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authorDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:29:58 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:44:38 +0530
commit57ed698dc135be8222e127fe8e1d02c456e7f8b5 (patch)
treea4dc51c43d92ef569c4d2fb84a09fb5385abef95 /npc
parentd2f9ad731c53da1bf0d9998cafef98fd8bf7ea83 (diff)
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Script Standardization: changed select format in other folder
Diffstat (limited to 'npc')
-rw-r--r--npc/other/CashShop_Functions.txt32
-rw-r--r--npc/other/acolyte_warp.txt4
-rw-r--r--npc/other/arena/arena_aco.txt6
-rw-r--r--npc/other/arena/arena_point.txt4
-rw-r--r--npc/other/arena/arena_room.txt34
-rw-r--r--npc/other/auction.txt4
-rw-r--r--npc/other/books.txt58
-rw-r--r--npc/other/comodo_gambling.txt6
-rw-r--r--npc/other/divorce.txt4
-rw-r--r--npc/other/fortune.txt12
-rw-r--r--npc/other/guildpvp.txt6
-rw-r--r--npc/other/gympass.txt2
-rw-r--r--npc/other/hugel_bingo.txt2
-rw-r--r--npc/other/item_merge.txt4
-rw-r--r--npc/other/mail.txt2
-rw-r--r--npc/other/marriage.txt18
-rw-r--r--npc/other/mercenary_rent.txt6
-rw-r--r--npc/other/monster_museum.txt2
-rw-r--r--npc/other/monster_race.txt50
-rw-r--r--npc/other/poring_war.txt30
-rw-r--r--npc/other/powernpc.txt12
-rw-r--r--npc/other/pvp.txt18
-rw-r--r--npc/other/turbo_track.txt20
23 files changed, 168 insertions, 168 deletions
diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt
index 17ce48173..3197b3838 100644
--- a/npc/other/CashShop_Functions.txt
+++ b/npc/other/CashShop_Functions.txt
@@ -83,7 +83,7 @@ function script F_CashReset {
function script F_CashDungeon {
switch(getarg(0)) {
case 1:
- switch(select("Nogg Road:Mjolnir Dead Pit:"+(RENEWAL?"":"Umbala Dungeon")+":Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor")) {
+ switch(select("Nogg Road", "Mjolnir Dead Pit", (RENEWAL?"": "Umbala Dungeon"), "Einbroch Mine Dungeon", "Payon Dungeon", "Toy Dungeon", "Glast Heim Underprison", "Louyang Dungeon", "Hermit's Checkers", "Izlude Dungeon", "Turtle Island Dungeon", "Clock Tower B3f", "Clock Tower 3f", "Glast Heim Culvert 2f", "Sphinx Dungeon 4f", "Inside Pyramid 4f", "Prontera Culvert 3f", "Amatsu Dungeon 1f (Tatami Maze)", "Somatology Laboratory 1st floor", "Ayothya Ancient Shrine 2nd floor")) {
case 1: warp "mag_dun01",125,71; end; // Nogg Road
case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
case 3: warp "um_dun02",125,122; end; // Umbala Dungeon (Pre-Renewal only)
@@ -106,7 +106,7 @@ function script F_CashDungeon {
case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
}
case 2: // Menu names are not official.
- switch(select("Thor Volcano 2f:Ice Dungeon Entrance:Nameless Island Entrance:Niflheim:Labyrinth Forest 2f:Ruins of Juperos Entrance:Ant Hell 2f:Kiel Hyre's Academy Entrance:Thanatos Tower Entrance:Abyss Lake Entrance:Rachel Sanctuary Entrance:Odin Temple 2f")) {
+ switch(select("Thor Volcano 2f", "Ice Dungeon Entrance", "Nameless Island Entrance", "Niflheim", "Labyrinth Forest 2f", "Ruins of Juperos Entrance", "Ant Hell 2f", "Kiel Hyre's Academy Entrance", "Thanatos Tower Entrance", "Abyss Lake Entrance", "Rachel Sanctuary Entrance", "Odin Temple 2f")) {
case 1: warp "thor_v02",77,208; end; // Thor Volcano 2F
case 2: warp "ra_fild01",237,333; end; // Ice Dungeon
case 3: warp "ve_fild07",127,131; end; // Nameless Island
@@ -121,7 +121,7 @@ function script F_CashDungeon {
case 12: warp "odin_tem02",257,374; end; // Odin Temple F2
}
case 3:
- switch(select("Bio Lab (2nd Floor):Ice Dungeon (3rd Floor):Odin Temple (3rd Floor):Thor Volcano (3rd Floor):Abyss Lake (3rd Floor):Juperos Ruins (2nd Floor)")) {
+ switch(select("Bio Lab (2nd Floor)", "Ice Dungeon (3rd Floor)", "Odin Temple (3rd Floor)", "Thor Volcano (3rd Floor)", "Abyss Lake (3rd Floor)", "Juperos Ruins (2nd Floor)")) {
case 1: warp "lhz_dun02",145,149; end; // Somatology Laboratory 2F
case 2: warp "ice_dun03",150,176; end; // Ice Dungeon 3F
case 3: warp "odin_tem03",278,235; end; // Odin Temple 3F
@@ -140,7 +140,7 @@ function script F_CashDungeon {
function script F_CashCity {
switch(getarg(0)) {
case 1: // Yellow - Rune-Midgart
- switch(select("Prontera:Izlude:Geffen:Payon:Morroc:Alberta:Al de Baran")) {
+ switch(select("Prontera", "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al de Baran")) {
case 1: warp "prontera",122,87; end;
case 2: if (RENEWAL) warp "izlude",130,90; else warp "izlude",91,105; end;
case 3: warp "geffen",128,48; end;
@@ -150,7 +150,7 @@ function script F_CashCity {
case 7: warp "aldebaran",140,110; end;
}
case 2: // Green - Schwartzvalt
- switch(select("Juno:Lighthalzen:Einbroch:Einbech:Hugel")) {
+ switch(select("Juno", "Lighthalzen", "Einbroch", "Einbech", "Hugel")) {
case 1: warp "yuno",160,170; end;
case 2: warp "lighthalzen",190,310; end;
case 3: warp "einbroch",230,190; end;
@@ -158,19 +158,19 @@ function script F_CashCity {
case 5: warp "hugel",92,165; end;
}
case 3: // Red - Arunafeltz
- switch(select("Rachel:Veins")) {
+ switch(select("Rachel", "Veins")) {
case 1: warp "rachel",120,125; end;
case 2: warp "veins",215,105; end;
}
case 4: // Blue - Islands
- switch(select("Amatsu:Kunlun:Ayotaya:Louyang")) {
+ switch(select("Amatsu", "Kunlun", "Ayotaya", "Louyang")) {
case 1: warp "amatsu",110,140; end;
case 2: warp "gonryun",160,115; end;
case 3: warp "ayothaya",220,170; end;
case 4: warp "louyang",217,95; end;
}
case 5: // Blue - Islands (Renewal)
- switch(select("Amatsu:Kunlun:Ayotaya:Louyang:Moscovia:Dewata:Brasilis")) {
+ switch(select("Amatsu", "Kunlun", "Ayotaya", "Louyang", "Moscovia", "Dewata", "Brasilis")) {
case 1: warp "amatsu",110,140; end;
case 2: warp "gonryun",160,115; end;
case 3: warp "ayothaya",220,170; end;
@@ -190,7 +190,7 @@ function script F_CashCity {
function script F_CashTele {
switch(getarg(0)) {
case 1:
- switch(select("Prontera:Geffen:Al de Baran:Izlude:Savepoint")) {
+ switch(select("Prontera", "Geffen", "Al de Baran", "Izlude", "Savepoint")) {
case 1: warp "prontera",119,77; end;
case 2: warp "geffen",119,39; end;
case 3: warp "aldebaran",165,107; end;
@@ -198,7 +198,7 @@ function script F_CashTele {
case 5: warp "SavePoint",0,0; end;
}
case 2:
- switch(select("Payon:Alberta:Morroc:Comodo:Savepoint")) {
+ switch(select("Payon", "Alberta", "Morroc", "Comodo", "Savepoint")) {
case 1: warp "payon",158,55; end;
case 2: warp "alberta",115,57; end;
case 3: warp "morocc",158,48; end;
@@ -206,7 +206,7 @@ function script F_CashTele {
case 5: warp "SavePoint",0,0; end;
}
case 3:
- switch(select("Louyang:Amatsu:Kunlun Field:Ayothaya:Savepoint")) {
+ switch(select("Louyang", "Amatsu", "Kunlun Field", "Ayothaya", "Savepoint")) {
case 1: warp "louyang",214,101; end;
case 2: warp "amatsu",112,145; end;
case 3: warp "gonryun",160,118; end;
@@ -214,14 +214,14 @@ function script F_CashTele {
case 5: warp "SavePoint",0,0; end;
}
case 4:
- switch(select("Lutie Field:Umbala:Niflheim:Savepoint")) {
+ switch(select("Lutie Field", "Umbala", "Niflheim", "Savepoint")) {
case 1: warp "xmas",148,131; end;
case 2: warp "umbala",93,154; end;
case 3: warp "niflheim",187,189; end;
case 4: warp "SavePoint",0,0; end;
}
case 5:
- switch(select("Juno:Einbroch:Lighthalzen:Hugel:Savepoint")) {
+ switch(select("Juno", "Einbroch", "Lighthalzen", "Hugel", "Savepoint")) {
case 1: warp "yuno",157,124; end;
case 2: warp "einbroch",230,192; end;
case 3: warp "lighthalzen",158,94; end;
@@ -229,7 +229,7 @@ function script F_CashTele {
case 5: warp "SavePoint",0,0; end;
}
case 6:
- switch(select("Rachel:Veins:Savepoint")) {
+ switch(select("Rachel", "Veins", "Savepoint")) {
case 1: warp "rachel",118,132; end;
case 2: warp "veins",214,125; end;
case 3: warp "SavePoint",0,0; end;
@@ -242,7 +242,7 @@ function script F_CashTele {
// - Warps player to selected guild castle.
