diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-09 17:33:10 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-09 17:33:10 +0000 |
commit | e02e0c5cba6e83986da6fdce9c69a9201f9a271f (patch) | |
tree | 2cefad3c969bea2a2c5d25e3c220eafc2451301a /npc | |
parent | 45e089c554e673f7dc017c45bdfa68663713cda9 (diff) | |
download | hercules-e02e0c5cba6e83986da6fdce9c69a9201f9a271f.tar.gz hercules-e02e0c5cba6e83986da6fdce9c69a9201f9a271f.tar.bz2 hercules-e02e0c5cba6e83986da6fdce9c69a9201f9a271f.tar.xz hercules-e02e0c5cba6e83986da6fdce9c69a9201f9a271f.zip |
Enabled WoE SE to be run independently of WoE. Let's see how long it is before something blows up, or Ultramage pulls out his hair while cursing my existence.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13202 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/guild2/agit_start_se.txt | 51 | ||||
-rw-r--r-- | npc/guild2/arug_cas01.txt | 22 | ||||
-rw-r--r-- | npc/guild2/arug_cas02.txt | 22 | ||||
-rw-r--r-- | npc/guild2/arug_cas03.txt | 22 | ||||
-rw-r--r-- | npc/guild2/arug_cas04.txt | 22 | ||||
-rw-r--r-- | npc/guild2/arug_cas05.txt | 22 | ||||
-rw-r--r-- | npc/guild2/schg_cas01.txt | 22 | ||||
-rw-r--r-- | npc/guild2/schg_cas02.txt | 22 | ||||
-rw-r--r-- | npc/guild2/schg_cas03.txt | 22 | ||||
-rw-r--r-- | npc/guild2/schg_cas04.txt | 22 | ||||
-rw-r--r-- | npc/guild2/schg_cas05.txt | 22 | ||||
-rw-r--r-- | npc/scripts_guild.conf | 2 |
13 files changed, 164 insertions, 110 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index ebe029a45..e38ff860d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2008/09/09 + * Rev. 13202 Enabled WoE SE to be run independently of normal WoE. [L0ne_W0lf] * Rev. 13201 Small bugfixes to arug_cas02 [Yommy] - Typo fixes in advanced refiner [Yommy] - Nameless entrance layout fix [Yommy] diff --git a/npc/guild2/agit_start_se.txt b/npc/guild2/agit_start_se.txt new file mode 100644 index 000000000..744f3dea0 --- /dev/null +++ b/npc/guild2/agit_start_se.txt @@ -0,0 +1,51 @@ +//===== eAthena Script ======================================= +//= War of Emperium SE - Auto-Start +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN; RO Episode 11.3 +//===== Description: ========================================= +//= Auto Start for War of Emperium +//= To know how to set up WoE times, go to doc\woe_time_explanation.txt +//============================================= +//= gettime(3): Gets hour (24 hour time) +//= gettime(4): Gets day of week 1=Monday, 2=Tuesday, +//= 3=Wednesday, 4=Thursday, etc. +//===== Additional Comments: ================================= +//= 1.0 Copy/Paste of the original setter. +//============================================================ + +// WoE Start/Stop times +//============================================================ +- script Agit2_Event -1,{ + end; + +OnClock1800: //start time for Tues(2), Thurs(4) +OnClock2000: //end time for Tues(2), Thurs(4) +OnClock2100: //start time for Sat(6) +OnClock2300: //end time for Sat(6) + +OnAgitInit2: + // starting time checks + if((gettime(4)==2) && (gettime(3)>=18 && gettime(3)<21) || + (gettime(4)==4) && (gettime(3)>=18 && gettime(3)<21) || + (gettime(4)==6) && (gettime(3)>=22 && gettime(3)<23)) { + if (!agitcheck2()) { + AgitStart2; + } + end; + } + + // end time checks + if ((gettime(4)==2) && (gettime(3)==21) || + (gettime(4)==4) && (gettime(3)==21) || + (gettime(4)==6) && (gettime(3)==23)) { + if (agitcheck2()) { + AgitEnd2; + } + end; + } + end; +} diff --git a/npc/guild2/arug_cas01.txt b/npc/guild2/arug_cas01.txt index 5fa19ff70..e9cf38751 100644 --- a/npc/guild2/arug_cas01.txt +++ b/npc/guild2/arug_cas01.txt @@ -34,8 +34,8 @@ OnRecvCastleAr01: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "arug_cas01",GetCastleData("arug_cas01",1),2; GvgOn "arug_cas01"; donpcevent "Manager#aru01_02::Onstart"; @@ -48,7 +48,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "arug_cas01"; if (GetCastleData("arug_cas01",1)) { KillMonster "arug_cas01","Steward#aru01::OnStartArena"; @@ -89,7 +89,7 @@ Onreset: donpcevent "Control Device01#aru01::OnDisable"; donpcevent "Control Device02#aru01::OnDisable"; donpcevent "Control Device03#aru01::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_ar01[0],0,0,1,1,1,0; } end; @@ -182,7 +182,7 @@ arug_cas01,112,193,1 script Brace#aru01_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Brace]"; mes "I am Brace, guardian of"; mes "this stronghold. For