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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-08 19:03:24 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-08 19:03:24 +0000
commitfce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f (patch)
treebdecc3468da813d70b777ccb91804a4e527b946d /npc
parenta6cbad09d5f8a7c97c1953b7696d7dc070bf0230 (diff)
downloadhercules-fce3dab3045f8b7a9a79bd2957c0b3c7813d3d2f.tar.gz
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* Added missing Hair Dressers and Hair Dyer to Lighthalzen.
- Hair Dresser will change hair styles ranging between 20 to 27 - Assistant Beautician changes to a random style and colour between 1-23. * Updated the Cursed Spirit quest, and added some more town NPCs. * Added more town NPCs to Splendide and Manuk. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14780 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt6
-rw-r--r--npc/cities/lighthalzen.txt53
-rw-r--r--npc/cities/manuk.txt79
-rw-r--r--npc/cities/splendide.txt39
-rw-r--r--npc/merchants/hair_dyer.txt262
-rw-r--r--npc/merchants/hair_style.txt616
-rw-r--r--npc/quests/quests_lighthalzen.txt3091
7 files changed, 2670 insertions, 1476 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index e9eeb6aed..0cd27b923 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,11 @@
Date Added
======
+2011/04/08
+ * Rev. 14780 Added missing Hair Dressers and Hair Dyer to Lighthalzen. [L0ne_W0lf]
+ - Hair Dresser will change hair styles ranging between 20 to 27
+ - Assistant Beautician changes to a random style and colour between 1-23.
+ * Updated the Cursed Spirit quest, and added some more town NPCs.
+ * Added more town NPCs to Splendide and Manuk.
2011/04/06
* Rev. 14775 Added two new quests, Alberta Boy and Secret Note of Bazett. [L0ne_W0lf]
* Implemented 13.2 update to Report to the New World quest.
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index df5e6fa2a..2684c8642 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -41,6 +41,7 @@
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
+//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
//=============================================================
lighthalzen,198,285,5 script Jiwon#zen5 862,{
@@ -3159,6 +3160,56 @@ lhz_in02,19,274,2 script Maintenance Guy#lhz 851,{
}
*/
+lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{
+ if (hg_tre > 54) {
+ mes "[Rekenber Employee]";
+ mes "Greetings. As part of our";
+ mes "effort to relieve the poor,";
+ mes "Rekenber is providing job";
+ mes "opportunities targeted for";
+ mes "citizens of the slum areas.";
+ next;
+ mes "[Rekenber Employee]";
+ mes "You can choose to work";
+ mes "from home, or undergo a";
+ mes "little bit of training for more";
+ mes "professional positions. This";
+ mes "is a great chance to make a";
+ mes "difference... and some money~";
+ emotion e_no1,"Rekenber Employee#li";
+ close;
+ }
+}
+
+lhz_in01,221,131,7 script Scientist#li_01 865,{
+ if (isequipped(2241) && isequipped(2243)) {
+ if (hg_tre > 54) {
+ mes "[A Scientist]";
+ mes "What happened? All the machines are ruined and the research report are gone! The history of Regenschirm has been hacked!";
+ close;
+ }
+ else {
+ mes "[Scientist]";
+ mes "It takes so long for";
+ mes "this device to process";
+ mes "all the data and give me";
+ mes "the results. Still, the wait";
+ mes "heightens my anticipation...";
+ close;
+ }
+ }
+ else {
+ mes "[Scientist]";
+ mes "What?! Guards!";
+ mes "Hurry, there's an";
+ mes "intruder right here!";
+ emotion e_gasp,"A Scientist#li_01";
+ close2;
+ warp "lhz_in01",33,224;
+ end;
+ }
+}
+
// Lighthalzen Mushroom.
// Don't really understand why it's there, but it's funny regardless.
lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt
index a3ea0d1fe..4528bf6af 100644
--- a/npc/cities/manuk.txt
+++ b/npc/cities/manuk.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
+//= 1.2 Added more town NPCs
//============================================================
// cat_enhance
@@ -490,3 +491,79 @@ manuk,253,173,3 script Manuk Benknee#tre5 449,{
close;
}
}
+
+// ep12_2_dailybs
+manuk,251,180,5 script Young Villager#ep13bs 454,{
+ if (isequipped(2782) == 1) {
+ mes "[Young Villager]";
+ mes "It's past the time of our date, why isn't she here yet!!?";
+ close;
+ }
+ else {
+ mes "[Asd]";
+ mes "Ywo di pi butfs oui Afbsu ";
+ close;
+ }
+}
+
+man_in01,360,137,5 script Mechanic#ep13bs 454,{
+ if (isequipped(2782) == 1) {
+ mes "[Mechanic]";
+ mes "Alien races are not allowed to enter.";
+ mes "It's very dangerous here, please don't come any closer.";
+ close;
+ }
+ else {
+ mes "[Asoui]";
+ mes "Fs iua sdjosow ww ";
+ mes "Adds wwpq iusnd ";
+ close;
+ }
+}
+
+man_in01,68,187,0 script Worker#ep13bs1 454,{
+ if (isequipped(2782) == 1) {
+ mes "[Worker]";
+ mes "Hmm, it smells delicious.";
+ mes "It should be time to turn it around now.";
+ next;
+ mes "[Worker]";
+ mes "Hardrock Mammoth steak should be eaten slightly raw!";
+ close;
+ }
+ else {
+ mes "[Tee]";
+ mes "As woue dpi sha we";
+ mes "Two psie bu le";
+ next;
+ mes "[Tee]";
+ mes "Tr sdou powee wwee ";
+ close;
+ }
+}
+
+man_in01,74,181,3 script Worker#ep13bs2 454,{
+ if (isequipped(2782) == 1) {
+ mes "[Worker]";
+ mes "Chef Cook, how many plates should I put down?";
+ close;
+ }
+ else {
+ mes "[Tee]";
+ mes "We pishd bugs ouwwe iro ";
+ close;
+ }
+}
+
+man_in01,227,280,5 script Scientist#ep13bs 449,{
+ if (isequipped(2782) == 1) {
+ mes "[Scientist]";
+ mes "Is there only one way we can survive..?";
+ close;
+ }
+ else {
+ mes "[Apti]";
+ mes "Dso piey pioit ioep ";
+ close;
+ }
+}
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index 8ce51d053..58921e71e 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
+//= 1.2 Added more town NPCs
//============================================================
// cat_enhance
@@ -792,3 +793,39 @@ spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{
}
}
+// ep33_2_dailybs
+splendide,121,259,3 script Fairy#ep13bs1 436,{
+ if (isequipped(2782) == 1) {
+ mes "[Fairy]";
+ mes "Have you ever gone to the East side?";
+ mes "Theres lots of ice~";
+ mes "How cold...";
+ close;
+ }
+ else {
+ mes "[nes]";
+ mes "VaFuloDor An ";
+ mes "WosNuffremu Ha TurAshTi";
+ mes "VilTiRini O ";
+ close;
+ }
+}
+
+splendide,163,264,3 script Fairy#ep13bs2 438,{
+ if (isequipped(2782) == 1) {
+ mes "[Fairy]";
+ mes "What are you looking at!";
+ next;
+ mes "[Fairy]";
+ mes "Oh me! You know beauty when you see it don't you~?!";
+ close;
+ }
+ else {
+ mes "[nes]";
+ mes "UorVeLars No Ador";
+ next;
+ mes "[nes]";
+ mes "SeGothShar An AshDur";
+ close;
+ }
+}
diff --git a/npc/merchants/hair_dyer.txt b/npc/merchants/hair_dyer.txt
index 794dbafa0..7f6d24b01 100644
--- a/npc/merchants/hair_dyer.txt
+++ b/npc/merchants/hair_dyer.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.3 Fixed problem what "freezes" the NPC. (bugreport:509) [Samuray22]
//= 1.4 Fixed getlook checking the wrong color. (bugreport:2392) [L0ne_W0lf]
+//= 1.5 Added Lighthalzen Hair Dying NPC. [L0ne_W0lf]
//============================================================
prt_in,243,168,4 script Jovovich 91,{
@@ -78,7 +79,7 @@ prt_in,243,168,4 script Jovovich 91,{
close;
}
- if (.@headpalette == getlook(6)) {
+ if (.@headpalette == getlook(VAR_HEADPALETTE)) {
mes "[Hairdresser Jovovich]";
mes "Eh? But that's the hair color you already have. Please choose a different color.";
next;
@@ -111,7 +112,7 @@ prt_in,243,168,4 script Jovovich 91,{
case 8: delitem 975,1; break; //Scarlet_Dyestuffs
}
set Zeny,Zeny-1000;
- setlook 6,.@headpalette;
+ setlook VAR_HEADPALETTE,.@headpalette;
set .@choose_success,1;
break;
}
@@ -152,4 +153,257 @@ S_NoDye:
close;
}
return;
-} \ No newline at end of file
+}
+
+// Lighthalzen
+lhz_in02,100,134,3 script Hair Dyer#lich 850,{
+ mes "[Rossa]";
+ if (Sex == 1) {
+ mes "Welcome, come in~";
+ mes "Oh, I see that you take";
+ mes "much better care of your";
+ mes "hair than those other boys.";
+ mes "Now would you like to dye";
+ mes "your hair another color?";
+ }
+ else {
+ mes "Oh, wow~ Where did";
+ mes "you get your hair styled?";
+ mes "I love it! But... It would";
+ mes "be even more beautiful if";
+ mes "you dyed your hair. What";
+ mes "do you think about that?";
+ }
+ while (.@choose_success != 2) {
+ next;
+ switch(select("Dye Hair:Coloring Information:Cancel")) {
+ case 1:
+ mes "[Rossa]";
+ mes "Ho ho ho ho~";
+ mes "So which color would";
+ mes "you like to try? Something";
+ mes "vivid or dark? Sexy or cute?";
+ next;
+ while (.@choose_success != 2) {
+ if (.@choose_success == 1) {
+ mes "[Rossa]";
+ mes "Ooh, I like this color!";
+ mes "But would you like to";
+ mes "try a different one?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ mes "[Rossa]";
+ mes "Please select";
+ mes "another color~";
+ next;
+ break;
+ case 2:
+ mes "[Rossa]";
+ mes "An excellent choice~";
+ mes "Alright then, thank you";
+ mes "for using my service and";
+ mes "I hope you come by again!";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ }
+ while (.@choose_success != 2) {
+ switch(select("Red, please.:Yellow, please.:Purple, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Dark Brown, please.:I like my hair color.")) {
+ case 1:
+ set .@headpalette,8;
+ break;
+ case 2:
+ set .@headpalette,1;
+ break;
+ case 3:
+ set .@headpalette,2;
+ break;
+ case 4:
+ set .@headpalette,3;
+ break;
+ case 5:
+ set .@headpalette,4;
+ break;
+ case 6:
+ set .@headpalette,5;
+ break;
+ case 7:
+ set .@headpalette,6;
+ break;
+ case 8:
+ set .@headpalette,7;
+ break;
+ case 9:
+ if (.@choose_success != 0) {
+ mes "[Rossa]";
+ mes "Are you sure?";
+ mes "Alright then, you";
+ mes "know what's best for";
+ mes "your beauty and to tell";
+ mes "the truth, I agree with you~";
+ close2;
+ set .@choose_success,2;
+ }
+ else {
+ mes "[Rossa]";
+ mes "Oh, I see. Still, I can't";
+ mes "help but feel so disappointed.";
+ mes "You'd look so good if you dyed";
+ mes "your hair a different color~";
+ close2;
+ set .@choose_success,2;
+ }
+ break;
+ }
+ if (getlook(VAR_HEADPALETTE) == .@headpalette) {
+ mes "[Rossa]";
+ mes "Hmm, your hair color";
+ mes "is still fine, so there's";
+ mes "no need to dye it the same";
+ mes "color again, if that's what";
+ mes "you're worried about.";
+ next;
+ }
+ else {
+ if ((.@headpalette == 8) && (countitem(975) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Scarlet Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 1) && (countitem(976) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Lemon Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 2) && (countitem(981) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Violet Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 3) && (countitem(980) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Orange Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 4) && (countitem(979) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Darkgreen Dyestuffs";
+ mes "with you. Would you come";
+ mes "back after you get some?";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 5) && (countitem(978) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Cobaltblue Dyestuffs";
+ mes "with you. Would you come";
+ mes "back after you get some?";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 6) && (countitem(982) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "White Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ else if ((.@headpalette == 7) && (countitem(983) == 0)) {
+ mes "[Rossa]";
+ mes "Oh, I'm sorry dear,";
+ mes "but I can't dye your";
+ mes "hair if you didn't bring";
+ mes "Black Dyestuffs with you...";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ if (Zeny < 1000) {
+ mes "[Rossa]";
+ mes "Oh, I'm so sorry dear,";
+ mes "but my service fee is";
+ mes "1,000 zeny. Did you forget";
+ mes "to bring your money with you?";
+ close2;
+ set .@choose_success,2;
+ break;
+ }
+ if (.@headpalette == 8) delitem 975,1; //Scarlet_Dyestuffs
+ else if (.@headpalette == 1) delitem 976,1; //Lemon_Dyestuffs
+ else if (.@headpalette == 2) delitem 981,1; //Violet_Dyestuffs
+ else if (.@headpalette == 3) delitem 980,1; //Orange_Dyestuffs
+ else if (.@headpalette == 4) delitem 979,1; //Darkgreen_Dyestuffs
+ else if (.@headpalette == 5) delitem 978,1; //Cobaltblue_Dyestuffs
+ else if (.@headpalette == 6) delitem 982,1; //White_Dyestuffs
+ else if (.@headpalette == 7) delitem 983,1; //Black_Dyestuffs
+ set zeny,zeny-1000;
+ setlook VAR_HEADPALETTE,.@headpalette;
+ set .@choose_success,1;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ mes "[Rossa]";
+ mes "When you're feeling";
+ mes "down, when you just want";
+ mes "to look nice for the one you";
+ mes "love, or when you just want";
+ mes "a different look, why don't";
+ mes "you dye your hair?";
+ next;
+ mes "[Rossa]";
+ mes "All you need is one";
+ mes "Dyestuffs item of the";
+ mes "color that you want to";
+ mes "dye your hair, as well as";
+ mes "a 1,000 zeny service fee.";
+ mes "I'm here for your beauty needs~";
+ break;
+ case 3:
+ mes "[Rossa]";
+ mes "You know, when you";
+ mes "put some effort into";
+ mes "your appearance, you'll";
+ mes "not only look better, but";
+ mes "you'll feel better about";
+ mes "yourself. Makes sense, right?";
+ close;
+ }
+ }
+ close;
+}
diff --git a/npc/merchants/hair_style.txt b/npc/merchants/hair_style.txt
index 9a62b3d74..2db89db83 100644
--- a/npc/merchants/hair_style.txt
+++ b/npc/merchants/hair_style.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib, Samuray22, Kisuka
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@
//===== Additional Comments: =================================
//= 1.2 Rescripted to the Aegis 10.3 Standards. [Samuray22]
//= 1.3 Updated to match AEGIS script. [Kisuka]
+//= 1.4 Added Lighthalzen Hair Dresser. [L0ne_W0lf]
//============================================================
// Hair Dresser Veronica
@@ -682,6 +683,619 @@ alberta,33,141,7 script Roving Hair Dresser 87,{
}
}
+
+// Lighthalzen
+lhz_in02,100,143,3 script Hair Dresser#li 122,{
+ mes "[Prince Shammi]";
+ mes "Welcome to Prince Shammi's";
+ mes "Beauty Shop, the place to go";
+ mes "for faaabulous hair. Don't be";
+ mes "shy, tell me exactly how you";
+ mes "want me to make you glamorous~";
+ next;
+ switch(select("Check all hairstyles:Change hairstyle:Cancel")) {
+ case 1:
+ mes "[Prince Shammi]";
+ mes "Oh, would you like to";
+ mes "see all of the trendy new";
