diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-03 03:36:02 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-03 03:36:02 +0000 |
commit | a5014cad6007ecc0b6fc195a829a1dc836fdfc68 (patch) | |
tree | 8532feb0f1c508a16dacd9f0f141d3cb117783fc /npc | |
parent | a32333c07f7d82e03bca614259b97cc4ebc75f93 (diff) | |
download | hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.tar.gz hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.tar.bz2 hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.tar.xz hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.zip |
* Platinum Skills NPC now works for all Upper types (bugreport:5903) (custom\platinum_skills.txt)
* Revamped the official clothes dyer (merchants\clothes_dyer.txt)
* Optimized custom Berzebub Card quest (custom\quests\berzebub.txt)
* Warper bug on ma_fild02 fixed (bugreport:5908) (custom\warper.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16216 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/platinum_skills.txt | 91 | ||||
-rw-r--r-- | npc/custom/quests/berzebub.txt | 81 | ||||
-rw-r--r-- | npc/custom/warper.txt | 2 | ||||
-rw-r--r-- | npc/merchants/clothes_dyer.txt | 488 |
4 files changed, 189 insertions, 473 deletions
diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt index 2a30e00f1..7eb933106 100644 --- a/npc/custom/platinum_skills.txt +++ b/npc/custom/platinum_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Keichii, DarkChild //===== Current Version: ===================================== -//= 2.7 +//= 2.8 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 2.5 Added dialog for if the user is none of the listed jobs. [Kisuka] //= 2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker] //= 2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X] +//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy] //============================================================ prontera,128,200,6 script Platinum Skill NPC 94,{ @@ -27,66 +28,34 @@ prontera,128,200,6 script Platinum Skill NPC 94,{ if (select("Yes Please:No") == 2) { mes "[Platinum Skill NPC]"; mes "Have a nice day... >.>"; - close; - } - skill 142,1,0; // First Aid - if (BaseClass == Job_Novice) { - skill 143,1,0; // Play Dead - } else if (BaseClass == Job_Swordman) { - skill 144,1,0; // Moving HP-Recovery - skill 145,1,0; // Fatal Blow - skill 146,1,0; // Auto Berserk - } else if (BaseClass == Job_Mage) { - skill 157,1,0; // Energy Coat - } else if (BaseClass == Job_Archer) { - skill 147,1,0; // Arrow Crafting - skill 148,1,0; // Arrow Repel - } else if (BaseClass == Job_Merchant) { - skill 153,1,0; // Cart Revolution - skill 154,1,0; // Change Cart - skill 155,1,0; // Crazy Uproar - } else if (BaseClass == Job_Thief) { - skill 149,1,0; // Sand Attack - skill 150,1,0; // Back Slide - skill 151,1,0; // Find Stone - skill 152,1,0; // Stone Fling - } else if (BaseClass == Job_Acolyte) { - skill 156,1,0; // Holy Light - } - if (Class == Job_Knight || Class == Job_Lord_Knight) { - skill 1001,1,0; // Charge Attack - } else if (Class == Job_Crusader || Class == Job_Paladin) { - skill 1002,1,0; // Shrink - } else if (Class == Job_Wizard || Class == Job_High_Wizard) { - skill 1006,1,0; // Sight Blaster - } else if (Class == Job_Sage || Class == Job_Professor) { - skill 1007,1,0; // Create Elemental Converter - skill 1008,1,0; // Elemental Change Water - skill 1017,1,0; // Elemental Change Earth - skill 1018,1,0; // Elemental Change Fire - skill 1019,1,0; // Elemental Change Wind - } else if (Class == Job_Hunter || Class == Job_Sniper) { - skill 1009,1,0; // Phantasmic Arrow - } else if (Class == Job_Bard || Class == Job_Clown) { - skill 1010,1,0; // Pang Voice - } else if (Class == Job_Dancer || Class == Job_Gypsy) { - skill 1011,1,0; // Wink of Charm - } else if (Class == Job_Blacksmith || Class == Job_Whitesmith) { - skill 1012,1,0; // Unfair Trick - skill 1013,1,0; // Greed - } else if (Class == Job_Alchemist || Class == Job_Creator) { - skill 238,1,0; // Bioethics - } else if (Class == Job_Assassin || Class == Job_Assassin_Cross) { - skill 1003,1,0; // Sonic Acceleration - skill 1004,1,0; // Throw Venom Knife - } else if (Class == Job_Rogue || Class == Job_Stalker) { - skill 1005,1,0; // Close Confine - } else if (Class == Job_Priest || Class == Job_High_Priest) { - skill 1014,1,0; // Redemptio - } else if (Class == Job_Monk || Class == Job_Champion) { - skill 1015,1,0; // Ki Translation - skill 1016,1,0; // Ki Explosion - } + close; } + + skill 142,1,0; + switch(BaseClass) { + case 0: if (Class !