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author | Kisuka <kisuka@kisuka.com> | 2014-07-28 16:49:32 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2014-07-28 16:49:32 -0700 |
commit | 94117dc9fbd279b5bd3e44b3399142c62c7069bf (patch) | |
tree | 8a5ee87986fc0289dfd26df868c9aa3c3e59664f /npc | |
parent | f5de504f681bc86b095d43c79466c759a942d8ed (diff) | |
parent | 1fde26d0bef5c705062665ac70e6d13802b3200e (diff) | |
download | hercules-94117dc9fbd279b5bd3e44b3399142c62c7069bf.tar.gz hercules-94117dc9fbd279b5bd3e44b3399142c62c7069bf.tar.bz2 hercules-94117dc9fbd279b5bd3e44b3399142c62c7069bf.tar.xz hercules-94117dc9fbd279b5bd3e44b3399142c62c7069bf.zip |
Merge pull request #311 from vthibault/heart-fragment-quest-fix
Fix Heart Fragment quest.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/quests/quests_airship.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index afee6ab57..49478877d 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -3107,8 +3107,9 @@ L_Retry: } set @input100,@input / 100; set @input10,(@input % 100) / 10; - if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) { - if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) { + set @input1,@input % 10; + if ((@input100 > 0) && (@input10 > 0) && (@input1 > 0)) { + if ((@input100 != @input10) && (@input100 != @input1) && (@input10 != @input1)) { break; } mes "[Security System]"; @@ -3124,16 +3125,16 @@ L_Retry: mes "[Security System]"; mes "^ff0000"+strcharinfo(0)+"^000000"; mes "has entered the following:"; - mes "^0000ff"+@yagu100+"^000000 - ^0000ff"+@yagu10+"^000000 - ^0000ff"+@yagu1+"^000000."; + mes "^0000ff"+@input100+"^000000 - ^0000ff"+@input10+"^000000 - ^0000ff"+@input1+"^000000."; mes "Please wait for authorization to complete."; next; set @strike,0; set @ball,0; if (@yagu100 == @input100) set @strike,@strike+1; if (@yagu10 == @input10) set @strike,@strike+1; - if (@yagu1 == (@input % 10)) set @strike,@strike+1; - if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1; - if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1; + if (@yagu1 == @input1) set @strike,@strike+1; + if ((@yagu100 == @input10) || (@yagu100 == @input1)) set @ball,@ball+1; + if ((@yagu10 == @input100) || (@yagu10 == @input1)) set @ball,@ball+1; if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1; if (@strike == 3) { mes "[Security System]"; |