffen,120,62,0 script Kafra Employee::kaf_geffen 115,{
cutin "kafra_03",2;
callfunc "F_KafSet";
@@ -154,9 +152,8 @@ geffen,203,123,2 script Kafra Employee::geffen2 114,{
callfunc "F_KafEnd",0,1,"in the city of Geffen";
}
-//===================================================
// Morocc
-//===================================================
+//============================================================
morocc,156,97,4 script Kafra Employee::kaf_morocc 113,{
cutin "kafra_05",2;
callfunc "F_KafSet";
@@ -185,9 +182,8 @@ morocc,160,258,4 script Kafra::kaf_morocc2 114,{
callfunc "F_KafEnd",0,1,"in the city of Morroc";
}
-//===================================================
// Payon
-//===================================================
+//============================================================
payon,181,104,4 script Kafra Employee::kaf_payon 113,{
cutin "kafra_05",2;
callfunc "F_KafSet";
@@ -229,9 +225,8 @@ pay_arche,55,123,0 script Kafra Employee::kaf_payon3 115,{
callfunc "F_KafEnd",0,1,"at the Payon Dungeon";
}
-//===================================================
// Prontera
-//===================================================
+//============================================================
prontera,152,326,3 script Kafra Employee::kaf_prontera 112,{
cutin "kafra_06",2;
callfunc "F_KafSet";
@@ -302,9 +297,8 @@ prontera,146,89,6 script Kafra Employee::kaf_prontera5 117,{
callfunc "F_KafEnd",0,1,"in the city of Prontera";
}
-//===================================================
// Yuno
-//===================================================
+//============================================================
yuno,152,187,4 script Kafra Employee::kaf_yuno 860,{
cutin "kafra_08",2;
callfunc "F_KafSet";
@@ -344,9 +338,8 @@ yuno,277,221,4 script Kafra Employee::kaf_yuno3 861,{
callfunc "F_KafEnd",0,1,"in the city of Juno";
}
-//===================================================
// Alberta
-//===================================================
+//============================================================
alberta,28,229,0 script Kafra Employee::kaf_alberta 116,{
cutin "kafra_02",2;
callfunc "F_KafSet";
@@ -376,9 +369,8 @@ alberta,113,60,6 script Kafra Employee::kaf_alberta2 112,{
callfunc "F_KafEnd",0,1,"in the city of Alberta";
}
-//===================================================
// Comodo
-//===================================================
+//============================================================
comodo,195,150,4 script Kafra Employee::kaf_comodo 721,{
cutin "kafra_07",2;
callfunc "F_KafSet";
@@ -407,9 +399,8 @@ cmd_fild07,136,134,4 script Kafra Employee::kaf_cmd_fild07 721,{
callfunc "F_KafEnd",0,1,"in Pyros Lighthouse";
}
-//===================================================
// Izlude
-//===================================================
+//============================================================
- script kaf_izlude -1,{
cutin "kafra_01",2;
callfunc "F_KafSet";
@@ -424,9 +415,8 @@ cmd_fild07,136,134,4 script Kafra Employee::kaf_cmd_fild07 721,{
callfunc "F_KafEnd",0,1,"in the city of Izlude";
}
-//===================================================
// Moscovia
-//===================================================
+//============================================================
moscovia,223,191,3 script Kafra Employee::kaf_mosk 114,{
cutin "kafra_04",2;
callfunc "F_Kafra",0,3,0,80,700;
@@ -434,9 +424,8 @@ moscovia,223,191,3 script Kafra Employee::kaf_mosk 114,{
callfunc "F_KafEnd",0,3,"in the city of Moscovia";
}
-//===================================================
// Amatsu
-//===================================================
+//============================================================
amatsu,102,149,4 script Kafra Employee::kaf_amatsu 116,{
cutin "kafra_02",2;
mes "[Kafra Employee]";
@@ -450,9 +439,8 @@ amatsu,102,149,4 script Kafra Employee::kaf_amatsu 116,{
callfunc "F_KafEnd",0,1,"in the city of Amatsu";
}
-//===================================================
// Ayothaya
-//===================================================
+//============================================================
ayothaya,212,169,5 script Kafra Employee::kaf_ayothaya 116,{
cutin "kafra_02",2;
mes "[Kafra Employee]";
@@ -466,9 +454,8 @@ ayothaya,212,169,5 script Kafra Employee::kaf_ayothaya 116,{
callfunc "F_KafEnd",0,1,"in the city of Ayotaya";
}
-//===================================================
-// Einbech
-//===================================================
+// Einbech
+//============================================================
einbech,181,132,5 script Kafra Employee#ein3::kaf_einbech 860,{
cutin "kafra_08",2;
mes "[Kafra Employee]";
@@ -481,9 +468,8 @@ einbech,181,132,5 script Kafra Employee#ein3::kaf_einbech 860,{
callfunc "F_KafEnd",0,1,"in the town of Einbech";
}
-//===================================================
// Einbroch
-//===================================================
+//============================================================
einbroch,242,205,5 script Kafra Employee#ein2::kaf_einbroch 860,{
cutin "kafra_08",2;
mes "[Kafra Employee]";
@@ -510,9 +496,8 @@ einbroch,59,203,6 script Kafra Employee#ein1::kaf_einbroch2 861,{
callfunc "F_KafEnd",0,1,"in the city of Einbroch";
}
-//===================================================
// Gonryun
-//===================================================
+//============================================================
gonryun,159,122,4 script Kafra Employee::kaf_gonryun 116,{
cutin "kafra_02",2;
mes "[Kafra Employee]";
@@ -526,9 +511,8 @@ gonryun,159,122,4 script Kafra Employee::kaf_gonryun 116,{
callfunc "F_KafEnd",0,1,"in the city of Kunlun";
}
-//===================================================
// Lighthalzen
-//===================================================
+//============================================================
lighthalzen,164,100,4 script Kafra Employee::kaf_lighthalzen 860,{
cutin "kafra_08",2;
mes "[Kafra Employee]";
@@ -566,9 +550,8 @@ lhz_in02,237,284,4 script Kafra Employee::kaf_lhz_in02 861,{
callfunc "F_KafEnd",0,1,"in the city of Lighthalzen";
}
-//===================================================
// Louyang
-//===================================================
+//============================================================