=23) skill 143,1,0; break; + case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; + case 2: skill 157,1,0; break; + case 3: skill 147,1,0; skill 148,1,0; break; + case 4: skill 156,1,0; break; + case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; + case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; + default: break; } + switch(roclass(eaclass()&EAJ_UPPERMASK)) { + case 7: skill 1001,1,0; break; + case 8: skill 1014,1,0; break; + case 9: skill 1006,1,0; break; + case 10: skill 1012,1,0; skill 1013,1,0; break; + case 11: skill 1009,1,0; break; + case 12: skill 1003,1,0; skill 1004,1,0; break; + case 14: skill 1002,1,0; break; + case 15: skill 1015,1,0; skill 1016,1,0; break; + case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; + case 17: skill 1005,1,0; break; + case 18: skill 238,1,0; break; + case 19: skill 1010,1,0; break; + case 20: skill 1011,1,0; break; + default: break; } + mes "[Platinum Skill NPC]"; mes "There you go!"; close; diff --git a/npc/custom/quests/berzebub.txt b/npc/custom/quests/berzebub.txt index 6fbb60960..cfaf78980 100644 --- a/npc/custom/quests/berzebub.txt +++ b/npc/custom/quests/berzebub.txt @@ -10,64 +10,55 @@ //= Quest to get the Berzebub Card //===== Additional Comments: ================================= //= 1.1 Fixed ingredients. Was too exploitable [Lupus] +//= 1.2 Optimized. [Euphy] //============================================================ prontera,165,178,8 script Old Woman 103,{ - mes "[Old Woman]"; - if(BerzQuest == 1) goto L_Already; - mes "Greeting lad. I found a really nifty item while I was picking mushrooms near Glast Heim."; + + setarray .@Items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20; + set .@n$,"[Old Woman]"; + + mes .@n$; + if(BerzQuest == 1) { + mes "Hey, I remember you! I already told you that you may only complete this quest once."; + close; } + mes "Greeting, lad. I found a really nifty item while I was picking mushrooms near Glast Heim."; next; - menu "Keep talking",-, "Leave", M_Leave; - - mes "[Old Woman]"; - mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it."; + if(select("Keep Talking:Leave")==2) goto M_Leave; + + mes .@n$; + mes "I have never seen an item like this before. I am told it can be placed inside any accessory with a slot available."; next; - mes "[Old Woman]"; - mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again."; + mes .@n$; + mes "If you're interested in this item, I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest, you may not do it again."; next; - menu "Tell me more about it",-, "Nah, I don't care about it", M_Leave; - - mes "[Old Woman]"; - mes "I believe the item is called a ^FF0000Berzebub Card^000000. It can make any spell caster cast spells really fast!"; + if(select("Tell me more about it:Nah, I don't care about it")==2) goto M_Leave; + + mes .@n$; + mes "I believe the item is called a ^FF0000Berzebub Card^000000. It makes you cast spells really fast!"; next; - mes "[Old Woman]"; + mes .@n$; mes "I need all of the following items:"; - mes "^0080FF25^000000 Emperiums"; - mes "^0080FF100^000000 Witched Starsands"; - mes "^0080FF200^000000 Needles of Alarm"; - mes "^0080FF10^000000 Worn Out Scrolls"; - mes "^0080FF2^000000 Biblies"; - mes "^0080FF1^000000 Wand of the Occult"; - mes "^0080FF20^000000 Opals"; + for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2) { + mes " ~ "+.@Items[.@i+1]+"x "+getitemname(.@Items[.@i]); + if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; } next; - menu "I have all that!",-, "I'll get those ASAP", M_Leave; - - mes "[Old Woman]"; - mes "Anyone can say they have the items, but do they really have them? Let's take a look here..."; - next; - mes "[Old Woman]"; - if(countitem(714) < 25 || countitem(1061) < 100 || countitem(1095) < 200 || countitem(618) < 10 || countitem(1551) < 2 || countitem(1614) < 1 || countitem(727) < 20) goto L_noItems; - delitem 714, 25; - delitem 1061, 100; - delitem 1095, 200; - delitem 618, 10; - delitem 1551, 2; - delitem 1614, 1; - delitem 727, 20; - getitem 4145, 1; + if(select("I have all of that!:I'll get those ASAP")==2) goto M_Leave; + + mes .@n$; + if (.