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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-31 05:37:40 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-31 05:37:40 +0000 |
commit | 51680d33aa582128f94a6091fba2e203ebba8faa (patch) | |
tree | e4e3ac63e0cf1b77468f9d593fcc8cc51638cb17 /npc | |
parent | b0931e719ce6db2f887e752b1cf55424857a9a1f (diff) | |
download | hercules-51680d33aa582128f94a6091fba2e203ebba8faa.tar.gz hercules-51680d33aa582128f94a6091fba2e203ebba8faa.tar.bz2 hercules-51680d33aa582128f94a6091fba2e203ebba8faa.tar.xz hercules-51680d33aa582128f94a6091fba2e203ebba8faa.zip |
Removed the mob controller system, now a customization (see topic:194375).
The system consists of
* script command to spawn a controlled mob
* script commands to attach npcs to such mobs and manipulate their AI
* a page of documentation for these commands
* callbacks at various source code locations that invoke the attached npcs
* two npc examples
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/Lance/Sentry.cpp | 135 | ||||
-rw-r--r-- | npc/sample/monster_controller.txt | 198 | ||||
-rw-r--r-- | npc/scripts_custom.conf | 1 |
3 files changed, 0 insertions, 334 deletions
diff --git a/npc/custom/Lance/Sentry.cpp b/npc/custom/Lance/Sentry.cpp deleted file mode 100644 index 9e6eeb4dd..000000000 --- a/npc/custom/Lance/Sentry.cpp +++ /dev/null @@ -1,135 +0,0 @@ -//(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) -//( (c)2006 eAthena Development Team presents ) -//( ______ __ __ ) -//( /\ _ \/\ \__/\ \ v 1.00.00 ) -//( __\ \ \_\ \ \ ,_\ \ \___ __ ___ __ ) -//( /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ) -//( /\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \_\.\_ ) -//( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ ) -//( \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ ) -//( _ _ _ _ _ _ _ _ _ _ _ _ _ ) -//( / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ) -//( ( e | A | t | h | e | n | a ) ( S | c | r | i | p | t ) ) -//( \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ ) -//( ) -//(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=) -// Programmed by [Lance] ver. 1.1 -// --------------------------------------------------------- -// [ Sentry System ] -// - Guards main towns against aggresive monsters and bad -// players. -// [ Customization ] -// - See OnInit: -// ========================================================= - -- script sentry_system -1,{ - function spawn_guardian { - set .mob_id[getarg(0)], mobspawn("Guardian Sentry",1904,.mob_map$[getarg(0)],.mob_x[getarg(0)],.mob_y[getarg(0)]); - mobattach .mob_id[getarg(0)]; // Attach events to this script. - setmobdata .mob_id[getarg(0)], 24, 1; // Enable killer mode. - setmobdata .mob_id[getarg(0)], 25, - AI_ACTION_TYPE_DETECT| - AI_ACTION_TYPE_KILL| - AI_ACTION_TYPE_UNLOCK| - AI_ACTION_TYPE_DEAD| - AI_ACTION_TYPE_ATTACK; // Define engine callback routines. - setmobdata .mob_id[getarg(0)], 26, 1; // Prevents random walking. - setmobdata .mob_id[getarg(0)], 10, 1; // Enable AI mode 1. - getmobdata .mob_id[getarg(0)], .@temp; - set .@temp[9], .@temp[9]^(0x400&.@temp[9]); // Check and remove MD_CHANGECHASE mode flag. - setmobdata .mob_id[getarg(0)], 9, .@temp[9]; - return; - } - - function search_entry { - set .@tmp, getarraysize(getarg(0)); - for(set .@i, 0; .@i < .@tmp; set .@i, .@i + 1){ - if(getelementofarray(getarg(0),.@i) == getarg(1)) - break; - } - if(.@i == .@tmp) - return -1; - else - return .@i; - } - - // Script Entry Point - When an event from the script engine is received. - if(getarraysize(.ai_action) == 4){ // Checks if the data is formatted correctly. - set .@tmp, search_entry(.mob_id, .ai_action[AI_ACTION_SRC]); - switch(.ai_action[AI_ACTION_TYPE]){ - case AI_ACTION_TYPE_DETECT: // We see something... - if(.ai_busy[.