// - No arguments.
function script F_CashSiegeTele {
- switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
+ switch(select("Neuschwanstein (aldeg_cas01)", "Hohenschwangau (aldeg_cas02)", "Nuernberg (aldeg_cas03)", "Wuerzburg (aldeg_cas04)", "Rothenburg (aldeg_cas05)", "Repherion (gefg_cas01)", "Eeyorbriggar (gefg_cas02)", "Yesnelph (gefg_cas03)", "Bergel (gefg_cas04)", "Mersetzdeitz (gefg_cas05)", "Bright Arbor (payg_cas01)", "Sacred Altar (payg_cas02)", "Holy Shadow (payg_cas03)", "Scarlet Palace (payg_cas04)", "Bamboo Grove Hill (payg_cas05)", "Kriemhild (prtg_cas01)", "Swanhild (prtg_cas02)", "Fadhgridh (prtg_cas03)", "Skoegul (prtg_cas04)", "Gondul (prtg_cas05)")) {
case 1: warp "alde_gld",48,91; end;
case 2: warp "alde_gld",103,245; end;
case 3: warp "alde_gld",142,87; end;
@@ -274,7 +274,7 @@ function script F_Snowball {
cutin "rutie_snownow03",2;
mes "[Snowman]";
mes "Merry Christmas!";
- switch(select("Restore Some HP/SP:Strengthen My Body!:Restore My SP Fully.:Return to Savepoint")) {
+ switch(select("Restore Some HP/SP", "Strengthen My Body!", "Restore My SP Fully.", "Return to Savepoint")) {
case 1:
mes "Aha!";
mes "Quiet night~";
diff --git a/npc/other/acolyte_warp.txt b/npc/other/acolyte_warp.txt
index da37d3b3d..1b5404a78 100644
--- a/npc/other/acolyte_warp.txt
+++ b/npc/other/acolyte_warp.txt
@@ -50,7 +50,7 @@ prontera,98,121,4 script Acolyte#Prtclear 4_F_01,{
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Keiki]";
mes "Where would you like to go to?";
@@ -113,7 +113,7 @@ yuno,142,184,6 script Acolyte#Junoclear 4_F_01,{
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Isalei]";
mes "Where would you like to go to?";
diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt
index ebbfb975e..a700ee1bb 100644
--- a/npc/other/arena/arena_aco.txt
+++ b/npc/other/arena/arena_aco.txt
@@ -1587,7 +1587,7 @@ arena_room,94,82,7 script Arena Record Staff#aco 1_F_PRIEST,{
mes "Class Arena Challenges?";
mes "Please choose from the menu.";
next;
- switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) {
+ switch(select("Acolyte Mode", "Priest - Level 70 or lower", "Priest - Level 80 or lower", "Priest - Level 90 or lower", "Priest - Level 91 ~ "+(RENEWAL?"160":"99"))) {
case 1:
.@acotop_t = $arn_acotop;
.@acotop_n$ = $arn_acotopn$;
@@ -1741,7 +1741,7 @@ arena_room,195,5,3 script log-on-aco#arena 4_NFWISP,{
mes "particular mode in the";
mes "Arena Acolyte Class Mode.^000000";
next;
- switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level "+(RENEWAL?"160":"99"))) {
+ switch(select("Cancel", "Acolyte", "~level 70", "~level 80", "~level 90", "~level "+(RENEWAL?"160":"99"))) {
case 1:
mes "^3355FFCommand has";
mes "been canceled.^000000";
@@ -1786,7 +1786,7 @@ arena_room,195,10,3 script acolink#arena 4_NFWISP,{
mes "Class Mode. Choose";
mes "an option from the menu.";
next;
- switch(select("Cancel:Warp ON:Warp OFF")) {
+ switch(select("Cancel", "Warp ON", "Warp OFF")) {
case 1:
mes "Command has";
mes "been canceled.";
diff --git a/npc/other/arena/arena_point.txt b/npc/other/arena/arena_point.txt
index befe71d23..40af36d46 100644
--- a/npc/other/arena/arena_point.txt
+++ b/npc/other/arena/arena_point.txt
@@ -40,7 +40,7 @@ prt_are_in,103,11,3 script Arena Point Manager 4_M_JOB_HUNTER,{
mes "Al De Baran's Turbo Track, I can,";
mes "convert them into Arena Points.";
next;
- switch(select("Point Check:Convert Points:^660000Conversion Info^000000")) {
+ switch(select("Point Check", "Convert Points", "^660000Conversion Info^000000")) {
case 1:
mes "[Arena Point Manager]";
mes "" + strcharinfo(0) + ",";
@@ -62,7 +62,7 @@ prt_are_in,103,11,3 script Arena Point Manager 4_M_JOB_HUNTER,{
mes "when you convert more than 10";
mes "Track Points at one time, you can only convert in ^4D4DFFmultiples of 10^000000.";
next;
- switch(select("2 TP -> 1 AP:4 TP -> 2 AP:6 TP -> 3 AP:8 TP -> 4 AP:10 TP and more:Cancel")) {
+ switch(select("2 TP -> 1 AP", "4 TP -> 2 AP", "6 TP -> 3 AP", "8 TP -> 4 AP", "10 TP and more", "Cancel")) {
case 1:
callsub S_ExchangePoints,28999,2,1;
case 2:
diff --git a/npc/other/arena/arena_room.txt b/npc/other/arena/arena_room.txt
index 4857b5ec5..83a8b4de9 100644
--- a/npc/other/arena/arena_room.txt
+++ b/npc/other/arena/arena_room.txt
@@ -43,7 +43,7 @@ arena_room,94,93,5 script Vendigos 4W_M_01,{
mes "If you have any questions, feel free to ask me.";
next;
while(1) {
- switch(select("How to challenge:About Arena Points:My Current Arena Points:Cancel")) {
+ switch(select("How to challenge", "About Arena Points", "My Current Arena Points", "Cancel")) {
case 1:
mes "[Vendigos]";
mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000.";
@@ -129,7 +129,7 @@ arena_room,105,82,5 script Arena Record Staff 1_M_LIBRARYMASTER,{
mes "Would you like to check the top record players in each stage?";
mes "If so, please choose a menu below.";
next;
- switch(select("Lv 50 Stage:Lv 60 Stage:Lv 70 Stage:Lv 80 Stage:Party Stage")) {
+ switch(select("Lv 50 Stage", "Lv 60 Stage", "Lv 70 Stage", "Lv 80 Stage", "Party Stage")) {
case 1:
mes "[Owen Kheuv]";
mes "Currently the top player of the arena Lv 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds.";
@@ -423,9 +423,9 @@ sec_in02,72,180,3 script Arena Manager#arena 4_NFWISP,{
mes "[Arena Manager]";
mes "Select an option.";
next;
- switch(select("Restart arena:Rearrange the Ranking Time")) {
+ switch(select("Restart arena", "Rearrange the Ranking Time")) {
case 1:
- switch(select("Lv 50:Lv 60:Lv 70:Lv 80:Party Mode")) {
+ switch(select("Lv 50", "Lv 60", "Lv 70", "Lv 80", "Party Mode")) {
case 1:
.@arena = 50;
break;
@@ -444,7 +444,7 @@ sec_in02,72,180,3 script Arena Manager#arena 4_NFWISP,{
mes "You have chosen to restart party arena stage.";
mes "Do you wish to proceed?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
donpcevent "Ponox::OnStart";
mes "[Arena Manager]";
@@ -462,7 +462,7 @@ sec_in02,72,180,3 script Arena Manager#arena 4_NFWISP,{
mes "You have chosen to restart Lv "+.@arena+" arena stage.";
mes "Do you wish to proceed?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
donpcevent "Lv"+.@arena+" Waiting Room::OnStart";
mes "[Arena Manager]";
@@ -481,13 +481,13 @@ sec_in02,72,180,3 script Arena Manager#arena 4_NFWISP,{
mes "[Arena Manager]";
mes "Are you sure you want to rearrange the ranking time?";
next;
- switch(select("No:Yes")) {
+ switch(select("No", "Yes")) {
case 1:
mes "[Arena Manager]";
mes "Phew~ :)";
close;
case 2:
- switch(select("Lv 50:Lv 60:Lv 70:Lv 80:Party Mode")) {
+ switch(select("Lv 50", "Lv 60", "Lv 70", "Lv 80", "Party Mode")) {
case 1:
.@min$ = "$top50min";
.@sec$ = "$top50sec";
@@ -546,7 +546,7 @@ sec_in02,79,171,3 script Reward Manager#arena 4_NFWISP,{
mes "[Reward Manager]";
mes "You have chosen to hide the teleporter NPC.";
next;
- switch(select("Cancel:Yes:Turn on")) {
+ switch(select("Cancel", "Yes", "Turn on")) {
case 1:
mes "[Reward Manager]";
mes "You have canceled the command.";
@@ -570,7 +570,7 @@ arena_room,105,93,5 script Teleporter#arena 1_M_JOBTESTER,{
mes "I can move you to the reward arena!";
mes "Would you like to go there?";
next;
- switch(select("Yes:No.")) {
+ switch(select("Yes", "No.")) {
case 1:
mes "[Teleporter]";
mes "Let me guide you.";
@@ -601,12 +601,12 @@ prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
mes "You can exchange your arena points with various stuffs.";
mes "Please choose a menu below.";
next;
- switch(select("Exchange with Consumable items:Exchange with EXP points:Take a Souvenir Picture:Check Current Arena Points")) {
+ switch(select("Exchange with Consumable items", "Exchange with EXP points", "Take a Souvenir Picture", "Check Current Arena Points")) {
case 1:
mes "[Givu]";
mes "What consumable item do you wish to exchange?";
next;
- switch(select("Honey:Royal Jelly:Mastela Fruit:Condensed White Potion:Anodyne:Yggdrasil Seed:Yggdrasilberry:Old Blue Box:Old Purple Box:Old Card Album")) {
