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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-21 12:12:04 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-21 12:12:04 +0000 |
commit | 932c76a02329e9c1b40f2b3d134ef22c55c19243 (patch) | |
tree | 802b8dbc1594413f2f25b7e770854b10883c8d6d /npc | |
parent | 4ef9dcc884c7b27a4f29b932461f76470cb0689a (diff) | |
download | hercules-932c76a02329e9c1b40f2b3d134ef22c55c19243.tar.gz hercules-932c76a02329e9c1b40f2b3d134ef22c55c19243.tar.bz2 hercules-932c76a02329e9c1b40f2b3d134ef22c55c19243.tar.xz hercules-932c76a02329e9c1b40f2b3d134ef22c55c19243.zip |
Typo hunt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
36 files changed, 121 insertions, 121 deletions
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index b5e52ba2f..b0fa91490 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -11,7 +11,7 @@ //===== Additional Comments: ================================= //= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC] //= 0.2 fixed coords, dialogues -//= 0.3 Fixed Warp name, ayotaya.gat doesnt exist, even though iRO +//= 0.3 Fixed Warp name, ayotaya.gat doesn't exist, even though iRO //= decided to call it Ayotaya, it really is Ayothaya, like //= that Yuno/Juno thing //= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets] diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index 06d543eda..c43c36966 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -434,13 +434,13 @@ einbroch.gat,228,121,5 script Little Toby 855,{ mes "My parents are suposed"; mes "to come get me, but I still"; mes "haven't found them! We just"; - mes "moved here, so i dont know"; + mes "moved here, so i don't know"; mes "where anything is!"; next; mes "[Little Toby]"; mes "W-wait!"; mes "Where are you"; - mes "going?! Dont leave"; + mes "going?! Don't leave"; mes "me, I'm all alone...!"; close; diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index c229d7d3d..89d4c4c8e 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -578,7 +578,7 @@ M_Menu: goto R4_End; R4_3: mes "[Friend of Youth]"; - mes "You have the ability to leap towards the future! But the past has a hold of your ankle and wont let go."; + mes "You have the ability to leap towards the future! But the past has a hold of your ankle and won't let go."; next; mes "[Friend of Youth]"; mes "Break free and move towards the future and be prepared to face what lies ahead!"; diff --git a/npc/custom/Auctioneer.txt b/npc/custom/Auctioneer.txt index 14ca7d331..644899198 100644 --- a/npc/custom/Auctioneer.txt +++ b/npc/custom/Auctioneer.txt @@ -58,7 +58,7 @@ L_NameLoop: set @num,@num+1; if(@num<10) goto L_NameLoop; if(getarraysize($AItems)==10) goto L_AFull; - menu "I want to register an item now",L_IRegister,"I dont want to leave an item",-; + menu "I want to register an item now",L_IRegister,"I don't want to leave an item",-; L_End: mes "[Auctioneer]"; mes "Ok, come back whenever"; @@ -183,7 +183,7 @@ L_AItemsLoop: close; L_NotEnough: mes "[Auctioneer]"; - mes "Seems you dont have that much "+getitemname(@setitem)+"'s"; + mes "Seems you don't have that much "+getitemname(@setitem)+"'s"; close; // If the Auction has enterd phase 2, it will run this, during this time items you can bid on registerd // No items can be retrieved during this time, they are now stuck @@ -238,7 +238,7 @@ L_LowZeny: mes "Please either get more money, or bid lower"; close; L_CantBid: - mes "Sorry, you cant bid on your own lots"; + mes "Sorry, you can't bid on your own lots"; close; L_LowBid: mes "[Auctioneer]"; @@ -342,7 +342,7 @@ L_Winner: close; L_2lowzeny: mes "[Auctioneer]"; - mes "Sorry it seems you dont have enough zeny on you, please acquire more"; + mes "Sorry it seems you don't have enough zeny on you, please acquire more"; close; L_Back: mes "[Auctioneer]"; diff --git a/npc/custom/MVP_arena/amvp_func.txt b/npc/custom/MVP_arena/amvp_func.txt index ba66795c8..76f064101 100644 --- a/npc/custom/MVP_arena/amvp_func.txt +++ b/npc/custom/MVP_arena/amvp_func.txt @@ -82,7 +82,7 @@ mes "There are Plenty of rooms with MVP's in them so don't all fight over the on next; mes "If you can't get along, and there is too much complaining about people stealing MVP kills and items... then this place will be removed."; next; -mes "Now the npc's are in groups of monsters, there are 4 different mvps per each npc, i wont tell you which it's a surprise hehe."; +mes "Now the npc's are in groups of monsters, there are 4 different mvps per each npc, i won't tell you which