diff options
author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-03 19:24:30 +0000 |
---|---|---|
committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-01-03 19:24:30 +0000 |
commit | dce54f72fa4e536202fd5fbb48b54a6d26205eb6 (patch) | |
tree | a59305c44f90c7efcec79b1ef0405ac68c9c6724 /npc | |
parent | d22925e3c7fac3c89be8882b0025627caf76d85f (diff) | |
download | hercules-dce54f72fa4e536202fd5fbb48b54a6d26205eb6.tar.gz hercules-dce54f72fa4e536202fd5fbb48b54a6d26205eb6.tar.bz2 hercules-dce54f72fa4e536202fd5fbb48b54a6d26205eb6.tar.xz hercules-dce54f72fa4e536202fd5fbb48b54a6d26205eb6.zip |
- Added first Version of Warlock Job change Quest.
- Updated mob/fields/splendide.txt for Warlock Job change Quest.
- Fix for previous commit r15352 .
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15363 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/jobs/3-1/warlock.txt | 2043 | ||||
-rw-r--r-- | npc/mobs/fields/splendide.txt | 4 | ||||
-rw-r--r-- | npc/scripts_jobs.conf | 2 |
3 files changed, 2046 insertions, 3 deletions
diff --git a/npc/jobs/3-1/warlock.txt b/npc/jobs/3-1/warlock.txt new file mode 100644 index 000000000..0c20e44df --- /dev/null +++ b/npc/jobs/3-1/warlock.txt @@ -0,0 +1,2043 @@ +//===== rAthena Script =======================================
+// Warlock Job change Quest
+//===== By: ==================================================
+//= Masao
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Job change Quest from Wizard / High Wizard -> Warlock.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+morocc,103,144,0 script distorted place morroc 139,1,1,{
+
+OnTouch:
+ if (Class >= 4023 && Class <= 4045){
+ mes " - I can feel a strange distortion around me - ";
+ close;
+ }
+
+ if (job_wl > 1){
+ if (BaseJob == Job_Warlock || BaseJob == Job_Warlock_T){
+ mes " - There is a strange distortion here - ";
+ close;
+ }
+ mes " - There is a strange distortion here - ";
+ next;
+ switch(select("Extend your hand.:Ignore it.")){
+ case 1:
+ mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
+ close2;
+ warp "spl_in02",79,102;
+ end;
+ case 2:
+ mes " - You ignore it. - ";
+ close;
+ }
+ }
+ if (BaseLevel > 94 && BaseJob == Job_Wizard || BaseJob == Job_High_Wizard){
+ mes " - There is a strange distortion here - ";
+ next;
+ switch(select( "Search the area.:Ignore it.")){
+ case 1:
+ mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
+ next;
+ switch(select("Extend arm.:Leave it alone.")){
+ case 1:
+ mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
+ close2;
+ warp "spl_in02",79,102;
+ end;
+ case 2:
+ mes " - You decide to leave it alone. - ";
+ close;
+ }
+ case 2:
+ mes " - You ignore it. - ";
+ close;
+ }
+ }
+ end;
+}
+
+splendide,141,284,0 script Distorted place molco 139,1,1,{
+
+OnTouch:
+ if (Class >= 4023 && Class <= 4045){
+ mes " - I can feel a strange distortion around me - ";
+ close;
+ }
+ if (job_wl > 1){
+ mes " - There is a strange - ";
+ mes "- distortion here -";
+ next;
+ switch(select("Extend your hand.:Ignore it.")){
+ case 1:
+ mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
+ close2;
+ warp "spl_in02",79,102;
+ end;
+ case 2:
+ mes " - You ignore the distortion. - ";
+ close;
+ }
+ }
+ if (BaseLevel > 94){
+ mes " - I can feel a strange distortion around me - ";
+ next;
+ switch(select( "Search the area.:Ignore it.")){
+ case 1:
+ mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
+ next;
+ switch(select("Extend arm.:Leave it alone.")){
+ case 1:
+ mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
+ close2;
+ warp "spl_in02",79,102;
+ end;
+ case 2:
+ mes " - You decide to leave it alone. - ";
+ close;
+ }
+ case 2:
+ mes " - You ignore it. - ";
+ close;
+ }
+ }
+ end;
+}
+
+spl_in02,77,107,5 script Assistant#Warlock 446,{
+
+ if (job_wl < 1){
+ if (BaseJob == Job_Wizard || BaseJob == Job_High_Wizard){
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ next;
+ mes " - The fairy with the green hair chants a spell. - ";
+ mes " - I feel like something special surrounds me. - ";
+ specialeffect2 EF_DISPELL;
+ next;
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ if ((BaseLevel > 98) && (JobLevel > 49)){
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ menu "I'm not sure. Who are you?",-;
+ mes "[Master]";
+ mes "I am the leader of the ^000077Warlock^000000s.";
+ mes "'^000077Sila Egnoloria^000000'";
+ mes "If you are a Wizard, it would be good of you to memorize my name.";
+ next;
+ menu "What is a ^000077Warlock^000000?",-;
+ mes "[Master Egnoloria]";
+ mes "Oh...are you interested?";
+ next;
+ mes "[Master Egnoloria]";
+ mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
+ mes "It can't be defined in any other words.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Only the strong magic can explain it.";
+ mes "kkk";
+ next;
+ menu "Could I become Warlock?",-;
+ mes "[Master Egnoloria]";
+ mes "You?";
+ mes "You wanna become a Warlock?";
+ mes "Hahaha";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You're so interesting.";
+ mes "It would be difficult for a human to become a Warlock.";
+ mes "The strong power would gnaw at your weak body.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "If you dare to face death, you can try to become one.";
+ next;
+ switch(select("What do I need to do?:Cancel.")){
