diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-07-18 17:16:46 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-07-18 17:16:46 +0000 |
commit | fcf74b22c8c1136a66c802e8067db74e25654f81 (patch) | |
tree | 9b76857d1fed037e1850913a3b9cf2421c1fa52b /npc | |
parent | 9d8e883695ab9f48c48a564a92ee98e35a98b1bd (diff) | |
download | hercules-fcf74b22c8c1136a66c802e8067db74e25654f81.tar.gz hercules-fcf74b22c8c1136a66c802e8067db74e25654f81.tar.bz2 hercules-fcf74b22c8c1136a66c802e8067db74e25654f81.tar.xz hercules-fcf74b22c8c1136a66c802e8067db74e25654f81.zip |
Updated dialog in monster_race.txt
Minor dialog updates to Nidhoggr's Nest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14912 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/instances/NydhoggsNest.txt | 129 | ||||
-rw-r--r-- | npc/other/monster_race.txt | 3377 |
3 files changed, 1989 insertions, 1519 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 1cd0cfc28..0a0fecf2d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,8 @@ Date Added ====== 2011/07/16 + * Rev. 14912 Updated dialog in monster_race.txt [L0ne_W0lf] +2011/07/16 * Rev. 14900 Have been working on this for months: Added Nidhoggr's Nest instance. [L0ne_W0lf] * Tweaks to how checkquest is used in orc's memory and sealed shrine. 2011/07/13 diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt index eedb6a338..45325bc0b 100644 --- a/npc/instances/NydhoggsNest.txt +++ b/npc/instances/NydhoggsNest.txt @@ -4,7 +4,7 @@ //===== By: ==================================================
//= L0ne_W0lf, various sources
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,6 +12,7 @@ //= Nidhoggr's Nest Instance
//===== Additional Comments: =================================
//= 1.0 First version.
+//= 1.1 Minor dialog updates.
//============================================================
nyd_dun02,100,201,3 script Yggdrasil Gatekeeper 111,8,8,{
@@ -302,10 +303,10 @@ OnTouch_: end;
}
-mid_camp,271,299,3 script Historian Magniffer#edq 755,3,3,{
+mid_camp,271,299,3 script Historian Magnifier#edq 755,3,3,{
if (ins_nyd == 1) {
mes "[Historian Magniffer]";
- mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magniffer, a historian dispatched from the Prontera royal court.";
+ mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magnifier, a historian dispatched from the Prontera royal court.";
next;
mes "[Historian Magniffer]";
mes "Finding another line of work might make for a really worthy job, but only a historian gets to know the world over..";
@@ -324,181 +325,181 @@ mid_camp,271,299,3 script Historian Magniffer#edq 755,3,3,{ mes "[Historian Magniffer]";
mes "Did you find the cave that the fairy tribes treat as a holy place? You are a really tough cookie. What did you find?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "...";
next;
mes "... ...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Wait a second... I have a brilliant idea.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Let's see... This book... No... this one...? Hmm... Maybe this...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "... ...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Oh, here it is! World Tree Yggdrasil and God's tribes... This is their book!";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Maybe you found the central line to enter into the World Tree Yggdrasil!";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "If that's true, you've found the greatest discovery since the harnessing of mana. Isn't this exciting?";
next;
- mes "[Historian Magniffer]";
- mes "But we need lots more information... Are they refusing you admission?";
+ mes "[Historian Magnifier]";
+ mes "But we need a lot more information... Are they refusing you admission?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I will send a message to my assistant who is in the Prontera Library. So, help her find more information.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I will definitely help you find a way to enter the World Tree directly so, just believe in me! Okay~!!";
set ins_nyd,3;
close;
}
else if (ins_nyd == 3) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Why are you standing there? Go to my assistant in the Prontera Library!";
close;
}
else if (ins_nyd == 4) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "You've come back... Good, how's Naomi? Actually, I don't need to worry about her. She is always cheerful. Haha.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "You look like you have a lot on your mind... Your face is full of curiosity and questions.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "So, did you read the whole story that I have prepared?";
next;
switch(select("Not yet.:I read all the stories.")) {
case 1:
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Sheesh~ I prepared these stories for you carefully, but you didn't bother to check anything out did you?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "It would be better if you returned after reading all of them. That's very basic data of what we should do for the future.";
close;
case 2:
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Hm, good job. Maybe I don't need to check anything else, right?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I sent you to figure out which basic materials will be needed for the jobs ahead of us. You should bring research reports...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "You might complain about why I didn't bring any myself... That's because I trust your abilities, don't ever take anything for granted.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "But a while ago, while you were tranferring reports from Commander Agip to the mainland, you lost those reports... remember?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "So far, nothing's come up... Was it that somebody attacked you?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Somehow, the truth will come out, but we should be careful of shocking the natives if we go there unannounced and they're not prepared for our arrival.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I've talked too much... Anyway, as you know through my report, you've found a great thing!";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Firstly, we should find out more about the place. I expect we can, but... we can't do much without help from others.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I have heard about recent expeditions of adventurers that have tried to contact the tribes... Have you heard anything about this?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Anyway, let's try to contact them first, to be clear about any caves or treasures.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "For now, you try to contact the Sapha and Laphine tribes, and try to extract information from them.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I'll also keep searching here. If you find anything, come back and let me know.";
set ins_nyd,5;
close;
}
}
else if ((ins_nyd == 5) || (ins_nyd == 51) || (ins_nyd == 52)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Okay, let's try to contact them first, to be clear about any caves or treasures.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "For now, you try to contact the Sapha and Laphine tribes, and try to extract more information.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "I'll also keep searching here. If you find anything, come back and let me know.";
close;
}
else if ((ins_nyd == 61) || (ins_nyd == 62)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Ah, you've come at a proper time. I found a curious thing while looking for reports from Arunafeltz.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Right now, we are standing on part of one of the roots of the World Tree Yggdrasil.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "This spot is connected to World Tree by the root. I think we can expect confrontations between the Sapha and Laphine here eventually, don't you think?";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "As I expected, the cave is the entrance to go to one of Yggdrasil's roots...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Did you find anything about the Sapha and Laphine?";
next;
mes "...";
next;
mes "... ...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Both sides act ambiguously, so... I'm getting worried...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "The two tribes have some trouble amongst their top leaders. It's not anything official, but...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Let's report to Commander Agip about the situation so far. Then, we wait on his decision.";
set ins_nyd,7;
close;
}
else if ((ins_nyd == 7) || (ins_nyd == 8)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Report to Commander Hibba Agip about what we have discovered, since time is dependent on his decision.";
close;
}
else if ((ins_nyd == 121) || (ins_nyd == 122) || (ins_nyd == 131) || (ins_nyd == 132) || (ins_nyd ==14)) {
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "So that's how it is... we were right about some parts of it... it's called the Guardian's Nest.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "We have gained a large amount of knowledge today, but...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "What we have figured out... how is it going to influence mankind? It's so unpredictable...";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "This is only the beginning...we will be quite busy from now on.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "First, report to Commander Agip, then act according to the situation. Let me organize my research findings...";
close;
}
else {
- mes "[Historian Magniffer]";
- mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magniffer, a historian dispatched from the Prontera royal court.";
+ mes "[Historian Magnifier]";
+ mes "Sure, the mainland also has lots of interesting adventures... Hello, I am Magnifier, a historian dispatched from the Prontera royal court.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "Finding another line of work might make for a really worthy job, but only a historian gets to know the world over..";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "How this world is organized... and the way of the future! With our studies of the past and present we can predict what is to come.";
next;
- mes "[Historian Magniffer]";
+ mes "[Historian Magnifier]";
mes "We are expecting a lot from you, expert adventurer. So, if you find anything... just tell me.";
close;
}
@@ -532,7 +533,7 @@ prt_in,171,94,3 script Assistant Naomi#edq 893,3,3,{ mes "Ah...I...see...";
next;
mes "[Assistant Naomi]";
- mes "Now, I am almost done... Who are you? Are you a new assistant to Dr. Magniffer?";
+ mes "Now, I am almost done... Who are you? Are you a new assistant to Dr. Magnifier?";
next;
mes "[" +strcharinfo(0)+ "]";
mes "He asked me to bring some reports. Didn't he say anything?";
@@ -553,7 +554,7 @@ prt_in,171,94,3 script Assistant Naomi#edq 893,3,3,{ next;
mes "... ...";
next;
- mes "It's too messy due to lots of stacked books and files. Dr. Magniffer looks like he has a ton of reports.";
+ mes "It's too messy due to lots of stacked books and files. Dr. Magnifier looks like he has a ton of reports.";
next;
mes "[" +strcharinfo(0)+ "]";
mes "'Birth of the World', 'The Fiction of Odin's Myth', 'God's Battle Then After', 'Dreams of the Tribes'. There are a variety of books...";
@@ -908,7 +909,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{ mes "[Commander Lebiordirr]";
mes "Why do you want to explore? It better be a very good reason.";
next;
- switch(select("It's about Dr. Magniffer's report...")) {
+ switch(select("It's about Dr. Magnifier's report...")) {
case 1:
mes "[Commander Lebiordirr]";
mes "So... What do I care about an outsider's report?";
@@ -977,7 +978,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{ }
else if ((ins_nyd == 72) || (ins_nyd == 82) || (ins_nyd == 92) || (ins_nyd == 102) || (ins_nyd == 112) || (ins_nyd == 122) || (ins_nyd == 132)) {
mes "[Commander Lebiordirr]";
- mes "Welcome to Laphine's camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
+ mes "Welcome to the Laphine camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
next;
mes "[Commander Lebiordirr]";
mes "Be cautious of your actions. We already have lots of problems with the Sapha tribe as it is.";
@@ -1050,7 +1051,7 @@ spl_in01,109,60,3 script Commander Lebiordirr#edq 435,3,3,{ }
else {
mes "[Commander Lebiordirr]";
- mes "Welcome to Laphine's camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
+ mes "Welcome to the Laphine camp in Splendide, outsider... I am Lebiordirr. I am in charge here.";
next;
mes "[Commander Lebiordirr]";
mes "Be cautious of your actions. We already have lots of problems with the Sapha tribe as it is.";
@@ -1359,7 +1360,7 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{ mes "[Neat Etorr]";
mes "But may I ask why you want to do this?";
next;
- switch(select("Explain Professor Magniffer's theory.")) {
+ switch(select("Explain Professor Magnifier's theory.")) {
case 1:
mes "[Neat Etorr]";
mes "It's surprising that you are able to obtain such results. We also have a similar theory.";
@@ -1428,7 +1429,7 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{ mes "Outsider. Welcome to Manuk, the village of the Sapha. I am its representative, Neat Etorr.";
next;
mes "[Neat Etorr]";
- mes "We are just a small village; nothing special... but rest comfortably.";
+ mes "We are just a small village, nothing special... but rest comfortably.";
close;
}
else if (ins_nyd == 203) {
@@ -1488,7 +1489,7 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{ mes "Outsider. Welcome to the Manuk village of Sapha. I am its representative, Neat Etorr.";
next;
mes "[Neat Etorr]";
- mes "We are just a small village; nothing special... but rest comfortably.";
+ mes "We are just a small village, nothing special... but rest comfortably.";
close;
}
}
@@ -1529,7 +1530,7 @@ man_in01,291,62,3 script Laphine Prisoner#edq 437,3,3,{ if (isequipped(2782) == 1) {
if (ins_nyd == 5) {
