diff options
author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-17 09:03:06 +0000 |
---|---|---|
committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-03-17 09:03:06 +0000 |
commit | 26ab8da349bfd32e8bcd632f94bd33beff9fc4a9 (patch) | |
tree | eef9d05343a344364346b9e6ad49008947a5577f /npc | |
parent | 19387aa1fc17e1f37d99fe49268c826e93def73c (diff) | |
download | hercules-26ab8da349bfd32e8bcd632f94bd33beff9fc4a9.tar.gz hercules-26ab8da349bfd32e8bcd632f94bd33beff9fc4a9.tar.bz2 hercules-26ab8da349bfd32e8bcd632f94bd33beff9fc4a9.tar.xz hercules-26ab8da349bfd32e8bcd632f94bd33beff9fc4a9.zip |
* Fixed more typos in /cities/payon.txt
* Added 2 char-server packets to support Freya's login server
* Rewrite on Full Strip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1243 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/cities/payon.txt | 29 |
2 files changed, 21 insertions, 11 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 5c922e667..855db9912 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -35,6 +35,9 @@ Other Ppl Date Added ====== +03/17 + * Fixed more typos in /cities/payon.txt, thanks to TheUltimateEnd [celest] + 03/16 * Fixed some typos in /cites/payon.txt, thanks to Hibiki [celest] diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 207653b47..1f2d2dc97 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -6,13 +6,14 @@ //= Muad Dib (1.2) //= Darkchild (1.3) //===== Current Version: ===================================== -//= 1.3 +//= 1.4 //===== Compatible With: ===================================== //= Any eAthena Mod //===== Description: ========================================= //= (New) Payon City Npcs //===== Additional Comments: ================================= //= Most Credits To Muad Dib, Some Stuff By Me +//= 1.4 - Corrected a few typos //============================================================ payon.gat,190,115,0 script Lady 90,{ @@ -82,23 +83,25 @@ payon_in01.gat,180,7,0 script Waitress 90,{ next; mes "[Waitress]"; mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?"; - check Gender = 1,-,LStartF; - mes "[Waitress]"; - mes "Hello, mister?"; + if(Sex == 0) goto LStartF; + mes "[Waitress]"; + mes "Hello, mister?"; + goto L_Start; LStartF: mes "[Waitress]"; mes "Hello, lady?"; +L_Start: next; mes "[Waitress]"; mes "Grandma the fortuneteller told me that I would meet great luck in the near future!"; mes "But look at me, what's wrong with me!! I am leaving a managable life everyday!!"; mes "Oh..boy. What a dumb wishy-washy person I am."; - emotion 6; + emotion 6; next; mes "[Waitress]"; mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid."; mes "I am sorry dear, please forgive my misbehaviour."; - emotion 4; + emotion 4; next; mes "[Waitress]"; mes "So, how may I help you? "; @@ -124,7 +127,7 @@ L_Menu2: emotion 5; next; mes "[Waitress]"; - mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace." + mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."; mes "You'd better go to there if you want to see her."; close; L_Menu3: @@ -165,16 +168,18 @@ payon.gat,193,116,1 script Woman 66,{ mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; mes "Let me tell you about a place where you can go train and become even stronger."; emotion 20; + goto L_Start; LStartF: mes "Miss, how many monsters have you killed?"; mes "I know a very good place for you to go train and get good monster drops."; emotion 20; +L_Start: next; mes "[Woman]"; mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left."; mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?"; next; - menu "It sounds dangerous."L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3; + menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3; L_Menu1: mes "[Woman]"; mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~"; @@ -214,12 +219,14 @@ payon.gat,190,119,5 script Woman 66,{ mes "Anyway, you look like a new face. Are you new in town?"; next; mes "[Jim's Mother]"; - if(Sex == 0) goto LStartF; + if(Sex == 0) goto LStartF; mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; - emotion 30; + emotion 30; + goto L_Menu; LStartF: mes "Don't you think your dress is too lousy?"; mes "I don't like young ladies pounce up."; +L_Menu: next; menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2; L_Menu1: @@ -401,7 +408,7 @@ L_case: menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3; L_para1: mes "[Archer Wolt]"; - mes "Head north of town, you can see the cave I told you about." + mes "Head north of town, you can see the cave I told you about."; mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead."; mes "If we let them out of the place, they would invade our town. We frequently clean up the cave."; next; |