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author | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-11 09:34:00 +0000 |
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committer | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-11 09:34:00 +0000 |
commit | e32eca3187186eebbbe4047cc0f177f963498884 (patch) | |
tree | 78f22c4b0c9f7278b5a07ba72d4633228c648537 /npc | |
parent | 058f0d7895b089dfb42bffdd8b5c10a66c90aae5 (diff) | |
download | hercules-e32eca3187186eebbbe4047cc0f177f963498884.tar.gz hercules-e32eca3187186eebbbe4047cc0f177f963498884.tar.bz2 hercules-e32eca3187186eebbbe4047cc0f177f963498884.tar.xz hercules-e32eca3187186eebbbe4047cc0f177f963498884.zip |
* The Sign Quest is now more accurate, some bugs have been fixed and an exploit has been too.
- It is no longer possible for players helping in the last part to complete the quest at the same time.
* Fixed some bugs in various quests.
- Einbroch laboratory now correctly checks for players entrance
- Small fix with Laboratory device to make it more understandable.
- Fixed a misorder with some checkings of a Rachel quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10980 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 7 | ||||
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 1473 | ||||
-rw-r--r-- | npc/quests/quests_airship.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_ein.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 46 |
5 files changed, 751 insertions, 787 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index f243dadd6..f3af7ed87 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,12 @@ Date Added ====== +2007/08/11 + * The Sign Quest is now more accurate, some bugs have been fixed and an exploit has been too. [SinSloth] + - It is no longer possible for players helping in the last part to complete the quest at the same time. + * Fixed some bugs in various quests. [SinSloth] + - Einbroch laboratory now correctly checks for players entrance + - Small fix with Laboratory device to make it more understandable. + - Fixed a misorder with some checkings of a Rachel quest. 2007/08/10 * Fixed typos [Playtester] * Removed .gat from the remaining npcs [ultramage] diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index b16a62162..8c5349f4b 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 1.7c +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -28,6 +28,8 @@ //= 1.7 Fixed exploit [KarLaeda] 1.7a, fixed wrong dialogue [Lupus] //= 1.7b Fixed possible exploit [Lupus] //= 1.7c Reformatted for future bughunt. WIP [Lupus] +//= 1.8 Fixed some bugs and exploit which allowed players helping in the final +//= fight to finish the quest as well. Completely revamped quiz system. [SinSloth] //============================================================ //===== Configuration : ====================================== prontera,1,1,1 script TheSignConfig -1,{ @@ -840,18 +842,42 @@ morocc_in,114,162,4 script Young Man#13 118,{ mes "island. What is the very first"; mes "thing that you should do?"; next; - menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W; - set gaananpoint,1; -s_1W: + switch( select( "Look for fresh water","Just wait for rescue.","Forage for food.","Explore the island." ) ) + { + case 1: + set gaananpoint,gaananpoint +7; + break; + case 2: + set gaananpoint,gaananpoint +1; + break; + case 3: + set gaananpoint,gaananpoint +4; + break; + case 4: + set gaananpoint,gaananpoint +10; + break; + } mes "[Gaanan]"; mes "The second question is..."; mes "You happen to be stuck in"; mes "a narrow place inside some collapsed building. What"; mes "do you plan to do first?"; next; - menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W; - set gaananpoint,gaananpoint + 1; -s_2W: + switch( select( "Scream for help","Stay quiet.","Wait for death to come.","Find a way out." ) ) + { + case 1: + set gaananpoint,gaananpoint +3; + break; + case 2: + set gaananpoint,gaananpoint +7; + break; + case 3: + set gaananpoint,gaananpoint +1; + break; + case 4: + set gaananpoint,gaananpoint +7; + break; + } mes "[Gaanan]"; mes "Now, the third question."; mes "You're on some dungeon"; @@ -859,9 +885,21 @@ s_2W: mes "but you got lost somehow."; mes "How do you handle it?"; next; - menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W; - set gaananpoint,gaananpoint + 1; -s_3W: + switch( select( "Try to find my friends.","Find a way out.","Stay put.","Continue exploring the dungeon." ) ) + { + case 1: + set gaananpoint,gaananpoint +0; + break; + case 2: + set gaananpoint,gaananpoint +5; + break; + case 3: + set gaananpoint,gaananpoint +10; + break; + case 4: + set gaananpoint,gaananpoint +1; + break; + } mes "[Gaanan]"; mes "Here's the fourth question."; mes "You're with your friends inside"; @@ -869,9 +907,24 @@ s_3W: mes "you do first when a murder happens"; mes "inside the mansion?"; next; - menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W; - set gaananpoint,gaananpoint + 1; -s_4W: + switch( select( "Wait for the case to get solved.","Try to find my friends first.","Find a way out.","Solve the murder case on my own.","Kill the others before they kill me." ) ) + { + case 1: + set gaananpoint,gaananpoint +7; + break; + case 2: + set gaananpoint,gaananpoint +5; + break; + case 3: + set