diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-05-21 04:13:58 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-05-21 04:13:58 +0000 |
commit | 354d24245e3b31174ee3cb49bc188c77776e7d3b (patch) | |
tree | 60d54dadcd14d8696c44ffe25701d35bd2bc51aa /npc | |
parent | c1343c09dc4157d22cf0a1aa57553e118865189e (diff) | |
download | hercules-354d24245e3b31174ee3cb49bc188c77776e7d3b.tar.gz hercules-354d24245e3b31174ee3cb49bc188c77776e7d3b.tar.bz2 hercules-354d24245e3b31174ee3cb49bc188c77776e7d3b.tar.xz hercules-354d24245e3b31174ee3cb49bc188c77776e7d3b.zip |
* Added 13.2 quest 'Two Tribes' and mob spawns for Yggdrasil Dungeon.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14302 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/mobs/dungeons/nyd_dun.txt | 21 | ||||
-rw-r--r-- | npc/mobs/fields/manuk.txt | 10 | ||||
-rw-r--r-- | npc/mobs/fields/splendide.txt | 11 | ||||
-rw-r--r-- | npc/quests/quests_13_2.txt | 2295 | ||||
-rw-r--r-- | npc/scripts_monsters.conf | 1 |
6 files changed, 2334 insertions, 5 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 573b3595f..52e323189 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2010/05/20 + * Rev. 14301 Added 13.2 quest 'Two Tribes' and mob spawns for Yggdrasil Dungeon. [L0ne_W0lf] * Rev. 14300 Added more misc NPCs to Splendide and Manuk city files. [L0ne_W0lf] * Rev. 14299 Added some Brasilis basic NPCs. [L0ne_W0lf] 2010/03/23 diff --git a/npc/mobs/dungeons/nyd_dun.txt b/npc/mobs/dungeons/nyd_dun.txt new file mode 100644 index 000000000..abe7e07f2 --- /dev/null +++ b/npc/mobs/dungeons/nyd_dun.txt @@ -0,0 +1,21 @@ +//===== eAthena Script ======================================= +//= Yggdrasil Dungeon +//===== By: ================================================== +//= Athena (1.0) +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Additional Comments: ================================= +//= 1.0 First version +//============================================================ + +//================================================== +// nyd_dun01 - Nidhoggur Dungeon 1 +//================================================== +nyd_dun01,0,0,0,0 monster Draco 2013,40,0,0,0 +nyd_dun01,0,0,0,0 monster Draco's Egg 2014,10,0,0,0 +nyd_dun01,0,0,0,0 monster Aqua Elemental 2016,20,0,0,0 +nyd_dun01,0,0,0,0 monster Dark Pinguicula 2015,10,0,0,0 +nyd_dun01,0,0,0,0 monster Rata 2017,2,900000,0,0 +nyd_dun01,0,0,0,0 monster Duneyrr 2018,2,900000,0,0 diff --git a/npc/mobs/fields/manuk.txt b/npc/mobs/fields/manuk.txt index 75e9e2908..364c2be6c 100644 --- a/npc/mobs/fields/manuk.txt +++ b/npc/mobs/fields/manuk.txt @@ -3,11 +3,12 @@ //===== By: ================================================== //= alexx, MaC //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Additional Comments: ================================= //= 1.0 Official spawn ammounts from Aegis script [alexx] +//= 1.1 Added 13.2 mob spawn update [scriptor] //============================================================ //============================================================ @@ -19,6 +20,13 @@ man_fild01,0,0,0,0 monster Centipede Larva 1999,30,0,0,0 man_fild01,0,0,0,0 monster Centipede 1987,2,0,0,0 //============================================================ +// man_fild02 - Manuk Field +//============================================================ +man_fild01,0,0,0,0 monster Bradium Golem 2024,50,0,0,0 +man_fild01,0,0,0,0 monster Centipede 1987,35,0,0,0 +man_fild01,0,0,0,0 monster Tatacho 1986,25,0,0,0 + +//============================================================ // man_fild03 - Manuk Field //============================================================ man_fild03,0,0,0,0 monster Hillthion 1989,25,0,0,0 diff --git a/npc/mobs/fields/splendide.txt b/npc/mobs/fields/splendide.txt index 36db99266..b0a4ad21c 100644 --- a/npc/mobs/fields/splendide.txt +++ b/npc/mobs/fields/splendide.txt @@ -3,15 +3,22 @@ //===== By: ================================================== //= alexx, MaC //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Additional Comments: ================================= //= 1.0 Official spawn ammounts from Aegis script [alexx] +//= 1.1 Added 13.2 mob spawn update [scriptor] //============================================================ //================================================== -// spl_fild02 - Splendide Field +// spl_fild01 - Splendide Field +//================================================== +spl_fild01,0,0,0,0 monster Pinguicula 1995,50,0,0,0 +spl_fild01,0,0,0,0 monster Naga 1993,35,0,0,0 +spl_fild01,0,0,0,0 monster Cornus 1992,25,0,0,0 + + // spl_fild02 - Splendide Field //================================================== spl_fild02,0,0,0,0 monster Pinguicula 1995,95,0,0,0 spl_fild02,0,0,0,0 monster Luciola Vespa 1994,15,0,0,0 diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 09225334d..282647060 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -7,17 +7,19 @@ //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= -//= [Aegis Conversaion] +//= [Aegis Conversion] //= Cat Hand Addition. (Leads to 13.2 areas) +//= Two Tribes //= Otherworld language //===== Additional Comments: ================================= //= 1.0 First version //= 1.1 Fixed unidentified_coin -> unidentified_mineral. (bugreport:4086) //= 1.2 Fixed Half-buried Gem#1 not re-enabling. (bugreport:4129) //= 1.3 Moved misc NPCs to the their respective city file. [L0ne_W0lf] +//= 1.3 Added the "Two Tribes" quest. [L0ne_W0lf] //============================================================ -// Cat Hand Addition. (Leads to 13.2 areas) +// Cat Hand Addition. //============================================================ spl_fild02,25,211,4 script Cat Hand Agent#spl 421,{ if (ep13_yong1 < 3) { @@ -2599,6 +2601,2295 @@ spl_fild01,55,269,0 duplicate(FishingHole_spl1) School of Fish#12 844 spl_fild01,332,131,0 duplicate(FishingHole_spl1) School of Fish#13 844 spl_fild01,170,74,0 duplicate(FishingHole_spl1) School of Fish#14 844 +// Two Tribes +//============================================================ +spl_in01,32,306,3 script Splendide Guard#ep13md01 447,2,2,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if ((isequipped(2782) == 1) && (ep13_2_rhea > 99)) { + if (ep13_mdrama == 0) { + mes "[Splendide Guard]"; + mes "Outsider?"; + mes "Outsiders have been coming more frequently."; + next; + mes "[Splendide Guard]"; + mes "It seems like our superiors have permitted your entrance, so I won't stop you either."; + next; + mes "[Arc]"; + mes "My name is Arc."; + mes "By the way, hmm... Can you understand what I'm saying?"; + next; + switch(select("Yes.:Shake my head")) { + case 1: + mes "[Arc]"; + mes "What? Did you just say 'Yes'?"; + mes "Can't believe we understand eachother!"; + mes "When did you learn our language?"; + mes "What is your race called?"; + next; + mes "- I show my ring to Arc and explain everything including how I ended up here... -"; + next; + mes "[Arc]"; + mes "So...hmm, That's how it is..."; + mes "The source of that huge shock and mysterious explosion..."; + next; + mes "[Arc]"; + mes "Quite an interesting story."; + mes "That's why you humans were exploring here and there..."; + next; + mes "[Arc]"; + mes "Now I clearly understand that you are not sent by the giants of Manuk."; + mes "Thank you for telling me these interesting stories."; + set ep13_mdrama,1; + close; + case 2: + mes "[Arc]"; + mes "Oh? Is that so?"; + mes "We use different languages as expected..."; + mes "That's a bit frustrating."; + close; + } + } + else if (ep13_mdrama == 1) { + mes "[Arc]"; + mes "By the way, you..."; + mes "No, never mind..."; + mes "What is your name?"; + next; + select("" + strcharinfo(0) + ""); + mes "[Arc]"; + mes "Ah, right. " + strcharinfo(0) +"!"; + mes "That's a strange pronunciation."; + mes "I might mispronunce it, so please understand..."; + next; + mes "[Arc]"; + mes "Anyways, I have a favor to ask you. Is it okay?"; + next; + switch(select("What favor?:Not now.")) { + case 1: + mes "[Arc]"; + mes "Um...Ah..It's..."; + mes "A little...complicated..."; + next; + mes "- Arc looks around to check if someone else is around. Satisfied you're alone he continues with his story in a low tone. -"; + next; + mes "[Arc]"; + mes "Frankly, I'm worried about a friend of mine who left without permission saying that she's going to check on your camp. She hasn't come back since then."; + next; + mes "[Arc]"; + mes "But, I can't leave this post to look for her 'cause I have a duty to guard the research data stored here."; + next; + mes "[Arc]"; + mes "Since she left without permission, I can't even report to my superiors... that will just end up as a bigger problem."; + next; + mes "[Arc]"; + mes "The thought of it just worries me..."; + mes "As a matter of fact, we are trying not to have any contact with the giants of Manuk so we stay away from each other's territory."; + next; + mes "[Arc]"; + mes "That camp of yours is located in the area that has been acting as the neutral zone between our two races..."; + next; + mes "[Arc]"; + mes "If she has gotten close to their side then she might have gone over to the snow fields..."; + mes "That will make it even more difficult for us to look for her..."; + next; + mes "[Arc]"; + mes "The Manuk giants might misunderstand this as provoking them...Couldn't they?