diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 19:34:31 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 19:34:31 +0000 |
commit | 89237b4674de6cd2030a22f10fe698aab6defbf2 (patch) | |
tree | 0a36a50af9b48d51a9b1d14a46970078a2da826d /npc | |
parent | f569968e15e9c89222713c7c3a61b8240df36db8 (diff) | |
download | hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.tar.gz hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.tar.bz2 hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.tar.xz hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.zip |
* Added Kagerou/Oboro to custom Job Master (custom\jobmaster.txt)
* Fixed bugreport:6413 and did some minor cleaning in 13-1 quests (quests\quests_13_1.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16585 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/jobmaster.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_13_1.txt | 500 |
2 files changed, 240 insertions, 266 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index 42e4a3776..1112c515e 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= rAthena SVN r16114+ //===== Description: ========================================= @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.1 Fixed reset on Baby job change. [Euphy] //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy] +//= 1.3 Kagerou/Oboro added. [Euphy] //============================================================ prontera,153,193,6 script Job Master 123,{ @@ -51,8 +52,7 @@ function Job_Menu; function A_An; mes "[Job Master]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; - // Kagerou & Oboro pending skill completion. - // if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; + if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; if (.@exp[0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index c4a9fc917..7e8b225ae 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.5 +//= 2.5a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -42,6 +42,7 @@ //= 2.3 Updated to match the new Izlude Map. [Masao] //= 2.4 More optimization (-32kb). [Euphy] //= 2.5 Yet more optimization (-22kb). [Euphy] +//= 2.5a Minor fixes. [Euphy] //============================================================ // Onward to the New World @@ -248,58 +249,56 @@ prt_castle,83,67,5 script Recruiter for the Brave 109,{ mes "You are definitely brave enough to venture to this new land."; mes "I will now appoint you to detect and have adventures in Ash-Vacuum."; next; - switch(select("Ash-Vacuum?")) { - case 1: - mes "[Recruiter]"; - mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'."; - next; - mes "[Recruiter]"; - mes "Believe it or not,"; - mes "it's definitely true."; - mes "So listen carefully."; - mes "Please."; - next; - mes "[Recruiter]"; - mes "Ash-Vacuum... is a living place... that's totally different from where we are living now."; - next; - mes "[Recruiter]"; - mes "It's an unknown place."; - mes "We don't know what's there,"; - mes "or who is living there."; - mes "It's beyond our guess."; - mes "Nobody knows."; - next; - mes "[Recruiter]"; - mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard."; - next; - mes "[Recruiter]"; - mes "Hmm......"; - next; - mes "[Recruiter]"; - mes "Anyway, I am sure that there are many opportunities for fame and fortune there..."; - next; - mes "[Recruiter]"; - mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters..."; - next; - mes "[Recruiter]"; - mes "You can get a detailed guide, better than me, there. Go there and find him..."; - next; - mes "[Recruiter]"; - mes "I've done what I can. Go there, and get to it!"; - next; - mes "[Recruiter]"; - mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there."; - next; - changequest 10064,10065; - set ep13_ryu,9; - getexp 66000,21000; - mes "[Recruiter]"; - mes "Just go there!"; - mes "And listen carefully"; - mes "about your mission!"; - mes "I'm done here..."; - close; - } + select("Ash-Vacuum?"); + mes "[Recruiter]"; + mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'."; + next; + mes "[Recruiter]"; + mes "Believe it or not,"; + mes "it's definitely true."; + mes "So listen carefully."; + mes "Please."; + next; + mes "[Recruiter]"; + mes "Ash-Vacuum... is a living place... that's totally