gaananpoint,gaananpoint +3; + break; + case 4: + set gaananpoint,gaananpoint +1; + break; + case 5: + set gaananpoint,gaananpoint +1; + break; + } mes "[Gaanan]"; mes "The fifth question is"; mes "You hear that the end of"; @@ -879,9 +932,24 @@ s_4W: mes "So what do you do during"; mes "this final week?"; next; - menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W; - set gaananpoint,gaananpoint + 1; -s_5W: + switch( select( "Wait to see the end.","Plant an apple tree.","Look to move to a different world.","What else? Save the world.","What else? Go on a crime spree." ) ) + { + case 1: + set gaananpoint,gaananpoint +5; + break; + case 2: + set gaananpoint,gaananpoint +3; + break; + case 3: + set gaananpoint,gaananpoint +7; + break; + case 4: + set gaananpoint,gaananpoint +10; + break; + case 5: + set gaananpoint,gaananpoint +1; + break; + } mes "[Gaanan]"; mes "Oh! We're done!"; mes "Okay, let me give"; @@ -2316,20 +2384,17 @@ function script Sign_Alch_Summon { Loopback: if($signmazemonster == 0){ set $signmazemonster,5; - monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; - monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; + monster "prt_maze02",14,177,"Flora",1118,1,"Gordon::OnMonsterDead"; + monster "prt_maze02",17,171,"Flora",1118,1,"Gordon::OnMonsterDead"; + monster "prt_maze02",24,173,"Flora",1118,1,"Gordon::OnMonsterDead"; + monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Gordon::OnMonsterDead"; + monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Gordon::OnMonsterDead"; return; } else { - killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead"; + killmonster "prt_maze02","Gordon::OnMonsterDead"; set $signmazemonster,0; goto Loopback; } -OnMonsterDead: - set $signmazemonster,$signmazemonster - 1; - end; } prt_maze02,16,183,3 script Pleur 91,{ @@ -2549,6 +2614,9 @@ s_Scared: end; } +OnMonsterDead: + set $signmazemonster,$signmazemonster - 1; + end; } geffen_in,59,74,3 script Jesqurienne 803,{ @@ -2778,694 +2846,620 @@ L_startquiz: close; L_quiztime: - set @signquestions0$,"Choose the monster that is a different size than the others."; - set @signquestions1$,"What is the Bunny Band's DEF and its added ability?"; - set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom."; - set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item."; - set @signquestions4$,"What is the city closest to Turtle Island?"; - set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; - set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage."; - set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; - set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters."; - set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?"; - set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills."; - set @signquestions11$,"Choose the correct DEF for the Indian Filet item."; - set @signquestions12$,"Which item is not relevant to the creation of a counteragent?"; - set @signquestions13$,"Choose the level requirement for entering the PvP room."; - set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; - set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno."; - set @signquestions16$,"What is the correct weight for 1 Empty Bottle?"; - set @signquestions17$,"Choose the NPC that looks different than all others."; - set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion."; - set @signquestions19$,"Choose the monster that is a different type than the others."; - set @signquestions20$,"Choose the Job class that cannot equip Silk Robe."; - set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; - set @signquestions22$,"Which monster would receive the most damage from a Fire Property Dagger?"; - set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; - - set @playerpoints,0; - set @jesqpoints,0; - - for ( set @i,1; @i <= 10; set @i,@i + 1 ) { -loopback: - set @question,rand(23); - set @janswer,rand(3); - - if (@question == 0) if (!@questiondone0) { - mes @i + ". " + @signquestions0$; - } else goto loopback; - if (@question == 1) if (!@questiondone1) { - mes @i + ". " + @signquestions1$; - } else goto loopback; - if (@question == 2) if (!@questiondone2) { - mes @i + ". " + @signquestions2$; - } else goto loopback; - if (@question == 3) if (!@questiondone3) { - mes @i + ". " + @signquestions3$; - } else goto loopback; - if (@question == 4) if (!@questiondone4) { - mes @i + ". " + @signquestions4$; - } else goto loopback; - if (@question == 5) if (!@questiondone5) { - mes @i + ". " + @signquestions5$; - } else goto loopback; - if (@question == 6) if (!@questiondone6) { - mes @i + ". " + @signquestions6$; - } else goto loopback; - if (@question == 7) if (!@questiondone7) { - mes @i + ". " + @signquestions7$; - } else goto loopback; - if (@question == 8) if (!@questiondone8) { - mes @i + ". " + @signquestions8$; - } else goto loopback; - if (@question == 9) if (!@questiondone9) { - mes @i + ". " + @signquestions9$; - } else goto loopback; - if (@question == 10) if (!@questiondone10) { - mes @i + ". " + @signquestions10$; - } else goto loopback; - if (@question == 11) if (!@questiondone11) { - mes @i + ". " + @signquestions11$; - } else goto loopback; - if (@question == 12) if (!@questiondone12) { - mes @i + ". " + @signquestions12$; - } else goto loopback; - if (@question == 13) if (!