summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-05 19:34:31 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-05 19:34:31 +0000
commit89237b4674de6cd2030a22f10fe698aab6defbf2 (patch)
tree0a36a50af9b48d51a9b1d14a46970078a2da826d /npc
parentf569968e15e9c89222713c7c3a61b8240df36db8 (diff)
downloadhercules-89237b4674de6cd2030a22f10fe698aab6defbf2.tar.gz
hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.tar.bz2
hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.tar.xz
hercules-89237b4674de6cd2030a22f10fe698aab6defbf2.zip
* Added Kagerou/Oboro to custom Job Master (custom\jobmaster.txt)
* Fixed bugreport:6413 and did some minor cleaning in 13-1 quests (quests\quests_13_1.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16585 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/custom/jobmaster.txt6
-rw-r--r--npc/quests/quests_13_1.txt500
2 files changed, 240 insertions, 266 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt
index 42e4a3776..1112c515e 100644
--- a/npc/custom/jobmaster.txt
+++ b/npc/custom/jobmaster.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN r16114+
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.1 Fixed reset on Baby job change. [Euphy]
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
+//= 1.3 Kagerou/Oboro added. [Euphy]
//============================================================
prontera,153,193,6 script Job Master 123,{
@@ -51,8 +52,7 @@ function Job_Menu; function A_An;
mes "[Job Master]"; } }
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
- // Kagerou & Oboro pending skill completion.
- // if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
+ if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
if (.@exp[0] && .ThirdClass) {
if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index c4a9fc917..7e8b225ae 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.5
+//= 2.5a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -42,6 +42,7 @@
//= 2.3 Updated to match the new Izlude Map. [Masao]
//= 2.4 More optimization (-32kb). [Euphy]
//= 2.5 Yet more optimization (-22kb). [Euphy]
+//= 2.5a Minor fixes. [Euphy]
//============================================================
// Onward to the New World
@@ -248,58 +249,56 @@ prt_castle,83,67,5 script Recruiter for the Brave 109,{
mes "You are definitely brave enough to venture to this new land.";
mes "I will now appoint you to detect and have adventures in Ash-Vacuum.";
next;
- switch(select("Ash-Vacuum?")) {
- case 1:
- mes "[Recruiter]";
- mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'.";
- next;
- mes "[Recruiter]";
- mes "Believe it or not,";
- mes "it's definitely true.";
- mes "So listen carefully.";
- mes "Please.";
- next;
- mes "[Recruiter]";
- mes "Ash-Vacuum... is a living place... that's totally different from where we are living now.";
- next;
- mes "[Recruiter]";
- mes "It's an unknown place.";
- mes "We don't know what's there,";
- mes "or who is living there.";
- mes "It's beyond our guess.";
- mes "Nobody knows.";
- next;
- mes "[Recruiter]";
- mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard.";
- next;
- mes "[Recruiter]";
- mes "Hmm......";
- next;
- mes "[Recruiter]";
- mes "Anyway, I am sure that there are many opportunities for fame and fortune there...";
- next;
- mes "[Recruiter]";
- mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters...";
- next;
- mes "[Recruiter]";
- mes "You can get a detailed guide, better than me, there. Go there and find him...";
- next;
- mes "[Recruiter]";
- mes "I've done what I can. Go there, and get to it!";
- next;
- mes "[Recruiter]";
- mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there.";
- next;
- changequest 10064,10065;
- set ep13_ryu,9;
- getexp 66000,21000;
- mes "[Recruiter]";
- mes "Just go there!";
- mes "And listen carefully";
- mes "about your mission!";
- mes "I'm done here...";
- close;
- }
+ select("Ash-Vacuum?");
+ mes "[Recruiter]";
+ mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'.";
+ next;
+ mes "[Recruiter]";
+ mes "Believe it or not,";
+ mes "it's definitely true.";
+ mes "So listen carefully.";
+ mes "Please.";
+ next;
+ mes "[Recruiter]";
+ mes "Ash-Vacuum... is a living place... that's totally different from where we are living now.";
