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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-31 05:37:40 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-31 05:37:40 +0000
commit51680d33aa582128f94a6091fba2e203ebba8faa (patch)
treee4e3ac63e0cf1b77468f9d593fcc8cc51638cb17 /npc
parentb0931e719ce6db2f887e752b1cf55424857a9a1f (diff)
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Removed the mob controller system, now a customization (see topic:194375).
The system consists of * script command to spawn a controlled mob * script commands to attach npcs to such mobs and manipulate their AI * a page of documentation for these commands * callbacks at various source code locations that invoke the attached npcs * two npc examples git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/custom/Lance/Sentry.cpp135
-rw-r--r--npc/sample/monster_controller.txt198
-rw-r--r--npc/scripts_custom.conf1
3 files changed, 0 insertions, 334 deletions
diff --git a/npc/custom/Lance/Sentry.cpp b/npc/custom/Lance/Sentry.cpp
deleted file mode 100644
index 9e6eeb4dd..000000000
--- a/npc/custom/Lance/Sentry.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-//(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
-//( (c)2006 eAthena Development Team presents )
-//( ______ __ __ )
-//( /\ _ \/\ \__/\ \ v 1.00.00 )
-//( __\ \ \_\ \ \ ,_\ \ \___ __ ___ __ )
-//( /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ )
-//( /\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \_\.\_ )
-//( \ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ )
-//( \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ )
-//( _ _ _ _ _ _ _ _ _ _ _ _ _ )
-//( / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ )
-//( ( e | A | t | h | e | n | a ) ( S | c | r | i | p | t ) )
-//( \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ )
-//( )
-//(=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=)
-// Programmed by [Lance] ver. 1.1
-// ---------------------------------------------------------
-// [ Sentry System ]
-// - Guards main towns against aggresive monsters and bad
-// players.
-// [ Customization ]
-// - See OnInit:
-// =========================================================
-
-- script sentry_system -1,{
- function spawn_guardian {
- set .mob_id[getarg(0)], mobspawn("Guardian Sentry",1904,.mob_map$[getarg(0)],.mob_x[getarg(0)],.mob_y[getarg(0)]);
- mobattach .mob_id[getarg(0)]; // Attach events to this script.
- setmobdata .mob_id[getarg(0)], 24, 1; // Enable killer mode.
- setmobdata .mob_id[getarg(0)], 25,
- AI_ACTION_TYPE_DETECT|
- AI_ACTION_TYPE_KILL|
- AI_ACTION_TYPE_UNLOCK|
- AI_ACTION_TYPE_DEAD|
- AI_ACTION_TYPE_ATTACK; // Define engine callback routines.
- setmobdata .mob_id[getarg(0)], 26, 1; // Prevents random walking.
- setmobdata .mob_id[getarg(0)], 10, 1; // Enable AI mode 1.
- getmobdata .mob_id[getarg(0)], .@temp;
- set .@temp[9], .@temp[9]^(0x400&.@temp[9]); // Check and remove MD_CHANGECHASE mode flag.
- setmobdata .mob_id[getarg(0)], 9, .@temp[9];
- return;
- }
-
- function search_entry {
- set .@tmp, getarraysize(getarg(0));
- for(set .@i, 0; .@i < .@tmp; set .@i, .@i + 1){
- if(getelementofarray(getarg(0),.@i) == getarg(1))
- break;
- }
- if(.@i == .@tmp)
- return -1;
- else
- return .@i;
- }
-
- // Script Entry Point - When an event from the script engine is received.
- if(getarraysize(.ai_action) == 4){ // Checks if the data is formatted correctly.
- set .@tmp, search_entry(.mob_id, .ai_action[AI_ACTION_SRC]);
- switch(.ai_action[AI_ACTION_TYPE]){
- case AI_ACTION_TYPE_DETECT: // We see something...
- if(.ai_busy[.@tmp] == 0){ // Not busy
- switch(.ai_action[AI_ACTION_TAR_TYPE]){ // Check what have we here.
- case AI_ACTION_TAR_TYPE_PC: // It's a player
- if(Karma > .karma){ // pkarma is higher?
- unittalk .ai_action[AI_ACTION_SRC], "Who goes there!";
- unitemote .ai_action[AI_ACTION_SRC], e_gasp; // !
- unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR];
- // We're currently busy.
- set .ai_busy[.@tmp], .ai_action[AI_ACTION_TAR];
- }
- break;
- case AI_ACTION_TAR_TYPE_MOB: // It's a monster
- if(.ai_action[AI_ACTION_TAR] != .ai_action[AI_ACTION_SRC]){
- getmobdata .ai_action[AI_ACTION_TAR], .@temp;
- if(.@temp[9]&0x804){ // In Aggressive mode?
- unittalk .ai_action[AI_ACTION_SRC], "Protect the villagers we must!";
- unitemote .ai_action[AI_ACTION_SRC], e_gasp; // !
- unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR];
- // We're currently busy.
- set .ai_busy[.@tmp], .ai_action[AI_ACTION_TAR];
- }
- }
- break;
- }
- }
- break;
- case AI_ACTION_TYPE_KILL: // We eliminated the criminal
- if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC)
- set Karma, 0;
- case AI_ACTION_TYPE_UNLOCK: // Target lost :(
- if(.@tmp != -1){
- set .ai_busy[.@tmp], 0; // Remove him, we're free.
- }
- // Walk back to where we came from.
- unitwalk .ai_action[AI_ACTION_SRC],.mob_x[.@tmp],.mob_y[.@tmp];
- break;
- case AI_ACTION_TYPE_DEAD: // We got killed :(
- if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player?
- if(Karma < 250)
- set Karma, Karma + 5;
- else
- set Karma, 255;
- }
- sleep 10000; // 10 seconds until reinforcements arrive
- spawn_guardian .@tmp;
- break;
- case AI_ACTION_TYPE_ATTACK: // Someone attacked us
- if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player?
- if(Karma < 250)
- set Karma, Karma + 1;
- else
- set Karma, 255;
- }
- // The system's AI will auto attack any attackers. So we leave it here.
- break;
- }
- }
- deletearray .ai_action, getarraysize(.ai_action); // Cleans up and frees up memory
- end;
-
-OnInit:
- // Customization ---------------------------------------------------------------------
- setarray .mob_map$, "prt_fild08", "prt_fild05", "prt_fild06", "prt_gld";
- setarray .mob_x,176,369,29,165;
- setarray .mob_y,372,201,187,37;
- set .karma, 5;
- // -----------------------------------------------------------------------------------
- set .@tmp, getarraysize(.mob_map$);
- for(set .@i, 0; .@i < .@tmp; set .@i, .@i + 1){
- spawn_guardian .@i;
- }
- debugmes "[Sentry System] Spawned " + .@i + " guardians.";
- end;
-
-} \ No newline at end of file
diff --git a/npc/sample/monster_controller.txt b/npc/sample/monster_controller.txt
deleted file mode 100644
index a5f84776d..000000000
--- a/npc/sample/monster_controller.txt
+++ /dev/null
@@ -1,198 +0,0 @@
-// Variables Logging:
-// .mc_moblist[] - ID list of mobs
-prontera,180,200,4 script Monster Controller 123,{
- function display_info {
- getmobdata getarg(0), .@mob_data;
- set .@array_size, getarraysize(.@mob_data);
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- mes .@i + " - " + .@mob_data[.@i];
- }
- return;
- }
-
- function remove_mob {
- mobremove getarg(0);
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- if(.mc_moblist[.@i] == getarg(0))
- deletearray .mc_moblist[.@i], 1;
- }
- }
-
- function make_menu {
- set .@array_size, getarraysize(.mc_moblist);
- set .@tmp_str$, "";
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
- }
- select .@tmp_str$;
- return .mc_moblist[@menu-1];
- }
-
- function summon_mob {
- set .@mob_size, getarraysize(.mc_moblist);
- set .mc_moblist[.@mob_size], mobspawn("Slave - " + .@mob_size, getarg(0), "prontera", 180, 200);
- mobattach .mc_moblist[.@mob_size];
- setmobdata .mc_moblist[.@mob_size], 25,
- AI_ACTION_TYPE_ATTACK|
- AI_ACTION_TYPE_DETECT|
- AI_ACTION_TYPE_DEAD|
- AI_ACTION_TYPE_ASSIST|
- AI_ACTION_TYPE_KILL|
- AI_ACTION_TYPE_UNLOCK|
- AI_ACTION_TYPE_WALKACK|
- AI_ACTION_TYPE_WARPACK;
- return;
- }
-
- function list_mobs {