@tmp] == 0){ // Not busy - switch(.ai_action[AI_ACTION_TAR_TYPE]){ // Check what have we here. - case AI_ACTION_TAR_TYPE_PC: // It's a player - if(Karma > .karma){ // pkarma is higher? - unittalk .ai_action[AI_ACTION_SRC], "Who goes there!"; - unitemote .ai_action[AI_ACTION_SRC], e_gasp; // ! - unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR]; - // We're currently busy. - set .ai_busy[.@tmp], .ai_action[AI_ACTION_TAR]; - } - break; - case AI_ACTION_TAR_TYPE_MOB: // It's a monster - if(.ai_action[AI_ACTION_TAR] != .ai_action[AI_ACTION_SRC]){ - getmobdata .ai_action[AI_ACTION_TAR], .@temp; - if(.@temp[9]&0x804){ // In Aggressive mode? - unittalk .ai_action[AI_ACTION_SRC], "Protect the villagers we must!"; - unitemote .ai_action[AI_ACTION_SRC], e_gasp; // ! - unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR]; - // We're currently busy. - set .ai_busy[.@tmp], .ai_action[AI_ACTION_TAR]; - } - } - break; - } - } - break; - case AI_ACTION_TYPE_KILL: // We eliminated the criminal - if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC) - set Karma, 0; - case AI_ACTION_TYPE_UNLOCK: // Target lost :( - if(.@tmp != -1){ - set .ai_busy[.@tmp], 0; // Remove him, we're free. - } - // Walk back to where we came from. - unitwalk .ai_action[AI_ACTION_SRC],.mob_x[.@tmp],.mob_y[.@tmp]; - break; - case AI_ACTION_TYPE_DEAD: // We got killed :( - if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player? - if(Karma < 250) - set Karma, Karma + 5; - else - set Karma, 255; - } - sleep 10000; // 10 seconds until reinforcements arrive - spawn_guardian .@tmp; - break; - case AI_ACTION_TYPE_ATTACK: // Someone attacked us - if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player? - if(Karma < 250) - set Karma, Karma + 1; - else - set Karma, 255; - } - // The system's AI will auto attack any attackers. So we leave it here. - break; - } - } - deletearray .ai_action, getarraysize(.ai_action); // Cleans up and frees up memory - end; - -OnInit: - // Customization --------------------------------------------------------------------- - setarray .mob_map$, "prt_fild08", "prt_fild05", "prt_fild06", "prt_gld"; - setarray .mob_x,176,369,29,165; - setarray .mob_y,372,201,187,37; - set .karma, 5; - // ----------------------------------------------------------------------------------- - set .@tmp, getarraysize(.mob_map$); - for(set .@i, 0; .@i < .@tmp; set .@i, .@i + 1){ - spawn_guardian .@i; - } - debugmes "[Sentry System] Spawned " + .@i + " guardians."; - end; - -}
\ No newline at end of file diff --git a/npc/sample/monster_controller.txt b/npc/sample/monster_controller.txt deleted file mode 100644 index a5f84776d..000000000 --- a/npc/sample/monster_controller.txt +++ /dev/null @@ -1,198 +0,0 @@ -// Variables Logging: -// .mc_moblist[] - ID list of mobs -prontera,180,200,4 script Monster Controller 123,{ - function display_info { - getmobdata getarg(0), .@mob_data; - set .@array_size, getarraysize(.@mob_data); - for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ - mes .@i + " - " + .@mob_data[.@i]; - } - return; - } - - function remove_mob { - mobremove getarg(0); - set .@mob_size, getarraysize(.mc_moblist); - for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ - if(.mc_moblist[.@i] == getarg(0)) - deletearray .mc_moblist[.@i], 1; - } - } - - function make_menu { - set .@array_size, getarraysize(.mc_moblist); - set .@tmp_str$, ""; - for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ - set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":"; - } - select .@tmp_str$; - return .mc_moblist[@menu-1]; - } - - function summon_mob { - set .@mob_size, getarraysize(.mc_moblist); - set .mc_moblist[.@mob_size], mobspawn("Slave - " + .@mob_size, getarg(0), "prontera", 180, 200); - mobattach .mc_moblist[.@mob_size]; - setmobdata .mc_moblist[.@mob_size], 25, - AI_ACTION_TYPE_ATTACK| - AI_ACTION_TYPE_DETECT| - AI_ACTION_TYPE_DEAD| - AI_ACTION_TYPE_ASSIST| - AI_ACTION_TYPE_KILL| - AI_ACTION_TYPE_UNLOCK| - AI_ACTION_TYPE_WALKACK| - AI_ACTION_TYPE_WARPACK; - return; - } - - function list_mobs { - set .