+ next;
+ mes "[Recruiter]";
+ mes "It's an unknown place.";
+ mes "We don't know what's there,";
+ mes "or who is living there.";
+ mes "It's beyond our guess.";
+ mes "Nobody knows.";
+ next;
+ mes "[Recruiter]";
+ mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard.";
+ next;
+ mes "[Recruiter]";
+ mes "Hmm......";
+ next;
+ mes "[Recruiter]";
+ mes "Anyway, I am sure that there are many opportunities for fame and fortune there...";
+ next;
+ mes "[Recruiter]";
+ mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters...";
+ next;
+ mes "[Recruiter]";
+ mes "You can get a detailed guide, better than me, there. Go there and find him...";
+ next;
+ mes "[Recruiter]";
+ mes "I've done what I can. Go there, and get to it!";
+ next;
+ mes "[Recruiter]";
+ mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there.";
+ next;
+ changequest 10064,10065;
+ set ep13_ryu,9;
+ getexp 66000,21000;
+ mes "[Recruiter]";
+ mes "Just go there!";
+ mes "And listen carefully";
+ mes "about your mission!";
+ mes "I'm done here...";
+ close;
}
if (ep13_ryu > 0) {
mes "[Recruiter]";
@@ -437,38 +436,36 @@ aldebaran,127,138,3 script Promotional Staff#alde 100,{
mes "[Promotional Staff]";
mes "Hey, you're a well-versed person, right? Are you interested in my story?";
next;
- switch(select("I have something for you.")) {
- case 1:
- mes "[Promotional Staff]";
- mes "For me??";
- mes "I hate annoying stuff.";
- next;
- mes "[Promotional Staff]";
- mes "Ahh... I sensed that I would get your request.";
- mes "The recruiter sent you here to get tested?";
- mes "Hmm.";
- next;
- mes "[Promotional Staff]";
- mes "Ah! They always push me,";
- mes "to suffer from so much work";
- mes "I live a hard life!";
- next;
- mes "[Promotional Staff]";
- mes "My job is testing if you are strong and brave enough for this adventure.";
- mes "What a bother!";
- next;
- mes "[Promotional Staff]";
- mes "I will accept you if you bring me ^FF0000300 Jellopy^000000.";
- mes "I believe that you can bring them to me.";
- mes "Are you ready?";
- next;
- changequest 10057,10058;
- set ep13_ryu,2;
- mes "[Promotional Staff]";
- mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies.";
- mes "Then we can go forward.";
- close;
- }
+ select("I have something for you.");
+ mes "[Promotional Staff]";
+ mes "For me??";
+ mes "I hate annoying stuff.";
+ next;
+ mes "[Promotional Staff]";
+ mes "Ahh... I sensed that I would get your request.";
+ mes "The recruiter sent you here to get tested?";
+ mes "Hmm.";
+ next;
+ mes "[Promotional Staff]";
+ mes "Ah! They always push me,";
+ mes "to suffer from so much work";
+ mes "I live a hard life!";
+ next;
+ mes "[Promotional Staff]";
+ mes "My job is testing if you are strong and brave enough for this adventure.";
+ mes "What a bother!";
+ next;
+ mes "[Promotional Staff]";
+ mes "I will accept you if you bring me ^FF0000300 Jellopy^000000.";
+ mes "I believe that you can bring them to me.";
+ mes "Are you ready?";
+ next;
+ changequest 10057,10058;
+ set ep13_ryu,2;
+ mes "[Promotional Staff]";
+ mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies.";
+ mes "Then we can go forward.";
+ close;
}
mes "[Promotional Staff]";
mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
@@ -608,29 +605,27 @@ geffen,90,67,3 script Promotional Staff#gef 100,{
mes "[Promotional Staff]";
mes "Hey, you're a knowledgeable person, right? Are you interested in my story?";
next;
- switch(select("The Staff in Aldebaran sent me.")) {
- case 1:
- mes "[Promotional Staff]";
- mes "Oh he did?";
- next;
- mes "[Promotional Staff]";
- mes "Ok, I guess that it's time for the second part of your test.";
- next;
- mes "[Promotional Staff]";
- mes "I need you to gather some stones for me.";
- next;
- mes "[Promotional Staff]";
- mes "I will accept you if you bring ^FF00001 Emerald^000000.";
- mes "Are you ready?";
- next;
- changequest 10059,10060;
- set ep13_ryu,4;
- mes "[Promotional Staff]";
- mes "Just bring me ^ff00001 Emerald^000000.";
- mes "That isn't hard for you right?";
- mes "Then we can go forward.";
- close;
- }
+ select("The Staff in Aldebaran sent me.");
+ mes "[Promotional Staff]";
+ mes "Oh he did?";
+ next;
+ mes "[Promotional Staff]";
