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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-01 22:45:51 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-01 22:45:51 +0000 |
commit | 779e8c6fb93bbff8fba7d5ef287eb92590d115dd (patch) | |
tree | a0d42fc5d7c0bab47527e50d3a54d7139921bb56 /npc | |
parent | acee0f80c837286e302b82d9b29a05b4f3a6e404 (diff) | |
download | hercules-779e8c6fb93bbff8fba7d5ef287eb92590d115dd.tar.gz hercules-779e8c6fb93bbff8fba7d5ef287eb92590d115dd.tar.bz2 hercules-779e8c6fb93bbff8fba7d5ef287eb92590d115dd.tar.xz hercules-779e8c6fb93bbff8fba7d5ef287eb92590d115dd.zip |
* Updated Arch Bishop, Guillotine Cross, Mechanic, and Royal Guard job quests to their latest versions.
* Fixed Izlude RE warps (bugreport:6884, bugreport:6285).
* Fixed experience reward in Cursed Spirit quest (bugreport:6288).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16990 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/cities/alberta.txt | 8 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 8 | ||||
-rw-r--r-- | npc/re/jobs/3-1/archbishop.txt | 462 | ||||
-rw-r--r-- | npc/re/jobs/3-1/guillotine_cross.txt | 42 | ||||
-rw-r--r-- | npc/re/jobs/3-1/mechanic.txt | 626 | ||||
-rw-r--r-- | npc/re/jobs/3-2/royal_guard.txt | 328 |
6 files changed, 598 insertions, 876 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index e47b86e9e..27d60a48a 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= rAthena 1.0 //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] //= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf] //= 1.5 Updated to match AEGIS script. [Kisuka] +//= 1.6 Added Izlude RE coordinates. [Euphy] //============================================================ alberta,97,51,0 script Fabian 84,{ @@ -216,7 +217,10 @@ alberta,189,151,5 script Fisk 100,{ close; } set Zeny,Zeny - 500; - warp "izlude",176,182; + if(checkre(0)) + warp "izlude",195,212; + else + warp "izlude",176,182; end; case 3: mes "[Fisk]"; diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index 2d18d6298..dd7ebb28a 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -5,7 +5,7 @@ //= DNett123 (1.1 - 1.5) //= L0ne_w0lf //===== Current Version: ===================================== -//= 3.6 +//= 3.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -35,6 +35,7 @@ //= 3.4 Added missing checkweights. [L0ne_W0lf] //= 3.5 Replaced effect numerics with constants. [L0ne_W0lf] //= 3.6 Fixed bartender so he no longer hangs. [L0ne_W0lf] +//= 3.7 Added Izlude RE coordinates. [Euphy] //============================================================ // Jawaii @@ -58,7 +59,10 @@ jawaii,239,112,7 script Mariner#toizu 100,{ mes "guide you to"; mes "Izlude."; close2; - warp "izlude",176,182; + if(checkre(0)) + warp "izlude",195,212; + else + warp "izlude",176,182; end; } mes "[Mariner]"; diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 6fb066902..34251a8de 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -4,11 +4,11 @@ //= L0ne_W0lf //= Credits: Gepard //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Translated from the Official] +//= [Official Conversion] //= Job change Quest from Priest / High Priest -> Arch Bishop. //===== Additional Comments: ================================= //= 1.0 First version. @@ -20,10 +20,11 @@ //= 1.5a Fixed little typo in Baby Priest & Baby Arch Bishop checks. [Masao] //= 1.5b More small fixes. [Euphy] //= 1.6 Fixed bugs where players unable to continue the quest. [Joseph] +//= 1.7 Updated script, many bugs fixed. [Euphy] //============================================================ prt_church,103,88,3 script Praying Minister#arch 60,{ - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { + if (BaseJob != Job_Priest) { if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) { mes "[Praying Minister]"; mes "Ah! An Archbishop."; @@ -32,13 +33,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + mes "In front of the Almighty God Odin,"; + mes "there shall be no person smarter than him,"; + mes "and there will be no person more merciful than him."; next; mes "[Praying Minister]"; mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; next; mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; next; mes "[Praying Minister]"; mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; @@ -55,14 +58,15 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + mes "In front of the Almighty God Odin,"; + mes "there shall be no person smarter than him,"; + mes "and there will be no person more merciful than him."; next; mes "[Praying Minister]"; mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; next; mes "[Praying Minister]"; - mes (Sex?"Brother":"Sister")+", how has your life been?"; - mes "Have you lived it to it's fullest?"; + mes (Sex?"Brother":"Sister")+", how has your life been? Have you lived it to its fullest?"; mes "Have you served your life in the light of Odin?"; next; mes "[Praying Minister]"; @@ -81,15 +85,14 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "[Praying Minister]"; mes "We always try to keep our original intention in mind and spread Odin's rule."; next; - menu "How do I become like that?",-; + select("How do I become like that?"); mes "[Praying Minister]"; mes "That's a good question."; mes "We have lots of methods."; mes "But, I recommend this."; next; mes "[Praying Minister]"; - mes "Have you ever heard of a"; - mes "^3131FFHoly Pilgrimage^000000?"; + mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?"; mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace."; next; mes "[Praying Minister]"; @@ -99,7 +102,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ mes "What do you think?"; mes "Would you like to do a Holy Pilgrimage?"; next; - switch (select("Yes I want to.:I'll think about it.")) { + switch(select("Yes I want to.:I'll think about it.")) { case 1: mes "[Praying Minister]"; mes "That's the correct attitude."; @@ -111,17 +114,19 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ next; mes "[Praying Minister]"; mes "Go there and find Priest Dayan."; - mes "Tell him exactly, ''^3131FFI'm here for the Holy Pilgrimage^000000.''"; + mes "Tell him exactly,"; + mes "'^3131FFI'm here for the Holy Pilgrimage.^000000'"; next; mes "[Praying Minister]"; mes "He's very old so he is hard of hearing."; mes "You have to speak loud and clearly. You got it?"; - mes "I hope that this paves the way for you to live in the light of Odin......"; + mes "I hope that this paves the way for you to live in the light of Odin."; set job_arch,1; setquest 2187; close; case 2: mes "[Praying Minister]"; + mes "Mmmm..."; mes "A Holy Pilgrimage isn't that difficult."; mes "Just be mindful that once you start the path you will be on your way to the way of a true minister of Odin."; next; @@ -137,16 +142,18 @@ prt_church,103,88,3 script Praying Minister#arch 60,{ close; } mes "[Praying Minister]"; - mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him."; + mes "In front of the Almighty God Odin,"; + mes "there shall be no person smarter than him,"; + mes "and there will be no person more merciful than him."; next; mes "[Praying Minister]"; mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin."; next; mes "[Praying Minister]"; - mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; + mes "These days, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world."; next; mes "[Praying Minister]"; - mes "If you see any of these ministers, can you ask to them to go to the church in prontera?"; + mes "If you see any of these ministers, can you ask to them to go to the church in Prontera?"; next; mes "[Praying Minister]"; mes "They give out a special aura so you can easily recognize them."; @@ -161,12 +168,11 @@ umbala,137,227,5 script Utan Boy#arch 787,{ } umbala,139,227,3 script Priest#arch 60,{ - if (job_arch < 1) { + if (job_arch == 0) { mes "[Priest]"; mes "Un...ba... Unba?"; close; - } - if (job_arch == 1) { + } else if (job_arch == 1) { mes "[Priest]"; mes "Un...ba... Umba?"; next; @@ -260,17 +266,18 @@ umbala,139,227,3 script Priest#arch 60,{ next; mes "[Priest Dayan]"; mes "That big tree is called The ^3131FFYggdrasil^000000."; - mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune Midgard."; + mes "That tree was created from Ymir's body after Odin created the world as you know it, Rune-Midgard."; next; mes "[Priest Dayan]"; mes "A fountain pours out from the end of Yggdrasil's roots that spread to every world."; next; mes "[Priest Dayan]"; - mes "The roots head to Nifflheim where you can find Hvergelmir spring."; - mes "In Rune Midgard there is Mimir's spring. And in Asgard, the world of the Gods, there is the Word spring."; + mes "The roots head to Niflheim where you can find the Hvergelmir spring."; + mes "In Rune-Midgard there is Mimir's spring."; + mes "And in Asgard, the world of the Gods, there is the Word spring."; next; mes "[Priest Dayan]"; - mes "Mimir spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; + mes "Mimir's spring wells with intelligence, myth says that if Odin lets you have his eye that you will gain all of the knowledge within that spring."; next; mes "[Priest Dayan]"; mes Sex?"Brother.":"Sister."; @@ -278,7 +285,8 @@ umbala,139,227,3 script Priest#arch 60,{ next; mes "[Priest Dayan]"; mes "Enter the Yggdrasil."; - mes "You may be assaulted by creatures in there but be mindful that their intentions are only to protect the Yggdrasil."; + mes "You may be assaulted by creatures in there"; + mes "but be mindful that their intentions are only to protect the Yggdrasil."; next; mes "[Priest Dayan]"; mes "Follow your steps with purpose."; @@ -302,13 +310,12 @@ umbala,139,227,3 script Priest#arch 60,{ set job_arch,2; changequest 2187,2188; close; - } - if (job_arch == 2) { + } else if (job_arch == 2) { mes "[Priest Dayan]"; mes "This place is the holiest place in the world, Yggdrasil."; mes "This holy ceremony will brighten your soul."; next; - switch (select("How should I