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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-01 01:05:05 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-01 01:05:05 +0000 |
commit | 24e8415d8b502e5ee7877a2a8021e55edd148071 (patch) | |
tree | 7b9ced7d5948cba5a41aba1167ca2300e91700af /npc | |
parent | 21abb8399ed26bb55fc9ed954d373115b395b45c (diff) | |
download | hercules-24e8415d8b502e5ee7877a2a8021e55edd148071.tar.gz hercules-24e8415d8b502e5ee7877a2a8021e55edd148071.tar.bz2 hercules-24e8415d8b502e5ee7877a2a8021e55edd148071.tar.xz hercules-24e8415d8b502e5ee7877a2a8021e55edd148071.zip |
- Fixing and cleanup of Juperos Quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12455 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/quests/quests_juperos.txt | 383 |
1 files changed, 172 insertions, 211 deletions
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt index 87f9e276e..8f8e6edf5 100644 --- a/npc/quests/quests_juperos.txt +++ b/npc/quests/quests_juperos.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= MasterOfMuppets //===== Version ============================================== -//= 1. +//= 1.5 //===== Compatible With ====================================== //= eAthena SVN //===== Description ========================================== @@ -19,6 +19,7 @@ //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf] //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf] //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf] +//= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus] //============================================================ yuno_in04,190,125,4 script Scholar 700,{ @@ -1755,14 +1756,13 @@ juperos_01,215,127,4 script Machine Statue 844,{ // Jupers Core access Story Event //============================================================ //============================================================ -// 3rd Floor Entrance Guards +// 1rd Floor -> 2nd Floor //============================================================ juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{ end; OnTouch: - attachrid getcharid(3); - initnpctimer; + initnpctimer "jupe_goto#1",1; mes "^777777["+ strcharinfo(0) +"]^000000"; mes "This light..."; mes "It feels like..."; @@ -1776,27 +1776,25 @@ OnTouch: mes "It feels like"; mes "I'm floating..."; specialeffect2 348; // EF_LIGHTSPHERE - next; + close2; stopnpctimer; warp "juperos_02",128,278; - close; case 2: mes "^777777["+ strcharinfo(0) +"]^000000"; mes "N-No! This is"; mes "wrong! Something"; mes "weird's happening!"; mes "I gotta get away!"; - next; - warp "juperos_01",96,91; + close2; stopnpctimer; - close; + warp "juperos_01",96,91; } - close; + end; OnTimer10000: + stopnpctimer; warp "juperos_02",128,278; - enablenpc "jupe_goto#2"; - disablenpc "jupe_goto#1"; + donpcevent "jupe_goto#2::OnEnable"; end; } @@ -1807,6 +1805,7 @@ OnInit: OnEnable: enablenpc "jupe_goto#2"; + disablenpc "jupe_goto#1"; initnpctimer; end; @@ -1820,6 +1819,10 @@ OnTimer2000: end; } +//============================================================ +// 2nd Floor +//============================================================ + juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{ OnInit: initnpctimer; @@ -1839,6 +1842,7 @@ OnTimer5000: monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; + stopnpctimer; end; OnMyMobDead: @@ -1932,6 +1936,7 @@ OnTimer621000: OnTimer1200000: donpcevent "3F Gate Switch#jupe::OnEnable"; + stopnpctimer; end; OnTouch: @@ -2044,6 +2049,7 @@ Onstop_timer: end; OnTimer22500: + stopnpctimer; enablenpc "#hole#1-1"; disablenpc "Red Alarm#1-1"; end; @@ -2066,6 +2072,7 @@ OnTouch: end; OnTimer22500: + stopnpctimer; disablenpc "Warp#1-1"; end; } @@ -2076,10 +2083,11 @@ OnInit: end; OnTouch: - set $@JupreArea1InUse,1; donpcevent "Red Alarm On#1-1::OnEnable"; disablenpc "Red Alarm#1-1"; donpcevent "#hole#1-1::Onstop_timer"; + set $@JupreArea1InUse,1; + disablenpc "#hole#1-1"; end; } @@ -2101,7 +2109,6 @@ OnTimer3000: mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000"; soundeffectall "jupe_warning.wav",0,"jupe_area1"; soundeffectall "jupe_warning.wav",0,"jupe_area1"; - disablenpc "#hole#1-1"; end; OnTimer5000: @@ -2117,6 +2124,7 @@ OnTimer8000: disablenpc "Red Alarm On#1-1"; soundeffectall "jupe_warning.wav",0,"jupe_area1"; soundeffectall "jupe_warning.wav",0,"jupe_area1"; + stopnpctimer; end; } @@ -2125,7 +2133,8 @@ OnInit: disablenpc "Monster1#1-1"; end; -Onreset: +OnDisable: + disablenpc "Monster1#1-1"; killmonster "jupe_area1","Monster1#1-1::OnMyMobDead"; end; @@ -2149,8 +2158,9 @@ OnTimer300000: end; OnTimer300002: - disablenpc "Monster1#1-1"; enablenpc "#hole#1-1"; + stopnpctimer; + donpcevent "Monster1#1-1::OnDisable"; end; OnMyMobDead: @@ -2168,7 +2178,8 @@ OnInit: disablenpc "Monster2#1-1"; end; -Onreset: +OnDisable: + disablenpc "Monster2#1-1"; killmonster "jupe_area1","Monster2#1-1::OnMyMobDead"; end; @@ -2204,13 +2215,12 @@ OnTimer7000: OnTimer300000: mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; - disablenpc "Monster2#1-1"; - enablenpc "#hole#1-1"; - disablenpc "Red Alarm#1-1"; set $@JupreArea1InUse,0; end; OnTimer300002: + enablenpc "#hole#1-1"; + stopnpctimer; donpcevent "Monster2#1-1::OnDisable"; end; @@ -2220,7 +2230,6 @@ OnMyMobDead: mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; disablenpc "Monster2#1-1"; enablenpc "#hole#1-1"; - disablenpc "Red Alarm#1-1"; set $@JupreArea1InUse,0; stopnpctimer; } @@ -2334,6 +2343,7 @@ Onstop_timer: end; OnTimer22500: + stopnpctimer; enablenpc "#hole#1-2"; disablenpc "Red Alarm#1-2"; end; @@ -2389,7 +2399,6 @@ OnTimer1000: OnTimer3000: mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000"; - disablenpc "#hole#1-2"; end; OnTimer5000: @@ -2403,6 +2412,7 @@ OnTimer7000: OnTimer8000: disablenpc "Red Alarm On#1-2"; + stopnpctimer; end; } @@ -2411,7 +2421,8 @@ OnInit: disablenpc "Monster1#1-2"; end; -Onreset: +OnDisable: + disablenpc "Monster1#1-2"; killmonster "jupe_area1","Monster1#1-2::OnMyMobDead"; end; @@ -2435,8 +2446,9 @@ OnTimer300000: end; OnTimer300002: - disablenpc "Monster1#1-2"; enablenpc "#hole#1-2"; + stopnpctimer; + donpcevent "Monster1#1-2::OnDisable"; end; OnMyMobDead: @@ -2454,11 +2466,13 @@ OnInit: disablenpc "Monster2#1-2"; end; -Onreset: +OnDisable: + disablenpc "Monster2#1-2"; killmonster "jupe_area1","Monster2#1-2::OnMyMobDead"; end; OnEnable: + enablenpc "Monster2#1-2"; initnpctimer; end; @@ -2472,7 +2486,6 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; - enablenpc "Monster2#1-2"; set .MyMobs,13; monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; @@ -2491,13 +2504,12 @@ OnTimer6000: OnTimer300000: mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000"; - disablenpc "Monster2#1-2"; - enablenpc "#hole#1-2"; - disablenpc "Red Alarm#1-2"; set $@JupreArea1InUse,0; end; OnTimer300002: + enablenpc "#hole#1-2"; + stopnpctimer; donpcevent "Monster2#1-2::OnDisable"; end; @@ -2507,7 +2519,6 @@ OnMyMobDead: mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000"; disablenpc "Monster2#1-2"; enablenpc "#hole#1-2"; - disablenpc "Red