+ mes "Ok, I guess that it's time for the second part of your test.";
+ next;
+ mes "[Promotional Staff]";
+ mes "I need you to gather some stones for me.";
+ next;
+ mes "[Promotional Staff]";
+ mes "I will accept you if you bring ^FF00001 Emerald^000000.";
+ mes "Are you ready?";
+ next;
+ changequest 10059,10060;
+ set ep13_ryu,4;
+ mes "[Promotional Staff]";
+ mes "Just bring me ^ff00001 Emerald^000000.";
+ mes "That isn't hard for you right?";
+ mes "Then we can go forward.";
+ close;
}
mes "[Promotional Staff]";
mes "We want adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
@@ -753,62 +748,60 @@ izlude,101,173,6 script Promotional Staff#iz 100,{
mes "[Promotional Staff]";
mes "Hey, you're a knowledgeable adventurer. Are you interested in my story?";
next;
- switch(select("I have something for you.")) {
- case 1:
+ select("I have something for you.");
+ mes "[Promotional Staff]";
+ mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude.";
+ next;
+ mes "[Promotional Staff]";
+ mes "I guess you're qualified enough to go... I think no more testing is needed.";
+ next;
+ mes "[Promotional Staff]";
+ mes "Let me see...";
+ next;
+ if (BaseLevel > 69) {
mes "[Promotional Staff]";
- mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude.";
+ mes "I think you're good enough!";
+ mes "No more testing!!";
+ mes "Ok! You pass!";
next;
mes "[Promotional Staff]";
- mes "I guess you're qualified enough to go... I think no more testing is needed.";
+ mes "We have quite high expectations to meet.";
+ mes "Though the new place is dangerous,";
+ mes "no need to check thoroughly right now.";
next;
mes "[Promotional Staff]";
- mes "Let me see...";
+ mes "It's not a hell-hole!";
+ mes "Ukk...";
next;
- if (BaseLevel > 69) {
- mes "[Promotional Staff]";
- mes "I think you're good enough!";
- mes "No more testing!!";
- mes "Ok! You pass!";
- next;
- mes "[Promotional Staff]";
- mes "We have quite high expectations to meet.";
- mes "Though the new place is dangerous,";
- mes "no need to check thoroughly right now.";
- next;
- mes "[Promotional Staff]";
- mes "It's not a hell-hole!";
- mes "Ukk...";
- next;
- mes "[Promotional Staff]";
- mes "Anyway, just go back to the recruiter.";
- mes "I will forward to him that you passed all the steps.";
- mes "Good job, friend!";
- next;
- changequest 10062,10064;
- set ep13_ryu,8;
- mes "[Promotional Staff]";
- mes "May Freya bless you,";
- mes "for your great future!";
- close;
- }
- else {
- mes "[Promotional Staff]";
- mes "Hmm...";
- next;
- mes "[Promotional Staff]";
- mes "You don't look that strong.";
- mes "Nothing but skin and bones!";
- mes "Not reliable.";
- mes "I can't let you pass.";
- next;
- changequest 10062,10063;
- set ep13_ryu,7;
- mes "[Promotional Staff]";
- mes "Please level up a little more. I";
- mes "can't accept that you're strong";
- mes "enough. Sorry.";
- close;
- }
+ mes "[Promotional Staff]";
+ mes "Anyway, just go back to the recruiter.";
+ mes "I will forward to him that you passed all the steps.";
+ mes "Good job, friend!";
+ next;
+ changequest 10062,10064;
+ set ep13_ryu,8;
+ mes "[Promotional Staff]";
+ mes "May Freya bless you,";
+ mes "for your great future!";
+ close;
+ }
+ else {
+ mes "[Promotional Staff]";
+ mes "Hmm...";
+ next;
+ mes "[Promotional Staff]";
+ mes "You don't look that strong.";
+ mes "Nothing but skin and bones!";
+ mes "Not reliable.";
+ mes "I can't let you pass.";
+ next;
+ changequest 10062,10063;
+ set ep13_ryu,7;
+ mes "[Promotional Staff]";
+ mes "Please level up a little more. I";
+ mes "can't accept that you're strong";
+ mes "enough. Sorry.";
+ close;
}
}
mes "[Promotional Staff]";
@@ -1135,23 +1128,21 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{
mes "[Sikaiz]";
mes "So, what do you want to know more of? You already know about the Ash-Vacuum. Is there anything else you'd like me to tell you?";
next;
- switch(select("The three kingdoms...")) {
- case 1:
- mes "[Sikaiz]";
- mes "Ah, I need to tell you about the alliance, but first, may I ask something?";
- next;
- mes "[Sikaiz]";
- mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?";
- next;
- mes "[Sikaiz]";
- mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?";
- next;
- changequest 10067,10068;