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "So...the point is, you want me to look for your friend. Right?"; + mes "Because you can't do it yourself from all these complicated situations?"; + next; + mes "[Arc]"; + mes "Exactly!"; + mes "You're quite observant."; + next; + switch(select("Sure, I will do it.:Sorry, can't help you.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "But, I'm going to need more information if I'm going to look for her."; + next; + mes "[Arc]"; + mes "You don't have to worry about that..."; + mes "^4d4dffTerra^000000 has a habit of making a knot out of plants to mark her destination."; + next; + mes "[Arc]"; + mes "She does it so that she won't get lost."; + mes "If you find a trail of knotted plants it should lead you to where she is."; + next; + mes "[Arc]"; + mes "It can be hard to look for them, but it's better than doing nothing..."; + mes "Please, I beg of you."; + next; + mes "[Arc]"; + mes "Ah, and please keep this a secret from the other Laphines."; + next; + mes "[Arc]"; + mes "Remember " + strcharinfo(0) + "... you must keep this to yourself..."; + mes "Please, find her."; + set ep13_mdrama,2; + setquest 7056; + close; + case 2: + mes "[Arc]"; + mes "It sure was an unreasonable favor..."; + mes "You too were sent here to carry on a mission..."; + mes "That was thoughtless of me..."; + close; + } + case 2: + mes "[Arc]"; + mes "Is that so? Of course."; + mes "You were sent here to carry on your own mission..."; + close; + } + } + else if (ep13_mdrama == 2) { + mes "[Arc]"; + mes "^4d4dffTerra^000000 has a habit of making a knot out of plants to mark her destination."; + mes "Keep that in mind when searching for her. And don't tell any other Laphine's about her missing."; + next; + mes "[Arc]"; + mes "You " + strcharinfo(0) + " are the only one I could ask for help..."; + mes "Do me this favor please."; + close; + } + else if ((ep13_mdrama > 3) && (ep13_mdrama < 7)) { + mes "[Arc]"; + mes "Did you find anything?"; + mes "Have you found any knotted plants?"; + mes "Yeah, that's the mark"; + mes "that Terra leaves."; + next; + mes "[Arc]"; + mes "Keep it up and find her"; + mes "for me."; + close; + } + else if (ep13_mdrama == 7) { + mes "[Arc]"; + mes "Ah, Well met!"; + mes "What do I do now?!"; + next; + select("What? What happened?"); + mes "- Arc looks like he was thrown into confusion about something. -"; + next; + mes "[Arc]"; + mes "Terra..."; + next; + mes "[Arc]"; + mes "Terra came back!!!"; + mes "but, she was covered all over with wounds..."; + next; + select("Covered with wounds?"); + mes "[Arc]"; + mes "She didn't even get treatment!"; + mes "She just took the Bradium with that exhausted body!"; + next; + mes "[Arc]"; + mes "Didn't even tell me the reason!"; + mes "I told her no, but she wouldn't listen to me!"; + mes "It happened all of a sudden."; + next; + mes "[Arc]"; + mes "" + strcharinfo(0) + "!"; + mes "What shoud I do now?"; + mes "What do I have to do?"; + mes "Terra left again and she was hurt..."; + next; + mes "[Arc]"; + mes "And I just stood here...doing nothing."; + next; + select("You have a strong sense of responsibility."); + mes "[Arc]"; + mes "......anyways."; + mes "I couldn't either stop her, or follow her..."; + mes "What now...?"; + mes "Why did she take the Bradium...?"; + next; + mes "- You tell Arc about the Giant from the cave. -"; + next; + mes "[Arc]"; + mes "What? Is that what happened?"; + mes "Bradium...is certainly a precious ore for Sapha."; + mes "They use a refined Bradium ore..."; + next; + mes "[Arc]"; + mes "You said that a Sapha was hurt?"; + mes "And its body was already stiff?"; + mes "Impossible!"; + mes "Terra!!"; + next; + mes "- Arc suddenly began gathering up his gear. -"; + set ep13_mdrama,8; + close; + } + else if (ep13_mdrama == 8) { + mes "[Arc]"; + mes "Where was that cave where you found that Sapha?"; + mes "There was no such cave when we inspected our surrounding areas."; + next; + select("What are you trying to do?"); + mes "[Arc]"; + mes "Can't you see?"; + mes "I'm going out to look for Terra. She took the Bradium with her, it has got to be something to do with that Sapha."; + next; + select("Is it okay for you to leave your post?"); + mes "[Arc]"; + mes "It's.. ..."; + mes "...No...."; + mes "Shit, then what should I do!!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I will go. I'm the one who knows exactly where that cave is."; + mes "I will go and bring her back."; + mes "If Terra headed for that cave, I should be able to find her."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Let's hear rest of the story from Terra."; + mes "It is important for you to guard this place, isn't it?"; + mes "If Terra really took the Bradium without any permission..."; + next; + mes "[Arc]"; + mes "The higher ups won't just remain still..."; + mes "I'm sorry to ask you but..."; + mes "Please go and bring her back here..."; + set ep13_mdrama,9; + changequest 7058,7059; + close; + } + else if ((ep13_mdrama > 8) && (ep13_mdrama < 13)) { + mes "[Arc]"; + mes "I'm really sorry for getting you into this mess....."; + mes "...Please, find Terra."; + close; + } + else if (ep13_mdrama == 13) { + mes "[Arc]"; + mes "What? A wounded Laphine in the Sapha's village?"; + mes "Was it Terra?! Was she captured by those Sapha bastards?!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Calm down. I couldn't check out exactly who the captured Laphine was."; + mes "And they seem to have no intention of harming the Laphine."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Also, they were looking for something that can cure a wounded Laphine..."; + mes "If we bring some medicine to them, we might have a chance to see who the Laphine is."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I understand how anxious you feel.. but that is the only way I can think of finding out who it is."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I will take some things to treat the wounds with me and if it turns out that the captured Laphine is Terra, I will bring her back."; + next; + mes "[Arc]"; + mes ".........."; + mes "OK, that seems like the best thing we can do for this situation..."; + next; + mes "[Arc]"; + mes "Do you by any chance know about the 'Yggdrasil'?"; + mes "There's nothing better than the Yggdrasilberry to treat wounds..."; + mes "Especially for us Laphine..."; + next; + mes "[Arc]"; + mes "If you have a Yggdrasilberry, you can use it to cure that Laphine..."; + mes ".Yggdrasil is the tree of life... its roots are in touch with everything in this world."; + next; + mes "[Arc]"; + mes "I have..."; + mes "...only three Yggdrasilberries..."; + next; + mes "[Arc]"; + mes "I will give you these but they won't be enough..."; + mes "Outside... there is a huge tree... where the root of the Yggdrasil is exposed.... it should be there."; + next; + mes "[Arc]"; + mes "Sometimes you can find Yggdrasilberries around there."; + mes "Go find few more and bring them with you. Hurry!"; + set ep13_mdrama,14; + getitem 607,3; //Yggdrasilberry + changequest 7062,7063; + close; + } + else if ((ep13_mdrama > 13) && (ep13_mdrama < 18)) { + mes "[Arc]"; + mes "There's a huge root of the tree near a swamp at the outskirts of this area."; + mes "That's where the tree of life's root is exposed."; + next; + mes "[Arc]"; + mes "You should be able to find some Yggdrasilberries there."; + next; + mes "[Arc]"; + mes "You will need at least 6~7 of them..."; + mes ".... .. I hope she is safe.."; + next; + mes "[Arc]"; + mes "As soon as you are done collecting the berries, bring them to the Sapha Village right away!!!"; + mes "Terra... please be safe."; + close; + } + else if ((ep13_mdrama > 17) && (ep13_mdrama < 25)) { + mes "[Arc]"; + mes "...Oh where is Terra...?"; + close; + } + else if (ep13_mdrama == 25) { + mes "[Arc]"; + mes "" + strcharinfo(0) + "!!"; + mes "Terra's back!!!"; + mes "She is back in one piece!"; + mes "...She hasn't been saying a single word since her return, I told her to rest in Yai..."; + next; + mes "[Arc]"; + mes "Please come by if you don't mind..."; + mes "Terra's Yai."; + mes "Which is her Private Residence... It's located at the Southeast direction from here."; + mes "I would like to hear a detailed account of what happened."; + set ep13_mdrama,26; + changequest 7070,7071; + close; + } + else if (ep13_mdrama == 26) { + mes "[Arc]"; + mes "What happened....while she was gone?"; + mes "I would like to hear a