+ case 1:
+ mes "[Master Egnoloria]";
+ mes "Are you serious?";
+ mes "You hunger for power don't you human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "The strong desire to be more powerful makes your soul more beautiful.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "But, I need to check that you're qualified.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Yoop!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap!!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Give this to the human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Talk to the guy with the weird hair.";
+ mes "He'll let you know what you should do.";
+ set job_wl,2;
+ setquest 11106;
+ close;
+ case 2:
+ mes "[Master Egnoloria]";
+ mes "Good.";
+ mes "You are a human being so that's for you.";
+ mes "kkk";
+ set job_wl,1;
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ }
+ mes "[Master]";
+ mes "You're still quite far too low of a level to even consider this.";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ if (job_wl == 1){
+ mes "[Yoop]";
+ mes "You're... we've met before.";
+ mes "Can you imagine how severely I was scolded by my master?!";
+ mes "If you have any business with me, just go away!";
+ next;
+ switch(select("Leave.:Stay.")){
+ case 1:
+ mes "[Yoop]";
+ mes "Leave me alone...!";
+ close;
+ warp "splendide",200,100;
+ end;
+ case 2:
+ mes "[Yoop]";
+ mes "What?!";
+ mes "Just do whatever you want...";
+ mes "My master will deal with you then.";
+ close;
+ }
+ }
+ if (job_wl == 2){
+ mes "[Yoop]";
+ mes "Dear, master! My pony-tail is funny looking?!";
+ mes "Oh, but I spent a lot time on it!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "It's noisy.";
+ mes "I need to meditate";
+ mes "so do as I said.";
+ next;
+ mes "[Yoop]";
+ mes "Huh..";
+ mes "Oh, yeah!";
+ next;
+ mes "[Yoop]";
+ mes "Hey, human!";
+ mes "Would you like to";
+ mes "become a Warlock?";
+ next;
+ if (SkillPoints > 0){
+ mes "[Yoop]";
+ mes "First, use all of your remaining job skills points before continuing.";
+ set job_wl,3;
+ close;
+ }
+ mes "[Yoop]";
+ mes "This is the Master's";
+ mes "decision so let me know.";
+ next;
+ mes "[Yoop]";
+ mes "We need to test if your body can withstand being a Warlock.";
+ mes "So you need to gather materials to prove yourself.";
+ next;
+ mes "[Yoop]";
+ mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
+ next;
+ mes "[Yoop]";
+ mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
+ mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
+ next;
+ mes "[Yoop]";
+ mes "Show us how strong you are. And don't forget to wear this.";
+ set job_wl,4;
+ getitem 2796,1;
+ getitem 2797,1;
+ changequest 11106,11107;
+ next;
+ mes "[Yoop]";
+ mes "Bring these stones with you or else you won't be able to end;!";
+ mes "Be careful!";
+ next;
+ mes "[Yoop]";
+ mes "The person next to my Master will let you out if you talk to him.";
+ next;
+ mes "[Yoop]";
+ mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
+ close;
+ }
+ if (job_wl == 3){
+ if (SkillPoints > 0){
+ mes "[Yoop]";
+ mes "First, use all of your remaining job skills points before continuing.";
+ close;
+ }
+ mes "[Yoop]";
+ mes "We need to test if your body can withstand being a Warlock.";
+ mes "So you need to gather materials to prove yourself.";
+ next;
+ mes "[Yoop]";
+ mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
+ next;
+ mes "[Yoop]";
+ mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
+ mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
+ next;
+ mes "[Yoop]";
+ mes "Show us how strong you are. And don't forget to wear this.";
+ set job_wl,4;
+ getitem 2796,1;
+ getitem 2797,1;
+ changequest 11106,11107;
+ next;
+ mes "[Yoop]";
+ mes "Bring these stones with you or else you won't be able to end;!";
+ mes "Be careful!";
+ next;
+ mes "[Yoop]";
+ mes "The person next to my Master will let you out if you talk to him.";
+ next;
+ mes "[Yoop]";
+ mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
+ close;
+ }
+ if (job_wl == 4){
+ if (countitem(6152) < 1 || countitem(6151) < 1){
+ mes "[Yoop]";
+ mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
+ next;
+ mes "[Yoop]";
+ mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
+ mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
+ next;
+ mes "[Yoop]";
+ mes "Bring these stones with you or else you won't be able to end;!";
+ mes "Be careful!";
+ next;
+ mes "[Yoop]";
+ mes "The person next to my Master will let you out if you talk to him.";
+ next;
+ mes "[Yoop]";
+ mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
+ close;
+ }
+ mes "[Yoop]";
+ mes "I can't conduct the task here. I need to go to my lab.";
+ mes "My lab is located on the north western part of Splendide.";
+ close;
+ }
+ if (job_wl == 5){
+ mes "[Yoop]";
+ mes "This stone is well made.";
+ mes "Please go to my Master.";
+ close;
+ }
+ mes "[Yoop]";
+ mes "A Magic Chamber is created from magic materials.";
+ next;
+ mes "[Yoop]";
+ mes "This combined stone is formed differently according to the raw materials and the way of treating it.";
+ next;
+ mes "[Yoop]";
+ mes "But most of stones are quite similar!";
+ mes "We can't differentiate them easily.";
+ next;
+ mes "[Yoop]";
+ mes "Even I don't know how it all works.";