Alarm#1-2"; set $@JupreArea1InUse,0; stopnpctimer; } @@ -2619,6 +2630,7 @@ Onstop_timer: end; OnTimer22500: + stopnpctimer; enablenpc "#hole#1-3"; disablenpc "Red Alarm#1-3"; end; @@ -2674,7 +2686,6 @@ OnTimer1000: OnTimer3000: mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000"; - disablenpc "#hole#1-3"; end; OnTimer5000: @@ -2688,6 +2699,7 @@ OnTimer7000: OnTimer8000: disablenpc "Red Alarm On#1-3"; + stopnpctimer; end; } @@ -2696,7 +2708,8 @@ OnInit: disablenpc "Monster1#1-3"; end; -Onreset: +OnDisable: + disablenpc "Monster1#1-3"; killmonster "jupe_area1","Monster1#1-3::OnMyMobDead"; end; @@ -2720,7 +2733,7 @@ OnTimer300000: end; OnTimer300002: - disablenpc "Monster1#1-3"; + donpcevent "Monster1#1-3::OnDisable"; enablenpc "#hole#1-3"; end; @@ -2739,12 +2752,14 @@ OnInit: disablenpc "Monster2#1-3"; end; -Onreset: +OnDisable: + disablenpc "Monster2#1-3"; killmonster "jupe_area1","Monster2#1-3::OnMyMobDead"; end; OnEnable: initnpctimer; + enablenpc "Monster2#1-3"; end; OnTimer2000: @@ -2757,7 +2772,6 @@ OnTimer5000: OnTimer8000: mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; - enablenpc "Monster2#1-3"; set .MyMobs,15; monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; @@ -2778,13 +2792,12 @@ OnTimer8000: OnTimer300000: mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; - disablenpc "Monster2#1-3"; - enablenpc "#hole#1-3"; - disablenpc "Red Alarm#1-3"; set $@JupreArea1InUse,0; end; OnTimer300002: + enablenpc "#hole#1-3"; + stopnpctimer; donpcevent "Monster2#1-3::OnDisable"; end; @@ -2794,13 +2807,12 @@ OnMyMobDead: mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; disablenpc "Monster2#1-3"; enablenpc "#hole#1-3"; - disablenpc "Red Alarm#1-3"; set $@JupreArea1InUse,0; stopnpctimer; } end; } - + //============================================================ // Security Checkpoint 1-4 //============================================================ @@ -2907,6 +2919,7 @@ Onstop_timer: end; OnTimer5000: + stopnpctimer; enablenpc "#hole#1-4"; disablenpc "Red Alarm#1-4"; end; @@ -2966,7 +2979,6 @@ OnTimer1000: OnTimer3000: mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000"; - disablenpc "#hole#1-4"; end; OnTimer5000: @@ -2979,6 +2991,7 @@ OnTimer7000: end; OnTimer8000: + stopnpctimer; disablenpc "Red Alarm On#1-4"; end; } @@ -2988,7 +3001,8 @@ OnInit: disablenpc "Monster1#1-4"; end; -Onreset: +OnDisable: + disablenpc "Monster1#1-4"; killmonster "jupe_area1","Monster1#1-4::OnMyMobDead"; end; @@ -3012,8 +3026,9 @@ OnTimer300000: end; OnTimer300002: - disablenpc "Monster1#1-4"; + stopnpctimer; enablenpc "#hole#1-4"; + donpcevent "Monster1#1-4::OnDisable"; end; OnMyMobDead: @@ -3031,11 +3046,13 @@ OnInit: disablenpc "Monster2#1-4"; end; -Onreset: +OnDisable: killmonster "jupe_area1","Monster2#1-4::OnMyMobDead"; + disablenpc "Monster2#1-4"; end; OnEnable: + enablenpc "Monster2#1-4"; initnpctimer; end; @@ -3049,7 +3066,6 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000"; - enablenpc "Monster2#1-4"; set .MyMobs,10; monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; @@ -3064,15 +3080,13 @@ OnTimer6000: end; OnTimer300000: - mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; - disablenpc "Monster2#1-4"; - enablenpc "#hole#1-4"; - disablenpc "Red Alarm#1-4"; set $@JupreArea1InUse,0; + mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; end; OnTimer300002: - disablenpc "Monster2#1-4"; + enablenpc "#hole#1-4"; + donpcevent "Monster2#1-4::OnDisable"; end; OnMyMobDead: @@ -3081,7 +3095,6 @@ OnMyMobDead: mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; disablenpc "Monster2#1-4"; enablenpc "#hole#1-4"; - disablenpc "Red Alarm#1-4"; set $@JupreArea1InUse,0; stopnpctimer; } @@ -3098,6 +3111,7 @@ jupe_area1,112,162,0 script Lever#ufe 844,{ next; switch(select("Pull.:Cancel.")) { case 1: + if($@JupreArea1InUse == 1) close; initnpctimer; donpcevent "LeverWarp#ufe::OnEnable"; disablenpc "Lever#ufe"; @@ -3111,12 +3125,9 @@ jupe_area1,112,162,0 script Lever#ufe 844,{ } close; -Onstop_timer: - stopnpctimer; - end; - OnTimer3000: enablenpc "Lever#ufe"; + stopnpctimer; end; } @@ -3125,10 +3136,6 @@ OnInit: disablenpc "LeverWarp#ufe"; end; -Onreset: - disablenpc "LeverWarp#ufe"; - end; - OnEnable: enablenpc "LeverWarp#ufe"; specialeffect 561; //"LeverWarp#ufe" 561 @@ -3141,6 +3148,7 @@ OnTouch: end; OnTimer3000: + stopnpctimer; disablenpc "LeverWarp#ufe"; end; } @@ -3150,7 +3158,7 @@ OnTimer3000: //============================================================ jupe_area2,74,224,0 script #hole#2-1 844,{ cutin "1",2; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3164,7 +3172,7 @@ jupe_area2,74,224,0 script #hole#2-1 844,{ } else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { mes "^3355FFThis seems like"; - mes "some akind of device"; + mes "some kind of device"; mes "that will allow you to"; mes "pass to the other side."; mes "There's a slot where you"; @@ -3181,7 +3189,7 @@ jupe_area2,74,224,0 script #hole#2-1 844,{ specialeffect 159; //"#hole#2-1" EF_TOPRANK cutin "1-1",2; next; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFNothing happens."; mes "Perhaps an alarm or"; mes "some other safety measure"; @@ -3250,6 +3258,7 @@ Onstop_timer: end; OnTimer22500: + stopnpctimer; enablenpc "#hole#2-1"; disablenpc "Red Alarm#2-1"; end; @@ -3272,6 +3281,7 @@ OnTouch: end; OnTimer22500: + stopnpctimer; disablenpc "Warp#2-1"; end; } @@ -3282,10 +3292,11 @@ OnInit: end; OnTouch: - set $@JupreArea1InUse2,1; donpcevent "Red Alarm On#2-1::OnEnable"; disablenpc "Red Alarm#2-1"; donpcevent "#hole#2-1::Onstop_timer"; + set $@JupreArea2InUse,1; + disablenpc "#hole#2-1"; end; } @@ -3307,7 +3318,6 @@ OnTimer3000: mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000"; soundeffectall "jupe_warning.wav",0,"jupe_area2"; soundeffectall "jupe_warning.wav",0,"jupe_area2"; - disablenpc "#hole#2-1"; end; OnTimer5000: @@ -3323,6 +3333,7 @@ OnTimer8000: disablenpc "Red Alarm On#2-1"; soundeffectall "jupe_warning.wav",0,"jupe_area2"; soundeffectall "jupe_warning.wav",0,"jupe_area2"; + stopnpctimer; end; } @@ -3331,7 +3342,8 @@ OnInit: disablenpc "Monster1#2-1"; end; -Onreset: +OnDisable: + disablenpc "Monster1#2-1"; killmonster "jupe_area2","Monster1#2-1::OnMyMobDead"; end; @@ -3351,12 +3363,13 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: - disablenpc "Monster1#2-1"; enablenpc "#hole#2-1"; + stopnpctimer; + donpcevent "Monster1#2-1::OnDisable"; end; OnMyMobDead: @@ -3374,7 +3387,8 @@ OnInit: disablenpc "Monster2#2-1"; end; -Onreset: +OnDisable: + disablenpc "Monster2#2-1"; killmonster "jupe_area2","Monster2#2-1::OnMyMobDead"; end; @@ -3410,13 +3424,12 @@ OnTimer7000: OnTimer300000: mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; - disablenpc "Monster2#2-1"; - enablenpc "#hole#2-1"; - disablenpc "Red Alarm#2-1"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: + enablenpc "#hole#2-1"; + stopnpctimer; donpcevent "Monster2#2-1::OnDisable"; end; @@ -3426,8 +3439,7 @@ OnMyMobDead: mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; disablenpc "Monster2#2-1"; enablenpc "#hole#2-1"; - disablenpc "Red Alarm#2-1"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; stopnpctimer; } end; @@ -3438,7 +3450,7 @@ OnMyMobDead: //============================================================ jupe_area2,138,238,0 script #hole#2-2 844,{ cutin "2",2; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3469,7 +3481,7 @@ jupe_area2,138,238,0 script #hole#2-2 844,{ specialeffect 159; //"#hole#2-2" EF_TOPRANK cutin "2-1",2; next; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFNothing happens."; mes "Perhaps an alarm or"; mes "some other safety measure"; @@ -3540,6 +3552,7 @@ Onstop_timer: end; OnTimer22500: + stopnpctimer; enablenpc "#hole#2-2"; disablenpc "Red Alarm#2-2"; end; @@ -3572,7 +3585,7 @@ OnInit: end; OnTouch: - set $@JupreArea1InUse2,1; + set $@JupreArea2InUse,1; donpcevent "Red Alarm On#2-2::OnEnable"; disablenpc "Red Alarm#2-2"; disablenpc "#hole#2-2"; @@ -3595,7 +3608,6 @@ OnTimer1000: OnTimer3000: mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000"; - disablenpc "#hole#2-2"; end; OnTimer5000: @@ -3609,6 +3621,7 @@ OnTimer7000: OnTimer8000: disablenpc "Red Alarm On#2-2"; + stopnpctimer; end; } @@ -3617,7 +3630,8 @@ OnInit: disablenpc "Monster1#2-2"; end; -Onreset: +OnDisable: + disablenpc "Monster1#2-2"; killmonster "jupe_area2","Monster1#2-2::OnMyMobDead"; end; @@ -3637,12 +3651,13 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: - disablenpc "Monster1#2-2"; enablenpc "#hole#2-2"; + stopnpctimer; + donpcevent "Monster1#2-2::OnDisable"; end; OnMyMobDead: @@ -3660,11 +3675,13 @@ OnInit: disablenpc "Monster2#2-2"; end; -Onreset: +OnDisable: + disablenpc "Monster2#2-2"; killmonster "jupe_area2","Monster2#2-2::OnMyMobDead"; end; OnEnable: + enablenpc "Monster2#2-2"; initnpctimer; end; @@ -3678,7 +3695,6 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; - enablenpc "Monster2#2-2"; set .MyMobs,13; monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; @@ -3697,13 +3713,12 @@ OnTimer6000: OnTimer300000: mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000"; - disablenpc "Monster2#2-2"; - enablenpc "#hole#2-2"; - disablenpc "Red Alarm#2-2"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: + enablenpc "#hole#2-2"; + stopnpctimer; donpcevent "Monster2#2-2::OnDisable"; end; @@ -3713,8 +3728,7 @@ OnMyMobDead: mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000"; disablenpc "Monster2#2-2"; enablenpc "#hole#2-2"; - disablenpc "Red Alarm#2-2"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; stopnpctimer; } end; @@ -3725,7 +3739,7 @@ OnMyMobDead: //============================================================ jupe_area2,127,146,0 script #hole#2-3 844,{ cutin "3",2; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -3756,7 +3770,7 @@ jupe_area2,127,146,0 script #hole#2-3 844,{ specialeffect 159; //"#hole#2-3" EF_TOPRANK cutin "3-1",2; next; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFNothing happens."; mes "Perhaps an alarm or"; mes "some other safety measure"; @@ -3825,6 +3839,7 @@ Onstop_timer: end; OnTimer22500: + stopnpctimer; enablenpc "#hole#2-3"; disablenpc "Red Alarm#2-3"; end; @@ -3857,7 +3872,7 @@ OnInit: end; OnTouch: - set $@JupreArea1InUse2,1; + set $@JupreArea2InUse,1; donpcevent "Red Alarm On#2-3::OnEnable"; disablenpc "Red Alarm#2-3"; disablenpc "#hole#2-3"; @@ -3894,6 +3909,7 @@ OnTimer7000: OnTimer8000: disablenpc "Red Alarm On#2-3"; + stopnpctimer; end; } @@ -3902,7 +3918,8 @@ OnInit: disablenpc "Monster1#2-3"; end; -Onreset: +OnDisable: + disablenpc "Monster1#2-3"; killmonster "jupe_area2","Monster1#2-3::OnMyMobDead"; end; @@ -3922,11 +3939,11 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: - disablenpc "Monster1#2-3"; + donpcevent "Monster1#2-3::OnDisable"; enablenpc "#hole#2-3"; end; @@ -3945,12 +3962,14 @@ OnInit: disablenpc "Monster2#2-3"; end; -Onreset: +OnDisable: + disablenpc "Monster2#2-3"; killmonster "jupe_area2","Monster2#2-3::OnMyMobDead"; end; OnEnable: initnpctimer; + enablenpc "Monster2#2-3"; end; OnTimer2000: @@ -3963,7 +3982,6 @@ OnTimer5000: OnTimer8000: mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; - enablenpc "Monster2#2-3"; set .MyMobs,16; monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; @@ -3985,13 +4003,12 @@ OnTimer8000: OnTimer300000: mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; - disablenpc "Monster2#2-3"; - enablenpc "#hole#2-3"; - disablenpc "Red Alarm#2-3"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: + enablenpc "#hole#2-3"; + stopnpctimer; donpcevent "Monster2#2-3::OnDisable"; end; @@ -4001,8 +4018,7 @@ OnMyMobDead: mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; disablenpc "Monster2#2-3"; enablenpc "#hole#2-3"; - disablenpc "Red Alarm#2-3"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; stopnpctimer; } end; @@ -4013,7 +4029,7 @@ OnMyMobDead: //============================================================ jupe_area2,113,49,0 script #hole#2-4 844,{ cutin "4",2; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFThis seems like"; mes "some kind of device"; mes "that will allow you to"; @@ -4044,7 +4060,7 @@ jupe_area2,113,49,0 script #hole#2-4 844,{ specialeffect 159; //"#hole#2-4" EF_TOPRANK cutin "4-1",2; next; - if ($@JupreArea1InUse2 == 1) { + if ($@JupreArea2InUse == 1) { mes "^3355FFNothing happens."; mes "Perhaps an alarm or"; mes "some other safety measure"; @@ -4114,6 +4130,7 @@ Onstop_timer: end; OnTimer5000: + stopnpctimer; enablenpc "#hole#2-4"; disablenpc "Red Alarm#2-4"; end; @@ -4150,7 +4167,7 @@ OnEnable: end; OnTouch: - set $@JupreArea1InUse2,1; + set $@JupreArea2InUse,1; donpcevent "Red Alarm On#2-4::OnEnable"; disablenpc "Red Alarm#2-4"; disablenpc "#hole#2-4"; @@ -4173,7 +4190,6 @@ OnTimer1000: OnTimer3000: mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000"; - disablenpc "#hole#2-4"; end; OnTimer5000: @@ -4186,6 +4202,7 @@ OnTimer7000: end; OnTimer8000: + stopnpctimer; disablenpc "Red Alarm On#2-4"; end; } @@ -4195,7 +4212,8 @@ OnInit: disablenpc "Monster1#2-4"; end; -Onreset: +OnDisable: + disablenpc "Monster1#2-4"; killmonster "jupe_area2","Monster1#2-4::OnMyMobDead"; end; @@ -4215,12 +4233,13 @@ OnEnable: OnTimer300000: mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; end; OnTimer300002: - disablenpc "Monster1#2-4"; + stopnpctimer; enablenpc "#hole#2-4"; + donpcevent "Monster1#2-4::OnDisable"; end; OnMyMobDead: @@ -4238,11 +4257,13 @@ OnInit: disablenpc "Monster2#2-4"; end; -Onreset: +OnDisable: killmonster "jupe_area2","Monster2#2-4::OnMyMobDead"; + disablenpc "Monster2#2-4"; end; OnEnable: + enablenpc "Monster2#2-4"; initnpctimer; end; @@ -4256,7 +4277,6 @@ OnTimer4000: OnTimer6000: mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000"; - enablenpc "Monster2#2-4"; set .MyMobs,12; monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; @@ -4273,15 +4293,13 @@ OnTimer6000: end; OnTimer300000: + set $@JupreArea2InUse,0; mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; - disablenpc "Monster2#2-4"; - enablenpc "#hole#2-4"; - disablenpc "Red Alarm#2-4"; - set $@JupreArea1InUse2,0; end; OnTimer300002: - disablenpc "Monster2#2-4"; + enablenpc "#hole#2-4"; + donpcevent "Monster2#2-4::OnDisable"; end; OnMyMobDead: @@ -4290,8 +4308,7 @@ OnMyMobDead: mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; disablenpc "Monster2#2-4"; enablenpc "#hole#2-4"; - disablenpc "Red Alarm#2-4"; - set $@JupreArea1InUse2,0; + set $@JupreArea2InUse,0; stopnpctimer; } end; @@ -4307,6 +4324,7 @@ jupe_area2,51,162,0 script Lever#ufe2 844,{ next; switch(select("Pull.:Cancel.")) { case 1: + if($@JupreArea2InUse == 1) close; initnpctimer; donpcevent "LeverWarp#ufe2::OnEnable"; disablenpc "Lever#ufe2"; @@ -4320,12 +4338,9 @@ jupe_area2,51,162,0 script Lever#ufe2 844,{ } close; -Onstop_timer: - stopnpctimer; - end; - OnTimer3000: enablenpc "Lever#ufe2"; + stopnpctimer; end; } @@ -4334,10 +4349,6 @@ OnInit: disablenpc "LeverWarp#ufe2"; end; -Onreset: - disablenpc "LeverWarp#ufe2"; - end; - OnEnable: enablenpc "LeverWarp#ufe2"; specialeffect 561; //"LeverWarp#ufe2" 561 @@ -4350,6 +4361,7 @@ OnTouch: end; OnTimer3000: + stopnpctimer; disablenpc "LeverWarp#ufe2"; end; } @@ -4504,6 +4516,7 @@ OnTimer23000: OnTimer27000: mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000"; + stopnpctimer; end; } @@ -4570,7 +4583,7 @@ OnTimer2600: OnTimer120000: mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00"; - donpcevent "Switch#ufe::OnEnable"; + enablenpc "Switch#ufe"; disablenpc "Switch On#ufe"; donpcevent "Annihilation#ufe::OnEnable"; set $@JupeElevatorInUse,0; @@ -4584,7 +4597,6 @@ OnTimer120005: OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { - set $@JupeElevatorInUse,0; donpcevent "Elevator Safety#ufe::OnEnable"; stopnpctimer; } @@ -4622,7 +4634,7 @@ OnInit: end; OnEnable: - disablenpc "Annihilation#ufe"; + enablenpc "Annihilation#ufe"; initnpctimer; end; @@ -4634,10 +4646,6 @@ OnTimer1000: mapwarp "jupe_ele_r", "jupe_gate",49,138; end; -OnTimer1100: - enablenpc "Annihilation#ufe"; - end; - OnTimer1600: enablenpc "Elevator Escape#ufe"; end; @@ -4676,6 +4684,7 @@ OnTimer1000: end; OnTimer10000: + stopnpctimer; disablenpc "Elevator On#ufe"; end; } @@ -4694,7 +4703,6 @@ OnDisable: OnTimer59000: if (getmapusers("jupe_ele") == 0) { - set $@JupeElevatorInUse2,5; killmonsterall "jupe_ele"; donpcevent "Guard-1#ufe::OnDisable"; donpcevent "Guard-2#ufe::OnDisable"; @@ -4767,10 +4775,6 @@ OnDisable: stopnpctimer; end; -Onreset: - killmonsterall "jupe_ele"; - end; - OnTimer2000: mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000"; end; @@ -4793,11 +4797,11 @@ OnTimer12000: monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; + set $@JupeElevatorInUse2,1; end; OnTimer30000: - if ($@JupeElevatorInUse2 == 0) { - set $@JupeElevatorInUse2,1; + if ($@JupeElevatorInUse2 == 1) { donpcevent "Guard-2#ufe::OnEnable"; stopnpctimer; } @@ -4806,20 +4810,12 @@ OnTimer30000: OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { - if ($@JupeElevatorInUse2 == 0) { - set $@JupeElevatorInUse2,1; + if ($@JupeElevatorInUse2 == 1) { donpcevent "Guard-2#ufe::OnEnable"; stopnpctimer; - } - else if ($@JupeElevatorInUse2 == 4) { - if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) { - donpcevent "GuardEnd#ufe::OnEnable"; - stopnpctimer; - } - } - } + } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; } } end; @@ -4834,10 +4830,6 @@ OnDisable: stopnpctimer; end; -Onreset: - killmonsterall "jupe_ele"; - end; - OnTimer2000: mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000"; end; @@ -4864,11 +4856,11 @@ OnTimer12000: monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; + set $@JupeElevatorInUse2,2; end; OnTimer30000: - if ($@JupeElevatorInUse2 == 1) { - set $@JupeElevatorInUse2,2; + if ($@JupeElevatorInUse2 == 2) { donpcevent "Guard-3#ufe::OnEnable"; stopnpctimer; } @@ -4877,20 +4869,12 @@ OnTimer30000: OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { - if ($@JupeElevatorInUse2 == 1) { - set $@JupeElevatorInUse2,2; + if ($@JupeElevatorInUse2 == 2) { donpcevent "Guard-3#ufe::OnEnable"; stopnpctimer; - } - else if ($@JupeElevatorInUse2 == 4) { - if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { - donpcevent "GuardEnd#ufe::OnEnable"; - stopnpctimer; - } - } - } + } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; } } end; @@ -4905,10 +4889,6 @@ OnDisable: stopnpctimer; end; -Onreset: - killmonsterall "jupe_ele"; - end; - OnTimer2000: mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000"; end; @@ -4931,11 +4911,11 @@ OnTimer12000: monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; + set $@JupeElevatorInUse2,3; end; OnTimer30000: - if ($@JupeElevatorInUse2 == 2) { - set $@JupeElevatorInUse2,3; + if ($@JupeElevatorInUse2 == 3) { donpcevent "Guard-4#ufe::OnEnable"; stopnpctimer; } @@ -4944,20 +4924,13 @@ OnTimer30000: OnMyMobDead: set .MyMobs,.MyMobs-1; if (.MyMobs < 1) { - if ($@JupeElevatorInUse2 == 2) { - set $@JupeElevatorInUse2,3; + if ($@JupeElevatorInUse2 == 3) { donpcevent "Guard-4#ufe::OnEnable"; stopnpctimer; } - else if ($@JupeElevatorInUse2 == 4) { - if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { - donpcevent "GuardEnd#ufe::OnEnable"; - stopnpctimer; - } - } - } + else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; } } end; @@ -4972,10 +4945,6 @@ OnDisable: stopnpctimer; end; -Onreset: - killmonsterall "jupe_ele"; - end; - OnTimer2000: mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000"; end; @@ -4985,7 +4954,6 @@ OnTimer5000: end; OnTimer8000: - set $@JupeElevatorInUse2,4; set .MyMobs,8; monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; @@ -4995,18 +4963,16 @@ OnTimer8000: monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead"; monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead"; + set $@JupeElevatorInUse2,4; end; OnMyMobDead: set .MyMobs,.MyMobs-1; - if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) { - if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { - donpcevent "GuardEnd#ufe::OnEnable"; - stopnpctimer; - } - } + if (.MyMobs < 1) { + if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) + { + donpcevent "GuardEnd#ufe::OnEnable"; + stopnpctimer; } } end; @@ -5064,14 +5030,11 @@ OnTimer25000: end; OnTimer26000: - donpcevent "GuardEnd#ufe::OnDisable"; - disablenpc "4F Enter#ufe"; - donpcevent "TimeOut#ufe::OnDisable"; set $@JupeElevatorInUse2,0; set $@JupeElevatorInUse,0; disablenpc "Switch On#ufe"; enablenpc "Switch#ufe"; - stopnpctimer; + donpcevent "GuardEnd#ufe::OnDisable"; } jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{ @@ -5091,7 +5054,7 @@ jupe_gate,50,173,0 script gate#start -1,2,3,{ end; OnTouch: - initnpctimer; + initnpctimer "gate#start",1; mes "^3355FFIt's a Warp Portal"; mes "that will teleport you"; mes "to the previous floor.^000000"; @@ -5099,18 +5062,16 @@ OnTouch: switch(select("Use it.:Ignore it.")) { case 1: specialeffect2 348; // EF_LIGHTSPHERE - next; + close2; stopnpctimer; warp "juperos_02",130,142; - close; case 2: mes "[" + strcharinfo(0) + "]"; mes "Not now!"; mes "I can't leave yet!"; - next; - warp "jupe_gate",50,168; + close2; stopnpctimer; - close; + warp "jupe_gate",50,168; } end; |