+ mes "hairstyles I offer?";
+ next;
+ mes "[Prince Shammi]";
+ mes "Please, oh please, choose from the following styles and I will show you a preview.";
+ next;
+ switch(select("Old Hairstyles:New Hairstyles")) {
+ case 1:
+ if (Sex == 1) {
+ switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) {
+ case 1:
+ cutin "hair_m_20",4;
+ mes "[Prince Shammi]";
+ mes "This is the ^3131FFPetite Style^000000,";
+ mes "which softens the gentleman's";
+ mes "appearance with long braids";
+ mes "for a fluffier appearance.";
+ break;
+ case 2:
+ cutin "hair_m_21",4;
+ mes "[Prince Shammi]";
+ mes "Oh, the ^3131FFExecutioner Style^000000!";
+ mes "It's a rugged, shaggy style";
+ mes "for that tough guy look that's";
+ mes "becoming popular these days.";
+ mes "And every girl loves a tough";
+ mes "guy, right? ^333333*Tee hee~*^000000";
+ break;
+ case 3:
+ cutin "hair_m_22",4;
+ mes "[Prince Shammi]";
+ mes "You certainly have an";
+ mes "eye for fashion! Yes, this";
+ mes "is the ^3131FFPrince Style^000000, the";
+ mes "pinnacle of sexiness and";
+ mes "sophistication. Magnifique, no?";
+ mes "Yes, choose this one, this one!";
+ break;
+ case 4:
+ cutin "hair_m_23",4;
+ mes "[Prince Shammi]";
+ mes "A-ha~! The ^3131FFDeviace Style^000000!";
+ mes "This is much like the Prince";
+ mes "Style, but with shorter hair";
+ mes "in the back. Yes, this look";
+ mes "is very neat and dandy.";
+ break;
+ case 5:
+ cutin "hair_f_01",255;
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#i";
+ close;
+ }
+ }
+ else {
+ switch(select("Spring Rabbit Style:Harpy Style:Medusa Style:Isis Style:Cancel")) {
+ case 1:
+ cutin "hair_f_20",4;
+ mes "[Prince Shammi]";
+ mes "Oh yes, this is the ";
+ mes "^3131FFSpring Rabbit Style^000000.";
+ mes "The bobbing forelock";
+ mes "adds an aura of chic,";
+ mes "cutsiness and playfulness.";
+ mes "Yes? No? Yes? No? Oh yes!";
+ break;
+ case 2:
+ cutin "hair_f_21",4;
+ mes "[Prince Shammi]";
+ mes "Ooh, are you interested";
+ mes "in the ^3131FFHarpy Style^000000? The";
+ mes "natural curl coupled with";
+ mes "the pony tail results in";
+ mes "a sophisticated, yet very";
+ mes "natural and relaxed look~";
+ break;
+ case 3:
+ cutin "hair_f_22",4;
+ mes "[Prince Shammi]";
+ mes "Ahh, the ^3131FFMedusa Style^000000~";
+ mes "These boldy flowing locks";
+ mes "scream power and dominance";
+ mes "and is ideal for the big career";
+ mes "woman who wishes to be...";
+ mes "irresistable to men~";
+ break;
+ case 4:
+ cutin "hair_f_23",4;
+ mes "[Prince Shammi]";
+ mes "Ooh, the ^3131FFIsis Style^000000~";
+ mes "Yes, you'll look very cute";
+ mes "with your hair in buns on";
+ mes "on both sides of your head.";
+ mes "It'll be very darling on you!";
+ break;
+ case 5:
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#li";
+ close;
+ }
+ }
+ break;
+ case 2:
+ if (Sex == 1) {
+ switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) {
+ case 1:
+ cutin "hair_m_24",4;
+ mes "[Prince Shammi]";
+ mes "This is the ^3131FFEmergency Heal Perm^000000";
+ mes "It is quite popular among the healing class.";
+ break;
+ case 2:
+ cutin "hair_m_25",4;
+ mes "[Prince Shammi]";
+ mes "You must be after a lady yes?";
+ mes "The ^3131FFAura Blade Cut^000000";
+ mes "is known to make the ladies swoon, you tiger you!";
+ break;
+ case 3:
+ cutin "hair_m_26",4;
+ mes "[Prince Shammi]";
+ mes "Oh you brute!";
+ mes "^3131FFPower Swing Cut^000000";
+ mes "Flex your style muscles with this hairstyle. This is definitely your look.";
+ break;
+ case 4:
+ cutin "hair_m_27",4;
+ mes "[Prince Shammi]";
+ mes "Ah! I see you're only interested in the latest trends.";
+ mes "Straight from the runway is the ^3131FFRenovatio Cut^000000.";
+ break;
+ case 5:
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#li";
+ close;
+ }
+ }
+ else {
+ switch(select("Assumptio Perm:Soul Changer Cut:X Tornado Cut:Oratio Cut:Cancel")) {
+ case 1:
+ cutin "hair_f_24",4;
+ mes "[Prince Shammi]";
+ mes "This is the ^3131FFAssumptio Perm^000000";
+ mes "It's a shorter style perm that allows for maximum spellcasting.";
+ break;
+ case 2:
+ cutin "hair_f_25",4;
+ mes "[Prince Shammi]";
+ mes "You must be a man killer no?";
+ mes "The ^3131FFSoul Changer Cut^000000";
+ mes "will make any man open his wall... er heart to you!";
+ break;
+ case 3:
+ cutin "hair_f_26",4;
+ mes "[Prince Shammi]";
+ mes "This is a bit of a trendy style";
+ mes "^3131FFX Tornado Cut^000000";
+ mes "It's for adventurous people who like change.";
+ break;
+ case 4:
+ cutin "hair_f_27",4;
+ mes "[Prince Shammi]";
+ mes "Ah! I see you're only interested in the latest trends.";
+ mes "Straight from the runway is the ^3131FFOratio Cut^000000.";
+ mes "You'll be the envy of all of your friends with this hairstyle.";
+ break;
+ case 5:
+ mes "[Prince Shammi]";
+ mes "No? You didn't want";
+ mes "to take a look? Please,";
+ mes "you're an adventurer, I know";
+ mes "you can be more daring than";
+ mes "that! Be fashionably adventurous, you fashionable adventurer~";
+ emotion e_lv,"Hair Dresser#li";
+ close;
+ }
+ }
+ }
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ if (BaseLevel < 60) {
+ mes "[Prince Shammi]";
+ mes "Oh, I'm so sorry, but";
+ mes "I can only perform my";
+ mes "services for clients that have";
+ mes "matured enough to find their";
+ mes "true inner beauty. But please";
+ mes "come back once you do, okay?";
+ close;
+ }
+ else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) {
+ mes "[Prince Shammi]";
+ mes "If you've already decided";
+ mes "what hairstyle you'd like,";
+ mes "please have my service charge";
+ mes "ready, as well as the materials";
+ mes "I will need in performing this";
+ mes "service, okay? Please bring...";
+ next;
+ mes "[Prince Shammi]";
+ mes "^3355FF3 Counteragent^000000,";
+ mes "^3355FF3 Mixture^000000,";
+ mes "^3355FF100 Daenggie^000000,";
+ mes "^3355FF100 Short Daenggie^000000...";
+ next;
+ mes "[Prince Shammi]";
+ mes "^3355FF100 Black Hair^000000,";
+ mes "^3355FF100 Golden Hair^000000,";
+ mes "^3355FF100 Glossy Hair^000000";
+ mes "and ^3355FF99,800 zeny^000000.";
+ mes "Once you do that, I'll make";
+ mes "a miracle out of your hair!";
+ close;
+ }
+ mes "[Prince Shammi]";
+ mes "Alright, please choose";
+ mes "which hairstyle you wish";
+ mes "to have from numbers 20 to 25.";
+ mes "Here's a list of the style names just in case you need them~";
+ next;
+ mes "[Prince Shammi]";
+ if (Sex == 1) {
+ mes "No. 20: Petite Style";
+ mes "No. 21: Executioner Style";
+ mes "No. 22: Prince Style";
+ mes "No. 23: Deviace Style";
+ mes "No. 24: Emergency Heal Perm";
+ mes "No. 25: Aura Blade Cut";
+ mes "No. 26: Power Swing and";
+ mes "No. 27: Renovatio Cut.";
+ }
+ else {
+ mes "No. 20: Spring Rabbit Style";
+ mes "No. 21: Harpy Style";
+ mes "No. 22: Medusa Style";
+ mes "No. 23: Isis Style";
+ mes "No. 24: Assumptio Perm";
+ mes "No. 25: Soul Changer Cut";
+ mes "No. 26: X Tornado Cut and";
+ mes "No. 27: Oratio Cut.";
+ }
+ next;
+ input .@input;
+ if (.@input == 0) {
+ mes "[Prince Shammi]";
+ mes "Oh...?";
+ mes "You decided to cancel?";
+ mes "Well, you know what's";
+ mes "best for you, I suppose.";
+ mes "Still, I'm so disappointed~";
+ close;
+ }
+ else if ((.@input < 20) || (.@input > 27)) {
+ mes "[Prince Shammi]";
+ mes "Dearie, please enter";
+ mes "a number from ''20'' to";
+ mes "''25,'' alright? Then I can";
+ mes "get right to work at making";
+ mes "you soooooooo beautiful!";
+ close;
+ }
+ else if (getlook(VAR_HEAD) == .@input) {
+ mes "[Prince Shammi]";
+ mes "Oh dear me, you're not";
+ mes "going to waste money for";
+ mes "the same hairstyle that you";
+ mes "have now, are you? You can";
+ mes "have someone else change";
+ mes "your hair color, you know.";
+ close;
+ }
+ else {
+ if (Sex == 1)
+ cutin "hair_m_"+.@input+".BMP",4;
+ else
+ cutin "hair_f_"+.@input+".BMP",4;
+ mes "[Prince Shammi]";
+ mes "Oooh! Now, is this the";
+ mes "hairstyle that you wanted?";
+ mes "This is No. "+.@input+", by the way.";
+ next;
+ switch(select("Yes.:No.")) {
+ case 1:
+ if (getlook(VAR_HEADPALETTE) == 0) {
+ mes "[Prince Shammi]";
+ mes "Oh, Sweet Christmas,";
+ mes "I almost forgot! Would";
+ mes "you like me to dye your";
+ mes "hair, free of charge? It's";
+ mes "a part of my service, so";
+ mes "please choose a color~";
+ next;
+ switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) {
+ case 1:
+ set .@headpalette,8;
+ break;
+ case 2:
+ set .@headpalette,1;
+ break;
+ case 3:
+ set .@headpalette,2;
+ break;
+ case 4:
+ set .@headpalette,3;
+ break;
+ case 5:
+ set .@headpalette,4;
+ break;
+ case 6:
+ set .@headpalette,5;
+ break;
+ case 7:
+ set .@headpalette,6;
+ break;
+ case 8:
+ set .@headpalette,7;
+ break;
+ }
+ }
+ mes "[Prince Shammi]";
+ mes "Okay, let's get";
+ mes "started, shall we?";
+ mes "Keep your head still,";
+ mes "now. Yes, that's good...";
+ next;
+ mes "^3355FF*Snip snip*";
+ mes "*Rustle rustle*";
+ mes "*Clip clip clip clip*";
+ mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000";
+ next;
+ set zeny,zeny-99800;
+ delitem 973,3; //Counteragent
+ delitem 974,3; //Mixture
+ delitem 901,100; //Danggie
+ delitem 1094,100; //Short_Daenggie
+ delitem 1020,100; //Long_Hair
+ delitem 1060,100; //Golden_Hair
+ delitem 7152,100; //Glossy_Hair
+ setlook VAR_HEAD,.@input;
+ setlook VAR_HEADPALETTE,.@headpalette;
+ mes "[Prince Shammi]";
+ mes "Well, we're all finished!";
+ mes "And my, oh my, you look even";
+ mes "more fabulous that I thought";
+ mes "you would! Oh, I can't believe";
+ if (Sex == 1) {
+ mes "how tough and elegant you are~";
+ mes "So ruggedly manly and handsome!";
+ }
+ else {
+ mes "how graceful and elegant you";
+ mes "look! Absolutely gorgeous!";
+ }
+ emotion e_kis,"Hair Dresser#li";
+ next;
+ mes "[Prince Shammi]";
+ mes "You love your new";
+ mes "hair, don't you? Feel";
+ mes "free to come back anytime.";
+ mes "I'll make you the best looking";
+ mes "person in the entire world!";
+ emotion e_no1,"Hair Dresser#li";
+ close;
+ case 2:
+ mes "[Prince Shammi]";
+ mes "Oh, did you forget which";
+ mes "hairstyle goes with which";
+ mes "number? By all means, please";
+ mes "check again! Find the one that";
+ mes "is perfect just for you, okay?";
+ close;
+ }
+ }
+ break;
+ case 3:
+ mes "[Prince Shammi]";
+ mes "Humm ? ";
+ mes "Maybe you don't understand";
+ mes "my futuristic styles.";
+ mes "Goodbye! ";
+ close;
+ }
+}
+
+lhz_in02,91,155,5 script Assistant Beautician#li 862,{
+ mes "[Assistant Beautician]";
+ mes "Wah?! Sweet Jiminy,";
+ mes "you freaked me out!";
+ mes "What are you doing?!";
+ emotion e_omg,"Assistant Beautician#li";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Oh! Um, a customer!";
+ mes "H-h-h-h-h-hello! Can";
+ mes "I help you with anything?";
+ next;
+ switch(select("What do you do?:Please change my hairstyle.:Who is Prince Shammi?")) {
+ case 1:
+ mes "[Assistant Beautician]";
+ mes "Oh! Me...? I'm";
+ mes "just an assistant";
+ mes "beautician, but I'm";
+ mes "training hard everyday";
+ mes "so that I can become";
+ mes "a real professional!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Yeah, I do all sorts of";
+ mes "grunt work for the boss while";
+ mes "I'm in training. Sometimes, he";
+ mes "makes me work pretty hard.";
+ mes "In fact, I better get back to work before he gets angry at me!";
+ close;
+ case 2:
+ if (BaseLevel < 60) {
+ mes "[Assistant Beautician]";
+ mes "Me...? Oh no,";
+ mes "no I can't! I mean,";
+ mes "I'd love to but, I'm";
+ mes "still in training and";
+ mes "I can't take responsibility";
+ mes "if I mess up on a little kid!";
+ close;
+ }
+ else if ((Zeny < 250000)) {
+ mes "[Assistant Beautician]";
+ mes "Well... I'm just an";
+ mes "assistant, but I have been";
+ mes "studying hairstyling after";
+ mes "work. If you want, just bring";
+ mes "me 250,000 zeny and I'll try";
+ mes "my best to change your hair~";
+ next;
+ mes "[Assistant Beautician]";
+ mes "I'd appreciate it if you'd";
+ mes "give me this chance! The";
+ mes "boss doesn't think I'm ready";
+ mes "for styling real people yet, so";
+ mes "I haven't had much practice!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "I just know I could";
+ mes "do a good job on your";
+ mes "hair! Just... Just please";
+ mes "understand if I mess up.";
+ mes "It won't be too bad, I promise~";
+ close;
+ }
+ else {
+ mes "[Assistant Beautician]";
+ mes "You're really going to";
+ mes "give me a chance to practice?";
+ mes "Oh, I love you so much! Okay,";
+ mes "I'll need 250,000 zeny to make";
+ mes "up for the material expenses.";
+ mes "Is that okay with you?";
+ next;
+ switch(select("Of course~:On second thought...")) {
+ case 1:
+ mes "[Assistant Beautician]";
+ mes "Great! Now, please";
+ mes "choose a hairstyle";
+ mes "from ''1'' to ''23.''";
+ mes "Um, if you need to";
+ mes "cancel, just enter ''0.''";
+ next;
+ input .@input;
+ if (.@input == 0) {
+ mes "[Assistant Beautician]";
+ mes "Awwww...";
+ mes "I guess you don't";
+ mes "trust me after all...";
+ close;
+ }
+ else if ((.@input < 1) || (.@input > 23)) {
+ mes "[Assistant Beautician]";
+ mes "Huh? I thought I asked";
+ mes "you to enter a number from";
+ mes "''1'' to ''23?'' What did I do";
+ mes "wrong this time? Hmmm...";
+ close;
+ }
+ else {
+ mes "[Assistant Beautician]";
+ mes "So this is the";
+ mes "style you want me";
+ mes "to try to do for you?";
+ if (Sex == 1) {
+ if (.@input < 10)
+ cutin "hair_m_0"+.@input+".BMP",4;
+ else
+ cutin "hair_m_"+.@input+".BMP",4;
+ }
+ else {
+ if (.@input < 10)
+ cutin "hair_f_0"+.@input+".BMP",4;
+ else
+ cutin "hair_f_"+.@input+".BMP",4;
+ }
+ next;
+ switch(select("Yes, let's try it~:Cancel.")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Assistant Beautician]";
+ mes "Oooh, there must";
+ mes "be some style that";
+ mes "you like, right? Hmmm...";
+ close;
+ }
+ }
+ mes "[Assistant Beautician]";
+ mes "Great, you finally";
+ mes "picked one! What, which";
+ mes "one did you pick again?";
+ mes "Ah, I found it, I found it!";
+ mes "Haha! No problem here!";
+ mes "Now it's time to style!";
+ next;
+ nude;
+ mes "[Assistant Beautician]";
+ mes "Bwwwwaaaahhhh!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Yap! Pwwwaaattt!";
+ next;
+ mes "[Assistant Beautician]";
+ mes "Waaaah!";
+ mes "Oh crap!";
+ mes "Wait, I can...";
+ mes "I can fix this!";
+ next;
+ set .@style_r,rand(1,23);
+ set .@color_r,rand(1,8);
+ mes "[Assistant Beautician]";