+ switch(select("Honey", "Royal Jelly", "Mastela Fruit", "Condensed White Potion", "Anodyne", "Yggdrasil Seed", "Yggdrasilberry", "Old Blue Box", "Old Purple Box", "Old Card Album")) {
case 1: callfunc "Func_Are_Rew",518,5,20;
case 2: callfunc "Func_Are_Rew",526,5,30;
case 3: callfunc "Func_Are_Rew",522,5,30;
@@ -623,7 +623,7 @@ prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
mes "Would you like to exchange your arena points with experience points?";
mes "It requires 40 arena points.";
next;
- switch(select("Cancel:Yes")) {
+ switch(select("Cancel", "Yes")) {
case 1:
mes "[Givu]";
mes "You have canceled your request.";
@@ -655,7 +655,7 @@ prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
mes "[Givu]";
mes "You have chosen a souvenir picture services.";
next;
- switch(select("About souvenir Picture Services:Take a picture")) {
+ switch(select("About souvenir Picture Services", "Take a picture")) {
case 1:
mes "[Givu]";
mes "Do you see stairs at the right side of me?";
@@ -679,7 +679,7 @@ prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
mes "Please choose an NPC at below.";
mes "The NPC will appear for 1 minute and this service requires 10 arena points.";
next;
- switch(select("Baphomet:Dark Lord:Doppelganger:Eddga:Dracula:Samurai:Stormy Knight:Phreeoni:Girl:Valkyrie")) {
+ switch(select("Baphomet", "Dark Lord", "Doppelganger", "Eddga", "Dracula", "Samurai", "Stormy Knight", "Phreeoni", "Girl", "Valkyrie")) {
case 1: $@arena_picture_id = 1039; break;
case 2: $@arena_picture_id = 1272; break;
case 3: $@arena_picture_id = 1046; break;
@@ -705,7 +705,7 @@ prt_are_in,98,14,3 script Givu#arena 4_F_JOB_KNIGHT,{
else
mes "Would you like to take a picture with a "+getmonsterinfo($@arena_picture_id,0)+"?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
arena_point -= 10;
$@arena_picture = 1;
@@ -979,7 +979,7 @@ sec_in02,72,171,3 script Picture Manager#arena 4_NFWISP,{
mes "[Picture Manager]";
mes "Would you like to reset Picture Reward variable to 0?";
next;
- switch(select("Cancel:Yes")) {
+ switch(select("Cancel", "Yes")) {
case 1:
mes "[Picture Manager]";
mes "You have canceled your request.";
diff --git a/npc/other/auction.txt b/npc/other/auction.txt
index f4b9c41e1..21b2972a8 100644
--- a/npc/other/auction.txt
+++ b/npc/other/auction.txt
@@ -56,7 +56,7 @@ function script F_AuctionWarper {
mes "like to enter the";
mes "Auction Hall?";
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
if (getarg(0) == 1 || getarg(0) == 4) {
mes "[Auction Hall Guide]";
mes "Great! Well then,";
@@ -111,7 +111,7 @@ auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
mes "Welcome to the Auction Hall.";
mes "Would you like to view the goods?";
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
mes "[Auction Broker]";
if ( getbattleflag( "feature.auction" ) ) {
mes "Very well.";
diff --git a/npc/other/books.txt b/npc/other/books.txt
index 3a510d94c..919da1ca8 100644
--- a/npc/other/books.txt
+++ b/npc/other/books.txt
@@ -41,10 +41,10 @@ prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{
.@loop1 = 1;
while(.@loop1) {
.@loop2 = 1;
- switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) {
+ switch(select("Water Property Monsters", "Wind Property Monsters", "Spritual Property Monsters", "Cancel")) {
case 1:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "1. Plankton";
@@ -240,7 +240,7 @@ prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{
case 2:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "1. Chonchon";
@@ -352,7 +352,7 @@ prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{
case 3:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
mes "1. Whisper";
@@ -422,10 +422,10 @@ prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{
.@loop1 = 1;
while(.@loop1) {
.@loop2 = 1;
- switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) {
+ switch(select("Earth Property Monsters", "Fire Property Monsters", "Neutral Property Monsters", "Cancel")) {
case 1:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "1. Fabre";
@@ -675,7 +675,7 @@ prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{
case 2:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
mes "1. Picky";
@@ -810,7 +810,7 @@ prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{
case 3:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
mes "1. Lunatic";
@@ -900,10 +900,10 @@ prt_in,161,50,4 script Monster Encyclopedia#3pr HIDDEN_NPC,{
.@loop1 = 1;
while(.@loop1) {
.@loop2 = 1;
- switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) {
+ switch(select("Dark Property Monsters", "Poison Property Monsters", "Undead Property Monsters", "Cancel")) {
case 1:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "1. Thief Bug Egg";
@@ -1037,7 +1037,7 @@ prt_in,161,50,4 script Monster Encyclopedia#3pr HIDDEN_NPC,{
}
case 2:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 22: Small Poison Monsters]^000000";
mes "^0099FF...^000000";
@@ -1126,7 +1126,7 @@ prt_in,161,50,4 script Monster Encyclopedia#3pr HIDDEN_NPC,{
case 3:
while(.@loop2) {
- switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
mes "^0099FF...^000000";
@@ -1265,10 +1265,10 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{
mes "monsters living in Dungeons.";
next;
.@loop1 = 1;
- switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) {
+ switch(select("Ant Hell", "Geffen Tower", "Sphinx", "Cancel")) {
case 1:
while(.@loop1) {
- switch(select("1F:2F:Cancel")) {
+ switch(select("1F", "2F", "Cancel")) {
case 1:
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "1. Ant Egg";
@@ -1377,7 +1377,7 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{
case 2:
while(.@loop1) {
- switch(select("1F:2F:3F:4F:Cancel")) {
+ switch(select("1F", "2F", "3F", "4F", "Cancel")) {
case 1:
mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
mes "1. Familiar";
@@ -1574,7 +1574,7 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{
case 3:
while(.@loop1) {
- switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) {
case 1:
mes "^FF0000[Sphinx 1F Monsters]^000000";
mes "1. Familiar";
@@ -1746,10 +1746,10 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{
mes "Monsters living in Dungeons.";
next;
.@loop1 = 1;
- switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){
+ switch(select("Orc Dungeon", "Byalan Cave near Izlude", "Prontera Culvert")){
case 1:
while(.@loop1) {
- switch(select("1F:2F:Cancel")) {
+ switch(select("1F", "2F", "Cancel")) {
case 1:
mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
mes "1. Chonchon";
@@ -1829,7 +1829,7 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{
case 2:
while(.@loop1) {
- switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) {
case 1:
mes "^FF0000[Byalan Cave 1F Monsters]^000000";
mes "1. Plankton";
@@ -2091,7 +2091,7 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{
case 3:
while(.@loop1) {
- switch(select("1F.:2F.:3F.:4F.:Cancel.")) {
+ switch(select("1F.", "2F.", "3F.", "4F.", "Cancel.")) {
case 1:
mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
mes "1. Thief Bug Egg";
@@ -2324,10 +2324,10 @@ prt_in,172,102,4 script Monster Encyclopedia#6pr HIDDEN_NPC,{
mes "Monsters living in Dungeons.";
next;
.@loop1 = 1;
- switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) {
+ switch(select("Mjolnir Dead Pit", "Payon Cave", "Pyramid")) {
case 1:
while(.@loop1) {
- switch(select("1F:2F:3F:Cancel")) {
+ switch(select("1F", "2F", "3F", "Cancel")) {
case 1:
mes "^FF0000[Dead Pit 1F Monsters]^000000";
mes "1. Familiar";
@@ -2431,7 +2431,7 @@ prt_in,172,102,4 script Monster Encyclopedia#6pr HIDDEN_NPC,{
case 2:
while(.@loop1) {
- switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) {
case 1:
mes "^FF0000[Payon Cave 1F Monsters]^000000";
mes "1. Familiar";
@@ -2609,7 +2609,7 @@ prt_in,172,102,4 script Monster Encyclopedia#6pr HIDDEN_NPC,{
