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authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-11 09:34:00 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-11 09:34:00 +0000
commite32eca3187186eebbbe4047cc0f177f963498884 (patch)
tree78f22c4b0c9f7278b5a07ba72d4633228c648537 /npc
parent058f0d7895b089dfb42bffdd8b5c10a66c90aae5 (diff)
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* The Sign Quest is now more accurate, some bugs have been fixed and an exploit has been too.
- It is no longer possible for players helping in the last part to complete the quest at the same time. * Fixed some bugs in various quests. - Einbroch laboratory now correctly checks for players entrance - Small fix with Laboratory device to make it more understandable. - Fixed a misorder with some checkings of a Rachel quest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10980 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt7
-rw-r--r--npc/quests/The_Sign_Quest.txt1473
-rw-r--r--npc/quests/quests_airship.txt6
-rw-r--r--npc/quests/quests_ein.txt6
-rw-r--r--npc/quests/quests_rachel.txt46
5 files changed, 751 insertions, 787 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index f243dadd6..f3af7ed87 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,12 @@
Date Added
======
+2007/08/11
+ * The Sign Quest is now more accurate, some bugs have been fixed and an exploit has been too. [SinSloth]
+ - It is no longer possible for players helping in the last part to complete the quest at the same time.
+ * Fixed some bugs in various quests. [SinSloth]
+ - Einbroch laboratory now correctly checks for players entrance
+ - Small fix with Laboratory device to make it more understandable.
+ - Fixed a misorder with some checkings of a Rachel quest.
2007/08/10
* Fixed typos [Playtester]
* Removed .gat from the remaining npcs [ultramage]
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt
index b16a62162..8c5349f4b 100644
--- a/npc/quests/The_Sign_Quest.txt
+++ b/npc/quests/The_Sign_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
//===== Current Version: =====================================
-//= 1.7c
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@@ -28,6 +28,8 @@
//= 1.7 Fixed exploit [KarLaeda] 1.7a, fixed wrong dialogue [Lupus]
//= 1.7b Fixed possible exploit [Lupus]
//= 1.7c Reformatted for future bughunt. WIP [Lupus]
+//= 1.8 Fixed some bugs and exploit which allowed players helping in the final
+//= fight to finish the quest as well. Completely revamped quiz system. [SinSloth]
//============================================================
//===== Configuration : ======================================
prontera,1,1,1 script TheSignConfig -1,{
@@ -840,18 +842,42 @@ morocc_in,114,162,4 script Young Man#13 118,{
mes "island. What is the very first";
mes "thing that you should do?";
next;
- menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
- set gaananpoint,1;
-s_1W:
+ switch( select( "Look for fresh water","Just wait for rescue.","Forage for food.","Explore the island." ) )
+ {
+ case 1:
+ set gaananpoint,gaananpoint +7;
+ break;
+ case 2:
+ set gaananpoint,gaananpoint +1;
+ break;
+ case 3:
+ set gaananpoint,gaananpoint +4;
+ break;
+ case 4:
+ set gaananpoint,gaananpoint +10;
+ break;
+ }
mes "[Gaanan]";
mes "The second question is...";
mes "You happen to be stuck in";
mes "a narrow place inside some collapsed building. What";
mes "do you plan to do first?";
next;
- menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
- set gaananpoint,gaananpoint + 1;
-s_2W:
+ switch( select( "Scream for help","Stay quiet.","Wait for death to come.","Find a way out." ) )
+ {
+ case 1:
+ set gaananpoint,gaananpoint +3;
+ break;
+ case 2:
+ set gaananpoint,gaananpoint +7;
+ break;
+ case 3:
+ set gaananpoint,gaananpoint +1;
+ break;
+ case 4:
+ set gaananpoint,gaananpoint +7;
+ break;
+ }
mes "[Gaanan]";
mes "Now, the third question.";
mes "You're on some dungeon";
@@ -859,9 +885,21 @@ s_2W:
mes "but you got lost somehow.";
mes "How do you handle it?";
next;
- menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
- set gaananpoint,gaananpoint + 1;
-s_3W:
+ switch( select( "Try to find my friends.","Find a way out.","Stay put.","Continue exploring the dungeon." ) )
+ {
+ case 1:
+ set gaananpoint,gaananpoint +0;
+ break;
+ case 2:
+ set gaananpoint,gaananpoint +5;
+ break;
+ case 3:
+ set gaananpoint,gaananpoint +10;
+ break;
+ case 4:
+ set gaananpoint,gaananpoint +1;
+ break;
+ }
mes "[Gaanan]";
mes "Here's the fourth question.";
mes "You're with your friends inside";
@@ -869,9 +907,24 @@ s_3W:
mes "you do first when a murder happens";
mes "inside the mansion?";
next;
- menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
- set gaananpoint,gaananpoint + 1;
-s_4W:
+ switch( select( "Wait for the case to get solved.","Try to find my friends first.","Find a way out.","Solve the murder case on my own.","Kill the others before they kill me." ) )
+ {
+ case 1:
+ set gaananpoint,gaananpoint +7;
+ break;
+ case 2:
+ set gaananpoint,gaananpoint +5;
+ break;
+ case 3:
+ set gaananpoint,gaananpoint +3;
+ break;
+ case 4:
+ set gaananpoint,gaananpoint +1;
+ break;
+ case 5:
+ set gaananpoint,gaananpoint +1;
+ break;
+ }
mes "[Gaanan]";
mes "The fifth question is";
mes "You hear that the end of";
@@ -879,9 +932,24 @@ s_4W:
mes "So what do you do during";
mes "this final week?";
next;
- menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
- set gaananpoint,gaananpoint + 1;
-s_5W:
+ switch( select( "Wait to see the end.","Plant an apple tree.","Look to move to a different world.","What else? Save the world.","What else? Go on a crime spree." ) )
+ {
+ case 1:
+ set gaananpoint,gaananpoint +5;
+ break;
+ case 2:
+ set gaananpoint,gaananpoint +3;
+ break;
+ case 3:
+ set gaananpoint,gaananpoint +7;
+ break;
+ case 4:
+ set gaananpoint,gaananpoint +10;
+ break;
+ case 5:
+ set gaananpoint,gaananpoint +1;
+ break;
+ }
mes "[Gaanan]";
mes "Oh! We're done!";
mes "Okay, let me give";
@@ -2316,20 +2384,17 @@ function script Sign_Alch_Summon {
Loopback:
if($signmazemonster == 0){
set $signmazemonster,5;
- monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
+ monster "prt_maze02",14,177,"Flora",1118,1,"Gordon::OnMonsterDead";
+ monster "prt_maze02",17,171,"Flora",1118,1,"Gordon::OnMonsterDead";
+ monster "prt_maze02",24,173,"Flora",1118,1,"Gordon::OnMonsterDead";
+ monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Gordon::OnMonsterDead";
+ monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Gordon::OnMonsterDead";
return;
} else {
- killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead";
+ killmonster "prt_maze02","Gordon::OnMonsterDead";
set $signmazemonster,0;
goto Loopback;
}
-OnMonsterDead:
- set $signmazemonster,$signmazemonster - 1;
- end;
}
prt_maze02,16,183,3 script Pleur 91,{
@@ -2549,6 +2614,9 @@ s_Scared:
end;
}
+OnMonsterDead:
+ set $signmazemonster,$signmazemonster - 1;
+ end;
}
geffen_in,59,74,3 script Jesqurienne 803,{
@@ -2778,694 +2846,620 @@ L_startquiz:
close;
L_quiztime:
- set @signquestions0$,"Choose the monster that is a different size than the others.";
- set @signquestions1$,"What is the Bunny Band's DEF and its added ability?";
- set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
- set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
- set @signquestions4$,"What is the city closest to Turtle Island?";
- set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
- set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage.";
- set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
- set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters.";
- set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?";
- set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills.";
- set @signquestions11$,"Choose the correct DEF for the Indian Filet item.";
- set @signquestions12$,"Which item is not relevant to the creation of a counteragent?";
- set @signquestions13$,"Choose the level requirement for entering the PvP room.";
- set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
- set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno.";
- set @signquestions16$,"What is the correct weight for 1 Empty Bottle?";
- set @signquestions17$,"Choose the NPC that looks different than all others.";
- set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion.";
- set @signquestions19$,"Choose the monster that is a different type than the others.";
- set @signquestions20$,"Choose the Job class that cannot equip Silk Robe.";
- set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
- set @signquestions22$,"Which monster would receive the most damage from a Fire Property Dagger?";
- set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
-
- set @playerpoints,0;
- set @jesqpoints,0;
-
- for ( set @i,1; @i <= 10; set @i,@i + 1 ) {
-loopback:
- set @question,rand(23);
- set @janswer,rand(3);
-
- if (@question == 0) if (!@questiondone0) {
- mes @i + ". " + @signquestions0$;
- } else goto loopback;
- if (@question == 1) if (!@questiondone1) {
- mes @i + ". " + @signquestions1$;
- } else goto loopback;
- if (@question == 2) if (!@questiondone2) {
- mes @i + ". " + @signquestions2$;
- } else goto loopback;
- if (@question == 3) if (!@questiondone3) {
- mes @i + ". " + @signquestions3$;
- } else goto loopback;
- if (@question == 4) if (!@questiondone4) {
- mes @i + ". " + @signquestions4$;
- } else goto loopback;
- if (@question == 5) if (!@questiondone5) {
- mes @i + ". " + @signquestions5$;
- } else goto loopback;
- if (@question == 6) if (!@questiondone6) {
- mes @i + ". " + @signquestions6$;
- } else goto loopback;
- if (@question == 7) if (!@questiondone7) {
- mes @i + ". " + @signquestions7$;
- } else goto loopback;
- if (@question == 8) if (!@questiondone8) {
- mes @i + ". " + @signquestions8$;
- } else goto loopback;
- if (@question == 9) if (!@questiondone9) {
- mes @i + ". " + @signquestions9$;
- } else goto loopback;
- if (@question == 10) if (!@questiondone10) {
- mes @i + ". " + @signquestions10$;
- } else goto loopback;
- if (@question == 11) if (!@questiondone11) {
- mes @i + ". " + @signquestions11$;
- } else goto loopback;
- if (@question == 12) if (!@questiondone12) {
- mes @i + ". " + @signquestions12$;