+ close;
+}
+
+spl_in02,60,231,5 script Yoop#Warlock 446,{
+
+ if (job_wl < 4){
+ mes "[Yoop]";
+ mes "Who are you.";
+ mes "Get out of here!";
+ close;
+ }
+ if (job_wl == 4){
+ mes "[Yoop]";
+ mes "You're back??";
+ next;
+ switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")){
+ case 1:
+ if (countitem(6152) < 1 || countitem(6151) < 1){
+ mes "[Yoop]";
+ mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
+ next;
+ mes "[Yoop]";
+ mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
+ mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
+ next;
+ mes "[Yoop]";
+ mes "Bring these stones with you or else you won't be able to return!";
+ mes "Be careful!";
+ close;
+ }
+ else if ((countitem(6152) > 0) && (countitem(6151) > 0)){
+ if (countitem(2796) < 1 || countitem(2797) < 1){
+ if (isequipped(2796) || isequipped(2797)){
+ mes "[Yoop]";
+ //Custom translation
+ mes "Please unequip the stones and talk to me again.";
+ close;
+ }
+ mes "[Yoop]";
+ mes "It seems that you don't have it?";
+ mes "You lost it?";
+ next;
+ mes "[Yoop]";
+ mes "Please find that stone and come back to me.";
+ close;
+ }
+ if (isequipped(2796) || isequipped(2797)){
+ mes "[Yoop]";
+ //Custom translation
+ mes "Please unequip the stones and talk to me again.";
+ close;
+ }
+ mes "[Yoop]";
+ mes "While I am concentrating on working on this stone. Can you go back to my master?";
+ mes "I will follow up once it's done.";
+ delitem 2796,countitem(2796);
+ delitem 2797,countitem(2797);
+ delitem 6152,countitem(6152);
+ delitem 6151,countitem(6151);
+ set job_wl,5;
+ changequest 11107,11108;
+ close;
+ }
+ case 2:
+ mes "[Yoop]";
+ mes "What?!";
+ mes "I asked you to double check it and make sure you wore it!";
+ next;
+ mes "[Yoop]";
+ mes "Please check whether you missplaced it or if you already have it equipped.";
+ next;
+ switch(select("I found it.:nah.")){
+ case 1:
+ mes "[Yoop]";
+ mes "Don't tease me!";
+ mes "It's not hard to tell if you have it or not!";
+ close;
+ case 2:
+ if ((countitem(2797) < 1) && (countitem(2796) < 1)){
+ if (!isequipped(2796) || !isequipped(2797)){
+ if (countitem(732) >= 2){
+ switch(select("Give 2x 3 Carat Diamonds.:Just quit it.")){
+ case 1:
+ mes "[Yoop]";
+ mes " I will overlook your fault.";
+ mes "Please be careful with it.";
+ delitem 732,2;
+ getitem 2796,1;
+ getitem 2797,1;
+ close;
+ case 2:
+ mes "[Yoop]";
+ mes "Just show me your good faith!";
+ close;
+ }
+ }
+ mes "[Yoop]";
+ mes "How can you can say that?";
+ mes "^000077Just apologize.^000000!";
+ mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
+ close;
+ }
+ mes "[Yoop]";
+ mes "How can you can say that?";
+ mes "^000077Just apologize.^000000!";
+ mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
+ close;
+ }
+ mes "[Yoop]";
+ mes "How can you can say that?";
+ mes "^000077Just apologize.^000000!";
+ mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
+ close;
+ }
+ case 3:
+ mes "[Yoop]";
+ mes "What...?";
+ mes "Don't bother me, I am quite busy.";
+ close;
+ }
+ }
+ mes "[Yoop]";
+ mes "I am focusing on meditating.";
+ mes "So I can create magic.";
+ next;
+ mes "[Yoop]";
+ mes "And... you seem to have more talent on this than regular mages.";
+ mes "Maybe if I become an alchemist, I might be better than I am now don't you think?";
+ next;
+ mes "[Yoop]";
+ mes "I'm studying to better myself.";
+ next;
+ mes "[Yoop]";
+ mes "If am inside of 'the room of time and magic', I will catch up with your power!";
+ mes "Hahahaha...";
+ close;
+}
+
+spl_in02,84,103,3 script Assistant#Warlock2 445,{
+
+ if (job_wl < 1){
+ if (BaseJob == Job_Wizard || BaseJob == Job_High_Wizard){
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ next;
+ mes " - The fairy with the green hair chants a spell. - ";
+ mes " - I feel like something special surrounds me. - ";
+ specialeffect2 EF_DISPELL;
+ next;
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ if (BaseLevel > 98){
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ menu "I'm not sure. Who are you?",-;
+ mes "[Master]";
+ mes "I am the leader of the ^000077Warlock^000000s.";
+ mes "'^000077Sila Egnoloria^000000'";
+ mes "If you are a Wizard, it would be good of you to memorize my name.";
+ next;
+ menu "What is a ^000077Warlock^000000?",-;
+ mes "[Master Egnoloria]";
+ mes "Oh...are you interested?";
+ next;
+ mes "[Master Egnoloria]";
+ mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
+ mes "It can't be defined in any other words.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Only the strong magic can explain it.";
+ next;
+ menu "Could I become Warlock?",-;
+ mes "[Master Egnoloria]";
+ mes "You?";
+ mes "You wanna become a Warlock?";
+ mes "Hahaha";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You're so interesting.";
+ mes "It would be difficult for a human to become a Warlock.";
+ mes "The strong power would gnaw at your weak body.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "If you dare to face death, you can try to become one.";
+ next;
+ switch(select("What do I need to do?:Cancel.")){
+ case 1:
+ mes "[Master Egnoloria]";
+ mes "Are you serious?";