case 3:
while(.@loop1) {
- switch(select("1F:2F:3F:4F:5F:6F:Cancel")) {
+ switch(select("1F", "2F", "3F", "4F", "5F", "6F", "Cancel")) {
case 1:
mes "^FF0000[Pyramid 1F Monsters]^000000";
mes "1. Familiar";
@@ -2832,10 +2832,10 @@ prt_in,164,102,4 script Monster Encyclopedia#7pr HIDDEN_NPC,{
mes "Monsters living in Dungeons.";
next;
.@loop1 = 1;
- switch(select("Sunken Ship near Alberta:Prontera Maze")) {
+ switch(select("Sunken Ship near Alberta", "Prontera Maze")) {
case 1:
while(.@loop1) {
- switch(select("1F:2F:Cancel")) {
+ switch(select("1F", "2F", "Cancel")) {
case 1:
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "1. Plankton";
@@ -2973,7 +2973,7 @@ prt_in,164,102,4 script Monster Encyclopedia#7pr HIDDEN_NPC,{
case 2:
while(.@loop1) {
- switch(select("1F:3F:Cancel")) {
+ switch(select("1F", "3F", "Cancel")) {
case 1:
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "1. Poring";
@@ -3477,7 +3477,7 @@ prt_in,162,68,4 script Vending Guide#pront HIDDEN_NPC,{
mes "so that you can sell items to other";
mes "players and make zeny?";
next;
- if (select("Yes, I do!:Close the book.") == 1) {
+ if (select("Yes, I do!", "Close the book.") == 1) {
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "First, only certain job classes can";
mes "open vending shops. As a Merchant,";
@@ -3575,7 +3575,7 @@ prt_in,168,68,4 script Blacksmith Guide#pront HIDDEN_NPC,{
mes "Weapon Crafting for Blacksmith job";
mes "class characters.";
next;
- switch(select("Ore Refining.:Weapon Craft:Cancel.")) {
+ switch(select("Ore Refining.", "Weapon Craft", "Cancel.")) {
case 1:
mes "^FF0000[Ore Refining for Dummies]^000000";
mes "Rough ores, like Iron Ore, and";
diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt
index 07e48365f..89a2b0e8a 100644
--- a/npc/other/comodo_gambling.txt
+++ b/npc/other/comodo_gambling.txt
@@ -445,7 +445,7 @@ comodo,210,154,2 script Suspicious Guy#cmd 2_M_THIEFMASTER,{
mes "[Cain]";
mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?";
next;
- switch(select("No, thanks.:Sweet, I'm in!")){
+ switch(select("No, thanks.", "Sweet, I'm in!")){
case 1:
mes "[Cain]";
mes "Wha...?";
@@ -473,7 +473,7 @@ comodo,210,154,2 script Suspicious Guy#cmd 2_M_THIEFMASTER,{
mes "and trust me, it's worth it.";
mes "So whaddya say...?";
next;
- switch(select("Alright.:No, thanks.")){
+ switch(select("Alright.", "No, thanks.")){
case 1:
if (Zeny > 499){
mes "[Cain]";
@@ -524,7 +524,7 @@ mjolnir_02,85,362,3 script Blacksmith Miner 4_F_JOB_BLACKSMITH,{
mes "I'm rich!";
emotion e_heh;
next;
- switch(select("I want to buy some.:Congratulations.")){
+ switch(select("I want to buy some.", "Congratulations.")){
case 1:
mes "[Dwayne]";
mes "Ah, you have an";
diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt
index 690182c0a..e0535e250 100644
--- a/npc/other/divorce.txt
+++ b/npc/other/divorce.txt
@@ -157,7 +157,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "I can help you if you want...";
mes "I can make all of this happen!";
next;
- if (select("No thanks, I am happy.:Yes, please do.") == 1) {
+ if (select("No thanks, I am happy.", "Yes, please do.") == 1) {
mes "[Deviruchi]";
mes "Hmpf~! You must still be";
mes "fascinated with the silly";
@@ -181,7 +181,7 @@ nif_in,190,112,5 script Deviruchi#divorce 4_DEVIRUCHI,{
mes "single's life. All you have to";
mes "do is say the word...";
next;
- if (select("...Give me some time to think.:Any price will do, give me a divorce right now!") == 1) {
+ if (select("...Give me some time to think.", "Any price will do, give me a divorce right now!") == 1) {
mes "[Deviruchi]";
mes "I understand. But if you think";
mes "about anything, think about";
diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt
index fe2708adf..661772c02 100644
--- a/npc/other/fortune.txt
+++ b/npc/other/fortune.txt
@@ -42,7 +42,7 @@ payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{
mes "[Lhimetorra]";
mes "You're an adventurer of this world... " +strcharinfo(0)+ ", right? So, what can an old person like me do for you?";
next;
- switch(select("I would like a tarot card reading.:What's a tarot card reading?")) {
+ switch(select("I would like a tarot card reading.", "What's a tarot card reading?")) {
case 1:
mes "[Lhimetorra]";
mes "Is that so...?";
@@ -51,7 +51,7 @@ payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{
mes "[Lhimetorra]";
mes "So, would you like a monster card reading? ";
next;
- switch(select("Yes.:I would like to think it over once more.")) {
+ switch(select("Yes.", "I would like to think it over once more.")) {
case 1:
mes "[Lhimetorra]";
mes "Then...";
@@ -86,7 +86,7 @@ payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{
mes "...";
mes "Once you have emptied your mind, think of the thing you most wish to know.";
next;
- switch(select(" (I would like to know my love fortune.) : (How rich will I be?) : (I need advice about my future.) : (Can I get a warning of any dangers awaiting?) ")) {
+ switch(select(" (I would like to know my love fortune.) ", " (How rich will I be?) ", " (I need advice about my future.) ", " (Can I get a warning of any dangers awaiting?) ")) {
case 1:
mes "[Lhimetorra]";
mes " I see it... I see a sign of love... ";
@@ -2763,14 +2763,14 @@ payon_in03,75,129,5 script Poring Fortune Teller 4_M_BIBI,{
mes " Welcome, welcome~!! " +strcharinfo(0)+ "~!";
mes " What brings you here today!? ";
next;
- switch(select(" I would like a Poring card reading. : What is a Poring card reading? ")) {
+ switch(select(" I would like a Poring card reading. ", " What is a Poring card reading? ")) {
case 1:
mes "[Chocarle]";
mes " Ah~ is that so! ";
mes " Solving the wonders of the future with these cute and adorable Poring cards! ";
mes " It is 1000z for each fortune! Shall we begin? ";
next;
- switch(select(" Yes. : I would like to think about it once more. ")) {
+ switch(select(" Yes. ", " I would like to think about it once more. ")) {
//=================================================================Fortune Teller ===
case 1:
if (Zeny < 1000) {
@@ -2788,7 +2788,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 4_M_BIBI,{
mes "[Chocarle]";
mes " Then~ gently think of your wish! ";
next;
- switch(select(" (I'm curious about love!) : (I would like to do well in school!) : (Will my friendship be intact?) : (I want to know about my future self!) : (Will I make a lot of money?) ")) {
+ switch(select(" (I'm curious about love!) ", " (I would like to do well in school!) ", " (Will my friendship be intact?) ", " (I want to know about my future self!) ", " (Will I make a lot of money?) ")) {
//=================================================================Love ===
case 1:
mes "[Chocarle]";
diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt
index c5d4dcf1d..5eda61387 100644
--- a/npc/other/guildpvp.txt
+++ b/npc/other/guildpvp.txt
@@ -46,21 +46,21 @@ pvp_y_room,77,85,4 script Guild Battle Guide 8W_SOLDIER,{
mes "Let me know to which map";
mes "you want me to move you.";
next;
- .@i = select("Map 1:Map 2:Map 3:Map 4:Map 5");
+ .@i = select("Map 1", "Map 2", "Map 3", "Map 4", "Map 5");
mes "[Guild Battle Guide]";
mes "You've chosen Map "+.@i+".";
mes "Now, which team are";
mes "you on? You can choose";
mes "either Team 1 or Team 2.";
next;
- .@j = select("Team 1:Team 2");
+ .@j = select("Team 1", "Team 2");
mes "[Guild Battle Guide]";
mes "Alright, I'll move you";
mes "to Map "+.@i+" as a member";
mes "of Team "+.@j+". Are you ready";
mes "to be transported there now?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Guild Battle Guide]";
mes "Alright, I hope to";
mes "see you again on";
diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt
index 249012b2a..d30fafeb8 100644
--- a/npc/other/gympass.txt
+++ b/npc/other/gympass.txt
@@ -67,7 +67,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{
mes "item carrying capacity ^FF000010 times^000000.";
