summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-23 19:07:19 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-23 19:07:19 +0000
commit131f900b67ceaf41df94645a49e4af64eaf2b335 (patch)
tree4e6cd2b91714c0f687e466bbeeb108bd1e2d83e1 /npc
parent0039f82d6200dd2378c7f7b3ecb315cea3e735a5 (diff)
downloadhercules-131f900b67ceaf41df94645a49e4af64eaf2b335.tar.gz
hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.tar.bz2
hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.tar.xz
hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.zip
Implemented Veins Stone quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/quests_veins.txt621
-rw-r--r--npc/scripts_athena.conf2
3 files changed, 624 insertions, 1 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 57eef2f67..8d9ab4f4e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2008/02/23
+ * Rev 12237 Implemented Veins Stone quest. [L0ne_W0lf]
2008/02/22
* Rev. 12234 Added dummy event to Lighthalzen boss spawn mechanisim. [L0ne_W0lf]
* Rev. 12227 Several small fixes to scripts, and updates. [L0ne_W0lf]
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
new file mode 100644
index 000000000..f13959d06
--- /dev/null
+++ b/npc/quests/quests_veins.txt
@@ -0,0 +1,621 @@
+//===== eAthena Script =======================================
+//= Veins Quests
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Collection of Veins Quests
+//= Stone Quest:
+//= - Help an Old Man with his job.
+//= - Dialog obtained from iRO.
+//= - Variable in use: veins_stone (max 8)
+//===== Additional Comments: =================================
+//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
+//============================================================
+
+ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
+ //if (max_max_c1 == 1) {
+ // mes "- Wait a moment! -";
+ // mes "- Currently you are carrying -";
+ // mes "- too many items with you. -";
+ // mes "- Please come back after -";
+ // mes "- you put some items into Kafra Storage. -";
+ // close;
+ //}
+ if ((MaxWeight - Weight) < 2000) {
+ mes "- Wait a moment! -";
+ mes "- Currently you are carrying -";
+ mes "- too many items with you. -";
+ mes "- Please come back after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if ((veins_stone == 0) && (BaseLevel > 59)) {
+ mes "[Zabaroo]";
+ mes "My back is killing me";
+ mes "after stooping over to";
+ mes "pick up stones all day long...";
+ mes "The pain... It's unbearable!";
+ next;
+ switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
+ case 1:
+ mes "[Zabaroo]";
+ mes "Whippersnapper!";
+ mes "I didn't ask you for";
+ mes "your advice! Don't";
+ mes "patronize an old man!";
+ close;
+ case 2:
+ mes "[Zabaroo]";
+ mes "Oh, it hurts so much, it's";
+ mes "almost crippling. But I don't";
+ mes "have any choice. I need to";
+ mes "get enough stops to fill";
+ mes "this gap if I want to get";
+ mes "paid. Arrrrgh, damn it!";
+ next;
+ mes "[Zabaroo]";
+ mes "If I don't get enough";
+ mes "money to pay for my";
+ mes "granddaughter's medicine,";
+ mes "I won't be able to buy any";
+ mes "medicine for my granddaughter!";
+ mes "And that will be horrible! Ag!";
+ next;
+ select("Can I help?");
+ mes "[Zabaroo]";
+ mes "I appreciate your kindness,";
+ mes "stranger, but no. I have";
+ mes "to do this on my own.";
+ mes "A man must have his pride....";
+ next;
+ mes "^333333*Snap*^000000";
+ next;
+ mes "[Zabaroo]";
+ mes "Argh! My back...!";
+ mes "This was totally";
+ mes "unforeseeable!";
+ mes "Please! Please,";
+ mes "for the love of Freya,";
+ mes "please help me!";
+ next;
+ select("I will help you.");
