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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-25 06:39:47 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-25 06:39:47 +0000 |
commit | 88bc9b73bd51917177338cd99db54bb7ea0a5b2a (patch) | |
tree | 2e5aa9d5f94abd8cf4cc4764ea155b972518dac5 /npc | |
parent | dce258e74c03bf55c537ef364c429188a66f49c5 (diff) | |
download | hercules-88bc9b73bd51917177338cd99db54bb7ea0a5b2a.tar.gz hercules-88bc9b73bd51917177338cd99db54bb7ea0a5b2a.tar.bz2 hercules-88bc9b73bd51917177338cd99db54bb7ea0a5b2a.tar.xz hercules-88bc9b73bd51917177338cd99db54bb7ea0a5b2a.zip |
added Thanks to Au{R}oN + some lighthalzen NPC
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8854 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/merchants/shuriken_maker.txt | 157 | ||||
-rw-r--r-- | npc/other/lighthalzen_bank.txt | 83 | ||||
-rw-r--r-- | npc/other/lighthalzen_prison.txt | 118 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 3 |
5 files changed, 364 insertions, 0 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 8166ba32b..ddc7ab86e 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -29,6 +29,9 @@ Playtester Date Added
======
+09/25
+ * Thanks to Au{R}oN, added prison and bank Lighthalzen NPC [Lupus]
+ - Thanks to Au{R}oN, added Shuriken Blacksmith. Fixed bugs.
09/22
* Fixed missing npc interaction at Einb Pollution Quest [Lupus]
09/21
diff --git a/npc/merchants/shuriken_maker.txt b/npc/merchants/shuriken_maker.txt new file mode 100644 index 000000000..09882cfb3 --- /dev/null +++ b/npc/merchants/shuriken_maker.txt @@ -0,0 +1,157 @@ +//===== eAthena Script ======================================== +//= Shuriken Blacksmith +//===== By: ================================================== +//= Au{R}oN +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Shuriken Weapon Maker. +//===== Additional Comments: ================================= +//= Converted from Aegis +//= 1.0 Added the 4 Shuriken. [Au{R}oN] +//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN] +//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus] +//============================================================ + +que_ng.gat,22,62,3 script Taitsu 709,{ + + mes "[Taitsu]"; + if(Class!=Job_Ninja){ + mes "Sorry, buy I can use my ability only for Ninja Class."; + close; + } + mes "Hello"; + mes "I'm Taitsu, the Blacksmith of Fuuma Ninja."; + next; + mes "[Taitsu]"; + mes "Due to a burst of interest, my life became very miserable."; + mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time..."; + next; + mes "[Taitsu]"; + mes "However, in terms of making Fuuma weapons, no one can make them any better then mine."; + mes "Here, take a look."; + next; + menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, + "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA; + +//=====================BENEKI======================== +M_BENEKI: + mes "[Taitsu]"; + mes "You want make ^FF0000Fuuma Shuriken Beneki^000000"; + mes "Fuuma Shuriken Beneki needs:"; + mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z."; + mes "Do you want me to make it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,90000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 999,50; + delitem 7115,20; + delitem 984,5; + next; + getitem 13300,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================DAISHARIN======================== +M_DAIS: + mes "[Taitsu]"; + mes "You want make ^FF0000Fuuma Shuriken Daisharin^000000"; + mes "Fuuma Shuriken Daisharin needs:"; + mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z."; + mes "Do you want me to make it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,40000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 999,30; + delitem 7301,100; + delitem 984,2; + next; + getitem 