different from where we are living now."; + next; + mes "[Recruiter]"; + mes "It's an unknown place."; + mes "We don't know what's there,"; + mes "or who is living there."; + mes "It's beyond our guess."; + mes "Nobody knows."; + next; + mes "[Recruiter]"; + mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard."; + next; + mes "[Recruiter]"; + mes "Hmm......"; + next; + mes "[Recruiter]"; + mes "Anyway, I am sure that there are many opportunities for fame and fortune there..."; + next; + mes "[Recruiter]"; + mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters..."; + next; + mes "[Recruiter]"; + mes "You can get a detailed guide, better than me, there. Go there and find him..."; + next; + mes "[Recruiter]"; + mes "I've done what I can. Go there, and get to it!"; + next; + mes "[Recruiter]"; + mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there."; + next; + changequest 10064,10065; + set ep13_ryu,9; + getexp 66000,21000; + mes "[Recruiter]"; + mes "Just go there!"; + mes "And listen carefully"; + mes "about your mission!"; + mes "I'm done here..."; + close; } if (ep13_ryu > 0) { mes "[Recruiter]"; @@ -437,38 +436,36 @@ aldebaran,127,138,3 script Promotional Staff#alde 100,{ mes "[Promotional Staff]"; mes "Hey, you're a well-versed person, right? Are you interested in my story?"; next; - switch(select("I have something for you.")) { - case 1: - mes "[Promotional Staff]"; - mes "For me??"; - mes "I hate annoying stuff."; - next; - mes "[Promotional Staff]"; - mes "Ahh... I sensed that I would get your request."; - mes "The recruiter sent you here to get tested?"; - mes "Hmm."; - next; - mes "[Promotional Staff]"; - mes "Ah! They always push me,"; - mes "to suffer from so much work"; - mes "I live a hard life!"; - next; - mes "[Promotional Staff]"; - mes "My job is testing if you are strong and brave enough for this adventure."; - mes "What a bother!"; - next; - mes "[Promotional Staff]"; - mes "I will accept you if you bring me ^FF0000300 Jellopy^000000."; - mes "I believe that you can bring them to me."; - mes "Are you ready?"; - next; - changequest 10057,10058; - set ep13_ryu,2; - mes "[Promotional Staff]"; - mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies."; - mes "Then we can go forward."; - close; - } + select("I have something for you."); + mes "[Promotional Staff]"; + mes "For me??"; + mes "I hate annoying stuff."; + next; + mes "[Promotional Staff]"; + mes "Ahh... I sensed that I would get your request."; + mes "The recruiter sent you here to get tested?"; + mes "Hmm."; + next; + mes "[Promotional Staff]"; + mes "Ah! They always push me,"; + mes "to suffer from so much work"; + mes "I live a hard life!"; + next; + mes "[Promotional Staff]"; + mes "My job is testing if you are strong and brave enough for this adventure."; + mes "What a bother!"; + next; + mes "[Promotional Staff]"; + mes "I will accept you if you bring me ^FF0000300 Jellopy^000000."; + mes "I believe that you can bring them to me."; + mes "Are you ready?"; + next; + changequest 10057,10058; + set ep13_ryu,2; + mes "[Promotional Staff]"; + mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies."; + mes "Then we can go forward."; + close; } mes "[Promotional Staff]"; mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!"; @@ -608,29 +605,27 @@ geffen,90,67,3 script Promotional Staff#gef 100,{ mes "[Promotional Staff]"; mes "Hey, you're a knowledgeable person, right? Are you interested in my story?"; next; - switch(select("The Staff in Aldebaran sent me.")) { - case 1: - mes "[Promotional Staff]"; - mes "Oh he did?"; - next; - mes "[Promotional Staff]"; - mes "Ok, I guess that it's time for the second part of your test."; - next; - mes "[Promotional Staff]"; - mes "I need you to gather some stones for me."; - next; - mes "[Promotional Staff]"; - mes "I will accept you if you bring ^FF00001 Emerald^000000."; - mes "Are you ready?"; - next; - changequest 10059,10060; - set ep13_ryu,4; - mes "[Promotional Staff]"; - mes "Just bring me ^ff00001 Emerald^000000."; - mes "That isn't hard for you right?"; - mes "Then we can go forward."; - close; - } + select("The Staff in Aldebaran sent me."); + mes "[Promotional Staff]"; + mes "Oh he did?"; + next; + mes "[Promotional