now,"; @@ -787,7 +787,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1096,7 +1096,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1444,7 +1444,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1681,7 +1681,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1920,7 +1920,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2645,7 +2645,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 1] stronghold of " + GetCastleName("arug_cas01"),bc_all; mapannounce "arug_cas01","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#aru01_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/arug_cas02.txt b/npc/guild2/arug_cas02.txt index d09b4ce38..4505dc66b 100644 --- a/npc/guild2/arug_cas02.txt +++ b/npc/guild2/arug_cas02.txt @@ -36,8 +36,8 @@ OnRecvCastleAr02: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "arug_cas02",GetCastleData("arug_cas02",1),2; GvgOn "arug_cas02"; donpcevent "Manager#aru02_02::Onstart"; @@ -50,7 +50,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "arug_cas02"; if (GetCastleData("arug_cas02",1)) { KillMonster "arug_cas02","Steward#aru02::OnStartArena"; @@ -91,7 +91,7 @@ Onreset: donpcevent "Control Device01#aru02::OnDisable"; donpcevent "Control Device02#aru02::OnDisable"; donpcevent "Control Device03#aru02::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_ar02[0],0,0,1,1,1,0; } end; @@ -184,7 +184,7 @@ arug_cas02,38,259,5 script Yumenes#aru02_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Yumenes]"; mes "I am Yumenes, guardian of"; mes "this stronghold. For now,"; @@ -789,7 +789,7 @@ arug_cas02,33,168,0 script 1st Guardian Stone#aru02 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1098,7 +1098,7 @@ arug_cas02,245,168,0 script 2nd Guardian Stone#aru02 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1449,7 +1449,7 @@ arug_cas02,143,228,0 script Control Device01#aru02 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1686,7 +1686,7 @@ arug_cas02,118,356,0 script Control Device02#aru02 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1925,7 +1925,7 @@ arug_cas02,56,308,0 script Control Device03#aru02 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2606,7 +2606,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 2] stronghold of "+GetCastleName("arug_cas02"),bc_all; mapannounce "arug_cas02","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#aru02_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/arug_cas03.txt b/npc/guild2/arug_cas03.txt index 12fff2581..0578f2aa2 100644 --- a/npc/guild2/arug_cas03.txt +++ b/npc/guild2/arug_cas03.txt @@ -35,8 +35,8 @@ OnRecvCastleAr03: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "arug_cas03",GetCastleData("arug_cas03",1),2; GvgOn "arug_cas03"; donpcevent "Manager#aru03_02::Onstart"; @@ -49,7 +49,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "arug_cas03"; if (GetCastleData("arug_cas03",1)) { KillMonster "arug_cas03","Steward#aru03::OnStartArena"; @@ -90,7 +90,7 @@ Onreset: donpcevent "Control Device01#aru03::OnDisable"; donpcevent "Control Device02#aru03::OnDisable"; donpcevent "Control Device03#aru03::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_ar03[0],0,0,1,1,1,0; } end; @@ -183,7 +183,7 @@ arug_cas03,146,315,3 script Yehsus#aru03_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Yehsus]"; mes "I am Yehsus, guardian of"; mes "this stronghold. For now,"; @@ -788,7 +788,7 @@ arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1097,7 +1097,7 @@ arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1448,7 +1448,7 @@ arug_cas03,136,158,0 script Control Device01#aru03 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1685,7 +1685,7 @@ arug_cas03,135,212,0 script Control Device02#aru03 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1924,7 +1924,7 @@ arug_cas03,134,266,0 script Control Device03#aru03 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2651,7 +2651,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 3] stronghold of "+GetCastleName("arug_cas03"),bc_all; mapannounce "arug_cas03","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#aru03_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/arug_cas04.txt b/npc/guild2/arug_cas04.txt index 7348d4559..c863a4aae 100644 --- a/npc/guild2/arug_cas04.txt +++ b/npc/guild2/arug_cas04.txt @@ -34,8 +34,8 @@ OnRecvCastlear04: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "arug_cas04",GetCastleData("arug_cas04",1),2; GvgOn "arug_cas04"; donpcevent "Manager#aru04_02::Onstart"; @@ -48,7 +48,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "arug_cas04"; if (GetCastleData("arug_cas04",1)) { KillMonster "arug_cas04","Steward#aru04::OnStartArena"; @@ -89,7 +89,7 @@ Onreset: donpcevent "Control Device01#aru04::OnDisable"; donpcevent "Control Device02#aru04::OnDisable"; donpcevent "Control Device03#aru04::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_ar04[0],0,0,1,1,1,0; } end; @@ -182,7 +182,7 @@ arug_cas04,146,315,3 script Nios#aru04_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Nios]"; mes "I am Nios, guardian of"; mes "this stronghold. For now,"; @@ -787,7 +787,7 @@ arug_cas04,65,171,0 script 1st Guardian Stone#aru04 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1096,7 +1096,7 @@ arug_cas04,212,149,0 script 2nd Guardian Stone#aru04 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1447,7 +1447,7 @@ arug_cas04,143,158,0 script Control Device01#aru04 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1684,7 +1684,7 @@ arug_cas04,135,212,0 script Control Device02#aru04 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1923,7 +1923,7 @@ arug_cas04,134,266,0 script Control Device03#aru04 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2650,7 +2650,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 4] stronghold of "+GetCastleName("arug_cas04"),bc_all; mapannounce "arug_cas04","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#aru04_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/arug_cas05.txt b/npc/guild2/arug_cas05.txt index 5fe840ea6..ab23d11b0 100644 --- a/npc/guild2/arug_cas05.txt +++ b/npc/guild2/arug_cas05.txt @@ -34,8 +34,8 @@ OnRecvCastlear05: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "arug_cas05",GetCastleData("arug_cas05",1),2; GvgOn "arug_cas05"; donpcevent "Manager#aru05_02::Onstart"; @@ -48,7 +48,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "arug_cas05"; if (GetCastleData("arug_cas05",1)) { KillMonster "arug_cas05","Steward#aru05::OnStartArena"; @@ -89,7 +89,7 @@ Onreset: donpcevent "Control Device01#aru05::OnDisable"; donpcevent "Control Device02#aru05::OnDisable"; donpcevent "Control Device03#aru05::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_ar05[0],0,0,1,1,1,0; } end; @@ -182,7 +182,7 @@ arug_cas05,146,315,3 script Eeos#aru05_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Eeos]"; mes "I am Eeos, guardian of"; mes "this stronghold. For now,"; @@ -787,7 +787,7 @@ arug_cas05,65,171,0 script 1st Guardian Stone#aru05 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1096,7 +1096,7 @@ arug_cas05,212,149,0 script 2nd Guardian Stone#aru05 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1447,7 +1447,7 @@ arug_cas05,136,158,0 script Control Device01#aru05 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1684,7 +1684,7 @@ arug_cas05,135,212,0 script Control Device02#aru05 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1923,7 +1923,7 @@ arug_cas05,134,266,0 script Control Device03#aru05 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2650,7 +2650,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 5] stronghold of "+GetCastleName("arug_cas05"),bc_all; mapannounce "arug_cas05","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#aru05_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/schg_cas01.txt b/npc/guild2/schg_cas01.txt index 8492b78e9..daff2fd2a 100644 --- a/npc/guild2/schg_cas01.txt +++ b/npc/guild2/schg_cas01.txt @@ -35,8 +35,8 @@ OnRecvCastleSc01: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "schg_cas01",GetCastleData("schg_cas01",1),2; GvgOn "schg_cas01"; donpcevent "Manager#sch01_02::Onstart"; @@ -49,7 +49,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "schg_cas01"; if (GetCastleData("schg_cas01",1)) { KillMonster "schg_cas01","Steward#sch01::OnStartArena"; @@ -90,7 +90,7 @@ Onreset: donpcevent "Control Device01#sch01::OnDisable"; donpcevent "Control Device02#sch01::OnDisable"; donpcevent "Control Device03#sch01::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_sc01[0],0,0,1,1,1,0; } end; @@ -183,7 +183,7 @@ schg_cas01,123,306,3 script Ef#sch01_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Ef]"; mes "I am Ef, guardian of"; mes "this stronghold. For now,"; @@ -788,7 +788,7 @@ schg_cas01,27,36,0 script 1st Guardian Stone#sch01 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1097,7 +1097,7 @@ schg_cas01,208,75,0 script 2nd