- set ep13_ryu,12;
- mes "[Sikaiz]";
- mes "We're running out of time, so I will answer you when you come back. Ok?";
- close;
- }
+ select("The three kingdoms...");
+ mes "[Sikaiz]";
+ mes "Ah, I need to tell you about the alliance, but first, may I ask something?";
+ next;
+ mes "[Sikaiz]";
+ mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?";
+ next;
+ mes "[Sikaiz]";
+ mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?";
+ next;
+ changequest 10067,10068;
+ set ep13_ryu,12;
+ mes "[Sikaiz]";
+ mes "We're running out of time, so I will answer you when you come back. Ok?";
+ close;
}
if (ep13_ryu == 10) {
mes "[Sikaiz]";
@@ -1169,66 +1160,64 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{
mes "[Sikaiz]";
mes "The registration is also important now, but I will tell you about our status here. May I begin?";
next;
- switch(select("Sure.")) {
- case 1:
- mes "[Sikaiz]";
- mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me.";
- next;
- mes "[Sikaiz]";
- mes "^FF0000Ash-Vacuum^000000....";
- mes "This isn't the world of mortals.";
- mes "Then what is it...";
- mes "Nobody knows.";
- next;
- mes "[Sikaiz]";
- mes "Now, we only know that there are living beings there, and that they are not approachable by everyone.";
- next;
- mes "[Sikaiz]";
- mes "The name, 'Ash-Vacuum', is so we can identify it easily.";
- next;
- mes "[Sikaiz]";
- mes "You're probably wondering how we got there...";
- mes "The answer lies with Satan Morroc.";
- next;
- mes "[Sikaiz]";
- mes "Can you imagine?";
- mes "Why did Satan Morroc";
- mes "run away from there???";
- mes "That's the important thing.";
- next;
- mes "[Sikaiz]";
- mes "He made a gate to run away, by himself. It's very unlike him.";
- next;
- mes "[Sikaiz]";
- mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe...";
- next;
- mes "[Sikaiz]";
- mes "We call the dimensional rift:";
- mes "Time-Gap of Dimension.";
- mes "Who knows what secrets lie in that world beyond.";
- next;
- mes "[Sikaiz]";
- mes "So we've inspected it.";
- mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is.";
- next;
- mes "[Sikaiz]";
- mes "That's the place!";
- mes "Ash-Vacuum!";
- mes "We are all in this together!";
- next;
- mes "[Sikaiz]";
- mes "Is that enough?";
- mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research.";
- next;
- mes "[Sikaiz]";
- mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you.";
- next;
- changequest 10066,10067;
- set ep13_ryu,11;
- mes "[Sikaiz]";
- mes "If you have any other questions, you can still ask me...";
- close;
- }
+ select("Sure.");
+ mes "[Sikaiz]";
+ mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me.";
+ next;
+ mes "[Sikaiz]";
+ mes "^FF0000Ash-Vacuum^000000....";
+ mes "This isn't the world of mortals.";
+ mes "Then what is it...";
+ mes "Nobody knows.";
+ next;
+ mes "[Sikaiz]";
+ mes "Now, we only know that there are living beings there, and that they are not approachable by everyone.";
+ next;
+ mes "[Sikaiz]";
+ mes "The name, 'Ash-Vacuum', is so we can identify it easily.";
+ next;
+ mes "[Sikaiz]";
+ mes "You're probably wondering how we got there...";
+ mes "The answer lies with Satan Morroc.";
+ next;
+ mes "[Sikaiz]";
+ mes "Can you imagine?";
+ mes "Why did Satan Morroc";
+ mes "run away from there???";
+ mes "That's the important thing.";
+ next;
+ mes "[Sikaiz]";
+ mes "He made a gate to run away, by himself. It's very unlike him.";
+ next;
+ mes "[Sikaiz]";
+ mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe...";
+ next;
+ mes "[Sikaiz]";
+ mes "We call the dimensional rift:";
+ mes "Time-Gap of Dimension.";
+ mes "Who knows what secrets lie in that world beyond.";
+ next;
+ mes "[Sikaiz]";
+ mes "So we've inspected it.";
+ mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is.";
+ next;
+ mes "[Sikaiz]";
+ mes "That's the place!";
+ mes "Ash-Vacuum!";
+ mes "We are all in this together!";
+ next;
+ mes "[Sikaiz]";
+ mes "Is that enough?";
+ mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research.";
+ next;
+ mes "[Sikaiz]";
+ mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you.";
+ next;
+ changequest 10066,10067;
+ set ep13_ryu,11;
+ mes "[Sikaiz]";
+ mes "If you have any other questions, you can still ask me...";