detailed account fn what happened..."; + mes "Please go to Terra's Yai later."; + close; + } + else if (ep13_mdrama > 26) { + mes "[Arc]"; + mes "I really appreciate what you've done for us."; + mes "But, I'm worried about Terra."; + mes "I hope she can be her old self..."; + close; + } + else { + mes "[Arc]"; + mes "Ah~Ah~Stop right there..."; + mes "This area is off-limits to unauthorized personnel."; + close; + } + } + else { + if (ep13_mdrama > 0) { + mes "[Arc]"; + mes "Yur,Dur AnoVa?"; + mes "Wha? Dieb OsaDur .. "; + mes "ah..RuffThus NeAsh. man nesAsh OdesAlah ?"; + next; + mes "- I can't understand what he's saying... Oh god how frustrating. -"; + close; + } + else { + mes "[Splendide Guard]"; + mes "NeiVil !"; + mes "narNoth nesMush."; + mes "AnuDur AmanDana Goth nar!"; + next; + mes "- We don't seem to understand eachother. -"; + close; + } + } + end; + +OnTouch: + if (isequipped(2782) == 1) { + if (ep13_mdrama < 1) { + mes "[Splendide Guard]"; + mes "Halt."; + mes "This area is restricted unless you have been given permission."; + mes "Especially to outsiders like you."; + close; + } + } + else { + mes "[Splendide Guard]"; + mes "Tal-!"; + mes "AnuDur AmanDana Goth nar!"; + mes "Agoltas Me..."; + next; + mes "- Looks like we don't understand each other. This could be troublesome... -"; + close; + } + end; +} + +spl_fild02,45,214,0 script ????#ep13_mdplant01 844,{ + if (ep13_mdrama == 2) { + cutin "ep13_plant01",2; + mes "Weeds are easy to find around here..."; + mes "A closer look reveals that there's one knotted stem..."; + mes "It looks like this is Terra's trace that Arc told me about."; + next; + mes "A knotted leaf is pointing toward the^4d4dff Southern^000000 direction."; + set ep13_mdrama,3; + changequest 7056,7057; + close2; + } + else if (ep13_mdrama > 2) { + mes "This is a marking Terra left to remember the way back home."; + mes "A knotted leaf is pointing^4d4ff South^000000."; + close2; + } + else { + mes "Weeds are easy to find around here..."; + mes "There's nothing too special about it."; + close2; + } + cutin "ep13_plant01",255; + end; +} + +spl_fild02,122,106,0 script ????#ep13_mdplant02 844,{ + if (ep13_mdrama > 2) { + cutin "ep13_plant01",2; + mes "Weeds are easy to find around here..."; + mes "A closer look reveals that there's one knotted stem..."; + mes "It looks like this is Terra's trace that Arc told me about."; + next; + mes "A knotted leaf is pointing ^4d4dff East^000000."; + close2; + } + else { + mes "Weeds are easy to find around here..."; + mes "There's nothing too special about it."; + close2; + } + cutin "ep13_plant01",255; + end; +} + +spl_fild02,329,191,0 script ????#ep13_mdplant03 844,{ + if (ep13_mdrama > 2) { + cutin "ep13_plant01",2; + mes "Weeds are easy to find around here..."; + mes "A closer look reveals that there's one knotted stem..."; + mes "It looks like this is Terra's trace that Arc told me about."; + next; + mes "A knotted leaf is pointing ^4d4dff North^000000."; + close2; + } + else { + mes "Weeds are easy to find around here..."; + mes "There's nothing too special about it."; + close2; + } + cutin "ep13_plant01",255; + end; +} + +spl_fild02,328,323,0 script ????#ep13_mdplant04 844,{ + if (ep13_mdrama == 3) { + mes "There are footprints here as well as signs that someone has fallen."; + mes "It looks like someone was fighting here?"; + mes "But who?"; + next; + mes "There are footprints heading ^4d4dffNorth^000000."; + set ep13_mdrama,4; + close; + } + else if (ep13_mdrama > 3) { + mes "Someone must have had a fight here."; + mes "There are footprints heading ^4d4dffNorth^000000."; + close; + } + else { + mes "There are footprints here that seem to be leading towards something."; + close; + } +} + +spl_fild01,341,109,0 script ????#ep13_mdplant05 844,{ + if (ep13_mdrama == 4) { + mes "There's evidence that there was a fight here too."; + mes "These footsteps can't be a Laphine's..."; + next; + mes "There are footprints that lead to^4d4dff the Root of a huge tree^000000."; + set ep13_mdrama,5; + close; + } + else if (ep13_mdrama > 4) { + mes "There are footprints that lead to^4d4dff the Root of a huge tree^000000."; + close; + } + else { + mes "There are footprints here that seem to be leading towards something."; + close; + } +} + +spl_fild01,375,109,0 script to_dun01#ep13_2 -1,2,2,{ +OnTouch: + if (ep13_mdrama == 5) { + mes "There's a stem entangled inside an opening in the roots of a huge tree..."; + mes "It looks like something slipped here."; + next; + mes "A cold breeze is blowing out from deep inside the tree."; + next; + switch(select("Follow the trace.:Looks dangerous... head back.")) { + case 1: + mes "You take a one step forward carefully through the muddy roots and slip."; + set ep13_mdrama,6; + close2; + percentheal -30,0; + warp "nyd_dun01",72,125; + end; + case 2: + mes "It's too dark to see anything inside...but it feels like there's a big hole at the bottom."; + mes "I'd better step back...It looks dangerous."; + close; + } + } + else if (ep13_mdrama > 5) { + mes "Between huge roots, there is a hole leads to the underground cave."; + next; + switch(select("Go inside.:I'm not going in there.")) { + case 1: + mes "Again, you slip through the muddy roots."; + close2; + percentheal -30,0; + warp "nyd_dun01",72,125; + end; + case 2: + mes "You decide to come back later."; + close; + } + } + else { + mes "Strange looking stems are entangled inside an opening of huge roots."; + mes "Surface looks unstable...I should step away before I slip on it."; + close; + } +} + +nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 844,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (ep13_mdrama == 6) { + mes "This is the only spot where sunlight is shining down through a hole in the ceiling."; + next; + mes "Looking up I see the roots of the tree and stems digging up a mud-plastered wall, so the sunlight could shine through....2.j...There is a statue of Giant on the ground."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "A statue in a place like this..."; + mes "Interesting."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Hm, This resembles... that giant tribe in Manuk..."; + mes "Huh? It's wearing a muffler..."; + mes "...It can't be!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "It has a lot of scars on it... as if it had been in a severe fight..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "And it appears like it's holding something in its arms..."; + mes "Just what happened here?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I can't imagine what happened here, but I don't see Terra's marks anymore..."; + mes "and this cave looks unsafe... I'd better go back to Arc for now."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Could it be... Terra was fighting this Giant?"; + set ep13_mdrama,7; + changequest 7057,7058; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Anyways... How do I get out of here?"; + mes "That hole I came in is too slippery to climb back out..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Light is coming in from the ceiling above... Maybe I should just climb a stem around here..."; + close; + } + else if ((ep13_mdrama == 7) || (ep13_mdrama == 8)) { + mes "[" + strcharinfo(0) + "]"; + mes "I'm done with this place."; + mes "I should go back to Arc..."; + mes "Let's find an exit."; + close; + } + else if (ep13_mdrama == 9) { + mes "I came back here, but there's no trace of Terra..."; + mes "There's only one thing different from the last time..Small particles of an ore are sprinkled around the Sapha's dead body."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "So...Terra was here....."; + mes "Powdered Bradium..."; + mes "What was she trying to do with this Sapha?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I can't just go back to Arc without anything... he'd be so disappointed..."; + mes "Hmm, Should I go to the Sapha's village?"; + set ep13_mdrama,10; + changequest 7059,7060; + close; + } + else if (ep13_mdrama == 10) { + mes "[" + strcharinfo(0) + "]"; + mes "I can't find any traces of Terra anymore."; + mes "One thing that bugs me is...These particles of an ore."