louyang,210,104,5 script Kafra Employee::kaf_louyang 117,{
cutin "kafra_01",2;
mes "[Kafra Employee]";
@@ -582,9 +565,8 @@ louyang,210,104,5 script Kafra Employee::kaf_louyang 117,{
callfunc "F_KafEnd",0,1,"in the city of Louyang";
}
-//===================================================
// Umbala
-//===================================================
+//============================================================
umbala,87,160,4 script Kafra Employee::kaf_umbala 721,{
cutin "kafra_07",2;
callfunc "F_KafSet";
@@ -599,18 +581,16 @@ umbala,87,160,4 script Kafra Employee::kaf_umbala 721,{
callfunc "F_KafEnd",0,1,"in the city of Umbala";
}
-//===================================================
-// Niflheim
-//===================================================
+// Niflheim
+//============================================================
niflheim,202,180,3 script Kafra Employee::kaf_niflheim 791,{
callfunc "F_Kafra",1,2,1,150,0;
savepoint "niflheim",192,182;
callfunc "F_KafEnd",1,1,"in the city of Niflheim";
}
-//===================================================
// Dungeons and Fields
-//===================================================
+//============================================================
// - Byalan Island
izlu2dun,106,58,8 script Kafra Employee::kaf_izlu2dun 115,{
cutin "kafra_03",2;
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt
index 320a61569..17acfc168 100644
--- a/npc/merchants/refine.txt
+++ b/npc/merchants/refine.txt
@@ -60,10 +60,8 @@
//= 3.1 Added the new refinement & Ore creation NPC's for +11 and above Refinement. [Masao]
//============================================================
-
-//=========================================================
// Christopher: Geffen Blacksmith
-//=========================================================
+//============================================================
geffen_in,110,172,0 script Christopher#1 63,{
mes "[Christopher Guillenrow]";
mes "Welcome to Christopher's Workshop. Ye can get all yer stuff for forging here. What business";
@@ -328,9 +326,8 @@ geffen_in,110,172,0 script Christopher#1 63,{
}
}
-//=========================================================
// Paul Spanner: Einbroch Blacksmith Supplier
-//=========================================================
+//============================================================
ein_in01,38,29,0 script Paul Spanner 63,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
@@ -565,9 +562,8 @@ ein_in01,38,29,0 script Paul Spanner 63,{
}
}
-//=====================================================================================
// Weapon/Armor Refiners
-//=====================================================================================
+//============================================================
prt_in,63,60,0 script Hollgrehenn 85,{
callfunc "refinemain","Hollgrehenn",0;
end;
@@ -903,11 +899,8 @@ function script refinemain {
close;
}
-
-
-//==============================================================================
// Material Salesmen
-//==============================================================================
+//============================================================
prt_in,56,68,5 script Vurewell 86,{
callfunc "phramain","Vurewell";
end;
@@ -937,8 +930,7 @@ lhz_in02,278,24,3 script Krugg 86,{
end;
}
-//============================================================
-//= Material Salesmen Functions
+// Material Salesmen Functions
//============================================================
function script phramain {
if (checkweight(1201,1) == 0) {
@@ -1020,11 +1012,8 @@ function script phramain {
close;
}
-
-
-//==============================================================================
// Ori/Elu Refiners
-//==============================================================================
+//============================================================
prt_in,63,69,3 script Dietrich 84,{
callfunc "orimain","Dietrich";
end;
@@ -1054,8 +1043,7 @@ lhz_in02,281,24,5 script Fruel 84,{
end;
}
-//============================================================
-//= Ori/Elu Functions
+// Ori/Elu Functions
//============================================================
function script orimain {
if (checkweight(1201,1) == 0) {
@@ -1124,11 +1112,8 @@ function script orimain {
}
}
-
-
-//=====================================================================================
// Equipment Repairmen
-//=====================================================================================
+//============================================================
alberta_in,31,65,4 script Repairman#alb 86,{
callfunc "repairmain","Repairman";
end;
@@ -1199,8 +1184,7 @@ sch_gld,340,80,7 script Repairman#sch_gld 86,{
end;
}
-//============================================================
-//= Equipment Repair Function
+// Equipment Repair Function
//============================================================
function script repairmain {
set .@repairprice,5000;
@@ -1288,9 +1272,8 @@ function script repairmain {
}
}
-//=====================================================================================
// +11 and above Weapon/Armor Refiners
-//=====================================================================================
+//============================================================
prt_in,90,72,5 script Bestry#prt 826,{
callfunc "refinenew","Bestry",0,0;
end;
@@ -1780,9 +1763,8 @@ function script refinenew {
close;
}
-//==============================================================================
// Ori/Elu to Carnium/Bradium Refiners
-//==============================================================================
+//============================================================
prt_in,85,71,5 script Austry#prt 826,{
callfunc "oreref","Austry";
end;
@@ -1796,8 +1778,7 @@ morocc_in,60,38,5 script Austry#moc 826,{
end;
}
-//============================================================
-//= Ori/Elu to Carnium/Bradium Function
+// Ori/Elu to Carnium/Bradium Function
//============================================================
function script oreref {
diff --git a/npc/other/card_trader.txt b/npc/other/card_trader.txt
index cc07c0b51..8afff06e7 100644
--- a/npc/other/card_trader.txt
+++ b/npc/other/card_trader.txt
@@ -19,44 +19,44 @@
prontera,115,90,0 script Putty 90,{
