diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-20 04:27:14 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-20 04:27:14 +0000 |
commit | 50f9ce485be24c8ea74eb46bd9bc4fc01bd345b5 (patch) | |
tree | ffeb1fcc6245492d2f675c8c8708bb0189c484d2 /npc | |
parent | 6da12f840490b958f7e770a4ce699ec38828e97d (diff) | |
download | hercules-50f9ce485be24c8ea74eb46bd9bc4fc01bd345b5.tar.gz hercules-50f9ce485be24c8ea74eb46bd9bc4fc01bd345b5.tar.bz2 hercules-50f9ce485be24c8ea74eb46bd9bc4fc01bd345b5.tar.xz hercules-50f9ce485be24c8ea74eb46bd9bc4fc01bd345b5.zip |
* Follow-up r17031: typo (bugreport:7027).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17032 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 4 | ||||
-rw-r--r-- | npc/re/quests/quests_dewata.txt | 603 |
2 files changed, 334 insertions, 273 deletions
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index 0714fcb57..7b1ab7db6 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -178,8 +178,8 @@ function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; - } - else return "^00FF00"; + } else + return "^00FF00"; } function Slot { diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 422e65007..8d27b1c09 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -29,7 +29,8 @@ alberta,240,47,5 script Alberta Sailor#alberta 536,{ mes "[Alberta Sailor]"; mes "Let me know"; mes "when you're ready to travel~"; - close; } + close; + } mes "[Alberta Sailor]"; mes "Have a nice trip~"; close2; @@ -45,7 +46,8 @@ dewata,230,49,5 script Alberta Sailor#dewata 536,{ mes "[Alberta Sailor]"; mes "Have some more fun before you go!"; mes "^C35817Dewata^000000 Island still has more to offer."; - close; } + close; + } mes "[Alberta Sailor]"; mes "I hope you had a lot of fun on your trip to ^C35817Dewata^000000 Island."; close2; @@ -99,7 +101,8 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 534,{ mes "the tale of your adventures."; changequest 9162,9163; delitem 11533,1; - close; } + close; + } if(select("Allow me through:I don't want to go in")==1) { if(dewata_legend >= 5) { mes "[Gatekeeper of Krakatau Volcano]"; @@ -114,13 +117,15 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 534,{ mes "dangerous so please take care."; close2; warp "dew_dun01",289,160; - end; } + end; + } mes "[Gatekeeper of Krakatau Volcano]"; mes "^C35817Krakatau Volcano^000000 is"; mes "a very dangerous area,"; mes "so I can't allow you in"; mes "unless you qualify for entry."; - close; } + close; + } mes "[Gatekeeper of Krakatau Volcano]"; mes "You have choosen wisely."; mes "^C35817Krakatau Volcano^000000 is"; @@ -137,7 +142,8 @@ dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 541,{ mes "^C35817Krakatau Volcano^000000 is"; mes "a dangerous place."; mes "You should go back now."; - close; } + close; + } close2; warp "dewata",232,53; end; @@ -276,7 +282,8 @@ dewata,109,262,4 script Memo#dew_drink 534,{ mes "any message. Lero actually"; mes "cares about him a lot..."; next; - changequest 5040,5041; } + changequest 5040,5041; + } if (checkquest(5041) >= 0) { mes "[Memo]"; mes "He might be troublesome,"; @@ -286,7 +293,8 @@ dewata,109,262,4 script Memo#dew_drink 534,{ mes "[Memo]"; mes "If it is not, wait there and bring"; mes "^FF000030 Bottle of Oil^000000 to me."; - close; } + close; + } if (checkquest(5042) >= 0 && countitem(6401) >= 30) { mes "[Memo]"; mes "You brought the oil. Good job, and thank you."; @@ -373,7 +381,8 @@ dewata,109,262,4 script Memo#dew_drink 534,{ mes "I guess you are busy."; mes "If possible, will you get the oil"; mes "from Lero? I appreciate it..."; - close; } + close; + } mes "[Memo]"; mes "Thank you, I know you're busy"; mes "and helping me can be a chore."; @@ -431,8 +440,10 @@ dewata,109,262,4 script Memo#dew_drink 534,{ delitem 6401,20; getitem 11534,2; erasequest 5051; - setquest 5044; } - close; } + setquest 5044; + } + close; + } mes "[Memo]"; mes "So, what did Lero say?"; next; @@ -445,8 +456,9 @@ dewata,109,262,4 