pray?:Cancel.")) { + switch(select("How should I pray?:Cancel.")) { case 1: mes "[Priest Dayan]"; mes "Through prayer, we can follow four paths."; @@ -357,11 +364,11 @@ umbala,139,227,3 script Priest#arch 60,{ mes "I hope that my prayer can weaken your agony..."; close; } - } - if (job_arch == 3) { + } else if (job_arch == 3) { mes "[Priest Dayan]"; mes "Oh, you've come back."; - mes "I can feel that you have a fresh energy. Maybe you did pray truthfully."; + mes "I can feel that you have a fresh energy."; + mes "Maybe you did pray truthfully."; next; mes "[" + strcharinfo(0) + "]"; mes "I feel light-hearted. Like I was just reborn..."; @@ -375,45 +382,38 @@ umbala,139,227,3 script Priest#arch 60,{ mes "Thanks for your kind words."; next; mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Brother."; - } - else { - mes "Sister."; - } + mes Sex?"Brother.":"Sister."; mes "Now, there is a place you should go to."; next; mes "[Priest Dayan]"; mes "That place is Hugel in Schwaltzvalt."; - mes "There is a Nun praying there named Vinue, she is a true minister who prays for the suffering people in the world."; + mes "There is a Nun praying there named Vinue,"; + mes "she is a true minister who prays for the suffering people in the world."; mes "But the last time I saw her she seemed sad."; next; mes "[Priest Dayan]"; mes "Can you convince her to make a pilgrimage to Yggdrasil?"; - mes "I think she is exhausted due to praying too much. I hope the air of Yggdrasil will be helpful to her."; + mes "I think she is exhausted due to praying too much."; + mes "I hope the air of Yggdrasil will be helpful to her."; next; mes "[" + strcharinfo(0) + "]"; mes "Don't worry."; mes "I'll go and meet her."; next; mes "[Priest Dayan]"; - if (Sex == 1) { - mes "Feel free to visit here when you want to pray, brother."; - } - else { - mes "Feel free to visit here when you want to pray, sister."; - } + mes "Thank you very much."; + mes "Feel free to visit here when you want to pray, "+(Sex?"brother.":"sister."); mes "A visit from a friend always makes me happy."; set job_arch,4; changequest 2188,2189; close; } mes "[Dayan]"; - mes "Did you find Vinue in Hugel?"; + mes "Did you find Vinue in Hugel? How's she doing?"; close; } -yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{ +yggdrasil01,220,47,0 script #arch_pilgrimage 139,5,5,{ OnTouch: if (job_arch == 2) { mes "[" + strcharinfo(0) + "]"; @@ -423,15 +423,16 @@ OnTouch: next; mes "[" + strcharinfo(0) + "]"; mes "Time to genuflect..."; + mes "Time to start..."; mes "Hmm, what did that priest say to me?"; next; mes "[" + strcharinfo(0) + "]"; mes "Hmm... What is the first way?"; next; - switch (select("The way of silence.:The way of confession.:The way of meditation.")) { + switch(select("The way of silence.:The way of confession.:The way of meditation.")) { case 1: mes "[" + strcharinfo(0) + "]"; - mes ""; + mes "The way of silence...?"; mes "I don't think so."; close; case 2: @@ -444,7 +445,6 @@ OnTouch: mes "The way of meditation...?"; mes "Yes, it's the way of meditation."; next; - break; } mes "^3131FF[Priest Dayan]^000000"; mes "^3131FFThe 1st way is the way of meditation.^000000"; @@ -501,6 +501,9 @@ OnTouch: mes "^3131FFAnd also they will bless you because you are an existence of joy overcoming an affliction. We call that Aspersio^000000."; mes "^3131FFYou must drink a Holy Water with appreciation of Aspersio.^000000"; next; + mes "^3131FF[Priest Dayan]^000000"; + mes "^3131FFYou're drinking the Holy Water.^000000"; + next; if (countitem(523) == 0) { mes "[" + strcharinfo(0) + "]"; mes "Oh no! I forgot to bring a Holy Water!"; @@ -529,7 +532,7 @@ OnTouch: mes "^3131FFYou were reborn as light, sing a Gloria of joy and soul that love you.^000000"; next; mes "- You breath in deep and start to sing a Gloria."; - mes "A chord crashs out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; + mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; specialeffect2 EF_GLORIA; next; mes "[" + strcharinfo(0) + "]"; @@ -559,8 +562,7 @@ OnTouch: close2; warp "umbala",138,219; end; - } - if (job_arch == 3) { + } else if (job_arch == 3) { mes "[" + strcharinfo(0) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; @@ -574,7 +576,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ if (job_arch == 4) { mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -"; next; - if (select("Talk to her.:Stay Quiet.") == 2) { + if(select("Talk to her.:Stay Quiet.") == 2) { mes "- You don't feel like disturbing her -"; close; } @@ -613,7 +615,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "Evil is always watching for our souls."; mes "If you are indifferent to praying, it never misses an opportunity."; next; - if (select("A dream? What kind of dream?:Your soul should be fine.") == 2) { + if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) { mes "[Vinue]"; mes "Oh but that's where you're wrong."; mes "My soul may be the most at risk."; @@ -657,11 +659,11 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "Nobody tried to subdue the evil?"; next; mes "[Vinue]"; - mes "Unfortunely, I'm a nun who doesn't have any exorcism skill..."; + mes "Unfortunately, I'm a nun who doesn't have any exorcism skill..."; mes "Residents of Hugel just stood aghast of the sight because they are not familiar with adventure."; next; mes "[Vinue]"; - mes "Thesedays, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; + mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; next; mes "[" + strcharinfo(0) + "]"; mes "Is the dream related with the evil in the Odin shrine?"; @@ -671,7 +673,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "I don't have any way to find out."; mes "I don't have a method, so I just pray."; next; - if (select("I'll investgate for you.:I'll pray with you.") == 2) { + if(select("I'll investgate for you.:I'll pray with you.") == 2) { mes "[Vinue]"; mes "Thank you."; mes "I'll pray that the darkness stays away."; @@ -704,11 +706,10 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "[Vinue]"; mes "I'll pray for your safe return."; mes "I hope that Odin gives you his protection as well."; - set job_arch, 5; + set job_arch,5; changequest 2189,2190; close; - } - if ((job_arch > 4) && (job_arch < 100)) { + } else if ((job_arch > 4) && (job_arch < 100)) { mes "[Vinue]"; mes "I'll pray for your safe return."; close; @@ -716,15 +717,14 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{ mes "[Vinue]"; mes "I feel refreshed."; mes "It must be good news?"; - mes "Thanks the Gods."; + mes "Thank the Gods."; close; } odin_tem02,282,263,0 script #find_val 139,3,3,{ OnTouch: - if ((job_arch > 4) && (job_arch < 100)) { + if ((job_arch > 4) && (job_arch < 100)) hideoffnpc "Valkyrie Illusion#arch"; - } end; } @@ -732,7 +732,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ if ((job_arch > 4) && (job_arch < 100)) { mes "You can see Valkyrie who has a despairing face."; next; - switch (select("Touch Valkyrie's Illusion.:Turn away.")) { + switch(select("Touch Valkyrie's Illusion.:Turn away.")) { case 1: mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion."; close2; @@ -748,14 +748,21 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 403,{ } } end; - OnInit: hideonnpc "Valkyrie Illusion#arch"; end; } job3_arch01,29,34,3 script Valkyrie#arch 403,{ - if ((BaseLevel != 99) && (JobLevel < 50)) { + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { + mes "- Wait a Sec !! -"; + mes "- You are carrying too many items, -"; + mes "- you won't be able to obtain any new items. -"; + mes "- Please take off some items -"; + mes "- and come for the challenge again. -"; + close; + } + if ((BaseLevel != 99) || (JobLevel < 50) || (BaseJob != Job_Priest)) { warp "odin_tem02",282,263; end; } @@ -768,21 +775,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; close; } - if (checkweight(1201,4) == 0 || (MaxWeight - Weight) < 2000) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; - close; - } - if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) { - warp "odin_tem02",282,263; - } if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) { - if (job_arch < 5) + if (job_arch < 5) { warp "odin_tem02",282,263; - if (job_arch == 5) { + end; + } else if (job_arch == 5) { mes "[Valkyrie]"; mes "In the heavens the sound of pipes spread out, but a bird that can't fly crawls and finally is crushed to pieces on the ground."; mes "Ah, I'm resentful! so regretful!"; @@ -853,7 +850,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "I don't know why they came here and from where they came from."; next; mes "[Valkyrie Anguhilde]"; - mes "They seiged the temple and I exhausted my energy tring to fight them all myself."; + mes "They sieged the temple and I exhausted my energy trying to fight them all myself."; next; mes "[Valkyrie Anguhilde]"; mes "The holy shrine was tainted by the devils."; @@ -876,7 +873,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine."; mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly."; next; - menu "How can I do that?",-; + select("How can I do that?"); mes "[Valkyrie Anguhilde]"; mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000."; next; @@ -902,8 +899,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "It'll be a long journey..."; set job_arch,6; close; - } - if (job_arch == 6) { + } else if (job_arch == 6) { if ($@archbs == 0) { set $@archbs,1; mes "[Valkyrie Anguhilde]"; @@ -911,9 +907,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ next; if (getmapusers("job3_arch02") > 0) { mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will go see who it is, please wait a moment."; + mes "Hmm, someone is battling the devil in the shrine right now."; + mes "You just wait a minute while I'm finding who it is."; set $@archbs,0; close; } @@ -923,9 +918,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ set $@archbs,0; close2; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } donpcevent "start#arch::OnEnable"; set