@nr) { + mes "You lie! Get out of here and get those items, you sorry excuse for a rock star."; + close; } + for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2) + delitem .@Items[.@i], .@Items[.@i+1]; + getitem 4145,1; set BerzQuest, 1; - mes "Well congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, just as I promised."; + mes "Congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, as promised."; emotion e_grat; close; M_Leave: - mes "[Old Woman]"; + mes .@n$; mes "Such a great item I have right here..."; close; -L_noItems: - mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star."; - close; -L_Already: - mes "Hey I remember you! I already told you that you may only complete this quest once."; - close; -} +}
\ No newline at end of file diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt index 8c85997e5..7fec440cb 100644 --- a/npc/custom/warper.txt +++ b/npc/custom/warper.txt @@ -181,7 +181,7 @@ F26: setarray @c[2],371,212; Disp("Dewata Field",1,1); Pick("dew_fild"); F27: setarray @c[2],97,314; Disp("Eclage Field",1,1); Pick("ecl_fild"); -F28: setarray @c[2],40,272,266,359; +F28: setarray @c[2],40,272,207,180; Disp("Malaya Field",1,2); Pick("ma_fild"); // -------------------------------------------------- diff --git a/npc/merchants/clothes_dyer.txt b/npc/merchants/clothes_dyer.txt index f619f8c0c..489194428 100644 --- a/npc/merchants/clothes_dyer.txt +++ b/npc/merchants/clothes_dyer.txt @@ -1,9 +1,9 @@ -//===== rAthena Script ======================================= +//===== rAthena Script ======================================= //= Clothes Dyer //===== By: ================================================== //= Usnul //===== Current Version: ===================================== -//= 2.4 +//= 2.5 //===== Compatible With: ===================================== //= rAthena 1.0+ //===== Description: ========================================= @@ -12,377 +12,133 @@ //= Fully working //= 2.1 Shortened some labels to make this script loading, //= Added Black+White Colors desc [Lupus] -//= 2.1a - added adv classes + abby class support [Lupus] -//= 2.2 � Spell checked. [Nexon] +//= 2.1a - added adv classes + baby class support [Lupus] +//= 2.2 - Spell checked. [Nexon] //= 2.3 - Fixed dis $hit! [Poki#3] //= 2.4 - Disabled cloth dyeing since it's not implemented // on official servers and cause your client to crash // [Playtester] +//= 2.5 - Optimized. [Euphy] //============================================================ -//Note: To enable it, replace L_Busy with L_Dye -//============================================================ - -// Dyer Ginedin Rephere --------------------------------------------------- prt_in,284,168,2 script Dyer Ginedin Rephere 55,{ - mes "[Dyer Ginedin Rephere]"; - mes "11... 12... Mmm... good. I think I'll be able to finish before tonight�s party. Oh! I didn't notice that you were here. Anyway how may I assist you?"; -M_Menu: - next; - menu "-Talk",L_Talk,"-Dye Clothing",L_Busy,"-Price list",L_PriceList,"-Cancel",L_End; - -L_Talk: - mes "[Dyer Ginedin Rephere]"; - mes "Life may have gotten a little better.... but when I look at all of the orders I've received... Whew!"; - mes "It seems that the young women of Rune Midgard must be very well off these days."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Not that I think that they are indulging in anything luxurious mind you."; - mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished....."; - mes "more than makes up for all of the hard work!!"; - goto M_Menu; - -L_Dye: - mes "[Dyer Ginedin Rephere]"; - mes "Oh... you need my work? Well... okay sounds good."; - next; - mes "[Dyer Ginedin Rephere]"; - mes "Please choose a color that suits you."; - next; - if(Sex==0) goto Female_dye; -//================================= -// Clothing Dyeing for Males -//================================= - -Male_dye: - if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_M; - if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_M; - if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_M; - if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_M; - if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_M; - if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_M; - if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_M; - if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M; - if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M; - if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M; - if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_M; - if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M; - if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M; - if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M; - goto sL_Sorry; -//NOTE: Although Sages have pellets, they color non existent piece's of clothing. They are not listed, so players won't waste their items and zeny. -//Professors also have a problem <.