script Memo#dew_drink 534,{ next; mes "[Memo]"; mes "Find the best oil master. His name is ^0000FFLero^000000."; - close; } - if(rand(1,5)==1) { + close; + } + if(rand(1,5) == 1) { mes "[Memo]"; mes "What should I do? I still don't"; mes "have any news from the Jaty tribe."; @@ -507,7 +519,8 @@ dewata,109,262,4 script Memo#dew_drink 534,{ mes "Hmm, I have no choice."; mes "You don't care that others are in"; mes "trouble. What has this world come to?"; - close; } + close; + } mes "[Memo]"; mes "That's good to hear."; mes "So since you are wandering here..."; @@ -576,34 +589,38 @@ dew_fild01,114,275,4 script Lero#dew_drink 536,{ else if (checkquest(5050) >= 0) mes "could you bring ^0000FF40 pieces of oil palm nuts^000000?"; next; - lerowait: + L_Wait: if (checkquest(5046) >= 0 && countitem(6402) > 19) { - callsub lerocount,20; + callsub L_Count,20; changequest 5046,5047; close; } else if (checkquest(5048) >= 0 && countitem(6402) > 29) { - callsub lerocount,30; + callsub L_Count,30; changequest 5048,5049; close; } else if (checkquest(5050) >= 0 && countitem(6402) > 39) { - callsub lerocount,40; + callsub L_Count,40; changequest 5050,5051; - close; } + close; + } mes "[Lero]"; mes "Once you bring the oil palm nuts,"; mes "Mr. Memo will exchange them with oil."; - close; } - else if (checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) goto lerowait; + close; + } + else if (checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) goto L_Wait; else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) { mes "[Lero]"; mes "As I told you before, it is heavier"; mes "than you might think, so be careful"; mes "when carrying this."; - close; } + close; + } mes "[Lero]"; mes "What happened? I didn't get a memo"; mes "from Mr. Memo someone was coming."; - close; } + close; + } if (checkquest(5035) >= 0) { emotion e_an; mes "[Lero]"; @@ -751,7 +768,8 @@ dew_fild01,114,275,4 script Lero#dew_drink 536,{ mes "sorry for the delay."; delitem 6402,60; changequest 5039,5040; - close; } + close; + } mes "[Lero]"; mes "Did you gather the nuts already?"; next; @@ -799,7 +817,8 @@ dew_fild01,114,275,4 script Lero#dew_drink 536,{ mes "Oh, tell Mr. Memo that I'm sorry"; mes "for the late delivery, and explain"; mes "that it wasn't my fault."; - close; } + close; + } mes "[Lero]"; mes "What's going on with Poby...?"; mes "Why hasn't he come back...?"; @@ -807,7 +826,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 536,{ mes "- Seems like he is waitting for someone -"; close; -lerocount: +L_Count: mes "[Lero]"; mes "One, two, three, four...."; next; @@ -842,11 +861,13 @@ dew_fild01,259,48,4 script Poby#dew_drink 538,{ mes "[Memo]"; mes "It might be dangerous, so you"; mes "must always wear a ^0000FFSafety Helmet^000000."; - close; } + close; + } mes "[Poby]"; mes "I'm taking a walk because I think"; mes "it will make my back ache less."; - close; } + close; + } if (checkquest(5036) >= 0) { emotion e_swt2; mes "[Poby]"; @@ -942,7 +963,8 @@ dew_fild01,259,48,4 script Poby#dew_drink 538,{ mes "[Poby]"; mes "You've got all the fruits."; mes "Bring them to Mr. Lero."; - close; } + close; + } mes "[Poby]"; mes "It's easiest for beginners like"; mes "you to shake or kick the tree."; @@ -978,7 +1000,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "You are wasting your time here."; mes "There are many other attractions"; mes "around our village."; - close; } + close; + } mes .@n$; mes "What do you mean?"; mes "You heard the story about the crown?"; @@ -1026,7 +1049,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "tinkling fireflies. -"; changequest 9155,9156; delitem 6405,15; - close; } + close; + } mes .@n$; mes "It seems that you have yet to find"; mes "the materials to make the ^4AA02CJaty Crown^000000."; @@ -1060,7 +1084,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "Ah, you should go see ^0000FFSage"; mes "Kasyapa^000000, who really wants to"; mes "reward you with something."; - close; } + close; + } mes .