mes "So... Are you ready to sweat?";
next;
- switch(select("Yes:No:Um, my workouts wore off.")) {
+ switch(select("Yes", "No", "Um, my workouts wore off.")) {
case 1:
if (gympassmemory < 10) {
.@add_carry = gympassmemory + 1;
diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt
index 4713698cd..50a9374f6 100644
--- a/npc/other/hugel_bingo.txt
+++ b/npc/other/hugel_bingo.txt
@@ -905,7 +905,7 @@ que_bingo,54,17,5 script Arcade Owner 4_M_05,{
mes "bingo? If you have any";
mes "questions, feel free to ask.";
next;
- switch(select("Rules for Bingo:Bingo Room:Marvelous Medals")) {
+ switch(select("Rules for Bingo", "Bingo Room", "Marvelous Medals")) {
case 1:
mes "[Arcade Owner]";
mes "The rules for playing bingo";
diff --git a/npc/other/item_merge.txt b/npc/other/item_merge.txt
index 35038b621..6f7a9f0e5 100644
--- a/npc/other/item_merge.txt
+++ b/npc/other/item_merge.txt
@@ -45,7 +45,7 @@ prontera,146,95,3 script Mergician#pron 1_M_WIZARD,{
mes "Do you believe in the miracle of Merge god?? If so, repeat my spell loudly as I pronunce it!!!";
mes "Merge Merge, Merrrrge!!!";
next;
- switch(select("What is the miracle of Merge?:Merrrrge!!!!:Abandon...")) {
+ switch(select("What is the miracle of Merge?", "Merrrrge!!!!", "Abandon...")) {
case 1:
mes "[Mergician]";
mes "There is an order which rules the world and keeps the world to go well.";
@@ -71,7 +71,7 @@ prontera,146,95,3 script Mergician#pron 1_M_WIZARD,{
mes "[Mergician]";
mes "And if you eagerly want to be blessed by Merge, be humble and shout out loud! Merge Merge, Merrrrge!!!";
next;
- switch(select("Merrrrge!:Don't follow what he says.")) {
+ switch(select("Merrrrge!", "Don't follow what he says.")) {
case 1:
mes "[Mergician]";
mes "Merge just heard your wish and let it be realised!";
diff --git a/npc/other/mail.txt b/npc/other/mail.txt
index 54067319e..63b53bf24 100644
--- a/npc/other/mail.txt
+++ b/npc/other/mail.txt
@@ -43,7 +43,7 @@
mes "you are required to pay 130 zeny.";
mes "Would you like to use the service?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Mailbox]";
if (Zeny < 130) {
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index 6fa8e63eb..0795e2606 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -50,7 +50,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
mes "marriage. Now, did you";
mes "have any questions?";
next;
- if (select("I want to get married.:I don't need your help!") == 1) {
+ if (select("I want to get married.", "I don't need your help!") == 1) {
mes "[Marry Happy]";
mes "Oh, I'm sorry, but";
mes "adopted characters";
@@ -77,7 +77,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
mes "Is there a special someone";
mes "like that in your life?";
next;
- switch(select("Ask about Wedding Ceremony:Ask about Procedure:Apply for Wedding:We are the Invincible Single Army!")) {
+ switch(select("Ask about Wedding Ceremony", "Ask about Procedure", "Apply for Wedding", "We are the Invincible Single Army!")) {
case 1:
mes "[Marry Happy]";
mes "Wise and benevolent";
@@ -158,7 +158,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
mes "Vomars after their grooms";
mes "have finished speaking to him.";
next;
- if (select("Thanks, that helps a lot!:Easiest way to say my partner's name?") == 1) {
+ if (select("Thanks, that helps a lot!", "Easiest way to say my partner's name?") == 1) {
mes "[Marry Happy]";
mes "Well, I'm here to help";
mes "weddings proceed as";
@@ -232,7 +232,7 @@ prt_church,97,100,4 script Wedding Staff#w 1_F_LIBRARYGIRL,{
mes "Now, would you like to";
mes "apply for marriage?";
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
if (getpartnerid()) {
cutin "wedding_marry02",2;
mes "[Marry Happy]";
@@ -670,7 +670,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
mes "to be by his side, no matter";
mes "what the dangers may be?";
next;
- if (select("^FF0000No.^000000:I do.") == 1) {
+ if (select("^FF0000No.^000000", "I do.") == 1) {
cutin "wedding_bomars03",2;
mapannounce "prt_church","Next couple, please proceed...",bc_map;
mes "[Vomars]";
@@ -690,7 +690,7 @@ prt_church,100,128,4 script Bishop#w 1_M_PASTOR,{
mes "fidelity and patience?";
mes "Will you marry "+$@wed_groom$+"?";
next;
- if (select("Yes, I do.:^FF0000No.^000000") == 1) {
+ if (select("Yes, I do.", "^FF0000No.^000000") == 1) {
if (isloggedin(getcharid(3,$@wed_groom$))) {
if (marriage($@wed_groom$)) {
//Call Wedding effect
@@ -847,7 +847,7 @@ prt_church,28,178,4 script The King of Midgart 1_M_PRON_KING,{
mes "I can reset the Bishop";
mes "Vomars NPC if you like.";
next;
- switch(select("No, thanks:RESET")) {
+ switch(select("No, thanks", "RESET")) {
case 1:
mes "[Wedding Switch]";
mes "Alright, then.";
@@ -891,7 +891,7 @@ prt_church,20,179,4 script Divorce Staff 1_F_LIBRARYGIRL,{
mes "Wedding Ring in your";
mes "inventory?";
next;
- switch(select("Drop 1 Wedding Ring.:Keep it.")) {
+ switch(select("Drop 1 Wedding Ring.", "Keep it.")) {
case 1:
.@ring = (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring
if (countitem(.@ring)) {
@@ -946,7 +946,7 @@ prt_church,22,179,4 script Remarry Staff 1_F_LIBRARYGIRL,{
mes "lost your Wedding Ring,";
mes "I can make you a new one.";
next;
- switch(select("Make new Wedding Ring.:Cancel.")) {
+ switch(select("Make new Wedding Ring.", "Cancel.")) {
case 1:
.@ring = (Sex)?2634:2635; //Bridegroom_Ring, Bride_Ring
if (countitem(.@ring) || isequipped(.@ring)) {
diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt
index fe982564d..319b897d4 100644
--- a/npc/other/mercenary_rent.txt
+++ b/npc/other/mercenary_rent.txt
@@ -49,7 +49,7 @@
mes .@npc$ + " Mercenary Guild.";
mes "What can I do for you?";
next;
- switch(select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries")) {
+ switch(select("Hire Mercenary", "Mercenary Info", "Nothing", "10th Grade Mercenaries")) {
case 1:
mes "[Mercenary Manager]";
mes "You want to hire a";
@@ -73,7 +73,7 @@
mes "Base Level " + .@BaseLevel + " or higher, and";
mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Mercenary Manager]";
mes "Oh, really? Well, now";
mes "might not be a good time";
@@ -187,7 +187,7 @@
mes "Are you still interested in";
mes "forming this contract?";
next;
- if (select("Yes:No") == 2) {
+ if (select("Yes", "No") == 2) {
mes "[Mercenary Manager]";
mes "I understand... It takes";
mes "hard work and sacrifice to";
diff --git a/npc/other/monster_museum.txt b/npc/other/monster_museum.txt
index 4254fd055..0788289c2 100644
--- a/npc/other/monster_museum.txt
+++ b/npc/other/monster_museum.txt
@@ -42,7 +42,7 @@ yuno_in03,32,15,3 script Museum Guide 1_F_02,{
mes "[Cenia]";
mes "Welcome to the Monster Museum.";
next;
- switch(select("Monster Museum?:Tips")) {
+ switch(select("Monster Museum?", "Tips")) {
case 1:
mes "[Cenia]";
mes "The Monster Museum was founded by";
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt
index e5827c5a1..9241bd070 100644
--- a/npc/other/monster_race.txt
+++ b/npc/other/monster_race.txt
@@ -334,7 +334,7 @@ p_track01,67,45,5 script Medal Distributor#single 4_F_RACING,{
mes "would you like to exchange your";
mes "Racing Ticket for Prize Medals?";
next;
- if (select("Yes, please.:No, thanks.") == 2) {
+ if (select("Yes, please.", "No, thanks.") == 2) {
mes "[Medal Distributor]";
mes "Um, are you sure? You ";
mes "can only exchange a winning";
@@ -508,7 +508,7 @@ p_track01,76,36,1 script Exit Guide#single 4_M_NFMAN,{
mes "you outside. Would you like";
mes "to leave the arena right now?";
next;
- if (select("Yes:No") == 2) {
+ if (select("Yes", "No") == 2) {
mes "[Exit Guide]";
mes "Alright, then.";
mes "Just let me know";
@@ -545,7 +545,7 @@ hugel,58,72,6 script Eckar Ellebird#single 4_M_NFMAN,{
mes "Monster Race Arena.";
mes "How may I help you today?";
next;
- if (select("Monster Race Info:Enter Monster Race") == 1) {
+ if (select("Monster Race Info", "Enter Monster Race") == 1) {