@questiondone13) { - mes @i + ". " + @signquestions13$; - } else goto loopback; - if (@question == 14) if (!@questiondone14) { - mes @i + ". " + @signquestions14$; - } else goto loopback; - if (@question == 15) if (!@questiondone15) { - mes @i + ". " + @signquestions15$; - } else goto loopback; - if (@question == 16) if (!@questiondone16) { - mes @i + ". " + @signquestions16$; - } else goto loopback; - if (@question == 17) if (!@questiondone17) { - mes @i + ". " + @signquestions17$; - } else goto loopback; - if (@question == 18) if (!@questiondone18) { - mes @i + ". " + @signquestions18$; - } else goto loopback; - if (@question == 19) if (!@questiondone19) { - mes @i + ". " + @signquestions19$; - } else goto loopback; - if (@question == 20) if (!@questiondone20) { - mes @i + ". " + @signquestions20$; - } else goto loopback; - if (@question == 21) if (!@questiondone21) { - mes @i + ". " + @signquestions21$; - } else goto loopback; - if (@question == 22) if (!@questiondone22) { - mes @i + ". " + @signquestions22$; - } else goto loopback; - if (@question == 23) if (!@questiondone23) { - mes @i + ". " + @signquestions23$; - } else goto loopback; - next; +set @playerpoints,0; +set @jesqpoints,0; - switch ( @question ) { - - case 0: - menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-; - set @questiondone0,1; - break; -a_correct: - set @questiondone0,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 1: - menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-; - set @questiondone1,1; - break; -b_correct: - set @questiondone1,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 2: - menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-; - set @questiondone2,1; - break; -c_correct: - set @questiondone2,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 3: - menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-; - set @questiondone3,1; - break; -d_correct: - set @questiondone3,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 4: - menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-; - set @questiondone4,1; - break; -e_correct: - set @questiondone4,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 5: - menu "250",-,"255",-,"260",f_correct,"265",-; - set @questiondone5,1; - break; -f_correct: - set @questiondone5,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 6: - menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-; - set @questiondone6,1; - break; -g_correct: - set @questiondone6,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 7: - menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-; - set @questiondone7,1; - break; -h_correct: - set @questiondone7,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 8: - menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-; - set @questiondone8,1; - break; -i_correct: - set @questiondone8,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 9: - menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-; - set @questiondone9,1; - break; -j_correct: - set @questiondone9,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 10: - menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-; - set @questiondone10,1; - break; -k_correct: - set @questiondone10,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 11: - menu "0",-,"1",-,"2",-,"3",l_correct; - set @questiondone11,1; - break; -l_correct: - set @questiondone11,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 12: - menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-; - set @questiondone12,1; - break; -m_correct: - set @questiondone12,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 13: - menu "30",-,"31",n_correct,"32",-,"33",-; - set @questiondone13,1; - break; -n_correct: - set @questiondone13,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 14: - menu "600",-,"601",o_correct,"602",-; - set @questiondone14,1; - break; -o_correct: - set @questiondone14,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 15: - menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct; - set @questiondone15,1; - break; -p_correct: - set @questiondone15,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 16: - menu "1",q_correct,"2",-,"3",-; - set @questiondone16,1; - break; -q_correct: - set @questiondone16,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 17: - menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-; - set @questiondone17,1; - break; -r_correct: - set @questiondone17,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 18: - menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct; - set @questiondone18,1; - break; -s_correct: - set @questiondone18,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 19: - menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-; - set @questiondone19,1; - break; -t_correct: - set @questiondone19,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 20: - menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-; - set @questiondone20,1; - break; -u_correct: - set @questiondone20,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 21: - menu "573",v_correct,"574",-,"575",-,"576",-; - set @questiondone21,1; - break; -v_correct: - set @questiondone21,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 22: - menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct; - set @questiondone22,1; - break; -x_correct: - set @questiondone22,1; - set @playerpoints, @playerpoints + 1; - break; - - - case 23: - menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-; - set @questiondone23,1; - break; -y_correct: - set @questiondone23,1; - set @playerpoints, @playerpoints + 1; - break; - - } //Switch END - - if (@i == 1) { - mes "[Jesqurienne]"; - mes "Heh heh..."; - mes "The first question"; - mes "is always too easy."; - set @jesqpoints, @jesqpoints + 1; - next; - } - - if (@i == 2) { - if (@janswer > 0) { - mes "[Jesqurienne]"; - mes "Ho ho ho ho~!"; - mes "I know the answer."; - mes "Any fool should know"; - mes "this. But do you?"