@n$; mes "I've been waiting for you."; mes "According to ^0000FFSage Kasyapa^000000,"; @@ -1094,7 +1119,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "If you ever change"; mes "your mind, please come again."; mes "I will be waiting."; - close; } + close; + } mes .@n$; mes "Many thanks to you, stranger"; mes "If Kasyapa trusts you, then I know"; @@ -1113,7 +1139,7 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ close; } else if(dewata_legend == 5) { if (checkquest(9158) >= 0) { - chiefrequest: + L_Request: mes .@n$; mes "It seems that you haven't"; mes "delivered the ^4AA02CSatay^000000 yet."; @@ -1122,67 +1148,68 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ else if (checkquest(9162) >= 0) mes "Anything happened?"; else if (checkquest(9163) >= 0) mes "Anything go wrong?"; next; - switch( select("I ate them all.:Who do I deliver this to...?:Nothing.")) { - case 1: - if (checkquest(9158) >= 0 || checkquest(9160) >= 0) { + switch(select("I ate them all.:Who do I deliver this to...?:Nothing.")) { + case 1: + if (checkquest(9158) >= 0 || checkquest(9160) >= 0) { mes .@n$; mes "Huh... so you couldn't resist"; mes "yourself, eh?"; mes "Don't blame yourself too much. It"; mes "is difficult resist the ^4AA02CSatay^000000's"; - mes "addicting aroma."; } - else if (checkquest(9162) >= 0 || checkquest(9164) >= 0) { - mes .@n$; - mes "I warned you not to give in"; - mes "to the sweet smells of the ^4AA02CSatay^000000."; } - next; + mes "addicting aroma."; + } else if (checkquest(9162) >= 0 || checkquest(9164) >= 0) { + mes .@n$; + mes "I warned you not to give in"; + mes "to the sweet smells of the ^4AA02CSatay^000000."; + } + next; + mes .@n$; + mes "Our tribe is short on food"; + mes "supplies so we can't give out more"; + mes "of our ^4AA02CSatay^000000. But there's a rumor"; + mes "that the restaurant owner in"; + mes "Dewata Island is making and"; + mes "selling their own ^4AA02CSatay^000000."; + next; + mes .@n$; + mes "It is not as tasty as our tribe's"; + mes "recipe, but this is an urgent task."; + mes "Just find and deliver it."; + close; + case 2: + if (checkquest(9158) >= 0) { + mes .@n$; + mes "Our tribe warriors come to mind"; + mes "to deliver the food to share ^4AA02CSatay^000000"; + mes "with warriors in the village."; + } else if (checkquest(9160) >= 0) { mes .@n$; - mes "Our tribe is short on food"; - mes "supplies so we can't give out more"; - mes "of our ^4AA02CSatay^000000. But there's a rumor"; - mes "that the restaurant owner in"; - mes "Dewata Island is making and"; - mes "selling their own ^4AA02CSatay^000000."; + mes "The second person to deliver the"; + mes "^4AA02CSatay^000000 to is someone who stays"; + mes "across the river."; next; mes .@n$; - mes "It is not as tasty as our tribe's"; - mes "recipe, but this is an urgent task."; - mes "Just find and deliver it."; - close; - case 2: - if (checkquest(9158) >= 0) { - mes .@n$; - mes "Our tribe warriors come to mind"; - mes "to deliver the food to share ^4AA02CSatay^000000"; - mes "with warriors in the village."; - } else if (checkquest(9160) >= 0) { - mes .@n$; - mes "The second person to deliver the"; - mes "^4AA02CSatay^000000 to is someone who stays"; - mes "across the river."; - next; - mes .@n$; - mes "That is the ^0000FFTribe Manager^000000."; - mes "Please deliver it to him before it cools down."; - } else if (checkquest(9162) >= 0) { - mes .@n$; - mes "The third person to deliver the"; - mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper"; - mes "of Krakatau Volcano^000000."; - mes "Please deliver it to him before it cools down."; - } else if (checkquest(9164) >= 0) { - mes .@n$; - mes "The last person to deliver the"; - mes "^4AA02CSatay^000000 to is the ^0000FFBorobudur"; - mes "Temple Manager^000000, who is in"; - mes "^C35817Dewata Island^000000."; - mes "Please deliver it to him before it cools down."; - close; } - close; - case 3: + mes "That is the ^0000FFTribe Manager^000000."; + mes "Please deliver it to him before it cools down."; + } else if (checkquest(9162) >= 0) { mes .