mes "[Eckar Ellebird]";
mes "Monster Races originated from";
mes "simple children's games in which";
@@ -599,7 +599,7 @@ hugel,58,72,6 script Eckar Ellebird#single 4_M_NFMAN,{
mes "Would you like wager on";
mes "a Single Monster Race?";
next;
- if (select("Yes, please.:No, thanks.") == 2) {
+ if (select("Yes, please.", "No, thanks.") == 2) {
mes "[Eckar Ellebird]";
mes "Very well. I hope that";
mes "you enjoy your time here";
@@ -687,7 +687,7 @@ hugel,58,72,6 script Eckar Ellebird#single 4_M_NFMAN,{
mes "to watch, the fee is 500 zeny";
mes "for spectators. Would you like to enter the Monster Race Arena?";
next;
- if (select("Enter:Cancel") == 2) {
+ if (select("Enter", "Cancel") == 2) {
mes "[Eckar Ellebird]";
mes "Alright, then. If you'd like";
mes "to wager on a monster";
@@ -736,7 +736,7 @@ p_track01,39,49,3 script Game Guide#single 4_F_RACING,{
mes "Monster Race Arena.";
mes "How can I help you?";
next;
- switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) {
+ switch(select("Monster Race Info", "Wager Info", "Ticket Redemption Info")) {
case 1:
mes "[Game Guide]";
mes "Monster Races originated from";
@@ -1139,7 +1139,7 @@ hugel,62,69,1 script Eckar Erenes#double 4_M_NFMAN,{
mes "the village of Hugel!";
mes "How may I help you?";
next;
- if (select("Monster Race Info:Enter Monster Race") == 1) {
+ if (select("Monster Race Info", "Enter Monster Race") == 1) {
mes "[Eckar Erenes]";
mes "Monster Races originated from";
mes "simple children's games in which";
@@ -1193,7 +1193,7 @@ hugel,62,69,1 script Eckar Erenes#double 4_M_NFMAN,{
mes "Would you like to wager";
mes "on a Dual Monster Race?";
next;
- if (select("Yes, please.:No, thanks.") == 2) {
+ if (select("Yes, please.", "No, thanks.") == 2) {
mes "[Eckar Erenes]";
mes "Very well. I hope that";
mes "you enjoy your time here";
@@ -1279,7 +1279,7 @@ hugel,62,69,1 script Eckar Erenes#double 4_M_NFMAN,{
mes "to watch, the fee is 500 zeny";
mes "for spectators. Would you like to enter the Monster Race Arena?";
next;
- if (select("Enter:Cancel") == 2) {
+ if (select("Enter", "Cancel") == 2) {
mes "[Eckar Erenes]";
mes "Alright, then. If you'd like";
mes "to wager on a monster";
@@ -1350,7 +1350,7 @@ p_track02,73,22,1 script Ticket Helper#2 4_M_HUMAN_02,{
mes "got any questions, or if you";
mes "want to place your wager.";
next;
- switch(select("Check Monster Status:Wager on Race:Monster Race?:Cancel")) {
+ switch(select("Check Monster Status", "Wager on Race", "Monster Race?", "Cancel")) {
case 1:
for (.@i = 1; .@i <= 6; ++.@i)
mes "Monster "+.@i+" [^CC6600Luck^000000: " + $@mon_r02_luk[.@i] + "] [^EE0000HP^000000: " + $@mon_r02_tire[.@i] + "]";
@@ -1390,7 +1390,7 @@ p_track02,73,22,1 script Ticket Helper#2 4_M_HUMAN_02,{
mes "Are you sure you want";
mes "to choose this monster?";
next;
- if (select("Yes:No") == 2) {
+ if (select("Yes", "No") == 2) {
mes "[Ticket Helper]";
mes "You have canceled";
mes "your wager. Okay,";
@@ -1515,7 +1515,7 @@ p_track02,39,49,3 script Game Guide#double 4_F_RACING,{
mes "Monster Race Arena.";
mes "How can I help you?";
next;
- switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) {
+ switch(select("Monster Race Info", "Wager Info", "Ticket Redemption Info")) {
case 1:
mes "[Game Guide]";
mes "Monster Races originated from";
@@ -1651,7 +1651,7 @@ p_track02,67,45,5 script Medal Distributor#medal 4_F_RACING,{
mes "like to exchange your winning";
mes "Racing Ticket for Prize Medals?";
next;
- if (select("Yes, please.:No, thanks.") == 1) {
+ if (select("Yes, please.", "No, thanks.") == 1) {
mes "[Medal Distributor]";
mes "Okay, everything looks good,";
mes "so here's your Prize Medals~";
@@ -1714,7 +1714,7 @@ p_track02,76,38,1 script Exit Guide#double 4_M_NFMAN,{
mes "you outside. Would you like";
mes "to leave the arena right now?";
next;
- if (select("Yes:No") == 2) {
+ if (select("Yes", "No") == 2) {
mes "[Exit Guide]";
mes "Alright, then.";
mes "Just let me know";
@@ -2106,7 +2106,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
mes "receive this Glittering Jacket";
mes "as my way of repaying you?";
next;
- if (select("Accept:Wait for Further Development") == 1) {
+ if (select("Accept", "Wait for Further Development") == 1) {
callsub S_BonusReward,500,Glittering_Clothes;
end;
}
@@ -2134,7 +2134,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
mes "medals until I can develop";
mes "something else for you.";
next;
- switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) {
+ switch(select("Accept Armor", "Can I have something else?", "Wait for Further Development")) {
case 1:
mes "[Ei'felle]";
mes "I can manufacture one set of";
@@ -2143,7 +2143,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
mes "property. Which property would";
mes "you like your armor to have?";
next;
- switch(select("Fire Property:Earth Property:Wind Property:Water Property")) {
+ switch(select("Fire Property", "Earth Property", "Wind Property", "Water Property")) {
case 1: callsub S_BonusReward,1000,Flame_Sprits_Armor_; end;
case 2: callsub S_BonusReward,1000,Earth_Sprits_Armor_; end;
case 3: callsub S_BonusReward,1000,Wind_Sprits_Armor_; end;
@@ -2207,7 +2207,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
mes "as my way of repaying you for";
mes "your help. What do you think?";
next;
- if (select("Yes, I want a Level 4 Weapon.:Can I have something else?") == 2) {
+ if (select("Yes, I want a Level 4 Weapon.", "Can I have something else?") == 2) {
mes "[Ei'felle]";
mes "Something else?";
mes "Oh, alright then, would";
@@ -2216,7 +2216,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
mes "elemental Armor? Please go";
mes "ahead and make your choice~";
next;
- switch (select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) {
+ switch (select("Glittering Jacket", "Fire Property Armor", "Earth Property Armor", "Wind Property Armor", "Water Property Armor", "Cancel")) {
case 1: callsub S_BonusReward,500,2319; end;
case 2: callsub S_BonusReward,1000,2345; end;
case 3: callsub S_BonusReward,1000,2351; end;
@@ -2294,7 +2294,7 @@ ein_in01,85,208,5 script Ei'felle#repay01 4_M_EINMAN2,{
}
S_Reward:
- if (select("Sure:No") == 2) {
+ if (select("Sure", "No") == 2) {
mes "[Ei'felle]";
mes "Oh, alright...";
mes "Still, I really need";
@@ -2312,7 +2312,7 @@ S_Reward:
mes "shall I repay you for giving me";
mes "some of your Prize Medals?";
next;
- switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) {
+ switch(select("Base Experience", "Job Experience", "No, I'm just glad to help.", "How's your research progressing?")) {
case 1:
mes "[Ei'felle]";
mes "You just want to improve";
@@ -2512,7 +2512,7 @@ S_Reward:
mes "medals do you think you";
mes "can give me right now?";
next;
- switch(select("Take them all.:How about this much?:No, I changed my mind.")) {
+ switch(select("Take them all.", "How about this much?", "No, I changed my mind.")) {
case 1:
mes "[Ei'felle]";
mes "Th-thank you!";
@@ -2627,7 +2627,7 @@ S_BonusReward:
mes "to me. Shall we proceed?";
}
next;
- if (select("Decline:Accept") == 1) {
+ if (select("Decline", "Accept") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "W-wait, I changed my";
mes "mind. Would it be fine";
@@ -2703,7 +2703,7 @@ hugel,71,83,4 script Wayne 4_M_HUMERCHANT,{
mes "now, with me. As always, the";
mes "choice is really up to you.";
next;
- if (select("Prize Medal Exchange:Cancel") == 2) {
+ if (select("Prize Medal Exchange", "Cancel") == 2) {
mes "[Wayne]";
mes "Well, just keep in mind";
mes "that you can always come";
@@ -3012,7 +3012,7 @@ hugel,5,5,3 script Monster Race Manager 4_M_LGTGUARD,{
mes "Entry NPCs for the Single";
mes "and Dual Monster Races.";
next;
- .@select = select("Single Race Entry - ON:Dual Race Entry - ON:Single Race Entry - OFF:Dual Race Entry - OFF");
+ .@select = select("Single Race Entry - ON", "Dual Race Entry - ON", "Single Race Entry - OFF", "Dual Race Entry - OFF");
