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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-16 20:43:01 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-16 20:43:01 +0000 |
commit | 2877fe3e1c330aa069d08e8a23345c7df7c04d8e (patch) | |
tree | 0508c58907817bb5faca3d375c1c03e7562801a8 /npc | |
parent | f64beacd579230579dc9f59c9016ddf5654d74d9 (diff) | |
download | hercules-2877fe3e1c330aa069d08e8a23345c7df7c04d8e.tar.gz hercules-2877fe3e1c330aa069d08e8a23345c7df7c04d8e.tar.bz2 hercules-2877fe3e1c330aa069d08e8a23345c7df7c04d8e.tar.xz hercules-2877fe3e1c330aa069d08e8a23345c7df7c04d8e.zip |
Restored npc's history while applying latest update at the same time. Please use 'svn move' instead of deleting and adding.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10547 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/merchants/old_pharmacist.txt | 496 |
2 files changed, 249 insertions, 248 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index e896e769a..d6ac53dad 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/05/16 + * Renamed Grandpa Pharmacist to Old Pharmacist, updated dialogs [DZeroX] * Minor spawn fixes [Playtester] 2007/05/15 * Added President quest aka. Schwartzvalt Trilogy. Please encourage your players to test it. [SinSloth] diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt index 7d384f5be..d60af260a 100644 --- a/npc/merchants/old_pharmacist.txt +++ b/npc/merchants/old_pharmacist.txt @@ -1,249 +1,249 @@ -//===== eAthena Script =======================================
-//= Old Pharmacist
-//===== By: ==================================================
-//= DZeroX
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//= eAthena SVN Trunk
-//===== Description: =========================================
-//= Trade in items for potions
-//===============================
-//= Breakdown of arguments used
-//= arg(0): Herb required.
-//= arg(1): Zeny cost.
-//= arg(2): Potion given.
-//===== Additional Comments: =================================
-//= 1.0 - Fully working. [DZeroX]
-//= 1.0a - Minor fixes [Lupus]
-//= 1.1 - Added changed the dialogs and name to fit the
-//= the official information. [DZeroX]
-//============================================================
-
-alberta_in.gat,16,28,4 script Old Pharmacist 61,{
- mes "[Old Pharmacist]";
- mes "Err....Are you a customer...?";
- switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
- case 1:
- next;
- set .@weight,MaxWeight-Weight;
- if ((.@weight) < 10000) {
- mes "[Old Pharmacist]";
- mes "Why are you carrying these so many!";
- mes "Don't be greedy, carry only as much you need!";
- next;
- mes "[Old Pharmacist]";
- mes "You are too heavy to receive potions from me...";
- mes "Go store some items in your storage first!";
- close;
- } else {
- mes "[Old Pharmacist]";
- mes "You have all the stuff ready, right? Which one would you like?";
- switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
- case 1:
- callsub L_making,507,3,501;
- case 2:
- next;
- mes "[Old Pharmacist]";
- if (countitem(507) < countitem(713)) {
- set .@max,countitem(507);
- }
- if (countitem(508) < countitem(713)) {
- set .@max,countitem(508);
- } else {
- set .@max,countitem(713);
- }
- if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- if (Zeny < 3) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- mes "How many?";
- switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
- case 1:
- next;
- if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
- mes "[Old Pharmacist]";
- mes "You punk! Do you want me to make stuff from insufficient ingridients?";
- close;
- }
- set Zeny,Zeny-(.@max*getarg(1));
- delitem getarg(0),.@max*2;
- delitem 713,.@max;
- getitem getarg(2),.@max;
- mes "[Old Pharmacist]";
- mes "Here. Take them.";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
- case 2:
- next;
- mes "[Old Pharmacist]";
- mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
- input .@amount;
- if (.@amount == 0) {
- next;
- mes "[Old Pharmacist]";
- mes "Make up your mind, will you?!";
- close;
- }
- if (.@amount > 100) {
- next;
- mes "[Old Pharmacist]";
- mes "Are you deaf? I said less than 100!";
- close;
- }
- if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
- next;
- mes "[Old Pharmacist]";
- mes "You punk! Do you want me to make stuff from insufficient ingridients?";
- close;
- }
- next;
- set Zeny,Zeny-(.@amount*getarg(1));
- delitem getarg(0),.@amount*2;
- delitem 713,.@amount;
- getitem getarg(2),.@amount;
- mes "[Old Pharmacist]";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
- case 3:
- next;
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
- case 3:
- callsub L_making,508,10,503;
- case 4:
- callsub L_making,509,20,504;
- case 5:
- callsub L_making,510,30,505;
- case 6:
- callsub L_making,511,3,506;
- case 7:
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
- }
- case 2:
- mes "[Old Pharmacist]";
- mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
- next;
- mes "[Old Pharmacist]";
- mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
- close;
- case 3:
- mes "[Old Pharmacist]";
- mes "Hrrrmm...";
- mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
- next;
- mes "[Old Pharmacist]";
- mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
- next;
- mes "[Old Pharmacist]";
- mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
- next;
- mes "[Old Pharmacist]";
- mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
- mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
- mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
- next;
- mes "[Old Pharmacist]";
- mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
- mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
- mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
- close;
- case 4:
- mes "[Old Pharmacist]";
- mes "What a boring person. If you have something to say, why don't you say it?!";
- close;
- }
-
-L_making:
- next;
- mes "[Old Pharmacist]";
- if ((countitem(getarg(0))/2) < countitem(713)) {
- set .@max,countitem(getarg(0))/2;
- } else {
- set .@max,countitem(713);
- }
- if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- if (Zeny < 3) {
- mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
- mes "Get lost!";
- close;
- }
- mes "How many?";
- switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
