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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-06-24 15:44:00 +0200 |
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committer | Haru <haru@dotalux.com> | 2015-06-25 13:19:54 +0200 |
commit | b44a271fc81749bb987f2668b85e9d597e0d1fa8 (patch) | |
tree | 5cc8ff8440075358e1d636f717c9f17c216d38af /npc | |
parent | c0accecdd22698f2b1cf276a4e666b5a4cf65465 (diff) | |
download | hercules-b44a271fc81749bb987f2668b85e9d597e0d1fa8.tar.gz hercules-b44a271fc81749bb987f2668b85e9d597e0d1fa8.tar.bz2 hercules-b44a271fc81749bb987f2668b85e9d597e0d1fa8.tar.xz hercules-b44a271fc81749bb987f2668b85e9d597e0d1fa8.zip |
Updated Blacksmith job quest with some extra conditions.
Reference: rathena/rathena@1d64b8f9e1d95f40778a625c10735a10d9e6f5db (part)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 27 |
1 files changed, 20 insertions, 7 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 53f2fa5fc..0109de356 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -7,7 +7,7 @@ //= Optimized and further edited by kobra_k88. //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.8 +//= 2.9 //===== Description: ========================================= //= [Official Conversion] //= Job Change quest for Blacksmith class. @@ -38,6 +38,7 @@ //= 2.6a Typo fix [Yommy] //= 2.7 Added Quest Log commands. [Kisuka] //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] +//= 2.9 Updated with some extra conditions. [Euphy] //============================================================== ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ @@ -70,20 +71,27 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "and passion of our souls into"; mes "our craft. Our skills of melting metal into new weapons"; mes "and tools is truly a form of art!"; + if (BaseClass >= Job_Thief) close; // Custom expanded class check. next; + // Third class check - precedes other BaseClass dialogue. + if (Class >= Job_Rune_Knight && Class <= Job_Baby_Mechanic2) { + mes "[Altiregen]"; + mes "You... look like a stranger. But somehow it seems that you're related to our guild. Haha~"; + mes "Am I right?"; + close; + } if (BaseClass == Job_Novice) { if (Sex == 0) { mes "[Altiregen]"; mes "Oh~"; mes "what a very"; mes "pretty lady!"; - mes "Are you interested in"; - mes "becoming a Blacksmith?"; - next; - mes "[Altiregen]"; - mes "First, you must become a Merchant before you can become a Blacksmith. Go to the city of Alberta to learn the Merchant trade."; - close; } + mes "Are you interested in"; + mes "becoming a Blacksmith?"; + next; + mes "[Altiregen]"; + mes "First, you must become a Merchant before you can become a Blacksmith. Go to the city of Alberta to learn the Merchant trade."; close; } else if (BaseClass == Job_Swordman) { @@ -247,6 +255,11 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ } else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) { mes "[Altiregen]"; + if (checkmount() || hascashmount()) { + mes "You are on a riding pet, so you cannot change your job."; + mes "Please unmount your riding pet and try again!"; + close; + } mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith."; if (questprogress(2015)) { changequest 2015,2016; |