job_arch,7; changequest 2190,2191; @@ -934,13 +928,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ end; } mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; + mes "I'm talking with another person now, so give me a second."; close; - } - if (job_arch == 7) { - if (countitem(12381) > 0) delitem 12381,countitem(12381); //ValkyrieA_Scroll - if (countitem(12382) > 0) delitem 12382,countitem(12382); //ValkyrieB_Scroll + } else if (job_arch == 7) { + if (countitem(12381)) delitem 12381,countitem(12381); //ValkyrieA_Scroll + if (countitem(12382)) delitem 12382,countitem(12382); //ValkyrieB_Scroll if ($@archbs == 0) { set $@archbs,1; mes "[Valkyrie Anguhilde]"; @@ -951,9 +943,8 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ if (getmapusers("job3_arch02") > 0) { set $@archbs,0; mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "Ah, it seems someone is already combating the evil in the temple."; - mes "I will see who it is, please wait a moment."; + mes "Hmm, someone is battling the devil in the shrine right now."; + mes "You just wait a minute while I'm finding who it is."; close; } set $@archbs,0; @@ -964,70 +955,55 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{ mes "But you have to be careful if an imeprsonation falls down."; close2; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } donpcevent "start#arch::OnEnable"; - set job_arch, 7; + set job_arch,7; warp "job3_arch02",119,49; hideonnpc "Valkyrie#arch"; end; } mes "[Valkyrie Anguhilde]"; - //Custom translation - mes "I am already talking to someone, please wait and talk to me again."; + mes "I'm talking with another person now, so give me a second."; close; } - end; } end; - -OnInit: - set $@archbs,0; - end; - OnBc: set $@archbs,0; - //Custom translation - mapannounce "job3_arch01","Valkyrie's Cry: I hear the laughter of the devil, someone has fallen in the temple.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch"; end; } job3_arch02,119,49,0 script #arch_1_start 139,6,6,{ - OnTouch: - if (countitem(12381) == 0) { + if (countitem(12381) == 0) getitem 12381,1; //ValkyrieA_Scroll - } mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 hideonnpc "#arch_1_start"; end; } -- script #arch_1_01_0::archbjcq 139,5,5,{ +- script #arch_1_01_0::archbjcq -1,{ OnTouch: - if (countitem(12381) > 0) { + if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - end; } if (getmercinfo(1) == 2037) { set .@randht, rand(1,10); - if (.@randht < 8) { + if (.@randht < 8) mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation - } + else if ((.@randht == 8) || (.@randht == 9)) + mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 end; } mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; end; } - job3_arch02,112,73,0 duplicate(archbjcq) #arch_1_01 139,5,5 job3_arch02,94,123,0 duplicate(archbjcq) #arch_1_02 139,5,5 job3_arch02,93,173,0 duplicate(archbjcq) #arch_1_03 139,5,5 @@ -1043,36 +1019,31 @@ job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5 job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{ OnTouch: - if (countitem(12381) > 0) { + if (countitem(12381)) { delitem 12381,1; //ValkyrieA_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; end; } - if (GetMyMercenary == 2037) { + if (getmercinfo(1) == 2037) { mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 donpcevent "mob#arch_1::OnKill"; - } - else { + } else { mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; } end; } -job3_arch02,390,390,1 script #arch_redcell 844,{ - end; - +- script #arch_redcell -1,{ OnInit: setcell "job3_arch02",276,290,280,294,cell_walkable,0; setcell "job3_arch02",276,290,280,294,cell_shootable,0; end; - OnGreen: setcell "job3_arch02",276,290,280,294,cell_walkable,1; setcell "job3_arch02",276,290,280,294,cell_shootable,1; end; - OnRed: setcell "job3_arch02",276,290,280,294,cell_walkable,0; setcell "job3_arch02",276,290,280,294,cell_shootable,0; @@ -1081,13 +1052,11 @@ OnRed: job3_arch02,390,389,1 script #arch_val01 844,{ end; - OnEnable: areamonster "job3_arch02",111,325,115,329,"Valkyrie's Nightmare",2036,1,"#arch_val01::OnMyMobDead"; end; - OnMyMobDead: - if (mobcount ("job3_arch02","#arch_val01::OnMyMobDead") < 1) { + if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) { donpcevent "#arch_redcell::OnGreen"; mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch_01"; @@ -1107,7 +1076,6 @@ OnMyMobDead: hideonnpc "#arch_1_boss"; } end; - OnKill: killmonster "job3_arch02","#arch_val01::OnMyMobDead"; end; @@ -1115,20 +1083,17 @@ OnKill: job3_arch02,390,387,1 script #arch_val02 844,{ end; - OnEnable: areamonster "job3_arch02",242,44,246,48,"Valkyrie's Nightmare",2036,1,"#arch_val02::OnMyMobDead"; end; - OnMyMobDead: - if (mobcount ("job3_arch02","#arch_val02::OnMyMobDead") < 1) { + if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) { mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 hideoffnpc "Valkyrie#arch_02"; hideonnpc "#arch_2_boss"; viewpoint 1,279,234,1,0xFFFF99; } end; - OnKill: killmonster "job3_arch02","#arch_val02::OnMyMobDead"; end; @@ -1207,26 +1172,25 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{ } job3_arch02,279,234,0 script #arch_end 139,7,7,{ + end; OnTouch: donpcevent "#arch_3_01::OnKill"; donpcevent "#arch_3_02::OnKill"; donpcevent "#arch_3_03::OnKill"; donpcevent "mob#arch_2::OnKill"; hideoffnpc "Valkyrie Anguhilde#end"; - if (checkweight(1201,4) == 0) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; + if (checkweight(1201,1) == 0 || (MaxWeight - Weight) < 2000) { + mes "- Wait a Sec !! -"; + mes "- You are carrying too many items, -"; + mes "- you won't be able to obtain any new items. -"; + mes "- Please take off some items -"; + mes "- and come for the challenge again. -"; close; } - if ((MaxWeight - Weight) < 2000) { - mes "- Wait a moment! -"; - mes "- Currently you are carrying -"; - mes "- too many items with you. -"; - mes "- Please come back after -"; - mes "- you put some items into Kafra Storage. -"; + if (ismounting()) { + mes "You are on a riding pet,"; + mes "so you cannot change your job."; + mes "Please unequip your riding pet and try again!"; close; } if (countitem(6154) < 2) { @@ -1240,9 +1204,8 @@ OnTouch: mes "It can be dangerous, so let's go back."; close2; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,(2798); //Will_Of_Exhausted_Angel - } delitem 6154,countitem(6154); //Broken_Horn_Pipe mapwarp "job3_arch02","job3_arch01",29,29; end; @@ -1271,7 +1234,7 @@ OnTouch: next; mes "[Valkyrie of the heavens]"; mes "Yes Anguhilde."; - mes "Even though you were expelled because of a incident before, Odin said that he is reconsidering your banishment."; + mes "Even though you were expelled because of an incident before, Odin said that he is reconsidering your banishment."; next; mes "[Valkyrie Anguhilde]"; mes "Ah! I can go back to Asgard!"; @@ -1318,29 +1281,23 @@ OnTouch: mes "Now, go back to your world."; mes "The sound of the horn pipe and a bird's chirpings will be spread out for you."; next; + if (SkillPoint) { + mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~"; + close; + } mes "[Valkyrie of the heavens]"; mes "Don't forget an altruistic minister's spirit like today forever."; mes "I hope we see each other in Valhalla sometime."; nude; - if (countitem(2798) > 0) { + if (countitem(2798)) delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel - } delitem 6154,countitem(6154); //Broken_Horn_Pipe set job_arch,100; completequest 2191; getitem 5747,1; //Mitra getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Baby_Priest){ - jobchange Job_Baby_Bishop; - } - else if (Class == Job_Priest) { - jobchange Job_Arch_Bishop; - } - else { - jobchange Job_Arch_Bishop_T; - } + jobchange roclass(eaclass()|EAJL_THIRD); close; - OnInit: hideonnpc "#arch_end"; end; @@ -1348,7 +1305,6 @@ OnInit: job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{ end; - OnInit: hideonnpc "Valkyrie Anguhilde#end"; end; @@ -1368,23 +1324,22 @@ job3_arch02,273,235,5 script Valkyrie of the heavens 811,{ end; } end; - OnInit: hideonnpc "Valkyrie of the heavens"; end; } job3_arch02,132,323,0 script #arch_2_01 139,5,5,{ + end; OnTouch: - if (countitem(12382) > 0) { + if (countitem(12382)) mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0 - } end; } -- script #arch_2_02_0::archbjcq2 139,5,5,{ +- script #arch_2_02_0::archbjcq2 -1,{ OnTouch: - if (countitem(12382) > 0) { + if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; @@ -1392,22 +1347,18 @@ OnTouch: } if (getmercinfo(1) == 2038) { set .@randht, rand(1,10); - if (.@randht < 8) { + if (.@randht < 8) mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } - else if (.@randht == 8 || .@randht == 9) { - mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation - } - else { - mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - } + else if ((.@randht == 8) || (.