if (!.card[1]) {
setarray .card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022,
- 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094,
- 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008,
- 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045,
- 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031,
- 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170,
- 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286,
- 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149,
- 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150,
- 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193,
- 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261,
- 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127,
- 4154,4157,4156,4213,4214,4225,4235;
+ 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094,
+ 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008,
+ 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045,
+ 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031,
+ 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170,
+ 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286,
+ 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149,
+ 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150,
+ 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193,
+ 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261,
+ 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127,
+ 4154,4157,4156,4213,4214,4225,4235;
setarray .card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326,
- 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161,
- 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268,
- 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382,
- 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400,
- 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024,
- 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060,
- 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074,
- 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097,
- 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115,
- 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151,
- 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175,
- 4188,4201,4202,4204,4205,4208,4209;
+ 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161,
+ 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268,
+ 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382,
+ 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400,
+ 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024,
+ 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060,
+ 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074,
+ 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097,
+ 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115,
+ 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151,
+ 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175,
+ 4188,4201,4202,4204,4205,4208,4209;
setarray .card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232,
- 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258,
- 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269,
- 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284,
- 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327,
- 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351,
- 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368,
- 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392,
- 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416,
- 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428,
- 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439,
- 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452,
- 4453;
+ 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258,
+ 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269,
+ 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284,
+ 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327,
+ 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351,
+ 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368,
+ 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392,
+ 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416,
+ 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428,
+ 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439,
+ 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452,
+ 4453;
setarray .card[1], getarraysize(.card1), getarraysize(.card2), getarraysize(.card3);
}
set .@points,oversea_event9;
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt
index d5b7d08b5..91db569e3 100644
--- a/npc/other/monster_race.txt
+++ b/npc/other/monster_race.txt
@@ -25,7 +25,6 @@
//= Fixed Medal Distributor (Dual Race) disappears accordingly. [Joseph]
//============================================================
-//============================================================
// Monstrer Race - Single Monster Race
//============================================================
hugel,51,61,0 script #race_timer1-1 -1,{
@@ -996,7 +995,6 @@ p_track01,55,28,0 duplicate(Tire_1) Tire6#4 -1,0,0
p_track01,51,28,0 duplicate(Tire_1) Tire6#5 -1,0,0
p_track01,47,28,0 duplicate(Tire_1) Tire6#6 -1,0,0
-//============================================================
// Monstrer Race - Dual Monster Race
//============================================================
hugel,47,56,0 script #race_timer2-1 -1,{
@@ -2037,8 +2035,7 @@ p_track02,55,28,0 duplicate(Tire_1) Tire#race02_6_4 -1,0,0
p_track02,51,28,0 duplicate(Tire_1) Tire#race02_6_5 -1,0,0
p_track02,47,28,0 duplicate(Tire_1) Tire#race02_6_6 -1,0,0
-//============================================================
-// NPCs for Redeeming Price Medals (Einbroch and Hugel)
+// NPCs for Redeeming Prize Medals (Einbroch and Hugel)
//============================================================
ein_in01,85,208,5 script Ei'felle#repay01 854,{
if (!ein_medal01) {
@@ -2769,7 +2766,6 @@ hugel,71,83,4 script Wayne 900,{
}
}
-//============================================================
// Monstrer Race Affiliated NPCs
//============================================================
airplane,246,47,1 script Eocatt#decoy01 878,{
diff --git a/npc/other/resetskill.txt b/npc/other/resetskill.txt
index 10e63fa0f..811d16aed 100644