- } else goto loopback;
- if (@question == 13) if (!@questiondone13) {
- mes @i + ". " + @signquestions13$;
- } else goto loopback;
- if (@question == 14) if (!@questiondone14) {
- mes @i + ". " + @signquestions14$;
- } else goto loopback;
- if (@question == 15) if (!@questiondone15) {
- mes @i + ". " + @signquestions15$;
- } else goto loopback;
- if (@question == 16) if (!@questiondone16) {
- mes @i + ". " + @signquestions16$;
- } else goto loopback;
- if (@question == 17) if (!@questiondone17) {
- mes @i + ". " + @signquestions17$;
- } else goto loopback;
- if (@question == 18) if (!@questiondone18) {
- mes @i + ". " + @signquestions18$;
- } else goto loopback;
- if (@question == 19) if (!@questiondone19) {
- mes @i + ". " + @signquestions19$;
- } else goto loopback;
- if (@question == 20) if (!@questiondone20) {
- mes @i + ". " + @signquestions20$;
- } else goto loopback;
- if (@question == 21) if (!@questiondone21) {
- mes @i + ". " + @signquestions21$;
- } else goto loopback;
- if (@question == 22) if (!@questiondone22) {
- mes @i + ". " + @signquestions22$;
- } else goto loopback;
- if (@question == 23) if (!@questiondone23) {
- mes @i + ". " + @signquestions23$;
- } else goto loopback;
- next;
+set @playerpoints,0;
+set @jesqpoints,0;
- switch ( @question ) {
-
- case 0:
- menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-;
- set @questiondone0,1;
- break;
-a_correct:
- set @questiondone0,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 1:
- menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-;
- set @questiondone1,1;
- break;
-b_correct:
- set @questiondone1,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 2:
- menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-;
- set @questiondone2,1;
- break;
-c_correct:
- set @questiondone2,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 3:
- menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-;
- set @questiondone3,1;
- break;
-d_correct:
- set @questiondone3,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 4:
- menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-;
- set @questiondone4,1;
- break;
-e_correct:
- set @questiondone4,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 5:
- menu "250",-,"255",-,"260",f_correct,"265",-;
- set @questiondone5,1;
- break;
-f_correct:
- set @questiondone5,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 6:
- menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-;
- set @questiondone6,1;
- break;
-g_correct:
- set @questiondone6,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 7:
- menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-;
- set @questiondone7,1;
- break;
-h_correct:
- set @questiondone7,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 8:
- menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-;
- set @questiondone8,1;
- break;
-i_correct:
- set @questiondone8,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 9:
- menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-;
- set @questiondone9,1;
- break;
-j_correct:
- set @questiondone9,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 10:
- menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-;
- set @questiondone10,1;
- break;
-k_correct:
- set @questiondone10,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 11:
- menu "0",-,"1",-,"2",-,"3",l_correct;
- set @questiondone11,1;
- break;
-l_correct:
- set @questiondone11,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 12:
- menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-;
- set @questiondone12,1;
- break;
-m_correct:
- set @questiondone12,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 13:
- menu "30",-,"31",n_correct,"32",-,"33",-;
- set @questiondone13,1;
- break;
-n_correct:
- set @questiondone13,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 14:
- menu "600",-,"601",o_correct,"602",-;
- set @questiondone14,1;
- break;
-o_correct:
- set @questiondone14,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 15:
- menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct;
- set @questiondone15,1;
- break;
-p_correct:
- set @questiondone15,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 16:
- menu "1",q_correct,"2",-,"3",-;
- set @questiondone16,1;
- break;
-q_correct:
- set @questiondone16,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 17:
- menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-;
- set @questiondone17,1;
- break;
-r_correct:
- set @questiondone17,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 18:
- menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct;
- set @questiondone18,1;
- break;
-s_correct:
- set @questiondone18,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 19:
- menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-;
- set @questiondone19,1;
- break;
-t_correct:
- set @questiondone19,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 20:
- menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-;
- set @questiondone20,1;
- break;
-u_correct:
- set @questiondone20,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 21:
- menu "573",v_correct,"574",-,"575",-,"576",-;