+ mes "[Zabaroo]";
+ mes "Thank you!";
+ mes "Thanks so much!";
+ next;
+ select("What do you want me to do?");
+ mes "[Zabaroo]";
+ mes "Ow-ow-ow! Oh... Okay...";
+ mes "You see those all dark";
+ mes "stones stuck in the ground?";
+ mes "Those are what I need to";
+ mes "pick up. Now don't go";
+ mes "lifting rocks just yet...";
+ next;
+ mes "[Zabaroo]";
+ mes "I asked some other old";
+ mes "man in town, Absar, to";
+ mes "make me something to help";
+ mes "with my back. He was going";
+ mes "to help me if I gave hi--";
+ mes "ARGH! My back! It hurts!";
+ next;
+ mes "[Zabaroo]";
+ mes "It hurts so bad! But it's";
+ mes "especially painful right";
+ mes "when I'm about to finish";
+ mes "sentences in which I intend to";
+ mes "tell you important informat--";
+ mes "ARRRGH! Find Absar! Quickly!";
+ next;
+ while(1) {
+ mes "[Zabaroo]";
+ mes "Wait, wait...";
+ mes "Maybe I can answer";
+ mes "a few of your questions";
+ mes "before my body is wracked";
+ mes "with throbbing pain. Let's...";
+ mes "Let's at least give it a try.";
+ next;
+ switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
+ case 1:
+ mes "[Zabaroo]";
+ mes "Well, we use these dark";
+ mes "stones because they're";
+ mes "pretty and easy to process.";
+ mes "They're sort of a specialty";
+ mes "of this town. I get paid to";
+ mes "harvest these handy rocks.";
+ next;
+ mes "[Zabaroo]";
+ mes "We can sell these to tourists,";
+ mes "and we even have a factory";
+ mes "that uses these stones.";
+ mes "Still, it's not like the";
+ mes "townspeople are getting";
+ mes "rich off these stones.";
+ next;
+ mes "[Zabaroo]";
+ mes "All of us are still";
+ mes "barely making a living...";
+ next;
+ break;
+ case 2:
+ mes "[Zabaroo]";
+ mes "Absar? He's inside";
+ mes "the Tool Shop. You";
+ mes "can't miss him... Just";
+ mes "look for the man with";
+ mes "the crazy eyes!";
+ next;
+ break;
+ case 3:
+ mes "[Zabaroo]";
+ mes "Thanks for your help.";
+ mes "If you can't find Absar";
+ mes "in the Tool Shop, then";
+ mes "you might want to stop";
+ mes "by the Tavern. A-auuugh!";
+ set veins_stone,1;
+ close;
+ }
+ }
+ }
+ }
+ else if (veins_stone == 1) {
+ mes "[Zabaroo]";
+ mes "Thanks for your help.";
+ mes "If you can't find Absar";
+ mes "in the Tool Shop, then";
+ mes "you might want to stop";
+ mes "by the Tavern. A-auuugh!";
+ close;
+ }
+ else if (veins_stone < 4) {
+ mes "[Zabaroo]";
+ mes "Geez, Absar sure can";
+ mes "be fussy. Still, do your";
+ mes "best to get what he wants.";
+ mes "He won't help me otherwise!";
+ mes "Other than that, he's not";
+ mes "really that bad a guy...";
+ close;
+ }
+ else if (veins_stone == 4) {
+ mes "[Zabaroo]";
+ mes "Oh good, you're back!";
+ mes "Did you bring what";
+ mes "Absar made for me?";
+ next;
+ select("Yes, here...");
+ mes "[Zabaroo]";
+ mes "So this is what he";
+ mes "was talking about?";
+ mes "How does it... Ah!";
+ mes "Here we go! If I pull";
+ mes "the handle, that end of";
+ mes "the stick will pick stuff up!";
+ next;
+ mes "[Zabaroo]";
+ mes "This is great! I won't";
+ mes "have to bend over to pick";
+ mes "up stones anymore! Heh,";
+ mes "he must be awfully proud";
+ mes "of this useful invention~";
+ mes "I can imagine him strutting.";
+ next;
+ mes "[Zabaroo]";
+ mes "Um, did he have anything";
+ mes "to say after he gave this";
+ mes "to you? I'm just curious.";
+ next;
+ select("This message...");
+ mes "[Zabaroo]";
+ mes "Oh... I thought he";
+ mes "would forget all about";
+ mes "that. Well, it's a relief";
+ mes "to know that now. That's";
+ mes "really very nice of him.";
+ next;