mes "[Monster Race Manager]";
mes "Please enter";
mes "the password.";
diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt
index 571be1955..c840ab3c5 100644
--- a/npc/other/poring_war.txt
+++ b/npc/other/poring_war.txt
@@ -54,7 +54,7 @@ prt_fild08,159,371,3 script Poring War Recruiter#wop 4_PORING,{
mes "I.. I've got some interesting work for ya.. Would you be interested?";
mes "We.. we porings need lots and lots of brave human worriers, ring~.";
next;
- switch(select("Alright, I'm with you!:What's that?:Ignore")) {
+ switch(select("Alright, I'm with you!", "What's that?", "Ignore")) {
case 1:
if (Zeny > 499) {
mes "[Poring]";
@@ -93,12 +93,12 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
}
mes "It's a vending machine. You can use Poring Coints to purchase.";
next;
- if(select("Purchase.:Read the descriptions of goods.") == 1) {
+ if(select("Purchase.", "Read the descriptions of goods.") == 1) {
mes "You need Poring Coins to purchase items.";
mes "You cannot use any zeny.";
mes "Item name - Price Poring Coin(P.Co)";
next;
- switch(select("Marvelous Medal - 4 P.Co:Union of Tribe - 20 P.Co:Poring Box - 30 P.Co:Next")) {
+ switch(select("Marvelous Medal - 4 P.Co", "Union of Tribe - 20 P.Co", "Poring Box - 30 P.Co", "Next")) {
case 1:
callsub S_PoringVending,Marvelous_Medal,4;
case 2:
@@ -109,7 +109,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
mes "This is a special item.";
mes "Item name - Poring Coin(P.Co)";
next;
- switch(select("Wild Rose - 15 P.Co:Doppelganger - 20 P.Co:Egnigem Cenia - 20 P.Co:Collection Item")) {
+ switch(select("Wild Rose - 15 P.Co", "Doppelganger - 20 P.Co", "Egnigem Cenia - 20 P.Co", "Collection Item")) {
case 1:
callsub S_PoringVending,Wild_Rose_Scroll,15;
case 2:
@@ -122,7 +122,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
mes "Please be aware before you make a purchase~";
mes "Item name - Poring Coin(P.Co)";
next;
- switch(select("Novice Figure - 50 P.Co:Swordman Figure - 100 P.Co:Thief Figure - 100 P.Co:Merchant Figure - 100 P.Co:Acolyte Figure - 100 P.Co:Mage Figure - 100 P.Co:Archer Figure - 100 P.Co:Random Draw - 50 P.Co:Cancel")) {
+ switch(select("Novice Figure - 50 P.Co", "Swordman Figure - 100 P.Co", "Thief Figure - 100 P.Co", "Merchant Figure - 100 P.Co", "Acolyte Figure - 100 P.Co", "Mage Figure - 100 P.Co", "Archer Figure - 100 P.Co", "Random Draw - 50 P.Co", "Cancel")) {
case 1:
callsub S_PoringVending,Novice_Figure,50;
case 2:
@@ -141,7 +141,7 @@ poring_w01,100,97,3 script Poring Vending Machine#w 4_PORING,{
mes "You have chosen Random Draw.";
mes "1 of 7 diffeent kinds of figures will be selected.";
next;
- if(select("Draw:Cancel") == 1) {
+ if(select("Draw", "Cancel") == 1) {
if (countitem(Poring_Coin) >= 50) {
mes "Insert the Poring coin and pull the lever.";
mes "Click~ The item came out of the mouth of the Poring with a rumbling sound.";
@@ -262,7 +262,7 @@ poring_w01,96,97,3 script Sweet Devi#wop 4_DEVIRUCHI,{
mes "Hehehee, I feel kinda shy now.";
mes "Anyway, human. Do you want to join our Poring War?";
next;
- switch(select("Am I qualified to join?:How do I join the war?:Cancel:Let me out of here, please!")) {
+ switch(select("Am I qualified to join?", "How do I join the war?", "Cancel", "Let me out of here, please!")) {
case 1:
mes "[Deviruchi]";
mes "No racial discrimination! Anyone can join if they're willing to fight.";
@@ -651,7 +651,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
mes "The name of the party is... " + .@pname$ + ", right?";
mes "I'll transfer you to the battle staging area.";
next;
- switch(select("No! Wait!:Go to the staging area.")) {
+ switch(select("No! Wait!", "Go to the staging area.")) {
case 1:
mes "[Mr. Doppel]";
mes "What is it now?";
@@ -666,7 +666,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
mes "[Mr. Doppel]";
mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
next;
- switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) {
+ switch(select("Very well. I'll be the last.", "I am the last. Send me to the battlefield.")) {
case 1:
mes "[Mr. Doppel]";
mes "First, make sure all the members are in your party.";
@@ -708,7 +708,7 @@ poring_w02,26,181,3 script Mr. Doppel#wop_team_a 8_DOPPEL,{
mes " ";
mes "Right? That is the name you wish?";
next;
- switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) {
+ switch(select("No! You're wrong.", "Yes. I would like to register that name.", "Cancel")) {
case 1:
mes "[Mr. Doppel]";
mes "Hey, I don't have all day! Make your mind and register as fast as you can.";
@@ -782,7 +782,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
mes "The name of the party is... " + .@pname$ + ", right?";
mes "I'll transfer you to the battle staging area.";
next;
- switch(select("No! Wait!:Go to the staging area.")) {
+ switch(select("No! Wait!", "Go to the staging area.")) {
case 1:
mes "[Mr. Doppel]";
mes "What is it now?";
@@ -797,7 +797,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
mes "[Mr. Doppel]";
mes "So, you are the leader. Before going to the battlefield, you should check all your members.";
next;
- switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) {
+ switch(select("Very well. I'll be the last.", "I am the last. Send me to the battlefield.")) {
case 1:
mes "[Mr. Doppel]";
mes "First, make sure all the members are in your party.";
@@ -837,7 +837,7 @@ poring_w02,170,181,3 script Mr. Doppel#wop_team_d 8_DOPPEL,{
mes " ";
mes "Right? That is the name you wish?";
next;
- switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) {
+ switch(select("No! You're wrong.", "Yes. I would like to register that name.", "Cancel")) {
case 1:
mes "[Mr. Doppel]";
mes "Hey, I don't have all day! Make your mind and register as fast as you can.";
@@ -1468,7 +1468,7 @@ poring_w02,99,52,0 script Angeling Guardian#wop_da HIDDEN_NPC,{
mes "There is a device to equip the War Badges.";
mes "I can see the empty slots to equip the Badges.";
next;
- switch(select("Equip War Badge.:Cancel.")) {
+ switch(select("Equip War Badge.", "Cancel.")) {
case 1:
if (countitem(War_Badge)) {
if ($@wop_doorcount_a < 4) {
@@ -1565,7 +1565,7 @@ poring_w02,98,113,0 script Deviling Guardian#wop_dd HIDDEN_NPC,{
mes "There is a device to equip the War Badges.";
mes "I can see the empty slots to equip the Badges.";
next;
- switch(select("Equip War Badge.:Cancel.")) {
+ switch(select("Equip War Badge.", "Cancel.")) {
case 1:
if (countitem(War_Badge)) {
if ($@wop_doorcount_d < 4) {
diff --git a/npc/other/powernpc.txt b/npc/other/powernpc.txt
index b1bdc8345..b784507e6 100644
--- a/npc/other/powernpc.txt
+++ b/npc/other/powernpc.txt
@@ -56,7 +56,7 @@ gonryun,180,118,4 script Iron man#gnp 4_M_03,{
mes "Oh~ you look strong!";
mes "Wanna try?";
next;
- switch(select("Why not?:?????:No thanks.")){
+ switch(select("Why not?", "?????", "No thanks.")){
case 1:
mes "[Songmoodoo]";
mes "Haha~ I knew you would try.";
@@ -88,7 +88,7 @@ gonryun,180,118,4 script Iron man#gnp 4_M_03,{
mes "Good to see you again!";
mes "Wanna go??";
next;
- if (select("Sure:Maybe next time") == 1) {
+ if (select("Sure", "Maybe next time") == 1) {
mes "[Songmoodoo]";
mes "Good! Haha.";
mes "I like your confidence.";
@@ -151,7 +151,7 @@ gon_test,50,14,4 script Administrator#gnp 8_M_TWSOLDIER,{
mes "Remember, you have to pay";
mes "500z to fight.";
next;
- if (select("Yes, let me fight!:One moment, please.") == 2) {
+ if (select("Yes, let me fight!", "One moment, please.") == 2) {
mes "[Administrator]";
mes "Ok, see you later.";
close;
@@ -185,7 +185,7 @@ gon_test,42,89,4 script Summoner#gnp 4_M_TWBOY,{
mes "Welcome.";
mes "Which monster will you recall?";
next;
- .@gnpGroup = select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
+ .@gnpGroup = select("Group 1", "Group 2", "Group 3", "Group 4", "Group 5", "Group 6", "Group 7", "Group 8", "Group 9", "Group 10", "Group 11");