- set @questiondone21,1;
- break;
-v_correct:
- set @questiondone21,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 22:
- menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct;
- set @questiondone22,1;
- break;
-x_correct:
- set @questiondone22,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
-
- case 23:
- menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-;
- set @questiondone23,1;
- break;
-y_correct:
- set @questiondone23,1;
- set @playerpoints, @playerpoints + 1;
- break;
-
- } //Switch END
-
- if (@i == 1) {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "The first question";
- mes "is always too easy.";
- set @jesqpoints, @jesqpoints + 1;
- next;
- }
-
- if (@i == 2) {
- if (@janswer > 0) {
- mes "[Jesqurienne]";
- mes "Ho ho ho ho~!";
- mes "I know the answer.";
- mes "Any fool should know";
- mes "this. But do you?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho; // <--------------------------------------------------------
- next;
- }
-
- if (@janswer == 0) {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- emotion e_wah; // <--------------------------------------------------------
- }
- }
-
- if (@i == 3) {
- if (@janswer > 0) {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint1;
- emotion e_ho; // <--------------------------------------------------------
- }
-
- if (@janswer == 0) {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- goto checkpoint1;
- emotion e_wah; // <--------------------------------------------------------
- }
-
-checkpoint1:
- mes "[Jesqurienne]";
- mes "Let's check our";
- mes "scores, shall we?";
- mes ".................";
- next;
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "It looks like";
- mes "I'm beating you!";
- mes "But you shouldn't";
- mes "be suprised...";
- next;
- }
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- mes "[Aaron]";
- mes "*Ahem!*";
- mes "Question";
- mes "number four!";
- next;
- }
-
- if (@i == 4) {
- if (@janswer > 0) {
- mes "[Jesqurienne]";
- mes "That counts as";
- mes "a question? You're";
- mes "being too easy!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint2;
- }
-
- if (@janswer == 0) {
- mes "[Jesqurienne]";
- mes "I know the";
- mes "answer! W-why";
- mes "can't I think of";
- mes "it right now?!";
- emotion e_wah;
- next;
- goto checkpoint2;
- }
-
-checkpoint2:
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Heh heh~ It looks";
- mes "like I have the lead.";
- mes "But that's only natural for";
- mes "someone as brilliant as me~";
- next;
- }
-
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "I...";
- mes "I must be more";
- mes "drunk than I thought";
- mes "if I'm losing right now...";
- next;
- }
- }
-
- if (@i == 5) {
- if (@janswer > 0) {
- mes "[Jesqurienne]";
- mes "I didn't have";
- mes "to think very hard";
- mes "to know the answer.";
- mes "Are you still thinking?";
- mes "I wouldn't think you'd know!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint3;
- }
-
- if (@janswer == 0) {
- mes "[Jesqurienne]";
- mes "I...";
- mes "Hold on,";
- mes "I know this one...";
- mes "(Oh craaaaaap!)";
- emotion e_wah;
- next;
- goto checkpoint3;
- }
-
-checkpoint3:
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Oh? What a suprise.";
- mes "I'm in the lead. I know";
- mes "the suspense must be";
- mes "killing you, but I'm pretty";
- mes "sure who the winner will";
- mes "be. Me me me meee~";
- next;
- }
-
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "I don't understand.";
- mes "You have a higher sco--";
- mes "I don't-- How can yo--";
- mes "Why is this happening?";
- next;
- }
- }
-
- if (@i == 6) {
- if (@janswer > 0) {
- mes "[Jasqurienne]";
- mes "*Sigh...*";
- mes "Simple questions,";
- mes "simple answers.";
- mes "Did you get it?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint4;
- }
-
- if (@janswer == 0) {
- emotion e_wah;
- goto checkpoint4;
- }
-
-checkpoint4:
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Oh, look at that.";
- mes "I have more points";
- mes "than you. I know, it";
- mes "must be frustrating";
- mes "trying to keep up.";
- next;
- }
-
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- }
-
- if (@i == 7) {
- if (@janswer > 0) {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint5;
- }
-
- if (@janswer == 0) {
- goto checkpoint5;
- }
-
-checkpoint5:
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "Ah. Did I tell you";
- mes "I was in the lead";
- mes "right now? Well, let";
- mes "me remind you, in case";
- mes "I forgot. Ho ho ho ho~!";
- next;
- }
-
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "There's no other";
- mes "explanation! You've";
- mes "got to be using some";
- mes "sort of crib sheet! But";
- mes "where are you hiding it?";
- next;
- }
- }
-
- if (@i == 8) {
- if (@janswer > 0) {
- mes "[Jesqurienne]";
- mes "Hah hah~!";
- mes "That was a";
- mes "piece of cake!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint6;
- }
-
- if (@janswer == 0) {
- goto checkpoint6;
- }
-
-checkpoint6:
- if (@playerpoints < @jesqpoints) {
- mes "[Jesqurienne]";
- mes "I know, you're wondering";
