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author | tr0n93 <tr0n93@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-26 14:22:37 +0000 |
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committer | tr0n93 <tr0n93@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-26 14:22:37 +0000 |
commit | 752311c89487f5ea3757ccd410fb316ce4cea048 (patch) | |
tree | a8f10a4cdf4b8561ecfa44bd6fc965003755b757 /npc | |
parent | f85995bed3cee3e545b1fc9656000f1bcbb6c276 (diff) | |
download | hercules-752311c89487f5ea3757ccd410fb316ce4cea048.tar.gz hercules-752311c89487f5ea3757ccd410fb316ce4cea048.tar.bz2 hercules-752311c89487f5ea3757ccd410fb316ce4cea048.tar.xz hercules-752311c89487f5ea3757ccd410fb316ce4cea048.zip |
Corrected the Level Requirements for 'Standby Room' (bugreport:5368)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15797 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 9a45914f4..837e1c7f4 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 3.4 +//= 3.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -23,6 +23,7 @@ //= 3.4 Added Renewal Changes. [Kisuka] //= 3.4 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 3.5 Fixed two bugs. 4230 & 4404 [CalciumKid] +//= 3.6 Corrected the Level Requirements for 'Standby Room' [tr0n] //============================================================ //============================================================ @@ -5225,7 +5226,7 @@ cmd_in01,33,33,1 script Standby Room#sign 66,{ end; OnInit: - waitingroom "DANCE~ DANCE~",20,"Standby Room#sign::OnStartArena",1,0,44,99; + waitingroom "DANCE~ DANCE~",20,"Standby Room#sign::OnStartArena",1,0,50; enablewaitingroomevent; end; |