Staff]"; + mes "Ok, I guess that it's time for the second part of your test."; + next; + mes "[Promotional Staff]"; + mes "I need you to gather some stones for me."; + next; + mes "[Promotional Staff]"; + mes "I will accept you if you bring ^FF00001 Emerald^000000."; + mes "Are you ready?"; + next; + changequest 10059,10060; + set ep13_ryu,4; + mes "[Promotional Staff]"; + mes "Just bring me ^ff00001 Emerald^000000."; + mes "That isn't hard for you right?"; + mes "Then we can go forward."; + close; } mes "[Promotional Staff]"; mes "We want adventurers who are super curious and extremely brave. Join us for a wonderful adventure!"; @@ -753,62 +748,60 @@ izlude,101,173,6 script Promotional Staff#iz 100,{ mes "[Promotional Staff]"; mes "Hey, you're a knowledgeable adventurer. Are you interested in my story?"; next; - switch(select("I have something for you.")) { - case 1: + select("I have something for you."); + mes "[Promotional Staff]"; + mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude."; + next; + mes "[Promotional Staff]"; + mes "I guess you're qualified enough to go... I think no more testing is needed."; + next; + mes "[Promotional Staff]"; + mes "Let me see..."; + next; + if (BaseLevel > 69) { mes "[Promotional Staff]"; - mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude."; + mes "I think you're good enough!"; + mes "No more testing!!"; + mes "Ok! You pass!"; next; mes "[Promotional Staff]"; - mes "I guess you're qualified enough to go... I think no more testing is needed."; + mes "We have quite high expectations to meet."; + mes "Though the new place is dangerous,"; + mes "no need to check thoroughly right now."; next; mes "[Promotional Staff]"; - mes "Let me see..."; + mes "It's not a hell-hole!"; + mes "Ukk..."; next; - if (BaseLevel > 69) { - mes "[Promotional Staff]"; - mes "I think you're good enough!"; - mes "No more testing!!"; - mes "Ok! You pass!"; - next; - mes "[Promotional Staff]"; - mes "We have quite high expectations to meet."; - mes "Though the new place is dangerous,"; - mes "no need to check thoroughly right now."; - next; - mes "[Promotional Staff]"; - mes "It's not a hell-hole!"; - mes "Ukk..."; - next; - mes "[Promotional Staff]"; - mes "Anyway, just go back to the recruiter."; - mes "I will forward to him that you passed all the steps."; - mes "Good job, friend!"; - next; - changequest 10062,10064; - set ep13_ryu,8; - mes "[Promotional Staff]"; - mes "May Freya bless you,"; - mes "for your great future!"; - close; - } - else { - mes "[Promotional Staff]"; - mes "Hmm..."; - next; - mes "[Promotional Staff]"; - mes "You don't look that strong."; - mes "Nothing but skin and bones!"; - mes "Not reliable."; - mes "I can't let you pass."; - next; - changequest 10062,10063; - set ep13_ryu,7; - mes "[Promotional Staff]"; - mes "Please level up a little more. I"; - mes "can't accept that you're strong"; - mes "enough. Sorry."; - close; - } + mes "[Promotional Staff]"; + mes "Anyway, just go back to the recruiter."; + mes "I will forward to him that you passed all the steps."; + mes "Good job, friend!"; + next; + changequest 10062,10064; + set ep13_ryu,8; + mes "[Promotional Staff]"; + mes "May Freya bless you,"; + mes "for your great future!"; + close; + } + else { + mes "[Promotional Staff]"; + mes "Hmm..."; + next; + mes "[Promotional Staff]"; + mes "You don't look that strong."; + mes "Nothing but skin and bones!"; + mes "Not reliable."; + mes "I can't let you pass."; + next; + changequest 10062,10063; + set ep13_ryu,7; + mes "[Promotional Staff]"; + mes "Please level up a little more. I"; + mes "can't accept that you're strong"; + mes "enough. Sorry."; + close; } } mes "[Promotional Staff]"; @@ -1135,23 +1128,21 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{ mes "[Sikaiz]"; mes "So, what do you want to know more of? You already know about the Ash-Vacuum. Is there anything else you'd like me to tell you?"; next; - switch(select("The three kingdoms...")) { - case 1: - mes "[Sikaiz]"; - mes "Ah, I need to tell you about the alliance, but first, may I ask something?"; - next; - mes "[Sikaiz]"; - mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?"; - next; - mes "[Sikaiz]"; - mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?"; - next; - changequest 