+ mes "Zabaroo]";
+ mes "I hate to ask you...";
+ mes "But would you mind";
+ mes "helping me out one";
+ mes "more time?";
+ next;
+ select("Huh? What is it?");
+ mes "[Zabaroo]";
+ mes "Don't worry, it's not";
+ mes "too hard. Would you just";
+ mes "deliver the stones I gathered";
+ mes "to the factory in town? It's";
+ mes "near the airport or airship or";
+ mes "something. It won't take long.";
+ set veins_stone,5;
+ close;
+ }
+ else if (veins_stone < 7) {
+ mes "[Zabaroo]";
+ mes "Thanks again for your help!";
+ mes "What did Asbar call this";
+ mes "thing again? A Tactile...";
+ mes "Extendable... Damn it...";
+ mes "Why's the name so long?";
+ mes "Anyway, it's usefull~";
+ close;
+ }
+ else if (veins_stone == 7) {
+ mes "[Zabaroo]";
+ mes "Oh, you're back!";
+ mes "I really appreciate all";
+ mes "of your help. I don't have";
+ mes "much, and I know you weren't";
+ mes "expecting a reward, but I'd";
+ mes "like to give you something.";
+ next;
+ mes "[Zabaroo]";
+ mes "Ah, here we are. I found";
+ mes "these while harvesting stones";
+ mes "I was told that adventurers";
+ mes "find these useful. Anyway,";
+ mes "I hope you like these rocks...";
+ set veins_stone,8;
+ getexp 300000,0;
+ getitem 985,3; //Elunium
+ close;
+ }
+ else if (veins_stone > 7) {
+ mes "[Zabaroo]";
+ mes "Thanks to you and Asbar,";
+ mes "my poor back hasn't been";
+ mes "bothering me at all lately.";
+ mes "I should be taking better";
+ mes "care of myself at my age...";
+ close;
+ }
+ mes "[Zabaroo]";
+ mes "I'm sorry dear.";
+ mes "You're not strong enough for this kind of work.";
+ mes "Put on some muscle and talk to me again.";
+ close;
+}
+
+ve_in,169,310,6 script Strange Old Man#ve 121,{
+ if (veins_stone == 0) {
+ mes "[Absar]";
+ mes "Bwahahaha!";
+ mes "Once... Once this is completed, I'll...";
+ mes "Mwahahahahahahahah!";
+ close;
+ }
+ else if (veins_stone == 1) {
+ mes "[Absar]";
+ mes "I'm so close to";
+ mes "completion. Now, if";
+ mes "I just turn this here...";
+ next;
+ if (select("Excuse me...:........") == 1) {
+ mes "[Absar]";
+ mes "What?! Who dares";
+ mes "disturb me?! N-no!";
+ mes "Look! Look what you did!";
+ mes "You made me screw up!";
+ next;
+ specialeffect 90; //EF_LORD
+ percentheal 30,0;
+ next;
+ mes "[Absar]";
+ mes "!@#$%#@#$!*~";
+ mes "F$#@#%^^^&&!";
+ close2;
+ warp "ve_in",262,309;
+ end;
+ }
+ mes "[Absar]";
+ mes "Oh, no...";
+ next;
+ specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO
+ next;
+ mes "[Absar]";
+ mes "How...?!";
+ mes "No! I failed again!";
+ mes "D-DAAAAAAAAAAAMN IIIII--";
+ next;
+ mes "[Absar]";
+ mes "Huh? What are you...";
+ mes "What do you want?";
+ next;
+ select("Oh, I-I'm...");
+ mes "[Absar]";
+ mes "Spit it out. Tell me";
+ mes "what you want, not your";
+ mes "name. Hurry, can't you";
+ mes "see that I'm busy?";
+ next;
+ if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
+ mes "[Absar]";
+ mes "If only you didn't";
+ mes "interrupt me! Then";
+ mes "I'd already have...";
+ mes "Ugh! Back to work!";
+ close;
+ }
+ mes "[Absar]";
+ mes "Zabaroo? What does...";
+ mes "Oh. Never mind. I think";
+ mes "I remember what he asked";
+ mes "me to make him. So did";
+ mes "you bring all the materials?";
+ next;
+ if (select("Yes:What materials...?") == 1) {
+ mes "[Absar]";
+ mes "Great, we can get";
+ mes "started and m--";
+ mes "Liar. You don't even know";
+ mes "what you're supposed to";
+ mes "bring me, do you?!";
+ mes "Get out of here!";
+ close2;
+ warp "ve_in",262,309;
+ end;
+ }
+ mes "[Absar]";
+ mes "Of course. I didn't tell him";
+ mes "what materials I needed";
+ mes "anyway. Heh heh! Now, this";