@n$; - mes "Alright! Deliver it right now!"; - close; + mes "The third person to deliver the"; + mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper"; + mes "of Krakatau Volcano^000000."; + mes "Please deliver it to him before it cools down."; + } else if (checkquest(9164) >= 0) { + mes .@n$; + mes "The last person to deliver the"; + mes "^4AA02CSatay^000000 to is the ^0000FFBorobudur"; + mes "Temple Manager^000000, who is in"; + mes "^C35817Dewata Island^000000."; + mes "Please deliver it to him before it cools down."; + } + close; + case 3: + mes .@n$; + mes "Alright! Deliver it right now!"; + close; } } else if (checkquest(9159) >= 0) { mes .@n$; @@ -1202,8 +1229,9 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "able to share ^4AA02CSatay^000000 with our friends."; changequest 9159,9160; getitem 11533,2; - close; } - else if (checkquest(9160) >= 0) goto chiefrequest; + close; + } + else if (checkquest(9160) >= 0) goto L_Request; else if (checkquest(9161) >= 0) { mes .@n$; mes "Oh, you delivered it already?"; @@ -1219,8 +1247,9 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "in to the smell and try not to eat the ^4AA02CSatay^000000."; changequest 9161,9162; getitem 11533,2; - close; } - else if (checkquest(9162) >= 0) goto chiefrequest; + close; + } + else if (checkquest(9162) >= 0) goto L_Request; else if (checkquest(9163) >= 0) { mes .@n$; mes "Oh, you delivered it!"; @@ -1236,8 +1265,9 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "in to the smell and try not to eat the ^4AA02CSatay^000000."; changequest 9163,9164; getitem 11533,2; - close; } - else if (checkquest(9164) >= 0) goto chiefrequest; + close; + } + else if (checkquest(9164) >= 0) goto L_Request; else if (checkquest(9165) >= 0) { mes .@n$; mes "Oh, you delivered it!"; @@ -1284,7 +1314,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ erasequest 9165; getitem 11533,5; getitem 18520,1; - close; } + close; + } mes .@n$; mes "With your support I am not"; mes "worried about creating the"; @@ -1319,7 +1350,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "It's a little disappointing."; mes "If you ever change your mind"; mes "come speak with me again."; - close; } + close; + } mes .@n$; mes "Oh!, I knew you'd help."; mes "Our tribe's warriors come to my"; @@ -1347,7 +1379,8 @@ dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ mes "is full of fortune and joy."; mes "As Chief of the ^C35817Jaty Tribe^000000, I wish"; mes "you the best of luck!!"; - close; } + close; + } mes .@n$; mes "I am the leader of this ^0000FFPaiko^000000 tribe."; close; @@ -1425,7 +1458,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ set dewata_legend,5; erasequest 9157; getitem 6406,1; - close; } + close; + } mes "[Sage Kasyapa]"; mes "I've been waiting for you."; mes "Our tribe's leader has a favor"; @@ -1444,7 +1478,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ mes "that, if you display this feather"; mes "you can get help from the tribe."; mes "Anyway, I really thank you."; - close; } + close; + } mes "[Sage Kasyapa]"; mes "Your earnest expression tells me"; mes "that you have something to say"; @@ -1456,7 +1491,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ mes "Really?"; mes "It looked as if your eyes"; mes "wanted to say something."; - close; } + close; + } mes "[Sage Kasyapa]"; mes "Oh, you heard about the crown, eh?"; mes "Ah, this old man's got loose lips."; @@ -1490,7 +1526,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ if (checkquest(5039) >= 0 || checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) { if ((checkquest(5039) >= 0) && countitem(6402) > 59 || (checkquest(5046) >= 0 && countitem(6402) > 19) || (checkquest(5048) >= 0 && countitem(6402) > 29) || (checkquest(5050) >= 0 && countitem(6402) > 39)) { mes "- The palm tree denies your greedy hands. -"; - close; } + close; + } mes "There's palm tree."; mes "You can kick or shake it."; mes "What do you want to do?"; @@ -1516,7 +1553,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pstone == 3) { mes "As you shake the palm tree like"; mes "a crazed Alchemist..."; - mes "a ^FF0000Stone^000000 falls out."; } + mes "a ^FF0000Stone^000000 falls out."; + } getitem 7049,1; } else if (.