+ mes "^333333*Pant Pant Pant*^000000";
+ next;
+ set zeny,zeny-250000;
+ setlook VAR_HEAD,.@style_r;
+ setlook VAR_HEADPALETTE,.@color_r;
+ mes "[Assistant Beautician]";
+ mes "Bwahahaha! Success!";
+ if (.@input == .@style_r) {
+ mes "So... How do you like";
+ mes "your new style? I love it!";
+ }
+ else {
+ mes "Wha...? This isn't what";
+ mes "you wanted? Uh oh... Um...";
+ mes "Well, next time I know I can";
+ mes "do a much better job! Right!";
+ }
+ next;
+ mes "[Assistant Beautician]";
+ mes "Oh, you're such a";
+ mes "sweetheart for helping";
+ mes "me! Thank you for using";
+ mes "my service and come again~";
+ emotion e_kis,"Assistant Beautician#li";
+ close;
+ case 2:
+ mes "[Assistant Beautician]";
+ mes "Huh? Oh no, you're";
+ mes "quitting? Well, I guess";
+ mes "I couldn't trust me to";
+ mes "style my hair either...";
+ mes "You're... You're right.";
+ close;
+ }
+ }
+ case 3:
+ mes "[Assistant Beautician]";
+ mes "Prince Shammi?";
+ mes "He's only a genius when";
+ mes "it comes to hairstyling!";
+ mes "I'm just his apprentice, but";
+ mes "maybe someday, I can be a";
+ mes "force in the fashion world too!";
+ close;
+ }
+}
+
//===== Old Changelog: =================================
//= 07/06/05 : Added 1st Version. [Muad_Dib]
//= Converted to eAthena format by Dr.Evil Fixed typos [Nexon]
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 1917386cf..83b18916b 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -3406,45 +3406,39 @@ yuno_in04,168,117,3 script Book#lhz 111,{
///Cursed Spirit Quest
lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
soundeffect "loli_ruri_stand.wav",0;
- setquest 2086;
set lhz_curse,1;
- end;
+ setquest 2086;
}
- else if(lhz_curse < 26)
- {
+ else if (lhz_curse < 26) {
set @lhz_ghost,rand(1,5);
sc_start SC_Curse,1000,0;
soundeffect "loli_ruri_stand.wav",0;
- if(@lhz_ghost == 1)
- {
- mes "[???]";
- mes "......";
+ if (@lhz_ghost == 1) {
+ mes "[??????]";
+ mes "...................";
next;
- mes "[???]";
- mes "Enjoy... this...";
soundeffect "loli_ruri_stand.wav",0;
+ mes "[??????]";
+ mes "...elp....help...";
close;
}
- else if(@lhz_ghost == 4)
- {
- mes "[???]";
- mes "......";
+ else if (@lhz_ghost == 4) {
+ mes "[??????]";
+ mes "...................";
next;
- mes "[???]";
- mes "I... I despise the living...";
soundeffect "loli_ruri_stand.wav",0;
+ mes "[??????]";
+ mes "I...";
+ mes "I despise the living.";
close;
}
- end;
}
}
+ end;
}
lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
@@ -3452,45 +3446,39 @@ lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
- setquest 2086;
set lhz_curse,1;
- end;
+ setquest 2086;
}
- else if(lhz_curse < 26)
- {
+ else if (lhz_curse < 26) {
set @lhz_ghost,rand(1,10);
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
- if(@lhz_ghost == 1)
- {
- mes "[???]";
- mes "......";
+ if (@lhz_ghost == 1) {
+ mes "[??????]";
+ mes "...................";
next;
- mes "[???]";
- mes "Enjoy... this...";
- soundeffect "loli_ruri_stand.wav",0;
+ soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "...elp....help...";
close;
}
- else if(@lhz_ghost == 4)
- {
- mes "[???]";
- mes "......";
+ else if (@lhz_ghost == 4) {
+ mes "[??????]";
+ mes "...................";
next;
- mes "[???]";
- mes "I... I despise the living...";
- soundeffect "loli_ruri_stand.wav",0;
+ soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "I...";
+ mes "I despise the living.";
close;
}
- end;
}
}
+ end;
}
lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
@@ -3498,68 +3486,57 @@ lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
- setquest 2086;
set lhz_curse,1;
- end;
+ setquest 2086;
}
- else if(lhz_curse < 26)
- {
+ else if (lhz_curse < 26) {
set @lhz_ghost,rand(1,10);
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
- if(@lhz_ghost == 1)
- {
- mes "[???]";
- mes "......";
+ if (@lhz_ghost == 1) {
+ mes "[??????]";
+ mes "...................";
next;
- mes "[???]";
- mes "Enjoy... this...";
soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "...elp....help...";
close;
}
- else if(@lhz_ghost == 4)
- {
- mes "[???]";
- mes "......";
+ else if (@lhz_ghost == 4) {
+ mes "[??????]";
+ mes "...................";
next;
- mes "[???]";
- mes "I... I despise the living...";
soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "I...";
+ mes "I despise the living.";
close;
}
- end;
}
}
+ end;
}
lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
lighthalzen,344,278,0 script #kiz03 -1,2,2,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
- sc_start SC_Curse,1000,0;
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
- end;
+ sc_start SC_Curse,1000,0;
}
- else if(lhz_curse < 26)
- {
- mes "...............";
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
next;
mes "[?????]";
mes "Honey, I'm sorry,";
@@ -3580,9 +3557,9 @@ OnTouch:
mes "It's like we're less";
mes "than animals. I hate this!";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
+ mes "............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
@@ -3590,39 +3567,34 @@ OnTouch:
mes "just in my head, were they?";
mes "Hello...? Anybody there...?";
close2;
- sc_end SC_All;
+ sc_end SC_Blind;
sc_start SC_Curse,5000,0;
- if(!lhz_spi01) set lhz_spi01,1;
- end;
+ if (!lhz_spi01) set lhz_spi01,1;
}
}
+ end;
}
lhz_in03,178,22,0 script #kiz04 -1,2,2,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
sc_start SC_Curse,1000,0;
soundeffect "tao_gunka_stand.wav",0;
- end;
}
- else if(lhz_curse < 26)
- {
- mes "...............";
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
next;
mes "[?????]";
mes "Hey, you won't";
mes "believe it! Rekenber";
mes "decided to hire us!";
next;
- mes "[?????]";
+ mes "[???????]";
mes "You sure that's so great?";
mes "Those big corporations";
mes "always take advantage";
@@ -3642,13 +3614,13 @@ OnTouch:
mes "If they're true to their word,";
mes "that'll be even better!";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
+ mes "............";
next;
mes "[???]";
mes "Waaaah!";
- mes "Waaaaaah~!";
+ mes "Waaaaaaah~!";
next;
mes "[????]";
mes "Woman, shut this";
@@ -3663,9 +3635,9 @@ OnTouch:
mes "crummy this house is!";
mes "It's mine and I want quiet!";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
+ mes "............";
next;
emotion e_what,1;
mes "["+strcharinfo(0)+"]";
@@ -3674,31 +3646,26 @@ OnTouch:
mes "these voices coming from?";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_All;
+ sc_end SC_Blind;
sc_start SC_Curse,5000,0;
- if(!lhz_spi02) set lhz_spi02,1;
- end;
+ if (!lhz_spi02) set lhz_spi02,1;
}
}
+ end;
}
lighthalzen,295,227,0 script #kiz05 -1,2,2,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
sc_start SC_Curse,1000,0;
- end;
}
- else if(lhz_curse < 26)
- {
- mes "...............";
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Blind,60000,0;
soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
next;
mes "[?????]";
mes "Mommy, why don't those";
@@ -3715,9 +3682,9 @@ OnTouch:
mes "any spare change? I...";
mes "I need something to eat...";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
+ mes "............";
next;
mes "["+strcharinfo(0)+"]";
mes "This is...";
@@ -3725,31 +3692,26 @@ OnTouch:
mes "I must be hallucinating!";
close2;
soundeffect "loli_ruri_stand.wav",0;
- sc_end SC_All;
+ sc_end SC_Blind;
sc_start SC_Curse,3000,0;
- if(!lhz_spi03) set lhz_spi03,1;
- end;
+ if (!lhz_spi03) set lhz_spi03,1;
}
}
+ end;
}
lighthalzen,364,315,0 script #kiz06 -1,3,3,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
sc_start SC_Curse,1000,0;
- end;
}
- else if(lhz_curse < 26)
- {
- mes "...............";
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
next;
mes "[?????]";
mes "Listen, I know you're";
@@ -3776,44 +3738,39 @@ OnTouch:
mes "generously compensated.";
next;
mes "[???????]";
- mes "...............";
+ mes ".............";
next;
mes "[???????]";
mes "...Alright, I'm in.";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
+ mes "............";
next;
mes "["+strcharinfo(0)+"]";
- mes "...............";
+ mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_All;
+ sc_end SC_Blind;
sc_start SC_Curse,5000,0;
- if(!lhz_spi04) set lhz_spi04,1;
- end;
+ if (!lhz_spi04) set lhz_spi04,1;
}
}
+ end;
}
lhz_in01,113,150,0 script #kiz07 -1,3,3,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
sc_start SC_Curse,1000,0;
- end;
}
- else if(lhz_curse < 26)
- {
- mes "...............";
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
next;
mes "[?????]";
mes "So, what exactly did you";
@@ -3843,36 +3800,31 @@ OnTouch:
mes "be taken to that far";
mes "off place very soon...";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
+ mes "............";
close2;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_All;
+ sc_end SC_Blind;
sc_start SC_Curse,3000,0;
- if(lhz_curse == 6) set lhz_curse,7;
- end;
+ if (!lhz_curse == 6) set lhz_curse,7;
}
}
+ end;
}
lhz_in01,272,227,0 script #kiz08 -1,2,2,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(!lhz_curse)
- {
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
sc_start SC_Curse,1000,0;
- end;
}
- else if(lhz_curse < 26)
- {
- mes "...............";
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Blind,60000,0;
soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
next;
mes "[????]";
mes "Oh, I'm so sorry to";
@@ -3900,7 +3852,7 @@ OnTouch:
mes "[???]";
mes "Thank you, sir.";
next;
- mes "[???]";
+ mes "[????]";
mes "It would be a great loss";
mes "for this company to let you";
mes "go now. But I guess we have";
@@ -3932,55 +3884,47 @@ OnTouch:
mes "WHAT HAVE YOU DONE TO";
mes "MY LEGS?! HELP ME, OH MY G--";
next;
- mes "...............";
+ mes "............";
next;
- mes "...............";
- close2;
+ mes "............";
+ close;
soundeffect "tao_gunka_stand.wav",0;
- sc_end SC_All;
+ sc_end SC_Blind;
sc_start SC_Curse,3000,0;
- if(lhz_curse == 11) set lhz_curse,12;
- end;
+ if (lhz_curse == 11) set lhz_curse,12;
}
}
+ end;
}
lhz_in01,206,129,0 script #kiz09 -1,5,5,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(lhz_curse == 12)
- {
- mes "...............";
+OnTouch_:
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 12) {
+ mes "............";
next;
- mes "...............";
- sc_start SC_Curse,1000,0;
+ mes "............";
soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Curse,1000,0;
close2;
warp "lhz_que01",26,27;
- end;
}
- else if(lhz_curse > 0 && lhz_curse < 26)
- {
+ else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
sc_start SC_Curse,1000,0;
- end;
}
}
+ end;
}
-lhz_que01,21,31,5 script #Varmunt 755,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(lhz_curse == 12)
- {
+lhz_que01,21,31,5 script #li_Varmunt 755,{
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 12) {
+ mes "[??]";
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
- emotion e_swt;
+ emotion e_swt,"#li_Varmunt";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
@@ -3988,7 +3932,7 @@ OnTouch:
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
- emotion e_ok,0,"#Rekenber";
+ emotion e_no1,"#li_researcher";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
@@ -4003,19 +3947,19 @@ OnTouch:
mes "that this deal sounds";
mes "too good to be true...";
next;
- mes ".........";
- next;
- soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "...............";
+ mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "..................";
+ mes "...................";
next;
+ soundeffect "loli_ruri_stand.wav",0;
mes ".....................";
next;
+ mes ".......................";
+ next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
@@ -4028,24 +3972,23 @@ OnTouch:
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
- mes "if this imitation isn't as powerful";
- mes "as the real Ymir's Heart.";
+ mes "if this imitation isn't as powerful as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
- mes ".........";
+ mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "............";
+ mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "...............";
+ mes "....................";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "..................";
+ mes "......................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
@@ -4057,8 +4000,7 @@ OnTouch:
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
- mes "what I've agreed to do. It's time";
- mes "for me to return and work on";
+ mes "what I've agreed to do. It's time for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
@@ -4100,28 +4042,24 @@ OnTouch:
warp "lhz_in01",206,129;
end;
}
- else
- {
+ else {
warp "lhz_in01",206,129;
- end;
}
}
- warp "lhz_in01",206,129;
+ else {
+ warp "lhz_in01",206,129;
+ }
end;
}
-lhz_que01,29,24,3 script #Rekenber 754,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(lhz_curse == 12)
- {
+lhz_que01,29,24,3 script #li_researcher 754,{
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 12) {
mes "Doctor Varmunt,";
mes "you've finally agreed";
mes "to join us. Welcome!";
next;
- emotion e_swt,0,"#Varmunt";
+ emotion e_swt,"#li_Varmunt";
mes "[Varmunt]";
mes "Well, I don't know if I agree";
mes "with this company's policies,";
@@ -4129,7 +4067,7 @@ OnTouch:
mes "seems to be an opportunity that";
mes "comes once in a lifetime, so...";
next;
- emotion e_ok;
+ emotion e_no1,"#li_researcher";
mes "[??]";
mes "To be honest, this project";
mes "can only be a success with";
@@ -4144,19 +4082,19 @@ OnTouch:
mes "that this deal sounds";
mes "too good to be true...";
next;
- mes ".........";
- next;
- soundeffect "loli_ruri_stand.wav",0;
mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "...............";
+ mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "..................";
+ mes "...................";
next;
+ soundeffect "loli_ruri_stand.wav",0;
mes ".....................";
next;
+ mes ".......................";
+ next;
mes "[??]";
mes "Amazing. You've accomplished";
mes "what most have thought to be";
@@ -4169,24 +4107,23 @@ OnTouch:
mes "I still don't believe that";
mes "were able to do it. This is";
mes "a huge leap for science, even";
- mes "if this imitation isn't as powerful";
- mes "as the real Ymir's Heart.";
+ mes "if this imitation isn't as powerful as the real Ymir's Heart.";
next;
mes "[??]";
mes "Come, we must celebrate!";
mes "Let's go outside and have";
mes "a toast in your honor! Ha ha~";
next;
- mes ".........";
+ mes "............";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "............";