it's a surprise hehe."; next; mes "Good luck, Live long and Prosper!."; close; diff --git a/npc/custom/adoption.txt b/npc/custom/adoption.txt index ef4611e0c..9e2490d5c 100644 --- a/npc/custom/adoption.txt +++ b/npc/custom/adoption.txt @@ -22,7 +22,7 @@ //= Is using @adopt instead of proper NPC script command //===== Compatible With =================================== //= eAthena Final (SVN), any version that contained the GM command @adopt -//= This is any version released after 03/29/05, dont know the number +//= This is any version released after 03/29/05, don't know the number //===== Description ======================================= //= A simple adoption script that lets couples adopt a //= lvl 1/1 novice without the help of a GM there @@ -44,7 +44,7 @@ //= before the adoption is completed. //= Lupus removed: //= *event_adopt = Put on the parents so they cannot adopt again. -//= *event_adopted = Put on baby so it cant be adopted again. +//= *event_adopted = Put on baby so it can't be adopted again. //= Use "getchildid()>0" insread of event_adopt //= Use "Upper==2" insread of event_adopted //========================================================= @@ -87,17 +87,17 @@ A_Yes: mes "But do you meet the requirments for adoption?"; next; mes "[Oliver]"; - mes "We cant just give out babies at the drop of a hat."; + mes "We can't just give out babies at the drop of a hat."; mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it."; next; mes "[Oliver]"; mes "We also need to know you have a partner you are married to."; - mes "We wont give a baby to an un-married couple."; + mes "We won't give a baby to an un-married couple."; next; mes "[Oliver]"; mes "Do you think you meet these criteria?"; next; - menu "Yes, I would love to adopt?",-,"No, I dont think I can",A_No; + menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No; mes "[Oliver]"; mes "Well you seem set on this."; next; @@ -162,7 +162,7 @@ A_lvl: mes "Not only should I fail you on being a low level, but you also lied to me."; next; mes "[Inanna]"; - mes "I cant give a baby to you"; + mes "I can't give a baby to you"; callfunc "AdoptReset","the parent didnt meet level requirments"; close; A_lvlpassed: @@ -176,18 +176,18 @@ A_lvlpassed: mes "[Inanna]"; mes "Do you have you wedding ring on you now?"; next; - menu "Yes, here you go",A_Wedring,"No, Sorry I dont",A_Noring,"I am not married",-; + menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-; mes "[Inanna]"; mes "Well, as my fried said here, we will not give a baby to a family that is not married"; - callfunc "AdoptReset","the parent isnt married"; + callfunc "AdoptReset","the parent isn't married"; close; A_Noring: mes "[Inanna]"; - mes "I cant believe you are in a loving marrige when you dont have your ring on you at all times!!!"; + mes "I can't believe you are in a loving marrige when you don't have your ring on you at all times!!!"; next; mes "[Inanna]"; - mes "I dont believe you deserve a baby."; - callfunc "AdoptReset","the parent hasnt got a wedding ring as proof of marriage."; + mes "I don't believe you deserve a baby."; + callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage."; close; A_Wedring: if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed; @@ -228,7 +228,7 @@ A_SecondReg: mes "[Inanna]"; mes "Do you agree with "+$@ParentOne$+", do you want to adopt?"; next; - menu "Yes, I agree with them",A_agree,"No, I dont want to adopt",-; + menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-; mes "[Inanna]"; mes "This is bad news, I am very sorry to hear this."; callfunc "AdoptReset","the 2nd parent does not want to adopt"; @@ -245,7 +245,7 @@ A_agree: A_lvltwo: if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo; mes "[Inanna]"; - mes "Sorry you dont have a wedding ring on you as proof of marriage."; + mes "Sorry you don't have a wedding ring on you as proof of marriage."; callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage"; close; A_Wedringtwo: @@ -324,7 +324,7 @@ A_Ready: close; A_AlreadyAdopted: mes "[Inanna]"; - mes "Oh you are already adopted, so you cant be adopted again."; + mes "Oh you are already adopted, so you can't be adopted again."; callfunc "AdoptReset","the person that would be adopted has already been adopted before"; close; A_CantBeAdopted: @@ -350,7 +350,7 @@ A_ParentOneEnd: mes "I cannot believe you would come this far to say no!"; mes "Are you sure you want to stop now?"; next; - menu "Yes, I dont want to adopt",-,"No, I made a