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I should go back to Arc and ask about it, or go to Sapha's Village and investigate some more."; + close; + } + else if ((ep13_mdrama > 10) && (ep13_mdrama < 21)) { + mes "A giant from the race called Sapha is petrified here."; + mes "It looks like it's dead..."; + close; + } + else if (ep13_mdrama == 21) { + mes "I need to bring back some evidence of this giant in the cave."; + mes "What should I bring with me?"; + next; + switch(select("Hair:Muffler:Pants:Fragment of Bradium")) { + case 1: + mes "It won't come off. It's as if it is a tree rooted on a rock."; + close; + case 2: + mes "You carefully strip a worn muffler off of the Sapha's neck."; + mes "We will see if this muffler belongs to Ogen or not."; + next; + mes "And...what else should I take?"; + next; + switch(select("Hair:Pants:Fragment of Bradium")) { + case 1: + mes "It won't come off. It's as if it is a tree rooted on a rock."; + close; + case 2: + mes "... I don't want to take off a dead MAN's pants..."; + close; + case 3: + mes "You pick up a fragment of Bradium scattered on the ground."; + mes "This should be enough."; + set ep13_mdrama,22; + getitem 6085,1; //Shaggy_Muffler + getitem 6084,1; //Bradium_Fragments + changequest 7066,7067; + close; + } + case 3: + mes "... I don't want to take off a dead MAN's pants..."; + close; + case 4: + mes "You pick up a fragment of Bradium scattered on the ground."; + mes "This will prove Terra's effort..."; + mes "And what else?"; + next; + switch(select("Hair:Muffler:Pants")) { + case 1: + mes "It won't come off. It's as if it is a tree rooted on a rock."; + close; + case 2: + mes "You carefully strip a worn muffler off of the Sapha's neck."; + mes "We will see if this muffler belongs to Ogen or not..."; + mes "This should be enough."; + set ep13_mdrama,22; + getitem 6085,1; //Shaggy_Muffler + getitem 6084,1; //Bradium_Fragments + changequest 7066,7067; + close; + case 3: + mes "... I don't want to take off a dead MAN's pants..."; + close; + } + } + } + else if (ep13_mdrama == 22) { + mes "Petrified Sapha."; + mes "Now I have the muffler, let's go back to Luik and Snorren."; + close; + } + else if (ep13_mdrama == 23) { + if (isequipped(2782) == 1) { + donpcevent "Snorren#ep13md17::OnEnable"; + mes "[Snorren]"; + mes "Ogen!!!!!!"; + mes "...Ogen... Ogen..."; + mes "....Ogeeen......"; + next; + select("You don't mean..?"); + mes "[Snorren]"; + mes "This.. is.. worse than I could have imagined....."; + mes "Ogen... this doesn't look like it can be reversed..."; + next; + mes "[Snorren]"; + mes "No matter how much bradium fluid we inject... Ogen can't come back alive..."; + next; + mes "[Snorren]"; + mes "Ogen... really was adament... about protecting that Laphine... to protect Terra....."; + mes "He did his best 'til the last..."; + next; + mes "[Snorren]"; + mes "Look at this, " + strcharinfo(0) + "..."; + mes "His petrifyied body..."; + mes "protected Terra...like this."; + next; + mes "[Snorren]"; + mes "Ogen... made himself an unbreakable shield..."; + next; + mes "[Snorren]"; + mes "Ogen... you can now go back to the bosom of the Motherland..."; + mes "This statue will be a monument to your courage..."; + next; + mes "- - I can't begin to describe the sorrow of losing a close friend... -"; + next; + mes "- All I could do was to keep tapping his shoulder... as he quietly sobbed... -"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Let's.. go back..."; + mes "Ogen wouldn't want you to be so sad and depressed."; + next; + mes "[Snorren]"; + mes "I guess you are right..."; + mes "There's... sunlight shining here..."; + mes "This... must be a comfort resting place for Ogen."; + next; + mes "[Snorren]"; + mes "I should go and tell Luik and the townspeople about this..."; + mes "I will go on ahead."; + next; + donpcevent "Snorren#ep13md17::OnDisable"; + mes "- Snorren stood up with a bitter smile..."; + mes "...I should go back too... I'm worried about Terra. -"; + set ep13_mdrama,24; + changequest 7068,7069; + close; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "Whoa, I almost forgot the ring."; + close; + } + } + else if (ep13_mdrama > 23) { + mes "Ogen... was petrified as he covered Terra..."; + mes "What was going on between them that they would see past their racial differences...?"; + close; + } + else { + // custom translation + mes "Before you is a statue made of stone and wood. It's so life-like it's eerie."; + close; + } +} + +nyd_dun01,55,223,5 script Snorren#ep13md17 454,{ + disablenpc "Snorren#ep13md17"; + end; + +OnInit: + disablenpc "Snorren#ep13md17"; + end; + +OnEnable: + enablenpc "Snorren#ep13md17"; + end; + +OnDisable: + disablenpc "Snorren#ep13md17"; + end; +} + +nyd_dun01,62,233,0 script Trunk of a Tree#ep13 844,2,2,{ + mes "The trunk of a Tree moderately stretched upward."; + mes "There are big thorns here that should be enough to use as footholds to climb up."; + close; + +OnTouch: + mes "It's the trunk of a Tree stretched out toward a hole in the ceiling."; + mes "Big thorns can be used as footholds."; + next; + switch(select("Climb up.:Never mind.")) { + case 1: + warp "spl_fild01",376,65; + end; + case 2: + mes "I'll come back later."; + close; + } +} +manuk,278,177,5 script Villager#ep13_11 454,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama == 10) { + mes "[Villager Lawine]"; + mes "By the way, how did that Fairy come this far?"; + mes "Is she captured?"; + next; + mes "[Villager Rivier]"; + mes "No, She's not."; + mes "That Fairy came here by her own accord."; + mes "How impudent. She was horribly wounded when she got here."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "(Hmm? a Fairy? Wounded?"; + mes "Are they talking about Terra..?!)"; + next; + switch(select("Break into their conversation.:Keep quiet and listen.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me for interrupting your conversation."; + mes "You were talking about a Fairy, would you be kind to tell me the details?"; + next; + mes "[Villager Lawine]"; + mes "Outsider!!"; + mes "Why is he here?"; + next; + mes "[Villager Rivier]"; + mes "We weren't saying anything."; + mes "There's nothing to tell you."; + mes "Lawine, Come with me to the Refinery later."; + next; + mes "- The Sapha people are not willing to tell you anything. But the"; + mes "captured Fairy may be Terra. -"; + set ep13_mdrama,11; + changequest 7060,7061; + close; + case 2: + // Custom Translation + mes "[Villager Lawine]"; + mes "I heard a fairy was crying and begging, she was badly hurt."; + next; + mes "[Villager Rivier]"; + mes "No one understand the words of fairy..."; + mes "In the end we had no idea what to do."; + next; + mes "[Villager Rivier]"; + mes "Anyway, that fairy is now in prison."; + mes "By the way, pull within feather"; + mes "Today we have to go to the refinery,"; + mes "do not forget."; + next; + mes "[Villager Lawine]"; + mes "You know, right?"; + mes "Ahh! A foreign visitor!"; + next; + mes "[Villager Rivier]"; + mes "Nevermind him, he can not understand our words."; + next; + mes "- Fortunately, Sapha had thought I could not understand them,"; + mes "but they must be talking about Terra... -"; + set ep13_mdrama,11; + changequest 7060,7061; + close; + } + } + else if (ep13_mdrama > 10) { + mes "- The Sapha are having a conversation and not paying attention to my movements. -"; + next; + mes "- They are talking mostly about common town matters, not much useful information. -"; + next; + mes "- I'd better move away from them before they get suspicious of my presence. -"; + close; + } + else { + mes "[Villager]"; + mes "...Outsider?"; + mes "Do you have a permission to come into our village?"; + mes "That's right..Do you even understand me?"; + close; + } + } + else { + mes "[Villager]"; + mes "Das?"; + mes "idh sd!"; + mes "Dh apa sd¡is Das idh."; + close; + } +} + +manuk,281,177,3 script Villager#ep13_12 449,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama == 10) { + mes "[Villager Lawine]"; + mes "By the way, how did that Fairy come this far?"; + mes "Is she captured?"; + next; + mes "[Villager Rivier]"; + mes "No, She's not."; + mes "That Fairy came here by her own accord."; + mes "How impudent. She was horribly wounded when she got here."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "(Hmm? a Fairy? Wounded?"; + mes "Are they talking about Terra..?!)"; + next; + switch(select("Break into their conversation.:Keep quiet and listen.")