< The only thing that changes is a part of there Fox scarf. The Stalker Placement is not a bug! - -L_Novice_M: - set @black, 1; - set @blue, 2; - set @green, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; -L_Swordman_M: - set @black, 1; - set @blue, 2; - set @green, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; -L_Mage_M: - set @red, 1; - set @violet, 2; - set @orange, 3; - set @white, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End; -L_Archer_M: - set @black, 1; - set @violet, 2; - set @green, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Cancel",L_End; -L_Acolyte_M: - set @blue, 1; - set @red, 2; - set @white, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Merchant_M: - set @black, 1; - set @blue, 2; - set @green, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; -L_Thief_M: - set @green, 1; - set @red, 2; - set @white, 4; - menu "- Default",L_Dye_Default,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; -L_Swordman2_M: - set @violet, 1; - set @red, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Acolyte2_M: - set @blue, 1; - set @green, 2; - set @red, 3; - set @white, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; -L_Mage2_M: - set @blue, 1; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Merchant2_M: - set @black, 1; - set @green, 2; - set @white, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End; -L_Archer2_M: - set @black, 1; - set @blue, 2; - set @green, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; -L_Thief2_M: - set @blue, 1; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Cancel",L_End; -L_Super_Novice_M: - set @violet, 1; - set @blue, 2; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - - -//================================= -// Clothing Dyeing for Females -//================================= -Female_dye: - if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_F; - if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_F; - if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_F; - if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_F; - if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_F; - if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_F; - if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_F; - if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F; - if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F; - if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F; - if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_F; - if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F; - if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F; - if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F; - if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_F; - goto sL_Sorry; -//NOTE: Same problems as with Males. This time: Monk, High Priest, Champion. -//Rogue and Assassin Cross have her own check, because the default dye is black <.< The Stalker Placement is not a bug! - -L_Novice_F: - set @blue, 1; - set @red, 2; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Swordman_F: - set @red, 1; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Mage_F: - set @red, 1; - set @violet, 2; - set @white, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Archer_F: - set @red, 1; - set @green, 2; - set @white, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Acolyte_F: - set @red, 1; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Merchant_F: - set @violet, 1; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Thief_F: - set @red, 1; - set @white, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Swordman2_F: - set @blue, 1; - set @white, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Acolyte2_F: - set @red, 1; - set @green, 2; - set @white, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Mage2_F: - set @red, 1; - set @blue, 2; - set @white, 3; - set @green, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End; -L_Merchant2_F: - set @red, 1; - set @green, 2; - set @violet, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End; -L_Archer2_F: - set @blue, 1; - set @green, 3; - set @violet, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End; -L_Thief2_F: - set @black, 1; - set @yellow, 2; - set @white, 3; - menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; -L_Thief3_F: - set @yellow, 2; - set @white, 3; - menu "- Default",L_Dye_Default,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; -L_Super_Novice_F: - set @blue, 1; - set @red, 2; - set @green, 3; - set @black, 4; - menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; - -//================================= -// Rest of the script -//================================= - -L_Dye_Default: - mes "[Dyer Ginedin Rephere]"; - mes "I can change your dye to the default one for free."; - mes "Are you sure?"; - next; - menu "Yes",-,"No",L_End; - mes "[Dyer Ginedin Rephere]"; - mes "OK. Here goes nothing."; - setlook 7,0; - close; -L_Dye_Orange: - mes "[Dyer Ginedin Rephere]"; - if(countitem(980) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 980,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes orange."; - setlook 7,@orange; - close; -L_Dye_Violet: - mes "[Dyer Ginedin Rephere]"; - if(countitem(981) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 981,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes Violet."; - setlook 7,@violet; - close; -L_Dye_Red: - mes "[Dyer Ginedin Rephere]"; - if(countitem(975) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 975,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes red."; - setlook 7,@red; - close; -L_Dye_Black: - mes "[Dyer Ginedin Rephere]"; - if(countitem(983) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 983,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes black."; - setlook 7,@black; - close; -L_Dye_Green: - mes "[Dyer Ginedin Rephere]"; - if(countitem(979) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 979,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes green."; - setlook 7,@green; - close; -L_Dye_Blue: - mes "[Dyer Ginedin Rephere]"; - if(countitem(978) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 978,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes blue."; - setlook 7,@blue; - close; -L_Dye_White: - mes "[Dyer Ginedin Rephere]"; - if(countitem(982) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 982,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes white."; - setlook 7,@white; - close; -L_Dye_Yellow: - mes "[Dyer Ginedin Rephere]"; - if(countitem(976) < 1) goto sL_NoDye; - if(Zeny < 10000) goto sL_Zeny; - delitem 976,1; - set Zeny, Zeny - 10000; - mes "Ok. I will dye you clothes yellow."; - setlook 7,@yellow; - close; - -sL_Sorry: - mes "Wow, your clothes is very strange, I haven't seen anything like it before. Hmmm... I'm sorry, but there is no way I can paint it."; - close; - -sL_Zeny: - mes "I'm sorry but you don't have enough money."; - close; - -sL_NoDye: - mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information."; - next; - -L_Busy: - mes "Sorry, I'm too busy with other jobs to dye your clothes."; - goto M_Menu; - -L_PriceList: - mes "[Dyer Ginedin Rephere]"; - mes "Here is the list of colors you can choose from and their prices:"; - mes " "; - mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuffs"; - mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuffs"; - mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuffs"; - mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuffs"; - mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuffs"; - mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuffs"; - mes " - Black: 10000 zeny, 1 Black Dyestuffs"; - mes " - White: 10000 zeny, 1 White Dyestuffs"; - goto M_Menu; - +function Dyes; + + set .@EnableDyes,1; // Disable (set to 0) if palettes cause errors [see note v2.4] + + set .n$,"[Dyer Ginedin Rephere]"; + mes .n$; + mes "11... 12... Mmm... good. I think I'll be able to finish before tonight's party. Oh! I didn't notice you were here!"; + while(1) { + next; + mes .n$; + mes "How may I assist you?"; + next; + switch(select("- Talk:- Dye Clothing:- Price List:- ^777777Cancel^000000")) { + case 1: + mes .n$; + mes "Life may have gotten a bit better, but when I look at all of the orders I've received... Whew!"; + mes "It seems that the young women of Rune Midgard must be very well off these days."; + next; + mes .n$; + mes "Not that I think that they are indulging in anything luxurious, mind you."; + mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; + next; + mes .n$; + mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; + next; + mes .n$; + mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; + next; + mes .n$; + mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; + next; + mes .n$; + mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished more than makes up for all of the hard work!!"; + break; + case 2: + mes .n$; + if (!.@EnableDyes) { + mes "Sorry, I'm too busy with other jobs to dye your clothes."; break; } + mes "Oh... you need my work? Well... okay, sounds good."; + next; + mes .n$; + mes "Please choose a color"; + mes "that suits you."; + next; + set .@eac, eaclass(); + switch(roclass(eaclass()&EAJ_UPPERMASK)) { + + // Dyes(<color value>,<dye number>{,...}); + // Colors: [1]Orange, [2]Violet, [3]Red, [4]Black, [5]Green, [6]Blue, [7]White, [8]Yellow + + case Job_Novice: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,3,2,5,3,4,4); + case Job_Swordman: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(3,1,5,3,4,4); + case Job_Mage: if (Sex) Dyes(3,1,2,2,1,3,7,4); else Dyes(3,1,2,2,7,3,4,4); + case Job_Archer: if (Sex) Dyes(4,1,2,2,5,3); else Dyes(3,1,5,2,7,3,4,4); + case Job_Acolyte: if (Sex) Dyes(6,1,3,2,7,3,4,4); else Dyes(3,1,5,3,4,4); + case Job_Merchant: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(2,1,5,3,4,4); + case Job_Thief: if (Sex) Dyes(5,1,3,2,7,4); else Dyes(3,1,7,3,4,4); + case Job_Knight: case Job_Crusader: if (Sex) Dyes(2,1,3,3,4,4); else Dyes(6,1,7,3,4,4); + case Job_Priest: case Job_Monk: if (Sex) Dyes(6,1,5,2,3,3,7,4); else Dyes(3,1,5,2,7,3,4,4); + case Job_Wizard: case Job_Sage: if (Sex) Dyes(6,1,5,3,4,4); else Dyes(3,1,6,2,7,3,5,4); + case Job_Blacksmith: case Job_Alchemist: if (Sex) Dyes(4,4,5,2,7,3); else Dyes(3,1,5,2,2,3,4,4); + case Job_Hunter: case Job_Bard: case Job_Dancer: if (Sex) Dyes(4,1,6,2,5,3); else Dyes(6,1,5,3,2,4); + case Job_Assassin: case Job_Rogue: if (Sex) Dyes(6,1); else Dyes(4,1,8,2,7,3); + case Job_SuperNovice: if (Sex) Dyes(2,1,6,2,5,3,4,4); else Dyes(6,1,3,2,5,3,4,4); + default: + mes "Wow, I've never seen clothes like that before! I'm sorry, but I don't think I can paint it."; + close; } + case 3: + mes .n$; + mes "Each color costs 10000z and 1 dye:"; + mes " "; + mes " - ^FF4422Red^000000: Scarlet Dyestuffs"; + mes " - ^D5A500Yellow^000000: Lemon Dyestuffs"; + mes " - ^AA00AAViolet^000000: Violet Dyestuffs"; + mes " - ^FF8800Orange^000000: Orange Dyestuffs"; + mes " - ^4422FFBlue^000000: CobaltBlue Dyestuffs"; + mes " - ^009500Green^000000: DarkGreen Dyestuffs"; + mes " - Black: Black Dyestuffs"; + mes " - White: White Dyestuffs"; + break; + case 4: + goto L_End; } } L_End: - mes "[Dyer Ginedin Rephere]"; + mes .n$; mes "Make yourself at home. Even though I don't have time for you."; close; -} + +function Dyes { + setarray .@DyeName$[0],"the default color","Orange","Violet","Red","Black","Green","Blue","White","Yellow"; + setarray .@DyeItems[0],0,980,981,975,983,979,978,982,976; + set .@menu$,"- Default:"; + for(set .@i,0; 1; set .@i,.@i+2) { + if (!getarg(.@i,0)) break; + set .@menu$, .@menu$+"- "+.@DyeName$[getarg(.@i)]+":"; } + set .@menu$, .@menu$+"- ^777777Cancel^000000"; + set .@s, select(.@menu$)-1; + if (.@s==.@i-2) goto L_End; + mes .n$; + if (!.@s) { + mes "I can change your dye to"; + mes "the default for free."; + mes "Are you sure?"; + next; + if(select("Yes:No")==2) goto L_End; + mes .n$; + setlook 7,0; + mes "Your clothes have been dyed "+.@DyeName$[0]+"."; + close; } + if (!countitem(.@DyeItems[getarg((.@s-1)*2)])) { + mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information."; + close; } + if (Zeny < 10000) { + mes "I'm sorry, but you don't have enough money."; + close; } + delitem .@DyeItems[getarg((.@s-1)*2)],1; + set Zeny, Zeny-10000; + setlook 7, ((.@s)?(getarg((.@s-1)*2+1)):0); + mes "Your clothes have been dyed "+((.@s)?.@DyeName$[getarg((.@s-1)*2)]:.@DyeName$[0])+"."; + close; } +}
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