10067,10068; - set ep13_ryu,12; - mes "[Sikaiz]"; - mes "We're running out of time, so I will answer you when you come back. Ok?"; - close; - } + select("The three kingdoms..."); + mes "[Sikaiz]"; + mes "Ah, I need to tell you about the alliance, but first, may I ask something?"; + next; + mes "[Sikaiz]"; + mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?"; + next; + mes "[Sikaiz]"; + mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?"; + next; + changequest 10067,10068; + set ep13_ryu,12; + mes "[Sikaiz]"; + mes "We're running out of time, so I will answer you when you come back. Ok?"; + close; } if (ep13_ryu == 10) { mes "[Sikaiz]"; @@ -1169,66 +1160,64 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{ mes "[Sikaiz]"; mes "The registration is also important now, but I will tell you about our status here. May I begin?"; next; - switch(select("Sure.")) { - case 1: - mes "[Sikaiz]"; - mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me."; - next; - mes "[Sikaiz]"; - mes "^FF0000Ash-Vacuum^000000...."; - mes "This isn't the world of mortals."; - mes "Then what is it..."; - mes "Nobody knows."; - next; - mes "[Sikaiz]"; - mes "Now, we only know that there are living beings there, and that they are not approachable by everyone."; - next; - mes "[Sikaiz]"; - mes "The name, 'Ash-Vacuum', is so we can identify it easily."; - next; - mes "[Sikaiz]"; - mes "You're probably wondering how we got there..."; - mes "The answer lies with Satan Morroc."; - next; - mes "[Sikaiz]"; - mes "Can you imagine?"; - mes "Why did Satan Morroc"; - mes "run away from there???"; - mes "That's the important thing."; - next; - mes "[Sikaiz]"; - mes "He made a gate to run away, by himself. It's very unlike him."; - next; - mes "[Sikaiz]"; - mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe..."; - next; - mes "[Sikaiz]"; - mes "We call the dimensional rift:"; - mes "Time-Gap of Dimension."; - mes "Who knows what secrets lie in that world beyond."; - next; - mes "[Sikaiz]"; - mes "So we've inspected it."; - mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is."; - next; - mes "[Sikaiz]"; - mes "That's the place!"; - mes "Ash-Vacuum!"; - mes "We are all in this together!"; - next; - mes "[Sikaiz]"; - mes "Is that enough?"; - mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research."; - next; - mes "[Sikaiz]"; - mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you."; - next; - changequest 10066,10067; - set ep13_ryu,11; - mes "[Sikaiz]"; - mes "If you have any other questions, you can still ask me..."; - close; - } + select("Sure."); + mes "[Sikaiz]"; + mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me."; + next; + mes "[Sikaiz]"; + mes "^FF0000Ash-Vacuum^000000...."; + mes "This isn't the world of mortals."; + mes "Then what is it..."; + mes "Nobody knows."; + next; + mes "[Sikaiz]"; + mes "Now, we only know that there are living beings there, and that they are not approachable by everyone."; + next; + mes "[Sikaiz]"; + mes "The name, 'Ash-Vacuum', is so we can identify it easily."; + next; + mes "[Sikaiz]"; + mes "You're probably wondering how we got there..."; + mes "The answer lies with Satan Morroc."; + next; + mes "[Sikaiz]"; + mes "Can you imagine?"; + mes "Why did Satan Morroc"; + mes "run away from there???"; + mes "That's the important thing."; + next; + mes "[Sikaiz]"; + mes "He made a gate to run away, by himself. It's very unlike him."; + next; + mes "[Sikaiz]"; + mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe..."; + next; + mes "[Sikaiz]"; + mes "We call the dimensional rift:"; + mes "Time-Gap of Dimension."; + mes "Who knows what secrets lie in that world beyond."; + next; + mes "[Sikaiz]"; + mes "So we've inspected it."; + mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is."; + next; + mes "[Sikaiz]"; + mes "That's the place!"; + mes "Ash-Vacuum!"; + mes "We are all in this together!"; + next; + mes "[Sikaiz]"; + mes "Is that enough?"; + mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research."; + next; + mes "[Sikaiz]"; + mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you."; + next; + changequest 10066,10067; + set ep13_ryu,11; + mes "[Sikaiz]"; + mes "If you have any other questions, you can still ask me..."; + close; } if (ep13_ryu == 9) { mes "- The man standing in front -"; @@ -1253,8 +1242,8 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{ next; changequest 10065,10066; set ep13_ryu,10; - mes "-The speech has ended.