+ mes "You hunger for power don't you human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "The strong desire to be more powerful makes your soul more beautiful.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "But, I need to check that you're qualified.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Yoop!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap!!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Give this to the human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Talk to the guy with the weird hair.";
+ mes "He'll let you know what you should do.";
+ set job_wl,2;
+ setquest 11106;
+ close;
+ case 2:
+ mes "[Master Egnoloria]";
+ mes "Good.";
+ mes "You are a human being so that's for you.";
+ mes "kkk";
+ set job_wl,1;
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ }
+ mes "[Master]";
+ mes "You're still quite far too low of a level to even consider this.";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ if (job_wl == 1){
+ mes "[Assistant]";
+ mes "Human! What do you want?";
+ close;
+ }
+ if ((job_wl > 1) && (job_wl < 6)){
+ mes "[Assistant]";
+ mes "It's not me you are looking for currently.";
+ close;
+ }
+ if (job_wl == 6){
+ if(checkweight(1201,1) == 0){
+ mes "You've got too many items.";
+ mes "You'd best remove some and come back.";
+ close;
+ }
+ mes "[Yoop]";
+ mes "The test isn't that hard.";
+ mes "We can create the magic stone in the magic room.";
+ next;
+ mes "[Yoop]";
+ mes "Be careful of the monsters in the test room.";
+ mes "These are rainbow Rubies sealed with a Warlock's magic.";
+ mes "Use these during the test.";
+ next;
+ mes "[Yoop]";
+ mes "I will guide you into the magic room.";
+ set job_wl,7;
+ changequest 11109,11110;
+ getitem 12384,5;
+ getitem 12385,5;
+ getitem 12386,5;
+ getitem 12387,5;
+ close2;
+ warp "job3_war01",23,20;
+ end;
+ }
+ if (job_wl == 7){
+ if(checkweight(1201,1) == 0){
+ mes "You've got too many items.";
+ mes "You'd best remove some and come back.";
+ close;
+ }
+ mes "[Assistant]";
+ mes "Would you like to try it again?";
+ mes "Let me give you more rubies.";
+ next;
+ if (12384 > 0){
+ delitem 12384,countitem(12384);
+ }else if (12385 > 0){
+ delitem 12385,countitem(12385);
+ }else if (12386 > 0){
+ delitem 12386,countitem(12386);
+ }else if (12387 > 0){
+ delitem 12387,countitem(12387);
+ }
+ getitem 12384,5;
+ getitem 12385,5;
+ getitem 12386,5;
+ getitem 12387,5;
+ close2;
+ warp "job3_war01",23,20;
+ end;
+ }
+ if (job_wl == 8){
+ mes "[Assistant]";
+ mes "You have successfully crystallized the Hollow Stone.";
+ mes "I'm sorry that I've doubted you.";
+ if (12384 > 0){
+ delitem 12384,countitem(12384);
+ }else if (12385 > 0){
+ delitem 12385,countitem(12385);
+ }else if (12386 > 0){
+ delitem 12386,countitem(12386);
+ }else if (12387 > 0){
+ delitem 12387,countitem(12387);
+ }
+ next;
+ mes "[Assistant]";
+ mes "All of the tests are done. Now talk to Master Engoloria.";
+ mes "I'm so happy that you have succeeded.";
+ set job_wl,9;
+ changequest 11111,11112;
+ close;
+ }
+ if (job_wl == 9){
+ mes "[Assistant]";
+ mes "All of the tests are done. Now talk to Master Engoloria.";
+ mes "I'm so happy that you have succeeded.";
+ close;
+ }
+ mes "[Assistant]";
+ mes "I can feel that you have strong magic.";
+ mes "I envy you.";
+ next;
+ mes "[Assistant]";
+ mes "It deserves something special.";
+ mes "Don't abuse it.";
+ close;
+}
+
+spl_in02,78,110,5 script Assistant#Warlock3 443,{
+
+ if (job_wl < 1){
+ if (BaseJob == Job_Wizard || BaseJob == Job_High_Wizard){
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[???]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ next;
+ mes " - The fairy with the green hair chants a spell. - ";
+ mes " - I feel like something special surrounds me. - ";
+ specialeffect2 EF_DISPELL;
+ next;
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ if (BaseLevel > 98){
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ menu "I'm not sure. Who are you?",-;
+ mes "[Master]";
+ mes "I am the leader of the ^000077Warlock^000000s.";
+ mes "'^000077Sila Egnoloria^000000'";
+ mes "If you are a Wizard, it would be good of you to memorize my name.";
+ next;
+ menu "What is a ^000077Warlock^000000?",-;
+ mes "[Master Egnoloria]";
+ mes "Oh...are you interested?";
+ next;
+ mes "[Master Egnoloria]";
+ mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
+ mes "It can't be defined in any other words.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Only the strong magic can explain it.";
+ mes "kkk";
+ next;
+ menu "Could I become Warlock?",-;
+ mes "[Master Egnoloria]";
+ mes "You?";
+ mes "You wanna become a Warlock?";
+ mes "Hahaha";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You're so interesting.";
+ mes "It would be difficult for a human to become a Warlock.";
+ mes "The strong power would gnaw at your weak body.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "If you dare to face death, you can try to become one.";
+ next;
+ switch(select("What do I need to do?:Cancel.")){
+ case 1:
+ mes "[Master Egnoloria]";
+ mes "Are you serious?";
+ mes "You hunger for power don't you human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "The strong desire to be more powerful makes your soul more beautiful.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "But, I need to check that you're qualified.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Yoop!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap!!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Give this to the human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Talk to the guy with the weird hair.";