+ mes "is what I need you to bring.";
+ mes "Listen up, okay? And hurry.";
+ next;
+ mes "[Absar]";
+ mes "^4D4DFF5 Maneater Roots^000000,";
+ mes "^4D4DFF2 Glacial Hearts^000000, and";
+ mes "^4D4DFF5 Steel^000000. If you don't";
+ mes "come back soon, then";
+ mes "I won't help you. I've got";
+ mes "projects I'm working on!";
+ set veins_stone,2;
+ close;
+ }
+ else if (veins_stone == 2) {
+ if (countitem(999) > 4 && 7561 > 1 && countitem(1033) > 4) {
+ mes "[Absar]";
+ mes "Good, you finally";
+ mes "brought everthing.";
+ mes "I was just about to";
+ mes "give up on you, so";
+ mes "consider yourself lucky!";
+ next;
+ mes "[Absar]";
+ mes "Give me a second.";
+ mes "You won't have to";
+ mes "wait long to see";
+ mes "my great invention!";
+ delitem 999,5; //Steel
+ delitem 1033,5; //Root_Of_Maneater
+ delitem 7561,2; //Ice_Heart
+ set veins_stone,3;
+ close2;
+ specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT
+ end;
+ }
+ mes "[Absar]";
+ mes "What the hell?";
+ mes "Hurry and bring";
+ mes "^4D4DFF5 Maneater Roots^000000,";
+ mes "^4D4DFF2 Glacial Hearts^000000, and";
+ mes "^4D4DFF5 Steel^000000! Do you think";
+ mes "I'm doing this for fun?!";
+ close;
+ }
+ else if (veins_stone == 3) {
+ mes "[Absar]";
+ mes "Here you are...";
+ mes "Well, I don't know";
+ mes "if you appreciate";
+ mes "inventions, but this";
+ mes "is a Tactile Extendable";
+ mes "Clamp-Release Mechanism!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Tack... What...?";
+ next;
+ mes "[Absar]";
+ mes "...............................";
+ mes "You can use this to pick";
+ mes "things up. From a distance.";
+ next;
+ mes "[Absar]";
+ mes "Anyway, when you get back";
+ mes "to Zabaroo, let me him know";
+ mes "that he doesn't owe me";
+ mes "anything anymore. He'll...";
+ mes "He'll know what I mean...";
+ set veins_stone,4;
+ close;
+ }
+ mes "[Absar]";
+ mes "It's a ''Tactile Extendable";
+ mes "Clamp-Release Mechanism.''";
+ mes "What's so hard to understand";
+ mes "about that? Hmpf! I know!";
+ mes "It must be the educational";
+ mes "system! They're to blame!";
+ close;
+}
+
+ve_in02,37,28,4 script Factory Manager 898,{
+ if (veins_stone < 5) {
+ mes "[Mirhen]";
+ mes "Hey, employees only beyond this point!";
+ mes "Geez, don't we have a sigh that says that?";
+ mes "We should get one...";
+ mes "Anyway, get out of here.";
+ close2;
+ warp "veins",269,221;
+ end;
+ }
+ else if (veins_stone == 5) {
+ mes "[Mirhen]";
+ mes "Hey, employees only";
+ mes "beyond this point!";
+ mes "Geez, don't we have";
+ mes "a sign that says that?";
+ mes "We should get one...";
+ mes "Anyway, get out of here.";
+ next;
+ if (select("I'm sorry.:I've brought these...") == 1) {
+ mes "[Mirhen]";
+ mes "You're sorry,";
+ mes "I get it. Ummm...";
+ mes "Aren't you leaving?";
+ close;
+ }
+ mes "[Mirhen]";
+ mes "Huh? What's this name";
+ mes "tag? Zabaroo? Wait a sec...";
+ mes "You're definitely not him!";
+ next;
+ select("I'm here on his behalf.");
+ mes "[Mirhen]";
+ mes "Ah, I get it. Zabaroo's";
+ mes "back has really been";
+ mes "bothering him lately.";
+ mes "Okay, we can bend the";
+ mes "rules a bit in this situation.";
+ next;
+ mes "[Mirhen]";
+ mes "Bring those rocks over";
+ mes "to Bahed over there.";
+ mes "He'll take care of them.";
+ set veins_stone,6;
+ close;
+ }
+ mes "[Mirhen]";
+ mes "Hetarium ...";
+ mes "What's so special about";
+ mes "it? I mean, it looks just like";
+ mes "Iron Ore. Why the hell is";
+ mes "it like classified info?";
+ next;
+ mes "[Mirhen]";
+ mes "I wish I could return to";
+ mes "Rekenber Headquarters...";