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me for interrupting your conversation."; + mes "You were talking about a Fairy, would you be kind to tell me the details?"; + next; + mes "[Villager Lawine]"; + mes "Outsider!!"; + mes "Why is he here?"; + next; + mes "[Villager Rivier]"; + mes "We weren't saying anything."; + mes "There's nothing to tell you."; + mes "Lawine, Come with me to the Refinery later."; + next; + mes "- The Sapha people are not willing to tell you anything. But the"; + mes "captured Fairy may be Terra. -"; + set ep13_mdrama,11; + changequest 7060,7061; + close; + case 2: + // Custom Translation + mes "[Villager Lawine]"; + mes "I heard a fairy was crying and begging, she was badly hurt."; + next; + mes "[Villager Rivier]"; + mes "No one understand the words of fairy..."; + mes "In the end we had no idea what to do."; + next; + mes "[Villager Rivier]"; + mes "Anyway, that fairy is now in prison."; + mes "By the way, pull within feather"; + mes "Today we have to go to the refinery,"; + mes "do not forget."; + next; + mes "[Villager Lawine]"; + mes "You know, right?"; + mes "Ahh! A foreign visitor!"; + next; + mes "[Villager Rivier]"; + mes "Nevermind him, he can not understand our words."; + next; + mes "- Fortunately, Sapha had thought I could not understand them,"; + mes "but they must be talking about Terra... -"; + set ep13_mdrama,11; + changequest 7060,7061; + close; + } + } + else if (ep13_mdrama > 10) { + mes "- The Sapha are having a conversation and not paying attention to my movements. -"; + next; + mes "- They are talking mostly about common town matters, not much useful information. -"; + next; + mes "- I'd better move away from them before they get suspicious of my presence. -"; + close; + } + else { + mes "[Villager]"; + mes "...Outsider, huh..."; + mes "Since when did we allow outsiders to come and visit?"; + mes "That's right..Do you even understand me?"; + next; + mes "[Villager]"; + mes "...I guess it doesn't matter...."; + mes "Ah, Do we even understand each other?"; + close; + } + } + else { + mes "[Villager]"; + mes "Fsd a idh as?"; + mes "Nsf iu ai sd a sd!"; + mes "Asd fo sdj fso df."; + close; + } +} + +man_in01,175,59,5 script Snorren#ep13_13 454,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama == 11) { + mes "He seems anxious as he wanders back and forth.."; + mes "Is he the guard of this prison?"; + next; + mes "[Snorren]"; + mes ".. Argh.. Why not?!"; + mes "What a blockhead..."; + mes "Hmm?"; + mes "Who are you?!"; + mes "How could an outsider be here...?"; + next; + switch(select("About the Captured Fairy.:What is this place?")) { + case 1: + mes "[Snorren]"; + mes "How does an outsider like you know that?"; + mes "And..? What? How can you understand what I'm saying?"; + next; + mes "[Snorren]"; + mes "Helloo...?"; + mes "Can you understand the words coming out of my mouth?"; + next; + mes "- I show the ring to Snorren. -"; + next; + mes "[Snorren]"; + mes "Aha! Now I understand..."; + mes "That's amazing. a ring capable of interpreting between different languages... and you were able to come all the way here."; + next; + mes "[Snorren]"; + mes "I heard there are outsiders helping our people."; + mes "You must be one of them!"; + next; + mes "[Snorren]"; + mes "But where did you hear about that Fairy?"; + mes "Frankly, I want to have a word with that Fairy."; + mes "But I don't understand their language."; + next; + switch(select("Why do you want to talk to her?:Do you need an interpreter?")) { + case 1: + break; + case 2: + mes "[Snorren]"; + mes "An interpreter? Certainly!"; + mes "But I can't just do it arbitrarily..."; + mes "The reason why I want to have a word with that fairy, I mean Laphine..."; + next; + break; + } + mes "[Snorren]"; + mes "I... want to find out if she's got anything to do with my friend..."; + next; + select("Your friend?"); + mes "[Snorren]"; + mes "Yeah. Ogen is missing."; + mes "He said he was curious about the area you are living in and went to check it out. How foolish of him."; + next; + mes "[Snorren]"; + mes "And he never came back."; + mes "After quite a while, that fairy came."; + next; + mes "[Snorren]"; + mes "I don't know what guts she had to just fly into our territory."; + mes "That fairy just kept on yelling 'a bradium!' 'a bradium!'"; + next; + mes "[Snorren]"; + mes "Our village's vigilantes are saying that fairy is affected by the power of bradium and went crazy."; + mes "That's what Laphine are all like!"; + next; + mes "[Snorren]"; + mes "They just try to make accesories out of the ore which is our source of life."; + mes "They collect anything that possesses magical power."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You should calm down a bit... Tell me about that captured Laphine."; + next; + mes "[Snorren]"; + mes "Right, I'm sorry."; + mes "Anyways, shortly after Ogen went missing the fairy appears... this is too suspicious..."; + mes "and that fairy was severely wounded too."; + next; + mes "[Snorren]"; + mes "I think..."; + next; + mes "[Snorren]"; + mes "That fairy attacked Ogen as he was trying to peek on your camp."; + mes "And she was drawn by Ogen's bradium and came all the way here to find more bradium!"; + next; + switch(select("That could be right...:I don't see it that way...")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "But does that Ore called bradium really possess an overwhelming magical power?"; + mes "It didn't seem like that..."; + next; + mes "[Snorren]"; + mes "Really? But, we Sapha can't live without bradium."; + mes "This war with the Laphine... is to protect the bradium from them..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I see..."; + mes "Your people and their people are fighting over the bradium..."; + next; + break; + case 2: + mes "[Snorren]"; + mes "Is... Is that so?"; + mes "Then how do you see this situation?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "It just occurred to me..."; + mes "It's like some kind of forbidden area..."; + next; + break; + } + mes "[" + strcharinfo(0) + "]"; + mes "Anyhow, You are going to ask that fairy about Ogen, right?"; + mes "If that's the case, I could interpret between you two..."; + next; + mes "[Snorren]"; + mes "Yeah?!"; + mes "Then just wait here for a sec!"; + mes "I will go and ask Luik about this!"; + set ep13_mdrama,12; + close; + case 2: + mes "[Snorren]"; + mes "Uh, Ah~!"; + mes "This is a prison."; + mes "You need to obey the rules to keep a peaceful group life."; + next; + mes "[Snorren]"; + mes "This is where people who break the rules are kept overnight."; + next; + mes "[Snorren]"; + mes "Oh. I'm not one of them."; + mes "I just have some business here."; + mes "Snorren is a good Sapha."; + close; + } + } + else if (ep13_mdrama == 12) { + mes "[Snorren]"; + mes "Umm.. Hold on a sec..."; + mes "Luik. It's me. Snorren."; + next; + mes "[Voice through the door]"; + mes "Ah, I told you it's not possible Snorren!"; + mes "I can only put you in a cell for one night!"; + next; + mes "[Snorren]"; + mes "Yikes-! Luik, It's not that!"; + mes "I brought someone who would interpret that fairy's words!"; + mes "till, Can't I come in?"; + next; + mes "[Luik's Voice]"; + mes "Shut up! Anyway, we have more things to worry about. This Laphine, we need to treat her wounds..."; + next; + mes "[Luik's Voice]"; + mes "Her body is completely different from ours. What should we do?"; + mes "Hey, Snorren! Bring me anything. Anything like herbs!"; + next; + mes "[Snorren]"; + mes "Herbs? Is her condition that bad?"; + mes "Can't we fix her with bradium?"; + mes "Oh right, She's not Sapha, ey?"; + next; + select("Nothing gets past you..."); + mes "[Snorren]"; + mes "Do you have anything on your mind?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "She's a Laphine, right? Then we should ask a Laphine about it..."; + mes "Like what we need to treat her..."; + mes "I can take care of it."; + next; + mes "[Snorren]"; + mes "Really?"; + mes "Then hurry up and bring something back..."; + mes "We will wait."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "(I think I have no choice but to go back and ask Arc....)"; + set ep13_mdrama,13; + changequest 7061,7062; + close; + } + else if ((ep13_mdrama > 12) && (ep13_mdrama < 17)) { + mes "[Snorren]"; + mes "Hurry up and go find a way to cure this Laphine..."; + mes "Then Luik might let us in."; + close; + } + else if (ep13_mdrama == 17) { + if (countitem(607) > 5) { + mes "[Snorren]"; + mes "Did you find a cure?"; + mes "This.. is one strange looking fruit."; + mes "I saw this fruit from time to time, but never thought this would be a cure..?"; + next; + mes "[Snorren]"; + mes "I will take everything you've brought with you!"; + set .@temp_ig,countitem(607); + delitem 607,.@temp_ig; //Yggdrasilberry + set ep13_mdrama,18; + next; + mes "[Snorren]"; + mes "Now, Let's go inside!"; + close; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "Hmm...this won't be enough...."; + mes "I would need at least 6~7 of these..."; + next; + mes "[Snorren]"; + mes "Is something wrong?