+ mes "He'll let you know what you should do.";
+ set job_wl,2;
+ setquest 11106;
+ close;
+ case 2:
+ mes "[Master Egnoloria]";
+ mes "Good.";
+ mes "You are a human being so that's for you.";
+ mes "kkk";
+ set job_wl,1;
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ }
+ mes "[Master]";
+ mes "You're still quite far too low of a level to even consider this.";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[???]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ if (job_wl == 1){
+ mes "[Assistant]";
+ mes "......";
+ mes "If you don't have anything to say to me, would you just leave?";
+ next;
+ switch(select("Leave:Stay")){
+ case 1:
+ mes "[Assistant]";
+ mes "Then be careful!";
+ close2;
+ warp "splendide",200,100;
+ end;
+ case 2:
+ mes "[Assistant]";
+ mes "......";
+ close;
+ }
+ }
+ if (job_wl == 2){
+ mes "[Assistant]";
+ mes "......";
+ mes "I don't have a pony-tail...";
+ next;
+ switch(select("Leave:Cancel.")){
+ case 1:
+ mes "[Assistant]";
+ mes "Then be careful.";
+ close2;
+ warp "splendide",200,100;
+ end;
+ case 2:
+ mes "[Assistant]";
+ mes "......";
+ close;
+ }
+ }
+ mes "[Assistant]";
+ mes "Please be quiet while my master is meditating.";
+ next;
+ switch(select("Leave:Cancel.")){
+ case 1:
+ mes "[Assistant]";
+ mes "Then be careful.";
+ close2;
+ warp "splendide",200,100;
+ end;
+ case 2:
+ mes "[Assistant]";
+ mes "......";
+ close;
+ }
+}
+
+spl_in02,80,108,5 script Guild Master#Warlock 465,{
+
+ if (job_wl < 1){
+ if (BaseJob == Job_Wizard || BaseJob == Job_High_Wizard){
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ next;
+ mes " - The fairy with the green hair chants a spell. - ";
+ mes " - I feel like something special surrounds me. - ";
+ specialeffect2 EF_DISPELL;
+ next;
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ if (BaseLevel > 98){
+ mes "[Master]";
+ mes "Oh, that's interesting.";
+ mes "How dare you resist me human?";
+ next;
+ menu "I'm not sure. Who are you?",-;
+ mes "[Master]";
+ mes "I am the leader of the ^000077Warlock^000000s.";
+ mes "'^000077Sila Egnoloria^000000'";
+ mes "If you are a Wizard, it would be good of you to memorize my name.";
+ next;
+ menu "What is a ^000077Warlock^000000?",-;
+ mes "[Master Egnoloria]";
+ mes "Oh...are you interested?";
+ next;
+ mes "[Master Egnoloria]";
+ mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
+ mes "It can't be defined in any other words.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Only the strong magic can explain it.";
+ mes "kkk";
+ next;
+ menu "Could I become Warlock?",-;
+ mes "[Master Egnoloria]";
+ mes "You?";
+ mes "You wanna become a Warlock?";
+ mes "Hahaha";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You're so interesting.";
+ mes "It would be difficult for a human to become a Warlock.";
+ mes "The strong power would gnaw at your weak body.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "If you dare to face death, you can try to become one.";
+ next;
+ switch(select("What do I need to do?:Cancel.")){
+ case 1:
+ mes "[Master Egnoloria]";
+ mes "Are you serious?";
+ mes "You hunger for power don't you human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "The strong desire to be more powerful makes your soul more beautiful.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "But, I need to check that you're qualified.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Yoop!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap!!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Give this to the human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Talk to the guy with the weird hair.";
+ mes "He'll let you know what you should do.";
+ set job_wl,2;
+ setquest 11106;
+ close;
+ case 2:
+ mes "[Master Egnoloria]";
+ mes "Good.";
+ mes "You are a human being so that's for you.";
+ mes "kkk";
+ set job_wl,1;
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ }
+ mes "[Master]";
+ mes "You're still quite far too low of a level to even consider this.";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ mes "[Assistant]";
+ mes "Huh!!! Human!?!";
+ mes "How did you enter here?";
+ mes "This is only connected with a special gate!";
+ next;
+ mes "[Assistant]";
+ mes "I don't know how...";
+ mes "But we should leave before my master spots you...!";
+ next;
+ mes "[???]";
+ mes "What's that noise out there?";
+ mes "I warned them to be quiet while I'm meditating.";
+ next;
+ mes "[Assistant]";
+ mes "Huh!?!";
+ mes "Master...";
+ mes "It's nothing...";
+ next;
+ mes "[Master]";
+ mes "Oh~ there's a human being in front of me.";
+ next;
+ mes "[Assistant]";
+ mes "Oh this thing?";
+ mes "I was just leading it out.";
+ next;
+ mes "[Master]";
+ mes "Yoop!!!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap...!!";
+ next;
+ mes "[Master]";
+ mes "There's the warp portal beyond you... Is it an illusion?";
+ next;
+ mes "[Yoop]";
+ mes "Sorry!!!";
+ mes "It's my mistake...";
+ next;
+ mes "[Master]";
+ mes "Fool...";
+ mes "I'll deal with you after you send the human away.";
+ next;
+ mes "[Master]";
+ mes "MushSartas Ir Cyamar";