- mes "how such an intelligent";
- mes "person can exist. Well";
- mes "I guess my intellect sort";
- mes "of balances the stupidity";
- mes "of the rest of the world...";
- next;
- }
-
- if (@playerpoints >= @jesqpoints) {
- mes "[Jesqurienne]";
- mes "I... I don't";
- mes "get it. H-how are";
- mes "you w-winning? M-my";
- mes "whole perception of";
- mes "reality is starting t-to...";
- next;
- }
-
- }
-
- if (@i == 9) {
- if (@janswer > 0) {
- mes "[Jesqurienne]";
- mes "Ahhh...";
- mes "I'm just breezing";
- mes "through this Quiz Challenge!";
- mes "Aren't you having a hard time?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint7;
- }
-
- if (@janswer == 0) {
- mes "[Jesqurienne]";
- mes "Huh...?";
- mes "I don't understand";
- mes "why I don't know this...";
- emotion e_wah;
- next;
- goto checkpoint7;
- }
-
-checkpoint7:
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "Only one question";
- mes "left! You have to get";
- mes "this one right or I'll";
- mes "call you stupid forever!";
- next;
- }
-
- if (@i == 10) {
- if (@janswer > 0) {
- mes "[Jesqurienne]";
- mes "As usual, I got";
- mes "the last question";
- mes "absolutely right~";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- }
-
- if (@janswer == 0) {
- mes "[Jesqurienne]";
- mes "Huh...";
- mes "Wh-what was";
- mes "the question again?";
- mes "Nooo, I missed it!";
- next;
- }
- }
-
- } // For-Loop END
+setarray @signarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26;
+for ( set @i,1; @i <= 10; set @i,@i + 1 ) {
+
+L_Roll:
+ set @question,@signarray[rand(0,25)];
+ if(!@question) goto L_Roll;
+ cleararray @signarray[@question -1],0,1;
+ set @janswer,rand(1,10);
+ mes "[Aaron]";
+ switch(@question)
+ {
+ case 1:
+ mes @i + ". Choose the monster that is a different size than the others.";
+ next;
+ switch( select( "Giant Whisper","Marin","Cornutus","Kobold Archer" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 2:
+ mes @i + ". What is the Bunny Band's DEF and its added ability?";
+ next;
+ switch( select( "1 / LUK + 2","1 / LUK + 5","2 / LUK + 2"," 2 / LUK + 5" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 3:
+ mes @i + ". Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
+ next;
+ switch( select( "Tristan III","Tristram III","Tristar III","Trust III" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 4:
+ mes @i + ". Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
+ next;
+ switch( select( "Marduk","Baphomet Jr.","Angeling","Wanderer" ) )
+ {
+ case 1:
+ set @playerpoints,@playerpoints +1;
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 5:
+ mes @i + ". What is the city closest to Turtle Island?";
+ next;
+ switch( select( "Al De Baran","Alberta","Comodo","Izlude" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 6:
+ mes @i + ". Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
+ next;
+ switch( select( "250","255","260","265" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 7:
+ mes @i + ". Choose the Hunter's Trap skill which does not inflict Property Damage.";
+ next;
+ switch( select( "Claymore Trap","Freezing Trap","Shockwave Trap","Land Mine" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 8:
+ mes @i + ". Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
+ next;
+ switch( select( "Elder Willow","Evil Druid","Magnolia","Marc" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 9:
+ mes @i + ". Choose the item that cannot be equipped by Novice class characters.";
+ next;
+ switch( select( "Funeral Hat","Shackles","Wooden Mail","Pantie" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 10:
+ mes @i + ". Which NPC is not relevant to the Blacksmith Job Quest?";
+ next;
+ switch( select( "Baisulitst","Wickebine","Barcardi","Gromgast" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 11:
+ mes @i + ". Choose the Property that is unrelated to the Mage's Bolt type skills.";
+ next;
+ switch( select( "Water","Earth","Fire","Wind" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 12:
+ mes @i + ". Choose the correct DEF for the Indian Filet item.";
+ next;
+ switch( select( "0","1","2","3" ) )
+ {
+ case 4:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 3:
+ break;
+ }
+ break;
+
+ case 13:
+ mes @i + ". Which item is not relevant to the creation of a counteragent?";
+ next;
+ switch( select( "Karvodailnirol","Detrimindexta","Alcohol" ) )
+ {
+ case 1:
+ set @playerpoints,@playerpoints +1;
+ case 2:
+ case 3:
+ break;
+ }
+ break;
+
+ case 14:
+ mes @i + ". Choose the level requirement for entering the PvP room.";
+ next;
+ switch( select( "30","31","32","33" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 15:
+ mes @i + ". Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
+ next;
+ switch( select( "600","601","602" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ break;
+ }
+ break;
+
+ case 16:
+ mes @i + ". Choose the building that is the closest to the Item Upgrade Place in Yuno.";
+ next;
+ switch( select( "Tavern","Monster Library","Tool Shop","Weapon Shop" ) )
+ {
+ case 4:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 3:
+ break;
+ }
+ break;
+
+ case 17:
+ mes @i + ". What is the correct weight for 1 Empty Bottle?";
+ next;
+ switch( select( "1","2","3" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ break;
+ }
+ break;
+
+ case 18:
+ mes @i + ". Choose the NPC that looks different than all others.";
+ next;
+ switch( select( "Prontera Hollengrhen","Prontera Doll Merchant","Izlude Meat Merchant","Morroc Tool Dealer" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 19:
+ mes @i + ". Choose the material that is not related to the creation of a Condensed White Potion.";
+ next;
+ switch( select( "Medicine Bowl","Witch Starsand","Empty Bottle","Empty Potion Bottle" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 20:
+ mes @i + ". Choose the monster that is a different type than the others.";
+ next;
+ switch( select( "Penomena","Hatii","Pest","Explosion" ) )
+ {
+ case 1:
+ set @playerpoints,@playerpoints +1;
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 21:
+ mes @i + ". Choose the Job class that cannot equip Silk Robe.";
+ next;
+ switch( select( "Swordman","Merchant","Hunter","Mage" ) )
+ {
+ case 3:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 4:
+ break;
+ }
+ break;
+
+ case 22:
+ mes @i + ". Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
+ next;
+ switch( select( "573","574","575","576" ) )
+ {
+ case 1:
+ set @playerpoints,@playerpoints +1;
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 23:
+ mes @i + ". Which monster would receive the most damage from a Fire Property Dagger?";
+ next;
+ switch( select( "Dagger Goblin","Mace Goblin","Morningstar Goblin","Hammer Goblin" ) )
+ {
+ case 4:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 3:
+ break;
+ }
+ break;
+
+ case 24:
+ mes @i + ". Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
+ next;
+ switch( select( "Lex Divina","Gloria","Recovery","Sanctuary" ) )
+ {
+ case 2:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 25:
+ mes @i + ". Choose the item that is necessary for a Blacksmith to create a Gladius.";
+ next;
+ switch( select( "Sapphire","Zircon","Topaz","Cursed Ruby" ) )
+ {
+ case 1:
+ set @playerpoints,@playerpoints +1;
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ break;
+
+ case 26:
+ mes @i + ". Choose the prefix or suffix that is incorrectly matched with his Monster Card name.";
+ next;
+ switch( select( "Hornet Card - Martyr","Requiem - Chaos","Wormtail - Clever","Golem - Immortal" ) )
+ {
+ case 4:
+ set @playerpoints,@playerpoints +1;
+ case 1:
+ case 2:
+ case 3:
+ break;
+ }
+ break;
+ }
+ if(@janswer < 9)
+ {
+ emotion e_oh;
+ switch(@i)
+ {
+ case 1:
+ mes "[Jesqurienne]";
+ mes "Heh heh...";
+ mes "The first question";
+ mes "is always too easy.";;
+ break;
+
+ case 2:
+ mes "[Jesqurienne]";
+ mes "Ho ho ho ho~!";
+ mes "I know the answer.";
+ mes "Any fool should know";
+ mes "this. But do you?";
+ break;
+
+ case 3:
+ mes "[Jesqurienne]";
+ mes "Ah...";
+ mes "That's another";
+ mes "point for me!";
+ break;
+
+ case 4:
+ mes "[Jesqurienne]";
+ mes "That counts as";
+ mes "a question? You're";
+ mes "being too easy!";
+ break;
+
+ case 5:
+ mes "[Jesqurienne]";
+ mes "I didn't have";
+ mes "to think very hard";
+ mes "to know the answer.";
+ mes "Are you still thinking?";
+ mes "I wouldn't think you'd know!";
+ break;
+
+ case 6:
+ mes "[Jesqurienne]";
+ mes "^333333*Sigh...*^000000";
+ mes "Simple questions,";
+ mes "simple answers.";
+ mes "Did you get it?";
+ break;
+
+ case 7:
+ mes "[Jesqurienne]";
+ mes "Ah...";
+ mes "That's another";
+ mes "point for me!";
+ break;
+
+ case 8:
+ mes "[Jesqurienne]";
+ mes "Hah hah~!";
+ mes "That was a";
+ mes "piece of cake!";
+ break;
+
+ case 9:
+ mes "[Jesqurienne]";
+ mes "Ahhh...";
+ mes "I'm just breezing";
+ mes "through this Quiz Challenge!";
+ mes "Aren't you having a hard time?";
+ break;
+
+ case 10:
+ mes "[Jesqurienne]";
+ mes "As usual, I got";
+ mes "the last question";
+ mes "absolutely right~";
+ break;
+ }
+ set @jesqpoints,@jesqpoints +1;
+ next;
+ }
+ else
+ {
+ emotion e_wah;
+ switch(@i)
+ {
+ case 1:
+ mes "[Jesqurienne]";
+ mes "Huh...?";
+ mes "How can I not know";
+ mes "the answer to this?!";
+ break;
+
+ case 2:
+ mes "[Jesqurienne]";
+ mes "Oh...";
+ mes "I knew the answer";
+ mes "to this just yesterday!";
+ mes "Why can't I think of it now?!";
+ break;
+
+ case 3:
+ mes "[Jesqurienne]";
+ mes "z...z...Z";
+ mes "W-what? Oh!";
+ mes "Well, I won't need";
+ mes "that point anyway...";
+ break;
+
+ case 4:
+ mes "[Jesqurienne]";
+ mes "I know the";
+ mes "answer! W-why";
+ mes "can't I think of";
+ mes "it right now?!";
+ break;
+
+ case 5:
+ mes "[Jesqurienne]";
+ mes "I...";
+ mes "Hold on,";
+ mes "I know this one...";
+ mes "(Oh craaaaaap!)";
+ break;
+
+ case 6:
+ mes "[Jesqurienne]";
+ mes "W-wait...!";
+ mes "I know the";
+ mes "answer to this";
+ mes "one! Just let me";
+ mes "th-think...!";
+ break;
+
+ case 7:
+ mes "[Jesqurienne]";
+ mes "z...z...Z";
+ mes "W-what? Oh!";
+ mes "Well, I won't need";
+ mes "that point anyway...";
+ break;
+
+ case 8:
+ mes "[Jesqurienne]";
+ mes "Grrr...";
+ mes "Why don't";
+ mes "I know this one?!";
+ break;
+
+ case 9:
+ mes "[Jesqurienne]";
+ mes "Huh...?";
+ mes "I don't understand";
+ mes "why I don't know this...";
+ break;
+
+ case 10:
+ mes "[Jesqurienne]";
+ mes "Huh...";
+ mes "Wh-what was";
+ mes "the question again?";
+ mes "Nooo, I missed it!";
+ break;
+ }
+ next;
+ }
+ if(@i == 3)
+ {
+ mes "[Jesqurienne]";
+ mes "Let's check our";
+ mes "scores, shall we?";
+ mes ".................";
+ next;
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Heh heh...";
+ mes "It looks like";
+ mes "I'm beating you!";
+ mes "But you shouldn't";
+ mes "be suprised...";
+ }
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "W-wait a minute!";
+ mes "H-how could you";
+ mes "have more points";
+ mes "than me?! I better";
+ mes "get serious!";
+ }
+ next;
+ mes "[Aaron]";
+ mes "*Ahem!*";
+ mes "Question";
+ mes "number four!";
+ next;
+ }
+ if(@i == 4 || @i == 5 || @i == 6 || @i == 7 || @i == 8)
+ {
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Heh heh~ It looks";
+ mes "like I have the lead.";
+ mes "But that's only natural for";
+ mes "someone as brilliant as me~";
+ next;
+ }
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Heh heh~ It looks";
+ mes "like I have the lead.";
+ mes "But that's only natural for";
+ mes "someone as brilliant a--";
+ mes "Wait. How do you have";
+ mes "more points than me?!";
+ next;
+ }
+ }
+ if(@i == 9)
+ {
+ if (@playerpoints < @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "Bwahahaha!";
+ mes "Only one question";
+ mes "left! You have to get";
+ mes "this one right or I'll";
+ mes "call you stupid forever!";
+ next;
+ }
+ if (@playerpoints >= @jesqpoints) {
+ mes "[Jesqurienne]";
+ mes "I'm losing?!";
+ mes "And we're at the";
+ mes "last question already?!";
+ next;
+ }
+ }
+}
mes "[Aaron]";
mes "Okay, the quiz";
@@ -7183,6 +7177,7 @@ L_BranchB:
next;
menu "Yes.",-,"No.",L_No;
if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full;
+ if(Sign_Branch8B == 2) set Sign_Branch8B,3;
mes "[Serin]";
mes "Please follow me";
mes "......";
@@ -7809,7 +7804,7 @@ L_Chosen:
mes "Hmm...";
mes "I think it would";
mes "be a good idea if";
- mes "you tald to someone";
+ mes "you talk to someone";
mes "in Niflheim named ^FF0000Gen^000000.";
set signquest,45;
close;
@@ -8005,7 +8000,7 @@ que_sign01,122,141,5 script Witch#2 792,{
if (Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
if (signquest > 56) goto L_NoMedal;
if (signquest > 55) goto L_Success;
- if ((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal;
+ if ((countitem(7313) > 0) && Sign_Branch8A < 4 ) goto L_Medal;
if (Sign_Branch8A) goto L_BranchA;
if (signquest > 54 && countitem(7305)) goto L_Symbol;
if (signquest < 48) goto L_NoMedal;
@@ -8270,6 +8265,7 @@ L_Complete:
L_Serin:
if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full;
+ if (Sign_Branch8A == 7) set Sign_Branch8A,8;
if (countitem(2643) < 1) goto L_NoRing;
mes "[Kirkena]";
mes "You're finally";
@@ -8285,6 +8281,7 @@ L_Serin:
donpcevent "#signserin::OnCooldown";
set $signroomfull,2;
set $signparty,getcharid(1);
+ set $signplayer,getcharid(0);
warp "que_sign01",195,189;
end;
@@ -8347,44 +8344,6 @@ L_NoMedal:
mes "...";
close;
-L_MedalOk:
- mes "[Kirkena]";
- mes "That Witch's Medal...";
- mes "You must be here to";
- mes "help your friend take";
- mes "care of Serin. Are you";
- mes "ready to go, " + strcharinfo(0) + "?";
- next;
- menu "Yes.",-,"Not yet...",L_Notyet;
- menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign01",195,189;
- end;
-
-
-L_Notyet:
- mes "[Kirkena]";
- mes "Please hurry...";
- mes "Time is of the essence...";
- close;
-
-L_Path:
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign02",35,313;
- end;
-
L_Success:
if (countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher;
delitem 7313,5;
@@ -8947,7 +8906,6 @@ OnSummon:
OnSignDead:
set $@Sign_Summon,$@Sign_Summon -1;
if($@Sign_Summon > 0) end;
- set Sign_Branch8A,8;
set $signroomfull,3;
stopnpctimer;
goto OnSerin;
@@ -8989,7 +8947,6 @@ OnSummon:
OnSignDead:
set $@Sign_Summon2,$@Sign_Summon2 -1;
if($@Sign_Summon2 > 0) end;
- set Sign_Branch8B,4;
set $signroom2full,3;
stopnpctimer;
goto OnSerin;
@@ -9010,8 +8967,8 @@ OnTimer600000:
que_sign01,197,195,5 script Serin#serin 90,{
if(signquest > 55) goto L_Done;
- if(Sign_Branch8A > 7) goto L_Success;
- if(Sign_Branch8A > 6) goto L_TryAgain;
+ if(Sign_Branch8A > 7) goto L_TryAgain;
+ if(Sign_Branch8A > 6) goto L_Success;
if(Sign_Branch8A > 4) goto L_Summon;
if(Sign_Branch8A < 4) goto L_NoWord;
mes "[Serin]";
@@ -9212,8 +9169,8 @@ L_Done:
que_sign01,197,45,5 script Serin#serin2 90,{
if (signquest > 55) goto L_Done;
- if (Sign_Branch8B > 3) goto L_Success;
- if (Sign_Branch8B > 2) goto L_TryAgain;
+ if (Sign_Branch8B > 3) goto L_TryAgain;
+ if (Sign_Branch8B > 2) goto L_Success;
if (Sign_Branch8B > 1) goto L_Summon;
mes "[Serin]";
mes "You're finally here.";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 71eade43c..5a1a52897 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
// Samuray22
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -16,6 +16,8 @@
//===== Additional Comments: =================================
//= 1.0 First Beta.