--- a/npc/other/resetskill.txt
+++ b/npc/other/resetskill.txt
@@ -14,6 +14,7 @@
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//============================================================
+
prontera,146,232,4 script Hypnotist#2 124,{
mes "[Hypnotist]";
mes "Greetings, adventurer.";
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 8eb6bfbe9..64f38d69d 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -35,11 +35,8 @@
//= 2.4 Updated 'Doll Quest' to match AEGIS script. [Kisuka]
//============================================================
-
-
-//=======================================================================================================//
-// Doll Quest
-//=======================================================================================================//
+// Doll Quest
+//============================================================
alberta,117,135,0 script Elin 96,{
if (checkweight(1201,1) == 0) {
mes "[Elin]";
@@ -391,10 +388,8 @@ alberta,117,135,0 script Elin 96,{
}
}
-
-//=======================================================================================================//
-// Boy's Cap' Quest
-//=======================================================================================================//
+// 'Boy's Cap' Quest
+//============================================================
alberta_in,28,145,4 script Grampa 120,{
mes "[Grampa]";
mes "*Gasp*...";
@@ -471,9 +466,8 @@ alberta_in,28,145,4 script Grampa 120,{
}
}
-//=======================================================================================================//
-// Antlers Quest
-//=======================================================================================================//
+// 'Antlers' Quest
+//============================================================
alberta_in,122,53,4 script Cherokee 47,{
mes "[Cherokee]";
mes "Hey there~!";
@@ -518,9 +512,8 @@ alberta_in,122,53,4 script Cherokee 47,{
}
}
-//=======================================================================================================//
-// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
-//=======================================================================================================//
+// 'Bao Bao', 'Crescent Hairpin', 'Fashionable Glasses', 'Heart Hairpin' Quest
+//============================================================
alberta,120,53,1 script Stylish Merchant#new30 51,{
if ((countitem(10007) > 0) && (countitem(968) > 49)) {
mes "[Zic]";
@@ -652,9 +645,8 @@ alberta,120,53,1 script Stylish Merchant#new30 51,{
}
}
-//=======================================================================================================//
-// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
-//=======================================================================================================//
+// 'Hat of the Sun God', 'Sunday Hat', 'Mage Hat', 'Magician Hat' Quest
+//============================================================
alberta,136,79,1 script Hat store girl#new30 71,{
mes "[Tempestra]";
mes "Ah, such a cool breeze. It's good to visit the seashore. I think it was the right choice to come here to take a break from my business.";
@@ -954,15 +946,14 @@ alberta,136,79,1 script Hat store girl#new30 71,{
}
}
-//=======================================================================================================//
-// Turtle Quest
-//=======================================================================================================//
+// Turtle Quest
+//============================================================
alberta,91,70,4 script Kinsey#tur 89,{
mes "[Kinsey]";
mes "What does a man have to do to get a stiff drink around here? I mean, there are absolutely no good bars in Alberta!";
next;
mes "[Kinsey]";
- mes " Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere.";
+ mes "Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere.";
next;
mes "[Kinsey]";
mes "In fact, this old man is always there, telling stories about Turtle Island! But we're not sure if he's been there, or if he's just that drunk.";
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt
index 9a4bde3f1..eb3ef7e38 100644
--- a/npc/quests/quests_aldebaran.txt
+++ b/npc/quests/quests_aldebaran.txt
@@ -15,10 +15,8 @@
//= 1.3 Updated headgear NPC. [L0ne_W0lf]
//============================================================
-
-//=======================================================================================================//
-// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest
-//=======================================================================================================//
+// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest
+//============================================================
aldeba_in,152,166,4 script Trader#01 86,{
mes "[Trader]";
mes "Who is this mysterious man?";
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index 1ac2330b1..b7f4550d7 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -16,9 +16,8 @@
//= 1.4 Updated welding mask and headset quests. [L0ne_W0lf]
//============================================================
-//==============================================================================================//
-// Blacksmith: 'Welding Mask' Quest
-//==============================================================================================//
+// Blacksmith: 'Welding Mask' Quest
+//============================================================
geffen_in,144,166,4 script Blacksmith 63,{
mes "[Blacksmith]";
mes "You've never heard of me? Why, I'm the Veteran Blacksmith of this land. I've spent 30 years in this hot and bloody hellfire, bending steel to my iron will!";
@@ -83,11 +82,8 @@ geffen_in,144,166,4 script Blacksmith 63,{
}
}
-
-
-//=============================================================================================//
-// Eric: Headset Quest
-//=============================================================================================//
+// Eric: 'Headset' Quest
+//============================================================
geffen_in,30,71,4 script Eric 83,{
mes "[Eric]";
mes "Please listen";
@@ -136,11 +132,11 @@ geffen_in,30,71,4 script Eric 83,{
close;
case 3:
if ((countitem(999) > 39) && (countitem(984) > 0) && (countitem(970) > 0) && (countitem(1003) > 0)) {
- delitem 999,40; //Steel
- delitem 984,1; //Oridecon
- delitem 970,1; //Alchol
- delitem 1003,1; //Coal
- getitem 5001,1; // Headset
+ delitem 999,40; //Steel
+ delitem 984,1; //Oridecon
+ delitem 970,1; //Alchol
+ delitem 1003,1; //Coal
+ getitem 5001,1; //Headset
mes "*Tap! Tap! Tap!*";
next;
mes "[Eric]";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index d81eedd54..f4e7bfa0f 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -5,7 +5,7 @@
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
-//= rAthena
+//= rAthena SVN
//===== Description: =========================================
//= Quest NPC's related to Hugel
//===== Additional Comments: =================================
@@ -27,10 +27,8 @@
//= - Juno Remedy Quest
//============================================================
-//-------------------------------------------------------------------------
// Medicine Quest
-//-------------------------------------------------------------------------
-
+//============================================================
hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
if(BaseLevel > 49)
@@ -799,10 +797,8 @@ OnTimer4500:
}
-//-------------------------------------------------------------------------
// Biological Weapon Quest
-//-------------------------------------------------------------------------
-
+//============================================================
ein_in01,16,36,3 script Morriphen 86,{
if(hg_bio == 0)
@@ -2057,10 +2053,8 @@ lhz_in03,193,28,3 script Makkie 83,{
}
-//-------------------------------------------------------------------------
// Rebellion Quest
-//-------------------------------------------------------------------------
-
+//============================================================
hugel,70,137,5 script Shede 879,{
cutin "siide1.bmp",2;
@@ -3500,14 +3494,14 @@ hu_in01,317,312,0 script Book 111,{
mes "in creating a type of machine called ^FF0000Guardian^000000.";
mes "I have a bad feeling about that, so I decided to write a journal";
mes "starting from today and keep everything in record.";
- mes "��";
+ mes " ";
mes "\"^FF0000Guardian^000000\" is an android";
mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
mes "the giant tribe that was said to live in an ancient age.";
mes "It is memorized with various commands,";
mes "so it is said to handle difficult things for humans as protecting";
mes "important facilities and such.";
- mes "��";
+ mes " ";
mes "However, those things are our job, the mercenary soldiers' job.";
mes "Mercenary soldier groups in many areas";
mes "are already agitated by the news of the Guardian creation.";
@@ -3543,7 +3537,7 @@ hu_in01,317,312,0 script Book 111,{
mes "hard works. But it doesn't seem to be true.";
mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
mes "Perhaps, they might be intended to be that way from the beginning.";
- mes "��";
+ mes " ";
mes "What is going to be next after we finish testing the machines?";
mes "No matter how bad other people criticize us for being greedy toward money,";
mes "we always take pride in what we are doing, and we always do our best.";
@@ -3551,7 +3545,7 @@ hu_in01,317,312,0 script Book 111,{
mes "But, now, we are losing our place to the lifeless machines.";
mes "Many people have quit this job after the machines were introduced.";
mes "I must admit that I am also being shaken by the thought.";
- mes "��";
+ mes " ";
mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
next;
mes "...............................";
@@ -3579,7 +3573,7 @@ hu_in01,317,312,0 script Book 111,{
mes "One of the guardians caused an error and brought havoc.";
mes "While we were terrified and didn't know what to do, that broken guardian";
mes "crushed the commander of 'Blade Canine Mercenary' to death.";
- mes "��";
+ mes " ";
mes "I can't remember how we could regain control over the broken guardian.";
mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
@@ -3601,17 +3595,17 @@ hu_in01,317,312,0 script Book 111,{
mes "Rekenber must have bribed the upper management of our troops with money.";
mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
- mes "��";
+ mes " ";
mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
mes "And then we destroyed every guardian which we found in hangars.";
mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
- mes "��";
+ mes " ";
mes "...We took refuge in a safe place out of our unit because of what happened.";
mes "We are planning to assert our social security to the public and inform the public with";
mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
mes "Our leader told us that he has sent out letters to every mercenary troop";
mes "to encourage them to participate in what we are trying to do.";
- mes "��";
+ mes " ";
mes "I feel like...that I have just turn into a no-way-out.";
mes "I am facing my future with a deep sense of gloom.";
next;
@@ -3648,7 +3642,7 @@ hu_in01,317,312,0 script Book 111,{
mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
- mes "��";
+ mes " ";
mes "Everybody is still in shock, but we can't give up now.";
mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
mes "I don't know why, but it seems that the sage is against the use of guardians.";
@@ -3695,13 +3689,13 @@ hu_in01,317,312,0 script Book 111,{
mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
- mes "��";
+ mes " ";
mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
mes "but the people in this town did not ask me anything but welcomed me.";
mes " ";
mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
- mes "��";
+ mes " ";
mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
mes "I hope that this will be the last page of my journal.";
if(hg_tre == 48) set hg_tre,49;
@@ -4607,10 +4601,8 @@ hu_in01,377,106,3 script Pub Granny 892,{
close;
}
-//-------------------------------------------------------------------------
// Memory Quest
-//-------------------------------------------------------------------------
-
+//============================================================
hugel,198,169,0 script #HugelTree 139,2,2,{
if(BaseLevel > 49)
@@ -5379,10 +5371,8 @@ hugel,196,164,3 script El Schatt 50,{
}
-//-------------------------------------------------------------------------