@palm_rand == 13 || .@palm_rand == 12) { if(getequipid(EQI_HEAD_TOP) == 5009) { @@ -1528,7 +1566,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ specialeffect EF_BASH; initnpctimer; disablenpc "Palm Tree#"+strnpcinfo(2); - end; } + end; + } mes "As you shake the palm tree with"; mes "wreckless abandon..."; mes "something smashes down on your"; @@ -1553,7 +1592,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pleaf == 3) { mes "As you shake the palm tree"; mes "enough to move its branchs..."; - mes "a ^FF0000Great Leaf^000000 falls out."; } + mes "a ^FF0000Great Leaf^000000 falls out."; + } getitem 7198,1; } else if (.@palm_rand >= 9 && .@palm_rand < 12) { set .@pfruit,rand(1,6); @@ -1580,7 +1620,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pfruit == 6) { mes "As you shake the palm tree like"; mes "a crazed Alchemist..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; } + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } getitem 6402,rand(1,5); } else if (.@palm_rand > 13 && .@palm_rand < 17) { set .@pworm,rand(1,3); @@ -1595,7 +1636,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pworm == 3) { mes "As you shake the palm tree with"; mes "all of your strength..."; - mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; } + mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; + } getitem 955,1; } else if (.@palm_rand >= 17 && .@palm_rand <= 19) { set .@pnothing,rand(1,3); @@ -1640,7 +1682,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pstone == 3) { mes "As you give the palm tree"; mes "a good'ole football punt..."; - mes "a ^FF0000stone^000000 falls out."; } + mes "a ^FF0000stone^000000 falls out."; + } getitem 7049,1; } else if (.@palm_rand == 13 || .@palm_rand == 12) { if(getequipid(EQI_HEAD_TOP) == 5009) { @@ -1652,7 +1695,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ specialeffect EF_BASH; initnpctimer; disablenpc "Palm Tree#"+strnpcinfo(2); - end; } + end; + } mes "As you shake the palm tree with"; mes "wreckless abandon..."; mes "something smashes down on your"; @@ -1678,7 +1722,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ mes "As you give the palm tree"; mes "a quick kick to it's"; mes "proverbial shin..."; - mes "a ^FF0000Great Leaf^000000 falls out."; } + mes "a ^FF0000Great Leaf^000000 falls out."; + } getitem 7198,1; } else if (.@palm_rand >= 9 && .@palm_rand < 12) { set .@pfruit,rand(1,6); @@ -1710,7 +1755,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pfruit == 6) { mes "As you give the palm tree"; mes "a good'ole football punt..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; } + mes "an ^0000FFOil Palm Fruit^000000 falls out."; + } getitem 6402,rand(1,5); } else if (.@palm_rand > 13 && .@palm_rand < 17) { set .@pworm,rand(1,3); @@ -1725,7 +1771,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pworm == 3) { mes "As you give the palm tree"; mes "a chuck norris kick..."; - mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; } + mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; + } getitem 955,1; } else if (.@palm_rand >= 17 && .@palm_rand <= 19) { set .@pnothing,rand(1,3); @@ -1741,7 +1788,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } else if (.