+ mes "UdenLo";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ if (job_wl == 1){
+ mes "[Master Egnoloria]";
+ mes "Do you have something to ask me?";
+ next;
+ switch(select("How can I be a Warlock?:Cancel.")){
+ case 1:
+ mes "[Master Egnoloria]";
+ mes "Are you serious?";
+ mes "You hunger for power don't you human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "The strong desire to be more powerful makes your soul more beautiful.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "But, I need to check that you're qualified.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Yoop!";
+ next;
+ mes "[Yoop]";
+ mes "Yeap!!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Give this to the human.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Talk to the guy with the weird hair.";
+ mes "He'll let you know what you should do.";
+ set job_wl,2;
+ setquest 11106;
+ close;
+ case 2:
+ mes "[Master Egnoloria]";
+ mes "Good.";
+ mes "You are a human being so that's for you.";
+ mes "kkk";
+ close2;
+ warp "splendide",200,100;
+ end;
+ }
+ }
+ if (job_wl == 2){
+ mes "[Master Egnoloria]";
+ mes "I'm meditating, I said talk to Yoop ok.";
+ mes "Yoop has a funny pony-tail.";
+ mes "And don't disturb me.";
+ close;
+ }
+ if (job_wl == 3 || job_wl == 4){
+ mes "[Master Egnoloria]";
+ mes "......";
+ next;
+ mes "[Assistant]";
+ mes "Master is meditating.";
+ mes "Be quiet.";
+ close;
+ }
+ if (job_wl == 5){
+ mes "[Master Egnoloria]";
+ mes "I've heard from Yoop that a very useful stone can be created.";
+ mes "Kkk.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "It can be used to make magical jewelry that can cast powerful magic.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Yoop.";
+ next;
+ mes "[Yoop]";
+ mes "Yeap, Master!";
+ next;
+ mes "[Master Egnoloria]";
+ mes "Please take him to the magical room.";
+ next;
+ mes "[Yoop]";
+ mes "Yup, Master.";
+ mes "Please follow me.";
+ Emotion 44,"Assistant#Warlock2";
+ set job_wl,6;
+ changequest 11108,11109;
+ close;
+ }
+ if ((job_wl > 5) && (job_wl < 9)){
+ mes "[Master Egnoloria]";
+ mes "......";
+ next;
+ mes "[Yoop]";
+ mes "My master is meditating now, please follow me.";
+ close;
+ }
+ if (job_wl == 9){
+ if (BaseLevel == 99){
+ if(checkweight(1201,1) == 0){
+ mes "You've got too many items.";
+ mes "Please come back after reducing the number of items you have.";
+ close;
+ }
+ if (SkillPoint > 0){
+ mes "[Master Egnoloria]";
+ //Custom Translation
+ mes "Unless you like being your current job, you should use all your skill points.";
+ close;
+ }
+ if (BaseJob == Job_Wizard){
+ mes "[Master Egnoloria]";
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ set job_wl,10;
+ jobchange 4055;
+ completequest 11112;
+ getitem 5753,1;
+ getitem 2795,1;
+ close;
+ }
+ if(BaseJob == Job_High_Wizard){
+ if ((JobLevel > 49) && (JobLevel < 60)){
+ mes "[Master Egnoloria]";
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ set job_wl,11;
+ jobchange 4061;
+ completequest 11112;
+ getitem 5753,1;
+ getitem 2795,1;
+ close;
+ }else if ((JobLevel > 59) && (JobLevel < 70)){
+ mes "[Master Egnoloria]";
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ set job_wl,12;
+ jobchange 4061;
+ completequest 11112;
+ getitem 5753,1;
+ getitem 2795,1;
+ close;
+ }else if (JobLevel == 70){
+ mes "[Master Egnoloria]";
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ set job_wl,13;
+ jobchange 4061;
+ completequest 11112;
+ getitem 5753,1;
+ getitem 2795,1;
+ close;
+ }
+ }
+ mes "[Master Egnoloria]";
+ //Custom Translation
+ mes "Ah......?";
+ close;
+ }
+ mes "[Master Egnoloria]";
+ //Custom Translation
+ mes "Ah......?";
+ mes "How come you've made it this far...";
+ close;
+ }
+ if (job_wl > 9){
+ mes "[Master Egnoloria]";
+ mes "How are you adjusting to the power of a Warlocks?";
+ mes "If you get careless, you will be overthrown by your own power.";
+ close;
+ }
+}
+
+job3_war01,22,22,7 script Yoop#WRR 439,{
+
+ mes "[Yoop]";
+ mes "If you ask Ebein to be sent to the magical room, he would send you there.";
+ mes "next; in the queue to enter the Chamber of Magic.";
+ close;
+}
+
+job3_war01,29,25,0 script Ebein#WRR 437,{
+
+ mes "[Ebein]";
+ mes "Would you like to take a test?";
+ mes "If you stand by in the next;ing room, you'll be able to go into the Chamber of Magic.";
+ next;
+ mes "[Ebein]";
+ mes "If there're others inside the room, you just need to next; for a while.";
+ next;
+ switch(select("Go to the next;ing room.:Go outside.")){
+ case 1:
+ mes "[Ebein]";
+ mes "Then please enter the room yourself.";
+ mes "Make sure you have enough potions to survive the test as the monsters are very powerful in the Chamber.";
+ close;
+ case 2:
+ mes "[Ebein]";
+ mes "......";
+ mes "Then I will send you outside.";
+ mes "Bye...";
+ close2;
+ warp "spl_in02",79,102;
+ end;
+ }
+}
+
+job3_war01,29,25,5 script The chamber of magic 437,{
+
+OnInit:
+ disablenpc "The chamber of magic";
+ waitingroom "The chamber of magic",20,"The chamber of magic::OnStartArena",1;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "job3_war02",29,25;
+ donpcevent "The chamber of magic#W::OnEnable";
+ disablewaitingroomevent;
+ end;
+
+OnEnable:
+ enablewaitingroomevent;
+ end;
+
+OnDisable:
+ disablewaitingroomevent;
+ end;
+}
+