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- mes "- " + .mc_moblist[.@i];
- }
- return;
- }
-
- if(getarraysize(.ai_action) == 4){
- mapannounce "prontera", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
- switch(.ai_action[AI_ACTION_TAR_TYPE]){
- case AI_ACTION_TAR_TYPE_PC:
- set .@action_from$, "Player";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_MOB:
- set .@action_from$, "Monster";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_PET:
- set .@action_from$, "Pet";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_HOMUN:
- set .@action_from$, "Homunculus";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- default:
- set .@action_from$, "Unknown";
- set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
- break;
- }
-
- switch(.ai_action[AI_ACTION_TYPE]){
- case AI_ACTION_TYPE_ATTACK:
- set .@action_type$, "Attacked by";
- break;
- case AI_ACTION_TYPE_DETECT:
- set .@action_type$, "Detected";
- break;
- case AI_ACTION_TYPE_DEAD:
- set .@action_type$, "Killed by";
- remove_mob .ai_action[AI_ACTION_SRC];
- break;
- case AI_ACTION_TYPE_ASSIST:
- set .@action_type$, "Assisting";
- break;
- case AI_ACTION_TYPE_UNLOCK:
- set .@action_type$, "Unlocked target";
- break;
- case AI_ACTION_TYPE_KILL:
- set .@action_type$, "Killed";
- break;
- case AI_ACTION_TYPE_WALKACK:
- set .@action_type$, "Completed Walking";
- break;
- case AI_ACTION_TYPE_WARPACK:
- set .@action_type$, "Warped";
- break;
- }
-
- mapannounce "prontera", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
- deletearray .ai_action, 4;
- end;
- }
-
-L_MainMenu:
- mes "[Monster Controller]";
- mes "Current active monsters:";
- list_mobs;
- switch(select("Summon","Remove","Information","Actions")){
- case 1: // Summon
- next;
- mes "[Monster Controller]";
- mes "Monster ID -";
- input @mob_id;
- next;
- summon_mob @mob_id;
- goto L_MainMenu;
- break;
- case 2: // Remove
- remove_mob make_menu();
- next;
- goto L_MainMenu;
- break;
- case 3: // Information
- set .@tmp, make_menu();
- next;
- mes "[Monster Info]";
- display_info .@tmp;
- next;
- goto L_MainMenu;
- break;
- case 4: // Actions
- goto L_AttackMenu;
- break;
- }
-
-L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
- case 1: // Walk
- set .@src, make_menu();
- input .@x;
- input .@y;
- unitwalk .@src,.@x,.@y; // Mode 1: Walk to location.
- break;
- case 2: // Follow
- set .@src, make_menu();
- input .@tar;
- unitwalk .@src, .@tar; // Mode 2: Walk to target.
- break;
- case 3: // Attack
- set .@src, make_menu();
- input .@tar;
- unitattack .@src, .@tar;
- break;
- case 4: // Stop
- set .@src, make_menu();
- unitstop .@src;
- break;
- case 5: // Defend/Assist
- set .@src, make_menu();
- input .@tar;
- mobassist .@src, .@tar;
- break;
- case 6: // Talk
- set .@src, make_menu();
- input .@text$;
- unittalk .@src, .@text$;
- break;
- case 7: // Emote
- set .@src, make_menu();
- input .@emote;
- unitemote .@src, .@emote;
- break;
- case 8:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 26, .@flag;
- break;
- case 9:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 25, .@flag;
- break;
- case 10:
- next;
- goto L_MainMenu;
- }
- goto L_AttackMenu;
-} \ No newline at end of file
diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf
index 9e196459e..4f07659c3 100644
--- a/npc/scripts_custom.conf
+++ b/npc/scripts_custom.conf
@@ -79,7 +79,6 @@
//npc: npc/custom/Lance/FR_WeatherController.c
//npc: npc/custom/Lance/FR_MailSystem.c
//npc: npc/sample/npc_dynamic_shop.txt
-//npc: npc/custom/Lance/Sentry.cpp
// --------------------------------------------------------------
// --------------------------------------------------------------