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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-03 23:26:08 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-03 23:26:08 +0000
commit4a218362a21ba01c5d7d3c027cfa29e10c91ec4c (patch)
treeb5ea6ba2c3ea06873b8feeca2f4ba9b044452c48 /npc
parentaa588005380c101b4b539e90234a9524f5390575 (diff)
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* Updated Gunslinger quest
- you can now create a Butcher git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10151 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/gunslinger_quests.txt527
2 files changed, 468 insertions, 61 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index e190703e1..80c8651e1 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,8 @@
Date Added
======
2007/04/04
+ * Updated Gunslinger quest [Playtester]
+ - you can now create a Butcher
* Updated Ninja quest variable usage [Playtester]
- now MISC_QUEST variable is used when completed
2007/04/03
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 1ea63927e..5184fad01 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -325,81 +325,486 @@ que_ng,185,180,3 script Vanessa 726,{
}
}
-que_ng,149,178,5 script N.A 744,{
- set @npcname$,"[N.A]";
+que_ng,149,178,4 script Lab Director 744,{
- mes @npcname$;
- mes "If you like gatling guns, I'm the";
- mes "right person to talk to.";
- mes "I can make a ^0000FFDrifter^000000.";
- next;
- if(BaseJob != Job_Gunslinger || BaseLevel < 55){
- mes @npcname$;
- mes "But I don't think you are";
- mes "experienced enough to use it.";
- next;
- mes @npcname$;
- mes "Come back when you think";
- mes "you are worthy to use this";
- mes "weapon.";
- close;
- }
- mes @npcname$;
- mes "You look experienced.";
- mes "I think I could make one";
- mes "for you.";
- next;
- mes @npcname$;
- mes "So, do you want me to make a";
- mes "^0000FFDrifter^000000 for you?";
- next;
-
- switch(select("Yes, please.","No thanks."))
- {
-
- case 1:
- mes @npcname$;
- mes "Okay, but first you need to";
- mes "bring me the materials I need";
- mes "to create one.";
+ if(gun_na == 1){
+ if(countitem(1043) > 999 && countitem(932) > 999){
+ delitem 1043,1000;
+ delitem 932,1000;
+ set gun_na,2;
+ mes "[N. A]";
+ mes "Ahh, it's all here! Ahh, and I";
+ mes "was worried about that no one";
+ mes "would be able to handle my ^ff0000Butcher^000000";
+ mes "when I've finished creating it!";
next;
- mes @npcname$;
- mes "This is what I need:";
- mes "^FF000070 Steels^000000,";
- mes "^FF00005 Eluniums^000000,";
- mes "^FF00003 Oridecons^000000,";
- mes "^FF000070 Coals^000000,";
- mes "^FF000050 Rusty Screws^000000 and";
- mes "^FF000050000 Zeny^000000.";
+ mes "[N. A]";
+ mes "Alright, I'll give the ^ff0000Butcher^000000 to you.";
+ mes "However, we don't do work for";
+ mes "free, so we need to charge you";
+ mes "for it. Also, you need to obtain";
+ mes "permission to use the Butcher from";
+ mes "Lady Celena.";
next;
- mes @npcname$;
- if ( (countitem(999)<70) || (countitem(985)<5) || (countitem(984)<3) || (countitem(1003)<70) || (countitem(7317)<50) || (Zeny < 50000) ) {
- mes "Come back when you have the materials.";
+ mes "[N. A]";
+ mes "Once you get the permission, I will";
+ mes "give the Butcher to you, after paying";
+ mes "the fee of 100000 zeny.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?";
+ mes "If you think it's too difficult,";
+ mes "you can choose to give up.";
+ next;
+ if(select("I'm not giving up!:I give up...") == 1){
+ mes "[N. A]";
+ mes "Alright, I trust you.";
+ mes "Good luck.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "You're giving up huh?";
+ mes "Well, I'll admit that the";
+ mes "test is quite difficult, but";
+ mes "you can't handle this weapon";