mes "[Laphine Prisoner]";
- mes "You... are not of the Sapha tribe... You are... an outsider?";
+ mes "You... are not of the Sapha tribe... Are you... an outsider?";
next;
mes "[Laphine Prisoner]";
mes "Have you ever come in contact with the Laphine tribe? Have you ever been to Splendide?";
diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index 9d5d08be7..08ac734b6 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN (Trunk, r12752+) //===== Description: ========================================= @@ -18,6 +18,7 @@ //= 1.2 Replaced effect numerics with constants. [L0ne_W0lf] //= 1.3 Ei'felle now gives Exercise. (Bugreport:4092) [L0ne_W0lf] //= 1.4 Fixed call to a non-existant event. [L0ne_W0lf] +//= 1.5 Updated Dialog. [L0e_W0lf] //============================================================ //============================================================ @@ -906,19 +907,19 @@ OnTimer10000: end; OnTimer120000: - mapannounce "p_track01","The Individual Monster Race will begin after 3 minutes.",bc_map,"0xffb6c1"; + mapannounce "p_track01","The Single Monster Race will start in 3 minutes.",bc_map,"0xffb6c1"; end; OnTimer123000: - mapannounce "p_track01","Anyone who wishes to join the race can enquire from the service staff in the arena.",bc_map,"0xffb6c1"; + mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1"; end; OnTimer240000: - mapannounce "p_track01","The Individual Monster Race will begin soon.",bc_map,"0xffb6c1"; + mapannounce "p_track01","The Single Monster Race will start shortly.",bc_map,"0xffb6c1"; end; OnTimer243000: - mapannounce "p_track01","Anyone who wishes to join the race can enquire from the service staff in the arena.",bc_map,"0xffb6c1"; + mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1"; end; OnTimer300000: @@ -939,15 +940,19 @@ OnTimer300000: p_track01,73,22,1 script Ticket Helper#single 899,{ if (checkweight(908,200) == 0) { mes "[Ticket Helper]"; - mes "Hello there!"; - mes "If you wish to join the 'Individual' Monster Race, "; - mes "please choose one monster from "; - mes "Monster No.1 to Monster No. 6 ~"; + mes "Welcome to the"; + mes "Monster Race Arena."; + mes "If you'd like to participate"; + mes "in the ^3131FFSingle Monster Race^000000,"; + mes "then please select 1 out of"; + mes "the 6 monsters from the list."; next; mes "[Ticket Helper]"; - mes "However.."; - mes "It seems that you don't have enough space "; - mes "to receive the monster ticket."; + mes "Wait, wait..."; + mes "I can't give you"; + mes "anything right now."; + mes "You're carrying way"; + mes "too many things..."; close; } mes "[Ticket Helper]"; @@ -985,8 +990,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "Alright then, please wait"; mes "until the start of the race is"; mes "announced. If the monster you"; - mes "picked wins, then please use"; - mes "this ticket to redeem your prize."; + mes "picked wins, then please use this ticket to redeem your prize."; getitem 7514,1; //Monster_Ticket set monster_race_1,1; close; @@ -1049,8 +1053,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "Alright then, please wait"; mes "until the start of the race is"; mes "announced. If the monster you"; - mes "picked wins, then please use"; - mes "this ticket to redeem your prize."; + mes "picked wins, then please use this ticket to redeem your prize."; getitem 7514,1; //Monster_Ticket set monster_race_1,3; close; @@ -1081,8 +1084,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "Alright then, please wait"; mes "until the start of the race is"; mes "announced. If the monster you"; - mes "picked wins, then please use"; - mes "this ticket to redeem your prize."; + mes "picked wins, then please use this ticket to redeem your prize."; getitem 7514,1; //Monster_Ticket set monster_race_1,4; close; @@ -1113,8 +1115,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "Alright then, please wait"; mes "until the start of the race is"; mes "announced. If the monster you"; - mes "picked wins, then please use"; - mes "this ticket to redeem your prize."; + mes "picked wins, then please use this ticket to redeem your prize."; getitem 7514,1; //Monster_Ticket set monster_race_1,5; close; @@ -1145,8 +1146,7 @@ p_track01,73,22,1 script Ticket Helper#single 899,{ mes "Alright then, please wait"; mes "until the start of the race is"; mes "announced. If the monster you"; - mes "picked wins, then please use"; - mes "this ticket to redeem your prize."; + mes "picked wins, then please use this ticket to redeem your prize."; getitem 7514,1; //Monster_Ticket set monster_race_1,6; close; @@ -1482,347 +1482,616 @@ OnTimer9000: p_track01,67,45,5 script Medal Distributor#single 845,{ if (checkweight(908,200) == 0) { mes "[Medal Distributor]"; - mes "Before exchanging"; - mes "please take off some of the things that you're carrying."; + mes "I'm sorry, but I can't"; + mes "reward you with any medals"; + mes "until you make more space"; + mes "available in your Inventory."; close; } + set .@insa,rand(1,1000); if (countitem(7514) > 0) { mes "[Medal Distributor]"; - mes "I am the Redemption Service Staff"; - mes "who will give the winner medals and ticket"; - mes "to the participants who"; - mes "make the correct guess"; - mes "for the Monster Race."; - next; - mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; - mes "You can take the medal and"; - mes "find Wayne in Hugel to retrieve your prizes."; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; next; mes "[Medal Distributor]"; - mes "Do you want to show me your ticket?"; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; next; if ($@monster_race == 1) { if (monster_race_1 == 1) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "Although the winning rate for individual is higher than the doubles,"; - mes "it's not easy to get a correct guess too.."; - mes "You're really amazing"; - next; - mes "[Medal Distributor]"; - mes "Anyway..."; - mes "Do you want to change"; - mes "the 'ticket' into 'medal' right now?"; + mes "Oh, congratulations, you"; + mes "have a winning ticket for"; + mes "a Single Monster Race! So "; + mes "would you like to exchange your"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; + input .@input$; + if (.@input$ == strcharinfo(0)) { + mes "[Medal Distributor]"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; + next; + input .@input; //,0,1000; + if (.@input == 0) { + mes "[Medal Distributor]"; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; + close; + } + else if (.@input == .@insa) { + mes "[Medal Distributor]"; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; + next; + } + else { + mes "[Medal Distributor]"; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; + close; + } mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the individual race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; delitem 7514,1; //Monster_Ticket set monster_race_1,0; getitem 7515,4; //Marvelous_Medal close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if ($@monster_race == 2) { if (monster_race_1 == 2) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "Although the winning rate for individual is higher than the doubles,"; - mes "it's not easy to get a correct guess too.."; - mes "You're really amazing"; - next; - mes "[Medal Distributor]"; - mes "Anyway..."; - mes "Do you want to change"; - mes "the 'ticket' into 'medal' right now?"; + mes "Oh, congratulations, you"; + mes "have a winning ticket for"; + mes "a Single Monster Race! So "; + mes "would you like to exchange your"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; + input .@input$; + if (.@input$ == strcharinfo(0)) { + mes "[Medal Distributor]"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; + next; + input .@input; //,0,1000; + if (.@input == 0) { + mes "[Medal Distributor]"; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; + close; + } + else if (.@input == .@insa) { + mes "[Medal Distributor]"; + mes "[Medal Distributor]"; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; + next; + } + else { + mes "[Medal Distributor]"; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; + close; + } mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the individual race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; delitem 7514,1; //Monster_Ticket set monster_race_1,0; getitem 7515,4; //Marvelous_Medal close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if ($@monster_race == 3) { if (monster_race_1 == 3) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "Although the winning rate for individual is higher than the doubles,"; - mes "it's not easy to get a correct guess too.."; - mes "You're really amazing"; + mes "Oh, congratulations, you"; + mes "have a winning ticket for"; + mes "a Single Monster Race! So "; + mes "would you like to exchange your"; + mes "Racing Ticket for Prize Medals?"; next; - mes "[Medal Distributor]"; - mes "Anyway..."; - mes "Do you want to change"; - mes "the 'ticket' into 'medal' right now?"; - next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; + input .@input$; + if (.@input$ == strcharinfo(0)) { + mes "[Medal Distributor]"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; + next; + input .@input; //,0,1000; + if (.@input == 0) { + mes "[Medal Distributor]"; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; + close; + } + else if (.@input == .@insa) { + mes "[Medal Distributor]"; + mes "[Medal Distributor]"; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; + next; + } + else { + mes "[Medal Distributor]"; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; + close; + } mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the individual race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; delitem 7514,1; //Monster_Ticket set monster_race_1,0; getitem 7515,4; //Marvelous_Medal close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if ($@monster_race == 4) { if (monster_race_1 == 4) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "Although the winning rate for individual is higher than the doubles,"; - mes "it's not easy to get a correct guess too.."; - mes "You're really amazing"; - next; - mes "[Medal Distributor]"; - mes "Anyway..."; - mes "Do you want to change"; - mes "the 'ticket' into 'medal' right now?"; + mes "Oh, congratulations, you"; + mes "have a winning ticket for"; + mes "a Single Monster Race! So "; + mes "would you like to exchange your"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; + input .@input$; + if (.@input$ == strcharinfo(0)) { + mes "[Medal Distributor]"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; + next; + input .@input; //,0,1000; + if (.@input == 0) { + mes "[Medal Distributor]"; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; + close; + } + else if (.@input == .@insa) { + mes "[Medal Distributor]"; + mes "[Medal Distributor]"; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; + next; + } + else { + mes "[Medal Distributor]"; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; + close; + } mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the individual race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; delitem 7514,1; //Monster_Ticket set monster_race_1,0; getitem 7515,4; //Marvelous_Medal close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if ($@monster_race == 5) { if (monster_race_1 == 5) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "Although the winning rate for individual is higher than the doubles,"; - mes "it's not easy to get a correct guess too.."; - mes "You're really amazing"; - next; - mes "[Medal Distributor]"; - mes "Anyway..."; - mes "Do you want to change"; - mes "the 'ticket' into 'medal' right now?"; + mes "Oh, congratulations, you"; + mes "have a winning ticket for"; + mes "a Single Monster Race! So "; + mes "would you like to exchange your"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; + input .@input$; + if (.@input$ == strcharinfo(0)) { + mes "[Medal Distributor]"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; + next; + input .@input; //,0,1000; + if (.@input == 0) { + mes "[Medal Distributor]"; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; + close; + } + else if (.@input == .@insa) { + mes "[Medal Distributor]"; + mes "[Medal Distributor]"; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; + next; + } + else { + mes "[Medal Distributor]"; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; + close; + } mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the individual race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; delitem 7514,1; //Monster_Ticket set monster_race_1,0; getitem 7515,4; //Marvelous_Medal close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if ($@monster_race == 6) { if (monster_race_1 == 6) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "Although the winning rate for individual is higher than the doubles,"; - mes "it's not easy to get a correct guess too.."; - mes "You're really amazing"; - next; - mes "[Medal Distributor]"; - mes "Anyway..."; - mes "Do you want to change"; - mes "the 'ticket' into 'medal' right now?"; + mes "Oh, congratulations, you"; + mes "have a winning ticket for"; + mes "a Single Monster Race! So "; + mes "would you like to exchange your"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; + mes "Let me see your ticket..."; + mes "Oh! Congratulations, you"; + mes "won! May I have your name?"; next; + input .@input$; + if (.@input$ == strcharinfo(0)) { + mes "[Medal Distributor]"; + mes "Ah, "+strcharinfo(0)+"."; + mes "You can exchange this"; + mes "ticket for a Prize Medal by"; + mes "entering your ticket exchange"; + mes "number now. Your ticket"; + mes "exchange number is ^FF0000" + .@insa + "^000000."; + next; + input .@input; //,0,1000; + if (.@input == 0) { + mes "[Medal Distributor]"; + mes "Oh? You don't want"; + mes "to exchange your"; + mes "winning ticket?"; + close; + } + else if (.@input == .