@pnothing == 3) { mes "As you give the palm tree"; mes "a thunderous kick..."; - mes "but nothing happens."; } + mes "but nothing happens."; + } } close2; specialeffect EF_BASH; @@ -1751,7 +1799,8 @@ dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ } } else { mes "- There's a palm tree facing the cool wind. -"; - close; } + close; + } end; OnTimer60000: @@ -1806,7 +1855,8 @@ dew_fild01,206,156,0 duplicate(Palm Tree) Palm Tree#drink40 844 dew_fild01,57,273,0 script #hideout 45,1,1,{ if(dewata_legend >= 1) { warp "dew_in01",16,34; - end; } + end; + } mes "- You hear a faint conversation going on inside -"; next; mes "[Tribal Chief Paiko]"; @@ -1849,7 +1899,8 @@ dew_fild01,57,273,0 script #hideout 45,1,1,{ dew_in01,16,31,0 script #hidein 45,1,1,{ if(dewata_legend != 3) { warp "dew_fild01",60,273; - end; } + end; + } mes "- Kasyapa and Chief Paiko begin"; mes "talking as you are about to"; mes "leave... -"; @@ -1934,7 +1985,8 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ mes "Oh! And the Comodo Dragon is a very"; mes "powerful monster, so please be careful."; changequest 5052,5053; - close; } + close; + } mes "[Gatti]"; mes "Not yet, I guess. I'm asking around"; mes "everywhere, but I couldn't find a"; @@ -1957,14 +2009,16 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ erasequest 5053; set dewata_gatti,2; delitem 6403,100; - close; } + close; + } mes "[Gatti]"; mes "Please be careful. The Comodo"; mes "Dragon is very powerful monster."; mes "And don't forget to bring me 100"; mes "Comodo Leather on your"; mes "way back."; - close; } + close; + } if (dewata_gatti == 0) { mes "[Gatti]"; mes "Hey there, young man~ Are you from here?"; @@ -1994,7 +2048,8 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ next; mes "- The old man starts to cry. -"; mes "- Feeling awkward, you quickly leave. -"; - close; } + close; + } mes "[Gatti]"; mes "This is Dewata Island? You're sure"; mes "this is Dewata Island?"; @@ -2155,7 +2210,8 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ delitem 984,10; delitem 6404,1; erasequest 5054; - close; } + close; + } mes "[Gatti]"; mes "Hmm... I need more of those."; mes "If my ship didn't get wrecked."; @@ -2170,7 +2226,8 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ mes "[Gatti]"; mes "If you bring them all,"; mes "I'll make the best weapon ever."; - close; } + close; + } select("Well... Gatti?"); mes "[Gatti]"; mes "Oh! Sorry, sorry! This leather is"; @@ -2226,174 +2283,178 @@ dew_fild01,127,240,4 script Gatti#weapon 813,{ mes "So, how's the Keris that I made it for you?"; next; switch(select("It's great!:I need another Keris.:Can I make it stronger?")) { - case 1: - mes "[Gatti]"; - mes "Yes, yes of course it's great."; - mes "I made that weapon so it must be good."; - close; - case 2: - if (countitem(6404) == 1) { - if (countitem(6403)>69 && countitem(999)>19 && countitem(984)>9) { - mes "[Gatti]"; - mes "You have all materials."; - mes "Wait just a little."; - next; - specialeffect EF_REFINEOK; - mes "[Gatti]"; - mes "Here is the Keris! Ask me anytime."; - getitem 13067,1; - delitem 6404,1; - delitem 6403,70; - delitem 999,20; - delitem 984,10; - close; } + case 1: + mes "[Gatti]"; + mes "Yes, yes of course it's great."; + mes "I made that weapon so it must be good."; + close; + case 2: + if (countitem(6404) == 1) { + if (countitem(6403)>69 && countitem(999)>19 && countitem(984)>9) { mes "[Gatti]"; - mes "You only have a Hilt. You'll need"; - mes "to bring me 10 Oridecon, 20 Steel,"; - mes "and 70 Comodo Leather."; + mes "You have all materials."; + mes "Wait just a little."; next; + specialeffect EF_REFINEOK; mes "[Gatti]"; - mes "If you bring them, I'll make a"; - mes "brand new Keris."; + mes "Here is the Keris! Ask me anytime."; + getitem 13067,1; + delitem 6404,1; + delitem 6403,70; + delitem 999,20; + delitem 984,10; close; - } else if (countitem(6404) > 1) { + } + mes "[Gatti]"; + mes "You only have a Hilt. You'll need"; + mes "to bring me 10 Oridecon, 20 Steel,"; + mes "and 70 Comodo Leather."; + next; + mes "[Gatti]"; + mes "If you bring them, I'll make a"; + mes "brand new Keris."; + close; + } else if (countitem(6404) > 1) { + mes "[Gatti]"; + mes "You already have 1 Hilt in your inventory. What do you need 1 more Hilt for?"; + close; + } else