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh? Ah, I think we would need more than what I've brought here... I'll be back."; + close; + } + } + else if (ep13_mdrama == 18) { + mes "[Snorren]"; + mes "I already told Luik everything about you..."; + mes "Let's go inside."; + close; + } + else if (((ep13_mdrama > 18) && (ep13_mdrama < 21)) || (ep13_mdrama == 22)) { + mes "[Snorren]"; + mes "I've been waiting for you..."; + mes "Let's make haste."; + close; + } + else if (ep13_mdrama == 21) { + mes "[Snorren]"; + mes "I'm really confused now...Should I believe your story or not."; + mes "If it is true that cave really exists and Ogen is hurt..."; + close; + } + else if (ep13_mdrama == 23) { + mes "[Snorren]"; + mes "The approximate location is..."; + mes "Huge Roots of a tree. Got it."; + mes "You go ahead first. I will stop by at a refinery and be right after you."; + next; + mes "[Snorren]"; + mes "Since that place is Laphine's territory, I will go quitely so they won't notice me."; + mes "You just go on ahead, I will be right behind you."; + close; + } + else if (ep13_mdrama == 24) { + mes "[Snorren]"; + mes "You are back. .. Luik wanted me to tell you this..."; + mes "Terra, that Laphine, is free now."; + next; + mes "[Snorren]"; + mes "We are tired of fighting. We didn't even want to start..."; + mes "And we saw her true intention before everything else."; + next; + mes "[Snorren]"; + mes "Go and check if Terra went back to her home safely..."; + mes "Ogen... He went back to Mother Nature."; + next; + mes "[Snorren]"; + mes "I really don't think what Ogen did was the right thing to do..."; + mes "But that was... Ogen..."; + next; + mes "[Snorren]"; + mes "Forgive me, I'm a bit depressed..."; + mes "I'd rather just rest here."; + mes "I really appreciate what you've done."; + next; + mes "[Snorren]"; + mes "Come back anytime..."; + mes "Ok?"; + set ep13_mdrama,25; + getitem 6080,15; //Manuk_Coin + changequest 7069,7070; + close; + } + else if (ep13_mdrama > 24) { + mes "[Snorren]"; + mes "What do you think of this muffler?"; + mes "This belonged to Ogen..."; + mes "Does it look good on me?"; + close; + } + else { + mes "[Snorren]"; + mes "Outsiders shouldn't be here without permission."; + mes "Please get out of here."; + close; + } + } + else { + mes "[Snorren]"; + mes "Ids ad?"; + mes "Ns ai dha si asd!"; + mes "Ms dfaa sd a."; + close; + } +} + +man_in01,183,58,0 script to_in013ep13mdwarp01 45,1,1,{ +OnTouch: + if ((ep13_mdrama > 17) && (ep13_mdrama < 24)) { + warp "man_in01",13,125; + end; + } + else if (ep13_mdrama > 23) { + warp "man_in01",68,125; + end; + } + else { + mes "The doors are locked... I can't get in."; + close; + } + end; +} + +man_in01,10,125,0 warp to_out1#ep13mdwarp02 1,1,man_in01,179,58 +man_in01,65,125,0 warp to_out2#ep13mdwarp03 1,1,man_in01,179,58 + +man_in01,22,126,3 script Captured Laphine#ep13md 441,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama < 19) { + mes "She's unconscious."; + mes "I can see a bandage to stop the bleeding..."; + mes "Looks like Luik did it."; + close; + } + else if (ep13_mdrama == 19) { + mes "Luik and Snorren did everything to extract juice out of a Yggdrasilberry"; + mes "chopped and stuffed it into a mouth and paste them on the body..."; + next; + mes "[Wounded Laphine]"; + mes "Hmm..."; + next; + mes "[Luik]"; + mes "Finally she's coming to."; + mes "Ok, "+ strcharinfo(0) + ", it's up to you now."; + mes "And you better not fake any of the words she's saying."; + next; + mes "- I nod to Luik and began talking to the Laphine. -"; + next; + mes "- After the Laphine gained her full consciousness, she gazed around and spoke in shaky voice. -"; + next; + mes "[Wounded Laphine]"; + mes "Where... am I?"; + mes "Oh My! That's right! I need Bradium!"; + mes "Get me out of here!"; + next; + mes "[Wounded Laphine]"; + mes "If I don't go back to him quickly, he... he is going to die!!"; + next; + switch(select("Who is HE?:Is your name Terra?")) { + case 1: + mes "[Wounded Laphine]"; + mes "A giant... a giant in a cave..."; + mes "He...He got hurt trying to protect me..."; + mes "He wouldn't move!"; + mes "His body was getting cold."; + next; + mes "[Wounded Laphine]"; + mes "We were each other's enemy......"; + mes "but he saved me..."; + mes "I heard they need a bradium to live!"; + next; + mes "[Wounded Laphine]"; + mes "Give me some bradium. Hurry!"; + mes "I can't be late!"; + next; + select("You are Terra. Right?"); + mes "[Terra]"; + mes "How...How do you know my name?"; + mes "Who are you?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Arc asked me to find you. So I came here."; + mes "By the way.. You were saying about a giant, do you mean a Sapha?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The Sapha in the cave..."; + mes "His body was already petrified when I got there."; + next; + mes "[Terra]"; + mes "Giants.. It is said that the Sapha people are cursed to be petrified."; + mes "And that the Bradium is what prevents them from becoming petrified."; + next; + mes "[Terra]"; + mes "So I tried to bring a bradium to him... ..."; + mes "But he... Sob..."; + next; + mes "- Terra couldn't continue to talk as she was agonizing in the pain from her wounds. -"; + next; + mes "[Luik]"; + mes "Why did she break down like that? What did she say?"; + mes "Tell me what she said!!!"; + set ep13_mdrama,20; + close; + case 2: + mes "[Terra]"; + mes "How...How do you know my name?"; + mes "Who are you?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I came looking for you on behalf of Arc."; + mes "Just how did you end up here?"; + next; + mes "[Terra]"; + mes "To find a... Bra.. dium."; + mes "That's right. Bradium! Give me a bradium!!"; + next; + mes "[Terra]"; + mes "A giant... a giant in a cave..."; + mes "He...He got hurt trying to protect me..."; + mes "He wouldn't move!"; + mes "His body was getting cold."; + next; + mes "[Terra]"; + mes "We were each other's enemy......"; + mes "but he saved me..."; + mes "I heard they need a bradium to live!"; + next; + mes "[Terra]"; + mes "Give me some bradium. Hurry!"; + mes "I can't be late!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "The Sapha in the cave..."; + mes "His body was already petrified when I got there."; + next; + mes "[Terra]"; + mes "Giants.. It is said that the Sapha people are cursed to be petrified."; + mes "And that the Bradium is what prevents them from becoming petrified."; + next; + mes "[Terra]"; + mes "So I tried to bring a bradium to him... ..."; + mes "But he... Sob..."; + next; + mes "- Terra couldn't continue to talk as she was agonizing in the pain from her wounds. -"; + next; + mes "[Luik]"; + mes "Why did she break down like that? What did she say?"; + mes "Tell me what she said!!!"; + set ep13_mdrama,20; + close; + } + } + else if (ep13_mdrama == 20) { + mes "[Luik]"; + mes "Let that Fairy rest for a while, now tell me what you were talking about."; + close; + } + else if ((ep13_mdrama > 20) && (ep13_mdrama < 24)) { + mes "[Luik]"; + mes "She's just too exhausted and fell asleep..."; + mes "Leave her alone."; + close; + } + else { + // custom translation + mes "[Luik]"; + mes "She can leave any time she likes."; + mes "It feels so dry in here."; + mes "Oh well, that's normal."; + close; + } + } + else { + if (ep13_mdrama < 19) { + mes "She's unconscious."; + mes "I can see a bandage to stop the bleeding..."; + mes "Looks like Luik did it."; + close; + } + else { + mes "[Luik]"; + mes "Ier er ee ras d?"; + mes "Ye ada sd?"; + mes "Nffd..?"; + next; + mes "[Wounded Laphine]"; + mes "...Riveh...AshIman Or mah..."; + mes "..ah..Thor..ThorOsa Yee Lu..ung..."; + close; + } + } +} + +man_in01,17,128,5 script Snorren#ep13md_15 454,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama == 18) { + mes "[Snorren]"; + mes "Here, Luik. He said this is a cure for Laphine."; + mes "Should we just let her eat it as it is?"; + next; + mes "[Snorren]"; + mes "Uh.. and your name was..?"; + next; + select("" + strcharinfo(0) + ""); + mes "[Snorren]"; + mes "Yeah, Right."; + mes "" + strcharinfo(0) + ", you should try talking to that Laphine..."; + mes "Let's hear her story."; + set ep13_mdrama,19; + changequest 7064,7065; + close; + } + else if (ep13_mdrama == 19) { + // custom translation + mes "[Snorren]"; + mes "Please help me translater."; + mes "We'll be watching as you speak to her."; + mes "Right, Luik?"; + next; + mes "[Luik]"; + mes "Maybe."; + mes "Let's ask her what happened, before it is too late."; + close; + } + else if (ep13_mdrama == 20) { + mes "[Snorren]"; + mes "Let's listen to her story."; + mes "Why don't we start from... Why does she want a bradium?"; + next; + mes "[Snorren]"; + mes "This part must be told to Luik in exact detail."; + close; + } + else if (ep13_mdrama == 21) { + mes "[Snorren]"; + mes "What should I do if the Sapha in the Cave is really Ogen...?"; + mes "Ogen... What should I do if anything happened to him...?"; + close; + } + else if (ep13_mdrama == 22) { + if ((countitem(6085) > 0) && (countitem(6084) > 0)) { + mes "[Luik]"; + mes "...This Bradium has not been refined properly..."; + mes "This would be no help..."; + mes "and, this muffler..."; + next; + mes "[Snorren]"; + mes "This is Ogen's! Ogen's muffler!"; + mes "Luik! Ogen! This is Ogen!"; + mes "Unrefined Bradium!"; + next; + mes "[Snorren]"; + mes "Lu.. Luik. Ogen.. Ogen...?!"; + mes "I'm going to Ogen!"; + mes "Where is that cave?! Where!"; + next; + select("Calm down!"); + mes "[Luik]"; + mes "Yeah. Listen to him, calm down. Snorren."; + mes "If it is Ogen... We could be able to save him if we make haste."; + next; + mes "[Luik]"; + mes "Snorren. Go to Refinery and get the finest bradium..."; + mes "Save him."; + next; + mes "[Luik]"; + mes "" + strcharinfo(0) + "...eh?..."; + mes "Please