@insa) { + mes "[Medal Distributor]"; + mes "[Medal Distributor]"; + mes "Thank you! You entered"; + mes "the correct number..."; + mes "Everything seems to"; + mes "be in order. Alright!"; + next; + } + else { + mes "[Medal Distributor]"; + mes "I'm sorry, but it seems"; + mes "that you entered the"; + mes "incorrect ticket number."; + mes "Would you mind coming"; + mes "back again in a while?"; + close; + } + } + else { + mes "[Medal Distributor]"; + mes "What's this...?"; + mes "I think there's a problem..."; + mes "Did you enter your name"; + mes "incorrectly? Please check"; + mes "your name, and then try again."; + close; + } mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the individual race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Now please accept your"; + mes "Prize Medals! You can"; + mes "exchange these with"; + mes "Wayne in Hugel for some"; + mes "interesting items. Thank you~"; delitem 7514,1; //Monster_Ticket set monster_race_1,0; getitem 7515,4; //Marvelous_Medal close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else { mes "[Medal Distributor]"; - mes "I am the Redemption Service Staff"; - mes "who will give the winner medals and ticket"; - mes "to the participants who"; - mes "make the correct guess"; - mes "for the Monster Race."; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; next; mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; - mes "You can take the medal and"; - mes "find Wayne in Hugel to retrieve your prizes."; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; close; } } else { mes "[Medal Distributor]"; - mes "I am the Redemption Service Staff"; - mes "who will give the winner medals and ticket"; - mes "to the participants who"; - mes "make the correct guess"; - mes "for the Monster Race."; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; next; mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; - mes "You can take the medal and"; - mes "find Wayne in Hugel to retrieve your prizes."; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; close; } end; @@ -1902,9 +2171,9 @@ OnTimer342000: p_track01,76,36,1 script Exit Guide#single 798,{ mes "[Exit Guide]"; mes "If you have a winning Racing"; - mes "Ticket, please make sure that."; + mes "Ticket, please make sure that"; mes "you redeem it for Prize Medals"; - mes "now. All Racing Rickets become"; + mes "now. All Racing Tickets become"; mes "void once the next race begins."; next; mes "[Exit Guide]"; @@ -1927,7 +2196,7 @@ p_track01,76,36,1 script Exit Guide#single 798,{ mes "In accordance with our"; mes "policies, I must take your"; mes "Racing Ticket before you leave."; - mes "Thank you for your patronage"; + mes "Thank you for your patronage,"; mes "and I hope you enjoy your time"; mes "here in the Monster Race Arena."; delitem 7514,1; //Monster_Ticket @@ -1938,8 +2207,8 @@ p_track01,76,36,1 script Exit Guide#single 798,{ end; case 2: mes "[Exit Guide]"; - mes "Alright, then"; - mes "Kist let me know"; + mes "Alright, then."; + mes "Just let me know"; mes "whenever you're"; mes "ready to leave."; close; @@ -1953,26 +2222,26 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "Monster Race Arena."; mes "How may I help you today?"; next; - if (select("Monster Race Info:Enter Monster Race") == 1) { - mes "[Eckar Erenes]"; + switch(select("Monster Race Info:Enter Monster Race")) { + case 1: + mes "[Eckar Ellebird]"; mes "Monster Races originated from"; mes "simple children's games in which"; mes "Cute Pets would race against each other. This grew into an adult"; mes "pastime that is so popular, we've built a racing arena in Hugel."; next; - mes "[Eckar Erenes]"; + mes "[Eckar Ellebird]"; mes "Our Monster Race Arena hosts"; mes "two types of monster races. First, we have the Single Monster Race,"; mes "in which those that wagered on the 1st place monster are rewarded."; next; - mes "[Eckar Erenes]"; + mes "[Eckar Ellebird]"; mes "Then, we have the Dual Monster"; - mes "Race in which the house odds and"; - mes "rewards are greater than in Single"; - mes "Monster Races: you must wager on"; - mes "2 monsters, and they must place in."; + mes "Race in which the house odds and rewards are greater than in Single"; + mes "Monster Races: you must wager on 2 monsters, and they must place in"; + mes "1st and 2nd for you to win."; next; - mes "[Eckar Erenes]"; + mes "[Eckar Ellebird]"; mes "Although a small entrance"; mes "fee is required, we only use"; mes "the money to give rewards to"; @@ -1980,22 +2249,22 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "arena. Therefore, we're not"; mes "profiting from this enterprise."; next; - mes "[Eckar Erenes]"; + mes "[Eckar Ellebird]"; mes "Also, we prohibit others"; mes "from making personal bets"; mes "and wagers, using items and"; mes "zeny, based on the outcomes"; mes "of these races. That kind of"; - mes "gambling is illegal here."; + mes "gambling is illegal here..."; next; - mes "[Eckar Erenes]"; - mes "Once you enter the Race Arena,"; - mes "you will receive a Racing Ticket."; - mes "Keep in mind that winning Racing"; - mes "Tickets can only be exchanged for"; - mes "Prize Medals during a 5 minute"; - mes "window after the end of the race."; + mes "[Eckar Ellebird]"; + mes "Once you enter the Race Arena, you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute window after the end of the race."; next; + break; + case 2: + break; } mes "[Eckar Ellebird]"; mes "The entrance fee for all races"; @@ -2015,12 +2284,10 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ case 1: if (checkweight(908,700) == 0) { mes "[Eckar Ellebird]"; - mes "Hmm... You're toting"; - mes "too many things with you"; - mes "right now. You better put"; - mes "some of your stuff away in"; - mes "Kafra Storage before you can"; - mes "wager on any monster races."; + mes "Oh, wow. You're carrying"; + mes "an awful lot of stuff... Yeah,"; + mes "you better put some of it away"; + mes "in Kafra Storage or something."; close; } if (Zeny > 1999) { @@ -2028,17 +2295,18 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "[Eckar Ellebird]"; mes "Hm? What are you doing"; mes "with an expired Racing Ticket?"; - mes "Well, I better get rid of it for"; - mes "you before it can get mixed up"; + mes "Well, I better get rid of it for you before it can get mixed up"; mes "with your new Racing Ticket."; delitem 7514,1; //Monster_Ticket next; if ($@mon_time_1_1 == 1) { mes "[Eckar Ellebird]"; - mes "Thanks, I hope that"; - mes "you enjoy this race."; - mes "Let me guide you now"; - mes "to the Monster Race Arena."; + mes "Alright, I think you"; + mes "should be all set. I hope"; + mes "that you enjoy the race~"; + mes "Let me guide you inside"; + mes "the Monster Race Arena now."; + set zeny,zeny-2000; set monster_race_1,0; close2; warp "p_track01",75,41; @@ -2057,20 +2325,17 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ if (.@monster_race == 0) { mes "[Eckar Ellebird]"; mes "Right now, a Monster Race"; - mes "is in progress. It's too late to"; - mes "place a wager, but if you'd like"; + mes "is in progress. It's too late to place a wager, but if you'd like"; mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like"; - mes "to enter the Monster Race Arena?"; + mes "for spectators. Would you like to enter the Monster Race Arena?"; next; - switch(select("Yes:No, thanks")) { + switch(select("Enter:Cancel")) { case 1: if (Zeny > 499) { mes "[Eckar Ellebird]"; - mes "Thanks, I hope that"; - mes "you enjoy this race."; - mes "Let me guide you now"; - mes "to the Monster Race Arena."; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "watching this race!"; set zeny,zeny-500; set monster_race_1,0; close2; @@ -2079,10 +2344,9 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ } else { mes "[Eckar Ellebird]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "money to pay the"; - mes "2,000 zeny entrance fee."; + mes "I'm sorry, but you don't"; + mes "have enough money to pay"; + mes "the 500 zeny spectator fee."; close; } case 2: @@ -2127,25 +2391,23 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "preparations for the next"; mes "Single Monster Race, so"; mes "we ask that you please"; - mes "wait a little while longer."; + mes "wait a little while longer..."; close; } else { if ($@monster_race == 0) { mes "[Eckar Ellebird]"; mes "Right now, a Monster Race"; - mes "is in progress. It's too late to"; - mes "place a wager, but if you'd like"; + mes "is in progress. It's too late to place a wager, but if you'd like"; mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like"; - mes "to enter the Monster Race Arena?"; + mes "for spectators. Would you like to enter the Monster Race Arena?"; next; - switch(select("Yes:No, thanks")) { + switch(select("Enter:Cancel")) { case 1: if (Zeny > 499) { mes "[Eckar Ellebird]"; mes "Thank you~"; - mes "I hope you enjoy."; + mes "I hope you enjoy"; mes "watching this race!"; set zeny,zeny-500; set monster_race_1,0; @@ -2155,10 +2417,9 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ } else { mes "[Eckar Ellebird]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "money to pay the"; - mes "2,000 zeny entrance fee."; + mes "I'm sorry, but you don't"; + mes "have enough money to pay"; + mes "the 500 zeny spectator fee."; close; } case 2: @@ -2190,14 +2451,14 @@ hugel,58,72,6 script Eckar Ellebird#single 798,{ mes "I'm sorry, but you"; mes "don't have enough"; mes "money to pay the"; - mes "2,000 zeny entrance fee."; + mes "2,000 zeny entrance fee. "; close; } case 2: mes "[Eckar Ellebird]"; mes "Very well. I hope that"; mes "you enjoy your time here"; - mes "in the Monster Race Arena~."; + mes "in the Monster Race Arena~"; close; } close; @@ -2224,10 +2485,9 @@ p_track01,39,49,3 script Game Guide#single 845,{ next; mes "[Game Guide]"; mes "Then, we have the Dual Monster"; - mes "Race in which the house odds and"; - mes "rewards are greater than in Single"; - mes "Monster Races: you must wager on"; - mes "2 monsters, and they must place in."; + mes "Race in which the house odds and rewards are greater than in Single"; + mes "Monster Races: you must wager on 2 monsters, and they must place in"; + mes "1st and 2nd for you to win."; next; mes "[Game Guide]"; mes "Although a small entrance"; @@ -2243,15 +2503,12 @@ p_track01,39,49,3 script Game Guide#single 845,{ mes "and wagers, using items and"; mes "zeny, based on the outcomes"; mes "of these races. That kind of"; - mes "gambling is illegal here."; + mes "gambling is illegal here..."; next; mes "[Game Guide]"; - mes "Once you enter the Race Arena,"; - mes "you will receive a Racing Ticket."; - mes "Keep in mind that winning Racing"; - mes "Tickets can only be exchanged for"; - mes "Prize Medals during a 5 minute"; - mes "window after the end of the race."; + mes "Once you enter the Race Arena, you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute window after the end of the race."; next; break; case 2: @@ -2262,7 +2519,7 @@ p_track01,39,49,3 script Game Guide#single 845,{ mes "I've marked the Ticket Helper"; mes "on your Mini-Map, so you can"; mes "find him pretty easily."; - viewpoint 1,73,22,1,0xFFFF33; + viewpoint 1,73,22,1,0xFF3355; next; break; case 3: @@ -2279,13 +2536,11 @@ p_track01,39,49,3 script Game Guide#single 845,{ mes "your Racing Ticket with the"; mes "Medal Distributor within the"; mes "5 minute window after the end"; - mes "of the race. ^FF0000Your ticket becomes"; - mes "void after these 5 minutes.^000000"; + mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000"; next; mes "[Game Guide]"; mes "When this 5 minute window"; - mes "elapses, you will be teleported"; - mes "outside, and we will immediately"; + mes "elapses, you will be teleported outside, and we will immediately"; mes "begin preparing for the next race. Make sure that you remember this"; mes "information when you wager."; next; @@ -2295,7 +2550,7 @@ p_track01,39,49,3 script Game Guide#single 845,{ mes "then please visit the Ticket"; mes "Helper. There, I've just marked"; mes "his location on your Mini-Map."; - viewpoint 1,67,45,2,0xFFCE63; + viewpoint 1,67,45,2,0xCE6300; next; break; } @@ -4648,7 +4903,8 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "the village of Hugel!"; mes "How may I help you?"; next; - if (select("Monster Race Info:Enter Monster Race") == 1) { + switch(select("Monster Race Info:Enter Monster Race")) { + case 1: mes "[Eckar Erenes]"; mes "Monster Races originated from"; mes "simple children's games in which"; @@ -4662,10 +4918,9 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ next; mes "[Eckar Erenes]"; mes "Then, we have the Dual Monster"; - mes "Race in which the house odds and"; - mes "rewards are greater than in Single"; - mes "Monster Races: you must wager on"; - mes "2 monsters, and they must place in."; + mes "Race in which the house odds and rewards are greater than in Single"; + mes "Monster Races: you must wager on 2 monsters, and they must place in"; + mes "1st and 2nd for you to win."; next; mes "[Eckar Erenes]"; mes "Although a small entrance"; @@ -4681,21 +4936,21 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "and wagers, using items and"; mes "zeny, based on the outcomes"; mes "of these races. That kind of"; - mes "gambling is illegal here."; + mes "gambling is illegal here..."; next; mes "[Eckar Erenes]"; - mes "Once you enter the Race Arena,"; - mes "you will receive a Racing Ticket."; - mes "Keep in mind that winning Racing"; - mes "Tickets can only be exchanged for"; - mes "Prize Medals during a 5 minute"; - mes "window after the end of the race."; + mes "Once you enter the Race Arena, you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute window after the end of the race."; next; + break; + case 2: + break; } mes "[Eckar Erenes]"; mes "The entrance fee for all races"; mes "in the Monster Race Arena is"; - mes "2,000 zeny. If you'd like to wager on a Single Monster Race"; + mes "2,000 zeny. If you'd like to wager on a Single Monster Race,"; mes "then please ask my brother"; mes "Ellebird to help you."; next; @@ -4715,7 +4970,7 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "right now. You better put"; mes "some of your stuff away in"; mes "Kafra Storage before you can"; - mes "wager on any monster races."; + mes "wager on any monster races..."; close; } if (Zeny > 1999) { @@ -4723,17 +4978,17 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "[Eckar Erenes]"; mes "Hm? What are you doing"; mes "with an expired Racing