+ mes ".................";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "...............";
+ mes "....................";
next;
soundeffect "loli_ruri_stand.wav",0;
- mes "..................";
+ mes "......................";
next;
mes "[??]";
mes "But why, Doctor Varmunt?";
@@ -4198,8 +4135,7 @@ OnTouch:
mes "Well, I don't really";
mes "have a reason to remain";
mes "now that we've accomplished";
- mes "what I've agreed to do. It's time";
- mes "for me to return and work on";
+ mes "what I've agreed to do. It's time for me to return and work on";
mes "my personal research.";
next;
mes "[??]";
@@ -4241,53 +4177,50 @@ OnTouch:
warp "lhz_in01",206,129;
end;
}
- else
- {
+ else {
warp "lhz_in01",206,129;
- end;
}
}
- warp "lhz_in01",206,129;
+ else {
+ warp "lhz_in01",206,129;
+ }
end;
}
lhz_in01,282,166,0 script #kiz10 -1,3,3,{
-
-OnTouch:
- if(countitem(7345))
- {
- if(lhz_curse == 16)
- {
- mes "...............";
+OnTouch_:
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 16) {
+ if (checkweight(1201,1) == 1) {
+ mes "^3355FFThere's something on";
+ mes "the floor, but you can't";
+ mes "really take a good look at";
+ mes "what it is right now. Perhaps";
+ mes "if you freed up more space";
+ mes "in your inventory...";
+ close;
+ }
+ mes "...";
+ mes "......";
next;
- mes "...............";
- sc_start SC_Curse,1000,0;
+ mes "...";
+ mes "......";
+ mes ".........";
soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Curse,1000,0;
close2;
warp "lhz_que01",98,59;
end;
}
- else if(lhz_curse > 0 && lhz_curse < 26)
- {
+ else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
sc_start SC_Curse,1000,0;
- end;
}
}
+ end;
}
-lhz_que01,99,74,5 script #pecomaster 48,{
-
- if(checkweight(7341,1) != 1)
- {
- mes "^3355FFWait a second! Right now,";
- mes "you have too many items in your";
- mes "inventory. Please come back";
- mes "after you've made more available";
- mes "inventory space.^000000";
- close;
- }
- else if(lhz_curse == 16)
- {
+lhz_que01,99,74,5 script #li_Man 48,{
+ if (lhz_curse == 16) {
mes "[???]";
mes "It's over.";
mes "I really want";
@@ -4295,8 +4228,8 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "the end for me.";
next;
mes "[Peco Peco]";
- mes "^3131FFThis is the end!^000000";
- mes "^3131FFThis is the end!^000000";
+ mes "^3131FFThis is the end!";
+ mes "This is the end!^000000";
next;
mes "[???]";
mes "He was right to say that";
@@ -4310,12 +4243,11 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "about me by now. And her";
mes "health is so bad. I'm such";
mes "a fool for leaving her behind.";
- mes "";
next;
mes "[Peco Peco]";
- mes "^3131FFSuch a fool!^000000";
- mes "^3131FFSuch a fool!^000000";
- mes "^3131FF*Squaaawk~*^000000";
+ mes "Such a fool!";
+ mes "Such a fool!";
+ mes "*Squaaawk~*";
next;
mes "[???]";
mes "Damn it!";
@@ -4323,9 +4255,9 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "Be quiet for just a minute!";
next;
mes "[Peco Peco]";
- mes "^3131FF*Squaaawk!*^000000";
- mes "^3131FFDeath Penalty!^000000";
- mes "^3131FFDeath Penalty!^000000";
+ mes "*Squaaaawk!*";
+ mes "Death Penalty!";
+ mes "Death Penalty!";
next;
mes "[???]";
mes "Death penalty?";
@@ -4333,11 +4265,13 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "to say something weird";
mes "like that? Huh. That's...";
next;
- mes "............";
+ mes "..............";
next;
- mes "............";
+ mes ".................";
next;
- mes "............";
+ mes "....................";
+ next;
+ mes "......................";
next;
mes "[???]";
mes "I'm the only one still";
@@ -4356,7 +4290,7 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "be able to get back...";
next;
mes "[???]";
- mes "............";
+ mes "........";
next;
mes "[?????]";
mes "Hey there, been";
@@ -4382,10 +4316,14 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "I want to see her again,";
mes "please let me see her...!";
next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
mes ".........";
- mes "............";
next;
- mes "^3131FF*Clink*^000000";
+ mes "^3355FF*Clink*^000000";
next;
mes "[??]";
mes "Hm? Who the hell";
@@ -4400,30 +4338,31 @@ lhz_que01,99,74,5 script #pecomaster 48,{
mes "pendant isn't even";
mes "worth picking up.";
next;
- mes "^3131FFYou pick up an old^000000";
+ mes "^3131FFYou pick up an old";
mes "pendant from the ground.";
mes "No matter how hard you try,";
mes "you can't open its clasp to see";
mes "what this pendant contains.^000000";
- changequest 2090,2091;
set lhz_curse,17;
- getitem 7341,1;
+ changequest 2090,2091;
+ getitem 7341,1; //Worn_Out_Pendant
close2;
- warp "lhz_in01",278,161;
- end;
+ warp "lhz_in01",278,162;
}
- else
- {
- warp "lhz_in01",278,161;
- end;
+ else {
+ warp "lhz_in01",278,162;
}
+ end;
}
-lhz_que01,90,71,5 script #birdie 1019,3,3,{
-
- end;
+lhz_que01,90,71,5 script #li_bird 1019,3,3,{
+ mes "[Peco Peco]";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ close;
-OnTouch:
+OnTouch_:
mes "[Peco Peco]";
mes "You're a fool!";
mes "You're a fool!";
@@ -4431,93 +4370,17 @@ OnTouch:
close;
}
-lighthalzen,346,263,3 script Elder 846,{
-
- if((!countitem(7345)) || (lhz_curse > 18))
- {
-L_NoText:
- mes "[Elder]";
- mes "Predators are always";
- mes "on the lookout for easy";
- mes "prey. Be careful, youngster!";
- mes "You look innocent enough";
- mes "to become a victim in the city.";
- next;
- switch( select( "About Lighthalzen","About the Slum","????" ) )
- {
- case 1:
- mes "[Elder]";
- mes "Lighthalzen might seem";
- mes "like a splendid city at first,";
- mes "but you'll quickly learn that";
- mes "the poor are segregated from";
- mes "the rich and treated as less";
- mes "than second class citizens.";
- next;
- mes "[Elder]";
- mes "At first, separation between";
- mes "the rich and poor districts was";
- mes "subtly enforced. They built the";
- mes "railroad right between the two";
- mes "districts to make it easier for";
- mes "the rich to ignore the poor.";
- next;
- mes "[Elder]";
- mes "But now they even have";
- mes "guards to make sure that";
- mes "the poor can't bother the";
- mes "rich. I'm pretty sure that";
- mes "this segregation won't be";
- mes "ending anytime soon...";
- next;
- mes "[Elder]";
- mes "Now, I've heard that the";
- mes "Rekenber Corporation is";
- mes "actually providing jobs for";
- mes "people in the slums. Beggars";
- mes "can't be choosers, so I'm sure";
- mes "these jobs aren't that great.";
- close;
-
- case 2:
- mes "[Elder]";
- mes "To live in the slum is to";
- mes "be familiar with poverty,";
- mes "disease, condemnation";
- mes "and contempt. But we're all";
- mes "still people, you know, so let";
- mes "go of any of your misgivings.";
- next;
- mes "[Elder]";
- mes "We're struggling just";
- mes "to survive here. At the";
- mes "very least, please respect";
- mes "that. It's a fact that the";
- mes "people in the rich district";
- mes "seem to keep forgetting.";
- close;
-
- case 3:
- mes "[Elder]";
- mes "Well, if you need any";
- mes "help around here or have";
- mes "any questions, come back";
- mes "and ask me. I get the feeling";
- mes "that we'll probably meet again.";
- close;
- }
- }
- else if((lhz_curse == 1) && (lhz_spi01) && (lhz_spi02) && (lhz_spi04))
- {
- mes "[Elder]";
- mes "No wonder you look";
- mes "so weary. Come, let";
- mes "me help relieve you";
- mes "of the burden that";
- mes "you're carrying.";
- next;
- switch( select( "Um, burden...?","Crazy old woman!" ) )
- {
+lighthalzen,346,263,3 script Elder#lhz 846,{
+ if (countitem(7345) > 0) {
+ if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
+ mes "[Elder]";
+ mes "No wonder you look";
+ mes "so weary. Come, let";
+ mes "me help relieve you";
+ mes "of the burden that";
+ mes "you are carrying.";
+ next;
+ switch(select("Um, burden...?:Crazy old woman!")) {
case 1:
mes "[Elder]";
mes "Ah yes, they may not";
@@ -4526,13 +4389,9 @@ L_NoText:
mes "them. Yes. You're being";
mes "followed by those things.";
next;
- switch( select( "Things?" ) )
- {
- case 1:
- break;
- }
+ select("Things?");
mes "[Elder]";
- mes "Yes. the best way I can";
+ mes "Yes. The best way I can";
mes "describe them is as evil";
mes "thoughts left in the world";
mes "when someone dies in";
@@ -4543,7 +4402,7 @@ L_NoText:
mes "Sometimes, these lingering";
mes "thoughts are created when";
mes "someone is broken hearted";
- mes "or clings to this plane of the";
+ mes "or clings to this plane for the";
mes "sake of a loved one. Yes, those";
mes "thoughts are following you.";
next;
@@ -4557,11 +4416,7 @@ L_NoText:
soundeffect "loli_ruri_stand.wav",0;
sc_start SC_Curse,5000,0;
next;
- switch( select( "Yes! How do I get rid of them?" ) )
- {
- case 1:
- break;
- }
+ select("Yes! How do I get rid of them?");
mes "[Elder]";
mes "Well, usually these lingering";
mes "thoughts have some sort of";
@@ -4578,26 +4433,16 @@ L_NoText:
mes "clothes. Tell me, have you";
mes "wronged anyone recently?!";
next;
- switch( select( "I don't... think so.","I can't remember every bad thing I've done!" ) )
- {
- case 1:
- break;
- case 2:
- break;
- }
+ select("I don't... think so.:I can't remember every bad thing I've done!");
mes "[Elder]";
mes "Well, you better do";
mes "something soon, before";
mes "the evil taints your mind";
mes "and drives you to insanity!";
mes "Now, I need to know for sure";
- mes "if you've hearing voices.";
+ mes "if you've been hearing voices.";
next;
- switch( select( "Y-yes, I have." ) )
- {
- case 1:
- break;
- }
+ select("Y-yes, I have.");
mes "[Elder]";
mes "There's still hope.";
mes "The spirits are trying";
@@ -4627,7 +4472,7 @@ L_NoText:
mes "Yaaaaappp ---!";
specialeffect2 EF_SIGHTRASHER;
specialeffect2 EF_VOLCANO;
- specialeffect2 EF_PORTAL;
+ specialeffect2 EF_MAPPILLAR;
next;
mes "[Elder]";
mes "There! The locations";
@@ -4643,12 +4488,10 @@ L_NoText:
mes "Good luck, youngster.";
mes "I hope you can appease";
mes "the wrath of these spirits...";
- mes "But as long as you let them";
- mes "guide you, you ought to be safe.";
- changequest 2086,2087;
+ mes "But as long as you let them guide you, you ought to be safe.";
set lhz_curse,6;
+ changequest 2086,2087;
close;
-
case 2:
mes "[Elder]";
mes "Crazy...? Hm, you must";
@@ -4658,23 +4501,9 @@ L_NoText:
mes "me when you realize that you";
mes "need my help, youngster.";
close;
+ }
}
- }
- else if((lhz_curse > 5) && (lhz_curse < 17))
- {
- mes "[Elder]";
- mes "I'm sorry, but there's";
- mes "nothing more I can do for";
- mes "you right now. But if you";
- mes "find anything related to the";
- mes "spirits that torment you,";
- mes "please let me know.";
- close;
- }
- else if(lhz_curse == 17)
- {
- if(!countitem(7341))
- {
+ else if ((lhz_curse > 5) && (lhz_curse < 17)) {
mes "[Elder]";
mes "I'm sorry, but there's";
mes "nothing more I can do for";
@@ -4684,114 +4513,334 @@ L_NoText:
mes "please let me know.";
close;
}
- mes "[Elder]";
- mes "Greetings, adventurer.";
- mes "How goes your search for";
- mes "the remains of the spirits";
- mes "that still cling to this plane?";
- next;
- switch( select( "Show her the Pendant.","Cancel" ) )
- {
- case 1:
+ else if (lhz_curse == 17) {
+ if (countitem(7341) > 0) {
+ mes "[Elder]";
+ mes "Greetings, adventurer.";
+ mes "How goes your search for";
+ mes "the remains of the spirits";
+ mes "that still cling to this plane?";
+ next;
+ switch(select("Show him the Pendant.:Cancel")) {
+ case 1:
+ mes "[Elder]";
+ mes "Oh my... There are some";
+ mes "incredibly powerful emotions";
+ mes "clinging to this pendant. If we";
+ mes "don't do anything about this,";
+ mes "you'll be cursed very soon.";
+ mes "This is what you must do.";
+ next;
+ mes "[Elder]";
+ mes "Hurry and bring";
+ mes "^3131FF5 Holy Water^000000 and";
+ mes "^3131FF1 Bouquet^000000. The Holy Water";
+ mes "will purify this Pendant and";
+ mes "the Bouquet will comfort";
+ mes "the spirit of its owner.";
+ next;
+ mes "[Elder]";
+ mes "You don't have much";
+ mes "time, so return to me";
+ mes "as soon as possible!";
+ mes "It won't be long until";
+ mes "the spirits are consumed";
+ mes "by their supernatural rage...";
+ set lhz_curse,18;
+ changequest 2091,2092;
+ close;
+ case 2:
+ close;
+ }
+ }
+ else {
mes "[Elder]";
- mes "Oh my... There are some";
- mes "incredibly powerful emotions";
- mes "clinging to this pendant. If we";
- mes "don't do anything about this,";
- mes "you'll be cursed very soon.";
- mes "This is what you must do.";
+ mes "Greetings, adventurer.";
+ mes "How goes your search for";
+ mes "the remains of the spirits";
+ mes "that still cling to this plane?";
next;
mes "[Elder]";
+ mes "Wait...";
+ mes "Why do I sense";
+ mes "that you've found";
+ mes "something, but have";
+ mes "not brought it with you?";
+ mes "You must retrace your steps!";
+ close;
+ }
+ }
+ else if (lhz_curse == 18) {
+ if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) {
+ mes "[Elder]";
+ mes "Good, good.";
+ mes "All is in readiness.";
+ mes "Please be silent as";
+ mes "I focus my spirit for the";
+ mes "great task before me.";
+ next;
+ mes "[Elder]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes "Hooooooo...";
+ specialeffect2 EF_BENEDICTIO;
+ next;
+ mes "[Elder]";
+ mes "Yaaaaapp ---!";
+ specialeffect2 EF_ASPERSIO;
+ next;
+ mes "[Elder]";
+ mes "Whew! I've managed";
+ mes "to nullify this curse for you.";
+ mes "That still doesn't change the";
+ mes "fact that what happened to this";
+ mes "pendant's owner was tragic...";
+ next;
+ mes "[Elder]";
+ mes "Why don't you bring";
+ mes "this pendant to the place";
+ mes "where it really belongs?";
+ mes "I'm sure that would bring";
+ mes "great comfort to its owner.";
+ next;
+ mes "^3355FFSuddenly, the clasp on";
+ mes "the pendant pops open,";
+ mes "revealing a picture of a happy";
+ mes "couple. Somehow, the girl in";
+ mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
+ set lhz_curse,19;
+ changequest 2092,2093;
+ delitem 523,5; //Holy_Water
+ delitem 744,1; //Bunch_Of_Flowers
+ close;
+ }
+ else {
+ mes "[Elder]";
mes "Hurry and bring";
- mes "^0000ff5 Holy Water^000000 and";
- mes "^0000ff1 Bouquet^000000. The Holy Water";
- mes "will purify this Pendant and";
- mes "the Bouquet will comfort";
- mes "the spirit of its owner.";
+ mes "^3131FF5 Holy Water^000000 and";
+ mes "^3131FF1 Bouquet^000000 in order";
+ mes "for me to nullify this";
+ mes "curse. Do not forget to";
+ mes "bring the Pendant as well.";
+ close;
+ }
+ }
+ else {
+ mes "[Elder]";