Guardian Stone#sch01 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1448,7 +1448,7 @@ schg_cas01,124,52,0 script Control Device01#sch01 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1685,7 +1685,7 @@ schg_cas01,128,157,0 script Control Device02#sch01 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1924,7 +1924,7 @@ schg_cas01,109,247,0 script Control Device03#sch01 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2651,7 +2651,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 1] stronghold of "+GetCastleName("schg_cas01"),bc_all; mapannounce "schg_cas01","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#sch01_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt index e9ba924d9..8e835a743 100644 --- a/npc/guild2/schg_cas02.txt +++ b/npc/guild2/schg_cas02.txt @@ -37,8 +37,8 @@ OnRecvCastlesc02: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "schg_cas02",GetCastleData("schg_cas02",1),2; GvgOn "schg_cas02"; donpcevent "Manager#sch02_02::Onstart"; @@ -51,7 +51,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "schg_cas02"; if (GetCastleData("schg_cas02",1)) { KillMonster "schg_cas02","Steward#sch02::OnStartArena"; @@ -92,7 +92,7 @@ Onreset: donpcevent "Control Device01#sch02::OnDisable"; donpcevent "Control Device02#sch02::OnDisable"; donpcevent "Control Device03#sch02::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_sc02[0],0,0,1,1,1,0; } end; @@ -185,7 +185,7 @@ schg_cas02,140,184,3 script Endeef#sch02_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Endeef]"; mes "I am Endeef, guardian of"; mes "this stronghold. For now,"; @@ -790,7 +790,7 @@ schg_cas02,231,57,0 script 1st Guardian Stone#sch02 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1099,7 +1099,7 @@ schg_cas02,335,231,0 script 2nd Guardian Stone#sch02 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1447,7 +1447,7 @@ schg_cas02,288,97,0 script Control Device01#sch02 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1684,7 +1684,7 @@ schg_cas02,230,209,0 script Control Device02#sch02 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1923,7 +1923,7 @@ schg_cas02,159,143,0 script Control Device03#sch02 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2587,7 +2587,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 2] stronghold of "+GetCastleName("schg_cas02"),bc_all; mapannounce "schg_cas02","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#sch02_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/schg_cas03.txt b/npc/guild2/schg_cas03.txt index 71be08f1c..6717aeab4 100644 --- a/npc/guild2/schg_cas03.txt +++ b/npc/guild2/schg_cas03.txt @@ -39,8 +39,8 @@ OnRecvCastlesc03: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "schg_cas03",GetCastleData("schg_cas03",1),2; GvgOn "schg_cas03"; donpcevent "manager#sch03_02::Onstart"; @@ -53,7 +53,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "schg_cas03"; if (GetCastleData("schg_cas03",1)) { KillMonster "schg_cas03","Steward#sch03::OnStartArena"; @@ -94,7 +94,7 @@ Onreset: donpcevent "Control Device01#sch03::OnDisable"; donpcevent "Control Device02#sch03::OnDisable"; donpcevent "Control Device03#sch03::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_sc03[0],0,0,1,1,1,0; } end; @@ -187,7 +187,7 @@ schg_cas03,287,226,5 script Elzee#sch03_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Elzee]"; mes "I am Elzee, guardian of"; mes "this stronghold. For now,"; @@ -792,7 +792,7 @@ schg_cas03,242,309,0 script 1st Guardian Stone#sch03 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1101,7 +1101,7 @@ schg_cas03,376,250,0 script 2nd Guardian Stone#sch03 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1448,7 +1448,7 @@ schg_cas03,335,298,0 script Control Device01#sch03 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1685,7 +1685,7 @@ schg_cas03,200,227,0 script Control Device02#sch03 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1924,7 +1924,7 @@ schg_cas03,273,205,0 script Control Device03#sch03 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2645,7 +2645,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 3] stronghold of "+GetCastleName("schg_cas03"),bc_all; mapannounce "schg_cas03","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#sch03_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/schg_cas04.txt b/npc/guild2/schg_cas04.txt index d98277985..a7ec5c6ee 100644 --- a/npc/guild2/schg_cas04.txt +++ b/npc/guild2/schg_cas04.txt @@ -33,8 +33,8 @@ OnRecvCastlesc04: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "schg_cas04",GetCastleData("schg_cas04",1),2; GvgOn "schg_cas04"; donpcevent "Manager#sch04_02::Onstart"; @@ -47,7 +47,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "schg_cas04"; if (GetCastleData("schg_cas04",1)) { KillMonster "schg_cas04","Steward#sch04::OnStartArena"; @@ -88,7 +88,7 @@ Onreset: donpcevent "Control Device01#sch04::OnDisable"; donpcevent "Control Device02#sch04::OnDisable"; donpcevent "Control Device03#sch04::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_sc04[0],0,0,1,1,1,0; } end; @@ -181,7 +181,7 @@ schg_cas04,123,306,3 script Ef#sch04_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Ef]"; mes "I am Ef, guardian of"; mes "this stronghold. For now,"; @@ -786,7 +786,7 @@ schg_cas04,27,36,0 script 1st Guardian Stone#sch04 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1095,7 +1095,7 @@ schg_cas04,208,75,0 script 2nd Guardian Stone#sch04 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1446,7 +1446,7 @@ schg_cas04,124,52,0 script Control Device01#sch04 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1683,7 +1683,7 @@ schg_cas04,128,157,0 script Control Device02#sch04 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1922,7 +1922,7 @@ schg_cas04,109,247,0 script Control Device03#sch04 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2649,7 +2649,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 4] stronghold of "+GetCastleName("schg_cas04"),bc_all; mapannounce "schg_cas04","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#sch04_02::Onreset"; initnpctimer; } diff --git a/npc/guild2/schg_cas05.txt b/npc/guild2/schg_cas05.txt index 8bc0b6aea..8833733b4 100644 --- a/npc/guild2/schg_cas05.txt +++ b/npc/guild2/schg_cas05.txt @@ -33,8 +33,8 @@ OnRecvCastlesc05: } end; -OnAgitStart: - if (agitcheck()) { +OnAgitStart2: + if (agitcheck2()) { MapRespawnGuildID "schg_cas05",GetCastleData("schg_cas05",1),2; GvgOn "schg_cas05"; donpcevent "Manager#sch05_02::Onstart"; @@ -47,7 +47,7 @@ OnAgitStart: } end; -OnAgitEnd: +OnAgitEnd2: GvgOff "schg_cas05"; if (GetCastleData("schg_cas05",1)) { KillMonster "schg_cas05","Steward#sch05::OnStartArena"; @@ -88,7 +88,7 @@ Onreset: donpcevent "Control Device01#sch05::OnDisable"; donpcevent "Control Device02#sch05::OnDisable"; donpcevent "Control Device03#sch05::OnDisable"; - if (agitcheck()) { + if (agitcheck2()) { setarray $agit_sc05[0],0,0,1,1,1,0; } end; @@ -181,7 +181,7 @@ schg_cas05,123,306,3 script Ef#sch05_01 868,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "[Ef]"; mes "I am Ef, guardian of"; mes "this stronghold. For now,"; @@ -786,7 +786,7 @@ schg_cas05,27,36,0 script 1st Guardian Stone#sch05 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1095,7 +1095,7 @@ schg_cas05,208,75,0 script 2nd Guardian Stone#sch05 844,{ close; } else { - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFIt is impossible to"; mes "rebuild the Guardian"; mes "Stone because the"; @@ -1446,7 +1446,7 @@ schg_cas05,124,52,0 script Control Device01#sch05 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1683,7 +1683,7 @@ schg_cas05,128,157,0 script Control Device02#sch05 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -1922,7 +1922,7 @@ schg_cas05,109,247,0 script Control Device03#sch05 111,{ mes "you're just about done"; mes "with repairing the gate.^000000"; next; - if (agitcheck() == 0) { + if (agitcheck2() == 0) { mes "^3355FFUnfortunately, the Fortress"; mes "Gate can't be reconstructed:"; mes "the Emperium is no longer here.^000000"; @@ -2649,7 +2649,7 @@ OnStartArena: else if (.msg == 2) { announce "The [" + getguildname(.@gid) + "] conquered the [Nithafjoll 5] stronghold of "+GetCastleName("schg_cas05"),bc_all; mapannounce "schg_cas05","The emperium has been shattered!",bc_map,"0x00FF00"; - if (agitcheck()) { + if (agitcheck2()) { donpcevent "Manager#sch05_02::Onreset"; initnpctimer; } diff --git a/npc/scripts_guild.conf b/npc/scripts_guild.conf index 313fa7dc8..0ac20252b 100644 --- a/npc/scripts_guild.conf +++ b/npc/scripts_guild.conf @@ -36,6 +36,8 @@ npc: npc/guild/prtg_cas05.txt // WoE SE scripts in their purest form, unoptomized. // To disable any single castle, comment it out. // -------------------------------------------------------------- +// WoE SE time settings. +npc: npc/guild2/agit_start_se.txt // Town Flags npc: npc/guild2/guild_flags.txt // Arunafeltz |