look after Snorren...and Ogen."; + mes "This Laphine, I mean Terra..."; + mes "She truly wanted to save Ogen..."; + next; + mes "[Luik]"; + mes "I will talk to my superiors to try and settle this matter..."; + mes "Please save Ogen."; + delitem 6085,1; //Shaggy_Muffler + delitem 6084,1; //Bradium_Fragments + set ep13_mdrama,23; + changequest 7067,7068; + close; + } + else { + // custom translation + mes "[Luik]"; + mes "You should bring something that can prove it?"; + mes "... We have been fighting them for so long, it is hard for us to believe you."; + next; + mes "[Snorren]"; + mes "...Yes... regardless of anything, just to prove what you say is true."; + close; + } + } + else if (ep13_mdrama == 23) { + mes "[Snorren]"; + mes "Hurry up and take the lead!"; + mes "Which way should we go now?"; + close; + } + else { + // custom translation + mes "[Snorren]"; + mes "How did you get in here?!"; + mes "Get out!"; + close; + } + } + else { + mes "[Snorren]"; + mes "We rs..."; + mes "F as d dd "; + mes "Tb ds dfw we!"; + mes "Nd fs asd as...!"; + close; + } +} + +man_in01,19,126,3 script Luik#ep13md16 450,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama < 20) { + mes "[Luik]"; + mes "...I really look forward to drawing something useful out of her."; + mes "Your interpretion is trustworthy, right?"; + close; + } + else if (ep13_mdrama == 20) { + mes "[Luik]"; + mes "First of all, Why did that Laphine come here?"; + mes "Why does she need a bradium?"; + next; + select("To give it to a Sapha in a cave..."); + mes "[Luik]"; + mes "Sapha in a cave? What cave?"; + mes "Nevermind.... Snorren. You must know something about that cave, right?"; + next; + mes "[Luik]"; + mes "Wait..."; + mes "Why would a Laphine give a bradium to our ally?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "They fought in the cave and your friend got hurt and began to petrify."; + mes "So she came here to get a bradium to try to save his life..."; + next; + mes "[Luik]"; + mes "They fought?"; + mes "Snorren! What's that look on your face?"; + mes "Spit if out if you have anything to say."; + next; + mes "[Snorren]"; + mes "Frankly, Luik. I... told you... Ogen's missing."; + mes "Ogen's disappearance and that Laphine's arrival coincide..."; + next; + mes "[Luik]"; + mes "And?"; + next; + mes "[Snorren]"; + mes "Maybe the Sapha that Laphine is talking about is Ogen."; + mes "Or do we have any other comrades who go to strange caves?"; + next; + mes "[Luik]"; + mes "We don't, because there are no caves like that here."; + mes "First, we should find out about the cave they are talking about."; + next; + mes "[Luik]"; + mes "You outsiders are in contact with the Laphine right?"; + mes "What if this is an evil plot by them?"; + next; + select("That's not true!"); + mes "[Luik]"; + mes "And how would you prove it?"; + mes "We've been fighting them for a long time."; + mes "We don't have any reason to trust what you or they are saying."; + next; + mes "[Luik]"; + mes "And talking about some cave that doesn't even exist."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That cave really exists, I swear!"; + mes "I.. yeah. I saw a petrified Sapha in that cave."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I will bring back something that will make you believe."; + mes "I'm not sure if that Sapha is this Ogen you are looking for..."; + mes "But I'll come back..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Don't you dare...try to do any harm to Terra."; + set ep13_mdrama,21; + changequest 7065,7066; + close; + } + else if (ep13_mdrama == 21) { + mes "[Luik]"; + mes "...Anything will do. Try and make me believe you -Outsider- and that Laphine."; + mes "We Sapha are not stupid people."; + next; + mes "[Luik]"; + mes "I promise you that we will continue to treat that Laphine as we did so far and will not do any harm to her."; + next; + mes "[Luik]"; + mes "Hence, you just focus on finding a way to make us believe you."; + close; + } + else if (ep13_mdrama == 22) { + if ((countitem(6085) > 0) && (countitem(6084) > 0)) { + mes "[Luik]"; + mes "...This Bradium has not been refined properly..."; + mes "This would be no help..."; + mes "and, this muffler..."; + next; + mes "[Snorren]"; + mes "This is Ogen's! Ogen's muffler!"; + mes "Luik! Ogen! This is Ogen!"; + mes "Unrefined Bradium!"; + next; + mes "[Snorren]"; + mes "Lu.. Luik. Ogen.. Ogen...?!"; + mes "I'm going to Ogen!"; + mes "Where is that cave?! Where!"; + next; + select("Calm down!"); + mes "[Luik]"; + mes "Yeah. Listen to him, calm down. Snorren."; + mes "If it is Ogen... We could be able to save him if we make haste."; + next; + mes "[Luik]"; + mes "Snorren. Go to Refinery and get the finest bradium..."; + mes "Save him."; + next; + mes "[Luik]"; + mes "" + strcharinfo(0) + "...eh?..."; + mes "Please look after Snorren...and Ogen."; + mes "This Laphine, I mean Terra..."; + mes "She truly wanted to save Ogen..."; + next; + mes "[Luik]"; + mes "I will talk to my superiors to try and settle this matter..."; + mes "Please save Ogen."; + delitem 6085,1; //Shaggy_Muffler + delitem 6084,1; //Bradium_Fragments + set ep13_mdrama,23; + changequest 7067,7068; + close; + } + else { + // custom translation + mes "[Luik]"; + mes "You should bring something that can prove it?"; + mes "... We have been fighting them for so long, it is hard for us to believe you."; + next; + mes "[Snorren]"; + mes "...Yes... regardless of anything, just to prove what you say is true."; + close; + } + } + else if (ep13_mdrama == 23) { + mes "[Luik]"; + mes "Please... Help Ogen."; + close; + } + else { + // custom translation + mes "[Luik]"; + mes "How did you get in here?"; + mes "You shouldn't be here."; + close; + } + } + else { + mes "[Luik]"; + mes "Na w ewe w"; + mes "Aewrf sd fsd iyu. "; + mes "Ou uur?"; + next; + mes "Looks like Luik is giving me a look of scorn."; + close; + } +} + +man_in01,71,125,0 script Terra gone -1,3,3,{ +OnTouch: + mes "There's nothing else."; + mes "Only traces of the cage with something confined."; + close; +} + +spl_in02,239,93,3 script Terra#ep13md_l03 441,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama == 26) { + mes "[Terra]"; + mes "........."; + next; + mes "[Arc]"; + mes "I see. That's what happened."; + mes "But... That Sapha...What has he become to you in that short period of time?"; + next; + select("Arc?"); + mes "[Arc]"; + mes "Ah, finally. I've been speaking with Terra while we waited for you."; + mes "Terra. This is who saved you..."; + if (Sex == 0) { + mes "You should thank her."; + } + else { + mes "You should thank him."; + } + next; + mes "[Terra]"; + mes "Thank you..."; + mes "I'm sorry Arc... Sorry..."; + mes "......"; + next; + mes "[Arc]"; + mes "So, this is the story."; + mes "Terra was wandering around your Camp and found a Sapha who was also wandering around your Camp at the time."; + next; + mes "[Arc]"; + mes "They were both being cautious not to be seen by you humans but they caught sight of each other and started to fight."; + next; + mes "[Arc]"; + mes "And then they eventually fell into that hole in the swamp and ended up in that cave."; + next; + mes "[Terra]"; + mes "Yeah... We were both unconscious for some time.."; + mes "And by the time we were able to wake up and see... We were surrounded."; + next; + mes "[Terra]"; + mes "Our main concern was getting out of there..."; + mes "Even though we couldn't understand each other's language... We made a temporary truce."; + next; + mes "[Terra]"; + mes "And then....."; + mes "........."; + next; + select("So that's what happened."); + mes "[" + strcharinfo(0) + "]"; + mes "You were outnumbered and at the last moment Ogen sacrificed himself to protect you."; + next; + mes "[Terra]"; + mes "So... I wanted to help him..."; + mes "I was just trying to repay him..."; + next; + mes "[Terra]"; + mes "Was I wrong...?"; + mes "Was I thinking wrong?"; + next; + mes "[Arc]"; + mes "Repaying one's dept is a good thing."; + mes "Especially for a proud Laphine, It sure is."; + next; + mes "[Arc]"; + mes "But Terra..."; + mes "You've made two big mistakes."; + mes "First is, You went away without permission..."; + mes "And secondly..."; + next; + mes "[Arc]"; + mes "You didn't ask for help."; + mes "If something like that happened... of course I would help..."; + next; + mes "[Terra]"; + mes "I'm sorry Arc... I'm sorry..."; + mes "I won't act foolish ever again."; + next; + mes "[Arc]"; + mes "Get some rest."; + mes "I will put in a good word to the superiors..."; + mes "And " + strcharinfo(0) + "..."; + mes "Thank you."; + next; + mes "[Arc]"; + mes "Here, I will give you these to show my appreciation."; + mes "It's not much, but you will be able to buy things in Splendide with these."; + next; + mes "[Arc]"; + mes "I'm sorry this is all I can give you for now."; + set ep13_mdrama,27; + getitem 6081,25; //Splendide_Coin + getexp 1200000,100000; + completequest 7071; + close; + } + else if (ep13_mdrama == 27) { + mes "[Terra]"; + mes "Arc... I will get some rest..."; + mes "I'm sorry... And. You..."; + next; + mes "[Terra]"; + mes "Originally.. we Laphine were extremely reluctant to have others in our area..."; + mes "but you are ok..."; + next; + mes "[Terra]"; + // custom translation + mes "You are always welcome to visit us..."; + set ep13_mdrama,28; + close; + } + else if (ep13_mdrama > 27) { + mes "[Terra]"; + mes "I'm sorry..."; + mes "My body is not fully recovered yet..."; + close; + } + else { + // custom translation + mes "[Terra]"; + mes "I'm sorry... I'm so sleepy..."; + mes "...I want to sleep..."; + close; + } + } + else { + mes "[Terra]"; + mes "ModBurDana...? Mu AnduWehFus Yee OsaLoLars..."; + mes "eoFusser...."; + mes "maurNohser Ur...... ThorNuffLars So "; + close; + } +} + +spl_in02,236,92,5 script Arc#ep13md_l02 447,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (isequipped(2782) == 1) { + if (ep13_mdrama == 26) { + mes "[Terra]"; + mes "........."; + next; + mes "[Arc]"; + mes "I see. That's what happened."; + mes "But... That Sapha...What has he become to you in that short period of time?"; + next; + select("Arc?"); + mes "[Arc]"; + mes "Ah, finally. I've been speaking with Terra while we waited for you."; + mes "Terra. This is who saved you..."; + if (Sex == 0) { + mes "You should thank her."; + } + else { + mes "You should thank him."; + } + next; + mes "[Terra]"; + mes "Thank you..."; + mes "I'm sorry Arc... Sorry..."; + mes "......"; + next; + mes "[Arc]"; + mes "So, this is the story."; + mes "Terra was wandering around your Camp and found a Sapha who was also wandering around your Camp at the time."; + next; + mes "[Arc]"; + mes "They were both being cautious not to be seen by you humans but they caught sight of each other and started to fight."; + next; + mes "[Arc]"; + mes "And then they eventually fell into that hole in the swamp and ended up in that cave."; + next; + mes "[Terra]"; + mes "Yeah... We were both unconscious for some time.."; + mes "And by the time we were able to wake up and see... We were surrounded."; + next; + mes "[Terra]"; + mes "Our main concern was getting out of there..."; + mes "Even though we couldn't understand each other's language... We made a temporary truce."; + next; + mes "[Terra]"; + mes "And then....."; + mes "........."; + next; + select("So that's what happened."); + mes "[" + strcharinfo(0) + "]"; + mes "You were outnumbered and at the last moment Ogen sacrificed himself to protect you."; + next; + mes "[Terra]"; + mes "So... I wanted to help him..."; + mes "I was just trying to repay him..."; + next; + mes "[Terra]"; + mes "Was I wrong...?"; + mes "Was I thinking wrong?"; + next; + mes "[Arc]"; + mes "Repaying one's dept is a good thing."; + mes "Especially for a proud Laphine, It sure is."; + next; + mes "[Arc]"; + mes "But Terra..."; + mes "You've made two big mistakes."; + mes "First is, You went away without permission..."; + mes "And secondly..."; + next; + mes "[Arc]"; + mes "You didn't ask for help."; + mes "If something like that happened... of course I would help..."; + next; + mes "[Terra]"; + mes "I'm sorry Arc... I'm sorry..."; + mes "I won't act foolish ever again."; + next; + mes "[Arc]"; + mes "Get some rest."; + mes "I will put in a good word to the superiors..."; + mes "And " + strcharinfo(0) + "..."; + mes "Thank you."; + next; + mes "[Arc]"; + mes "Here, I will give you these to show my appreciation."; + mes "It's not much, but you will be able to buy things in Splendide with these."; + next; + mes "[Arc]"; + mes "I'm sorry this is all I can give you for now."; + set ep13_mdrama,27; + getitem 6081,25; //Splendide_Coin + getexp 1200000,100000; + completequest 7071; + close; + } + else if (ep13_mdrama == 27) { + mes "[Arc]"; + mes "Terra. Get some rest..."; + mes "Rest easy..."; + mes "And..."; + next; + mes "[Arc]"; + mes ".Originally.. we Laphine were extremely reluctant to have others in our area."; + mes "" + strcharinfo(0) + ", you will be a special exception."; + next; + mes "[Arc]"; + mes "That's what Terra wants too."; + mes "It might be cramped, but you are always welcome to visit us."; + set ep13_mdrama,28; + close; + } + else if (ep13_mdrama > 27) { + mes "[Arc]"; + mes "How are you adapting to Splendide?"; + mes "Terra's still not fully recovered yet, so keep that in mind."; + close; + } + else { + // custom translation + mes "[Arc]"; + mes "The back of the right ... "; + mes "......"; + close; + } + } + else { + mes "[Arc]"; + mes "HirWosWeh. Yee DiebVilFar U manTalVil."; + mes "LarsNeiser...??"; + mes "VeldTiTal Ko SharDurYur Di ?"; + close; + } +} + +splendide,287,140,0 script terrashome_in 45,1,1,{ +OnTouch: + if (ep13_mdrama > 25) { + warp "spl_in02",237,89; + end; + } + else { + mes "It's locked."; + close; + } +} + +spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139; + +spl_fild01,357,44,0 script ???#ep13mdf01 844,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (ep13_mdrama == 14) { + mes "There's some kind of fruit lying on the ground."; + mes "I see a small berry inside of a big outer shell..."; + mes "It is a Yggdrasil!"; + set ep13_mdrama,15; + getitem 607,1; //Yggdrasilberry + getitem 522,1; //Fruit_Of_Mastela + close; + } + else if (ep13_mdrama == 15) { + mes "I've already pulled out a Yggdradsil... but is there anyting else..?"; + next; + set .@apple,rand(1,100); + if (.@apple < 50) { + mes "I've been bitten by an unknown insect."; + mes "It hurts!"; + percentheal -30,0; + close; + } + else if (.@apple == 50) { + mes "I found an apple."; + getitem 512,1; //Apple + close; + } + else { + mes "There's nothing else."; + close; + } + } + else if (ep13_mdrama > 15) { + mes "There's only an empty shell left."; + close; + } + else { + mes "A huge fruit is here."; + mes "I don't know what kind of fruit it is."; + close; + } +} + +spl_fild01,312,79,0 script ???#ep13mdf02 844,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (ep13_mdrama == 15) { + mes "There's some kind of fruit lying on the ground."; + mes "I see a small berry inside of a big outer shell..."; + mes "It is a Yggdrasil!"; + set ep13_mdrama,16; + getitem 607,1; //Yggdrasilberry + getitem 522,1; //Fruit_Of_Mastela + close; + } + else if (ep13_mdrama == 16) { + mes "I've already pulled out a Yggdradsil... but is there anyting else..?"; + next; + set .@apple,rand(1,100); + if (.@apple < 50) { + mes "I've been bitten by an unknown insect."; + mes "It hurts!"; + percentheal -30,0; + close; + } + else if (.@apple == 50) { + mes "I found an apple."; + getitem 512,1; //Apple + close; + } + else { + mes "There's nothing else."; + close; + } + } + else if (ep13_mdrama > 16) { + mes "There's only an empty shell left."; + close; + } + else { + mes "A huge fruit is here."; + mes "I don't know what kind of fruit it is."; + close; + } +} + +spl_fild01,329,29,0 script ???#ep13mdf03 844,{ + if (checkweight(1201,2) == 0) { + mes "Wait a moment!!"; + mes "You have too many items."; + mes "You can't receive this."; + mes "Lighten your weight and"; + mes "try again."; + close; + } + if (ep13_mdrama == 16) { + mes "There's some kind of fruit lying on the ground."; + mes "I see a small berry inside of a big outer shell..."; + mes "It is a Yggdrasil!"; + set ep13_mdrama,17; + getitem 607,1; //Yggdrasilberry + getitem 522,1; //Fruit_Of_Mastela + changequest 7063,7064; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Arc gave me three Yggdrasilberries and..."; + mes "I've found... three. Six of them should be enough."; + mes "Let's go back to Snorren."; + close; + } + else if (ep13_mdrama == 17) { + mes "I've already pulled out a Yggdradsil... but is there anyting else..?"; + next; + set .@apple,rand(1,100); + if (.@apple < 50) { + mes "I've been bitten by an unknown insect."; + mes "It hurts!"; + percentheal -30,0; + close; + } + else if (.@apple == 50) { + mes "I found an apple."; + getitem 512,1; //Apple + close; + } + else { + mes "There's nothing else."; + close; + } + } + else if (ep13_mdrama > 17) { + mes "There's only an empty shell left."; + close; + } + else { + mes "A huge fruit is here."; + mes "I don't know what kind of fruit it is."; + close; + } +} + // Otherworld language //============================================================ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{ diff --git a/npc/scripts_monsters.conf b/npc/scripts_monsters.conf index 197260c2f..d8c5a3203 100644 --- a/npc/scripts_monsters.conf +++ b/npc/scripts_monsters.conf @@ -50,6 +50,7 @@ npc: npc/mobs/dungeons/juperos.txt npc: npc/mobs/dungeons/kh_dun.txt npc: npc/mobs/dungeons/lhz_dun.txt npc: npc/mobs/dungeons/lou_dun.txt +npc: npc/mobs/dungeons/nyd_dun.txt npc: npc/mobs/dungeons/mag_dun.txt npc: npc/mobs/dungeons/mjo_dun.txt npc: npc/mobs/dungeons/moc_pryd.txt |