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch(select("About Lighthalzen:About the Slum:????")) {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
next;
mes "[Elder]";
- mes "You don't have much";
- mes "time, so return to me";
- mes "as soon as possible!";
- mes "It won't be long until";
- mes "the spirits are consumed";
- mes "by their supernatural rage...";
- changequest 2091,2092;
- set lhz_curse,18;
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
close;
case 2:
mes "[Elder]";
- mes "Oh... You look so pale, are";
- mes "you alright? Heh heh~";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
close;
}
+ }
}
- else if(lhz_curse == 18)
- {
- if((countitem(523) < 5) || (!countitem(744)) || (!countitem(7341)))
- {
+ else {
+ if (lhz_curse < 1) {
mes "[Elder]";
- mes "Hurry and bring";
- mes "^0000ff5 Holy Water^000000 and";
- mes "^0000ff1 Bouquet^000000. The Holy Water";
- mes "will purify this Pendant and";
- mes "the Bouquet will comfort";
- mes "the spirit of its owner.";
- close;
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch(select("About Lighthalzen:About the Slum:????")) {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
+ next;
+ mes "[Elder]";
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
+ close;
+ }
}
- mes "[Elder]";
- mes "Good, good.";
- mes "All is readiness.";
- mes "Please be silent as";
- mes "I focus my spirit for the";
- mes "great task before me.";
- next;
- mes "[Elder]";
- mes "...";
- mes "......";
- mes ".........";
- mes "Hoooooooo...";
- specialeffect2 EF_SUFFRAGIUM;
- next;
- mes "[Elder]";
- mes "Yaaaaapp ---!";
- specialeffect2 EF_ASPERSIO;
- next;
- mes "[Elder]";
- mes "Whew! I've managed";
- mes "to nullify this curse for you.";
- mes "That still doesn't change the";
- mes "fact that what happened to this";
- mes "pendant's owner was tragic...";
- next;
- mes "[Elder]";
- mes "Why don't you bring";
- mes "this pendant to the place";
- mes "where it really belongs?";
- mes "I'm sure that would bring";
- mes "great comfort to its owner.";
- next;
- mes "^3131FFSuddenly, the clasp on";
- mes "the pendant pops open,";
- mes "revealing a picture of a happy";
- mes "couple. Somehow, the girl in";
- mes "the picture, sitting uncomfortably";
- mes "in an old chair, looks familiar...^000000";
- delitem 523,5; // Holy Water
- delitem 744,1; // Bouquet
- changequest 2092,2093;
- set lhz_curse,19;
- close;
- }
- else goto L_NoText;
+ else {
+ mes "[Elder]";
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch(select("About Lighthalzen:About the Slum:????")) {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
+ next;
+ mes "[Elder]";
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
+ close;
+ }
+ }
+ }
}
-lhz_in03,32,162,3 script Crippled Girl 53,{
-
- if(lhz_curse == 23)
- {
- if(countitem(7341))
- {
+lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{
+ if (lhz_curse == 23) {
+ if (countitem(7341) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
@@ -4826,7 +4875,7 @@ lhz_in03,32,162,3 script Crippled Girl 53,{
mes "old pendant";
mes "into her hands.^000000";
next;
- specialeffect2 EF_MAPPILLAR3;
+ specialeffect2 EF_FORESTLIGHT4;
mes "...............";
next;
mes "["+strcharinfo(0)+"]";
@@ -4865,300 +4914,310 @@ lhz_in03,32,162,3 script Crippled Girl 53,{
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "This is awkward.";
- delitem 7341,1;
+ delitem 7341,1; //Worn_Out_Pendant
set lhz_curse,24;
close;
}
- mes "["+strcharinfo(0)+"]";
- mes "Hey there, are";
- mes "you feeling alright?";
- next;
- mes "[Crippled Girl]";
- mes "Oh, thanks,";
- mes "I'm fine. But...";
- mes "Have we met before?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yeah, we did.";
- mes "You should know who";
- mes "I am by now. Hey, you";
- mes "didn't forget, did you?";
- next;
- mes "[Lady]";
- mes "Oh, how do I put this?";
- mes "The fever she had for the";
- mes "last few days. She's gotten";
- mes "better, but she's forgotten";
- mes "everything that's happened";
- mes "in the past few weeks...";
- next;
- mes "^3131ffThis would be a good";
- mes "opportunity to give her the...^000000";
- close;
+ else {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey there, are";
+ mes "you feeling alright?";
+ next;
+ mes "[Crippled Girl]";
+ mes "Oh, thanks,";
+ mes "I'm fine. But...";
+ mes "Have we met before?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah, we did.";
+ mes "You should know who";
+ mes "I am by now. Hey, you";
+ mes "didn't forget, did you?";
+ next;
+ mes "[Lady]";
+ mes "Oh, how do I put this?";
+ mes "The fever she had for the";
+ mes "last few days. She's gotten";
+ mes "better, but she's forgotten";
+ mes "everything that's happened";
+ mes "in the past few weeks...";
+ next;
+ mes "^3131ffThis would be a good";
+ mes "opportunity to give her the...^000000";
+ close;
+ }
}
- else if(lhz_curse == 24)
- {
+ else if (lhz_curse == 24) {
mes "[Setsu]";
mes "...";
mes "......";
close;
}
- else if(lhz_curse == 25)
- {
+ else if (lhz_curse == 25) {
mes "[Setsu]";
mes "Excuse me, I can't still";
mes "walk but I don't cry";
mes "anymore. I'm doing my best!";
close;
}
- else
- {
+ else {
mes "[Crippled Girl]";
mes "...";
mes "......";
mes "*Sigh...*";
next;
- switch( select( "Hello, how are you?" ) )
- {
- case 1:
- break;
- }
+ select("Hello, how are you?");
mes "[Crippled Girl]";
mes "Oh, I'm fine,";
mes "thanks for asking.";
mes "I'm just waiting for";
mes "somebody, that's all.";
- if(lhz_curse == 19)
- {
+ if (lhz_curse == 19) {
next;
- switch( select( "Show her the Pendant.","Okay, have a good day." ) )
- {
- case 1:
+ switch(select("Show her the Pendant.:Okay, have a good day.")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Crippled Girl]";
+ mes "Okay,";
+ mes "bye-bye...";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, would you have";
+ mes "any idea who might";
+ mes "have owned this pendant?";
+ next;
+ if (countitem(7341) < 1) {
+ mes "[Crippled Girl]";
+ mes "What are you talking about?";
+ close;
+ }
+ emotion e_gasp,"Crippled Girl#li_tre";
+ mes "[Crippled Girl]";
+ mes "Oh, that's mine!";
+ mes "I gave it to my big brother";
+ mes "before he went away on some";
+ mes "sort of business trip. You must";
+ mes "be his friend, is that right?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, um,";
+ mes "you know what...?";
+ next;
+ switch(select("Brutal Truth:Break it to her gently")) {
+ case 1:
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...So basically, your";
+ mes "brother's @lhz_ghost, oh right,";
+ mes "did I mention he was dead?";
+ mes "Anyway, so he's not alive";
+ mes "anymore, but his spirit or";
+ mes "whatever is still around and--";
+ next;
+ mes "[Crippled Girl]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Crippled Girl]";
+ mes "...Dead?";
+ mes "No! I don't believe you!";
+ mes "He can't die! He was the";
+ mes "bravest and the sweetest";
+ mes "and the-- Leave me alone!";
+ mes "Oh god, get the hell away!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ mes "Sheesh.";
+ mes "Don't kill the";
+ mes "messenger.";
+ set lhz_curse,20;
+ close2;
+ warp "lighthalzen",322,323;
+ end;
+ case 2:
+ if (countitem(7341) > 0) {
+ mes "[Crippled Girl]";
+ mes "Did you meet my";
+ mes "big brother...?";
+ next;
+ mes "[Crippled Girl]";
+ mes "My brother is a strong";
+ mes "person, and I should be";
+ mes "happy of that, because";
+ mes "nothing could happen";
+ mes "to him.";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "Um, would you have";
- mes "any idea who might";
- mes "have owned this pendant?";
+ mes "Um... yes. So...";
next;
- if (!countitem(7341))
- {
- mes "[Crippled Girl]";
- mes "What are you talking about?";
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure, your big brother must be happy.";
+ mes "He'll come back sometime.";
+ mes "You should sleep to be healthy";
+ mes "once your brother returns.";
+ next;
+ mes "[Crippled Girl]";
+ mes "Yes! I must be okay";
+ mes "and be able to walk when my";
+ mes "brother come.";
+ next;
+ mes "^3131ffYou place the";
+ mes "old pendant";
+ mes "into her hands.^000000";
+ next;
+ specialeffect2 EF_FORESTLIGHT4;
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFSetsu, please remember";
+ mes "that I'd never do anything";
+ mes "to hurt you. Forgive me for";
+ mes "leaving you behind. I hope";
+ mes "that one day we'll meet";
+ mes "again, little princess.^000000";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFUntil then, I want";
+ mes "you to be happy, okay?";
+ mes "Your brother's always";
+ mes "gonna be looking out for";
+ mes "you, one way or another...^000000";
+ next;
+ mes "[Setsu]";
+ mes "My brother's...";
+ mes "That's my brother's";
+ mes "voice! Brother!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh? What? Whoa...";
+ mes "What came over me?";
+ mes "The last thing I reme--";
+ next;
+ mes "^FF0000Tears fall from the";
+ mes "girl's face, then you...^000000";
+ next;
+ switch(select("Distract her:Comfort her")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, all of this was a play...";
+ mes "Y-yes a play, I was practising.";
+ mes "Ha ha~ Is it okay, isn't it?";
+ next;
+ mes "[Setsu]";
+ mes "Oh, you surprised me!";
+ mes "Even though I didn't think";
+ mes "it was really my brother, you know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ next;
+ mes "[Setsu]";
+ mes "I'll do my best!";
+ mes "I must be okay when my brother return.";
+ mes "He'll be very proud of me.";
+ mes "Heh heh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I'm sure of that.";
+ delitem 7341,1; //Worn_Out_Pendant
+ set lhz_curse,25;
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Crying have no use!";
+ mes "You're a very pretty";
+ mes "girl to be ruining your";
+ mes "face with useless tears.";
+ next;
+ mes "[Setsu]";
+ mes "............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You should do your best";
+ mes "to be healthy for the time";
+ mes "your big brother return.";
+ next;
+ mes "[Setsu]";
+ mes "Yes...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Listen, when your brother";
+ mes "return you'll celebrate in";
+ mes "a beautiful place.";
+ next;
+ mes "[Setsu]";
+ mes "Really?";
+ mes "It's a promise then! Heh heh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I hope it'll be soon!";
+ mes "When I return I want you to be";
+ mes "able to walk. See you soon, then!";
+ next;
+ mes "[Setsu]";
+ mes "I'll try hard!";
+ delitem 7341,1; //Worn_Out_Pendant
+ set lhz_curse,25;
close;
}
- emotion e_gasp;
+ }
+ else {
+ mes "[Crippled Girl]";
+ mes "Did you meet my";
+ mes "big brother...?";
+ next;
mes "[Crippled Girl]";
- mes "Oh, that's mine!";
- mes "I gave it to my big brother";
- mes "before he went away on some";
- mes "sort of business trip. You must";
- mes "be his friend, is that right?";
+ mes "My brother is a strong";
+ mes "person, and I should be";
+ mes "happy of that, because";
+ mes "nothing could happen";
+ mes "to him.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Actually, um,";
- mes "you know what...?";
+ mes "Um... yes. So...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure, your big brother must be happy.";
+ mes "He'll come back sometime.";
+ mes "You should sleep to be healthy";
+ mes "once your brother returns.";
next;
- switch( select( "Brutal Truth","Break it to her gently" ) )
- {
- case 1:
- mes "...";
- mes "......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...So basically, your";
- mes "brother's ghost, oh right,";
- mes "did I mention he was dead?";
- mes "Anyway, so he's not alive";
- mes "anymore, but his spirit or";
- mes "whatever is still around and--";
- next;
- mes "[Crippled Girl]";
- mes "...";
- mes "......";
- next;
- mes "[Crippled Girl]";
- mes "...Dead?";
- mes "No! I don't believe you!";
- mes "He can't die! He was the";
- mes "bravest and the sweetest";
- mes "and the-- Leave me alone!";
- mes "Oh god, get the hell away!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- mes "......";
- mes "Sheesh.";
- mes "Don't kill the";
- mes "messenger.";
- changequest 2093,2094;
- set lhz_curse,23;
- close2;
- warp "lighthalzen",322,323;
- end;
-
- case 2:
- mes "[Crippled Girl]";
- mes "Did you meet my";
- mes "big brother...?";
- next;
- mes "[Crippled Girl]";
- mes "My brother is a strong";
- mes "person, and I should be";
- mes "happy of that, because";
- mes "nothing could happen";
- mes "to him.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Um... yes. So...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Sure, your big brother must be happy.";
- mes "He'll come back sometime.";
- mes "You should sleep to be healthy";
- mes "once your brother returns.";
- next;
- mes "[Crippled Girl]";
- mes "Yes! I must be okay";
- mes "and be able to walk when my";
- mes "brother come.";
- if(!countitem(7341)) close;
- next;
- mes "^3131ffYou place the";
- mes "old pendant";
- mes "into her hands.^000000";
- next;
- specialeffect2 EF_MAPPILLAR3;
- mes "......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...............";
- next;
- mes "[Possessed "+strcharinfo(0)+"]";
- mes "^3131FFSetsu, please remember";
- mes "that I'd never do anything";
- mes "to hurt you. Forgive me for";
- mes "leaving you behind. I hope";
- mes "that one day we'll meet";
- mes "again, little princess.^000000";
- next;
- mes "[Possessed "+strcharinfo(0)+"]";
- mes "^3131FFUntil then, I want";
- mes "you to be happy, okay?";
- mes "Your brother's always";
- mes "gonna be looking out for";
- mes "you, one way or another...^000000";
- next;
- mes "[Setsu]";
- mes "My brother's...";
- mes "That's my brother's";
- mes "voice! Brother!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Eh? What? Whoa...";
- mes "What came over me?";
- mes "The last thing I reme--";
- next;
- mes "^FF0000Tears fall from the";
- mes "girl's face, then you...^000000";
- next;
- switch( select( "Distract her","Comfort her" ) )
- {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "Oh, all of this was a play...";
- mes "Y-yes a play, I was practising.";
- mes "Ha ha~ Is it okay, isn't it?";
- next;
- mes "[Setsu]";
- mes "Oh, you surprised me!";
- mes "Even though I didn't think";
- mes "it was really my brother, you know?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Excuse me...";
- next;
- mes "[Setsu]";
- mes "I'll do my best!";
- mes "I must be okay when my brother return.";
- mes "He'll be very proud of me.";
- mes "Heh heh~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes, I'm sure of that.";
- delitem 7341,1;
- changequest 2093,2094;
- set lhz_curse,25;
- close;
-
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Crying have no use!";
- mes "You're a very pretty";
- mes "girl to be ruining your";
- mes "face with useless tears.";
- next;
- mes "[Setsu]";
- mes "............";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You should do your best";
- mes "to be healthy for the time";
- mes "your big brother return.";
- next;
- mes "[Setsu]";
- mes "Yes...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Listen, when your brother";
- mes "return you'll celebrate in";
- mes "a beautiful place.";
- next;
- mes "[Setsu]";
- mes "Really?";
- mes "It's a promise then! Heh heh~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I hope it'll be soon!";
- mes "When I return I want you to be";
- mes "able to walk. See you soon, then!";
- next;
- mes "[Setsu]";
- mes "I'll try hard!";
- delitem 7341,1;
- changequest 2093,2094;
- set lhz_curse,25;
- close;
- }
- }
-
- case 2:
mes "[Crippled Girl]";
- mes "Okay,";
- mes "bye-bye...";
+ mes "Yes! I must be okay";
+ mes "and be able to walk when my";
+ mes "brother come.";
close;
+ }
}
}
close;
}
}
-lighthalzen,324,322,1 script #lhz_door1 45,2,2,{
-
-OnTouch:
- if((lhz_curse > 19) && (lhz_curse < 23))
- {
- mes "^3131ffThe door is locked.^000000";
+lighthalzen,324,322,0 script #li_door 45,2,2,{
+OnTouch_:
+ if ((lhz_curse > 19) && (lhz_curse < 23)) {
+ mes "^3355FFThe door is locked.^000000";
+ set lhz_curse,lhz_curse+1;
close;
}
- else if(lhz_curse > 23)
- {
- mes "^3131ffThe door is locked.^000000";
+ else if (lhz_curse > 23) {
+ mes "^3355FFThe door is locked.^000000";
next;
mes "[Citizen]";
mes "I'm sorry, but another";
mes "epidemic is starting to";
mes "spread around the slums.";
- mes "We're not going outside and";
- mes "we're keeping our children safe!";
+ mes "We're not going outside and we're keeping our children safe!";
next;
mes "[Citizen]";
mes "Not to be unfriendly,";
@@ -5168,35 +5227,29 @@ OnTouch:
mes "sanitary, you know?";
close;
}
- else
- {
+ else {
warp "lhz_in03",15,162;
- end;
}
-}
-
-lhz_in03,12,162,1 script #lhz_door2 45,1,1,{
-
-OnTouch:
- warp "lighthalzen",321,322;
end;
}
-lighthalzen,319,321,0 script #brother -1,3,3,{
+lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
-OnTouch:
- if((lhz_curse == 24) || (lhz_curse == 25))
- {
- mes "*Shhhzzzz!*";
+lighthalzen,319,321,0 script #li_bother -1,3,3,{
+OnTouch_:
+ if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
+ mes ".............";
+ next;
+ mes "*Shhhzzzzzzz!*";
+ specialeffect2 EF_MAPPILLAR;
next;
mes "[????]";
- mes "............";
- specialeffect2 EF_PORTAL;
+ mes "...........";
next;
- mes "[???]";
+ mes "[????]";
mes "^FF0000...I'm sorry...";
mes "......I appreciate";
- mes "that you............^000000";
+ mes "that you.............^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "H-huh?!";
@@ -5219,37 +5272,36 @@ OnTouch:
mes "is tied to the ^FF0000Rekenber";
mes "Corporation^000000 and that";
mes "^FF0000Regenschirm Laboratory^000000.";
- changequest 2094,2095;
set lhz_curse,26;
- if(BaseLevel < 70) getexp 800000,300000;
- else if(BaseLevel < 80) getexp 1000000,500000;
- else if(BaseLevel < 90) getexp 1500000,800000;
- else getexp 2000000,1000000;
- close;
+ changequest 2093,2094;
+ if (BaseLevel < 70)
+ getexp 80000,30000;
+ else if ((BaseLevel > 69) && (BaseLevel < 80))
+ getexp 100000,50000;
+ else if ((BaseLevel > 79) && (BaseLevel < 90))
+ getexp 150000,80000;
+ else if ((BaseLevel > 89) && (BaseLevel < 151))
+ getexp 200000,100000;
}
+ end;
}
-lhz_in01,114,181,3 script Representative 71,{
-
- mes "[Representative]";
- mes "Greetings, and welcome";
- mes "to the Rekenber Corporation.";
- mes "How may I be of service today?";
- next;
- if(lhz_curse == 7)
- select("Building Information","Corporation History");
- else
- select("Building Information");
-
- if (@menu == 1) {
- while(1) {
+lhz_in01,114,181,5 script Representative#li_01 71,{
+ if (lhz_curse == 7) {
+ mes "[Representative]";
+ mes "Greetings, and welcome";
+ mes "to the Rekenber Corporation.";
+ mes "How may I be of service today?";
+ next;
+ switch(select("Building Information:Corporation History")) {
+ case 1:
mes "[Representative]";
mes "Please tell me";
mes "which floor you'd like";
mes "to know more about.";
next;
- switch( select( "1F","2F","B1","Cancel" ) )
- {
+ while (1) {
+ switch(select("1F:2F:B1:Cancel")) {
case 1:
mes "[Representative]";
mes "The ^3131FFRekenber Library^000000 can";
@@ -5266,7 +5318,6 @@ lhz_in01,114,181,3 script Representative 71,{
mes "through the right hallway.";
next;
break;
-
case 2:
mes "[Representative]";
mes "Please use the stairs";
@@ -5279,22 +5330,20 @@ lhz_in01,114,181,3 script Representative 71,{
mes "[Representative]";
mes "There, you can find";
mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary Office^000000, the";
+ mes "^3131FFSecretary's Office^000000, the";
mes "^3131FFAuditorium^000000 and the";
mes "^3131FFChairman's Office^000000.";
next;
break;
-
case 3:
mes "[Representative]";
mes "The first underground floor";
- mes "is used by the ^3131FFRegenshirm^000000,";
+ mes "is used by ^3131FFRegenschirm^000000,";
mes "our laboratory affiliate. For";
mes "security reasons, this floor";
- mes "is not accessible to visitors";
+ mes "is not accessible to visitors.";
next;
break;
-
case 4:
mes "[Representative]";
mes "We are always doing our";
@@ -5304,99 +5353,158 @@ lhz_in01,114,181,3 script Representative 71,{
mes "is the name you can trust.";
mes "Thank you and have a nice day.";
close;
+ }
}
+ case 2:
+ mes "[Representative]";
+ mes "If you're interested in";
+ mes "learning the history of";
+ mes "our corporation, please";
+ mes "speak to the representative";
+ mes "inside our Library. Thank you.";
+ next;
+ mes "[Representative]";
+ mes "Please head down";
+ mes "the hallway to the left in";
+ mes "order to find our Library.";
+ mes "Thank you and have a nice day.";
+ set lhz_curse,8;
+ changequest 2087,2088;
+ close;
}
}
else {
mes "[Representative]";
- mes "If you're interested in";
- mes "learning the history of";
- mes "our corporation, please";
- mes "speak to the representative";
- mes "inside our Library. Thank you.";
+ mes "Greetings, and welcome";
+ mes "to the Rekenber Corporation.";
+ mes "How may I be of service today?";
next;
- mes "[Representative]";
- mes "Please head down";
- mes "the hallway to the left in";
- mes "order to find our Library.";
- mes "Thank you and have a nice day.";
- changequest 2087,2088;
- set lhz_curse,8;
+ switch(select("Building Information.")) {
+ case 1:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F:2F:B1:Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+ }
+ }
}
- close;
}
-lhz_in01,27,247,5 script Representative#lhz 71,{
-
- if(lhz_curse > 6)
- {
+lhz_in01,27,247,5 script Representative#li_02 71,{
+ if (lhz_curse > 6) {
mes "[Representative]";
mes "Welcome to the";
mes "Rekenber Corporation.";
mes "How may I help you?";
next;
- switch( select( "Corporation History","Rekenber's Businesses" ) )
- {
- case 1:
- mes "[Representative]";
- mes "Rekenber was established";
- mes "400 years ago, around the";
- mes "same time as the foundation";
- mes "of the Schwaltzvalt Republic.";
- next;
- mes "[Representative]";
- mes "We began as the ''Zent Zerter";
- mes "Lighthal Research Center,''";
- mes "named after our first chairman.";
- mes "In 560 A.W. (After War), our";
- mes "organization was renamed after";
- mes "our new chairman, Mr. Rekenber.";
- next;
- mes "[Representative]";
- mes "Mr. Rekenber expanded the";
- mes "Corporation's purposes, but";
- mes "also founded the Regenschirm";
- mes "Laboratory to continue this";
- mes "company's original goal of";
- mes "scientific research.";
- next;
- mes "[Representative]";
- mes "In the year 700 A.W.,";
- mes "^ff0000Doctor Varmunt^000000 joined";
- mes "Regenschirm. It was his work";
- mes "in science that enabled the";
- mes "Rekenber Corporation to grow";
- mes "into the nation's biggest company.";
- if(lhz_curse == 8) set lhz_curse,9;
- else if(lhz_curse == 9) {
- changequest 2088,2089;
- set lhz_curse,10;
- }
- next;
- break;
-
- case 2:
- mes "[Representative]";
- mes "In addition to merchandising,";
- mes "freight transport and trading,";
- mes "the Rekenber Corporation is";
- mes "also heavily involved with";
- mes "providing the Airship service,";
- mes "one of our major projects.";
- next;
- mes "[Representative]";
- mes "Rekenber is involved in";
- mes "almost any business that";
- mes "you can imagine. Remember";
- mes "that Rekenber is the name";
- mes "that you can trust.";
- if (lhz_curse == 8) set lhz_curse,9;
- else if(lhz_curse == 9) {
- changequest 2088,2089;
- set lhz_curse,10;
- }
- next;
- break;
+ switch(select("Corporation History:Rekenber's Businesses")) {
+ case 1:
+ mes "[Representative]";
+ mes "Rekenber was established";
+ mes "400 years ago, around the";
+ mes "same time as the foundation";
+ mes "of the Schwaltzvalt Republic.";
+ next;
+ mes "[Representative]";
+ mes "We began as the ''Zent Zerter";
+ mes "Lighthal Research Center,''";
+ mes "named after our first chairman.";
+ mes "In 560 A.W. (After War), our";
+ mes "organization was renamed after";
+ mes "our new chairman, Mr. Rekenber.";
+ next;
+ mes "[Representative]";
+ mes "Mr. Rekenber expanded the";
+ mes "Corporation's purposes, but";
+ mes "also founded the Regenschirm";
+ mes "Laboratory to continue this";
+ mes "company's original goal of";
+ mes "scientific research.";
+ next;
+ mes "[Representative]";
+ mes "In the year 700 A.W.,";
+ mes "^FF0000Doctor Varmunt^000000 joined";
+ mes "Regenschirm. It was his work";
+ mes "in science that enabled the";
+ mes "Rekenber Corporation to grow into the nation's biggest company.";
+ if (lhz_curse == 8) set lhz_curse,9;
+ else if (lhz_curse == 9) set lhz_curse,10;
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "In addition to merchandising,";
+ mes "freight transport and trading,";
+ mes "the Rekenber Corporation is";
+ mes "also heavily involved with";
+ mes "providing the Airship service,";
+ mes "one of our major projects.";
+ next;
+ mes "[Representative]";
+ mes "Rekenber is involved in";
+ mes "almost any business that";
+ mes "you can imagine. Remember";
+ mes "that Rekenber is the name";
+ mes "that you can trust.";
+ if (lhz_curse == 8) set lhz_curse,9;
+ else if (lhz_curse == 9) set lhz_curse,10;
+ next;
+ break;
}
mes "[Representative]";
mes "If you'd like to know more";
@@ -5404,94 +5512,90 @@ lhz_in01,27,247,5 script Representative#lhz 71,{
mes "please refer to the Rekenber";
mes "Guidebook located to my side.";
mes "Thank you and have a nice day.";
+ changequest 2088,2089;
close;
}
- mes "[Representative]";
- mes "Greetings, and welcome";
- mes "to the Rekenber Corporation.";
- mes "How may I be of service today?";
- next;
- switch( select( "Building Information" ) )
- {
+ else {
+ mes "[Representative]";
+ mes "Welcome to the";
+ mes "Rekenber Corporation.";
+ mes "How may I help you?";
+ next;
+ switch(select("Building Information.")) {
case 1:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
while (1) {
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- switch( select( "1F","2F","B1","Cancel" ) )
- {
- case 1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- break;
-
- case 2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- break;
-
- case 3:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by the ^3131FFRegenshirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors";
- next;
- break;
-
- case 4:
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
+ switch(select("1F:2F:B1:Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
}
}
+ }
}
}
-lhz_in01,25,251,3 script Rekenber Guidebook 111,{
-
- mes "...............";
+lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{
+ mes "..............";
next;
- mes "^0000FF#The Vision^000000";
+ mes "^3131FF#The Vision^000000";
mes "In the pursuit of knowledge,";
mes "Rekenber will search the";
mes "Rune-Midgart continent for";
mes "ancient relics. We hope to make";
- mes "significant scientific progress by";
- mes "learning the secrets of the past.";
+ mes "significant scientific progress by learning the secrets of the past.";
next;
mes "By making scientific";
mes "headway, we hope we can";
@@ -5500,30 +5604,27 @@ lhz_in01,25,251,3 script Rekenber Guidebook 111,{
mes "and affordable services in";
mes "the Schwaltzvalt Republic.";
next;
- mes "^0000ff#The Commitment^000000";
+ mes "^3131FF#The Commitment^000000";
mes "Although magic and the";
- mes "power of gods has always";
+ mes "power of the gods has always";
mes "maintained an aura of mystery";
- mes "and superstition, Rekenber hopes";
- mes "^0000ffto understand these forces from";
- mes "a more logical standpoint^000000.";
+ mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
+ mes "a more logical standpoint.";
next;
- mes "^ff0000Our goal is to make";
+ mes "^FF0000Our goal is to make";
mes "the lives of our customers";
mes "easier and more enjoyable";
mes "by making the ancient power";
mes "of the gods more accessible";
- mes "by means of new technologies.^000000";
- if(lhz_curse == 10) set lhz_curse,11;
+ mes "by means of new technologies.";
+ if (lhz_curse == 10) set lhz_curse,11;
next;
- mes "...............";
+ mes "..............";
close;
}
-lhz_in01,273,121,1 script Mad Scientist 865,{
-
- if(lhz_curse == 13)
- {
+lhz_in01,273,121,1 script Mad Scientist#li 865,{
+ if (lhz_curse == 13) {
mes "[Wolfchev]";
mes "No one shall";
mes "interrupt my";
@@ -5531,140 +5632,138 @@ lhz_in01,273,121,1 script Mad Scientist 865,{
mes "dare, I'll simply...";
mes "Eat you. Eat you alive.";
next;
- switch( select( "No... N-no!","Do you need any help?" ) )
- {
- case 1:
- mes "[Wolfchev]";
- mes "Out of my sight,";
- mes "microcephalic fool!";
- close;
-
- case 2:
- mes "[Wolfchev]";
- mes "Huh? You think I have";
- mes "the luxury of remembering";
- mes "the face of every part-timer";
- mes "I've fired? Get lost, or I'll";
- mes "treat you to the pain of";
- mes "being eaten alive!";
- set lhz_curse,14;
- close;
+ switch(select("No... N-no!:Do you need any help?")) {
+ case 1:
+ mes "[Wolfchev]";
+ mes "Out of my sight,";
+ mes "microcephalic fool!";
+ close;
+ case 2:
+ mes "[Wolfchev]";
+ mes "Huh? You think I have";
+ mes "the luxury of remembering";
+ mes "the face of every part-timer";
+ mes "I've fired? Get lost, or I'll";
+ mes "treat you to the pain of";
+ mes "being eaten alive!";
+ set lhz_curse,14;
+ close;
}
}
- else if(lhz_curse == 14)
- {
+ else if (lhz_curse == 14) {
mes "[Wolfchev]";
mes "You again?!";
mes "What the hell do";
mes "you want from me?!";
- emotion e_ag,0;
+ emotion e_ag,"Mad Scientist#li";
next;
- switch( select( "Let me speak with you.","Sorry for bothering you." ) )
- {
- case 1:
- mes "[Wolfchev]";
- mes "I don't have time to";
- mes "waste with drivel! I'm";
- mes "too busy with my research!";
- next;
- mes "[Wolfchev]";
- mes "............!";
- emotion e_gasp,0;
- next;
- mes "[Wolfchev]";
- mes "Ah, but wait! I am collecting";
- mes "something. Yes, bring me the";
- mes "thing I must collect. Yes, yes.";
- mes "Here's a hint... It's round...";
- mes "Shiny... Kids love playing games";
- mes "with them! Oh, I said too much!";
- changequest 2089,2090;
- set lhz_curse,15;
- close;
-
- case 2:
- emotion e_pif;
- mes "[Wolfchev]";
- mes "''Sorry?!'' Do you";
- mes "think ''sorry'' will";
- mes "get back that precious";
- mes "minute I've lost yelling";
- mes "at you?! Get the hell out!";
- close;
- }
- }
- else if(lhz_curse == 15)
- {
- if(!countitem(746))
- {
+ switch(select("Let me speak with you.:Sorry for bothering you.")) {
+ case 1:
+ mes "[Wolfchev]";
+ mes "I don't have time to";
+ mes "waste with drivel! I'm";
+ mes "too busy with my research!";
+ next;
+ mes "[Wolfchev]";
+ mes "...........!";
+ emotion e_gasp,"Mad Scientist#li";
+ next;
mes "[Wolfchev]";
- mes "It's a round and shining thing!";
- mes "Hurry up! Bweh-heh-heh!";
- emotion e_slur,0;
+ mes "Ah, but wait! I am collecting";
+ mes "something. Yes, bring me the";
+ mes "thing I must collect. Yes, yes.";
+ mes "Here's a hint... It's round...";
+ mes "Shiny... Kids love playing games with them! Oh, I said too much!";
+ set lhz_curse,15;
+ changequest 2089,2090;
+ close;
+ case 2:
+ emotion e_an,"Mad Scientist#li";
+ mes "[Wolfchev]";
+ mes "''Sorry?!'' Do you";
+ mes "think ''sorry'' will";
+ mes "get back that precious";
+ mes "minute I've lost yelling";
+ mes "at you?! Get the hell out!";
close;
}
- delitem 746,1;
- mes "[Wolfchev]";
- mes "Yes...! Beads!";
- mes "You brought them!";
- mes "You're not as dumb";
- mes "as I thought you'd be!";
- next;
- switch( select( "Why do you want Glass Beads?" ) )
- {
- case 1:
- break;
- }
- mes "[Wolfchev]";
- mes "............";
- mes "I take that back!";
- mes "You should know by";
- mes "now that I would never";
- mes "tell you why I neeeed";
- mes "these Beads. Bweh-heh!";
- emotion e_slur,0;
- next;
- mes "[Wolfchev]";
- mes "This favor you've done";
- mes "is worth a small chat and";
- mes "I can spare a minute or two";
- mes "for you inane questions. So";
- mes "what is it you want to know?!";
- next;
-L_Ask1:
- switch( select( "Ask about hobbies","Ask about work" ) )
- {
+ }
+ else if (lhz_curse == 15) {
+ if (countitem(746) > 0) {
+ delitem 746,1; //Glass_Bead
+ mes "[Wolfchev]";
+ mes "Yes...! Beads!";
+ mes "You brought them!";
+ mes "You're not as dumb";
+ mes "as I thought you'd be!";
+ next;
+ switch(select("Why do you want Glass Beads?")) {
case 1:
mes "[Wolfchev]";
- mes "Oh. Oh no, oh no,";
- mes "I couldn't possibly...";
- mes "It's a-- I-it's a secret.";
- mes "You wouldn't want to know";
- mes "anyway. Bweh-heh-heh-heh!";
- next;
- goto L_Ask1;
-
- case 2:
- mes "[Wolfchev]";
- mes "Oh, I don't know if you";
- mes "can call it work. After all,";
- mes "I do research whatever it is";
- mes "I want. And they pay me to";
- mes "do it! This is the best place";
- mes "for a scientist like me, yes.";
- next;
- mes "[Wolfchev]";
- mes "Now, in a perfect world,";
- mes "my test subjects would be";
- mes "much more cooperative, but";
- mes "I suppose I cannot blame";
- mes "them. Not that I cause them";
- mes "undue suffering or anything...";
+ mes "..................";
+ mes "I take that back!";
+ mes "You should know by";
+ mes "now that I would never";
+ mes "tell you why I neeeeed";
+ mes "these Beads. Bweh-heh!";
+ emotion e_gg,"Mad Scientist#li";
next;
- }
- switch( select( "What kind of research?" ) )
- {
- case 1:
+ break;
+ }
+ mes "[Wolfchev]";
+ mes "This favor you've done";
+ mes "is worth a small chat and";
+ mes "I can spare a minute or two";
+ mes "for you inane questions. So";
+ mes "what is it you want to know?!";
+ next;
+ while (1) {
+ switch(select("Ask about hobbies:Ask about work")) {
+ case 1:
+ if (Sex == 1) {
+ mes "[Wolfchev]";
+ mes "Hyuu~ I think you're";
+ mes "just a little too innocent";
+ mes "to know about my secret";
+ mes "hobby. Yes, yes, I couldn't";
+ mes "tell you possibly, it'd be";
+ mes "so weird, so strange...";
+ next;
+ }
+ else {
+ mes "[Wolfchev]";
+ mes "Oh. Oh no, oh no,";
+ mes "I couldn't possibly...";
+ mes "It's a-- I-It's a secret.";
+ mes "You wouldn't want to know";
+ mes "anyway. Bweh-heh-heh-heh!";
+ next;
+ }
+ break;
+ case 2:
+ mes "[Wolfchev]";
+ mes "Oh, I don't know if you";
+ mes "can call it work. After all,";
+ mes "I do research whatever it is";
+ mes "I want. And they pay me to";
+ mes "do it! This is the best place";
+ mes "for a scientist like me, yes.";
+ next;
+ mes "[Wolfchev]";
+ mes "Now, in a perfect world,";
+ mes "my test subjects would be";
+ mes "much more cooperative, but";
+ mes "I suppose I cannot blame";
+ mes "them. Not that I cause them";
+ mes "undue suffering or anything...";
+ next;
+ set .@exit,1;
+ break;
+ }
+ if (.@exit) break;
+ }
+ switch(select("What kind of research?")) {
+ case 1:
mes "[Wolfchev]";
mes "Well, I couldn't tell you";
mes "exactly. But don't you";
@@ -5688,34 +5787,43 @@ L_Ask1:
mes "make mankind stronger and";
mes "better and more powerful and--";
next;
+ break;
+ }
+ select("Um, what are you testing on?");
+ mes "[Wolfchev]";
+ mes "What do you know?";
+ mes "I better get back to";
+ mes "work if I wish to keep";
+ mes "on schedule. I can't afford";
+ mes "the leisure of speaking with";
+ mes "you any longer. Bweh heh heh!";
+ set lhz_curse,16;
+ close;
}
- switch( select( "Um, what are you testing on?" ) )
- {
- case 1:
- mes "[Wolfchev]";
- mes "What do you know?";
- mes "I better get back to";
- mes "work if I wish to keep";
- mes "on schedule. I can't afford";
- mes "the leisure of speaking with";
- mes "you any longer. Bweh heh heh!";
- set lhz_curse,16;
- close;
+ else {
+ mes "[Wolfchev]";
+ mes "I don't have time to";
+ mes "waste with drivel! I'm";
+ mes "too busy with my research!";
+ next;
+ mes "[Wolfchev]";
+ mes "...........!";
+ emotion e_gasp,"Mad Scientist#li";
+ next;
+ emotion e_gg,"Mad Scientist#li";
+ mes "[Wolfchev]";
+ mes "Ah, but wait! I am collecting";
+ mes "something. Yes, bring me the";
+ mes "thing I must collect. Yes, yes.";
+ mes "Here's a hint... It's round...";
+ mes "Shiny... Kids love playing games with them! Oh, I said too much!";
+ close;
}
}
- else
- {
- mes "[Wolfchev]";
- mes "Waaah~!";
- mes "Do not disturb my study!";
- close;
- }
}
-lhz_in01,286,226,3 script Secretary Slierre 831,{
-
- if(lhz_curse == 26)
- {
+lhz_in01,286,226,3 script Secretary Slierre#li 831,{
+ if (lhz_curse == 26) {
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
@@ -5724,29 +5832,26 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{
mes "direct you to someone qualified";
mes "to give you an answer.";
next;
- switch( select( "About the slums.","About you." ) )
- {
- case 1:
- mes "[Sueii Slierre]";
- mes "The slums? All I know";
- mes "is that this corporation";
- mes "specifically targeted that";
- mes "area in order to provide ample";
- mes "opportunity for employment.";
- set lhz_curse,27;
- close;
-
- case 2:
- mes "[Sueii Slierre]";
- mes "I'm Sueii Slierre,";
- mes "the personal secretary";
- mes "for the chairman of the";
- mes "Rekenber Corporation.";
- close;
+ switch(select("About the Slums:About Secretary Slierre")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "The slums? All I know";
+ mes "is that this corporation";
+ mes "specifically targeted that";
+ mes "area in order to provide ample";
+ mes "opportunity for employment.";
+ set lhz_curse,27;
+ close;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "I'm Sueii Slierre,";
+ mes "the personal secretary";
+ mes "for the chairman of the";
+ mes "Rekenber Corporation.";
+ close;
}
}
- else if(lhz_curse == 27)
- {
+ else if (lhz_curse == 27) {
mes "[Sueii Slierre]";
mes "Did you have something";
mes "else to ask? I can only";
@@ -5755,60 +5860,52 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{
mes "tell you who to contact for";
mes "more specific inquiries.";
next;
- switch( select( "About the Laboratory","About the Corporation" ) )
- {
- case 1:
- mes "[Sueii Slierre]";
- mes "Rekenber is perhaps the";
- mes "biggest contributer of the";
- mes "Regenschirm Laboratory.";
- mes "Their work will benefit the";
- mes "entire Rune-Midgart continent,";
- mes "hence our highly involved support.";
- next;
- mes "[Sueii Slierre]";
- mes "A representative at the";
- mes "Help Desk will be happy";
- mes "to assist you if you have";
- mes "more inquiries regarding";
- mes "the Regenschirm Laboratory.";
- set lhz_curse,28;
- close;
-
- case 2:
- mes "[Sueii Slierre]";
- mes "I'm sorry, but I don't have";
- mes "any special information";
- mes "regarding our corporation.";
- mes "Why don't you ask one of";
- mes "our representatives at the";
- mes "Help Desk to learn more?";
- close;
+ switch(select("About the Laboratory:About the Corporation")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Rekenber is perhaps the";
+ mes "biggest contributer of the";
+ mes "Regenschirm Laboratory.";
+ mes "Their work will benefit the";
+ mes "entire Rune-Midgard continent, hence our highly involved support.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "A representative at the";
+ mes "Help Desk will be happy";
+ mes "to assist you if you have";
+ mes "more inquiries regarding";
+ mes "the Regenschirm Laboratory.";
+ set lhz_curse,28;
+ close;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "I'm sorry, but I don't have";
+ mes "any special information";
+ mes "regarding our corporation.";
+ mes "Why don't you ask one of";
+ mes "our representatives at the";
+ mes "Help Desk to learn more?";
+ close;
}
}
- else if(lhz_curse == 28)
- {
+ else if (lhz_curse == 28) {
mes "[Sueii Slierre]";
mes "You're back? I really";
mes "doubt that I can be of";
mes "any assistance to you.";
next;
- switch( select( "Wolfchev's Research" ) )
- {
- case 1:
- break;
- }
- mes "[Sueii Slierre]";
- mes "..............!";
- emotion e_gasp,0;
- next;
- mes "[Sueii Slierre]";
- mes "How do you know";
- mes "Wolfchev? Are you an";
- mes "acquaintance of his or...?";
- next;
- switch( select( "I'm a friend of his.","Oh, we're family, you know...","I've heard about him before, so..." ) )
- {
+ switch(select("Wolfchev's Research")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes ".............!";
+ emotion e_gasp,"Secretary Slierre#li";
+ next;
+ mes "[Sueii Slierre]";
+ mes "How do you know";
+ mes "Wolfchev? Are you an";
+ mes "acquaintance of his or...?";
+ next;
+ switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) {
case 1:
mes "[Sueii Slierre]";
mes "Well, Wolfchev is not";
@@ -5817,7 +5914,6 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{
mes "He should be doing just fine.";
next;
break;
-
case 2:
mes "[Sueii Slierre]";
mes "Ah, you should be";
@@ -5828,7 +5924,6 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{
mes "truly a model scientist.";
next;
break;
-
case 3:
mes "[Sueii Slierre]";
mes "Ah yes, Wolfchev has";
@@ -5837,41 +5932,52 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{
mes "demand that Regenschirm";
mes "wants him on their staff.";
close;
- }
- mes "[Sueii Slierre]";
- mes "...";
- mes "......";
- next;
- mes "[Sueii Slierre]";
- mes "I'm sorry, but please";
- mes "understand that my office";
- mes "isn't the place for visitors to";
- mes "submit their general inquiries.";
- mes "Please visit the Help Desk if";
- mes "you have any more questions.";
- next;
- switch( select( "About Wolfchev's Research" ) )
- {
+ }
+ mes "[Sueii Slierre]";
+ mes "Now if you'll excuse me,";
+ mes "I have many task to perform,";
+ mes "so please visit our Help Desk";
+ mes "if you have further inquiries.";
+ next;
+ switch(select("W-Wait!:Alright, I understand.")) {
case 1:
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ next;
break;
- }
- mes "[Sueii Slierre]";
- mes "I couldn't tell you any";
- mes "more about Wolfchev.";
- mes "But is there anything you";
- mes "need to tell me about him?";
- mes "Well, if you have something";
- mes "to ask, be quick about it.";
- emotion e_hmm,0;
- next;
- switch( select( "Wolfchev's Past","Wolfchev's Test Subjects" ) )
- {
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Thank you for your";
+ mes "cooperation. As you well";
+ mes "know, the Help Desk is there";
+ mes "to answer any of your questions regarding the Rekenber Corporation.";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "I'm sorry, but please";
+ mes "understand that my office";
+ mes "isn't the place for visitors to";
+ mes "submit their general inquiries.";
+ mes "Please visit the Help Desk if";
+ mes "you have any more questions.";
+ next;
+ select("About Wolfchev's Research");
+ emotion e_dots,"Secretary Slierre#li";
+ mes "[Sueii Slierre]";
+ mes "I couldn't tell you any";
+ mes "more about Wolfchev.";
+ mes "But is there anything you";
+ mes "need to tell me about him?";
+ mes "Well, if you have something";
+ mes "to ask, be quick about it.";
+ next;
+ switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) {
case 1:
mes "[Sueii Slierre]";
mes "I remember hearing that he";
mes "received a high recommendation";
- mes "to work here, but specifics elude";
- mes "me since I don't work in Human";
+ mes "to work here, but specifics elude me since I don't work in Human";
mes "Resources. There's a rumor that";
mes "he had a troubled love life...";
next;
@@ -5883,229 +5989,302 @@ lhz_in01,286,226,3 script Secretary Slierre 831,{
mes "it may be unethical to pry too";
mes "much into our employee's lives.";
close;
-
case 2:
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "Wolfchev's test subjects?";
+ mes "Well, I know we have a policy";