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; // <-------------------------------------------------------- - next; - } - - if (@janswer == 0) { - mes "[Jesqurienne]"; - mes "z...z...Z"; - mes "W-what? Oh!"; - mes "Well, I don't need"; - mes "that point anyway..."; - next; - emotion e_wah; // <-------------------------------------------------------- - } - } - - if (@i == 3) { - if (@janswer > 0) { - set @jesqpoints, @jesqpoints + 1; - goto checkpoint1; - emotion e_ho; // <-------------------------------------------------------- - } - - if (@janswer == 0) { - mes "[Jesqurienne]"; - mes "z...z...Z"; - mes "W-what? Oh!"; - mes "Well, I don't need"; - mes "that point anyway..."; - next; - goto checkpoint1; - emotion e_wah; // <-------------------------------------------------------- - } - -checkpoint1: - mes "[Jesqurienne]"; - mes "Let's check our"; - mes "scores, shall we?"; - mes "................."; - next; - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Heh heh..."; - mes "It looks like"; - mes "I'm beating you!"; - mes "But you shouldn't"; - mes "be suprised..."; - next; - } - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "W-wait a minute!"; - mes "H-how could you"; - mes "have more points"; - mes "than me?! I better"; - mes "get serious!"; - next; - } - mes "[Aaron]"; - mes "*Ahem!*"; - mes "Question"; - mes "number four!"; - next; - } - - if (@i == 4) { - if (@janswer > 0) { - mes "[Jesqurienne]"; - mes "That counts as"; - mes "a question? You're"; - mes "being too easy!"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint2; - } - - if (@janswer == 0) { - mes "[Jesqurienne]"; - mes "I know the"; - mes "answer! W-why"; - mes "can't I think of"; - mes "it right now?!"; - emotion e_wah; - next; - goto checkpoint2; - } - -checkpoint2: - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Heh heh~ It looks"; - mes "like I have the lead."; - mes "But that's only natural for"; - mes "someone as brilliant as me~"; - next; - } - - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "I..."; - mes "I must be more"; - mes "drunk than I thought"; - mes "if I'm losing right now..."; - next; - } - } - - if (@i == 5) { - if (@janswer > 0) { - mes "[Jesqurienne]"; - mes "I didn't have"; - mes "to think very hard"; - mes "to know the answer."; - mes "Are you still thinking?"; - mes "I wouldn't think you'd know!"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint3; - } - - if (@janswer == 0) { - mes "[Jesqurienne]"; - mes "I..."; - mes "Hold on,"; - mes "I know this one..."; - mes "(Oh craaaaaap!)"; - emotion e_wah; - next; - goto checkpoint3; - } - -checkpoint3: - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Oh? What a suprise."; - mes "I'm in the lead. I know"; - mes "the suspense must be"; - mes "killing you, but I'm pretty"; - mes "sure who the winner will"; - mes "be. Me me me meee~"; - next; - } - - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "I don't understand."; - mes "You have a higher sco--"; - mes "I don't-- How can yo--"; - mes "Why is this happening?"; - next; - } - } - - if (@i == 6) { - if (@janswer > 0) { - mes "[Jasqurienne]"; - mes "*Sigh...*"; - mes "Simple questions,"; - mes "simple answers."; - mes "Did you get it?"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint4; - } - - if (@janswer == 0) { - emotion e_wah; - goto checkpoint4; - } - -checkpoint4: - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Oh, look at that."; - mes "I have more points"; - mes "than you. I know, it"; - mes "must be frustrating"; - mes "trying to keep up."; - next; - } - - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "W-wait a minute!"; - mes "H-how could you"; - mes "have more points"; - mes "than me?! I better"; - mes "get serious!"; - next; - } - } - - if (@i == 7) { - if (@janswer > 0) { - set @jesqpoints, @jesqpoints + 1; - goto checkpoint5; - } - - if (@janswer == 0) { - goto checkpoint5; - } - -checkpoint5: - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Ah. Did I tell you"; - mes "I was in the lead"; - mes "right now? Well, let"; - mes "me remind you, in case"; - mes "I forgot. Ho ho ho ho~!"; - next; - } - - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "There's no other"; - mes "explanation! You've"; - mes "got to be using some"; - mes "sort of crib sheet! But"; - mes "where are you hiding it?"; - next; - } - } - - if (@i == 8) { - if (@janswer > 0) { - mes "[Jesqurienne]"; - mes "Hah hah~!"; - mes "That was a"; - mes "piece of cake!"