Ticket?"; - mes "Well, I better get rid of it for"; - mes "you before it can get mixed up"; + mes "Well, I better get rid of it for you before it can get mixed up"; mes "with your new Racing Ticket."; delitem 7514,1; //Monster_Ticket next; if ($@mon_time_2_1 == 1) { mes "[Eckar Erenes]"; - mes "Thanks, I hope that"; - mes "you enjoy this race."; - mes "Let me guide you now"; - mes "to the Monster Race Arena."; + mes "Alright, I think you"; + mes "should be all set. I hope"; + mes "that you enjoy the race~"; + mes "Let me guide you inside"; + mes "the Monster Race Arena now."; set zeny,zeny-2000; set monster_race_2_1,0; set monster_race_2_2,0; @@ -4747,27 +5002,24 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "preparations for the next"; mes "Double Monster Race, so"; mes "we ask that you please"; - mes "wait a little while longer."; + mes "wait a little while longer..."; close; } else { if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) { mes "[Eckar Erenes]"; mes "Right now, a Monster Race"; - mes "is in progress. It's too late to"; - mes "place a wager, but if you'd like"; + mes "is in progress. It's too late to place a wager, but if you'd like"; mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like"; - mes "to enter the Monster Race Arena?"; + mes "for spectators. Would you like to enter the Monster Race Arena?"; next; - switch(select("Yes:No, thanks")) { + switch(select("Enter:Cancel")) { case 1: if (Zeny > 499) { mes "[Eckar Erenes]"; - mes "Thanks, I hope that"; - mes "you enjoy this race."; - mes "Let me guide you now"; - mes "to the Monster Race Arena."; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "watching this race!"; set zeny,zeny-500; set monster_race_2_1,0; set monster_race_2_2,0; @@ -4777,10 +5029,9 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ } else { mes "[Eckar Erenes]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "money to pay the"; - mes "2,000 zeny entrance fee."; + mes "I'm sorry, but you don't"; + mes "have enough money to pay"; + mes "the 500 zeny spectator fee."; close; } case 2: @@ -4826,25 +5077,23 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "preparations for the next"; mes "Double Monster Race, so"; mes "we ask that you please"; - mes "wait a little while longer."; + mes "wait a little while longer..."; close; } else { if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) { mes "[Eckar Erenes]"; mes "Right now, a Monster Race"; - mes "is in progress. It's too late to"; - mes "place a wager, but if you'd like"; + mes "is in progress. It's too late to place a wager, but if you'd like"; mes "to watch, the fee is 500 zeny"; - mes "for spectators. Would you like"; - mes "to enter the Monster Race Arena?"; + mes "for spectators. Would you like to enter the Monster Race Arena?"; next; switch(select("Enter:Cancel")) { case 1: if (Zeny > 499) { mes "[Eckar Erenes]"; mes "Thank you~"; - mes "I hope you enjoy."; + mes "I hope you enjoy"; mes "watching this race!"; set zeny,zeny-500; set monster_race_2_1,0; @@ -4855,10 +5104,9 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ } else { mes "[Eckar Erenes]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "money to pay the"; - mes "2,000 zeny entrance fee."; + mes "I'm sorry, but you don't"; + mes "have enough money to pay"; + mes "the 500 zeny spectator fee."; close; } case 2: @@ -4890,14 +5138,14 @@ hugel,62,69,1 script Eckar Erenes#double 798,{ mes "I'm sorry, but you"; mes "don't have enough"; mes "money to pay the"; - mes "2,000 zeny entrance fee."; + mes "2,000 zeny entrance fee. "; close; } case 2: mes "[Eckar Erenes]"; mes "Very well. I hope that"; mes "you enjoy your time here"; - mes "in the Monster Race Arena~."; + mes "in the Monster Race Arena~"; close; } } @@ -4910,14 +5158,14 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "If you'd like to participate"; mes "in the ^3131FFDouble Monster Race^000000,"; mes "then please select 1 out of"; - mes "the 6 monsters from the list"; + mes "the 6 monsters from the list."; next; mes "[Ticket Helper]"; mes "Wait, wait..."; mes "I can't give you"; mes "anything right now."; mes "You're carrying way"; - mes "too many things."; + mes "too many things..."; close; } if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { @@ -4965,9 +5213,13 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ switch(select("Yes:No")) { case 1: mes "[Ticket Helper]"; - mes "Now, please make.....l...your second choice.....l...for the monster that.....l...you think will place...!.l...1st or 2nd in this race."; + mes "Now, please make"; + mes "your second choice"; + mes "for the monster that"; + mes "you think will place"; + mes "1st or 2nd in this race."; next; - switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6:")) { + switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) { case 1: mes "[Ticket Helper]"; mes "You've chosen"; @@ -5014,7 +5266,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "^0000FFMonster 3^000000, a darling"; mes "Savage Bebe monster."; mes "Are you sure you want"; - mes "to choose this monster?."; + mes "to choose this monster?"; next; switch(select("Yes:No")) { case 1: @@ -5060,11 +5312,10 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ case 1: if ($@mon_time_2_2 == 0) { mes "[Ticket Helper]"; - mes "You've wagered on"; - mes "^0000FFMonster 1^000000 and ^0000FFMonster 4^000000"; - mes "to win this race. Good luck!"; - mes "I really hope that the odds"; - mes "work out in your favor~"; + mes "You've chosen"; + mes "^0000FFMonster 1^000000 and"; + mes "^0000FFMonster 4^000000."; + mes "I wish you good luck."; emotion e_kis; set monster_race_2_1,1; set monster_race_2_2,4; @@ -5190,8 +5441,11 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ switch(select("Yes:No")) { case 1: mes "[Ticket Helper]"; - mes "Please choose your"; - mes "second monster"; + mes "Now, please make"; + mes "your second choice"; + mes "for the monster that"; + mes "you think will place"; + mes "1st or 2nd in this race."; next; switch(select("Monster 1:Monster 3:Monster 4:Monster 5:Monster 6")) { case 1: @@ -5410,13 +5664,16 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "^0000FFMonster 3^000000, a darling"; mes "Savage Bebe monster."; mes "Are you sure you want"; - mes "to choose this monster?."; + mes "to choose this monster?"; next; switch(select("Yes:No")) { case 1: mes "[Ticket Helper]"; - mes "Please choose your"; - mes "second monster"; + mes "Now, please make"; + mes "your second choice"; + mes "for the monster that"; + mes "you think will place"; + mes "1st or 2nd in this race."; next; switch(select("Monster 1:Monster 2:Monster 4:Monster 5:Monster 6")) { case 1: @@ -5640,8 +5897,11 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ switch(select("Yes:No")) { case 1: mes "[Ticket Helper]"; - mes "Please choose your"; - mes "second monster"; + mes "Now, please make"; + mes "your second choice"; + mes "for the monster that"; + mes "you think will place"; + mes "1st or 2nd in this race."; next; switch(select("Monster 1:Monster 2:Monster 3:Monster 5:Monster 6")) { case 1: @@ -5866,8 +6126,11 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ switch(select("Yes:No")) { case 1: mes "[Ticket Helper]"; - mes "Please choose your"; - mes "second monster"; + mes "Now, please make"; + mes "your second choice"; + mes "for the monster that"; + mes "you think will place"; + mes "1st or 2nd in this race."; next; switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 6")) { case 1: @@ -6033,8 +6296,8 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ case 5: mes "[Ticket Helper]"; mes "You've chosen"; - mes "^0000FFMonster 6^000000, a naughty"; - mes "Baphomet Jr. monster."; + mes "^0000FFMonster 6^000000, a small, yet"; + mes "demonic, Deviruchi."; mes "Are you sure you want"; mes "to choose this monster?"; next; @@ -6091,8 +6354,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ switch(select("Yes:No")) { case 1: mes "[Ticket Helper]"; - mes "Please choose your"; - mes "second monster"; + mes "Then, please pick your 2nd choice."; next; switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5")) { case 1: @@ -6181,7 +6443,7 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "^0000FFMonster 3^000000, a darling"; mes "Savage Bebe monster."; mes "Are you sure you want"; - mes "to choose this monster?."; + mes "to choose this monster?"; next; switch(select("Yes:No")) { case 1: @@ -6318,10 +6580,9 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "two types of monster races. First, we have the Single Monster Race,"; mes "in which those that wagered on the 1st place monster are rewarded."; next; - mes "[Ticket Helper]"; + mes "[Eclar Ellbird]"; mes "Then, we have the Dual Monster"; - mes "Race in which those that wagered"; - mes "on the 1st and 2nd place monsters"; + mes "Race in which those that wagered on the 1st and 2nd place monsters"; mes "are equally rewarded. The house"; mes "odds and wager rewards are greater in Dual Races than Single Races."; next; @@ -6339,15 +6600,12 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "and wagers, using items and"; mes "zeny, based on the outcomes"; mes "of these races. That kind of"; - mes "gambling is illegal here."; + mes "gambling is illegal here..."; next; mes "[Ticket Helper]"; - mes "Once you enter the Race Arena,"; - mes "you will receive a Racing Ticket."; - mes "Keep in mind that winning Racing"; - mes "Tickets can only be exchanged for"; - mes "Prize Medals during a 5 minute"; - mes "window after the end of the race."; + mes "Once you enter the Race Arena, you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute window after the end of the race."; next; mes "[Ticket Helper]"; mes "You're already here"; @@ -6380,17 +6638,18 @@ p_track02,73,22,1 script Ticket Helper#2 899,{ mes "to track the monsters' race"; mes "positions. Thank you, and"; mes "have a good time!"; - viewpoint 1,43,35,0,0xFFFF00; + viewpoint 1,43,35,0,0xFF0000; close; } else { mes "[Ticket Helper]"; - mes "There will be broadcasting service"; - mes "at the beginning of the competition."; - mes "If you wish to watch the match,"; - mes "please proceed to the location indicated in the map."; - mes "Good luck."; - viewpoint 1,43,35,0,0xFFFF00; + mes "The start of the race will be"; + mes "announced through a broadcast."; + mes "You can refer to your Mini-Map"; + mes "to track the monsters' race"; + mes "positions. Thank you, and"; + mes "have a good time!"; + viewpoint 1,43,35,0,0xFF0000; close; } } @@ -6421,10 +6680,9 @@ p_track02,39,49,3 script Game Guide#double 845,{ next; mes "[Game Guide]"; mes "Then, we have the Dual Monster"; - mes "Race in which the house odds and"; - mes "rewards are greater than in Single"; - mes "Monster Races: you must wager on"; - mes "2 monsters, and they must place in."; + mes "Race in which the house odds and rewards are greater than in Single"; + mes "Monster Races: you must wager on 2 monsters, and they must place in"; + mes "1st and 2nd for you to win."; next; mes "[Game Guide]"; mes "Although a small entrance"; @@ -6440,15 +6698,12 @@ p_track02,39,49,3 script Game Guide#double 845,{ mes "and wagers, using items and"; mes "zeny, based on the outcomes"; mes "of these races. That kind of"; - mes "gambling is illegal here."; + mes "gambling is illegal here..."; next; mes "[Game Guide]"; - mes "Once you enter the Race Arena,"; - mes "you will receive a Racing Ticket."; - mes "Keep in mind that winning Racing"; - mes "Tickets can only be exchanged for"; - mes "Prize Medals during a 5 minute"; - mes "window after the end of the race."; + mes "Once you enter the Race Arena, you will receive a Racing Ticket."; + mes "Keep in mind that winning Racing Tickets can only be exchanged for"; + mes "Prize Medals during a 5 minute window after the end of the race."; next; break; case 2: @@ -6459,7 +6714,7 @@ p_track02,39,49,3 script Game Guide#double 845,{ mes "I've marked the Ticket Helper"; mes "on your Mini-Map, so you can"; mes "find him pretty easily."; - viewpoint 1,73,22,1,0xFFFF33; + viewpoint 1,73,22,1,0xFF3355; next; break; case 3: @@ -6476,13 +6731,11 @@ p_track02,39,49,3 script Game Guide#double 845,{ mes "your Racing Ticket with the"; mes "Medal Distributor within the"; mes "5 minute window after the end"; - mes "of the race. ^FF0000Your ticket becomes"; - mes "void after these 5 minutes.