+ close;
}
if (ep13_ryu == 9) {
mes "- The man standing in front -";
@@ -1253,8 +1242,8 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{
next;
changequest 10065,10066;
set ep13_ryu,10;
- mes "-The speech has ended.-";
- mes "-Let's move on.-";
+ mes "- The speech has ended. -";
+ mes "- Let's move on. -";
close;
}
mes "[Sikaiz]";
@@ -5963,13 +5952,10 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 748,{
mes "[Ryosen]";
mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?";
next;
- switch(select("Why me?:Alright.")) {
- case 1:
+ if(select("Why me?:Alright.") == 1) {
mes "[Ryosen]";
mes "... Eh? Didn't you come to help us?";
close;
- case 2:
- break;
}
mes "[Ryosen]";
mes "Whew~ Very good.";
@@ -6365,16 +6351,13 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 748,{
mes "[Ryosen]";
mes "Are you really, honestly, positively sure you want to exchange them for my cake?";
next;
- switch(select("No way.:Yeah... I'll exchange.")) {
- case 1:
+ if(select("No way.:Yeah... I'll exchange.") == 1) {
mes "[Ryosen]";
mes "Ahhh...";
next;
mes "[Ryosen]";
mes "Come back any time if you change your mind.";
close;
- case 2:
- break;
}
mes "[Ryosen]";
mes "I don't need it!";
@@ -6439,13 +6422,10 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{
mes "[Hue]";
mes "You can't just come and go around as you please here. This is a restricted area.";
next;
- switch(select("Sorry...:I came to show you this.")) {
- case 1:
+ if(select("Sorry...:I came to show you this.") == 1) {
mes "[Hue]";
mes "You're just helpless, aren't you?";
close;
- case 2:
- break;
}
mes "[Hue]";
mes "What's that?";
@@ -6502,13 +6482,10 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{
mes "[Hue]";
mes "Well, thank you for entertaining me. You should tell Ryosen that.";
next;
- switch(select("Ok, I will.:Please sign the invitation.")) {
- case 1:
+ if(select("Ok, I will.:Please sign the invitation.") == 1) {
mes "[Hue]";
mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha.";
close;
- case 2:
- break;
}
mes "[Hue]";
mes "... Sign this thing???";
@@ -6770,16 +6747,13 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{
mes "[Hue]";
mes "Are you sure you want to exchange this for my Pineapple Jubilee?";
next;
- switch(select("No way.:sure.")) {
- case 1:
+ if(select("No way.:Sure.") == 1) {
mes "[Hue]";
mes "Ahhhhh...";
next;
mes "[Hue]";
mes "Come back any time if you change your mind.";
close;
- case 2:
- break;
}
mes "[Hue]";
mes "Thank you so much.";
@@ -8396,7 +8370,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 421,{
else if (ep13_yong1 == 3) {
mes "[Fluffy Gyaruk]";
mes "We offer one service to new customers.";
- mes "If you want to us emore services, you must fo some things for us.";
+ mes "If you want to use more services, you must do some things for us.";
next;
select("What kind of things?");
mes "[Fluffy Gyaruk]";
@@ -12763,11 +12737,11 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
next;
mes "[Defaria]";
mes "Make it a nice, neat pile, please.";
- mes "..Oh, you forgot to put the sweet potatoes on top.";
+ mes "Oh, you forgot to put the sweet potatoes on top.";
mes "Yes, good. That's perfect.";
next;
mes "[Defaria]";
- mes "..Hopefully I can make a fire with your nice logs....";
+ mes "Hopefully I can make a fire with your nice logs....";
specialeffect EF_BEGINSPELL2;
next;
specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
@@ -12796,11 +12770,11 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
next;
mes "[" + strcharinfo(0) + "]";
mes "Didn't you forget something?";
- mes ".. Dandelion? I wanted you to tell me what you knew.";
+ mes "... Dandelion? I wanted you to tell me what you knew.";
mes "I was hoping you'd remember something about Dandelion.";
next;
mes "[Defaria]";
- mes "..So,";
+ mes "So,";
mes "do you want me to confirm";
mes "if Dandelion is really supported by Arunafeltz?";
next;
@@ -13796,7 +13770,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 885,{
case 1:
cutin "moc2_rin01",2;
mes "[Rin]";
- mes "I'm sorry, but I'm not yet fully recovered....5.....I need to speak slowly. Please bear with me.";
+ mes "I'm sorry, but I'm not yet fully recovered... I need to speak slowly. Please bear with me.";
next;
break;
case 2: