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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-18 16:19:48 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-18 16:19:48 +0000
commit8c1c619777b748ee3c3603af77c693f9dee7f8c1 (patch)
treefb4d3099057d46c212c39d83773a6bd425b9abcb /npc
parentd01a5d2ef2fc56e76d483cc4d14d61955f6ec36c (diff)
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Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14347 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/cities/jawaii.txt8
-rw-r--r--npc/cities/umbala.txt11
-rw-r--r--npc/other/marriage.txt48
-rw-r--r--npc/quests/Dandelion_Request.txt218
-rw-r--r--npc/quests/The_Sign_Quest.txt6
-rw-r--r--npc/quests/quests_airship.txt6
-rw-r--r--npc/quests/quests_hugel.txt77
-rw-r--r--npc/quests/quests_louyang.txt29
-rw-r--r--npc/quests/quests_moscovia.txt22
-rw-r--r--npc/quests/quests_rachel.txt6
-rw-r--r--npc/quests/quests_umbala.txt12
-rw-r--r--npc/quests/quests_veins.txt28
-rw-r--r--npc/quests/seals/brisingamen_seal.txt43
14 files changed, 136 insertions, 380 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 79675ed8a..eea18fb3e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2010/06/18
+ * Rev. 14347 Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318) [L0ne_W0lf]
2010/06/11
* Rev. 14340 Disabled the Peco Peco repeatable quest, see comment in conf as to why. [L0ne_W0lf]
* Rev. 14339 Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt. [L0ne_W0lf]
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index a80fb4adc..5ad12b4ab 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -1237,7 +1237,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
next;
mes "[Bachewcca]";
mes "...!";
- donpcevent "Customer#Bachewcca::OnEmote";
+ emotion e_no1,0,"Customer#Bachewcca";
next;
mes "[SoloHan]";
mes "It's doesn't really matter whether you're married";
@@ -1390,15 +1390,13 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{
mes "..............";
mes "^666666*Gulp....gulp...*^000000";
mes "Grrrrr!! That hit the spot!";
- Emotion e_sob;
+ emotion e_sob;
close;
-OnEmote:
- emotion e_no1;
- end;
OnEffect1:
specialeffect 296; //EF_TALK_SCREAM
end;
+
OnEffect2:
specialeffect 291; //EF_THROWITEM
end;
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index a6da88fd0..72c946509 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -27,13 +27,6 @@
comodo,170,137,7 script La Ed#um 84,{
end;
-OnEmoteHmm:
- emotion e_hmm;
- end;
-
-OnEmoteGG:
- emotion e_gg;
- end;
}
comodo,171,137,1 script Haith#um 92,{
@@ -61,7 +54,7 @@ comodo,171,137,1 script Haith#um 92,{
mes "would tell us about such a";
mes "great treasure so easily?";
emotion e_hmm;
- donpcevent "La Ed#um::OnEmoteHmm";
+ emotion e_hmm,0,"La Ed#um";
next;
select("Hm? What treasure?");
mes "[La Ed]";
@@ -82,7 +75,7 @@ comodo,171,137,1 script Haith#um 92,{
mes "[La Ed, Haith]";
mes "If you pay us 1,000 zeny, we will tell you!";
emotion e_gg;
- donpcevent "La Ed#um::OnEmoteGG";
+ emotion e_gg,0,"La Ed#um";
next;
if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
if (Zeny > 999) {
diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt
index a5c5b9d6e..b1ab97450 100644
--- a/npc/other/marriage.txt
+++ b/npc/other/marriage.txt
@@ -389,39 +389,39 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
mes "^CC9933You have to refine";
mes "items on your own to";
mes "make great equipment!^000000";
- donpcevent "Single Army#Prontera::OnEmote";
+ emotion e_rock,0,"Single Army#Prontera";
next;
mes "[Single Army]";
mes "^330099It's a waste to";
mes "form parties in";
mes "dungeons! I can";
mes "make it on my own!^000000";
- donpcevent "Single Army#Geffen::OnEmote";
+ emotion e_rock,0,"Single Army#Geffen";
next;
mes "[Single Army]";
mes "^666666Hell, I've trained";
mes "all by myself since";
mes "birth, all the way";
mes "to my job change!^000000";
- donpcevent "Single Army#Morocc::OnEmote";
+ emotion e_rock,0,"Single Army#Morocc";
next;
mes "[Single Army]";
mes "^666600I CHOOSE to spend";
mes "Christmas alone...";
mes "playing Solitaire and";
mes "doing crossword puzzles!^000000";
- donpcevent "Single Army#Payon::OnEmote";
+ emotion e_rock,0,"Single Army#Payon";
next;
mes "[Single Army]";
mes "^CC9966Women may break my";
mes "spirit, but they'll never";
mes "take... my FREEDOM!^000000";
- donpcevent "Single Army#Amatsu::OnEmote";
+ emotion e_rock,0,"Single Army#Amatsu";
next;
mes "[Single Army]";
mes "^669900...We're the free! We're";
mes "the Invincible Single Army!^000000";
- donpcevent "Single Army#Gonryun::OnEmote";
+ emotion e_rock,0,"Single Army#Gonryun";
close2;
cutin "wedding_marry01",255;
Emotion e_swt;
@@ -456,11 +456,7 @@ OnInit:
OnEnable:
hideoffnpc "Single Army#Prontera";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
+ emotion e_go;
end;
}
@@ -478,11 +474,7 @@ OnInit:
OnEnable:
hideoffnpc "Single Army#Geffen";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
+ emotion e_go;
end;
}
@@ -500,11 +492,7 @@ OnInit:
OnEnable:
hideoffnpc "Single Army#Morocc";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
+ emotion e_go;
end;
}
@@ -522,11 +510,7 @@ OnInit:
OnEnable:
hideoffnpc "Single Army#Payon";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
+ emotion e_go;
end;
}
@@ -543,11 +527,7 @@ OnInit:
OnEnable:
hideoffnpc "Single Army#Amatsu";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
+ emotion e_go;
end;
}
@@ -563,11 +543,7 @@ OnInit:
OnEnable:
hideoffnpc "Single Army#Gonryun";
- Emotion e_go;
- end;
-
-OnEmote:
- emotion e_rock;
+ emotion e_go;
end;
}
diff --git a/npc/quests/Dandelion_Request.txt b/npc/quests/Dandelion_Request.txt
index 43505e237..a1ded141d 100644
--- a/npc/quests/Dandelion_Request.txt
+++ b/npc/quests/Dandelion_Request.txt
@@ -3096,7 +3096,7 @@ que_job01,16,21,5 script Valdes#1 55,{
mes "Hey there~";
mes "I'm Kidd.";
mes "Nice to meet you.";
- donpcevent "Kidd#1::OnEmotion";
+ emotion e_ok,0,"Kidd#1";
cutin "mocseal_kid01.bmp",2;
next;
mes "[Valdes]";
@@ -3131,7 +3131,7 @@ que_job01,16,21,5 script Valdes#1 55,{
mes "I'm lookin' forward";
mes "to working together";
mes "with you. Heh heh~";
- donpcevent "Lin#1::OnEmotion";
+ emotion e_ok,0,"Lin#1";
cutin "mocseal_rin01.bmp",2;
next;
mes "[Valdes]";
@@ -3588,10 +3588,6 @@ OnInit:
OnEnter:
enablenpc "Lin#1";
end;
-
-OnEmotion:
- emotion e_ok,0;
- end;
}
que_job01,13,9,7 script Lin#2 885,{
@@ -4668,10 +4664,6 @@ OnInit:
OnEnter:
enablenpc "Kidd#1";
end;
-
-OnEmotion:
- emotion e_ok,0;
- end;
}
que_job01,12,8,7 script Kidd#2 884,{
@@ -8290,39 +8282,39 @@ OnStop:
OnEnter:
enablenpc "#maogate1_battle";
end;
-
+
OnStop2:
stopnpctimer;
killmonster "que_job02","#maogate1_battle::OnMyMobDead";
end;
-
+
OnTouch:
initnpctimer;
emotion e_wah,1;
disablenpc "#maogate1_battle";
end;
-
+
OnTimer500:
monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
end;
-
+
OnTimer5000:
mapannounce "que_job02","Watch out!",1,0x90EE90;
donpcevent "Dandelion Member#1_bt::OnEnter";
end;
-
+
OnTimer6000:
specialeffect EF_LORD;
end;
-
+
OnTimer6500:
killmonster "que_job02","#maogate1_battle::OnMyMobDead";
stopnpctimer;
end;
-
+
OnMyMobDead:
end;
}
@@ -8383,7 +8375,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 880,{
OnInit:
disablenpc "Dandelion Member#1_bt";
end;
-
+
OnEnter:
enablenpc "Dandelion Member#1_bt";
end;
@@ -8394,11 +8386,11 @@ que_job02,87,83,1 script #maogate1_setting 139,2,2,{
OnStop:
disablenpc "#maogate1_setting";
end;
-
+
OnEnter:
enablenpc "#maogate1_setting";
end;
-
+
OnTouch:
if (mao_request == 27)
{
@@ -8417,20 +8409,20 @@ que_job02,117,101,1 script #maogate1_end 139,3,3,{
OnInit:
disablenpc "#maogate1_end";
end;
-
+
OnReset:
killmonster "que_job02","#maogate1_end::OnMyMobDead";
end;
-
+
OnStop:
killmonster "que_job02","#maogate1_end::OnMyMobDead";
stopnpctimer;
end;
-
+
OnEnter:
enablenpc "#maogate1_end";
end;
-
+
OnTouch:
donpcevent "#maogate1_setting::OnStop";
mes "[" + strcharinfo(0) + "]";
@@ -8457,7 +8449,7 @@ OnTouch:
mes "working for, the Dandelion";
mes "Organization, have been";
mes "hunting Mr. Moore down...";
- donpcevent "Lin#maogate1_1::OnEmotion";
+ emotion e_wah,0,"Lin#maogate1_1";
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
@@ -8480,7 +8472,7 @@ OnTouch:
mes "me everything you know";
mes "about your own client,";
mes "the Dandelion Organization...";
- donpcevent "R#maogate1::OnEmotion";
+ emotion e_hmm,0,"R#maogate1";
next;
cutin "mocseal_rin01.bmp",255;
cutin "mocseal_kid01.bmp",255;
@@ -8497,7 +8489,7 @@ OnTouch:
mes "Your blood will be used";
mes "to revive Morroc Satan!";
donpcevent "R#maogate1::OnSpell";
- donpcevent "Kidd#maogate1_1::OnEmotion";
+ emotion e_gasp,0,"Kidd#maogate1_1";
emotion e_gasp,1;
next;
mes "[Kidd]";
@@ -8528,7 +8520,7 @@ OnTouch:
mes "Fine, you leave me";
mes "no choice. Feel the";
mes "power of Morroc Satan!";
- donpcevent "R#maogate1::OnEmotion2";
+ emotion e_gg,0,"R#maogate1";
next;
donpcevent "R#maogate1::OnInit";
initnpctimer;
@@ -8561,10 +8553,10 @@ OnTimer500:
mapannounce "que_job02","I'll back you up!",1,0x90EE90;
donpcevent "Dandelion#maogate1_3::OnEnter";
donpcevent "Dandelion#maogate1_4::OnEnter";
- donpcevent "Dandelion#maogate1_1::OnEmotion";
- donpcevent "Dandelion#maogate1_2::OnEmotion";
- donpcevent "Dandelion#maogate1_3::OnEmotion";
- donpcevent "Dandelion#maogate1_4::OnEmotion";
+ emotion e_go,0,"Dandelion#maogate1_1";
+ emotion e_go,0,"Dandelion#maogate1_2";
+ emotion e_go,0,"Dandelion#maogate1_3";
+ emotion e_go,0,"Dandelion#maogate1_4";
end;
OnTimer3000:
@@ -8610,14 +8602,10 @@ que_job02,116,108,5 script Kidd#maogate1_1 884,{
OnInit:
disablenpc "Kidd#maogate1_1";
end;
-
+
OnEnter:
enablenpc "Kidd#maogate1_1";
end;
-
-OnEmotion:
- emotion e_gasp,0;
- end;
}
que_job02,126,103,5 script Kidd#maogate1_2 884,{
@@ -8627,11 +8615,11 @@ que_job02,126,103,5 script Kidd#maogate1_2 884,{
OnInit:
disablenpc "Kidd#maogate1_2";
end;
-
+
OnEnter:
enablenpc "Kidd#maogate1_2";
end;
-
+
OnMyMobDead:
set $@maogate1mobs,$@maogate1mobs -1;
if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
@@ -8643,14 +8631,10 @@ que_job02,121,106,1 script Lin#maogate1_1 885,{
OnInit:
disablenpc "Lin#maogate1_1";
end;
-
+
OnEnter:
enablenpc "Lin#maogate1_1";
end;
-
-OnEmotion:
- emotion e_wah,0;
- end;
}
que_job02,127,101,1 script Lin#maogate1_2 885,{
@@ -8658,7 +8642,7 @@ que_job02,127,101,1 script Lin#maogate1_2 885,{
OnInit:
disablenpc "Lin#maogate1_2";
end;
-
+
OnEnter:
enablenpc "Lin#maogate1_2";
end;
@@ -8669,19 +8653,11 @@ que_job02,124,109,3 script R#maogate1 880,{
OnInit:
disablenpc "R#maogate1";
end;
-
+
OnEnter:
enablenpc "R#maogate1";
end;
-
-OnEmotion:
- emotion e_hmm,0;
- end;
-
-OnEmotion2:
- emotion e_gg,0;
- end;
-
+
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
@@ -8692,14 +8668,10 @@ que_job02,113,107,5 script Dandelion#maogate1_1 880,{
OnInit:
disablenpc "Dandelion#maogate1_1";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate1_1";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
}
que_job02,121,100,7 script Dandelion#maogate1_2 880,{
@@ -8707,19 +8679,15 @@ que_job02,121,100,7 script Dandelion#maogate1_2 880,{
OnInit:
disablenpc "Dandelion#maogate1_2";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate1_2";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
-
+
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
-
+
OnSpell2:
specialeffect EF_LORD;
end;
@@ -8730,15 +8698,11 @@ que_job02,122,98,1 script Dandelion#maogate1_3 880,{
OnInit:
disablenpc "Dandelion#maogate1_3";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate1_3";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
-
+
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
@@ -8749,15 +8713,11 @@ que_job02,122,111,5 script Dandelion#maogate1_4 880,{
OnInit:
disablenpc "Dandelion#maogate1_4";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate1_4";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
-
+
OnSpell:
specialeffect EF_LORD;
end;
@@ -8768,7 +8728,7 @@ que_job02,122,106,1 script #maogate1_end2 139,15,15,{
OnInit:
disablenpc "#maogate1_end2";
end;
-
+
OnEnter:
enablenpc "#maogate1_end2";
end;
@@ -9482,7 +9442,7 @@ OnTouch:
mes "working for, the Dandelion";
mes "Organization, have been";
mes "hunting Mr. Moore down...";
- donpcevent "Lin#maogate2_1::OnEmotion";
+ emotion e_wah,0,"Lin#maogate2_1";
next;
cutin "mocseal_kid01.bmp",0;
mes "[Kidd]";
@@ -9505,7 +9465,7 @@ OnTouch:
mes "me everything you know";
mes "about your own client,";
mes "the Dandelion Organization...";
- donpcevent "R#maogate2::OnEmotion";
+ emotion e_hmm,0,"R#maogate2";
next;
cutin "mocseal_rin01.bmp",255;
cutin "mocseal_kid01.bmp",255;
@@ -9522,7 +9482,7 @@ OnTouch:
mes "Your blood will be used";
mes "to revive Morroc Satan!";
donpcevent "R#maogate2::OnSpell";
- donpcevent "Kidd#maogate2_1::OnEmotion";
+ emotion e_gasp,0,"Kidd#maogate2_1";
emotion e_gasp,1;
next;
mes "[Kidd]";
@@ -9553,7 +9513,7 @@ OnTouch:
mes "Fine, you leave me";
mes "no choice. Feel the";
mes "power of Morroc Satan!";
- donpcevent "R#maogate2::OnEmotion2";
+ emotion e_gg,0,"R#maogate2";
next;
donpcevent "R#maogate2::OnInit";
initnpctimer;
@@ -9587,10 +9547,10 @@ OnTimer500:
mapannounce "que_job03","I'll back you up!",1,0x90EE90;
donpcevent "Dandelion#maogate2_3::OnEnter";
donpcevent "Dandelion#maogate2_4::OnEnter";
- donpcevent "Dandelion#maogate2_1::OnEmotion";
- donpcevent "Dandelion#maogate2_2::OnEmotion";
- donpcevent "Dandelion#maogate2_3::OnEmotion";
- donpcevent "Dandelion#maogate2_4::OnEmotion";
+ emotion e_go,0,"Dandelion#maogate2_1";
+ emotion e_go,0,"Dandelion#maogate2_2";
+ emotion e_go,0,"Dandelion#maogate2_3";
+ emotion e_go,0,"Dandelion#maogate2_4";
end;
OnTimer3000:
@@ -9626,7 +9586,7 @@ OnTimer10000:
donpcevent "Dandelion#maogate2_1::OnInit";
stopnpctimer;
end;
-
+
OnMyMobDead:
end;
}
@@ -9636,14 +9596,10 @@ que_job03,116,108,5 script Kidd#maogate2_1 884,{
OnInit:
disablenpc "Kidd#maogate2_1";
end;
-
+
OnEnter:
enablenpc "Kidd#maogate2_1";
end;
-
-OnEmotion:
- emotion e_gasp,0;
- end;
}
que_job03,126,103,5 script Kidd#maogate2_2 884,{
@@ -9653,11 +9609,11 @@ que_job03,126,103,5 script Kidd#maogate2_2 884,{
OnInit:
disablenpc "Kidd#maogate2_2";
end;
-
+
OnEnter:
enablenpc "Kidd#maogate2_2";
end;
-
+
OnMyMobDead:
set $@maogate2mobs,$@maogate2mobs -1;
if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
@@ -9669,14 +9625,10 @@ que_job03,121,106,1 script Lin#maogate2_1 885,{
OnInit:
disablenpc "Lin#maogate2_1";
end;
-
+
OnEnter:
enablenpc "Lin#maogate2_1";
end;
-
-OnEmotion:
- emotion e_wah,0;
- end;
}
que_job03,127,101,1 script Lin#maogate2_2 885,{
@@ -9684,7 +9636,7 @@ que_job03,127,101,1 script Lin#maogate2_2 885,{
OnInit:
disablenpc "Lin#maogate2_2";
end;
-
+
OnEnter:
enablenpc "Lin#maogate2_2";
end;
@@ -9695,19 +9647,11 @@ que_job03,124,109,3 script R#maogate2 880,{
OnInit:
disablenpc "R#maogate2";
end;
-
+
OnEnter:
enablenpc "R#maogate2";
end;
-
-OnEmotion:
- emotion e_hmm,0;
- end;
-
-OnEmotion2:
- emotion e_gg,0;
- end;
-
+
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
@@ -9718,14 +9662,10 @@ que_job03,113,107,5 script Dandelion#maogate2_1 880,{
OnInit:
disablenpc "Dandelion#maogate2_1";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate2_1";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
}
que_job03,121,100,7 script Dandelion#maogate2_2 880,{
@@ -9733,19 +9673,15 @@ que_job03,121,100,7 script Dandelion#maogate2_2 880,{
OnInit:
disablenpc "Dandelion#maogate2_2";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate2_2";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
-
+
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
-
+
OnSpell2:
specialeffect EF_LORD;
end;
@@ -9756,15 +9692,11 @@ que_job03,122,98,1 script Dandelion#maogate2_3 880,{
OnInit:
disablenpc "Dandelion#maogate2_3";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate2_3";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
-
+
OnSpell:
specialeffect EF_BEGINSPELL2;
end;
@@ -9775,15 +9707,11 @@ que_job03,122,111,5 script Dandelion#maogate2_4 880,{
OnInit:
disablenpc "Dandelion#maogate2_4";
end;
-
+
OnEnter:
enablenpc "Dandelion#maogate2_4";
end;
-
-OnEmotion:
- emotion e_go,0;
- end;
-
+
OnSpell:
specialeffect EF_LORD;
end;
@@ -10241,13 +10169,13 @@ que_job01,68,88,5 script Simon#mao 881,{
mes "...No. How many";
mes "times must I tell you?";
mes "I'm not going back.";
- donpcevent "Simon#mao::OnEmotion1";
+ emotion e_swt,0,"Simon#mao";
next;
mes "[Kimmie]";
mes "Please...";
mes "We really need";
mes "you back home...";
- donpcevent "Kimmie::OnEmotion2";
+ emotion e_sob,0,"Kimmie";
next;
mes "[Simon]";
mes "I'm sorry, Kimmie.";
@@ -10263,7 +10191,7 @@ que_job01,68,88,5 script Simon#mao 881,{
mes "I d-didn't want to tell you";
mes "this, but Jimmy's been getting";
mes "in trouble with the law and...";
- donpcevent "Kimmie::OnEmotion3";
+ emotion e_wah,0,"Kimmie";
next;
mes "[Simon]";
mes "Then it's his own";
@@ -10284,18 +10212,6 @@ que_job01,68,88,5 script Simon#mao 881,{
mes "good not to get involved";
mes "with other people's problems.";
close;
-
-OnEmotion1:
- emotion e_swt,0;
- end;
-
-OnEmotion2:
- emotion e_sob,0;
- end;
-
-OnEmotion3:
- emotion e_wah,0;
- end;
}
que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt
index 6fcc4c0ab..28146f879 100644
--- a/npc/quests/The_Sign_Quest.txt
+++ b/npc/quests/The_Sign_Quest.txt
@@ -8990,10 +8990,6 @@ OnDisable:
OnEnable:
enablenpc "Dark Lord#serin";
end;
-
-Onemo:
- emotion e_gg;
- end;
}
que_sign01,196,39,4 script Serin#serin 90,{
@@ -9124,7 +9120,7 @@ que_sign01,196,39,4 script Serin#serin 90,{
mes "I really don't want to fight you,";
mes "but I've come too far to give up now. If you insist on interfering, then you leave me no choice...";
next;
- donpcevent "Dark Lord#serin::Onemo";
+ emotion e_gg,0,"Dark Lord#serin";
mes "[Dark Lord]";
mes "^330033Insolent mortal!";
mes "Do you really think";
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index 51ddcf656..9445086d2 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -2924,10 +2924,6 @@ OnEnter:
enablenpc "Ferlock#lab";
initnpctimer;
end;
-
-OnEmote:
- emotion e_omg,0;
- end;
OnTimer120000:
donpcevent "Ferlock#lab::OnInit";
@@ -3052,7 +3048,7 @@ L_Input:
mes "Airship. Wait, wait...";
mes "You look familiar...";
next;
- donpcevent "Ferlock#lab::OnEmote";
+ emotion e_omg,0,"Ferlock#lab";
mes "[Ferlock]";
mes "That's right, aren't you the";
mes "one who brought me my";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index f25aebcd5..a2f503e80 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -8721,7 +8721,7 @@ hu_in01,19,161,0 script Alex 803,{
mes "when you're done and";
mes "don't waste my time!";
next;
- donpcevent "Julian::OnEmote";
+ emotion e_ho,0,"Julian";
mes "[Julian]";
mes "Hey, you know what,";
mes "Alex? You can't push";
@@ -8955,7 +8955,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "Milton, is right over";
mes "there. Say, 'Hello,' Ashe.";
next;
- donpcevent "Ashe::OnEmote";
+ emotion e_heh,0,"Ashe";
mes "[Ashe]";
mes "Hello!";
next;
@@ -9097,7 +9097,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
mes "assistant for this excavation.";
next;
- donpcevent "Ashe::OnEmote";
+ emotion e_heh,0,"Ashe";
mes "[Ashe]";
mes "Hello!";
next;
@@ -9273,7 +9273,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "greets me with a fake";
mes "smile. I hate her!";
next;
- donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
+ emotion e_swt2,0,"Ashe";
mes "[Ashe]";
mes "Ms. Laurence...!";
mes "Stop it, please!";
@@ -9657,7 +9657,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "Well, have you";
mes "ever heard of Ymir's...";
next;
- donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
+ emotion e_gasp,0,"Ashe";
mes "[Ashe]";
mes "...Heart?";
mes "Ymir's Heart, right?";
@@ -9699,7 +9699,7 @@ hu_in01,14,11,4 script Laura 70,{
next;
break;
}
- donpcevent "Ashe::OnEmote4"; //ET_OK
+ emotion e_ok,0,"Ashe";
mes "[Ashe]";
mes "Ymir's Heart?";
mes "That's a clothing";
@@ -9853,10 +9853,6 @@ hu_in01,18,167,4 script Julian 86,{
mes "Don't tell them I said that!";
close;
}
-
-OnEmote:
- emotion e_ho,0;
- end;
}
hu_in01,16,21,0 script Ashe#5 139,2,2,{
@@ -10024,22 +10020,6 @@ hu_in01,16,20,4 script Ashe 95,{
mes "you no harm~";
close;
}
-
-OnEmote:
- emotion e_heh,0;
- end;
-
-OnEmote2:
- emotion e_swt2,0;
- end;
-
-OnEmote3:
- emotion e_gasp,0;
- end;
-
-OnEmote4:
- emotion e_ok,0;
- end;
}
hu_in01,174,90,0 script Entrance 139,2,2,{
@@ -10060,7 +10040,7 @@ hu_in01,159,84,3 script Laura#2 70,{
if(hg_odin == 22 || hg_odin == 23)
{
cutin "hu_laura03.bmp",2;
- donpcevent "Laura#2::OnEmote";
+ emotion e_an,0,"Laura#2";
mes "[Laura]";
mes "Wh-what...?!";
mes "Does this mean";
@@ -10070,7 +10050,7 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "complete lunacy!";
next;
cutin "hu_alex04.bmp",0;
- donpcevent "Alex#2::OnEmote";
+ emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "What are you talking";
mes "about, you crazy wench?";
@@ -10127,12 +10107,12 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "waves a thick file";
mes "clasped in her hands.^000000";
next;
- donpcevent "Julian#2::OnEmote";
+ emotion e_omg,0,"Julian#2";
mes "[Julian]";
mes "What...?";
mes "Argh, that's--!";
next;
- donpcevent "Laura#2::OnEmote2";
+ emotion e_ag,0,"Laura#2";
mes "[Laura]";
mes "That's right.";
mes "Now tell me, what the";
@@ -10143,7 +10123,7 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "......";
mes "Julian!";
next;
- donpcevent "Julian#2::OnEmote2";
+ emotion e_swt2,0,"Julian#2";
mes "[Julian]";
mes "Uh, this isn't my fault!";
mes "Sh-she doesn't have any";
@@ -10167,7 +10147,7 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "what are your true goals?!";
next;
cutin "hu_alex03.bmp",0;
- donpcevent "Alex#2::OnEmote3";
+ emotion e_swt2,0,"Alex#2";
mes "[Alex]";
mes "I-I don't know what you're";
mes "talking about! J-Julian must";
@@ -10185,18 +10165,18 @@ hu_in01,159,84,3 script Laura#2 70,{
mes "away, and threateningly";
mes "rolled up her sleeves.^000000";
next;
- donpcevent "Ashe#2::OnEmote";
+ emotion e_sob,0,"Ashe#2";
mes "[Ashe]";
mes "S-stop!";
mes "Both of you!";
next;
- donpcevent "Laura#2::OnEmote3";
+ emotion e_swt2,0,"Laura#2";
mes "[Laura]";
mes "Stay out of";
mes "this, Ashe!";
next;
cutin "hu_alex04.bmp",0;
- donpcevent "Alex#2::OnEmote";
+ emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "Yeah, this is none";
mes "of your business!";
@@ -10211,31 +10191,20 @@ hu_in01,159,84,3 script Laura#2 70,{
else if(hg_odin > 23)
{
cutin "hu_laura03.bmp",2;
- donpcevent "Laura#2::OnEmote";
+ emotion e_an,0,"Laura#2";
mes "[Laura]";
mes "Hah...!";
mes "Did you...";
mes "Just hit me?";
next;
cutin "hu_alex04.bmp",0;
- donpcevent "Alex#2::OnEmote";
+ emotion e_an,0,"Alex#2";
mes "[Alex]";
mes "You crazy...!";
close2;
cutin "hu_alex04.bmp",255;
end;
}
-OnEmote:
- emotion e_an,0;
- end;
-
-OnEmote2:
- emotion e_ag,0;
- end;
-
-OnEmote3:
- emotion e_swt2,0;
- end;
}
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
@@ -10289,10 +10258,6 @@ hu_in01,162,85,4 script Ashe#2 95,{
mes "find him as soon as you can!";
close;
}
-
-OnEmote:
- emotion e_sob,0;
- end;
}
hu_in01,171,90,0 script Ashe#3 139,2,2,{
@@ -10346,14 +10311,6 @@ hu_in01,155,82,4 script Julian#2 86,{
mes "involved. If you want,";
mes "you can try to stop them...";
close;
-
-OnEmote:
- emotion e_omg,0;
- end;
-
-OnEmote2:
- emotion e_swt2,0;
- end;
}
moc_fild12,160,372,0 script Hit 139,{
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index 593f59cad..b11abc8c5 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -1820,25 +1820,6 @@ lou_in02,201,166,4 script Storage Keeper#lou 819,{
mes "take care of these things";
mes "as soon as I can...";
close;
-
-OnEmotion1:
- emotion e_an;
- end;
-
-OnEmotion2:
- emotion e_pif;
- end;
-
-OnEmotion3:
- emotion e_gg;
- end;
-
-OnEmotion4:
- emotion e_wah;
- end;
-
-OnEmotion5:
- emotion e_rock;
}
lou_in02,210,47,0 script City Hall Officer#lou 825,{
@@ -2194,7 +2175,7 @@ lou_in02,204,169,0 script Supply Stack#1lou 111,{
mes "[Jiang Xiayou]";
mes "Hey, hey...";
mes "I told you! It's not too late, why don't you do me the favor I asked? I'm only asking you once!";
- donpcevent "Storage Keeper#lou::OnEmotion1";
+ emotion e_an,0,"Storage Keeper#lou";
close;
}
mes "^3355FF*Rummage rummage*";
@@ -2256,7 +2237,7 @@ lou_in02,207,168,0 script Supply Stack#5lou 111,{
next;
mes "[Jiang Xiayou]";
mes "Hey, don't touch anything! If you mess anything up, you've gotta pile it up again, got it? If you don't want to clean up after yourself, don't make a mess!";
- donpcevent "Storage Keeper#lou::OnEmotion5";
+ emotion e_rock,0,"Storage Keeper#lou";
close;
}
@@ -2285,7 +2266,7 @@ lou_in02,206,163,0 script Supply Stack#4lou 111,{
mes "You found it...?!";
mes "I can't believe it!";
mes "You just lucked out.";
- donpcevent "Storage Keeper#lou::OnEmotion4";
+ emotion e_wah,0,"Storage Keeper#lou";
close;
}
mes "^3355FF*Rummage rummage*";
@@ -2350,7 +2331,7 @@ lou_in02,198,170,0 script Supply Stack#3lou 111,{
mes "It's not too late for you";
mes "to do the favor I asked.";
mes "I'm only asking you once!";
- donpcevent "Storage Keeper#lou::OnEmotion3";
+ emotion e_gg,0,"Storage Keeper#lou";
close;
}
mes "^3355FF*Rummage rummage*";
@@ -2398,7 +2379,7 @@ lou_in02,192,170,0 script Supply Stack#2 111,{
next;
mes "[Jiang Xiayou]";
mes "I told you! Now stop bugging me and leave now! I don't wanna deal with someone who won't trust me.";
- donpcevent "Storage Keeper#lou::OnEmotion2";
+ emotion e_pif,0,"Storage Keeper#lou";
close;
}
mes "^3355FF*Rummage rummage*";
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 80401a779..f62e8beb2 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -4529,8 +4529,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "Good, play it right away!";
next;
soundeffect "mos_gusli2.wav",0;
- donpcevent "Csar Alexsay III#npc::OnEmoteAg";
- donpcevent "Prime Minister Dmitree#m::OnEmoteAg";
+ emotion e_ag,0,"Csar Alexsay III#npc";
+ emotion e_ag,0,"Prime Minister Dmitree#m";
mes "[Csar Alexsay III]";
mes "Um... What is this? Do you mock me?";
mes "You are so impudent... You...!";
@@ -4646,8 +4646,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "played, all the people in the";
mes "Csar's Palace fall in with the tune.-";
next;
- donpcevent "Csar Alexsay III#npc::OnEmoteSob";
- donpcevent "Prime Minister Dmitree#m::OnEmoteSob";
+ emotion e_sob,0,"Csar Alexsay III#npc";
+ emotion e_sob,0,"Prime Minister Dmitree#m";
mes "[Csar Alexsay III]";
mes "Oh! I can't hear without tears.";
mes "That's a sad tune.";
@@ -4721,14 +4721,6 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
close;
}
}
-
- OnEmoteAg:
- emotion e_ag;
- end;
-
- OnEmoteSob:
- emotion e_sob;
- end;
}
//----------------------------------------------------------------------------
@@ -5164,7 +5156,7 @@ mosk_in,144,279,5 script Gallina#mos 959,{
mes "[Gallina]";
mes "It's because you didn't look after your brother. So you clean the house, Anna?";
next;
- donpcevent "Anna#mos::OnEmoteSob";
+ emotion e_sob,0,"Anna#mos";
mes "[Anna]";
mes "Oh, my................";
next;
@@ -5282,10 +5274,6 @@ mosk_in,144,279,5 script Gallina#mos 959,{
mes "I think that will be great!";
close;
}
-
- OnEmoteSob:
- emotion e_sob;
- end;
}
//----------------------------------------------------------------------------
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 648451e7f..a8094ffcf 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3911,7 +3911,7 @@ OnTouch:
mes "entrance is locked.^000000";
next;
select("Kick Door.:Smash Door with Weapon.");
- donpcevent "Nemma#ra_temple::OnEmotion";
+ emotion e_omg,0,"Nemma#ra_temple";
mes "[Priestess Nemma]";
mes "Please don't do that!";
close;
@@ -4317,10 +4317,6 @@ L_End:
cutin "",255;
end;
-OnEmotion:
- emotion e_omg;
- end;
-
S_Donate:
cutin "ra_nemma01",2;
mes "[Priestess Nemma]";
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index 9d53a4b5e..805950f40 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -1034,14 +1034,6 @@ um_in,139,48,5 script Phrenetan 783,{
close;
}
end;
-
-OnEmoteOmg:
- emotion e_omg;
- end;
-
-OnEmoteRock:
- emotion e_rock;
- end;
}
um_in,144,45,5 script Umpokoriohtan 789,{
@@ -1077,7 +1069,7 @@ um_in,144,45,5 script Umpokoriohtan 789,{
mes "...........";
mes "My back--!";
mes "Simmer down, baby, your turn is comin' in a minute~";
- donpcevent "Phrenetan::OnEmoteRock";
+ emotion e_rock,0,"Phrenetan";
emotion e_swt;
close;
}
@@ -1106,7 +1098,7 @@ um_in,144,45,5 script Umpokoriohtan 789,{
mes "Baby, why you gotta be rough?";
mes "Hit me gently, ya dig??";
mes "I don't mean to hurt you~";
- donpcevent "Phrenetan::OnEmoteOmg";
+ emotion e_omg,0,"Phrenetan";
emotion e_wah;
close;
}
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 5309292c7..855bdceae 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -5653,8 +5653,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
mes "Hahahaha! Guess I look";
mes "pretty tough, don't I?";
next;
- donpcevent "Drunken Lady#1::OnEmote";
- donpcevent "Drunken Lady#2::OnEmote";
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh, my God!";
mes "You're so cool~!";
@@ -5683,8 +5683,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
mes "Hahahaha! Guess I look";
mes "pretty tough, don't I?";
next;
- donpcevent "Drunken Lady#1::OnEmote";
- donpcevent "Drunken Lady#2::OnEmote";
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh, my God!";
mes "You're so cool~!";
@@ -5751,8 +5751,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
mes "but duty calls.";
mes "Hahahahahahha~";
next;
- donpcevent "Drunken Lady#1::OnEmote";
- donpcevent "Drunken Lady#2::OnEmote";
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Please don't go~";
next;
@@ -5836,8 +5836,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
mes "I should stay here and";
mes "entreat them to a lecture.";
next;
- donpcevent "Drunken Lady#1::OnEmote";
- donpcevent "Drunken Lady#2::OnEmote";
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh~! You'll really";
mes "teach us geology?";
@@ -6007,8 +6007,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{
mes "Hahahaha! Guess I look";
mes "pretty tough, don't I?";
next;
- donpcevent "Drunken Lady#1::OnEmote";
- donpcevent "Drunken Lady#2::OnEmote";
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
mes "[Ladies]";
mes "Oh, my God!";
mes "You're so cool~!";
@@ -6028,10 +6028,6 @@ ve_in,232,117,5 script Drunken Lady#1 940,{
mes "I get free drinks if";
mes "I can put up with him~";
close;
-
-OnEmote:
- emotion e_lv;
- end;
}
ve_in,234,115,3 script Drunken Lady#2 940,{
@@ -6042,10 +6038,6 @@ ve_in,234,115,3 script Drunken Lady#2 940,{
mes "I can mix better drinks";
mes "at home, no sweat at all~";
close;
-
-OnEmote:
- emotion e_lv;
- end;
}
ve_in,277,229,3 script Wall Closet#vol 111,{
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index ed014dd64..9c3117c53 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -3156,9 +3156,6 @@ OnReset:
}
que_god02,173,58,4 script #doppelganger1 739,{
-
-OnEmoGasp:
- emotion e_gasp;
end;
}
@@ -3170,9 +3167,6 @@ OnCast:
}
que_god02,175,54,1 script #lowen 745,{
-
-OnEmoGasp:
- emotion e_gasp;
end;
OnCast:
@@ -3181,35 +3175,14 @@ OnCast:
}
que_god02,178,49,1 script #knight1 751,{
-
-OnEmoGasp:
- emotion e_gasp;
- end;
-
-OnEmoGo:
- emotion e_go;
end;
}
que_god02,168,53,7 script #knight2 734,{
-
-OnEmoGasp:
- emotion e_gasp;
- end;
-
-OnEmoGo:
- emotion e_go;
end;
}
que_god02,167,58,4 script #knight3 752,{
-
-OnEmoGasp:
- emotion e_gasp;
- end;
-
-OnEmoGo:
- emotion e_go;
end;
}
@@ -3256,10 +3229,10 @@ OnTouch:
mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
mes "^4E2F2F[Crusader Commander]";
mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
- donpcevent "#knight1::OnEmoGo";
- donpcevent "#knight2::OnEmoGo";
- donpcevent "#knight3::OnEmoGo";
- donpcevent "#doppelganger1::OnEmoGasp";
+ emotion e_go,0,"#knight1";
+ emotion e_go,0,"#knight2";
+ emotion e_go,0,"#knight3";
+ emotion e_gasp,0,"#doppelganger1";
next;
mes "[Lowen Ellenen]";
mes "N-no!";
@@ -3275,10 +3248,10 @@ OnTouch:
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
donpcevent "#brisinsummon::OnDoppel1Off";
donpcevent "#brisinsummon::OnDoppel2On";
- donpcevent "#knight1::OnEmoGasp";
- donpcevent "#knight2::OnEmoGasp";
- donpcevent "#knight3::OnEmoGasp";
- donpcevent "#lowen::OnEmoGasp";
+ emotion e_gasp,0,"#knight1";
+ emotion e_gasp,0,"#knight2";
+ emotion e_gasp,0,"#knight3";
+ emotion e_gasp,0,"#lowen";
mes "[" + strcharinfo(0) + "]";
mes " ??!!!";
next;