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint6; - } - - if (@janswer == 0) { - goto checkpoint6; - } - -checkpoint6: - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "I know, you're wondering"; - mes "how such an intelligent"; - mes "person can exist. Well"; - mes "I guess my intellect sort"; - mes "of balances the stupidity"; - mes "of the rest of the world..."; - next; - } - - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "I... I don't"; - mes "get it. H-how are"; - mes "you w-winning? M-my"; - mes "whole perception of"; - mes "reality is starting t-to..."; - next; - } - - } - - if (@i == 9) { - if (@janswer > 0) { - mes "[Jesqurienne]"; - mes "Ahhh..."; - mes "I'm just breezing"; - mes "through this Quiz Challenge!"; - mes "Aren't you having a hard time?"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - goto checkpoint7; - } - - if (@janswer == 0) { - mes "[Jesqurienne]"; - mes "Huh...?"; - mes "I don't understand"; - mes "why I don't know this..."; - emotion e_wah; - next; - goto checkpoint7; - } - -checkpoint7: - mes "[Jesqurienne]"; - mes "Bwahahaha!"; - mes "Only one question"; - mes "left! You have to get"; - mes "this one right or I'll"; - mes "call you stupid forever!"; - next; - } - - if (@i == 10) { - if (@janswer > 0) { - mes "[Jesqurienne]"; - mes "As usual, I got"; - mes "the last question"; - mes "absolutely right~"; - set @jesqpoints, @jesqpoints + 1; - emotion e_ho; - next; - } - - if (@janswer == 0) { - mes "[Jesqurienne]"; - mes "Huh..."; - mes "Wh-what was"; - mes "the question again?"; - mes "Nooo, I missed it!"; - next; - } - } - - } // For-Loop END +setarray @signarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26; +for ( set @i,1; @i <= 10; set @i,@i + 1 ) { + +L_Roll: + set @question,@signarray[rand(0,25)]; + if(!@question) goto L_Roll; + cleararray @signarray[@question -1],0,1; + set @janswer,rand(1,10); + mes "[Aaron]"; + switch(@question) + { + case 1: + mes @i + ". Choose the monster that is a different size than the others."; + next; + switch( select( "Giant Whisper","Marin","Cornutus","Kobold Archer" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 2: + mes @i + ". What is the Bunny Band's DEF and its added ability?"; + next; + switch( select( "1 / LUK + 2","1 / LUK + 5","2 / LUK + 2"," 2 / LUK + 5" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 3: + mes @i + ". Choose the correct name of the rule of the Rune-Midgarts Kingdom."; + next; + switch( select( "Tristan III","Tristram III","Tristar III","Trust III" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 4: + mes @i + ". Choose the monster which does not drop the 'Yggdrasil Leaf' item."; + next; + switch( select( "Marduk","Baphomet Jr.","Angeling","Wanderer" ) ) + { + case 1: + set @playerpoints,@playerpoints +1; + case 2: + case 3: + case 4: + break; + } + break; + + case 5: + mes @i + ". What is the city closest to Turtle Island?"; + next; + switch( select( "Al De Baran","Alberta","Comodo","Izlude" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 6: + mes @i + ". Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; + next; + switch( select( "250","255","260","265" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 7: + mes @i + ". Choose the Hunter's Trap skill which does not inflict Property Damage."; + next; + switch( select( "Claymore Trap","Freezing Trap","Shockwave Trap","Land Mine" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 8: + mes @i + ". Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; + next; + switch( select( "Elder Willow","Evil Druid","Magnolia","Marc" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 9: + mes @i + ". Choose the item that cannot be equipped by Novice class characters."; + next; + switch( select( "Funeral Hat","Shackles","Wooden Mail","Pantie" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 10: + mes @i + ". Which NPC is not relevant to the Blacksmith Job Quest?"; + next; + switch( select( "Baisulitst","Wickebine","Barcardi","Gromgast" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 11: + mes @i + ". Choose the Property that is unrelated to the Mage's Bolt type skills."; + next; + switch( select( "Water","Earth","Fire","Wind" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 12: + mes @i + ". Choose the correct DEF for the Indian Filet item."; + next; + switch( select( "0","1","2","3" ) ) + { + case 4: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 3: + break; + } + break; + + case 13: + mes @i + ". Which item is not relevant to the creation of a counteragent?"; + next; + switch( select( "Karvodailnirol","Detrimindexta","Alcohol" ) ) + { + case 1: + set @playerpoints,@playerpoints +1; + case 2: + case 3: + break; + } + break; + + case 14: + mes @i + ". Choose the level requirement for entering the PvP room."; + next; + switch( select( "30","31","32","33" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 15: + mes @i + ". Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; + next; + switch( select( "600","601","602" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + break; + } + break; + + case 16: + mes @i + ". Choose the building that is the closest to the Item Upgrade Place in Yuno."; + next; + switch( select( "Tavern","Monster Library","Tool Shop","Weapon Shop" ) ) + { + case 4: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 3: + break; + } + break; + + case 17: + mes @i + ". What is the correct weight for 1 Empty Bottle?"; + next; + switch( select( "1","2","3" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + break; + } + break; + + case 18: + mes @i + ". Choose the NPC that looks different than all others."; + next; + switch( select( "Prontera Hollengrhen","Prontera Doll Merchant","Izlude Meat Merchant","Morroc Tool Dealer" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 19: + mes @i + ". Choose the material that is not related to the creation of a Condensed White Potion."; + next; + switch( select( "Medicine Bowl","Witch Starsand","Empty Bottle","Empty Potion Bottle" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 20: + mes @i + ". Choose the monster that is a different type than the others."; + next; + switch( select( "Penomena","Hatii","Pest","Explosion" ) ) + { + case 1: + set @playerpoints,@playerpoints +1; + case 2: + case 3: + case 4: + break; + } + break; + + case 21: + mes @i + ". Choose the Job class that cannot equip Silk Robe."; + next; + switch( select( "Swordman","Merchant","Hunter","Mage" ) ) + { + case 3: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 4: + break; + } + break; + + case 22: + mes @i + ". Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; + next; + switch( select( "573","574","575","576" ) ) + { + case 1: + set @playerpoints,@playerpoints +1; + case 2: + case 3: + case 4: + break; + } + break; + + case 23: + mes @i + ". Which monster would receive the most damage from a Fire Property Dagger?"; + next; + switch( select( "Dagger Goblin","Mace Goblin","Morningstar Goblin","Hammer Goblin" ) ) + { + case 4: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 3: + break; + } + break; + + case 24: + mes @i + ". Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; + next; + switch( select( "Lex Divina","Gloria","Recovery","Sanctuary" ) ) + { + case 2: + set @playerpoints,@playerpoints +1; + case 1: + case 3: + case 4: + break; + } + break; + + case 25: + mes @i + ". Choose the item that is necessary for a Blacksmith to create a Gladius."; + next; + switch( select( "Sapphire","Zircon","Topaz","Cursed Ruby" ) ) + { + case 1: + set @playerpoints,@playerpoints +1; + case 2: + case 3: + case 4: + break; + } + break; + + case 26: + mes @i + ". Choose the prefix or suffix that is incorrectly matched with his Monster Card name."; + next; + switch( select( "Hornet Card - Martyr","Requiem - Chaos","Wormtail - Clever","Golem - Immortal" ) ) + { + case 4: + set @playerpoints,@playerpoints +1; + case 1: + case 2: + case 3: + break; + } + break; + } + if(@janswer < 9) + { + emotion e_oh; + switch(@i) + { + case 1: + mes "[Jesqurienne]"; + mes "Heh heh..."; + mes "The first question"; + mes "is always too easy.";; + break; + + case 2: + mes "[Jesqurienne]"; + mes "Ho ho ho ho~!"; + mes "I know the answer."; + mes "Any fool should know"; + mes "this. But do you?"; + break; + + case 3: + mes "[Jesqurienne]"; + mes "Ah..."; + mes "That's another"; + mes "point for me!"; + break; + + case 4: + mes "[Jesqurienne]"; + mes "That counts as"; + mes "a question? You're"; + mes "being too easy!"; + break; + + case 5: + mes "[Jesqurienne]"; + mes "I didn't have"; + mes "to think very hard"; + mes "to know the answer."; + mes "Are you still thinking?"; + mes "I wouldn't think you'd know!"; + break; + + case 6: + mes "[Jesqurienne]"; + mes "^333333*Sigh...*^000000"; + mes "Simple questions,"; + mes "simple answers."; + mes "Did you get it?"; + break; + + case 7: + mes "[Jesqurienne]"; + mes "Ah..."; + mes "That's another"; + mes "point for me!"; + break; + + case 8: + mes "[Jesqurienne]"; + mes "Hah hah~!"; + mes "That was a"; + mes "piece of cake!"; + break; + + case 9: + mes "[Jesqurienne]"; + mes "Ahhh..."; + mes "I'm just breezing"; + mes "through this Quiz Challenge!"; + mes "Aren't you having a hard time?"; + break; + + case 10: + mes "[Jesqurienne]"; + mes "As usual, I got"; + mes "the last question"; + mes "absolutely right~"; + break; + } + set @jesqpoints,@jesqpoints +1; + next; + } + else + { + emotion e_wah; + switch(@i) + { + case 1: + mes "[Jesqurienne]"; + mes "Huh...?"; + mes "How can I not know"; + mes "the answer to this?!"; + break; + + case 2: + mes "[Jesqurienne]"; + mes "Oh..."; + mes "I knew the answer"; + mes "to this just yesterday!"; + mes "Why can't I think of it now?!"; + break; + + case 3: + mes "[Jesqurienne]"; + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I won't need"; + mes "that point anyway..."; + break; + + case 4: + mes "[Jesqurienne]"; + mes "I know the"; + mes "answer! W-why"; + mes "can't I think of"; + mes "it right now?!"; + break; + + case 5: + mes "[Jesqurienne]"; + mes "I..."; + mes "Hold on,"; + mes "I know this one..."; + mes "(Oh craaaaaap!)"; + break; + + case 6: + mes "[Jesqurienne]"; + mes "W-wait...!"; + mes "I know the"; + mes "answer to this"; + mes "one! Just let me"; + mes "th-think...!"; + break; + + case 7: + mes "[Jesqurienne]"; + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I won't need"; + mes "that point anyway..."; + break; + + case 8: + mes "[Jesqurienne]"; + mes "Grrr..."; + mes "Why don't"; + mes "I know this one?!"; + break; + + case 9: + mes "[Jesqurienne]"; + mes "Huh...?"; + mes "I don't understand"; + mes "why I don't know this..."; + break; + + case 10: + mes "[Jesqurienne]"; + mes "Huh..."; + mes "Wh-what was"; + mes "the question again?"; + mes "Nooo, I missed it!"; + break; + } + next; + } + if(@i == 3) + { + mes "[Jesqurienne]"; + mes "Let's check our"; + mes "scores, shall we?"; + mes "................."; + next; + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Heh heh..."; + mes "It looks like"; + mes "I'm beating you!"; + mes "But you shouldn't"; + mes "be suprised..."; + } + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "W-wait a minute!"; + mes "H-how could you"; + mes "have more points"; + mes "than me?! I better"; + mes "get serious!"; + } + next; + mes "[Aaron]"; + mes "*Ahem!