+job3_war02,1,1,0 script The chamber of magic#W 66,{
+
+OnInit:
+ disablenpc "The chamber of magic#W";
+ end;
+
+OnEnable:
+ enablenpc "The chamber of magic#W";
+ monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead";
+ set .MyMobCount,8;
+ initnpctimer;
+ end;
+
+OnReset:
+ killmonster "job3_war02","The chamber of magic#W::OnMyMobDead";
+ end;
+
+OnDisable:
+ disablenpc "The chamber of magic#W";
+ end;
+
+OnMyMobDead:
+ set .MyMobCount,.MyMobCount-1;
+ if(.MyMobCount < 1){
+ stopnpctimer;
+ mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
+ donpcevent "The chamber of magic#W2::OnEnable";
+ }
+ end;
+
+OnTimer3000:
+ mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map;
+ end;
+
+OnTimer4000:
+ mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
+ end;
+
+OnTimer5000:
+ mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
+ end;
+
+OnTimer63000:
+ mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer123000:
+ mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer183000:
+ mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer243000:
+ mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer273000:
+ mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer283000:
+ mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer293000:
+ mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer303000:
+ mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
+ donpcevent "The chamber of magic#W::OnReset";
+ donpcevent "The chamber of magic#W2::OnReset";
+ donpcevent "The chamber of magic#W3::OnReset";
+ end;
+
+OnTimer304000:
+ mapwarp "job3_war02","spl_in02",79,102;
+ end;
+
+OnTimer305000:
+ donpcevent "The chamber of magic#W::OnDisable";
+ donpcevent "The chamber of magic#W2::OnDisable";
+ donpcevent "The chamber of magic#W3::OnDisable";
+ donpcevent "The chamber of magic::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+job3_war02,1,2,0 script The chamber of magic#W2 66,{
+
+OnInit:
+ disablenpc "The chamber of magic#W2";
+ end;
+
+OnEnable:
+ enablenpc "The chamber of magic#W2";
+ monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead";
+ set .MyMobCount,8;
+ initnpctimer;
+ end;
+
+OnReset:
+ killmonster "job3_war02","The chamber of magic#W2::OnMyMobDead";
+ end;
+
+OnDisable:
+ disablenpc "The chamber of magic#W2";
+ end;
+
+OnMyMobDead:
+ set .MyMobCount,.MyMobCount-1;
+ if(.MyMobCount < 1){
+ stopnpctimer;
+ mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
+ donpcevent "The chamber of magic#W3::OnEnable";
+ }
+ end;
+
+OnTimer4000:
+ mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
+ end;
+
+OnTimer5000:
+ mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
+ end;
+
+OnTimer63000:
+ mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer123000:
+ mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer183000:
+ mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer243000:
+ mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer273000:
+ mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer283000:
+ mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer293000:
+ mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer303000:
+ mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
+ donpcevent "The chamber of magic#W::OnReset";
+ donpcevent "The chamber of magic#W2::OnReset";
+ donpcevent "The chamber of magic#W3::OnReset";
+ end;
+
+OnTimer304000:
+ mapwarp "job3_war02", "spl_in02",79,102;
+ end;
+
+OnTimer305000:
+ donpcevent "The chamber of magic#W::OnDisable";
+ donpcevent "The chamber of magic#W2::OnDisable";
+ donpcevent "The chamber of magic#W3::OnDisable";
+ donpcevent "The chamber of magic::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+job3_war02,1,3,0 script The chamber of magic#W3 66,{
+
+OnInit:
+ disablenpc "The chamber of magic#W3";
+ end;
+
+OnEnable:
+ enablenpc "The chamber of magic#W3";
+ monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
+ set .MyMobCount,8;
+ initnpctimer;
+ end;
+
+OnReset:
+ killmonster "job3_war02","The chamber of magic#W3::OnMyMobDead";
+ end;
+
+OnDisable:
+ disablenpc "The chamber of magic#W3";
+ end;
+
+OnMyMobDead:
+ set .MyMobCount,.MyMobCount-1;
+ if(.MyMobCount < 1){
+ stopnpctimer;
+ mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
+ donpcevent "Hollow Stone#W::OnEnable";
+ }
+ end;
+
+OnTimer4000:
+ mapannounce "job3_war02", "Defend this room from monsters for 1 min.",bc_map;
+ end;
+
+OnTimer5000:
+ mapannounce "job3_war02", "Destroy all the monsters, and the Chamber will stabilize.",bc_map;
+ end;
+
+OnTimer33000:
+ mapannounce "job3_war02", "There's 30 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer43000:
+ mapannounce "job3_war02", "There's 20 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer53000:
+ mapannounce "job3_war02", "There's 10 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer58000:
+ mapannounce "job3_war02", "There's 5 seconds left to stabilize the chamber....",bc_map;
+ end;
+
+OnTimer63000:
+ mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
+ donpcevent "The chamber of magic#W::OnReset";
+ donpcevent "The chamber of magic#W2::OnReset";
+ donpcevent "The chamber of magic#W3::OnReset";
+ end;
+
+OnTimer64000:
+ mapwarp "job3_war02","spl_in02",79,102;
+ end;
+
+OnTimer65000:
+ donpcevent "The chamber of magic#W::OnDisable";