.@gnpGroupMob$ = .gnpMobsName$[(.@gnpGroup-1)*6];
for (.@i = 1; .@i < 6; ++.@i)
.@gnpGroupMob$ += ":" + .gnpMobsName$[(.@gnpGroup-1)*6 + .@i];
@@ -254,7 +254,7 @@ gon_test,46,14,3 script Guide of field of fight 4_F_TWGIRL,{
mes "This is a field of fight.";
mes "Got any questions?";
next;
- switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
+ switch(select("A field of fight?", "You got a minute lady?", "Get in.", "Out.", "Nope.")){
case 1:
mes "[SongHeeYeon]";
mes "Just like the name of this place,";
@@ -300,7 +300,7 @@ gon_test,70,103,3 script ChowAnAn#gnp 4_F_TWMIDWOMAN,{
mes "[ChowAnAn]";
mes "Want to go back?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[ChowAnAn]";
mes "Thank you.";
mes "Please come again.";
diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt
index 1820bfc5c..e98af4ec9 100644
--- a/npc/other/pvp.txt
+++ b/npc/other/pvp.txt
@@ -45,7 +45,7 @@
mes "explaining the PVP Modes.";
mes "I am the PVP Narrator!";
next;
- switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
+ switch(select("What is PVP?", "What are the PVP Modes?", "What are the rules for PVP?", "Save Position.", "End Dialog.")) {
case 1:
mes "[PVP Narrator]";
mes "In short, PVP means";
@@ -201,7 +201,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 4_M_02
mes "modes or rules, Please ask";
mes "the Narrator...";
next;
- switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
+ switch(select("^FF5533' PvP Nightmare Mode'^000000", "^3355FF' PvP Yoyo Mode'^000000", "^3355FF' PvP Event Mode'^000000", "Quit")) {
case 1:
mes "[Gate Keeper]";
mes "I am sorry, but currently the Nightmare mode service is not available.";
@@ -214,7 +214,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 4_M_02
mes "to the Yoyo Mode";
mes "fight square?";
next;
- switch(select("Move:Cancel")) {
+ switch(select("Move", "Cancel")) {
case 1:
if ((Zeny > 499) && (BaseLevel > 30)) {
Zeny -= 500;
@@ -345,12 +345,12 @@ pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{
setarray .warp_x,40,59,20,40;
setarray .warp_y,59,40,40,20;
}
- if (select("Combat Square one:Cancel") == 1) {
+ if (select("Combat Square one", "Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "'"+ strcharinfo(0) +"'";
mes "Are you ready?!";
next;
- if (select("Yes!:No!") == 1) {
+ if (select("Yes!", "No!") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "OK! I will send you inside";
mes "Good luck!";
@@ -381,7 +381,7 @@ OnInit:
mes "For details about players entrance please proceed to the Register Staff on your left.";
close;
}
- if (select("Compete Square one:Cancel") == 1) {
+ if (select("Compete Square one", "Cancel") == 1) {
mes "[PVP Combat Square Register Staff]";
mes "You got it, thanks for participating. Have fun!";
close2;
@@ -409,7 +409,7 @@ pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 8W_SOLDIER
OnTouch:
mes "[Combat Square Staff]";
mes "May I help you?";
- if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
+ if (select("To the center viewer seat.", "Leave Combat Square.") == 1) {
warp "pvp_2vs2",38,38;
end;
}
@@ -424,7 +424,7 @@ pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 WARPNPC,1,1
pvp_2vs2,40,40,0 script Combat Square Staff#5 WARPNPC,1,1,{
mes "[Combat Square Staff]";
mes "May I help you?";
- switch(select("To the side viewer seat.:Leave Combat Square.")) {
+ switch(select("To the side viewer seat.", "Leave Combat Square.")) {
case 1:
switch(rand(1,4)) {
case 1: warp "pvp_2vs2",39,7; end;
@@ -445,7 +445,7 @@ OnTouch:
mes "Did you have fun in Combat Square?";
mes "May I ask where you want to go?";
next;
- switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
+ switch(select("Prontera.", "Morocc.", "Geffen.", "Payon.", "Alberta.", "Cancel.")) {
case 1: warp "prontera",107,60; end;
case 2: warp "morocc",157,96; end;
case 3: warp "geffen",120,36; end;
diff --git a/npc/other/turbo_track.txt b/npc/other/turbo_track.txt
index a6c2727fa..bb9149834 100644
--- a/npc/other/turbo_track.txt
+++ b/npc/other/turbo_track.txt
@@ -3688,7 +3688,7 @@ turbo_room,99,120,4 script Turbo Track Guide 4_F_TELEPORTER,{
mes "any questions.";
next;
while(1) {
- switch(select("Race Rules:Game Courses:Game Modes:Prohibited Items and Skills:Cancel")) {
+ switch(select("Race Rules", "Game Courses", "Game Modes", "Prohibited Items and Skills", "Cancel")) {
case 1:
mes "[Turbo Track Guide]";
mes "The rules for all the races";
@@ -3757,7 +3757,7 @@ turbo_room,99,120,4 script Turbo Track Guide 4_F_TELEPORTER,{
next;
.@exitloop = 1;
while (.@exitloop) {
- switch(select("Log Bridge and Cube Hills:Cursed Desert and Flasher Maze:Single Snail and Invisible Maze:Snake Dice and Small Cave:No, thanks.")) {
+ switch(select("Log Bridge and Cube Hills", "Cursed Desert and Flasher Maze", "Single Snail and Invisible Maze", "Snake Dice and Small Cave", "No, thanks.")) {
case 1:
mes "[Turbo Track Guide]";
mes "In the Log Bridge";
@@ -4075,7 +4075,7 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{
mes "you like to see the Turbo";
mes "Track Point exchange list?";
next;
- if (select("Yes.:Cancel.") == 1) {
+ if (select("Yes.", "Cancel.") == 1) {
mes "[Item Exchange Helper]";
mes "^3355FF10 TTP^000000: 1 Free Ticket";
mes "for Kafra Transportation";
@@ -4109,14 +4109,14 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{
mes "Would you like to exchange";
mes "these points for items?";
next;
- switch(select("Exchange.:Cancel.")) {
+ switch(select("Exchange.", "Cancel.")) {
case 1:
mes "[Item Exchange Helper]";
mes "Please choose the item for";
mes "which you'd like to exchange";
mes "your Turbo Track Points.";
next;
- switch(select("Free Ticket for Kafra Transportation:Level 5 Magic Scroll:Experience Points:3 Carat Diamond:Gift Box:Speed Potion:Cancel.")) {
+ switch(select("Free Ticket for Kafra Transportation", "Level 5 Magic Scroll", "Experience Points", "3 Carat Diamond", "Gift Box", "Speed Potion", "Cancel.")) {
case 1:
mes "[Item Exchange Helper]";
mes "Each Free Ticket for";
@@ -4170,7 +4170,7 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{
mes "12 Turbo Track Points. Please";
mes "select the Magic Scroll you would like to receive. Each scroll enables a one time use of a Level 5 spell or skill.";
next;
- switch(select("Earth Spike:Cold Bolt:Fire Bolt:Lightning Bolt:Soul Strike:Fire Ball:Fire Wall:Frost Diver:Heal")) {
+ switch(select("Earth Spike", "Cold Bolt", "Fire Bolt", "Lightning Bolt", "Soul Strike", "Fire Ball", "Fire Wall", "Frost Diver", "Heal")) {
case 1:
.@scroll = 687; //Earth_Scroll_1_5
.@name$ = "Earth Spike";
@@ -4261,7 +4261,7 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{
mes "like to exchange your Turbo";
mes "Track Points for Experience?";
next;
- if (select("No:Yes") == 2) {
+ if (select("No", "Yes") == 2) {
if (tt_point < 40) {
mes "[Item Exchange Helper]";
mes "I'm sorry, but you do";
@@ -4471,7 +4471,7 @@ turbo_room,106,117,3 script Point Manager#tt 4_M_ZONDAOYAJI,{
mes "How may I be of";
mes "assistance?";
next;
- switch(select("Check Points:Convert Points:^660000Conversion Info^000000")) {
+ switch(select("Check Points", "Convert Points", "^660000Conversion Info^000000")) {
case 1:
mes "[Turbo Track Point Manager]";
mes "" + strcharinfo(0) + ",";
@@ -4492,7 +4492,7 @@ turbo_room,106,117,3 script Point Manager#tt 4_M_ZONDAOYAJI,{
mes "can only convert Arena Points";
mes "in ^4D4DFFmultiples of 10^000000.";
next;
- switch(select("2 AP -> 1 TTP:4 AP -> 2 TTP:6 AP -> 3 TTP:8 AP -> 4 TTP:10 AP or more:Cancel")) {
+ switch(select("2 AP -> 1 TTP", "4 AP -> 2 TTP", "6 AP -> 3 TTP", "8 AP -> 4 TTP", "10 AP or more", "Cancel")) {
case 1:
callsub S_ExchangePoints,28999,2,1;
case 2:
@@ -4749,7 +4749,7 @@ alde_gld,186,199,3 script Turbo Track Guide#Entran 4_F_RACING,{
mes "of "+.@zeny$+" zeny.";
}
next;
- switch(select("Yes:Cancel")) {
+ switch(select("Yes", "Cancel")) {
case 1:
if (getskilllv(.@skill) == 0) {
mes .@n$;