-// Hide and Seek quest
-//-------------------------------------------------------------------------
-
+// Hide and Seek Quest
+//============================================================
hugel,107,67,3 script Torpy 706,{
if(BaseLevel > 49)
@@ -6033,10 +6023,8 @@ OnTimer60000:
}
-//-------------------------------------------------------------------------
-// Fish cake soup delivery
-//-------------------------------------------------------------------------
-
+// Fish Cake Soup Delivery Quest
+//============================================================
hu_in01,15,372,3 script Cellette Lavit 74,{
if(!hg_odeng)
@@ -6810,10 +6798,8 @@ hugel,102,161,3 script Erjan 100,{
}
}
-//-------------------------------------------------------------------------
// Juno Remedy Quest
-//-------------------------------------------------------------------------
-
+//============================================================
yuno,111,156,3 script Euslan 90,{
if(BaseLevel < 60)
@@ -7614,10 +7600,8 @@ OnTouch:
}
}
-//-------------------------------------------------------------------------
// Cow Milking Quest
-//-------------------------------------------------------------------------
-
+//============================================================
hugel,56,104,3 script Kurupe 709,3,3,{
if(hg_milk == 1)
@@ -8467,10 +8451,8 @@ function script Func_MilkCow {
close;
}
-//-------------------------------------------------------------------------
-// Odin Temple Excavation quest
-//-------------------------------------------------------------------------
-
+// Odin Temple Excavation Quest
+//============================================================
hugel,91,152,1 script Sign 837,{
mes "**Recruitment Notice**";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 7d686ad92..64d468837 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -79,8 +79,8 @@
//= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
//============================================================
-// Gangster Alert [Aegis Conversion]
-//------------------------------------------------------------
+// Gangster Alert [Official Conversion]
+//============================================================
lighthalzen,1,1,0 script Law Enforcement -1,{
end;
@@ -236,10 +236,8 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{
}
}
+// Cube Room Quest
//============================================================
-// Cube Room
-//============================================================
-
lighthalzen,341,224,3 script Fishbone 868,{
// Retain prior position in quest.
if (piciburn) {
@@ -1759,10 +1757,8 @@ OnTouch:
close;
}
-//============================================================
// Lighthalzen Pickpocket Mini-Quest
//============================================================
-
lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
end;
@@ -2086,10 +2082,8 @@ OnTouch:
}
}
-//==============================================================
-// Friendship
-//==============================================================
-
+// Friendship Quest
+//============================================================
lhz_in02,201,210,5 script Digotz 869,{
if (BaseLevel < 50) {
mes "[Digotz]";
@@ -3403,8 +3397,8 @@ yuno_in04,168,117,3 script Book#lhz 111,{
close;
}
-///Cursed Spirit Quest
-
+// Cursed Spirit Quest
+//============================================================
lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
OnTouch_:
if (countitem(7345) > 0 ) {
@@ -6371,8 +6365,8 @@ lhz_in01,269,114,3 script A File#li-1 111,{
close;
}
-// President Quest aka. Schwartzvalt Trilogy Quest
-
+// President Quest, a.k.a. Schwartzvalt Triology Quest
+//============================================================
lighthalzen,179,170,4 script Ordinary Man 98,{
if(!lhz_boss)
@@ -10339,7 +10333,7 @@ lhz_in02,19,274,2 script Maintenance Guy 851,{
}
// Rekenber Job Quest
-
+//============================================================
lhz_in01,174,258,3 script Young Man#reken 868,{
if(lhz_rekenber > 21)
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index 4dd43840c..c23c5ba31 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -28,9 +28,8 @@
//= Clicking will do nothing, you have to still "touch" the npc.
//============================================================
-//=============================================================
-//Piano Quest
-//=============================================================
+// Piano Quest
+//============================================================
niflheim,224,243,3 script Alreg#nif 795,{
if (nif_piano) set nif_piano,0;
mes "[Alreg]";
@@ -114,12 +113,8 @@ nif_in,105,81,3 script Crayu#nif 794,{
mes "favorite guests. Here's a";
mes "little reward for you.";
next;
- if (nif_esc == 1) {
- set nif_esc,3;
- }
- else {
- set nif_esc,6;
- }
+ if (nif_esc == 1) set nif_esc,3;
+ else set nif_esc,6;
getitem 7184,1; //Piano_Keyboard
mes "[Crayu]";
mes "Lastly, I hope you will show your";
@@ -190,12 +185,10 @@ OnTouch:
next;
mes "^3355FFWould you like to pick it up?^000000";
if (select("Yes:No") == 1) {
- if (nif_esc < 10) {
+ if (nif_esc < 10)
set nif_esc,nif_esc+2;
- }
- else if (nif_esc == 10) {
+ else if (nif_esc == 10)
set nif_esc,11;
- }
getitem 7184,1; //Piano_Keyboard
}
close;
@@ -301,9 +294,8 @@ nif_in,188,168,3 script Witch#nif 792,{
end;
}
-//=============================================================
// Message Delivery Quest
-//=============================================================
+//============================================================
prt_in,161,20,3 script Erious#nif 92,{
if (MISC_QUEST & 16384) {
mes "[Erious]";
@@ -578,12 +570,7 @@ umbala,215,181,3 script Billik 733,{
niflheim,153,215,3 script Feylin 794,{
if (nif_revive == 2) {
mes "[Feylin]";
- if (Sex == 1) {
- mes "Poor guy...";
- }
- else {
- mes "Poor girl...";
- }
+ mes "Poor "+((Sex)?"guy":"girl")+"...";
mes "Dying at such a young age...";
mes "I am always sorry to see the";
mes "young pass away.";
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index 0e1f7ab66..719e3a543 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -9,7 +9,6 @@
//===== Description: =========================================
//= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests.