^000000"; + mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000"; next; mes "[Game Guide]"; mes "When this 5 minute window"; - mes "elapses, you will be teleported"; - mes "outside, and we will immediately"; + mes "elapses, you will be teleported outside, and we will immediately"; mes "begin preparing for the next race. Make sure that you remember this"; mes "information when you wager."; next; @@ -6492,7 +6745,7 @@ p_track02,39,49,3 script Game Guide#double 845,{ mes "then please visit the Ticket"; mes "Helper. There, I've just marked"; mes "his location on your Mini-Map."; - viewpoint 1,67,45,2,0xFFCE63; + viewpoint 1,67,45,2,0xCE6300; next; break; } @@ -6507,51 +6760,48 @@ p_track02,39,49,3 script Game Guide#double 845,{ p_track02,67,45,5 script Medal Distributor#medal 845,{ if (checkweight(909,20) == 0) { mes "[Medal Distributor]"; - mes "Before exchanging"; - mes "please take off some of the things that you're carrying."; + mes "I'm sorry, but I can't"; + mes "reward you with any medals"; + mes "until you make more space"; + mes "available in your Inventory."; close; } if (countitem(7514) > 0) { mes "[Medal Distributor]"; - mes "I am the Redemption Service Staff"; - mes "who will give the winner medals and ticket"; - mes "to the participants who"; - mes "make the correct guess"; - mes "for the Monster Race."; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; next; mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; - mes "You can take the medal and"; - mes "find Wayne in Hugel to retrieve your prizes."; - next; - mes "[Medal Distributor]"; - mes "Do you want to show me your ticket?"; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; next; if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) { if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6559,56 +6809,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) { if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6616,56 +6868,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) { if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6673,56 +6927,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) { if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6730,56 +6986,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) { if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6787,56 +7045,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) { if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6844,56 +7104,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) { if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6901,56 +7163,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) { if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -6958,56 +7222,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) { if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7015,56 +7281,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) { if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7072,56 +7340,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) { if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7129,56 +7399,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) { if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7186,56 +7458,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) { if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7243,56 +7517,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) { if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7300,56 +7576,58 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) { if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) { mes "[Medal Distributor]"; - mes "Congratulations! You have won!"; - mes "It's really hard to win the Double Monster Race."; - mes "You're really amazing!"; - mes "Do you wish to redeem your ticket now?"; + mes "Congratulations! It's really"; + mes "difficult to guess the winners"; + mes "of a Dual Monster Race, so you"; + mes "must be really lucky! Would you"; + mes "like to exchange your winning"; + mes "Racing Ticket for Prize Medals?"; next; - switch(select("Yes:Maybe later")) { + switch(select("Yes, please.:No, thanks.")) { case 1: mes "[Medal Distributor]"; - mes "I will confirm your ticket now."; - mes "Hmm, the winning monster for this round..."; - mes "Yup! That's right!"; - mes "Congratulations again!"; - next; - mes "[Medal Distributor]"; - mes "I will give you the medal as"; - mes "the proof of the winner for the Double race."; - mes "As for the medal, bring it to Hugel "; - mes "and look for Wayne"; - mes "to change it into prizes."; - mes "Please use it wisely."; + mes "Okay, everything looks good,"; + mes "so here's your Prize Medals~"; + mes "If you want to trade these"; + mes "medals for items, please"; + mes "visit Wayne in Hugel. We hope"; + mes "you enjoyed the Monster Race~"; delitem 7514,1; //Monster_Ticket set monster_race_2_1,7; set monster_race_2_2,7; @@ -7357,64 +7635,74 @@ p_track02,67,45,5 script Medal Distributor#medal 845,{ close; case 2: mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; + mes "Um, are you sure? You "; + mes "can only exchange a winning"; + mes "Racing Ticket for Prize Medals"; + mes "for a short time after the race. If you made a mistake, you"; + mes "should ask me again quickly."; close; } } else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "Well, better luck next time..."; + mes "Although you can't always"; + mes "be lucky, it's always fun to"; + mes "wager on the monster races!"; close; } else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) { mes "[Medal Distributor]"; - mes "Thank you for using"; - mes "Monster Race Arena"; - mes "Good luck for your"; - mes "next race."; + mes "Thanks for visiting the"; + mes "Monster Race Arena, and"; + mes "I hope you enjoy your time"; + mes "here. I'll see you next time~"; close; } else { mes "[Medal Distributor]"; - mes "Ah, what a pity."; - mes "I hope that you will win it next time."; + mes "You may not have wagered"; + mes "on the winning monster in"; + mes "the last race, but I hope that"; + mes "you get lucky next time~"; close; } } else { mes "[Medal Distributor]"; - mes "I am the Redemption Service Staff"; - mes "who will give the winner medals and ticket"; - mes "to the participants who"; - mes "make the correct guess"; - mes "for the Monster Race."; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; next; mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; - mes "You can take the medal and"; - mes "find Wayne in Hugel to retrieve your prizes."; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; close; } } else { mes "[Medal Distributor]"; - mes "I am the Redemption Service Staff"; - mes "who will give the winner medals and ticket"; - mes "to the participants who"; - mes "make the correct guess"; - mes "for the Monster Race."; + mes "Hello there~"; + mes "If you've wagered on the"; + mes "winning monster in a recent"; + mes "race, then you can exchange"; + mes "your game ticket here for"; + mes "some Prize Medals."; next; mes "[Medal Distributor]"; - mes "The redemption of the winner ticket of every round"; - mes "can only be made at ^0000FFthe particular round^000000."; - mes "Please remember that."; - mes "You can take the medal and"; - mes "find Wayne in Hugel to retrieve your prizes."; + mes "Please remember that you can"; + mes "only exchange winning Game"; + mes "Tickets for Prize Medals right"; + mes "after the race finishes. Prize"; + mes "Medals may be given to Wayne"; + mes "in Hugel in exchange for items."; close; } @@ -7426,9 +7714,9 @@ OnInit: p_track02,76,38,1 script Exit Guide#double 798,{ mes "[Exit Guide]"; mes "If you have a winning Racing"; - mes "Ticket, please make sure that."; + mes "Ticket, please make sure that"; mes "you redeem it for Prize Medals"; - mes "now. All Racing Rickets become"; + mes "now. All Racing Tickets become"; mes "void once the next race begins."; next; mes "[Exit Guide]"; @@ -7451,7 +7739,7 @@ p_track02,76,38,1 script Exit Guide#double 798,{ mes "In accordance with our"; mes "policies, I must take your"; mes "Racing Ticket before you leave."; - mes "Thank you for your patronage"; + mes "Thank you for your patronage,"; mes "and I hope you enjoy your time"; mes "here in the Monster Race Arena."; delitem 7514,1; //Monster_Ticket @@ -7463,8 +7751,8 @@ p_track02,76,38,1 script Exit Guide#double 798,{ end; case 2: mes "[Exit Guide]"; - mes "Alright, then"; - mes "Kist let me know"; + mes "Alright, then."; + mes "Just let me know"; mes "whenever you're"; mes "ready to leave."; close; @@ -10838,159 +11126,170 @@ OnTouchNPC: //============================================================ // NPCs for Redeeming Price Medals (Einbroch and Hugel) //============================================================ -ein_in01,85,208,5 script Ei felle#repay01 854,{ +ein_in01,85,208,5 script Ei'felle#repay01 854,{ if (ein_medal01 < 1) { - mes "[Ei felle]"; - mes "Ahhh."; - mes "I don't have much time left before the delivery of this product!!"; - mes "What should I do with"; - mes "so many failed product in this place."; - mes "I really hope I have that item now!!!"; + mes "[Ei'felle]"; + mes "Curses! We need to deliver"; + mes "what our customers ordered,"; + mes "but we've been making nothing"; + mes "but shipshod products! If we"; + mes "only had that metal, we could"; + mes "pump up our product quality!"; next; - select("What item do you mean?"); - mes "[Ei felle]"; - mes "I pick up the info from some rumor I heard."; - mes "There is a small isolated village"; - mes "at the fartherst border of Schwaltzvalt Republic."; - mes "It's said that"; - mes "the medal obtain from that village"; - mes "contain certain special ore."; + select("What metal are you talking about?"); + mes "[Ei'felle]"; + mes "There's a small village"; + mes "at the outskirts of the"; + mes "Schwaltzvalt Republic that"; + mes "gives these special medals"; + mes "that are made of this metal"; + mes "which we desperately need..."; next; - mes "[Ei felle]"; - mes "If I have that special ore!!"; - mes "I won't have so many useless iron"; - mes "left in this place."; + mes "[Ei'felle]"; + mes "We've sent one of our best"; + mes "guildsmen to get some of those"; + mes "medals for us, but he hasn't"; + mes "reported back to us quite yet."; + mes "I'm getting pretty anxious..."; next; - mes "[Ei felle]"; - mes "I have sent a lot of people to ask about that special ore"; - mes "but the result is nothing...How disappointing..."; + mes "[Ei'felle]"; + mes "I mean, we need a whole"; + mes "lot of that metal to fill out"; + mes "our orders and finish our"; + mes "manufacturing research,"; + mes "but so far, none of us have"; + mes "been able to get any medals..."; next; if (countitem(7515) > 0) { mes "["+ strcharinfo(0) +"]"; - mes "Excuse me, is this the medal that you mentioned just now..."; + mes "Oh! Are you talking"; + mes "about the medals that"; + mes "they give as rewards in"; + mes "the Monster Race Arena?"; + mes "I have some of those."; next; - mes "[Ei felle]"; - mes "Oh? Oh? That's the one!!"; - mes "Can you give it to me?"; - mes "If I have this,"; - mes "I can reconstruct that pile of useless iron"; - mes "and all the faulty product will be gone."; + mes "[Ei'felle]"; + mes "Huh? Show them to me..."; + mes "Yes! That's exactly what"; + mes "we need! Would you please"; + mes "donate your medals so that we"; + mes "can finally make some quality"; + mes "products for our customers?"; next; callsub S_Reward; end; } else { - mes "[Ei felle]"; - mes "If you ever get any medal,"; - mes "can you give some to me?"; + mes "[Ei'felle]"; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; close; } } else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) { if (checkweight(1201,1) == 0) { - mes "[Ei felle]"; - mes "Don't you feel tired"; - mes "when you're carrying so many items with you?"; - mes "Slow your pace and "; - mes "be relax once in a while."; + mes "[Ei'felle]"; + mes "Goodness, you're carrying"; + mes "so many things with you!"; + mes "You'd better put some of"; + mes "it away in Kafra Storage"; + mes "before you're overwhelmed"; + mes "by the bulk of your items!"; close; } - mes "[Ei felle]"; - mes "Oh! You're here just in time!"; - mes "After we have gathered the required metal"; - mes "from the the medal that you have given to us,"; - mes "we have used the substance to get a result for the research!!!"; - mes "We have managed to use it to create"; - mes "a very light yet sturdy armor."; - next; - mes "[Ei felle]"; - mes "Look at this Glittering Clothes!"; - mes "We have managed to get this "; - mes "thanks to your help."; + mes "[Ei'felle]"; + mes "Ah, welcome back! I've finally"; + mes "made a breakthrough in my"; + mes "metal research! Look, I've"; + mes "developed this Glittering"; + mes "Jacket! It's lightweight and"; + mes "very durable, you see?"; next; - mes "[Ei felle]"; - mes "So, according to what we've promised,"; - mes "when a result is obtained from the research,"; - mes "we'll give it to you as a token of gratitude."; - mes "Can you please take this?"; + mes "[Ei'felle]"; + mes "I wouldn't be able to have"; + mes "completed this without your"; + mes "help. Now, would you like to"; + mes "receive this Glittering Jacket"; + mes "as my way of repaying you?"; next; - switch(select("Thank you, I will treasure it carefully:For better research result...")) { + switch(select("Accept:Wait for Further Development")) { case 1: callsub S_BonusReward,500,2319; end; case 2: - mes "["+ strcharinfo(0) +"]"; - mes "No, it's fine."; - mes "There're still a lot of faulty items here."; - mes "If you work harder,"; - mes "you might be able to "; - mes "get better results."; - next; - mes "[Ei felle]"; - mes "You're right."; - mes "There are so many items for me to study"; - mes "and use it in my research..."; - mes "I will try to work harder!!!"; - next; - mes "[Ei felle]"; - mes "However, no matter how many medals you have gathered,"; - mes "it's still not enough to be made "; - mes "as the research materials..."; + mes "[Ei'felle]"; + mes "Ah, I see. You'd rather wait"; + mes "until we develop something"; + mes "more to your liking. In that"; + mes "case, would you please donate"; + mes "more medals to my research?"; + mes "We're always low on them..."; next; + break; } if (countitem(7515) > 0) { - mes "[Ei felle]"; - mes "Although the member of our factory "; - mes "had been trying to gather the medal from that village,"; - mes "we still haven't received any good news..."; - mes "I feel so ashamed..."; - mes "Can you help me if you "; - mes "have some additional medals?"; + mes "[Ei'felle]"; + mes "The other Blacksmith"; + mes "Guildsmen are doing their"; + mes "best to collect Prize Medals"; + mes "in Hugel, but they keep failing"; + mes "to win them! If you have any"; + mes "medals, then may I have some?"; next; callsub S_Reward; end; } else { - mes "[Ei felle]"; - mes "If you ever get any medal,"; - mes "can you give some to me?"; + mes "[Ei'felle]"; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; close; } } else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) { if (checkweight(1201,1) == 0) { - mes "[Ei felle]"; - mes "Don't you feel tired "; - mes "when you're carrying so many items with you?"; - mes "Slow your pace and "; - mes "be relax once in a while."; + mes "[Ei'felle]"; + mes "Goodness, you're carrying"; + mes "so many things with you!"; + mes "You'd better put some of"; + mes "it away in Kafra Storage"; + mes "before you're overwhelmed"; + mes "by the bulk of your items!"; close; } - mes "[Ei felle]"; - mes "Oh! You're here just in time!"; - mes "After we have gathered the required metal"; - mes "from the the medal that you have given to us,"; - mes "we have used the substance to get a result for the research!!!"; - mes "We have been able to create "; - mes "an elemental armor with slot."; - next; - mes "[Ei felle]"; - mes "We have managed to get this "; - mes "thanks to your help."; + mes "[Ei'felle]"; + mes "Oh, you're back!"; + mes "Thanks to all the medals"; + mes "that you've donated, I'm now"; + mes "able to manufacture a set"; + mes "of slotted armor imbued"; + mes "with a property of your choice."; next; - mes "[Ei felle]"; - mes "So, according to what we've promised,"; - mes "when a result is obtained from the research,"; - mes "we'll give it to you as a token of gratitude."; - mes "Can you please take this?"; + mes "[Ei'felle]"; + mes "If you'd like, I can repay you"; + mes "now by creating a set of slotted elemental armor for you, or we"; + mes "can wait for you to donate more"; + mes "medals until I can develop"; + mes "something else for you."; next; - switch(select("Thank you, I will treasure it carefully:Can I have other stuffs...:For better research result...")) { + switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) { case 1: - mes "[Ei felle]"; - mes "Which element do you wish to take"; - mes "among the four elementals?"; + mes "[Ei'felle]"; + mes "I can manufacture one set of"; + mes "slotted Armor imbued with the"; + mes "Fire, Earth, Wind, or Water"; + mes "property. Which property would"; + mes "you like your armor to have?"; next; - switch(select("Fire Element:Earth Element:Wind Element:Water Element")) { + switch(select("Fire Property:Earth Property:Wind Property:Water Property")) { case 1: callsub S_BonusReward,1000,2345; end; @@ -11005,128 +11304,93 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ end; } case 2: - mes "[Ei felle]"; - mes "What? Other results means..