*"; + mes "Question"; + mes "number four!"; + next; + } + if(@i == 4 || @i == 5 || @i == 6 || @i == 7 || @i == 8) + { + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Heh heh~ It looks"; + mes "like I have the lead."; + mes "But that's only natural for"; + mes "someone as brilliant as me~"; + next; + } + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "Heh heh~ It looks"; + mes "like I have the lead."; + mes "But that's only natural for"; + mes "someone as brilliant a--"; + mes "Wait. How do you have"; + mes "more points than me?!"; + next; + } + } + if(@i == 9) + { + if (@playerpoints < @jesqpoints) { + mes "[Jesqurienne]"; + mes "Bwahahaha!"; + mes "Only one question"; + mes "left! You have to get"; + mes "this one right or I'll"; + mes "call you stupid forever!"; + next; + } + if (@playerpoints >= @jesqpoints) { + mes "[Jesqurienne]"; + mes "I'm losing?!"; + mes "And we're at the"; + mes "last question already?!"; + next; + } + } +} mes "[Aaron]"; mes "Okay, the quiz"; @@ -7183,6 +7177,7 @@ L_BranchB: next; menu "Yes.",-,"No.",L_No; if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full; + if(Sign_Branch8B == 2) set Sign_Branch8B,3; mes "[Serin]"; mes "Please follow me"; mes "......"; @@ -7809,7 +7804,7 @@ L_Chosen: mes "Hmm..."; mes "I think it would"; mes "be a good idea if"; - mes "you tald to someone"; + mes "you talk to someone"; mes "in Niflheim named ^FF0000Gen^000000."; set signquest,45; close; @@ -8005,7 +8000,7 @@ que_sign01,122,141,5 script Witch#2 792,{ if (Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry; if (signquest > 56) goto L_NoMedal; if (signquest > 55) goto L_Success; - if ((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal; + if ((countitem(7313) > 0) && Sign_Branch8A < 4 ) goto L_Medal; if (Sign_Branch8A) goto L_BranchA; if (signquest > 54 && countitem(7305)) goto L_Symbol; if (signquest < 48) goto L_NoMedal; @@ -8270,6 +8265,7 @@ L_Complete: L_Serin: if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; + if (Sign_Branch8A == 7) set Sign_Branch8A,8; if (countitem(2643) < 1) goto L_NoRing; mes "[Kirkena]"; mes "You're finally"; @@ -8285,6 +8281,7 @@ L_Serin: donpcevent "#signserin::OnCooldown"; set $signroomfull,2; set $signparty,getcharid(1); + set $signplayer,getcharid(0); warp "que_sign01",195,189; end; @@ -8347,44 +8344,6 @@ L_NoMedal: mes "..."; close; -L_MedalOk: - mes "[Kirkena]"; - mes "That Witch's Medal..."; - mes "You must be here to"; - mes "help your friend take"; - mes "care of Serin. Are you"; - mes "ready to go, " + strcharinfo(0) + "?"; - next; - menu "Yes.",-,"Not yet...",L_Notyet; - menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; - mes "[Kirkena]"; - mes "Thank you"; - mes "for your help."; - mes "Serin's threat may"; - mes "be too much for just"; - mes "one adventurer alone..."; - close2; - warp "que_sign01",195,189; - end; - - -L_Notyet: - mes "[Kirkena]"; - mes "Please hurry..."; - mes "Time is of the essence..."; - close; - -L_Path: - mes "[Kirkena]"; - mes "Thank you"; - mes "for your help."; - mes "Serin's threat may"; - mes "be too much for just"; - mes "one adventurer alone..."; - close2; - warp "que_sign02",35,313; - end; - L_Success: if (countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher; delitem 7313,5; @@ -8947,7 +8906,6 @@ OnSummon: OnSignDead: set $@Sign_Summon,$@Sign_Summon -1; if($@Sign_Summon > 0) end; - set Sign_Branch8A,8; set $signroomfull,3; stopnpctimer; goto OnSerin; @@ -8989,7 +8947,6 @@ OnSummon: OnSignDead: set $@Sign_Summon2,$@Sign_Summon2 -1; if($@Sign_Summon2 > 0) end; - set Sign_Branch8B,4; set $signroom2full,3; stopnpctimer; goto OnSerin; @@ -9010,8 +8967,8 @@ OnTimer600000: que_sign01,197,195,5 script Serin#serin 90,{ if(signquest > 55) goto L_Done; - if(Sign_Branch8A > 7) goto L_Success; - if(Sign_Branch8A > 6) goto L_TryAgain; + if(Sign_Branch8A > 7) goto L_TryAgain; + if(Sign_Branch8A > 6) goto L_Success; if(Sign_Branch8A > 4) goto L_Summon; if(Sign_Branch8A < 4) goto L_NoWord; mes "[Serin]"; @@ -9212,8 +9169,8 @@ L_Done: que_sign01,197,45,5 script Serin#serin2 90,{ if (signquest > 55) goto L_Done; - if (Sign_Branch8B > 3) goto L_Success; - if (Sign_Branch8B > 2) goto L_TryAgain; + if (Sign_Branch8B > 3) goto L_TryAgain; + if (Sign_Branch8B > 2) goto L_Success; if (Sign_Branch8B > 1) goto L_Summon; mes "[Serin]"; mes "You're finally here."; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 71eade43c..5a1a52897 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
// Samuray22
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -16,6 +16,8 @@ //===== Additional Comments: =================================
//= 1.0 First Beta.