//= 1.1 Added Heart Fragment quest. [SinSloth]
+//= 1.2 Change the laboratory code text to make it easier to
+//= understand. [SinSloth]
//============================================================
//=======================================================================================================//
@@ -3078,7 +3080,7 @@ L_Input:
mes " ";
mes "^333333Total of correct numbers";
mes "in correct sequence: ^ff0000"+@strike+"^333333";
- mes "Total of correct numbers: ^ff0000"+@ball+"^333333.";
+ mes "Total of correct numbers misplaced: ^ff0000"+@ball+"^333333.";
mes "Please use these results";
mes "to make a more accurate guess.^000000";
next;
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 4642b42e9..5a02cb69d 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -22,6 +22,8 @@
//= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
//= 1.5.3 Fixed some typos regarding Schwartzvalt Trilogy [SinSloth]
//= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
+//= 1.7 Changed the laboratory entrance checking to prevent players
+//= from being stuck in the quest. [SinSloth]
//============================================================
@@ -554,7 +556,7 @@ ein_in01,32,133,6 script Maid 850,{
}
einbroch,51,52,1 script lab_warp 45,2,2{
- if(Shinokas_Quest != 7 && lhz_heart != 9){
+ if(Shinokas_Quest != 7 && lhz_heart != 9 && lhz_heart != 10){
mes "^3131FFThe door is locked.";
mes "You cannot enter.";
close;
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 6de585782..79bff59fe 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.8
+//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -47,6 +47,7 @@
//= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header.
//= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
//= the ontouch "key". Thanks to Gepard for pointing them out.
+//= 1.9 Fixed a misorder with variable checkings. [SinSloth]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -5465,7 +5466,25 @@ L_End:
ra_temin,170,46,3 script Panno#rachel 920,{
cutin "ra_fano03",2;
- if (ra_tem_q < 2) {
+ if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "Good day.";
+ mes "Have you come to";
+ mes "redeem Lottery Tickets?";
+ next;
+ if (select("Yes:No") == 1) goto L_Lottery;
+ if (ra_tem_q == 12) {
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "I already told you";
+ mes "everything I know.";
+ mes "Remember to keep";
+ mes "quiet about what I said.";
+ goto L_End;
+ }
+ }
+ else if (ra_tem_q < 2) {
mes "[Priestess Panno]";
mes "Greetings.";
mes "May Freya fill";
@@ -5540,7 +5559,6 @@ ra_temin,170,46,3 script Panno#rachel 920,{
goto L_End;
}
}
-
else if (ra_tem_q == 10) {
mes "[Priestess Panno]";
mes "Good day.";
@@ -5660,11 +5678,8 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes ".........";
set ra_tem_q,11;
goto L_End;
-
}
-
}
-
else if (ra_tem_q == 11) {
mes "["+strcharinfo(0)+"]";
mes "I remember now...!";
@@ -5799,25 +5814,6 @@ ra_temin,170,46,3 script Panno#rachel 920,{
set ra_tem_q,12;
goto L_End;
}
-
- else if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
- cutin "ra_fano03",2;
- mes "[Priestess Panno]";
- mes "Good day.";
- mes "Have you come to";
- mes "redeem Lottery Tickets?";
- next;
- if (select("Yes:No") == 1) goto L_Lottery;
- if (ra_tem_q == 12) {
- cutin "ra_fano01",2;
- mes "[Priestess Panno]";
- mes "I already told you";
- mes "everything I know.";
- mes "Remember to keep";
- mes "quiet about what I said.";
- goto L_End;
- }
- }
cutin "ra_fano02",2;
mes "[Priestess Panno]";
mes "This is a holy place";