13301,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================DAISHARIN4======================== +M_DAIS: + mes "[Taitsu]"; + mes "You want make ^FF0000Fuuma Shuriken Daisharin[4]^000000"; + mes "Fuuma Shuriken Daisharin[4] needs:"; + mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 2 Oridecon, and 40.000z."; + mes "Do you want me to make it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,40000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 733,20; + delitem 13301,1; + delitem 984,3; + next; + getitem 13302,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================REKKA======================== +M_REKKA: + mes "[Taitsu]"; + mes "You want make ^FF0000Fuuma Shuriken Rekka^000000"; + mes "Fuuma Shuriken Rekka needs:"; + mes "50 Steel, 100 Live Coal, 2 Oridecon, 50 Burning Stone and 78.000z."; + mes "Do you want me to make it?"; + next; + menu "Yes",-,"No Thanks",M_NOPE; + + mes "[Taitsu]"; + mes "So let me check for your items..."; + set @z,78000; + if(Zeny < @z) goto L_NOZENY; + if(countitem(733)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50)) goto L_NOITEMS; + set Zeny,Zeny-@z; + delitem 733,50; + delitem 7098,100; + delitem 7097,100; + delitem 7521,50; + next; + getitem 13303,1; + mes "[Taitsu]"; + mes "Ok, enjoy with your new weapon."; + close; + +//=====================I'M SORRY======================== +L_NOITEMS: + mes "[Taitsu]"; + mes "Sorry, but you not have all required items."; + emotion e_sry; + close; + +L_NOZENY: + mes "[Taitsu]"; + mes "I'm sorry, but you need "+@z+"z"; + emotion e_cash; + close; + +M_NOPE: + mes "[Taitsu]"; + mes "Ok came back when you want."; + close; +} diff --git a/npc/other/lighthalzen_bank.txt b/npc/other/lighthalzen_bank.txt new file mode 100644 index 000000000..3408e019e --- /dev/null +++ b/npc/other/lighthalzen_bank.txt @@ -0,0 +1,83 @@ +//===== eAthena Script ======================================== +//= Lighthalzen Bank Area +//===== By: ================================================== +//= Au{R}oN +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Lighthalzen Bank +//===== Additional Comments: ================================= +//= Converted from Aegis +//= 1.0 Add all Bank NPC (TEMPORARY NAME and FACING PROBABLY INCORRECT) [Au{R}oN] +//============================================================ + +lhz_in02.gat,34,41,7 script Young Man#gli1 849,{ + + mes "[Young Man]"; + mes "Ugh, while the chair are"; + mes "too hard, I still like how nice and cool it is in the bank!"; + close; +} + +lhz_in02.gat,28,39,3 script Young Girl#gli1 703,{ + + mes "[Young Girl]"; + mes "I should work here in"; + mes "in the Bank after I've grown up... Don't you think this"; + mes "Job is great? Tee hee hee..."; + close; +} + +lhz_in02.gat,31,34,3 script Grandpa#gli1 847,{ + + mes "[Grandpa]"; + mes "The build looks very clean,"; + mes "it's just so nice to look at"; + mes "it... Maybe i should make"; + mes "my house look like this."; + close; +} + +lhz_in02.gat,31,33,3 script Grandma#gli2 863,{ + + mes "[Grandma]"; + mes "It's so comfortable with"; + mes "the nice scent here..."; + mes "Isn't this place great?"; + mes "Only if this is my home..."; + close; +} + +lhz_in02.gat,34,22,8 script Bank Employee::alone 755,{ + + mes "[Bank Employee]"; + mes "This Bank is built to"; + mes "provide a service to the"; + mes "our service are currently"; + mes "terminated, we will provide"; + mes "great services to satisfy"; + mes "our guests once the system"; + mes "is recovered."; + mes "We apologize for the"; + mes "inconvenience."; + close; +} + +lhz_in02.gat,21,25,9 script Bank Employee::clone1 86,{ + + mes "[Bank Employee]"; + mes "Currently this Bank has"; + mes "temporarily terminated"; + mes "all services due to"; + mes "internal problems."; + mes "We will fix the problems"; + mes "as soon as possibile and"; + mes "be in services again."; + mes "We apologize for the"; + mes "inconvenience."; + close; +} + +lhz_in02.gat,21,38,9 duplicate(clone1) Bank Employee::clone2 86
