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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 13:44:16 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-02 13:44:16 +0000 |
commit | 9575f26807e2e508af9108d3c69c0e332a7f61cc (patch) | |
tree | 55259f08df4a9ca303758b6e589f281bb1d939cb /npc | |
parent | ab5f75fafa19e4db3a81b05299fa2afda0937731 (diff) | |
download | hercules-9575f26807e2e508af9108d3c69c0e332a7f61cc.tar.gz hercules-9575f26807e2e508af9108d3c69c0e332a7f61cc.tar.bz2 hercules-9575f26807e2e508af9108d3c69c0e332a7f61cc.tar.xz hercules-9575f26807e2e508af9108d3c69c0e332a7f61cc.zip |
* Added official success rates of the Socket Enchant NPC
* Reduced the overrefine bonus of level 4 weapons to 13
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8046 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 28 |
2 files changed, 15 insertions, 15 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index f1b02cca4..b900b2e22 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -34,8 +34,8 @@ Playtester Date Added
======
-
08/02
+ * Added official success rates of the Socket Enchant NPC [Playtester]
* Fixed Sharon's abuse at Hunter Job Quest 8) Thanks to mike04 for pointing it out [Lupus]
07/31
* Updated the Geffenia spawns. [MasterOfMuppets]
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index f90ed3be6..e7b9ff097 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -649,7 +649,7 @@ function script addslot2 { function script f_weapon_c {
- set @rateit,25; //success rate
+ set @rateit,50; //success rate
set @addprice,200000;
set @itemup,1010;
set @itemupiece,10;
@@ -660,7 +660,7 @@ function script f_weapon_c { function script f_weapon_b {
- set @rateit,20; //success rate
+ set @rateit,25; //success rate
set @addprice,300000;
set @itemup1,984;
set @itemupiece1,2;
@@ -674,7 +674,7 @@ function script f_weapon_b { function script f_weapon_a {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,500000;
set @itemup1,984;
set @itemupiece1,2;
@@ -688,7 +688,7 @@ function script f_weapon_a { function script f_weapon_a2 {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,700000;
set @itemup1,984;
set @itemupiece1,2;
@@ -702,7 +702,7 @@ function script f_weapon_a2 { function script f_weapon_a3 {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,800000;
set @itemup1,984;
set @itemupiece1,2;
@@ -716,7 +716,7 @@ function script f_weapon_a3 { function script f_weapon_s {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,1000000;
set @itemup1,984;
set @itemupiece1,5;
@@ -730,7 +730,7 @@ function script f_weapon_s { function script f_weapon_s2 {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,2000000;
set @itemup1,984;
set @itemupiece1,5;
@@ -746,7 +746,7 @@ function script f_weapon_s2 { function script f_armor_c {
- set @rateit,25; //success rate
+ set @rateit,50; //success rate
set @addprice,200000;
set @itemup,999;
set @itemupiece,3;
@@ -757,7 +757,7 @@ function script f_armor_c { function script f_armor_b {
- set @rateit,20; //success rate
+ set @rateit,25; //success rate
set @addprice,250000;
set @itemup,999;
set @itemupiece,5;
@@ -768,7 +768,7 @@ function script f_armor_b { function script f_armor_b2 {
- set @rateit,20; //success rate
+ set @rateit,25; //success rate
set @addprice,300000;
set @itemup,999;
set @itemupiece,5;
@@ -779,7 +779,7 @@ function script f_armor_b2 { function script f_armor_a {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,300000;
set @itemup,985;
set @itemupiece,1;
@@ -790,7 +790,7 @@ function script f_armor_a { function script f_armor_a2 {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,400000;
set @itemup,985;
set @itemupiece,1;
@@ -801,7 +801,7 @@ function script f_armor_a2 { function script f_armor_s {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,1000000;
set @itemup,985;
set @itemupiece,2;
@@ -812,7 +812,7 @@ function script f_armor_s { function script f_armor_s2 {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,2000000;
set @itemup,985;
set @itemupiece,2;
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