+ mes "if you can't handle the test.";
+ mes "You may come back later to";
+ mes "take the challenge again.";
+ set gun_na,0;
+ close;
+ }
+ }
+ }
+ else if(gun_na == 2){
+ mes "[N. A]";
+ mes "I already got Lady Celena's";
+ mes "permission to let you use the";
+ mes "Butcher. You can use it once";
+ mes "you've paid me 100000 zeny.";
+ mes "Do you want to pay now?";
+ next;
+ if(select("Nope.:Yeah.") == 1){
+ mes "[N. A]";
+ mes "Alright. I await you to return";
+ mes "with the money.";
+ close;
+ }else{
+ if(Zeny < 100000){
+ mes "[N. A]";
+ mes "Huh, I don't think you have";
+ mes "enough money on you.";
+ mes "Come back with the money,";
+ mes "alright?";
+ close;
+ }
+ if(checkweight(13158,1) == 0){
+ mes "[N. A]";
+ mes "You are overweight.";
+ mes "Even if I give you the";
+ mes "weapon, you cannot carry it.";
+ mes "Please clear your inventory.";
close;
}
+ set Zeny,Zeny-100000;
+ set gun_na,0;
+ getitem 13158,1;
+ mes "[N. A]";
+ mes "One, two, three, four, five,";
+ mes "six... 99997, 99998, 99999...";
+ mes "100000. *ding~!* Very well!";
+ mes "The fee is clear now. You may";
+ mes "take the ^ff0000Butcher^000000 now!";
+ next;
+ mes "[N. A]";
+ mes "Mr. F. Harrison from Lighthalzen";
+ mes "is quite interested in your new";
+ mes "toy there. Show it to him some";
+ mes "time. He'll be glad.";
+ next;
+ mes "[N. A]";
+ mes "Make good use of it!";
+ mes "See ya!";
+ close;
+ }
+ }
+ else if(gun_na == 10){
+ if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
delitem 999,70;
delitem 985,5;
delitem 984,3;
delitem 1003,70;
delitem 7317,50;
set Zeny,Zeny-50000;
- mes "I see you came prepared.";
- mes "Let me take those materials.";
+ set gun_na,11;
+ mes "[N. A]";
+ mes "Aha, you got me all the";
+ mes "materials. Here, let me get down";
+ mes "to it right away! It'll take";
+ mes "some time, so wait up...";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Eh? You don't have the materials";
+ mes "with you yet?";
next;
- mes @npcname$;
- mes "Alright, you won't regret it...";
- mes "...";
- mes "...";
+ mes "[N. A]";
+ mes "To make Drifter, I will need";
+ mes "70 Steel, 5 Elunium,";
+ mes "3 Oridecon, 70 Coal, 50 Rusty";
+ mes "Screws, and also a fee of";
+ mes "50000 zeny.";
+ mes "Come back to me once you have";
+ mes "everything ready.";
next;
- getitem 13157,1;
- mes @npcname$;
- mes "It's done. Now shoot the";
- mes "enemies with no mercy!";
+ mes "[N. A]";
+ mes "If you don't want it anymore,";
+ mes "you can cancel the request.";
+ next;
+ if(select("Don't cancel.:Cancel it.") == 1){
+ mes "[N. A]";
+ mes "Well, please come back with the";
+ mes "materials. I'll be waiting.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Alright, request to make";
+ mes "a Drifter for you is cancelled.";
+ mes "I wish you good luck";
+ mes "in your future.";
+ set gun_na,0;
+ close;
+ }
+ }
+ }
+ else if(gun_na == 11){
+ if(checkweight(13157,1) == 0){
+ mes "[N. A]";
+ mes "You are overweight.";
+ mes "Even if I made you the";
+ mes "weapon, you cannot carry it.";
+ mes "Please clear your inventory.";
close;
+ }
+ set gun_na,0;
+ getitem 13157,1;
+ mes "[N. A]";
+ mes "Ahh, here's the completed";
+ mes "Drifter for you.";
+ next;
+ mes "[N. A]";
+ mes "Please learn to use the";
+ mes "Gatlings well. The crazy";
+ mes "destruction will definitely";
+ mes "be mentally helpful to you.";
+ close;
+ }
+ else if(gun_na == 101){
+ mes "[N. A]";
+ mes "Ah, hello?";
+ mes "I'm the Coordinator of";
+ mes "Einbroch Weapon Development.";
+ mes "My name is 'Lab Director'.";
+ mes "Do you need something?";
+ next;
+ menu "I need a Special Metal Rod.",-;
+ mes "[N. A]";
+ mes "Huh...? Hey, weren't you that guy";
+ mes "who walked out of here with a";
+ mes "Butcher a while ago? How was the";