- case 1:
- next;
- if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
- mes "[Old Pharmacist]";
- mes "You punk! Do you want me to make stuff from insufficient ingridients?";
- close;
- }
- set Zeny,Zeny-(.@max*getarg(1));
- delitem getarg(0),.@max*2;
- delitem 713,.@max;
- getitem getarg(2),.@max;
- mes "[Old Pharmacist]";
- mes "Here. Take them.";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
- case 2:
- next;
- mes "[Old Pharmacist]";
- mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
- input .@amount;
- if (.@amount == 0) {
- next;
- mes "[Old Pharmacist]";
- mes "Make up your mind, will you?!";
- close;
- }
- if (.@amount > 100) {
- next;
- mes "[Old Pharmacist]";
- mes "Are you deaf? I said less than 100!";
- close;
- }
- if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
- next;
- mes "[Old Pharmacist]";
- mes "You punk! Do you want me to make stuff from insufficient ingridients?";
- close;
- }
- next;
- set Zeny,Zeny-(.@amount*getarg(1));
- delitem getarg(0),.@amount*2;
- delitem 713,.@amount;
- getitem getarg(2),.@amount;
- mes "[Old Pharmacist]";
- mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
- close;
- case 3:
- next;
- mes "[Old Pharmacist]";
- mes "What?!";
- mes "Grrr...";
- mes "Bleh!";
- mes "Get lost!";
- close;
- }
+//===== eAthena Script ======================================= +//= Old Pharmacist +//===== By: ================================================== +//= DZeroX +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= eAthena SVN Trunk +//===== Description: ========================================= +//= Trade in items for potions +//=============================== +//= Breakdown of arguments used +//= arg(0): Herb required. +//= arg(1): Zeny cost. +//= arg(2): Potion given. +//===== Additional Comments: ================================= +//= 1.0 - Fully working. [DZeroX] +//= 1.0a - Minor fixes [Lupus] +//= 1.1 - Added changed the dialogs and name to fit the +//= the official information. [DZeroX] +//============================================================ + +alberta_in.gat,16,28,4 script Old Pharmacist 61,{ + mes "[Old Pharmacist]"; + mes "Err....Are you a customer...?"; + switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) { + case 1: + next; + set .@weight,MaxWeight-Weight; + if ((.@weight) < 10000) { + mes "[Old Pharmacist]"; + mes "Why are you carrying these so many!"; + mes "Don't be greedy, carry only as much you need!"; + next; + mes "[Old Pharmacist]"; + mes "You are too heavy to receive potions from me..."; + mes "Go store some items in your storage first!"; + close; + } else { + mes "[Old Pharmacist]"; + mes "You have all the stuff ready, right? Which one would you like?"; + switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { + case 1: + callsub L_making,507,3,501; + case 2: + next; + mes "[Old Pharmacist]"; + if (countitem(507) < countitem(713)) { + set .@max,countitem(507); + } + if (countitem(508) < countitem(713)) { + set .@max,countitem(508); + } else { + set .@max,countitem(713); + } + if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Old Pharmacist]"; + mes "Here. Take them."; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount; + if (.@amount == 0) { + next; + mes "[Old Pharmacist]"; + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { + next; + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + case 3: + callsub L_making,508,10,503; + case 4: + callsub L_making,509,20,504; + case 5: + callsub L_making,510,30,505; + case 6: + callsub L_making,511,3,506; + case 7: + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } + } + case 2: + mes "[Old Pharmacist]"; + mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; + next; + mes "[Old Pharmacist]"; + mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; + close; + case 3: + mes "[Old Pharmacist]"; + mes "Hrrrmm..."; + mes "You young ones can be quite annoying. But, since you asked, I'll explain."; + next; + mes "[Old Pharmacist]"; + mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; + next; + mes "[Old Pharmacist]"; + mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; + next; + mes "[Old Pharmacist]"; + mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; + mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; + mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; + next; + mes "[Old Pharmacist]"; + mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; + mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; + mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; + close; + case 4: + mes "[Old Pharmacist]"; + mes "What a boring person. If you have something to say, why don't you say it?!"; + close; + } + +L_making: + next; + mes "[Old Pharmacist]"; + if ((countitem(getarg(0))/2) < countitem(713)) { + set .@max,countitem(getarg(0))/2; + } else { + set .@max,countitem(713); + } + if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + if (Zeny < 3) { + mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; + mes "Get lost!"; + close; + } + mes "How many?"; + switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { + case 1: + next; + if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + set Zeny,Zeny-(.@max*getarg(1)); + delitem getarg(0),.@max*2; + delitem 713,.@max; + getitem getarg(2),.@max; + mes "[Old Pharmacist]"; + mes "Here. Take them."; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 2: + next; + mes "[Old Pharmacist]"; + mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; + input .@amount; + if (.@amount == 0) { + next; + mes "[Old Pharmacist]"; + mes "Make up your mind, will you?!"; + close; + } + if (.@amount > 100) { + next; + mes "[Old Pharmacist]"; + mes "Are you deaf? I said less than 100!"; + close; + } + if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { + next; + mes "[Old Pharmacist]"; + mes "You punk! Do you want me to make stuff from insufficient ingridients?"; + close; + } + next; + set Zeny,Zeny-(.@amount*getarg(1)); + delitem getarg(0),.@amount*2; + delitem 713,.@amount; + getitem getarg(2),.@amount; + mes "[Old Pharmacist]"; + mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; + close; + case 3: + next; + mes "[Old Pharmacist]"; + mes "What?!"; + mes "Grrr..."; + mes "Bleh!"; + mes "Get lost!"; + close; + } }
\ No newline at end of file |