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "The clothes you made last time..."; + mes "[Ei'felle]"; + mes "Something else...?"; + mes "Oh, you must mean"; + mes "the Glittering Jacket that"; + mes "I developed earlier. After"; + mes "all, I have any other items"; + mes "to offer you for now..."; next; - mes "[Ei felle]"; - mes "Oh! You're referring to Glittering Clothes!"; - mes "Ok then, here's the item you want."; - mes "Thanks to you, "; - mes "we're able to achieve great success in the research."; - next; - mes "[Ei felle]"; - mes "We'll work harder"; - mes "to achieve greater result"; - mes "in the future!"; - next; - mes "[Ei felle]"; - mes "Here, please accept "; - mes "this Glittering Clothes."; - next; - switch(select("Do not accept:Accept")) { - case 1: - mes "["+ strcharinfo(0) +"]"; - mes "Wait, I have changed my mind."; - mes "Can I take it next time? "; - next; - mes "[Ei felle]"; - mes "Oh? It's ok for me..."; - mes "You can take it anytime. "; - mes "So, please come again when you feel that you need it."; - close; - case 2: - mes "[Ei felle]"; - mes "Thank you!"; - mes "If you were free, "; - mes "please help us again next time."; - set ein_medal01,gift500; - getitem 2319,1; //Glittering_Clothes - close; - } + callsub S_BonusReward,500,2319; + end; case 3: - mes "["+ strcharinfo(0) +"]"; - mes "No, it's fine."; - mes "There're still a lot of faulty items here."; - mes "If you work harder,"; - mes "you might be able to "; - mes "get better results."; - next; - mes "[Ei felle]"; - mes "You're right."; - mes "There are so many items for me to study"; - mes "and use it in my research..."; - mes "I will try to work harder!!!"; - next; - mes "[Ei felle]"; - mes "However, no matter how many medals you have gathered,"; - mes "it's still not enough to be made "; - mes "as the research materials..."; + mes "[Ei'felle]"; + mes "Ah, I see. You'd rather wait"; + mes "until we develop something"; + mes "more to your liking. In that"; + mes "case, would you please donate"; + mes "more medals to my research?"; + mes "We're always low on them..."; next; break; } if (countitem(7515) > 0) { - mes "[Ei felle]"; - mes "Although the member of our factory "; - mes "had been trying to gather the medal from that village,"; - mes "we still haven't received any good news..."; - mes "I feel so ashamed..."; - mes "Can you help me if you "; - mes "have some additional medals?"; + mes "[Ei'felle]"; + mes "The other Blacksmith"; + mes "Guildsmen are doing their"; + mes "best to collect Prize Medals"; + mes "in Hugel, but they keep failing"; + mes "to win them! If you have any"; + mes "medals, then may I have some?"; next; callsub S_Reward; end; } else { - mes "[Ei felle]"; - mes "If you ever get any medal,"; - mes "can you give some to me?"; + mes "[Ei'felle]"; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; close; } } else if (ein_medal01 > 1499) { if (checkweight(1201,1) == 0) { - mes "[Ei felle]"; - mes "Don't you feel tired "; - mes "when you're carrying so many items with you?"; - mes "Slow your pace and "; - mes "be relax once in a while."; + mes "[Ei'felle]"; + mes "Goodness, you're carrying"; + mes "so many things with you!"; + mes "You'd better put some of"; + mes "it away in Kafra Storage"; + mes "before you're overwhelmed"; + mes "by the bulk of your items!"; close; } - mes "[Ei felle]"; - mes "Oh! You're here just in time!"; - mes "After we have gathered the required metal"; - mes "from the the medal that you have given to us,"; - mes "we have used the substance to get a result for the research!!!"; - mes "We have been able to create"; - mes "some level 4 weapons!!!!!!"; - next; - mes "[Ei felle]"; - mes "We have managed to get this "; - mes "thanks to your help."; + mes "[Ei'felle]"; + mes "Ah, you're back! I've"; + mes "extracted all the metal"; + mes "from the medals you've"; + mes "given me, and I think I have"; + mes "enough to create a Level 4"; + mes "Weapon. Isn't that incredible?"; next; - mes "[Ei felle]"; - mes "So, according to what we've promised,"; - mes "when a result is obtained from the research,"; - mes "we'll give it to you as a token of gratitude."; - mes "Can you please take this?"; + mes "[Ei'felle]"; + mes "If you like, I can create"; + mes "one of these weapons for you"; + mes "as my way of repaying you for"; + mes "your help. What do you think?"; next; - switch(select("Thank you, I will treasure it carefully:Can I have other stuffs...")) { + switch(select("Yes, I want a Level 4 Weapon.:Can I have something else?")) { case 1: - mes "[Ei felle]"; - mes "I will give you anything you want."; - mes "What do you want?"; + mes "[Ei'felle]"; + mes "Great, great!"; + mes "Now, which kind of"; + mes "Level 4 Weapon would"; + mes "you like? It won't do"; + mes "you much good if you"; + mes "can't equip it, right?"; next; - switch(select("Dagger:Sword:2 Hand Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Fists:Whip:Musical Weapon")) { + switch(select("Dagger:One Handed Sword:Two Handed Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Knuckle:Whip:Musical Instrument")) { case 1: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you want a Dagger?"; + mes "Which Level 4 Dagger"; + mes "would you like me to create?"; next; - switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exercise:Assassin Dagger:Moonlight Sword:Weeder Knife:Cursed Dagger:Counter Dagger:Combat Knife:Fortune Sword:Cancel")) { + switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword:Cancel")) { case 1: callsub S_BonusReward,1500,13002; end; @@ -11186,10 +11450,12 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 2: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "a One Handed Sword?"; + mes "Please choose which"; + mes "Level 4 Weapon that"; + mes "you want me to create."; next; switch(select("Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend:Cancel")) { case 1: @@ -11236,12 +11502,14 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 3: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "a Two Handed Sword?"; + mes "Please choose which"; + mes "Level 4 Weapon that"; + mes "you want me to create."; next; - switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:cancel")) { + switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:Cancel")) { case 1: callsub S_BonusReward,1500,1166; end; @@ -11268,12 +11536,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 4: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "an Axe? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Great Axe:Guillotine:Right Epsilon:Brood Axe:Sabbath:Slaughter:Cleaver:Tomahawk:cancel")) { + switch(select("Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk:Cancel")) { case 1: callsub S_BonusReward,1500,1364; end; @@ -11303,12 +11572,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 5: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "a Mace? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:cancel")) { + switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:Cancel")) { case 1: callsub S_BonusReward,1500,1524; end; @@ -11332,12 +11602,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 6: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "a Bow? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Bow Of Roguemaster:Dragon Wing:Bow Of Rudra:Balistar:cancel")) { + switch(select("Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista:Cancel")) { case 1: callsub S_BonusReward,1500,1719; end; @@ -11355,12 +11626,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 7: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "a Staff? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Staff Of Wing:Wizardy Staff:cancel")) { + switch(select("Wing Staff:Wizardry Staff:Cancel")) { case 1: callsub S_BonusReward,1500,1616; end; @@ -11372,12 +11644,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 8: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have"; + mes "a Book? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardback:cancel")) { + switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book:Cancel")) { case 1: callsub S_BonusReward,1500,1559; end; @@ -11395,12 +11668,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 9: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have a"; + mes "Spear? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hell Fire:cancel")) { + switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire:Cancel")) { case 1: callsub S_BonusReward,1500,1474; end; @@ -11439,12 +11713,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 10: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have a"; + mes "Katar? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Infiltrator:Bloody Roar:Unholy Touch:cancel")) { + switch(select("Infiltrator:Bloody Roar:Unholy Touch:Cancel")) { case 1: callsub S_BonusReward,1500,1261; end; @@ -11459,12 +11734,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 11: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have a"; + mes "Knuckle? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Claw of Garm:Berserk:Kaiser Knuckle:cancel")) { + switch(select("Hatii Claw:Berserk:Kaiser Knuckle:Cancel")) { case 1: callsub S_BonusReward,1500,1815; end; @@ -11479,12 +11755,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 12: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have a"; + mes "Whip? Please choose"; + mes "which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Lariat:Rapture Rose:Bladed Whip:Chemeti:Queen's Whip:cancel")) { + switch(select("Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip:Cancel")) { case 1: callsub S_BonusReward,1500,1962; end; @@ -11505,12 +11782,13 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 13: - mes "[Ei felle]"; - mes "You can choose whichever unit you like."; - mes "Please select"; - mes "the item that you desire."; + mes "[Ei'felle]"; + mes "So you'd like to have a"; + mes "Musical Instrument? Please"; + mes "choose which Level 4 Weapon"; + mes "that you want me to create."; next; - switch(select("Oriental Lute:Electronic Guitar:cancel")) { + switch(select("Oriental Lute:Electric Guitar:Cancel")) { case 1: callsub S_BonusReward,1500,1918; end; @@ -11524,18 +11802,15 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } break; case 2: - mes "[Ei felle]"; - mes "Something else..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "The one you made last time..."; + mes "[Ei'felle]"; + mes "Something else?"; + mes "Oh, alright then, would"; + mes "you like to have a Glittering"; + mes "Jacket, or a set of slotted"; + mes "elemental Armor? Please go"; + mes "ahead and make your choice~"; next; - mes "[Ei felle]"; - mes "Oh, that one!!"; - mes "Here, there they are,"; - mes "Which item do you desire?"; - next; - switch(select("Glittering Clothes:Flame Sprits Armor:Earth Sprits Armor:Wind Sprits Armor:Water Sprits Armor:cancel")) { + switch(select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) { case 1: callsub S_BonusReward,500,2319; end; @@ -11558,146 +11833,143 @@ ein_in01,85,208,5 script Ei felle#repay01 854,{ } } else { - mes "[Ei felle]"; - mes "Oh, how are you?"; - mes "I have been making good use"; - mes "of the medal that you gave me"; - mes "but with so many faulty product around"; - mes "it's really hard to"; - mes "save any of it for future use..."; + mes "[Ei'felle]"; + mes "Oh, how have you been?"; + mes "Thank you so much for"; + mes "donating so many medals,"; + mes "they've been helpful in my"; + mes "research. Still, I need more"; + mes "and more of them everyday..."; next; if (countitem(7515) > 0) { - mes "[Ei felle]"; - mes "Although the member of our factory "; - mes "had been trying to gather the medal from that village,"; - mes "we still haven't received any good news..."; - mes "I feel so ashamed..."; - mes "Can you help me if you "; - mes "have some additional medals?"; + mes "[Ei'felle]"; + mes "The other Blacksmith"; + mes "Guildsmen are doing their"; + mes "best to collect Prize Medals"; + mes "in Hugel, but they keep failing"; + mes "to win them! If you have any"; + mes "medals, then may I have some?"; next; callsub S_Reward; end; } else { - mes "[Ei felle]"; - mes "If you ever get any medal,"; - mes "can you give some to me?"; + mes "[Ei'felle]"; + mes "If you happen to obtain any"; + mes "medals from the Monster"; + mes "Race Arena in Hugel, then"; + mes "please bring some of them"; + mes "to me. I'll be sure to repay"; + mes "you for your kindness..."; close; } } close; S_Reward: - switch(select("Ok:No")) { + switch(select("Sure:No")) { case 1: - mes "[Ei felle]"; - mes "Really?!!!!!"; - mes "Thank you so much."; - mes "This metal is light and solid"; - mes "and it can be made use to "; - mes "produce good