+ mes "Butcher?";
+ next;
+ mes "[N. A]";
+ mes "...... WHAT!? YOU BROKE IT!?";
+ mes "I thought you would be able to";
+ mes "use it well... You disappoint me!!!";
+ next;
+ mes "[N. A]";
+ mes "You betrayed my faith in you!";
+ mes "You traitor! Traitor!! TRAITOR!!!!";
+ next;
+ menu "Explain everything.",-;
+ mes "[N. A]";
+ mes "...... Whew.";
+ mes "So it was Mr. F. Harrison who";
+ mes "broke it, huh? I'm sorry, I should";
+ mes "not have suspected you.";
+ next;
+ mes "[N. A]";
+ mes "Lady Celena has the special metal";
+ mes "rod that you want, but the doc is";
+ mes "not in right now, and no one else";
+ mes "knows where it is...";
+ next;
+ mes "[N. A]";
+ mes "I have other research right now";
+ mes "so I can't waste my time looking";
+ mes "for that... Grr... I need the";
+ mes "Elemental Spheres to keep going";
+ mes "with my research...";
+ next;
+ menu "Make him an offer.",-;
+ mes "[N. A]";
+ mes "An offer? Like what?";
+ next;
+ menu "We find things for each other.",-;
+ mes "[N. A]";
+ mes "Hmm... That sounds good.";
+ mes "Well, according to the offer,";
+ mes "I'll look for the rod for you,";
+ mes "while you find me those";
+ mes "Elemental Spheres.";
+ next;
+ mes "[N. A]";
+ mes "30 Poison Sphere, 30 Flare Sphere,";
+ mes "30 Lightning Sphere, 30 Blind";
+ mes "Sphere, or 30 Freezing Sphere.";
+ mes "Find me 30 of each Element.";
+ set gun_na,102;
+ close;
+ }
+ else if(gun_na == 102){
+ mes "[N. A]";
+ mes "30 Poison Sphere, 30 Flare Sphere,";
+ mes "30 Lightning Sphere, 30 Blind";
+ mes "Sphere, or 30 Freezing Sphere.";
+ mes "Find me 30 of each Element.";
+ mes "Did you find them?";
+ next;
- case 2:
- mes @npcname$;
- mes "Oh well, your loss.";
+ switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){
+
+ case 1:
+ mes "[N. A]";
+ mes "Just bring me whatever type";
+ mes "you could find.";
close;
+ break;
+ case 2:
+ if(countitem(13205) >= 30){
+ delitem 13205,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 3:
+ if(countitem(13203) >= 30){
+ delitem 13203,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 4:
+ if(countitem(13204) >= 30){
+ delitem 13204,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 5:
+ if(countitem(13206) >= 30){
+ delitem 13206,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ case 6:
+ if(countitem(13207) >= 30){
+ delitem 13207,30;
+ set gun_na,103;
+ }
+ else goto L_MORE;
+ break;
+ }
+ mes "[N. A]";
+ mes "Wow, you found them all for me!";
+ mes "I had to turn Lady Celena's lab";
+ mes "over to find this rod too.";
+ mes "Let's trade then!";
+ next;
+ mes "-You gave the Elemental";
+ mes "Spheres to Research Coordinator and got";
+ mes "the Metal Rod in return.-";
+ next;
+ mes "[N. A]";
+ mes "Mr. F. Harrison is very good.";
+ mes "I'm sure he can fix your";
+ mes "Butcher for you.";
+ mes "Well, see you later!";
+ close;
+ }
+ else if(gun_na == 103 || gun_na == 104){
+ mes "[N. A]";
+ mes "Mr. F. Harrison is very good.";
+ mes "I'm sure he can fix your";
+ mes "Butcher for you.";
+ mes "Well, see you later!";
+ close;
+ }
+ mes "[N. A]";
+ mes "Ah, hello?";
+ mes "I'm the Coordinator of";
+ mes "Einbroch Weapon Development.";
+ mes "My name is 'Lab Director'.";
+ mes "Do you need something?";
+ next;
+ if (BaseJob != Job_Gunslinger){
+ menu "Talk to him.",-;
+ mes "[N. A]";
+ mes "If you see Gunslingers around,";
+ mes "please tell them that I have";
+ mes "the latest news on weapons.";
+ mes "If necessary, please send them";
+ mes "here. Heheheheh...";
+ close;
+ }
+ if (BaseLevel > 67){
+ menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
}
-} \ No newline at end of file
+ else if(BaseLevel > 54){
+ menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
+ }
+ else{
+ menu "Talk.",-;
+ mes "[N. A]";