@randht == 9)) + mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + else + mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 end; } mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; end; } - job3_arch02,167,313,0 duplicate(archbjcq2) #arch_2_02 139,5,5 job3_arch02,127,304,0 duplicate(archbjcq2) #arch_2_03 139,5,5 job3_arch02,207,279,0 duplicate(archbjcq2) #arch_2_04 139,5,5 @@ -1433,15 +1384,13 @@ OnTouch: job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{ OnTouch: - if (countitem(12382) > 0) { + if (countitem(12382)) { delitem 12382,1; //ValkyrieB_Scroll mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; - end; } - if (getmercinfo(1) == 2038) { + if (getmercinfo(1) == 2038) mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - } else { mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; @@ -1451,17 +1400,15 @@ OnTouch: job3_arch02,284,159,0 script #arch_3_01 139,20,20,{ OnTouch: - if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) { + if (BaseJob != Job_Priest) { mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 areamonster "job3_arch02",242,44,246,48,"Frus",1762,1; } hideonnpc "#arch_3_01"; end; - OnKill: killmonster "job3_arch02","#arch_3_01::OnMyMobDead"; end; - OnInit: hideoffnpc "#arch_3_01"; end; @@ -1469,21 +1416,18 @@ OnInit: job3_arch02,307,200,0 script #arch_3_02 139,5,5,{ OnTouch: - if (Class == Job_Priest || Class == Job_Baby_Priest) { + if (BaseJob == Job_Priest) { mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 monster "job3_arch02",307,200,"Skogul",1761,1; } hideonnpc "#arch_3_02"; end; - OnKill: killmonster "job3_arch02","#arch_3_02::OnMyMobDead"; end; - OnInit: hideoffnpc "#arch_3_02"; end; - } job3_arch02,296,216,0 script #arch_3_03 139,5,5,{ @@ -1492,20 +1436,16 @@ OnTouch: monster "job3_arch02",296,216,"Frus",1762,1; hideonnpc "#arch_3_03"; end; - OnKill: killmonster "job3_arch02","#arch_3_03::OnMyMobDead"; end; - OnInit: hideonnpc "#arch_3_03"; end; - } job3_arch02,389,390,1 script mob#arch_1 844,{ end; - OnEnable: monster "job3_arch02",100,102,"Shrine Invader",1394,2; monster "job3_arch02",90,131,"Shrine Invader",1394,2; @@ -1518,7 +1458,6 @@ OnEnable: monster "job3_arch02",218,250,"Shrine Invader",1427,1; monster "job3_arch02",254,293,"Shrine Invader",1427,1; end; - OnKill: killmonster "job3_arch02","mob#arch_1::OnMyMobDead"; end; @@ -1526,7 +1465,6 @@ OnKill: job3_arch02,389,389,1 script mob#arch_2 844,{ end; - OnEnable: monster "job3_arch02",156,321,"Shrine Invader",1480,2; monster "job3_arch02",170,305,"Shrine Invader",1480,2; @@ -1541,7 +1479,6 @@ OnEnable: monster "job3_arch02",190,146,"Shrine Invader",1480,1; monster "job3_arch02",204,177,"Shrine Invader",1453,1; end; - OnKill: killmonster "job3_arch02","mob#arch_2::OnMyMobDead"; end; @@ -1549,11 +1486,9 @@ OnKill: job3_arch02,389,388,1 script start#arch 844,{ end; - OnInit: mapwarp "job3_arch02","job3_arch02",29,29; end; - OnEnable: mapwarp "job3_arch02","job3_arch02",29,29; hideoffnpc "#arch_1_start"; @@ -1605,78 +1540,20 @@ OnEnable: donpcevent "mob#arch_1::OnEnable"; donpcevent "#arch_val01::OnEnable"; end; - OnTimeon: initnpctimer; end; - OnTimeoff: stopnpctimer; end; - OnTimer60000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer120000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer180000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer240000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer300000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer360000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - } - end; - OnTimer420000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer480000: - if (getmapusers("job3_arch02") == 0) { - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - } - end; - OnTimer540000: if (getmapusers("job3_arch02") == 0) { mapwarp "job3_arch02","job3_arch01",29,29; @@ -1684,13 +1561,11 @@ OnTimer540000: stopnpctimer; } end; - OnTimer600000: - mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation; + mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 end; - OnTimer605000: - mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 + mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 mapwarp "job3_arch02","job3_arch01",29,29; donpcevent "Valkyrie#arch::OnBc"; stopnpctimer; @@ -1699,7 +1574,6 @@ OnTimer605000: job3_arch02,390,388,1 script #arch_2_start 844,{ end; - OnInit: hideonnpc "#arch_2_01"; hideonnpc "#arch_2_02"; @@ -1714,7 +1588,6 @@ OnInit: hideonnpc "#arch_2_11"; hideonnpc "#arch_2_boss"; end; - OnEnable: hideoffnpc "#arch_2_01"; hideoffnpc "#arch_2_02"; @@ -1735,7 +1608,6 @@ OnEnable: job3_arch02,390,386,1 script #arch_3_start 844,{ end; - OnEnable: hideoffnpc "#arch_3_01"; hideoffnpc "#arch_3_02"; @@ -1753,19 +1625,33 @@ OnTouch: job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263 +odin_tem02,30,181,0 script #wherearch01 139,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + +odin_tem02,30,335,0 script #wherearch02 139,10,10,{ +OnTouch: + if (job_arch == 5) + viewpoint 1,282,263,1,0xFFFF99; + end; +} + /* -job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ - mes "[Íç¹ÌµÄÊÞÈË]"; - mes "ÇëÊäÈëÃÜÂë¡£"; +job3_arch01,1,1,1 script control#arch 844,{ + mes "[Troll]"; + mes "Password please."; next; input .@input; if (.@input == 1854) { - mes "[ͨÐÐ]"; - mes "ÏÖÔÚµÄÈ«¾Ö±äÁ¿ÖµÎª"; - mes "" + $@archbs + "¡£"; - mes "ÄãÏëÐÞ¸ÄÂð?"; + mes "[Transit]"; + mes "The GlobalVar is"; + mes "" + $@archbs + "."; + mes "Do you want to change it?"; next; - switch (select("0:1")) { + switch(select("0:1")) { case 1: set $@archbs,0; hideoffnpc "Valkyrie#arch"; @@ -1775,28 +1661,10 @@ job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{ hideoffnpc "Valkyrie#arch"; close; } - } - if (.@input < 0 || .@input > 9999) { - mes "[Íç¹ÌµÄÊÞÈË]"; - mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡"; + } else { + mes "[Troll]"; + mes "Enter the correct password!"; close; } } -*/ - -odin_tem02,30,181,0 script #wherearch01 139,10,10,{ -OnTouch: - if (job_arch == 5) { - viewpoint 1,282,263,1,0xFFFF99; - } - end; -} - -odin_tem02,30,335,0 script #wherearch02 139,10,10,{ -OnTouch: - if (job_arch == 5) { - viewpoint 1,282,263,1,0xFFFF99; - } - end; -} -
\ No newline at end of file +*/
\ No newline at end of file diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index ec1009ccb..3fa7f087e 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -3709,17 +3709,6 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{ next; mes "[Bercasell]"; mes "And... these are presents to celebrate your becoming a Guillotine Cross."; - //FIXME: Outdated? - /* - set Silent_Executer,Silent_Executer+1; - next; - mes "[Bercasell]"; - mes "And... A ticket and a ring,"; - mes "these are presents to celebrate your becoming a Guillotine Cross."; - next; - mes "[Bercasell]"; - mes "Unfortunately, we don't have any new weapons to offer at this time."; - */ close; case 2: mes "[Bercasell]"; @@ -3789,37 +3778,6 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 467,{ close; } } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { - //FIXME: Outdated? - /*if (job_3rd_gc > 20 && job_3rd_gc < 25) { - if (countitem(6153) > 0) { - mes "Long time no see."; - mes "Are you doing well lately?"; - next; - mes "[Bercasell]"; - mes "Actually, supplies from the guild have just arrived."; - mes "It's been quite tough work to make new ones."; - next; - mes "[Bercasell]"; - mes "There wll be any different in grade about lank by clearing mission. So do not worry."; - mes "I'm pretty sure that you made your mind."; - next; - mes "[Bercasell]"; - mes "Death doesn't tell anything..."; - delitem 6153,1; //Special_Exchange_Coupon - if (job_3rd_gc > 20 && job_3rd_gc < 25) - set job_3rd_gc, job_3rd_gc+4; - completequest 7100; - set Silent_Executer,Silent_Executer+1; - close; - } else { - mes "Actually, supplies from the guild have just arrived."; - mes "It's been quite tough work to make new ones."; - next; - mes "[Bercasell]"; - mes "If you give me the exchange ticket I gave you before, I'll give you the supplies."; - close; - } - }*/ mes "Don't pursue only strength."; mes "You'll get tired."; mes "It's no better than living."; diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt index a61a9a555..0237eb6c7 100644 --- a/npc/re/jobs/3-1/mechanic.txt +++ b/npc/re/jobs/3-1/mechanic.txt @@ -1,44 +1,43 @@ //===== rAthena Script ======================================= //= Mechanic Jobchange Quest //===== By: ================================================== -//= Masao +//= Muad_Dib //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic. //===== Additional Comments: ================================= -//= v1.0 First Version. -//= v1.1 Fixed the Door NPC - [JayPee]. +//= 1.0 First Version. [Masao] +//= 1.1 Fixed the Door NPC [JayPee]. +//= 1.2 Updated script. [Euphy] //============================================================ yuno,129,156,3 script Chainheart 923,{ - - if(BaseLevel > 99) - { - mes "[Chainheart]"; + mes "[Chainheart]"; + if (BaseLevel > 99) { mes "Living as a Mechanic is tough,"; mes "but I am happy that I can"; mes "always do what I want."; close; } - if(job__mechanic == 12) - { - mes "[Chainheart]"; + if (job__mechanic == 12) { mes "There's nothing to say specifically about Mechanics or magic machinery."; mes "You would know more about it than anyone now."; next; mes "[Chainheart]"; mes "Continue to grow your knowledge by experiencing what the world has to offer."; close; - } - if(job__mechanic == 11) - { - if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) - { - mes "[Chainheart]"; + } else if (job__mechanic == 11) { + if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { + if (ismounting()) { + mes "You are on a riding pet,"; + mes "so you cannot change your job."; + mes "Please unequip your riding pet and try again!"; + close; + } mes "What is it? Is that you?"; mes "Oh wait, you look quite different than the last time I saw you."; mes "Did something happen?"; @@ -64,7 +63,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "by actively participating."; next; mes "[Chainheart]"; - mes "I like who you are and I think we need that kind of new blood for our Mechanics."; + mes "I like who you are and I think we need that kind of a new blood for our Mechanics."; next; mes "[Chainheart]"; mes "Science is seeking and studying things that can be proven logically."; @@ -76,22 +75,14 @@ yuno,129,156,3 script Chainheart 923,{ next; set job__mechanic,12; completequest 10101; - if(Sex == 1) { + if (Sex) getitem 5749,1; //Driver_Band - } else { + else getitem 5760,1; //Driver_Band_ - } getitem 2795,1; //Green_Apple_Ring - if(Class == Job_Baby_Blacksmith){ - jobchange Job_Baby_Mechanic; - } - else if(Class == Job_Blacksmith) { - jobchange Job_Mechanic; - } else if(Class == Job_Whitesmith) { - jobchange Job_Mechanic_T; - } + jobchange roclass(eaclass()|EAJL_THIRD); mes "[Chainheart]"; - mes "Here is, a gift."; + mes "This is a gift that I give to you."; mes "If you keep this well, one day"; mes "you'll be thankful to me."; next; @@ -102,13 +93,9 @@ yuno,129,156,3 script Chainheart 923,{ mes "textbook, so let there be a silver lining in the future of Mechanics!"; close; } - mes "[Chainheart]"; - mes "If not what?"; + mes "It seems something not enough?"; close; - } - if(job__mechanic >= 3) - { - mes "[Chainheart]"; + } else if (job__mechanic >= 3) { mes "By the way, Franklson is missing."; mes "He said that he wanted to study"; mes "and then disappeared."; @@ -121,14 +108,10 @@ yuno,129,156,3 script Chainheart 923,{ mes "[Chainheart]"; mes "Anyway, farewell."; close; - } - if(job__mechanic == 2) - { - mes "[Chainheart]"; + } else if (job__mechanic == 2) { mes "I think I've done all the explanations, is there anything else you want to know?"; next; - switch(select("I want to know more.:Nothing.")) - { + switch(select("I want to know more.:Nothing.")) { case 1: mes "[Chainheart]"; mes "Um..? You want to know more about magic machinery. Is that it?"; @@ -160,7 +143,7 @@ yuno,129,156,3 script Chainheart 923,{ next; mes "[Chainheart]"; mes "Come to think of it..."; - mes "Franklson developed"; + mes "Franklson developed the"; mes "magic machinery on his own."; mes "So why don't you go to"; mes "the Ruins of Juperos?"; @@ -184,10 +167,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "I thought that you had what it took to be a true Mechanic."; close; } - } - if(job__mechanic == 1) - { - mes "[Chainheart]"; + } else if (job__mechanic == 1) { mes "Ok let me catch my breath."; mes "You must be interested in"; mes "magic machinery and the"; @@ -199,7 +179,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "The two haven't really been connected successfully together until now."; next; mes "[Chainheart]"; - mes "If you use magic machinery, you really have to be familiar with the inner workings of machines."; + mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines."; next; mes "[Chainheart]"; mes "It can be used effectively,"; @@ -235,11 +215,8 @@ yuno,129,156,3 script Chainheart 923,{ mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself."; close; } - if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith) - { - if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)) - { - mes "[Chainheart]"; + if (BaseJob == Job_Blacksmith) { + if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) { mes "At a glance, you, seem to be a very versatile person on dealing with various things."; mes "You look quite skilled."; mes "You can be the one."; @@ -276,8 +253,7 @@ yuno,129,156,3 script Chainheart 923,{ mes "please talk to me again."; close; } - mes "[Chainheart]"; - mes "You, look like someone who has a great sense on dealing with stuff."; + mes "You look like someone who has a great sense on dealing with stuff."; next; mes "[Chainheart]"; mes "That power has been used on"; @@ -310,7 +286,6 @@ yuno,129,156,3 script Chainheart 923,{ mes "I will guide you to the world of Mechanics."; close; } - mes "[Chainheart]"; mes "Living as a Mechanic is tough,"; mes "but I am happy that I can"; mes "always do what I want."; @@ -321,28 +296,19 @@ yuno,129,156,3 script Chainheart 923,{ } jupe_cave,37,55,5 script Scholar#Mechanic 883,{ - - if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300) - { - mes "- Wait here!! -"; + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) { mes "- Your pack is too heavy. -"; - mes "- Lighten your body first-"; - mes "- and please try again.-"; + mes "- Lighten your body first -"; + mes "- and please try again. -"; close; } - - if(job__mechanic > 10) - { - mes "[Scholar]"; + mes "[Scholar]"; + if (job__mechanic > 10) { mes "How was Juperos?"; mes "I am so scared that I still"; mes "cannot go there."; close; - } - - if(job__mechanic > 3) - { - mes "[Scholar]"; + } else if (job__mechanic > 3) { mes "^FF0000You won't be able to reach the destination by walking."; mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination."; mes "Please make yourself at home.^000000"; @@ -356,8 +322,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{ mes "to go to the midway point"; mes "at Juperos?"; next; - switch(select("I am ready!:Not yet")) - { + switch(select("I am ready!:Not yet")) { case 1: mes "[Scholar]"; mes "Uh... you are acting so firmly that I regret a little that I haven't gone there."; @@ -384,76 +349,50 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{ close; } } - if(job__mechanic == 3) - { - mes "[Scholar]"; - mes "I am a scholar who came here to research the ruins here in Juperos."; - next; - mes "[Scholar]"; - mes "But... actually when"; - mes "I try to go further"; - mes "I get scared."; - mes "I can hardly go inside."; - mes "What can I do?"; - next; - mes "[Scholar]"; - mes "I heard a rumor that humans"; - mes "aren't welcome inside there."; - mes "But it should be very useful to study the marvelous machines in there."; - next; - mes "[Scholar]"; - mes "Umm? Are you also going to"; - mes "Juperos to get something?"; - mes "I have no courage to go in there."; - mes "Goodluck to you."; - next; - mes "[Scholar]"; - mes "I know the way to get to"; - mes "the midway point and I also have"; - mes "all the stuff I need."; - mes "But I'm just too scared."; - next; - mes "[Scholar]"; - mes "So if you want, I'll send you"; - mes "to Juperos. Mr. Elder Scholar"; - mes "has told me how to warp to"; - mes "the midway point to Juperos."; - next; - set job__mechanic,4; - mes "[Scholar]"; - mes "It is true that it becomes easy"; - mes "but you can't help the fear"; - mes "it's too bad. Anyway if you are"; - mes "ready to go please tell me."; - close; - } - mes "[Scholar]"; mes "I am a scholar who came here to research the ruins here in Juperos."; next; mes "[Scholar]"; mes "But... actually when I try to go further"; - mes "I'm scared. I can hardly go inside."; + mes "I get scared. I can hardly go inside."; mes "What can I do?"; next; mes "[Scholar]"; mes "I heard a rumor that humans aren't welcome inside there."; mes "But it should be very useful to study the marvelous machines in there."; + if (job__mechanic != 3) close; + next; + mes "[Scholar]"; + mes "Umm? Are you also going to Juperos to get something?"; + mes "I have no courage to go in there."; + mes "Good luck to you."; + next; + mes "[Scholar]"; + mes "I know the way to get to"; + mes "the midway point and I also have"; + mes "all the stuff I need. But I'm just too scared."; + next; + mes "[Scholar]"; + mes "So if you want, I'll send you"; + mes "to Juperos. Mr. Elder Scholar"; + mes "has told me how to warp to"; + mes "the midway point to Juperos."; + next; + set job__mechanic,4; + mes "[Scholar]"; + mes "It is true that it becomes easy"; + mes "but you can't help the fear"; + mes "it's too bad. Anyway if you are"; + mes "ready to go please tell me."; close; } jupe_core2,149,273,3 script Ghostfire#1 802,{ - - if(job__mechanic == 11) - { - mes "[?]"; + mes "[?]"; + if (job__mechanic == 11) { mes "I've lost my body and all that's left is my spirit in this place."; mes "I will live and die here in Juperos forever..."; close; - } - - if(job__mechanic == 10) - { - mes "[?]"; + } else if (job__mechanic == 10) { mes "That appearance... Is it so? You also gained the knowledge."; mes "When the future is full of possibilities..."; mes "An attitude of a pure child"; @@ -484,193 +423,161 @@ jupe_core2,149,273,3 script Ghostfire#1 802,{ changequest 10100,10101; warp "yuno",157,83; end; - } - if(job__mechanic > 4) - { - mes "[?]"; + } else if (job__mechanic > 4) { mes "I've lost my body and all that's left is my spirit in this place."; mes "I will live and die here in Juperos forever..."; close; - } - if (job__mechanic == 3 || job__mechanic == 4) - { - mes "[?]"; + } else if (job__mechanic > 2) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; - switch(select("Well then, later.:Focus.")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "I was once a human scholar."; - mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched..."; - next; - mes "[?]"; - mes "That's when I discovered, the uncertain magical power."; - next; - mes "[?]"; - mes "The thing with uncertain magic is that it is highly unstable and unpredictable."; - mes "During my studies I encountered a pocket of highly volatile magic."; - next; - mes "[?]"; - mes "The only memories I have"; - mes "are from that day forward."; - mes "I've been trapped here since."; - next; - mes "[?]"; - mes "Juperos is all that I know now."; - mes "I'm going to die here."; - next; - mes "[?]"; - mes "I don't know who you are..."; - mes "I won't bother to know if you"; - mes "want to gain some knowledge."; - mes "Find someone who cares."; - next; + if(select("Well then, later.:Focus.") == 1) close; + mes "[?]"; + mes "I was once a human scholar."; + mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,"; + mes "and searched..."; + next; + mes "[?]"; + mes "That's when I discovered, the uncertain magical power."; + next; + mes "[?]"; + mes "The thing, with uncertain magic is that it is highly unstable and unpredictable."; + mes "During my studies I encountered a pocket of highly volatile magic."; + next; + mes "[?]"; + mes "The only memories I have are from that day forward."; + mes "I've been trapped here since."; + next; + mes "[?]"; + mes "Juperos is all that I know now."; + mes "I'm going to die here."; + next; + mes "[?]"; + mes "I don't know who you are..."; + mes "I won't bother to know if you"; + mes "want to gain some knowledge"; + mes "find someone who cares."; + next; + if (job__mechanic == 3 || job__mechanic == 4) changequest 10092,10094; - set job__mechanic,5; - mes "[?]"; - mes "Knowledge isn't obtained from others. It is found through one's own efforts."; - mes "Find your own knowledge path."; - close; - } + set job__mechanic,5; + mes "[?]"; + mes "Knowledge isn't obtained from others. It is found through one's own efforts."; + mes "Find your own knowledge path."; + close; } + end; } jupe_core2,53,75,3 script Ghostfire#2 802,{ - - if(job__mechanic > 5) - { - mes "[?]"; + mes "[?]"; + if (job__mechanic > 5) { mes "Juperos... I..."; mes "Juperos... What I want"; mes "exists all in here..."; mes "The power of science...the paradise of machines..."; close; - } - - if(job__mechanic == 5) - { - mes "[?]"; + } else if (job__mechanic == 5) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; - switch(select("Well then, later:Focus")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "When I had a body"; - mes "I wanted to prove the"; - mes "excellence of science"; - mes "to the ones who only believe"; - mes "such occult things..."; - next; - mes "[?]"; - mes "I wanted to use the power of"; - mes "magic as a reasonable form"; - mes "which is visible. With stronger"; - mes "results, I wanted to control"; - mes "the power of magic by"; - mes "using science...."; - next; - mes "[?]"; - mes "I wanted to show that science"; - mes "is excellent to control magic"; - mes "like the occult. I studied a lot"; - mes "of things and agonized over"; - mes "making science and magic"; - mes "co-exist."; - next; - mes "[?]"; - mes "My research led me here,"; - mes "Juperos. In this place there"; - mes "are many products of science"; - mes "that could stimulate a scholar's"; - mes "brain..."; - next; - mes "[?]"; - mes "I found that it was possible to join the power of magic with science."; - mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; - next; - mes "[?]"; - mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; - next; - set job__mechanic,6; - changequest 10094,10095; - mes "[?]"; - mes "So... I came back to Juperos to continue my investigation of science and magic."; - close; - } + if(select("Well then, later:Focus") == 1) close; + mes "[?]"; + mes "When I had a body"; + mes "I wanted to prove the"; + mes "excellence of science"; + mes "to the ones who only believe"; + mes "such occult things..."; + next; + mes "[?]"; + mes "I wanted to use the power of"; + mes "magic as a reasonable form"; + mes "which is visible. With stronger"; + mes "results, I wanted to control"; + mes "the power of magic by"; + mes "using science...."; + next; + mes "[?]"; + mes "I wanted to show that science"; + mes "is excellent to control magic"; + mes "like the occult. I studied a lot"; + mes "of things and agonized over"; + mes "making science and magic"; + mes "co-exist."; + next; + mes "[?]"; + mes "My research led me here,"; + mes "Juperos. In this place there"; + mes "are many products of science"; + mes "that could stimulate a scholar's"; + mes "brain..."; + next; + mes "[?]"; + mes "I found that it was possible to join the power of magic with science."; + mes "Even if it wasn't perfect, it appealed enough to the other scholars..."; + next; + mes "[?]"; + mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world."; + next; + set job__mechanic,6; + changequest 10094,10095; + mes "[?]"; + mes "So... I came back to Juperos to continue my investigation of science and magic."; + close; } + end; } jupe_core2,242,62,3 script Ghostfire#3 802,{ - - if(job__mechanic > 6) - { - mes "[?]"; + mes "[?]"; + if (job__mechanic > 6) { mes "I want to know more about the knowledge..."; mes "the features of humans..."; mes "The things to be done first and later..."; mes "The door of truth will later..."; close; - } - - if(job__mechanic == 6) - { - mes "[?]"; + } else if (job__mechanic == 6) { mes "Talented one."; mes "Make sure there are"; mes "no enemies around."; mes "If you focus on me,"; mes "you might get attacked."; next; - switch(select("Well then, later:Focus")) - { - case 1: - close; - case 2: - mes "[?]"; - mes "I wasn't satisfied with my success so I came back here time and time again."; - next; - mes "[?]"; - mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed."; - next; - mes "[?]"; - mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; - next; - mes "[?]"; - mes "But it came at a price. With the knowledge I started losing my humanity."; - mes "I lost my body and the only"; - mes "thing I had was my spirit."; - next; - mes "[?]"; - mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; - next; - set job__mechanic,7; - changequest 10095,10096; - mes "[?]"; - mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues."; - close; - } + if(select("Well then, later:Focus") == 1) close; + mes "[?]"; + mes "I wasn't satisfied with my success so I came back here time and time again."; + next; + mes "[?]"; + mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed."; + next; + mes "[?]"; + mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously."; + next; + mes "[?]"; + mes "But it came at a price. With the knowledge I started losing my humanity."; + mes "I lost my body and the only thing I had was my spirit."; + next; + mes "[?]"; + mes "I don't regret gaining the knowledge. All I wish is that I could have my body back."; + next; + set job__mechanic,7; + changequest 10095,10096; + mes "[?]"; + mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues."; + close; } + end; } -jupe_core2,29,150,1 script Foothold 139,1,1,{ - +jupe_core2,29,150,0 script #Foothold 139,1,1,{ OnTouch: - if(job__mechanic == 8) - { + if (job__mechanic == 8) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping my whole body-"; @@ -680,9 +587,7 @@ OnTouch: mes "-it is the source of the-"; mes "-power drain.-"; close; - } - if(job__mechanic == 7) - { + } else if (job__mechanic == 7) { percentheal -20,0; mes "-Suddenly, an unidentified-"; mes "-voice is ringing in my head-"; @@ -691,181 +596,140 @@ OnTouch: mes "-Handling machines-"; mes "-absorbing magic power-"; mes "-a sacrificial offering-"; - mes "-the statue of a human-"; + mes "-the statue of a human.-"; next; set job__mechanic,8; changequest 10096,10097; mes "-Most certain of all is that-"; mes "-I started to feel the urge-"; - mes "-to go to the door of truth-"; + mes "-to go to the door of truth.-"; close; - } - if(job__mechanic > 2) - { + } else if (job__mechanic > 2) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; close; } + end; } -jupe_core2,272,149,1 script Foothold2 139,1,1,{ - +jupe_core2,272,149,0 script #Foothold2 139,1,1,{ OnTouch: - if(job__mechanic == 9) - { + if (job__mechanic == 9) { mes "-I had a feeling that power-"; mes "-has been draining out,-"; mes "-but now, I do not-"; mes "-feel anything.-"; next; mes "-Go to the south of-"; - mes "-the foothold quickly-"; + mes "-the foothold quickly.-"; close; - } - if(job__mechanic == 8) - { + } else if (job__mechanic == 8) { percentheal -20,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; next; mes "-I feel my senses-"; - mes "-are returning to me-"; + mes "-are returning to me.-"; next; - donpcevent "Door::OnDoorOpen"; + donpcevent "#Door::OnEnable"; changequest 10097,10098; - mes "-Walk to the Door of Truth-"; + mes "-I think that I am becoming-"; + mes "-the sacrificial offering.-"; close; - } - if(job__mechanic > 2) - { + } else if (job__mechanic > 2) { percentheal 0,-30; mes "-Suddenly I feel power is-"; mes "-escaping from my body-"; mes "-What is happening?-"; close; } + end; } -jupe_core2,288,142,3 script Door 844,1,1,{ -end; - +jupe_core2,288,142,3 script #Door 844,1,1,{ + end; OnInit: - disablenpc "Door"; + hideonnpc "#Door"; end; - -OnDoorClose: - disablenpc "Door"; +OnDisable: + hideonnpc "#Door"; end; - -OnDoorOpen: - enablenpc "Door"; +OnEnable: + hideoffnpc "#Door"; specialeffect EF_MAPPILLAR; initnpctimer; end; - OnTimer180000: - donpcevent "Door::OnDoorClose"; + donpcevent "#Door::OnDisable"; end; - OnTouch: - if(job__mechanic == 8) - { - mes "-Once again a voice rings out-"; - mes "-in my head. This time it is-"; - mes "-different than before, it is a-"; - mes "-voice of an impressive person-"; - next; - mes "I know you came this far because you want the knowledge."; - mes "Humans are weak animals"; - mes "and any sacrifice is a hard"; - mes "decision for them to make."; - next; - mes "But you are lacking something to pass through this door of truth."; - mes "Through this door is knowledge above all human thinking."; - next; - mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; - next; - mes "Try to put your body onto the foothold of knowledge at the south."; - next; - mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; - mes "If you are unqualified, you will lose your body as a sacrifice."; - next; - mes "When you are qualified, you will be able to pass through the door of truth."; - mes "Till that day, don't lose yourself."; - next; - mes "............"; - next; - mes "-I can't hear any voices-"; - mes "-anymore and I can't feel-"; - mes "-anything in this place.-"; - next; - mes "-As the ringing voice in my-"; - mes "-head instructed, let's go to-"; - mes "-the southern marker.-"; - set job__mechanic,9; - changequest 10098,10099; - close2; - donpcevent "Door::OnDoorClose"; - end; - } -end; -} - -jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{ + mes "-Once again a voice rings out-"; + mes "-in my head. This time it is-"; + mes "-different than before, it is a-"; + mes "-voice of an impressive person.-"; + next; + mes "I know you came this far because you want the knowledge."; + mes "Humans are weak animals"; + mes "and any sacrifice is a hard"; + mes "decision for them to make."; + next; + mes "But you are lacking something to pass through this door of truth."; + mes "Through this door is knowledge above all human thinking."; + next; + mes "It won't harm a human's mind if it doesn't surpass your brain capacity."; + next; + mes "Try to put your body onto the foothold of knowledge at the south."; + next; + mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering."; + mes "If you are unqualified, you will lose your body as a sacrifice."; + next; + mes "When you are qualified, you will be able to pass through the door of truth."; + mes "Till that day, don't lose yourself."; + next; + mes "............"; + next; + mes "-I can't hear any voices-"; + mes "-anymore and I can't feel-"; + mes "-anything in this place.