if (countitem(6403)>49 && countitem(7201)) { + mes "[Gatti]"; + mes "You bought the material for the"; + mes "Hilt. I'll make it right away."; + next; + mes "[Gatti]"; + mes "Put in here, and process it like this..."; + next; + mes "[Gatti]"; + mes "Here you go. I can make a Keris if"; + mes "you bring me 10 Oridecon, 20 Steel,"; + mes "and 70 Comodo Leather."; + getitem 6404,1; + delitem 6403,50; + delitem 7201,1; + close; + } + mes "[Gatti]"; + mes "You want me to make one more"; + mes "Keris for you? In that case I"; + mes "need a Hilt, 50 Comodo Leather,"; + mes "and 1 Log. These are what I need to make a Hilt."; + close; + case 3: + mes "[Gatti]"; + mes "So, you want to enchant your"; + mes "weapon? The weapon gets broken"; + mes "from time to time during the"; + mes "process, but it doesn't"; + mes "happen that often."; + next; + mes "[Gatti]"; + mes "In another case, the enchantment"; + mes "may be applied to an item which"; + mes "you didn't mean to enchant."; + mes "So just bring ^5555ffONE Weapon^000000"; + mes "if you want the enchantment to be safe."; + next; + switch(select("Please enchant the weapon.","Things you need to know.","Maybe next time.")) { + case 1: + mes "[Gatti]"; + mes "^FFA500To enchant your Weapon^000000:"; + mes "- 100,000 Zeny"; + mes "- ^FF0000Weapon will lose refines and cards^000000."; + next; + if (countitem(13067) > 1) { mes "[Gatti]"; - mes "You already have 1 Hilt in your inventory. What do you need 1 more Hilt for?"; + mes "Please come back with just ONE equipment to be enchanted."; close; - } else if (countitem(6403)>49 && countitem(7201)) { + } + mes "[Gatti]"; + mes "You want to enchant your"; + mes "^FF0000" + getitemname(13067) + "^000000?"; + mes "The cost of this work is ^0000FF100,000^000000 Zeny."; + next; + if(select("Do it, please!:May be next time..")==2) close; + if (Zeny < 100000) { mes "[Gatti]"; - mes "You bought the material for the"; - mes "Hilt. I'll make it right away."; - next; + mes "I'd like to go ahead with this enchant attempt, but you're missing a few things."; + mes "You sure that you have enough Zeny."; + close; + } + delitem 13067,1; + set Zeny, Zeny-100000; + close2; + specialeffect2 EF_REPAIRWEAPON; + progressbar "FFFF00",3; + set .@Enchant_3,rand(4760,4802); + set .@Enchant_4,rand(4760,4802); + set .@ERate, rand(100); + if (.@ERate < 14) { // -- 14% Break chance mes "[Gatti]"; - mes "Put in here, and process it like this..."; + mes "Wah! I am so sorry, but it failed."; + mes "However, I am completely innocent."; + mes "This is your luck, and it was destined by god, okay?"; + mes "Don't be so disappointed, and try next time."; next; mes "[Gatti]"; - mes "Here you go. I can make a Keris if"; - mes "you bring me 10 Oridecon, 20 Steel,"; - mes "and 70 Comodo Leather."; - getitem 6404,1; - delitem 6403,50; - delitem 7201,1; - close; } + mes "I wish you good luck next time!"; + close; + } + getitem2 13067,1,1,0,0,0,0,.@Enchant_3,.@Enchant_4; + mes "[Gatti]"; + mes "Great, your weapon received the enchant."; + mes "It looks pretty well done. Congratulations!"; + next; mes "[Gatti]"; - mes "You want me to make one more"; - mes "Keris for you? In that case I"; - mes "need a Hilt, 50 Comodo Leather,"; - mes "and 1 Log. These are what I need to make a Hilt."; + mes "See you again, adventurer!"; close; - case 3: + case 2: mes "[Gatti]"; - mes "So, you want to enchant your"; - mes "weapon? The weapon gets broken"; - mes "from time to time during the"; - mes "process, but it doesn't"; - mes "happen that often."; + mes "If you want to do it, I'll"; + mes "have to tell you some cautionary"; + mes "things before enchanting the"; + mes "weapon."; next; mes "[Gatti]"; - mes "In another case, the enchantment"; - mes "may be applied to an item which"; - mes "you didn't mean to enchant."; - mes "So just bring ^5555ffONE Weapon^000000"; - mes "if you want the enchantment to be safe."; + mes "I need 1 weapon of level"; + mes "3 or 