product."; - next; - mes "[Ei felle]"; - mes "I need to give you something as a reward."; - mes "What should I give you..."; + mes "[Ei'felle]"; + mes "Oh, thank you so much!"; + mes "I can use the metal in those"; + mes "medals to produce some high"; + mes "quality products. Now, how"; + mes "shall I repay you for giving me"; + mes "some of your Prize Medals?"; next; - switch(select("Please provide aid in future experience:Help me with the job NPC:Work harder in your research:Ask about progress of research")) { + switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) { case 1: - mes "[Ei felle]"; - mes "Hmmm...This is nothing important."; - mes "Anyway, let me pray for your safety"; - mes "and hopefully it will be helpful"; - mes "for your future adventure!"; + mes "[Ei'felle]"; + mes "You just want to improve"; + mes "yourself, huh? Well, I dunno"; + mes "if you want to get stronger,"; + mes "smarter, or faster, but I can"; + mes "coach you on some visualization if you like. Now, relax with me~"; + mes "physical development."; next; - mes "[Ei felle]"; - mes "Hmmmm.....Hahaha!!!"; + mes "[Ei'felle]"; + mes "Focus... and believe."; + mes "Believe that you are"; + mes "becoming what you want"; + mes "to be! B-believe... with"; + mes "all of your freakin' heart!"; emotion e_omg,1; emotion e_omg; next; - mes "[Ei felle]"; - mes "Phew, that's it."; - mes "I pray that your future will be blessed"; - mes "with safety and happiness."; + mes "[Ei'felle]"; + mes "*Phew* How's that?"; + mes "Now do you see the"; + mes "power of hope?"; delitem 7515,1; //Marvelous_Medal - if (BaseLevel < 21) { + if (BaseLevel < 21) getexp 150,0; - } - else if ((BaseLevel > 20) && (BaseLevel < 31)) { + else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 300,0; - } - else if ((BaseLevel > 30) && (BaseLevel < 41)) { + else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 2000,0; - } - else if ((BaseLevel > 40) && (BaseLevel < 51)) { + else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 8000,0; - } - else if ((BaseLevel > 50) && (BaseLevel < 61)) { + else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 25000,0; - } - else if ((BaseLevel > 60) && (BaseLevel < 71)) { + else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 47000,0; - } - else if ((BaseLevel > 70) && (BaseLevel < 81)) { + else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 55000,0; - } - else { + else getexp 65000,0; - } close; case 2: - mes "[Ei felle]"; - mes "Hmmm...This is nothing important."; - mes "Anyway, let me pray for your safety"; - mes "and hopefully it will be helpful"; - mes "for your future adventure!"; + mes "[Ei'felle]"; + mes "You want to become more"; + mes "competent in your job? Um..."; + mes "Alright, we can do that. Just"; + mes "meditate with me, and we'll go"; + mes "do some imagery work together."; + mes "I'm real good at this you know."; next; - mes "[Ei felle]"; - mes "Hmmmm.....Hahaha!!!"; + mes "[Ei'felle]"; + mes "J-just... visualize"; + mes "yourself... being..."; + mes "t-totally... awesome!"; + mes "You've gotta see it, and"; + mes "you've gotta feel it in your"; + mes "freakin' heart and mind!"; emotion e_omg,1; emotion e_omg; next; - mes "[Ei felle]"; - mes "Phew, that's it."; - mes "I pray that your future will be blessed"; - mes "with safety and happiness."; + mes "[Ei'felle]"; + mes "Yeap, it doesn't matter"; + mes "if it's real or imagined..."; + mes "Your mind will work on"; + mes "whatever you feed it."; + mes "Placebos and psychosomatic symptoms-- it all ties together."; delitem 7515,1; //Marvelous_Medal if (Upper != 2 && Class < Job_SuperNovice) { - if (BaseJob == Job_Novice) { + if (BaseJob == Job_Novice) getexp 0,30; - } else if (((BaseJob >= Job_Swordman) && (BaseJob <= Job_Thief)) || (Class == Job_Taekwon)) { - if (JobLevel < 11) { + if (JobLevel < 11) getexp 0,50; - } - else if ((JobLevel > 10) && (JobLevel < 21)) { + else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,250; - } - else if ((JobLevel > 20) && (JobLevel < 31)) { + else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,1500; - } - else if ((JobLevel > 30) && (JobLevel < 41)) { + else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,7000; - } - else { + else getexp 0,20000; - } } else if ((BaseJob >= Job_Knight) && (BaseJob <= Job_Crusader2)) { - if (JobLevel < 11) { + if (JobLevel < 11) getexp 0,80; - } - else if ((JobLevel > 10) && (JobLevel < 21)) { + else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,2000; - } - else if ((JobLevel > 20) && (JobLevel < 31)) { + else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,10000; - } - else if ((JobLevel > 30) && (JobLevel < 41)) { + else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,25000; - } - else { + else getexp 0,38000; - } } } else if (Upper == 2) { @@ -11705,215 +11977,274 @@ S_Reward: getexp 0,40; } else if ((Class >= Job_Swordman_High) && (Class <= Job_Thief_High)) { - if (JobLevel < 11) { + if (JobLevel < 11) getexp 0,65; - } - else if ((JobLevel > 10) && (JobLevel < 21)) { + else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,300; - } - else if ((JobLevel > 20) && (JobLevel < 31)) { + else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,2500; - } - else if ((JobLevel > 30) && (JobLevel < 41)) { + else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,10000; - } - else { + else getexp 0,25000; - } } else if ((Class >= Job_Lord_Knight) && (Class <= Job_Paladin_2)) { - if (JobLevel < 11) { + if (JobLevel < 11) getexp 0,150; - } - else if ((JobLevel > 10) && (JobLevel < 21)) { + else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,2200; - } - else if ((JobLevel > 20) && (JobLevel < 31)) { + else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,13000; - } - else if ((JobLevel > 30) && (JobLevel < 41)) { + else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,27000; - } - else if ((JobLevel > 40) && (JobLevel < 51)) { + else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,38000; - } - else { + else getexp 0,40000; - } } } else { - if (JobLevel < 11) { + if (JobLevel < 11) getexp 0,50; - } - else if ((JobLevel > 10) && (JobLevel < 21)) { + else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,250; - } - else if ((JobLevel > 20) && (JobLevel < 31)) { + else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,1500; - } - else if ((JobLevel > 30) && (JobLevel < 41)) { + else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,7000; - } - else if ((JobLevel > 40) && (JobLevel < 51)) { + else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,20000; - } - else if ((JobLevel > 50) && (JobLevel < 61)) { + else if ((JobLevel > 50) && (JobLevel < 61)) getexp 0,30000; - } - else { + else getexp 0,38000; - } } close; case 3: - mes "[Ei felle]"; - mes "What? "; - mes "Are you trying to give it to me for free?"; - mes "That's great..."; - mes "I'm really grateful to you..."; + mes "[Ei'felle]"; + mes "What th--?! You sure"; + mes "you don't want anything?"; + mes "Hm, well, I think it's kind"; + mes "of bad karma if I don't give"; + mes "you anything in return, so..."; + mes "Think of something. Quick."; next; mes "["+ strcharinfo(0) +"]"; - mes "Please use this in your research."; - mes "I'll come for the reward"; - mes "when you manage to get a good result in your research."; + mes "Er, just use the medals"; + mes "to further your manufacturing"; + mes "research, and then you can"; + mes "pay me back if your develop"; + mes "something new. It's, um, like"; + mes "an investment in your work!"; next; - mes "[Ei felle]"; - mes "Oh, you're so kind."; - mes "I'm so grateful to you."; - mes "I will listen to you and "; - mes "work harder in my research"; - mes "to achieve great results!!!"; - mes "I'll pay my gratitude when I am successful in my research."; + mes "[Ei'felle]"; + mes "Yeah... Yeah."; + mes "Okay, I see where"; + mes "you're coming from."; + mes "That's pretty smart."; + mes "Okay, I'll repay you when"; + mes "we develop something new!"; next; - mes "[Ei felle]"; - mes "How many do you wish to give me?"; + mes "[Ei'felle]"; + mes "Anyway, I need as many"; + mes "medals as I can get as"; + mes "soon as I can. How many"; + mes "medals do you think you"; + mes "can give me right now?"; next; - switch(select("Give all to you:Hmm, is this enough?:I change my mind")) { + switch(select("Take them all.:How about this much?:No, I changed my mind.")) { case 1: - mes "[Ei felle]"; - mes "Wow!!! Thank you so much!!"; - mes "I will pay you back when!!!"; - mes "I achieve success in my research."; - next; - mes "[Ei felle]"; - mes "I shouldn't slack now!!"; - mes "I must do my research!!!"; + mes "[Ei'felle]"; + mes "Th-thank you!"; + mes "Thank you so much!"; + mes "Your help will greatly"; + mes "advance my research,"; + mes "and I promise to repay"; + mes "you as soon as I can!"; set .@medals,countitem(7515); delitem 7515,.@medals; //Marvelous_Medal set ein_medal01,ein_medal01+.@medals; close; case 2: - mes "[Ei felle]"; - mes "How many are you going to give it to me?"; - mes "Please set it below 100, ok?"; + mes "[Ei'felle]"; + mes "Alright, please enter the"; + mes "number of medals that"; + mes "you're willing to give me."; + mes "Please don't enter any"; + mes "number greater than 100."; next; while(1) { input .@input; if (.@input == 0) { - mes "[Ei felle]"; - mes "Are you going to give them to me for real?"; - mes "Or are you trying to joke with me?"; + mes "[Ei'felle]"; + mes "Aw, so you've decided"; + mes "to cancel? Well, it's your"; + mes "choice, but I'm still so"; + mes "disappointed. Please come"; + mes "back if you change your mind..."; close; } else if (.@input < 0 || .@input > 100) { - mes "[Ei felle]"; - mes "Please set the amount below 100."; + mes "[Ei'felle]"; + mes "Remember, you can only"; + mes "enter a number from 1 to 100."; + mes "If you want to give me more"; + mes "medals, then perhaps you"; + mes "should just give them all to me~ ^FFFFFF ^000000"; next; } - else { + else break; - } } if (countitem(7515) < .@input) { - mes "[Ei felle]"; - mes "Huh? Looks like you don't have enough medal."; - mes "Oh, you've gone too far."; + mes "[Ei'felle]"; + mes "I'm sorry, but I don't"; + mes "think you have that many"; + mes "medals with you. Make sure"; + mes "that you offer me an amount of"; + mes "medals that you actually have."; emotion e_heh; close; } else { - mes "[Ei felle]"; - mes "Thank you!!!"; - mes "Thanks for the medal that you give me."; - mes "I will try my best to do the research"; - mes "and achieve a great success one day!"; - mes "Please wait for me!!!"; + mes "[Ei'felle]"; + mes "Th-thank you!"; + mes "Thank you so much!"; + mes "Your help will greatly"; + mes "advance my research,"; + mes "and I promise to repay"; + mes "you as soon as I can!"; delitem 7515,.@input; //Marvelous_Medal set ein_medal01,ein_medal01+.@input; close; } case 3: - mes "[Ei felle]"; - mes "Oh, so that's what happened..."; - mes "If you change your mind,"; - mes "I am counting on you to help me."; + mes "[Ei'felle]"; + mes "Oh, alright..."; + mes "Still, I really need"; + mes "those medals, so if you"; + mes "change your mind, please"; + mes "come back as soon as you can."; close; } delitem 7515,1; //Marvelous_Medal set ein_medal01,1; close; case 4: - if (ein_medal01 == 0) { - mes "[Ei felle]"; - mes "Phew...There still isn't any progress."; - mes "If I can get that medal..."; - mes "Wooowoooo..."; - close; - } - else { - mes "[Ei felle]"; - mes "However,until then..."; - mes "I still haven't made any progress"; - mes "However, we still have ^FF0000"+ ein_medal01 +"^000000unit(s) Marvelous Medal"; - mes "given by Mr./Miss "+ strcharinfo(0) +"."; - mes "We will use it carefully."; - close; - } + mes "[Ei'felle]"; + mes "Well, I've been able to"; + mes "create a "+getitemname(getarg(0)); + mes "using the medals that you've"; + mes "brought to me. But I just know"; + mes "I can make something better"; + mes "if you'd bring me more!"; + next; + mes "[Ei'felle]"; + mes "As of now, I have the metal"; + mes "from ^FF0000"+ ein_medal01 +"^000000 Prizes Medals that"; + mes "you've donated to me. The more"; + mes "that you bring, the closer I can get to making a new breakthrough!"; + close; } case 2: - mes "[Ei felle]"; - mes "Oh, is that so..."; - mes "If you ever change your mind,"; - mes "I hope yo will be willing to help me."; + mes "[Ei'felle]"; + mes "Oh, alright..."; + mes "Still, I really need"; + mes "those medals, so if you"; + mes "change your mind, please"; + mes "come back as soon as you can."; emotion e_sob; close; } S_BonusReward: - mes "["+ strcharinfo(0) +"]"; - mes "I'm relieve that the research result"; - mes "is better than expected."; - mes "Well then, I will put it to good use."; - next; - mes "[Ei felle]"; - mes "I should be the one who say thank you"; - mes "for you have helped me to achieve"; - mes "great research result."; - mes "I will work harder"; - mes "to achieve greater results"; - mes "in the future."; - next; - mes "[Ei felle]"; - mes "Here, please accept "; - mes "this "+getitemname(getarg(1))+"."; + mes "[Ei'felle]"; + if (getarg(1) == 2319) { + mes "Do you really want"; + mes "this "+getitemname(getarg(1))+"?"; + mes "You may want to forego this"; + mes "reward in favor of getting"; + mes "something better later..."; + } + else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) { + mes "Are you sure that you want"; + mes "to accept this set of slotted"; + if (getarg(1) == 2345) + mes "Fire property Armor? If you do,"; + else if (getarg(1) == 2351) + mes "Earth property Armor? If you do,"; + else if (getarg(1) == 2349) + mes "Wind property Armor? If you do,"; + else if (getarg(1) == 2347) + mes "Water property Armor? If you do,"; + mes "I'll need more medals from you"; + mes "to make further advancements"; + mes "in my manufacturing research."; + } + else { + mes "So you wish to have a"; + mes getitemname(getarg(1))+"? If you choose"; + mes "to have this Level 4 Weapon,"; + mes "I'll need to melt many of the"; + mes "medals that you've donated"; + mes "to me. Shall we proceed?"; + } next; - switch(select("Do not accept:Accept")) { + switch(select("Decline:Accept")) { case 1: mes "["+ strcharinfo(0) +"]"; - mes "Wait, I have changed my mind."; - mes "Can I take it next time? "; + mes "W-wait, I changed my"; + mes "mind. Would it be fine"; + mes "if I asked you to give"; + mes "me a reward later?"; next; - mes "[Ei felle]"; - mes "Oh? It's ok for me..."; - mes "You can take it anytime. "; - mes "So, please come again when you feel that you need it."; + mes "[Ei'felle]"; + if (!getiteminfo(getarg(1),13)) { //use item level to determine if the item is armor (no weapon level) + mes "Of course, of course."; + mes "Remember, if you donate"; + mes "more medals to me, then"; + mes "I'll be able to create items"; + mes "of higher quality for you~"; + } + else { + mes "I don't think I can develop"; + mes "anything better than these Level 4 Weapons, but after making"; + mes "such a big investment, you should decide on what you want carefully."; + } close; case 2: - mes "[Ei felle]"; - mes "Thank you!"; - mes "If you were free, "; - mes "please help us again next time."; + mes "[Ei'felle]"; + if (getarg(1) == 2319) { + mes "Here you are, I trust that"; + mes "this "+getitemname(getarg(1))+" will"; + mes "serve you well. Thank you"; + mes "for your help, and I hope that"; + mes "you'll continue to donate your"; + mes "medals for my metal research~"; + } + else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) { + mes "Great choice! I'm sure"; + if (getarg(1) == 2345) + mes "that this set of slotted Fire"; + else if (getarg(1) == 2351) + mes "that this set of slotted Earth"; + else if (getarg(1) == 2349) + mes "that this set of slotted Wind"; + else if (getarg(1) == 2347) + mes "that this set of slotted Water"; + mes "property Armor will serve you"; + mes "well. Thank you for your help,"; + mes "and if you get more medals,"; + mes "please donate them to me~"; + } + else { + mes "Once again, I'd like to"; + mes "thank you for providing"; + mes "me with all of those medals."; + mes "I imagine it must have been"; + mes "difficult. In any case, I would"; + mes "appreciate your continued help~"; + } set ein_medal01,ein_medal01-getarg(0); getitem getarg(1),1; close; @@ -11923,52 +12254,75 @@ S_BonusReward: hugel,71,83,4 script Wayne 900,{ if (checkweight(1201,1) == 0) { - mes "- Please wait for a while!! -"; - mes "- You're carrying too many items-"; - mes "- and you won't be able to receive any item now.-"; - mes "- Please take off some of your loads-"; - mes "- and come for the challenge again.-"; + mes "[Wayne]"; + mes "Hold on a second..."; + mes "If you want to exchange"; + mes "your Prize Medals for items,"; + mes "you'd better free up more space"; + mes "in your Inventory first. Why don't you use your Kafra Storage?"; close; } mes "[Wayne]"; - mes "Hello there. This is the place where you can change the medals to other merchandise."; - mes "Rumors have that there are some other places that require medals too."; - mes "That's nothing to be surprise about since the medals from Hugel contains rare substance that can't be found from other places."; + mes "Hello, there! Ever wonder"; + mes "what you could do with all"; + mes "the Prize Medals you can win"; + mes "in Monster Race Arena? You"; + mes "can donate them in Einbroch"; + mes "to the Blacksmith Guild..."; next; mes "[Wayne]"; - mes "It's up to you how you're going to use the medals."; - mes "So, do you want to change the medals to merchandise?"; + mes "...Or you can exchange them"; + mes "for items, right here and right"; + mes "now, with me. As always, the"; + mes "choice is really up to you."; next; - switch(select("Yes:No")) { + switch(select("Prize Medal Exchange:Cancel")) { case 1: if (checkweight(909,550) == 0) { mes "[Wayne]"; - mes "Looks like you've been carrying too many items..."; - mes "Why don't you put it in the storage before you come again."; + mes "Hold on a second..."; + mes "If you want to exchange"; + mes "your Prize Medals for items,"; + mes "you'd better free up more space"; + mes "in your Inventory first. Why don't you use your Kafra Storage?"; close; } else { mes "[Wayne]"; - mes "How many items do you wish to change?"; + mes "Now, how many Prize Medals"; + mes "would you like to exchange?"; + mes "It doesn't take a genius to"; + mes "figure out that you can get"; + mes "more valuable items by trading"; + mes "more Prize Medals at a time."; next; - switch(select("1unit(s):3unit(s):7unit(s):8unit(s):16unit(s):25unit(s):42unit(s):59unit(s)")) { + switch(select("1 Prize Medal:3 Prize Medals:7 Prize Medals:8 Prize Medals:16 Prize Medals:25 Prize Medals:42 Prize Medals:59 Prize Medals")) { case 1: mes "[Wayne]"; - mes "Medal x1unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 1 Prize Medal."; next; - switch(select("Leaflet of Hinal x2unit(s):Leaflet of Aloe x2unit(s):Fruit of Mastela x1unit(s):Starsand of Witch x5unit(s):Red Slim Potion x4unit(s)")) { + switch(select("2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions")) { case 1: if (countitem(7515) < 1) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here are the Leaflet of Hinal x 2unit(s),"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,1; //Marvelous_Medal getitem 520,2; //Leaflet_Of_Hinal close; @@ -11976,14 +12330,21 @@ hugel,71,83,4 script Wayne 900,{ case 2: if (countitem(7515) < 1) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here are Leaflet of Aloe x2unit(s),"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,1; //Marvelous_Medal getitem 521,2; //Leaflet_Of_Aloe close; @@ -11991,14 +12352,21 @@ hugel,71,83,4 script Wayne 900,{ case 3: if (countitem(7515) < 1) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here is Fruit of Mastela x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,1; //Marvelous_Medal getitem 522,1; //Fruit_Of_Mastela close; @@ -12006,14 +12374,21 @@ hugel,71,83,4 script Wayne 900,{ case 4: if (countitem(7515) < 1) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here are Starsand of Witch x5unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,1; //Marvelous_Medal getitem 1061,5; //Starsand_Of_Witch close; @@ -12021,14 +12396,21 @@ hugel,71,83,4 script Wayne 900,{ case 5: if (countitem(7515) < 1) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here are Red Slim Potion x4unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,1; //Marvelous_Medal getitem 545,4; //Red_Slim_Potion close; @@ -12036,21 +12418,30 @@ hugel,71,83,4 script Wayne 900,{ } case 2: mes "[Wayne]"; - mes "Medal x3unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 3 Prize Medals."; next; - switch(select("Royal Jelly 1unit(s):Holy Water 6unit(s)")) { + switch(select("1 Royal Jelly:6 Holy Waters")) { case 1: if (countitem(7515) < 3) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here is the Royal Jelly 1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,3; //Marvelous_Medal getitem 526,1; //Royal_Jelly close; @@ -12058,14 +12449,21 @@ hugel,71,83,4 script Wayne 900,{ case 2: if (countitem(7515) < 3) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here are Holy Water x6unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,3; //Marvelous_Medal getitem 523,6; //Holy_Water close; @@ -12073,21 +12471,30 @@ hugel,71,83,4 script Wayne 900,{ } case 3: mes "[Wayne]"; - mes "Medal x7unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 7 Prize Medals."; next; - switch(select("Cookie Bag x1unit(s):First Aid Kit x1unit(s)")) { + switch(select("1 Cookie Bag:1 First Aid Kit")) { case 1: if (countitem(7515) < 7) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here is the Cookie Bag x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,7; //Marvelous_Medal getitem 12130,1; //Cookie_Bag close; @@ -12095,14 +12502,21 @@ hugel,71,83,4 script Wayne 900,{ case 2: if (countitem(7515) < 7) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here is the First Aid Kit x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,7; //Marvelous_Medal getitem 12110,1; //First_Aid_Kit close; @@ -12110,100 +12524,145 @@ hugel,71,83,4 script Wayne 900,{ } case 4: mes "[Wayne]"; - mes "Medal x8unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 8 Prize Medals. Well, we have only 1 set, but..."; next; select("1 Gift Box"); if (countitem(7515) < 8) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here's the Gift Box x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,8; //Marvelous_Medal getitem 644,1; //Gift_Box close; } case 5: mes "[Wayne]"; - mes "Medal x16unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 16 Prize Medals. Well, we have only 1 set, but..."; next; - select("Old Blue Box 1unit(s)"); + select("1 Old Blue Box"); if (countitem(7515) < 16) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here is the Old Blue Box x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,16; //Marvelous_Medal getitem 603,1; //Old_Blue_Box close; } case 6: mes "[Wayne]"; - mes "Medal x25unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 25 Prize Medals. Well, we have only 1 set, but..."; next; - select("Set of Taming Item 1unit(s)"); + select("1 Taming Gift Set"); if (countitem(7515) < 25) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here is Set of Taming Item x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,25; //Marvelous_Medal getitem 12105,1; //Set_Of_Taiming_Item close; } case 7: mes "[Wayne]"; - mes "Medal x42unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 42 Prize Medals. Well, we have only 1 set, but..."; next; - select("Old Violte Box 1unit(s)"); + select("1 Old Purple Box"); if (countitem(7515) < 42) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here's the Old Violet Box x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,42; //Marvelous_Medal getitem 617,1; //Old_Violet_Box close; } case 8: mes "[Wayne]"; - mes "Medal x59unit(s) can be used to exchange for the following items."; - mes "What items to you wish to receive?"; + mes "Now, please choose"; + mes "which of the following item"; + mes "sets that you'd like to receive"; + mes "in exchange for 59 Prize Medals. Well, we have only 1 set, but..."; next; - select("Poring Box 1unit(s)"); + select("1 Poring Box"); if (countitem(7515) < 59) { mes "[Wayne]"; - mes "Looks like you have forgotten something. This is the place where you redeem prizes with medals."; - mes "You should bring along your medals."; + mes "Hey, you don't have"; + mes "enough Prize Medals with"; + mes "you. Go and get some more"; + mes "if you want to exchange"; + mes "them with me for anything."; close; } else { mes "[Wayne]"; - mes "Here's the Poring Box x1unit(s)"; - mes "Please come and find me again if you ever wish to redeem any prizes with medals."; + mes "There you go~"; + mes "Thanks for using my"; + mes "service, and I hope that"; + mes "you come visit me again"; + mes "soon. Enjoy the monster"; + mes "races, fair adventurer~"; delitem 7515,59; //Marvelous_Medal getitem 12109,1; //Poring_Box close; @@ -12212,7 +12671,20 @@ hugel,71,83,4 script Wayne 900,{ } case 2: mes "[Wayne]"; - mes "It can be used in many ways. Please think about it before you come again."; + mes "Well, just keep in mind"; + mes "that you can always come"; + mes "to me to trade in your Prize"; + mes "Medals for consumable items."; + mes "That guy in Einbroch? Not sure"; + mes "what he'd give you for them..."; + next; + mes "[Wayne]"; + mes "All I know is that he"; + mes "needs a whole lot of medals"; + mes "for the work that he's doing."; + mes "Still, I hear that he just may"; + mes "make your donations worth"; + mes "all your effort, you know?"; close; } } @@ -12234,16 +12706,14 @@ airplane,246,47,1 script Eocatt#decoy01 878,{ mes "monster race games, you'll"; mes "be rewarded with these Prize"; mes "Medals that are made of some"; - mes "really rare metal. I hear this"; - mes "metal's in demand in Einbroch."; + mes "really rare metal. I hear this metal's in demand in Einbroch..."; next; mes "[Eocatt]"; mes "Right, right..."; mes "I remember now, the"; mes "town was named Hugel."; mes "I'm sure there's other fun"; - mes "things to do there, but I'm sure"; - mes "that the Race Arena is a must!"; + mes "things to do there, but I'm sure that the Race Arena is a must!"; close; } @@ -12268,12 +12738,11 @@ hugel,85,93,5 script Mudie#dummy01 866,{ mes "somewhere around that area."; mes "Anyway, if you want to wager"; mes "or just watch the races, just"; - mes "ask one of the Eckar brothers."; - mes "I hope you enjoy our little town~"; + mes "ask one of the Eckar brothers. I hope you enjoy our little town~"; close; } -p_track02,32,45,3 script Eccentric Scholar#double 755,{ +p_track02,32,45,5 script Eccentric Scholar#double 755,{ mes "[Eccentric Scholar]"; mes "Let's see now..."; mes "Monster 1's average speed"; @@ -12317,7 +12786,7 @@ p_track02,69,31,1 script Blacksmith Guildsman#dou 726,{ mes "[Blacksmith Guildsman]"; mes "I've been assigned by my"; mes "guild to bring back some"; - mes "Prize Medals to Einbroch."; + mes "Prize Medals to Einbroch..."; mes "They're apparently made"; mes "with some rare metal, but..."; mes "It's too hard for me to win~!"; @@ -12349,8 +12818,7 @@ p_track02,53,45,3 script Valiant Knight#double 733,{ mes "Hah hah! It's like I tell"; mes "those Blacksmiths! If they"; mes "don't wanna lose all the time,"; - mes "then they should just bet on the"; - mes "same monster. Me? I always"; + mes "then they should just bet on the same monster. Me? I always"; mes "bet on the black Deviruchi~"; next; mes "[Valiant Knight]"; @@ -12392,9 +12860,8 @@ p_track01,69,31,1 script Blacksmith Guildsman#sin 107,{ mes "Yeah, I've been assigned"; mes "by the Einbroch Factory to"; mes "get some Prize Medals since"; - mes "they're made of this rare medal."; - mes "But it looks like they picked"; - mes "the wrong guy for this job."; + mes "they're made of this rare medal. But it looks like they picked"; + mes "the wrong guy for this job..."; next; mes "[Blacksmith Guildsman]"; mes "I mean, I've been here"; @@ -12413,7 +12880,7 @@ p_track01,45,42,3 script Absent Minded Man#single 881,{ mes "come all the way here, just"; mes "because some strange man"; mes "asked me to win medals. It's"; - mes "the only reason I'm in Hugel."; + mes "the only reason I'm in Hugel..."; next; mes "[Absent Minded Man]"; mes "But I've made more than"; |