-"; + next; + mes "-As the ringing voice in my-"; + mes "-head instructed, let's go to-"; + mes "-the southern foothold.-"; + close2; + set job__mechanic,9; + changequest 10098,10099; + donpcevent "#Door::OnDisable"; end; -OnTouch: - if(job__mechanic == 9) - { - mes "-The moment I stepped on-"; - mes "-the marker the voice-"; - mes "-didn't come into my brain-"; - mes "-rather new knowledge-"; - mes "-came in naturally.-"; - next; - mes "-Almost instantaneously-"; - mes "-you gained all of the-"; - mes "knowledge that you need-"; - mes "-to know about mechanics-"; - mes "-and magic machinery.-"; - next; - set job__mechanic,10; - changequest 10099,10100; - specialeffect EF_POTION_CON; - mes "-This amount of-"; - mes "-knowledge is enough-"; - mes "-and find a way out.-"; - close; - } } -jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{ - end; +jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{ OnTouch: - if(job__mechanic == 9) - { + if (job__mechanic == 9) { mes "-The moment I stepped on-"; - mes "-the marker the voice-"; + mes "-the foothold the voice-"; mes "-didn't come into my brain-"; mes "-rather new knowledge-"; mes "-came in naturally.-"; next; mes "-Almost instantaneously-"; mes "-you gained all of the-"; - mes "knowledge that you need-"; + mes "-knowledge that you need-"; mes "-to know about mechanics-"; mes "-and magic machinery.-"; next; set job__mechanic,10; changequest 10099,10100; specialeffect EF_POTION_CON; - mes "-This amount of-"; - mes "-knowledge is enough-"; + mes "-This amount of knowledge-"; + mes "-is enough. Let's get finished-"; mes "-and find a way out.-"; close; } + end; } +jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0 jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
\ No newline at end of file diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index 578a39ec0..4a96bed59 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -1,68 +1,68 @@ //===== rAthena Script ======================================= // Royal Guard Job change Quest //===== By: ================================================== -//= brAthena +//= Muad_Dib //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= Any rAthena or brAthena SVN +//= rAthena SVN //===== Description: ========================================= -//= [Translated from the Official] +//= [Official Conversion] //= Job change Quest from Crusader / Paladin -> Royal Guard. //===== Additional Comments: ================================= -//= 1.0 First Version. +//= 1.0 First Version. [brAthena] +//= 1.1 Updated script. [Euphy] //============================================================ -prt_castle,48,163,3 script Gentleman#4386457567 57,{ - if(!checkweight(1201,1)) { - mes "You have too many items. please arrange them then try again."; - close; - } - if(MaxWeight - Weight < 1000) { - mes "You have too much items, please make more light."; + +prt_castle,48,161,3 script Middle-aged Gentleman#rg 57,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + mes "- Your pack is too heavy. -"; + mes "- Lighten your body first -"; + mes "- and please try again. -"; close; } - if(Class == 4066 || Class == 4073 || Class == 4102) { + if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) { mes "[Middle-aged Gentleman]"; mes "Uh? What am I doing? I came here for an errand..."; next; - mes "^000099Maybe my feeling has moved to another body^000000"; + mes "^000099Maybe my feeling has moved to another body.^000000"; close; } - if(JobLevel < 50 || SkillPoint || BaseLevel < 99) { + if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { mes "[Middle-aged Gentleman]"; mes "Oh you are so young. Keep working hard."; close; } - if(checkriding() || checkcart() || checkfalcon()) { + if (checkriding() || checkcart() || checkfalcon()) { mes "[Middle-aged Gentleman]"; mes "You are dragging something. If you're riding something you better dismount it before proceeding."; close; } - if((Class != 14) && (Class != 4015) && (Class != 4037)) { + if (BaseJob != Job_Crusader) { mes "[Middle-aged Gentleman]"; mes "I don't have anything to say to you. Find another person."; close; } - if(job_royal < 1) { + if (job_royal == 0) { mes "[Middle-aged Gentleman]"; - mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13......."; + mes "What was I saying... (mumble) the remaining segment is in Glast Heim around 13......."; next; mes "[Middle-aged Gentleman]"; mes "Uhh?"; mes "Did you need something?"; next; - select "I haven't seen you before."; + select("I haven't seen you before."); mes "[Middle-aged Gentleman]"; mes "Hehehe, don't worry about me."; next; mes "[Middle-aged Gentleman]"; mes "If you don't have business with me, just keep going my friend."; next; - select "You don't look like a Knight..."; + select("You don't look like a Knight..."); mes "[Middle-aged Gentleman]"; mes "You're a curious one. Who are you? What do you want?"; next; - select "Just looking around!:This is my office!:Who am I? Who are you?"; + select("Just looking around!:This is my office!:Who am I? Who are you?"); mes "[Middle-aged Gentleman]"; mes "Do you want to argue with me? Do you know who I am?"; next; @@ -78,7 +78,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "I'm a member here and have the authority to find out what your business is here."; next; mes "["+strcharinfo(0)+"]"; - mes "You are a stranger and I'm not sure if you belog here."; + mes "You are a stranger and I'm not sure if you belong here."; next; mes "["+strcharinfo(0)+"]"; mes "If you tell me your identity, I will apologize."; @@ -91,22 +91,32 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "I am Heinrich."; mes "I'm collecting information about King Schmidtz's trace which has disappeared."; next; - select "Schmidzt's trace? Is it a treasure?"; + select("Schmidzt's trace? Is it a treasure?"); mes "[Heinrich]"; mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line."; next; - select "Royal Guard?"; + select("Royal Guard?"); mes "[Heinrich]"; mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security."; next; - select "Can't you tell me?"; + select("Can't you tell me?"); mes "[Heinrich]"; mes "I can't really talk about the Royal Guard to just anyone who asks about them."; next; mes "[Heinrich]"; mes "BUT!! I want to believe you..."; next; - if(select("I want to know more.:Stop talking.") == 2) { + switch(select("I want to know more.:Stop talking.")) { + case 1: + mes "[Heinrich]"; + mes "You are impetuous."; + next; + mes "[Heinrich]"; + mes "It's not a simple story to tell a person like you. Go back."; + set job_royal,1; + setquest 12090; + close; + case 2: mes "[Heinrich]"; mes "Good idea."; next; @@ -114,21 +124,14 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "Just forget it and let your mind do more worthy things."; close; } - mes "[Heinrich]"; - mes "You are impetuous."; - next; - mes "[Heinrich]"; - mes "It's not a simple story to tell a person like you. Go back."; - set job_royal,1; - setquest 12090; - close; } mes "[Heinrich]"; - if(job_royal == 1) { + if (job_royal == 1) { + mes "[Heinrich]"; mes "You are persistent friend."; mes "Do you have more things to talk to me about?"; next; - select "If you can't trust me, test me pal."; + select("If you can't trust me, test me pal."); mes "[Heinrich]"; mes "Test?"; mes "Did you say the test? Huhu!"; @@ -136,12 +139,12 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?"; next; - select "I'm serious!"; + select("I'm serious!"); mes "[Heinrich]"; mes "Really?"; mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?"; next; - select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"; + select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit"); mes "[Heinrich]"; mes "Good choice."; mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend."; @@ -159,8 +162,8 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "Only those who have qualification can hear the Royal Guard history."; next; - select "What can I do to hear that story?"; - mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000"; + select("What can I do to hear that story?"); + mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with reckless abandon.^000000"; next; mes "[Heinrich]"; mes "You are too stubborn."; @@ -172,7 +175,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "If you want to hear more story, you have to show me your similar attitude."; next; - if(select("That's an unfair demand.:I will try.") == 2) { + if(select("That's an unfair demand.:I will try.") == 1) { mes "[Heinrich]"; mes "Good idea, it would better to find something more worthy."; close; @@ -188,9 +191,8 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ set job_royal,2; changequest 12090,12091; close; - } - if(job_royal == 2) { - if(countitem(7097) < 100) { + } else if (job_royal == 2) { + if (countitem(7097) < 100) { mes "Don't forget to bring 100 Burning Heart."; close; } @@ -199,16 +201,15 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ next; mes "[Heinrich]"; mes "Wait while I arrange the stuff that you brought."; - delitem 7097,100; + delitem 7097,100; //Burning_Heart set job_royal,3; changequest 12091,12092; close; - } - if(job_royal == 3) { + } else if (job_royal == 3) { mes "..."; mes "Good. I can feel truth from your heart. Now I can tell you more of the story."; next; - select "Ok tell me more."; + select("Ok tell me more."); mes "[Heinrich]"; mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard."; next; @@ -218,7 +219,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false."; next; - select "Are there still documents?"; + select("Are there still documents?"); mes "[Heinrich]"; mes "Hmm, documents you say..."; next; @@ -231,7 +232,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "It's like it disappeared with the king."; next; - select "So the reason of finding their traces..."; + select("So the reason of finding their traces..."); mes "[Heinrich]"; mes "I was worried about past Royal Guards that might not have been able to pass down their