+ mes "... Destruction... Madness...";
+ mes "Hmm... Attack speed over 180...";
+ next;
+ mes "[N. A]";
+ mes "Ah, sorry, I'm developing some";
+ mes "new weapons. Please don't";
+ mes "disturb me.";
+ close;
+ }
+
+L_CANCEL:
+ mes "[N. A]";
+ mes "I have news on the latest";
+ mes "weapons but... I guess you're";
+ mes "too busy to hear them.";
+ mes "Maybe next time I guess.";
+ close;
+
+L_BUTCHER:
+ mes "[N. A]";
+ mes "Ah, you heard the news";
+ mes "shortly after the end";
+ mes "of the development eh?";
+ next;
+ mes "[N. A]";
+ mes "^ff0000Butcher^000000 is the newest development";
+ mes "by us, the Einbroch Firearm Lab.";
+ mes "It is the newest type of Gatling";
+ mes "we have developed. While";
+ mes "^ff0000Drifter^000000 is a good weapon";
+ mes "as well, the ^ff0000Butcher^000000 definitely has";
+ mes "a much stronger firepower!";
+ next;
+ mes "[N. A]";
+ mes "Due to its strong firepower,";
+ mes "the Butcher was also dubbed";
+ mes "as the 'Murderer'.";
+ next;
+ mes "[N. A]";
+ mes "However, even Gunslingers could";
+ mes "have troubles controlling such";
+ mes "a powerful weapon.";
+ next;
+ mes "[N. A]";
+ mes "Do you think you can handle it?";
+ next;
+ if(select("I'm not sure...:Of course I can!!") == 1){
+ mes "[N. A]";
+ mes "The ^ff0000Butcher^000000 is a weapon that you";
+ mes "can't handle without a strong";
+ mes "will. I'll see you again when";
+ mes "you have enough confidence to";
+ mes "handle this monster.";
+ close;
+ }else{
+ mes "[N. A]";
+ mes "Aha, how self-confident you";
+ mes "are! However, I see people with";
+ mes "such self-confidence everywhere.";
+ mes "You'll need to prove it...";
+ mes "But how... Hmm...";
+ next;
+ mes "[N. A]";
+ mes "Hmmm......";
+ next;
+ mes "[N. A]";
+ mes "Aha! I got it!";
+ next;
+ mes "[N. A]";
+ mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000.";
+ mes "If you can bring me these items,";
+ mes "I'll let you use the Butcher.";
+ next;
+ mes "[N. A]";
+ mes "Easy, ain't it? Go and prove";
+ mes "your ability then! Heheheh...";
+ set gun_na,1;
+ close;
+ }
+
+L_DRIFTER:
+ mes "[N. A]";
+ mes "Ah, you're here to learn about";
+ mes "the ^ff0000Drifter^000000 eh?";
+ next;
+ mes "[N. A]";
+ mes "The ^ff0000Drifter^000000 is one of the many";
+ mes "highest-classed weapons developed";
+ mes "by Lady Celena. It's an automatic";
+ mes "Gatling which boasts very high";
+ mes "rate of fire, which is the highest";
+ mes "among all Gunslinger weapons.";
+ next;
+ mes "[N. A]";
+ mes "Of course, you will need the Skill";
+ mes "to allow you to control Gatlings,";
+ mes "but he who contorls Gatlings well";
+ mes "will receive full aid from the";
+ mes "^ff0000Drifter^000000.";
+ next;
+ mes "[N. A]";
+ mes "Do you want to try using the ^ff0000Drifter^000000?";
+ next;
+ if(select("Um, no.:Yeah!") == 1){
+ mes "[N. A]";
+ mes "If you want to try it out";
+ mes "some time, come back here.";
+ close;
+ }else{
+ set gun_na,10;
+ mes "[N. A]";
+ mes "Since it's really hard to find";
+ mes "the materials for constructing";
+ mes "the ^ff0000Drifter^000000, we only make them";
+ mes "on requests, and we require those";
+ mes "who want to use the ^ff0000Drifter^000000 to bring";
+ mes "us the materials.";
+ next;
+ mes "[N. A]";
+ mes "I'll tell you the materials";
+ mes "needed, just bring them and";
+ mes "we'll construct it for you.";
+ next;
+ mes "[N. A]";
+ mes "To make a Drifter, we need";
+ mes "70 Steel, 5 Eluniums, 3";
+ mes "Oridecons, 70 Coal, 50 Rusty";
+ mes "Screws, and a fee of";
+ mes "50,000 zeny.";
+ mes "Come back after you found";
+ mes "them all.";
+ close;
+ }
+
+L_MORE:
+ mes "[N. A]";
+ mes "Eh? What? Am I the only";
+ mes "person who can't see them?";
+ mes "Bring me more!";
+ close;
+}