\ No newline at end of file diff --git a/npc/other/lighthalzen_prison.txt b/npc/other/lighthalzen_prison.txt new file mode 100644 index 000000000..c2ba2831d --- /dev/null +++ b/npc/other/lighthalzen_prison.txt @@ -0,0 +1,118 @@ +//===== eAthena Script ======================================== +//= Lightalzen Prison Area +//===== By: ================================================== +//= Au{R}oN +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= Lighthalzen Prison Area +//===== Additional Comments: ================================= +//= Converted from Aegis +//= 1.0 Add all Prison NPC (FACING PROBABLY INCORRECT) [Au{R}oN] +//============================================================ + +lhz_in02.gat,145,179,7 script Drunky Guy::d1 849,{ + + mes "[Drunky Guy]"; + mes "Ahh, ahh..."; + mes "I'm drunking again... *hiccup*"; + mes "Heheheheeheh....."; + mes "Wine from Morroc is"; + mes "always the best."; + close; +} + +lhz_in02.gat,157,198,8 script Cool Man 85,{ + + mes "[Strong Guy]"; + mes "Kekekeke!!!"; + mes "What did you do~"; + mes "Stole Materials?"; + mes "I'm innocent!!!"; + close; +} + +lhz_in02.gat,155,201,7 script Drunky Guy::d2 870,{ + + mes "[Drunky Guy]"; + mes "........"; + mes ".....*hiccup*"; + mes "........Eheheheeheh..."; + mes "*hiccup hiccup."; + next; + mes "== Totally Drunk... =="; + mes "== Can't talk to him at all... =="; + close; +} + +lhz_in02.gat,153,206,6 script Drunk Guy::d3 853,{ + + mes "[Drunk Guy]"; + mes "I'm innocent~!!!!!!"; + mes "*cough cough cough cough*"; + mes "*cough cough cough cough*"; + mes "Huh... Huh... Huh..."; + mes "I'M INNOCENT!!!!!"; + mes "*hiccup hiccup*"; + next; + mes "[Drunk Guy]"; + mes "I'm just drunk and"; + mes "sang a song, how is"; + mes "this a crime!? And so"; + mes "what if i just want to"; + mes "make some noise!?"; + mes "*cough cough cough cough*"; + mes "*hiccup hiccup*"; + close; +} + +lhz_in02.gat,147,222,4 script Police::police1 85,{ + + mes "[Police]"; + mes "Tell me! Tell me already!"; + mes "Why can't you just tell"; + mes "the truth! Tell me!"; + next; + mes "[Suspect]"; + mes "Augh, seriously!"; + mes "It wasn't me!!!"; + next; + mes "[Police]"; + mes "...*sigh*"; + next; + mes "[Suspect]"; + mes "Stop wasting your time..."; + mes "Just let me go."; + next; + mes "[Police]"; + mes "...How's... your mother?"; + next; + mes "[Suspect]"; + mes "My mother!? She's fine!"; + next; + mes "[Police]"; + mes "When was the last time"; + mes "you met your mother?"; + next; + mes "[Suspect]"; + mes "This dosen't concern you!"; + next; + mes "[Police]"; + mes "But your mother... She"; + mes "still worries about you"; + next; + mes "[Suspect]"; + mes "..."; + next; + mes "[Police]"; + mes "Well... Want to have some"; + mes "stir-fried Poring?"; + next; + mes "[Suspect]"; + mes "Forget it!"; + close; +} + +lhz_in02.gat,142,221,9 duplicate(police1) Suspect::plice2 870
\ No newline at end of file diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 102151e14..779a79b86 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -52,6 +52,7 @@ npc: npc/merchants/alchemist.txt npc: npc/merchants/icecream.txt
npc: npc/merchants/quivers.txt
npc: npc/merchants/kunai_maker.txt
+npc: npc/merchants/shuriken_maker.txt
npc: npc/merchants/socket_enchant.txt
npc: npc/merchants/ammo_boxes.txt
npc: npc/merchants/ammo_dealer.txt
@@ -177,4 +178,6 @@ npc: npc/other/marriage.txt //npc: npc/other/divorce.txt
npc: npc/other/dts_warper.txt
npc: npc/other/comodo_gambling.txt
+npc: npc/other/lighthalzen_bank.txt
+npc: npc/other/lighthalzen_prison.txt
// --------------------------------------------------------------
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