history."; next; @@ -241,11 +242,11 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "That's why I'm concentrating to revive their job."; next; - select "How much progress have you made?"; + select("How much progress have you made?"); mes "[Heinrich]"; mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find."; next; - select "The rest of the traces?"; + select("The rest of the traces?"); mes "[Heinrich]"; mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue."; next; @@ -267,9 +268,9 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "Are you kidding?"; mes "You shouldn't treat it like it's just some normal chore."; next; - select "I'm not kidding. I'm serious."; + select("I'm not kidding. I'm serious."); mes "[Heinrich]"; - mes "If you say it like that I don't have anymore options."; + mes "If you say it like that I don't have any more options."; next; mes "[Heinrich]"; mes "I don't know if it will be helpful or not. I will write an explanation in detail."; @@ -278,12 +279,14 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ set job_royal,4; changequest 12092,12093; close; - } - if(job_royal == 4) { - if(!countitem(6274)) { + } else if (job_royal == 4) { + if (countitem(6274) == 0) { mes "Our staff has already left to find the last trace, so don't work too hard."; close; } + mes "No, it's not the correct one that I want."; + next; + mes "[Hainrich]"; mes "You surprised me. How did you get it? So far no one could get it."; next; mes "[Heinrich]"; @@ -295,7 +298,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him."; next; - select "Sure it's wasn't used by the King?"; + select("Sure it's wasn't used by the King?"); mes "[Heinrich]"; mes "I can't be entirely sure."; mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used."; @@ -303,65 +306,72 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{ mes "[Heinrich]"; mes "But it's an old treasure so, somehow it will be useful. I might know how to use it."; next; - select "Can I keep it?"; + select("Can I keep it?"); mes "[Heinrich]"; mes "Of course."; mes "Someday it might be useful to you."; next; - mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield."; + mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.^000000 "; next; - mes "If you want to see the letters, please check the quest window.^000000"; + mes "^000099If you want to see the letters, please check the quest window.^000000"; next; mes "[Heinrich]"; mes "Ok~~ now."; mes "I'll be deciphering the cloth for now so I will be very busy!"; - delitem 6274,1; - getitem 6275,1; + delitem 6274,1; //Saint_Cloth_Piece + getitem 6275,1; //King_Shield set job_royal,5; changequest 12093,12094; close; - } - if(!countitem(6275)) { - mes "What? Did you lose the shield? What is the one on your back?"; - getitem 6275,1; + } else if (job_royal == 5) { + if (countitem(6275) == 0) { + mes "What? Did you lose the shield? What is the one on your back?"; + getitem 6275,1; //King_Shield + close; + } + mes "Thanks to your help I can finish the excavation work. Thanks a lot."; close; } - mes "Thanks to your help I can finish the excavation work. Thanks a lot."; - close; } glast_01,240,366,5 script Memory of King Schmidtz 844,{ - if(!checkweight(1201,1) || MaxWeight - Weight < 1000) { - mes "You are too heavy. Make yourself lighter."; + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + mes "- Your pack is too heavy. -"; + mes "- Lighten your body first -"; + mes "- and please try again. -"; close; } - if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) { - if(countitem(6275) < 1) { + if (ismounting() || checkriding()) { + mes " Please unequip your riding pet and try again!"; + close; + } + if (BaseJob == Job_Crusader && job_royal == 5) { + if (countitem(6275) == 0) { mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000."; close; } mes "[Memory of King Schmidtz]"; mes "Who are you?"; next; - select "I brought a relic..."; + select("I brought a relic..."); mes "[Memory of King Schmidtz]"; mes "My relic?"; next; mes "[Memory of King Schmidtz]"; mes "Too bad. Here is one more friend who has been cheated by Heinrich."; next; - select "Do you know Heinrich?"; + select("Do you know Heinrich?"); mes "[Memory of King Schmidtz]"; mes "He was my faithful adjutant. And he has continued to be so for hundreds of years."; next; - select "How has he lived for hundreds..."; + select("How has he lived for hundreds..."); mes "[Memory of King Schmidtz]"; mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive."; next; mes "[Memory of King Schmidtz]"; mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards."; next; - select "What's the meaning of this shield?"; + select("What's the meaning of this shield?"); mes "[Memory of King Schmidtz]"; mes "The shield from Heinrich is our contract before I died."; next; @@ -374,7 +384,7 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{ mes "[Memory of King Schmidtz]"; mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order."; next; - select "So what now? Can I leave?"; + select("So what now? Can I leave?"); mes "[Memory of King Schmidtz]"; mes "Sorry but I can't send you now."; next; @@ -401,51 +411,59 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{ close; } mes "[Memory of King Schmidtz]"; + if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) { + mes "Look at your body before that!"; + next; + mes "[Memory of King Schmidtz]"; + mes "Are still sentimentally attached to yourself?"; + mes "You cannot inherit the Royal Guard!"; + close; + } mes "Congratulations! Young Royal Guard."; mes "Be a symbol of honor and continue the great tradition of your new name."; close2; specialeffect2 EF_MAPPILLAR; progressbar "FFFF00",7; specialeffect2 EF_LORD; - delitem 6275,1; + delitem 6275,1; //King_Shield erasequest 12094; - if(class == 4037){ - jobchange 4102; - } - else if(class == 14){ - jobchange 4066; - }else{ - jobchange 4073; - } - getitem 5757,1; - getitem 2795,1; + jobchange roclass(eaclass()|EAJL_THIRD); + getitem 5757,1; //Schmidt_Helm + getitem 2795,1; //Green_Apple_Ring end; } + end; } gl_church,173,88,0 script Delicate trace#01 844,{ - if(job_royal == 4 && !countitem(6274)) { + if (job_royal == 4 && countitem(6274) == 0) { progressbar "ffff00",5; - if(set(.@rand,rand(70)) >= 65) { + set .@roy_ran, rand(1,70); + if (.@roy_ran < 6) + getitem 6274,1; //Saint_Cloth_Piece + else if (.@roy_ran > 5 && .@roy_ran < 66) + getitem 7049,1; //Stone + else { mes "While investigating, the topography breaks. It would be better to dig other places for a while."; disablenpc strnpcinfo(0); initnpctimer; close; } - getitem (.@rand >= 5 ? 7049:6274),1; - end; } mes "There is a trace that someone has already dug here."; close; - - OnTimer60000: - enablenpc strnpcinfo(0); - stopnpctimer; - OnTimer1000: - OnTimer20000: - OnTimer40000: - specialeffect EF_MAPPILLAR; - end; +OnTimer60000: + enablenpc strnpcinfo(0); + stopnpctimer; +OnTimer1000: +OnTimer20000: +OnTimer40000: + specialeffect EF_MAPPILLAR; + end; + specialeffect EF_MAPPILLAR; + end; + specialeffect EF_MAPPILLAR; + end; } gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844 gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844 @@ -460,58 +478,64 @@ gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844 gl_church,158,100,0 script #Clue of traces 111,4,4,{ end; - OnTouch: - if(job_royal == 4 && !countitem(6274)) { - specialeffect2 EF_FREEZE; - mes "I can feel strong power around here. It would be better to explore around here."; - viewpoint 1,173,88 ,1, 0xFFFF00; - viewpoint 1,158,103,2, 0xFFFF00; - viewpoint 1,139,90 ,3, 0xFFFF00; - viewpoint 1,126,62 ,4, 0xFFFF00; - viewpoint 1,148,5 ,5, 0xFFFF00; - viewpoint 1,185,72 ,6, 0xFFFF00; - viewpoint 1,211,94 ,7, 0xFFFF00; - viewpoint 1,185,125,8, 0xFFFF00; - viewpoint 1,143,125,9, 0xFFFF00; - viewpoint 1,105,115,10,0xFFFF00; - close; - } +OnTouch: + if (job_royal == 4 && countitem(6274) == 0) { + specialeffect2 EF_FREEZE; + mes "I can feel strong power around here. It would be better to explore around here."; + viewpoint 1,173,88 ,1, 0xFFFF00; + viewpoint 1,158,103,2, 0xFFFF00; + viewpoint 1,139,90 ,3, 0xFFFF00; + viewpoint 1,126,62 ,4, 0xFFFF00; + viewpoint 1,148,5 ,5, 0xFFFF00; + viewpoint 1,185,72 ,6, 0xFFFF00; + viewpoint 1,211,94 ,7, 0xFFFF00; + viewpoint 1,185,125,8, 0xFFFF00; + viewpoint 1,143,125,9, 0xFFFF00; + viewpoint 1,105,115,10,0xFFFF00; + close; + } + end; } -sec_in02,12,43,3 script Caller 57,1,1,{ - switch(select("Royal Guard:Rune Knight:Call Player")) { - case 1: - mes "1~5"; - next; - if(input(.@val,1,5)) { - mes "Set item to adjust the Royal Guard"; - mes "You can only set a bumber betweeen 1 to 5."; - close; - } - set job_royal,.@val; +/* +sec_in02,12,43,3 script sorcereryal 57,1,1,{ + switch(select("Royal Guard:Rune Knight:Sorcerer")) { + case 1: + mes "1~5"; + input .@input; + next; + if (.@input < 1 || .@input > 5) { + mes "Set item to adjust the Royal Guard"; + mes "You can only set a number between 1 to 5."; + } else { + set job_royal, .@input; mes "Completed"; - close; - case 2: - mes "1~24"; - next; - if(input(1,24)) { - mes "Set item to adjust the Rune Knight"; - mes "You can only set a bumber betweeen 1 to 24."; - close; - } - set job_rune_edq,.@val; + } + close; + case 2: + mes "1~24"; + input .@input; + next; + if (.@input < 1 || .@input > 24) { + mes "Set item to adjust the Rune Knight"; + mes "You can only set a nbumber between 1 to 24."; + } else { + set job_rune_edq, .@input; mes "Completed"; - close; - case 3: - mes "1~5"; - next; - if(input(1,5)) { - mes "Item Adjust call"; - mes "You can only set a bumber betweeen 1 to 5."; - close; - } - set job_soc,.@val; + } + close; + case 3: + mes "1~5"; + input .@input; + next; + if (.@input < 1 || .@input > 5) { + mes "Set item to adjust the Sorcerer"; + mes "You can only set a number between 1 to 5."; + } else { + set job_soc, .@input; mes "Completed"; - close; + } + close; } -}
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