4, and maximum slot of 2."; + mes "And 100,000 Zeny too."; + mes "As you know, I don't have any"; + mes "money right now because my"; + mes "ship got wrecked."; next; - switch(select("Please enchant the weapon.","Things you need to know.","Maybe next time.")) { - case 1: - mes "[Gatti]"; - mes "^FFA500To enchant your Weapon^000000:"; - mes "- 100,000 Zeny"; - mes "- ^FF0000Weapon will lose refines and cards^000000."; - next; - if (countitem(13067) > 1) { - mes "[Gatti]"; - mes "Please come back with just ONE equipment to be enchanted."; - close; } - mes "[Gatti]"; - mes "You want to enchant your"; - mes "^FF0000" + getitemname(13067) + "^000000?"; - mes "The cost of this work is ^0000FF100,000^000000 Zeny."; - next; - if(select("Do it, please!:May be next time..")==2) close; - if (Zeny < 100000) { - mes "[Gatti]"; - mes "I'd like to go ahead with this enchant attempt, but you're missing a few things."; - mes "You sure that you have enough Zeny."; - close; } - delitem 13067,1; - set Zeny, Zeny-100000; - close2; - specialeffect2 EF_REPAIRWEAPON; - progressbar "FFFF00",3; - set .@Enchant_3,rand(4760,4802); - set .@Enchant_4,rand(4760,4802); - set .@ERate, rand(100); - if (.@ERate < 14) { // -- 14% Break chance - mes "[Gatti]"; - mes "Wah! I am so sorry, but it failed."; - mes "However, I am completely innocent."; - mes "This is your luck, and it was destined by god, okay?"; - mes "Don't be so disappointed, and try next time."; - next; - mes "[Gatti]"; - mes "I wish you good luck next time!"; - close; - } else { - getitem2 13067,1,1,0,0,0,0,.@Enchant_3,.@Enchant_4; - mes "[Gatti]"; - mes "Great, your weapon received the enchant."; - mes "It looks pretty well done. Congratulations!"; - next; - mes "[Gatti]"; - mes "See you again, adventurer!"; - close; } - case 2: - mes "[Gatti]"; - mes "If you want to do it, I'll"; - mes "have to tell you some cautionary"; - mes "things before enchanting the"; - mes "weapon."; - next; - mes "[Gatti]"; - mes "I need 1 weapon of level"; - mes "3 or 4, and maximum slot of 2."; - mes "And 100,000 Zeny too."; - mes "As you know, I don't have any"; - mes "money right now because my"; - mes "ship got wrecked."; - next; - mes "[Gatti]"; - mes "If you have a weapon that is"; - mes "refined or inserted with cards"; - mes "in your inventory which you"; - mes "don't want to enchant, it"; - mes "could get destroyed."; - next; - mes "[Gatti]"; - mes "Or its upgrades could get"; - mes "changed during the"; - mes "enchantment process."; - next; - mes "[Gatti]"; - mes "If you don't want that to"; - mes "happen, put the refined"; - mes "weapon elsewhere before the enchantment."; - next; - mes "[Gatti]"; - mes "Sometimes the enchantment"; - mes "fails. The weapon doesn't get"; - mes "destroyed every time you fail."; - mes "However, you should know that"; - mes "the weapon gets destroyed from"; - mes "time to time."; - close; - case 3: - mes "[Gatti]"; - mes "Whenever you want to enchant"; - mes "weapon, just bring me the"; - mes "weapon you want to enchant"; - mes "and 100,000 Zeny."; - close; - } + mes "[Gatti]"; + mes "If you have a weapon that is"; + mes "refined or inserted with cards"; + mes "in your inventory which you"; + mes "don't want to enchant, it"; + mes "could get destroyed."; + next; + mes "[Gatti]"; + mes "Or its upgrades could get"; + mes "changed during the"; + mes "enchantment process."; + next; + mes "[Gatti]"; + mes "If you don't want that to"; + mes "happen, put the refined"; + mes "weapon elsewhere before the enchantment."; + next; + mes "[Gatti]"; + mes "Sometimes the enchantment"; + mes "fails. The weapon doesn't get"; + mes "destroyed every time you fail."; + mes "However, you should know that"; + mes "the weapon gets destroyed from"; + mes "time to time."; + close; + case 3: + mes "[Gatti]"; + mes "Whenever you want to enchant"; + mes "weapon, just bring me the"; + mes "weapon you want to enchant"; + mes "and 100,000 Zeny."; + close; } } + } } |