//= 1.1 Added Heart Fragment quest. [SinSloth]
+//= 1.2 Change the laboratory code text to make it easier to
+//= understand. [SinSloth]
//============================================================
//=======================================================================================================//
@@ -3078,7 +3080,7 @@ L_Input: mes " ";
mes "^333333Total of correct numbers";
mes "in correct sequence: ^ff0000"+@strike+"^333333";
- mes "Total of correct numbers: ^ff0000"+@ball+"^333333.";
+ mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333.";
mes "Please use these results";
mes "to make a more accurate guess.^000000";
next;
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 4642b42e9..5a02cb69d 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Evera and The eAthena Dev Team //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -22,6 +22,8 @@ //= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus] //= 1.5.3 Fixed some typos regarding Schwartzvalt Trilogy [SinSloth] //= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth] +//= 1.7 Changed the laboratory entrance checking to prevent players +//= from being stuck in the quest. [SinSloth] //============================================================ @@ -554,7 +556,7 @@ ein_in01,32,133,6 script Maid 850,{ } einbroch,51,52,1 script lab_warp 45,2,2{ - if(Shinokas_Quest != 7 && lhz_heart != 9){ + if(Shinokas_Quest != 7 && lhz_heart != 9 && lhz_heart != 10){ mes "^3131FFThe door is locked."; mes "You cannot enter."; close; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 6de585782..79bff59fe 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.8 +//= 1.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -47,6 +47,7 @@ //= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header. //= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to //= the ontouch "key". Thanks to Gepard for pointing them out. +//= 1.9 Fixed a misorder with variable checkings. [SinSloth] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -5465,7 +5466,25 @@ L_End: ra_temin,170,46,3 script Panno#rachel 920,{ cutin "ra_fano03",2; - if (ra_tem_q < 2) { + if (ra_tem_q >= 12 || MISC_QUEST & 8192) { + cutin "ra_fano03",2; + mes "[Priestess Panno]"; + mes "Good day."; + mes "Have you come to"; + mes "redeem Lottery Tickets?"; + next; + if (select("Yes:No") == 1) goto L_Lottery; + if (ra_tem_q == 12) { + cutin "ra_fano01",2; + mes "[Priestess Panno]"; + mes "I already told you"; + mes "everything I know."; + mes "Remember to keep"; + mes "quiet about what I said."; + goto L_End; + } + } + else if (ra_tem_q < 2) { mes "[Priestess Panno]"; mes "Greetings."; mes "May Freya fill"; @@ -5540,7 +5559,6 @@ ra_temin,170,46,3 script Panno#rachel 920,{ goto L_End; } } - else if (ra_tem_q == 10) { mes "[Priestess Panno]"; mes "Good day."; @@ -5660,11 +5678,8 @@ ra_temin,170,46,3 script Panno#rachel 920,{ mes "........."; set ra_tem_q,11; goto L_End; - } - } - else if (ra_tem_q == 11) { mes "["+strcharinfo(0)+"]"; mes "I remember now...!"; @@ -5799,25 +5814,6 @@ ra_temin,170,46,3 script Panno#rachel 920,{ set ra_tem_q,12; goto L_End; } - - else if (ra_tem_q >= 12 || MISC_QUEST & 8192) { - cutin "ra_fano03",2; - mes "[Priestess Panno]"; - mes "Good day."; - mes "Have you come to"; - mes "redeem Lottery Tickets?"; - next; - if (select("Yes:No") == 1) goto L_Lottery; - if (ra_tem_q == 12) { - cutin "ra_fano01",2; - mes "[Priestess Panno]"; - mes "I already told you"; - mes "everything I know."; - mes "Remember to keep"; - mes "quiet about what I said."; - goto L_End; - } - } cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "This is a holy place"; |