+ donpcevent "The chamber of magic#W2::OnDisable";
+ donpcevent "The chamber of magic#W3::OnDisable";
+ donpcevent "The chamber of magic::OnEnable";
+ stopnpctimer;
+ end;
+}
+
+job3_war02,1,4,0 script Hollow Stone#W 66,{
+
+OnInit:
+ disablenpc "Hollow Stone#W";
+ end;
+
+OnEnable:
+ enablenpc "Hollow Stone#W";
+ donpcevent "The chamber of magic#W::OnReset";
+ donpcevent "The chamber of magic#W::OnDisable";
+ donpcevent "The chamber of magic#W2::OnReset";
+ donpcevent "The chamber of magic#W2::OnDisable";
+ donpcevent "The chamber of magic#W3::OnReset";
+ donpcevent "The chamber of magic#W3::OnDisable";
+ monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#W::OnMyMobDead";
+ initnpctimer;
+ end;
+
+OnReset:
+ killmonster "job3_war02","Hollow Stone#W::OnMyMobDead";
+ end;
+
+OnDisable:
+ disablenpc "Hollow Stone#W";
+ end;
+
+OnMyMobDead:
+ mapannounce "job3_war02","The Hollow Stone is Crystallized with enough magic power.",bc_map; // custom translation
+ set job_wl,8;
+ changequest 11110,11111;
+ donpcevent "Hollow Stone#W::OnReset";
+ donpcevent "Hollow Stone#W::OnDisable";
+ stopnpctimer;
+ donpcevent "Ebein#E::OnEnable";
+ donpcevent "Ebein#E2::OnEnable";
+ end;
+
+OnTimer1000:
+ mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map;
+ end;
+
+OnTimer2000:
+ mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map;
+ end;
+
+OnTimer3000:
+ mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone your magic.",bc_map;
+ end;
+
+OnTimer303000:
+ mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer363000:
+ mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer423000:
+ mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer483000:
+ mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer543000:
+ mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer573000:
+ mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer583000:
+ mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer593000:
+ mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map;
+ end;
+
+OnTimer603000:
+ mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map;
+ donpcevent "Hollow Stone#W::OnReset";
+ end;
+
+OnTimer605000:
+ mapwarp "job3_war02","spl_in02",79,102;
+ end;
+
+OnTimer607000:
+ donpcevent "Hollow Stone#W::OnDisable";
+ stopnpctimer;
+ donpcevent "The chamber of magic::OnEnable";
+ end;
+}
+
+job3_war01,1,1,0 script Ebein#E 66,{
+
+OnInit:
+ disablenpc "Ebein#E";
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Ebein#E";
+ end;
+
+OnTimer2000:
+ mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation
+ end;
+
+OnTimer3000:
+ mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
+ end;
+
+OnTimer6000:
+ donpcevent "Ebein#E::OnDisable";
+ stopnpctimer;
+ donpcevent "The chamber of magic::OnEnable";
+ end;
+}
+
+job3_war02,1,1,0 script Ebein#E2 66,{
+
+OnInit:
+ disablenpc "Ebein#E2";
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnDisable:
+ disablenpc "Ebein#E2";
+ end;
+
+OnTimer3000:
+ mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation
+ end;
+
+OnTimer5000:
+ mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
+ mapwarp "job3_war02","spl_in02",79,102;
+ end;
+
+OnTimer6000:
+ donpcevent "Ebein#E2::OnDisable";
+ stopnpctimer;
+ end;
+}
+
+/*
+npc "job3_war01" "???" 1_F_01 1 2 0 0 0
+OnClick:
+ switch(select( "?????" "?????" "??????" "??????" "??????" "??????" "??"
+ case 1
+ mes "??????"
+ donpcevent "??? ?" "on"
+ close;
+ end;
+ break
+ case 2
+ mes "??????"
+ donpcevent "??? ?" "off"
+ close;
+ end;
+ break
+ case 3
+ mes "??? ? ???"
+ donpcevent "??? ?#?????" "on"
+ close;
+ end;
+ break
+ case 4
+ mes "??? ? ???"
+ donpcevent "??? ?#?????" "reset"
+ donpcevent "??? ?#?????" "off"
+ donpcevent "??? ?#?????2" "reset"
+ donpcevent "??? ?#?????2" "off"
+ donpcevent "??? ?#?????3" "reset"
+ donpcevent "??? ?#?????3" "off"
+ close;
+ end;
+ break
+ case 5
+ mes "??? ? ???"
+ donpcevent "??? ?#?????" "on"
+ close;
+ end;
+ break
+ case 6
+ mes "??? ? ???"
+ donpcevent "??? ?#?????" "reset"
+ donpcevent "??? ?#?????" "off"
+ close;
+ end;
+ break
+ case 7
+ close;
+ end;
+ break
+ }
+end;
+*/
\ No newline at end of file diff --git a/npc/mobs/fields/splendide.txt b/npc/mobs/fields/splendide.txt index a3f6bc057..361b848b3 100644 --- a/npc/mobs/fields/splendide.txt +++ b/npc/mobs/fields/splendide.txt @@ -22,8 +22,8 @@ spl_fild01,0,0,0,0 monster Cornus 1992,25,5000,0,0 // spl_fild02 - Splendide Field //================================================== spl_fild02,0,0,0,0 monster Pinguicula 1995,75,5000,0,0 -spl_fild02,0,0,0,0 monster Bradium Golem 2024,20,5000,0,0 -spl_fild02,0,0,0,0 monster Naga 1993,20,5000,0,0 +spl_fild02,0,0,0,0 monster Bradium Golem 2049,20,5000,0,0 +spl_fild02,0,0,0,0 monster Naga 2047,20,5000,0,0 spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,5000,0,0 //================================================== diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf index 06e3711ad..ccbe979b4 100644 --- a/npc/scripts_jobs.conf +++ b/npc/scripts_jobs.conf @@ -59,7 +59,7 @@ npc: npc/jobs/3-1/archbishop.txt npc: npc/jobs/3-1/mechanic.txt npc: npc/jobs/3-1/ranger.txt npc: npc/jobs/3-1/rune_knight.txt -//npc: npc/jobs/3-1/warlock.txt +npc: npc/jobs/3-1/warlock.txt // -- 3-2 //npc: npc/jobs/3-2/maestro.txt npc: npc/jobs/3-2/royal_guard.txt |