+ mes "of using the most humane";
+ mes "methods depending on the";
+ mes "experiment. And of course, he should only be testing on animals.";
+ next;
+ switch(select("Wolfchev's research is great!:His experiments are suspicious...")) {
+ case 1:
mes "[Sueii Slierre]";
- mes "Wolfchev's test subjects?";
- mes "Well, I know we have a policy";
- mes "of using the most humane";
- mes "methods depending on the";
- mes "experiment. And of course, he";
- mes "should only be testing on animals.";
+ mes "Yes, yes, I'd agree if";
+ mes "I understood science a";
+ mes "little bit better. Now, you'll";
+ mes "have to excuse me. I've been distracted long enough as it is...";
+ close2;
+ warp "lhz_in01",228,226;
+ end;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "What exactly do you mean?";
+ mes "Are you sure that you haven't";
+ mes "misunderstood anything about";
+ mes "Wolfchev's work? You'll need";
+ mes "to illustrate your claim for us";
+ mes "to be on the same page...";
next;
- switch( select( "Wolfchev's research is great!","His experiments are suspicious..." ) )
- {
- case 1:
+ switch(select("Show Evidence:Cancel")) {
+ case 1:
+ if (countitem(7345) > 0) {
+ mes "^3355FFYou reveal the Handcuffs";
+ mes "you found in the laboratory,";
+ mes "and Secretary Slierre's face";
+ mes "is instantly shadowed by a";
+ mes "deeply troubled look.^000000";
+ next;
mes "[Sueii Slierre]";
- mes "Yes yes, I'd agree if";
- mes "I understood science a";
- mes "little bit better. Now, you'll";
- mes "have to excuse me. I've been";
- mes "distracted long enough as it is...";
- close2;
- warp "lhz_in01",228,226;
- end;
-
- case 2:
+ mes "...";
+ mes "......";
+ next;
+ select("What's Regenschirm up to?:What's Wolfchev up to?");
mes "[Sueii Slierre]";
- mes "What exactly do you mean?";
- mes "Are you sure that you haven't";
- mes "misunderstood anything about";
- mes "Wolfchev's work? You'll need";
- mes "to illustrate your claim for us";
- mes "to be on the same page...";
+ mes "...";
+ mes "......";
+ emotion e_ic,"Secretary Slierre#li";
next;
- switch( select( "Show Evidence","Cancel" ) )
- {
+ mes "[Sueii Slierre]";
+ mes "So... You're";
+ mes "suspicious about";
+ mes "Wolfchev's research in";
+ mes "the Regenschirm Laboratory?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Wait, what exactly";
+ mes "do you feel suspicious";
+ mes "about? Basically, which";
+ mes "party do you feel is most";
+ mes "at fault in this situation?";
+ next;
+ switch(select("Regenschirm:Mr. Wolfchev")) {
case 1:
-L_Evidence:
- if (!countitem(7345))
- {
- mes "[Sueii Slierre]";
- mes "What evidence are you";
- mes "talking about? Look,";
- mes "I'm very busy at the moment,";
- mes "I can't lose too much time";
- mes "with you. Talk to me when you";
- mes "have something concrete.";
- set lhz_curse,29;
- close;
- }
- mes "^3131ffWhile saying that you";
- mes "show the handcuffs to";
- mes "Sueii Slierre.^000000";
- next;
- mes "^3131ffThe expression in";
- mes "Sueii Slierre's face tenses";
- mes "a little.^000000";
- next;
- mes "[Sueii Slierre]";
- mes "...............";
- next;
mes "[Sueii Slierre]";
- mes "...............";
+ mes "Let me assure you that";
+ mes "Regenschirm has a strict set";
+ mes "of protocals and procedures";
+ mes "to ensure safety and the";
+ mes "prevention of unnecessary";
+ mes "cruelty in experimentation.";
next;
- mes "[Sueii Slierre]";
- mes "...............";
- next;
- switch( select( "What's Wolfchev up to?","What's Regenschirm up to?" ) )
- {
- case 1:
- break;
-
- case 2:
- break;
- }
- mes "[Sueii Slierre]";
- mes "...............";
- mes "...............";
- mes "...............";
- mes "...............";
- next;
- mes "[Sueii Slierre]";
- mes "...............";
- emotion e_heh,0;
- next;
- mes "[Sueii Slierre]";
- mes "Then, you say that";
- mes "Wolfchev is doing a";
- mes "suspicious research or that";
- mes "the Regenschirm Laboratory";
- mes "is behind all of this?";
- next;
- switch( select( "Both","No" ) )
- {
- case 1:
- break;
-
- case 2:
- mes "[Sueii Slierre]";
- mes "Where do you see suspicious";
- mes "behaviour?";
- next;
- switch( select( "Regenschirm Laboratory","Wolfchev" ) )
- {
- case 1:
- mes "[Sueii Slierre]";
- mes "Regenschirm is part of";
- mes "the culture of Schwaltzvalt";
- mes "Republic.";
- next;
- mes "[Sueii Slierre]";
- mes "It's not possible that they're";
- mes "doing suspicious research.";
- next;
- switch( select( "What about Regenschirm's Life Form Research?" ) )
- {
- case 1:
- mes "[Sueii Slierre]";
- mes "...............?";
- mes "I don't know much of that";
- mes "kind of research.";
- next;
- break;
- }
- break;
-
- case 2:
- break;
- }
- break;
+ switch(select("What about the creatures in Regenschirm?")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Creatures? I would";
+ mes "guess that they're the";
+ mes "result of experimentation.";
+ mes "But I wouldn't know for sure.";
+ next;
+ break;
}
- mes "[Sueii Slierre]";
- mes "Anyway, we'll start";
- mes "an investigation about";
- mes "Wolfchev and his research";
- mes "to bright this matter a bit.";
- next;
- mes "[Sueii Slierre]";
- mes "I'll tell you if we";
- mes "find something of interest.";
- set lhz_curse,30;
- close;
-
+ break;
case 2:
- mes "[Sueii Slierre]";
- mes "If you're finished,";
- mes "I'd like to get back on";
- mes "task. Please excuse me.";
- close;
+ break;
+ }
+ break;
}
+ mes "[Sueii Slierre]";
+ mes "I can't be sure right";
+ mes "now, but this looks like";
+ mes "fairly concrete evidence.";
+ mes "We'll send some people over";
+ mes "to Regenschirm right away!";
+ next;
+ mes "[Sueii Slierre]";
+ mes "For now, your claim";
+ mes "merits an investigation.";
+ mes "I'll let you know if we";
+ mes "find anything significant...";
+ set lhz_curse,30;
+ close;
+ }
+ else {
+ mes "[Sueii Slierre]";
+ mes "Evidence...?";
+ mes "I'm sorry, but you don't";
+ mes "seem to be carrying anything";
+ mes "that can be construed as proof.";
+ mes "I suggest you bring something that actually supports your claim.";
+ set lhz_curse,29;
+ close;
+ }
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "If you're finished,";
+ mes "I'd like to get back on";
+ mes "task. Please excuse me.";
+ close2;
+ set lhz_curse,30;
+ end;
}
-
+ break;
+ }
+ break;
}
}
- else if(lhz_curse == 29) goto L_Evidence;
- else if(lhz_curse == 30)
- {
- set @lhz_invest,rand(1,10);
- if (@lhz_invest < 8)
- {
+ else if (lhz_curse == 29) {
+ mes "[Sueii Slierre]";
+ mes "Hmm, have you come back";
+ mes "to address your claim about";
+ mes "Wolfchev's work? If you don't";
+ mes "have any evidence, then you";
+ mes "shouldn't be making rumors...";
+ next;
+ if (countitem(7345) > 0) {
+ mes "^3355FFYou reveal the Handcuffs";
+ mes "you found in the laboratory,";
+ mes "and Secretary Slierre's face";
+ mes "is instantly shadowed by a";
+ mes "deeply troubled look.^000000";
+ next;
mes "[Sueii Slierre]";
- mes "We're still investigating.";
- mes "Please wait.";
+ mes "...";
+ mes "......";
+ next;
+ select("What's Regenschirm up to?:What's Wolfchev up to?");
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ emotion e_ic,"Secretary Slierre#li";
+ next;
+ mes "[Sueii Slierre]";
+ mes "So... You're";
+ mes "suspicious about";
+ mes "Wolfchev's research in";
+ mes "the Regenschirm Laboratory?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Wait, what exactly";
+ mes "do you feel suspicious";
+ mes "about? Basically, which";
+ mes "party do you feel is most";
+ mes "at fault in this situation?";
+ next;
+ switch(select("Regenschirm:Mr. Wolfchev")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Let me assure you that";
+ mes "Regenschirm has a strict set";
+ mes "of protocals and procedures";
+ mes "to ensure safety and the";
+ mes "prevention of unnecessary";
+ mes "cruelty in experimentation.";
+ next;
+ switch(select("What about the creatures in Regenschirm?")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Creatures? I would";
+ mes "guess that they're the";
+ mes "result of experimentation.";
+ mes "But I wouldn't know for sure.";
+ next;
+ break;
+ }
+ break;
+ case 2:
+ break;
+ }
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "I can't be sure right";
+ mes "now, but this looks like";
+ mes "fairly concrete evidence.";
+ mes "We'll send some people over";
+ mes "to Regenschirm right away!";
+ next;
+ mes "[Sueii Slierre]";
+ mes "For now, your claim";
+ mes "merits an investigation.";
+ mes "I'll let you know if we";
+ mes "find anything significant...";
+ set lhz_curse,30;
close;
}
- else if(checkweight(1119,1) != 1)
- {
- mes "^3355FFWait a second! Right now,";
- mes "you have too many items in your";
- mes "inventory. Please come back";
- mes "after you've made more available";
- mes "inventory space.^000000";
+ else {
+ mes "[Sueii Slierre]";
+ mes "Hmm. I can't consider";
+ mes "whatever you brought this";
+ mes "time as evidence that would";
+ mes "allay my doubts about your";
+ mes "claim. Now, if you'll excuse";
+ mes "me, I need to get back on task.";
+ set lhz_curse,29;
+ close2;
+ warp "lhz_in01",228,226;
+ end;
+ }
+ }
+ else if (lhz_curse == 30) {
+ set .@li_keka,rand(1,10);
+ if (.@li_keka > 7) {
+ if (checkweight(1201,1) == 1) {
+ mes "[Sueii Slierre]";
+ mes "Oh, I'd like to have";
+ mes "a word with you. Would";
+ mes "you please come back after";
+ mes "reducing the weight of the";
+ mes "items you are carrying please?";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "Oh good, you're here.";
+ mes "You were right all along.";
+ mes "In our investigation, we found";
+ mes "that Wolfchev was conducting";
+ mes "unauthorized and very dangerous";
+ mes "research. I owe you our thanks.";
+ next;
+ select("What was he doing...?");
+ mes "[Sueii Slierre]";
+ mes "It turns out that Wolfchev";
+ mes "was kidnapping weak and sick";
+ mes "people from the slums and";
+ mes "using them as his guinea pigs.";
+ mes "Rest assured, he'll be punished";
+ mes "for his behavior, if not fired.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "I think you deserve an";
+ mes "apology. Without your";
+ mes "report, our corporation's";
+ mes "reputation could have been";
+ mes "potentially damaged. Thank you.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "Yes, there's nothing so";
+ mes "taboo as trying to perform";
+ mes "Homunculus experiments";
+ mes "on people! Anyway, please";
+ mes "accept this as a token of";
+ mes "our gratitude, adventurer.";
+ set lhz_curse,31;
+ changequest 2094,2095;
+ getitem 603,1; //Old_Blue_Box
+ getitem 12016,10; //Speed_Up_Potion
+ next;
+ mes "[Sueii Slierre]";
+ mes "Let me promise you";
+ mes "that Rekenber will ensure";
+ mes "that this kind of incident";
+ mes "will not be repeated and";
+ mes "we'll do everything in our";
+ mes "power to compensate for this...";
close;
}
- mes "[Sueii Slierre]";
- mes "Oh good, you're here.";
- mes "You were right all along.";
- mes "In our investigation, we found";
- mes "that Wolfchev was conducting";
- mes "unauthorized and very dangerous";
- mes "research. I owe you our thanks.";
- next;
- switch( select( "What was he doing...?" ) )
- {
- case 1:
- break;
+ else {
+ mes "[Sueii Slierre]";
+ mes "Oh, our investigation";
+ mes "of your claim is still in";
+ mes "progress. However, we";
+ mes "will let you know when any";
+ mes "new developments arise.";
+ close;
}
- mes "[Sueii Slierre]";
- mes "It turns out that Wolfchev";
- mes "was kidnapping weak and sick";
- mes "people from the slums and";
- mes "using them as his guinea pigs.";
- mes "Rest assured, he'll be punished";
- mes "for his behavior, if not fired.";
- next;
- mes "[Sueii Slierre]";
- mes "I think you deserve an";
- mes "apology. Without your";
- mes "report, our corporation's";
- mes "reputation could have been";
- mes "potetially damaged. Thank you.";
- next;
- mes "[Sueii Slierre]";
- mes "Yes, there's nothing so";
- mes "taboo as trying to perform";
- mes "Homunculus experiments";
- mes "on people! Anyway, please";
- mes "accept this as a token of";
- mes "our gratitude, adventurer.";
- changequest 2094,2095;
- set lhz_curse,31;
- getitem 617,1;
- getitem 12016,10;
- next;
- mes "[Sueii Slierre]";
- mes "Let me promise you";
- mes "that Rekenber will ensure";
- mes "that this kind of incident";
- mes "will not be repeated and";
- mes "we'll do everything in our";
- mes "power to compensate for this...";
- close;
}
- else if(lhz_curse > 30)
- {
+ else if (lhz_curse > 30) {
mes "[Sueii Slierre]";
mes "I'm glad to know that";
mes "we have such proactive";
@@ -6114,8 +6293,7 @@ L_Evidence:
mes "the Rekenber Corporation.";
close;
}
- else
- {
+ else {
mes "[Sueii Slierre]";
mes "Excuse me, but you are";
mes "not allowed to be in here.";
@@ -6127,53 +6305,37 @@ L_Evidence:
}
}
-lhz_que01,94,24,0 script #trace -1,2,2,{
-
-OnTouch:
- if(lhz_curse > 30)
- {
+lhz_que01,94,24,0 script #li_end -1,2,2,{
+OnTouch_:
+ if (lhz_curse > 30) {
mes "^3131FFThere's no trace of";
mes "that mad scientist. Only";
mes "his stacks of well organized";
mes "files remain here in the lab.^000000";
- if(lhz_curse == 31) {
- completequest 2095;
+ if (lhz_curse == 31) {
set lhz_curse,32;
+ completequest 2095;
}
close;
}
+ end;
}
-lhz_in01,43,114,1 script #warp1 45,1,1,{
-
-OnTouch:
- if(lhz_curse > 30)
- {
+lhz_in01,43,114,0 script #li_toend 45,1,1,{
+OnTouch_:
+ if (lhz_curse > 30) {
warp "lhz_que01",97,30;
- end;
}
- warp "lhz_in01",277,130;
- end;
-}
-
-lhz_que01,97,33,1 script #warp2 45,1,1,{
-
-OnTouch:
- warp "lhz_in01",43,120;
- end;
-}
-
-lhz_in01,278,132,1 script #warp3 45,1,1,{
-
-OnTouch:
- warp "lhz_in01",43,120;
+ else {
+ warp "lhz_in01",277,130;
+ }
end;
}
-lhz_que01,89,15,3 script A File 111,{
+lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
+lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
- mes "............";
- next;
+lhz_que01,89,15,3 script File#li 111,{
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
@@ -6188,15 +6350,10 @@ lhz_que01,89,15,3 script A File 111,{
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
- next;
- mes "............";
close;
}
-lhz_in01,269,114,3 script Documents 111,{
-
- mes "............";
- next;
+lhz_in01,269,114,3 script A File#li-1 111,{
mes "Name: Engeod";
mes "Age: XX";
mes "Height: XXX";
@@ -6211,8 +6368,6 @@ lhz_in01,269,114,3 script Documents 111,{
mes "Age: XX";
mes "Height: XXX";
mes "Weight: XX";
- next;
- mes "............";
close;
}