//===== Additional Comments: =================================
-//= Fully working
//= 1.1 Helm of Angel bug fixed [Lupus]
//= 1.2 Fixed skirt of virgin [Lupus]
//= 1.3 Fixed exploits [Lupus]
@@ -20,11 +19,8 @@
//= 1.7 Updated headgear quests. [L0ne_W0lf]
//============================================================
-
-
-//==========================================================================================//
-// Pretend Murdered quest
-//==========================================================================================//
+// 'Pretend Murdered' Quest
+//============================================================
payon_in01,99,72,4 script Granny 103,{
if (checkweight(908,1) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
@@ -75,9 +71,8 @@ payon_in01,99,72,4 script Granny 103,{
}
}
-//========================================================================================//
-// Ear Muffs Quest
-//========================================================================================//
+// 'Ear Muffs' Quest
+//============================================================
payon_in01,18,10,4 script Mystic Lady 76,{
mes "[Mystic Lady]";
mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living.";
@@ -124,9 +119,8 @@ payon_in01,18,10,4 script Mystic Lady 76,{
}
}
-//========================================================================================//
-// Oxygen Mask Quest
-//========================================================================================//
+// 'Oxygen Mask' Quest
+//============================================================
payon_in02,25,71,4 script Boy 86,{
if (countitem(701) > 4) {
mes "[Young Man]";
@@ -220,9 +214,8 @@ payon_in02,25,71,4 script Boy 86,{
}
}
-//========================================================================================//
-// Derivuchi Cap(Hat of Petite Diablo), Helm of Angel
-//========================================================================================//
+// 'Helm of Angel' and 'Deviruchi Cap' Quest
+//============================================================
payon_in01,56,12,7 script Young man#12 89,{
mes "[Young man]";
mes "...What is it?";
@@ -232,7 +225,7 @@ payon_in01,56,12,7 script Young man#12 89,{
mes "[Young man]";
mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want.";
next;
- switch(select("Helm of Angel.:Deviruchi cap.:I will come next time.")) {
+ switch(select("Helm of Angel.:Deviruchi Cap.:I will come next time.")) {
case 1:
mes "[Young man]";
mes "1 Helm (with slot).";
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index e7b632cc2..11a5f1acb 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -10,18 +10,18 @@
//= [Aegis Conversion]
//= Umbalian Language Quest, Umbala Skeletal Gate Quest,
//= Umbala Event, Create Essence/Dismantle Stone
-// Phase1.Learning the Language
-// 1 (Elder)First discussion
-// 2 (Elder)Asking about learning the language
-// 3 (Elder)Final step (understanding NPC speech)
+// Phase 1. Learning the Language
+// (Elder) First discussion
+// (Elder) Asking about learning the language
+// (Elder) Final step (understanding NPC speech)
// ------------------------------------------
-// Phase2.Create Essence/Dismantle Stone
-// 4 (Shaman)Get permission to speak with her from the chief
-// 5 (Elder)Ask about conditions needed to be fulfilled to get permission
-// 6 (Elder)Get permission
-// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
+// Phase 2. Create Essence/Dismantle Stone
+// (Shaman) Get permission to speak with her from the chief
+// (Elder) Ask about conditions needed to be fulfilled to get permission
+// (Elder) Get permission
+// (Shaman) Use the shaman to create essences and dismantle elemental stones.
//= Umbala Domestic Dispute?
-//= - This quest is only avaliable if you ahve not done language quest.
+//= - This quest is only avaliable if you have not done language quest.