+ mes "I hate being stuck here";
+ mes "gathering silly rocks in";
+ mes "the middle of nowhere.";
+ close;
+}
+
+ve_in02,54,49,2 script Factory Worker#ve1 943,{
+ if (veins_stone < 6) {
+ mes "[Bahed]";
+ mes "lately, I've been feeling so weak...";
+ mes "I heard the guy before me had to quit because he also started feeling weak.";
+ next;
+ mes "[Bahed]";
+ mes "It couldn't be...";
+ mes "It couldn't be because of this 'Hetarium'...";
+ mes "That's just plain crazy...";
+ close;
+ }
+ else if (veins_stone == 6) {
+ mes "[Bahed]";
+ mes "Oh, you got the rocks?";
+ mes "You brought them for Zabaroo?";
+ mes "Oh, how is he doing? I hear";
+ mes "he threw out his back.";
+ next;
+ select("He still hurts.");
+ mes "[Bahed]";
+ mes "Oh no... I'm so sorry";
+ mes "to hear that. I hope he";
+ mes "feels better soon. Anyway,";
+ mes "why don't you bring the";
+ mes "rocks over here?";
+ next;
+ mes "[Bahed]";
+ mes "Let me confirm Zabaroo's";
+ mes "quota for today. Ah, and";
+ mes "don't worry, We pay him";
+ mes "for his quotas regularly.";
+ next;
+ select("I have a question...");
+ mes "[Bahed]";
+ mes "Hm? What'd you want";
+ mes "to know? I can't say that";
+ mes "I know everything, but";
+ mes "I'll try my best to tell you";
+ mes "what I know. I mean,";
+ mes "you helped Zabaroo, so...";
+ next;
+ select("What's this Hetarium??");
+ mes "[Bahed]";
+ mes "Well, it hasn't been that";
+ mes "long since these rocks";
+ mes "attracted attention outside";
+ mes "of town. Before all this,";
+ mes "the townspeople just";
+ mes "made carvings out of them.";
+ next;
+ mes "[Bahed]";
+ mes "Then, all of a sudden,";
+ mes "these people from--I guess";
+ mes "it was Schwaltzvalt--came";
+ mes "and bought a lot of these";
+ mes "stones. Later, they even built";
+ mes "this factory to process them!";
+ next;
+ mes "[Bahed]";
+ mes "Oh, they tried using machines";
+ mes "to harvest these stones, but";
+ mes "they all broke down too soon.";
+ mes "That's why they hired people";
+ mes "in Veins to collect them.";
+ next;
+ mes "[Bahed]";
+ mes "I'm not sure many people";
+ mes "know who owns this factory.";
+ mes "Maybe it's Rekenber? Yes,";
+ mes "I saw one of their corporate";
+ mes "airships come to town, so";
+ mes "I think it might be them.";
+ next;
+ select("How do they use Hetarium??");
+ mes "[Bahed]";
+ mes "I'm not really sure. I just";
+ mes "happened to overhear some";
+ mes "of the higher ups mention";
+ mes "something about hearts?";
+ mes "Pieces of hearts? Doesn't";
+ mes "make any sense to me.";
+ next;
+ mes "[Bahed]";
+ mes "All I gathered was that";
+ mes "they were using the stones";
+ mes "to build a machine related";
+ mes "to those hearts. That's";
+ mes "all I know. Anyway, please";
+ mes "leave the stones over there~";
+ set veins_stone,7;
+ close;
+ }
+ mes "[Bahed]";
+ mes "Everyday I feel";
+ mes "weaker and weaker...";
+ mes "Could this be chronic";
+ mes "fatigue syndrome? Ugh...";
+ close;
+}
+
+ve_in02,68,39,7 script Factory Worker#ve2 943,{
+ mes "[Worker]";
+ mes "What the heck are these rocks?";
+ mes "They're ordinary stones, aren't they?";
+ mes "They don't pay me enough here...";
+ close;
+}
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 6ddb19fca..17e6acc2a 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -78,7 +78,7 @@ npc: npc/quests/quests_payon.txt
npc: npc/quests/quests_prontera.txt
npc: npc/quests/quests_rachel.txt
npc: npc/quests/quests_umbala.txt
-//npc: npc/quests/quests_veins.txt
+npc: npc/quests/quests_veins.txt
npc: npc/quests/quests_yuno.txt
npc: npc/quests/mrsmile.txt
npc: npc/quests/bunnyband.txt