-"; - mes "-Let's move on.-"; + mes "- The speech has ended. -"; + mes "- Let's move on. -"; close; } mes "[Sikaiz]"; @@ -5963,13 +5952,10 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 748,{ mes "[Ryosen]"; mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?"; next; - switch(select("Why me?:Alright.")) { - case 1: + if(select("Why me?:Alright.") == 1) { mes "[Ryosen]"; mes "... Eh? Didn't you come to help us?"; close; - case 2: - break; } mes "[Ryosen]"; mes "Whew~ Very good."; @@ -6365,16 +6351,13 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 748,{ mes "[Ryosen]"; mes "Are you really, honestly, positively sure you want to exchange them for my cake?"; next; - switch(select("No way.:Yeah... I'll exchange.")) { - case 1: + if(select("No way.:Yeah... I'll exchange.") == 1) { mes "[Ryosen]"; mes "Ahhh..."; next; mes "[Ryosen]"; mes "Come back any time if you change your mind."; close; - case 2: - break; } mes "[Ryosen]"; mes "I don't need it!"; @@ -6439,13 +6422,10 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{ mes "[Hue]"; mes "You can't just come and go around as you please here. This is a restricted area."; next; - switch(select("Sorry...:I came to show you this.")) { - case 1: + if(select("Sorry...:I came to show you this.") == 1) { mes "[Hue]"; mes "You're just helpless, aren't you?"; close; - case 2: - break; } mes "[Hue]"; mes "What's that?"; @@ -6502,13 +6482,10 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{ mes "[Hue]"; mes "Well, thank you for entertaining me. You should tell Ryosen that."; next; - switch(select("Ok, I will.:Please sign the invitation.")) { - case 1: + if(select("Ok, I will.:Please sign the invitation.") == 1) { mes "[Hue]"; mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha."; close; - case 2: - break; } mes "[Hue]"; mes "... Sign this thing???"; @@ -6770,16 +6747,13 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{ mes "[Hue]"; mes "Are you sure you want to exchange this for my Pineapple Jubilee?"; next; - switch(select("No way.:sure.")) { - case 1: + if(select("No way.:Sure.") == 1) { mes "[Hue]"; mes "Ahhhhh..."; next; mes "[Hue]"; mes "Come back any time if you change your mind."; close; - case 2: - break; } mes "[Hue]"; mes "Thank you so much."; @@ -8396,7 +8370,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 421,{ else if (ep13_yong1 == 3) { mes "[Fluffy Gyaruk]"; mes "We offer one service to new customers."; - mes "If you want to us emore services, you must fo some things for us."; + mes "If you want to use more services, you must do some things for us."; next; select("What kind of things?"); mes "[Fluffy Gyaruk]"; @@ -12763,11 +12737,11 @@ mid_camp,256,272,3 script Defaria#moc2 897,{ next; mes "[Defaria]"; mes "Make it a nice, neat pile, please."; - mes "..Oh, you forgot to put the sweet potatoes on top."; + mes "Oh, you forgot to put the sweet potatoes on top."; mes "Yes, good. That's perfect."; next; mes "[Defaria]"; - mes "..Hopefully I can make a fire with your nice logs...."; + mes "Hopefully I can make a fire with your nice logs...."; specialeffect EF_BEGINSPELL2; next; specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2"; @@ -12796,11 +12770,11 @@ mid_camp,256,272,3 script Defaria#moc2 897,{ next; mes "[" + strcharinfo(0) + "]"; mes "Didn't you forget something?"; - mes ".. Dandelion? I wanted you to tell me what you knew."; + mes "... Dandelion? I wanted you to tell me what you knew."; mes "I was hoping you'd remember something about Dandelion."; next; mes "[Defaria]"; - mes "..So,"; + mes "So,"; mes "do you want me to confirm"; mes "if Dandelion is really supported by Arunafeltz?"; next; @@ -13796,7 +13770,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 885,{ case 1: cutin "moc2_rin01",2; mes "[Rin]"; - mes "I'm sorry, but I'm not yet fully recovered....5.....I need to speak slowly. Please bear with me."; + mes "I'm sorry, but I'm not yet fully recovered... I need to speak slowly. Please bear with me."; next; break; case 2: |