//= - Variables in use: um_wind, MISC_QUEST (Bit 32768)
//===== Additional Comments: =================================
//= fixed by x[tsk], Lupus, PoW
@@ -39,9 +39,8 @@
//= 2.2a Fixed weight check from previous update. [L0ne_w0lf]
//============================================================
-//==============================================================================
-// Umbala Language Quest
-//==============================================================================
+// Umbalian Language Quest
+//============================================================
um_in,39,122,5 script Utan Chief 784,{
if (event_umbala == 0) {
mes "[Karkatan]";
@@ -363,9 +362,8 @@ um_in,39,122,5 script Utan Chief 784,{
}
}
-//=====================================================================
-// Create Essence/Dismantle Stone
-//=====================================================================
+// Create Essence/Dismantle Stone Quest
+//============================================================
um_in,44,71,2 script Utan Shaman 782,{
if (checkweight(908,600) == 0) {
mes "^3355FFWait a second!";
@@ -981,9 +979,7 @@ umbala,221,193,1 script #Skulldoor 111,{
}
}
-
-//============================================================
-// Umbala Domestic Dispute
+// Umbala Domestic Dispute Quest
//============================================================
um_in,139,48,5 script Phrenetan 783,{
if (event_umbala >= 3) {
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index 9acf3b7fa..69c7d67c1 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -36,7 +36,7 @@
//============================================================
// Metto Quest
-
+//============================================================
yuno_in03,26,39,3 script Metto#juno 709,{
mes "[Metto]";
if (metto_q == 0) {
@@ -424,7 +424,8 @@ yuno_in03,178,43,0 script CiCi#juno 121,{
}
}
-// Alechmist Brothers
+// Alchemist Brothers Quest
+//============================================================
yuno_in01,103,157,3 script Bain#juno 98,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index da2bb5074..6f578a825 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -16,9 +16,8 @@
//= 1.3 Fixed Eden Group Officer's level requirement. [Joseph]
//============================================================
-//============================================================================
-// Sprakki (Start of Novice Training Ground, Outside Castle)
-//============================================================================
+// Sprakki (Stard of Novice Training Ground, Outside Castle)
+//============================================================
new_1-1,53,114,4 script Sprakki#nv1 90,{
if(job_novice_q < 1) {
mes "[Sprakki]";
@@ -68,9 +67,8 @@ new_1-1,53,114,4 script Sprakki#nv1 90,{
}
}
-//============================================================================
// Sprakki (Inside Castle)
-//============================================================================
+//============================================================
new_1-2,100,29,4 script Sprakki#nv2 90,{
if(job_novice_q < 1) {
mes "[Sprakki]";
@@ -138,9 +136,8 @@ new_1-2,100,29,4 script Sprakki#nv2 90,{
}
}
-//============================================================================
// Instructor Brade
-//============================================================================
+//============================================================
new_1-2,100,105,4 script Brade#nv 733,{
if(job_novice_q < 3) {
mes "[Instructor Brade]";
@@ -408,9 +405,8 @@ new_1-2,100,105,4 script Brade#nv 733,{
}
}
-//============================================================================
// Instructor Jinha
-//============================================================================
+//============================================================
new_1-2,115,120,4 script Jinha#nv 59,{
if(job_novice_q < 7) {
mes "[Jinha]";
@@ -486,9 +482,8 @@ new_1-2,115,120,4 script Jinha#nv 59,{
}
}
-//============================================================================
// People/Services in Ragnarok
-//============================================================================
+//============================================================
// ---------- Chocolat ----------
new_1-2,32,172,4 script Chocolat#nv 96,{
if(job_novice_q < 9) {
@@ -870,9 +865,8 @@ new_1-2,35,176,4 script Soldier#nv 105,{
}
}
-//============================================================================
// Instructor Brade (Real Combat Training)
-//============================================================================
+//============================================================
- script Brade#nv::NvBrade 733,{
if(job_novice_q < 14) {
mes "[Brade]";
@@ -982,9 +976,8 @@ new_3-3,96,30,4 duplicate(NvBrade) Brade#nv3 733
new_4-3,96,30,4 duplicate(NvBrade) Brade#nv4 733
new_5-3,96,30,4 duplicate(NvBrade) Brade#nv5 733
-//============================================================================
// Job Guides (Real Combat Training)
-//============================================================================
+//============================================================
// --------------------------- Deletion Function ------------------------------
function script F_NvErase {
if (getarg(0,0)) {
@@ -1961,9 +1954,8 @@ new_3-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv3 729,5,5
new_4-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv4 729,5,5
new_5-3,97,50,4 duplicate(NvEdn) Eden Group Officer#nv5 729,5,5
-//============================================================================
// Merchant (Real Combat Training)
-//============================================================================
+//============================================================
- shop Merchant#nv::NvPotato 93,516:15
new_1-3,100,50,4 duplicate(NvPotato) Merchant#nv1 93
@@ -1972,9 +1964,8 @@ new_3-3,100,50,4 duplicate(NvPotato) Merchant#nv3 93
new_4-3,100,50,4 duplicate(NvPotato) Merchant#nv4 93
new_5-3,100,50,4 duplicate(NvPotato) Merchant#nv5 93
-//============================================================================
// Trainer (Real Combat Training)
-//============================================================================
+//============================================================
- script Level 1 Trainer#nv::NvBrutus 84,{
mes "[Trainer Brutus]";
mes "These monsters are all weak and easy to kill. But be careful, a lot of them are aggressive and out for blood!";
@@ -2037,9 +2028,8 @@ new_3-3,103,50,4 duplicate(NvBrutus) Level 3 Trainer#nv3 84
new_4-3,103,50,4 duplicate(NvBrutus) Level 4 Trainer#nv4 84
new_5-3,103,50,4 duplicate(NvBrutus) Level 5 Trainer#nv5 84
-//============================================================================
// Random Stuff (Guards & Bulletin Board)
-//============================================================================
+//============================================================
new_1-1,66,114,4 script Bulletin Board#nv 111,{
mes "^FF0000=================================^000000";
mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
@@ -2083,9 +2073,8 @@ new_1-2,161,182,5 script Instructor#nv 92,{
end;
}
-//============================================================================
// Real Combat Training Mobs
-//============================================================================
+//============================================================
new_1-3,0,0,0,0 monster ChonChon 1011,10,0,0,0
new_1-3,0,0,0,0 monster Drops 1113,10,0,0,0
new_1-3,0,0,0,0 monster Fabre 1184,5,0,0,0