@mob_size, getarraysize(.mc_moblist); - for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ - mes "- " + .mc_moblist[.@i]; - } - return; - } - - if(getarraysize(.ai_action) == 4){ - mapannounce "prontera", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16; - switch(.ai_action[AI_ACTION_TAR_TYPE]){ - case AI_ACTION_TAR_TYPE_PC: - set .@action_from$, "Player"; - set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); - break; - case AI_ACTION_TAR_TYPE_MOB: - set .@action_from$, "Monster"; - set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); - break; - case AI_ACTION_TAR_TYPE_PET: - set .@action_from$, "Pet"; - set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); - break; - case AI_ACTION_TAR_TYPE_HOMUN: - set .@action_from$, "Homunculus"; - set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); - break; - default: - set .@action_from$, "Unknown"; - set .@action_name$, ""+.ai_action[AI_ACTION_TAR]; - break; - } - - switch(.ai_action[AI_ACTION_TYPE]){ - case AI_ACTION_TYPE_ATTACK: - set .@action_type$, "Attacked by"; - break; - case AI_ACTION_TYPE_DETECT: - set .@action_type$, "Detected"; - break; - case AI_ACTION_TYPE_DEAD: - set .@action_type$, "Killed by"; - remove_mob .ai_action[AI_ACTION_SRC]; - break; - case AI_ACTION_TYPE_ASSIST: - set .@action_type$, "Assisting"; - break; - case AI_ACTION_TYPE_UNLOCK: - set .@action_type$, "Unlocked target"; - break; - case AI_ACTION_TYPE_KILL: - set .@action_type$, "Killed"; - break; - case AI_ACTION_TYPE_WALKACK: - set .@action_type$, "Completed Walking"; - break; - case AI_ACTION_TYPE_WARPACK: - set .@action_type$, "Warped"; - break; - } - - mapannounce "prontera", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16; - deletearray .ai_action, 4; - end; - } - -L_MainMenu: - mes "[Monster Controller]"; - mes "Current active monsters:"; - list_mobs; - switch(select("Summon","Remove","Information","Actions")){ - case 1: // Summon - next; - mes "[Monster Controller]"; - mes "Monster ID -"; - input @mob_id; - next; - summon_mob @mob_id; - goto L_MainMenu; - break; - case 2: // Remove - remove_mob make_menu(); - next; - goto L_MainMenu; - break; - case 3: // Information - set .@tmp, make_menu(); - next; - mes "[Monster Info]"; - display_info .@tmp; - next; - goto L_MainMenu; - break; - case 4: // Actions - goto L_AttackMenu; - break; - } - -L_AttackMenu: - switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){ - case 1: // Walk - set .@src, make_menu(); - input .@x; - input .@y; - unitwalk .@src,.@x,.@y; // Mode 1: Walk to location. - break; - case 2: // Follow - set .@src, make_menu(); - input .@tar; - unitwalk .@src, .@tar; // Mode 2: Walk to target. - break; - case 3: // Attack - set .@src, make_menu(); - input .@tar; - unitattack .@src, .@tar; - break; - case 4: // Stop - set .@src, make_menu(); - unitstop .@src; - break; - case 5: // Defend/Assist - set .@src, make_menu(); - input .@tar; - mobassist .@src, .@tar; - break; - case 6: // Talk - set .@src, make_menu(); - input .@text$; - unittalk .@src, .@text$; - break; - case 7: // Emote - set .@src, make_menu(); - input .@emote; - unitemote .@src, .@emote; - break; - case 8: - set .@src, make_menu(); - input .@flag; - setmobdata .@src, 26, .@flag; - break; - case 9: - set .@src, make_menu(); - input .@flag; - setmobdata .@src, 25, .@flag; - break; - case 10: - next; - goto L_MainMenu; - } - goto L_AttackMenu; -}
\ No newline at end of file diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf index 9e196459e..4f07659c3 100644 --- a/npc/scripts_custom.conf +++ b/npc/scripts_custom.conf @@ -79,7 +79,6 @@ //npc: npc/custom/Lance/FR_WeatherController.c //npc: npc/custom/Lance/FR_MailSystem.c //npc: npc/sample/npc_dynamic_shop.txt -//npc: npc/custom/Lance/Sentry.cpp // -------------------------------------------------------------- // -------------------------------------------------------------- |