mistake",A_ParentOneEnd; + menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd; A_Failend: mes "[Inanna]"; mes "Well if you are sure"; @@ -381,7 +381,7 @@ A_ParentTwoEnd: mes "I cannot believe you would come this far to say no!"; mes "Are you sure you want to stop now?"; next; - menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd; + menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd; A_AlreadyReged: mes "[Inanna]"; mes "Please wait for the others to talk to me"; @@ -403,7 +403,7 @@ A_BabyEnd: mes "I cannot believe you would come this far to say no!"; mes "Are you sure you want to stop now?"; next; - menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd; + menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd; A_FinalYesB: mes "[Inanna]"; mes "OK everything is ready to start this adoption"; @@ -414,7 +414,7 @@ A_FinalYesB: close; A_SameFail: mes "[Inanna]"; - mes "Sorry, it seems you have registerd as both parents, this isnt allowed"; + mes "Sorry, it seems you have registerd as both parents, this isn't allowed"; callfunc "AdoptReset","both parents are the same person"; close; diff --git a/npc/custom/devnpc.txt b/npc/custom/devnpc.txt index 77f3dc16a..951d3057b 100644 --- a/npc/custom/devnpc.txt +++ b/npc/custom/devnpc.txt @@ -482,7 +482,7 @@ aldebaran.gat,137,118,5 script Fredzilla 4020,0,0,{ npcspeed 140; OnTouch: mes "[Fredzilla]"; - mes "I dont really know what I do"; + mes "I don't really know what I do"; mes "Well I have made some scripts, translated some scripts and corrected some scripts."; next; mes "[Fredzilla]"; diff --git a/npc/custom/eAAC_Scripts/banker.txt b/npc/custom/eAAC_Scripts/banker.txt index ee98775de..810ee9188 100644 --- a/npc/custom/eAAC_Scripts/banker.txt +++ b/npc/custom/eAAC_Scripts/banker.txt @@ -183,7 +183,7 @@ next; next; mes @npcname$; mes "So, you want to exchange "+@coinamount+" "+@coinname$+" ?"; - menu "Yes, I want to exchange this much",L_Proceed,"No, I want to exchange something else",L_CoinZeny,"No, I want to input another number",L_Inputing,"No, I dont want to exchange anything",L_Menu; + menu "Yes, I want to exchange this much",L_Proceed,"No, I want to exchange something else",L_CoinZeny,"No, I want to input another number",L_Inputing,"No, I don't want to exchange anything",L_Menu; L_Proceed: next; @@ -429,7 +429,7 @@ L_Mix: if (@totalzeny > @zenyamount || @totalzeny < 0) goto L_Overzeny; mes @npcname$; mes "Is this ok?: "+@bronzecoins+" "+@name1$+"s, "+@silvercoins+" "+@name2$+"s, "+@goldcoins+" "+@name3$+"s, "+@mithrilcoins+" "+@name4$+"s, for a total amount of "+@totalzeny; - menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I dont want anything",L_Menu; + menu "Yes, it's ok",L_Payoff,"No, I want to re-intro them",L_Mix,"Sorry, I don't want anything",L_Menu; L_Payoff: next; diff --git a/npc/custom/eAAC_Scripts/disguiser.txt b/npc/custom/eAAC_Scripts/disguiser.txt index 7b184cc90..251699002 100644 --- a/npc/custom/eAAC_Scripts/disguiser.txt +++ b/npc/custom/eAAC_Scripts/disguiser.txt @@ -71,7 +71,7 @@ OnInit: // // Puts: // Everything the NPC does. If you are at the right one, increase your order variable, if not, tell you where to head next on the list, when you finish, offer you to change ring properties. -// Whenever you dont have a ring, the script will push one on you in ALL instances (wrong NPC, right NPC, and done quest). +// Whenever you don't have a ring, the script will push one on you in ALL instances (wrong NPC, right NPC, and done quest). ////////////////////////// function script PXC_Disguiser { @@ -154,7 +154,7 @@ Complete: ////////////////////////// function script PXC_DoMenu { - //set menu options to mob names, doing the first one manualy so we dont have an empty : + //set menu options to mob names, doing the first one manualy so we don't have an empty : set $@menu$, getmonsterinfo(getarg(0),MOB_NAME); for(set $@i, getarg(0)+1; $@i <= getarg(1); set $@i, $@i + 1){ diff --git a/npc/custom/jobs/old/jobchange.txt b/npc/custom/jobs/old/jobchange.txt index c8fbc44ae..111e66859 100644 --- a/npc/custom/jobs/old/jobchange.txt +++ b/npc/custom/jobs/old/jobchange.txt @@ -267,7 +267,7 @@ Lsniper: jobchange 35;// Job: Job_Sniper next; mes "[ ^0065DFJobra^000000 ]"; - mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)"; + mes "You know what... since I'm just soooo nice... (as long as you don't piss me off *grumble grumble*)"; mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops.."; cutin "kafra_01",255; setfalcon; @@ -464,7 +464,7 @@ LSecondClass: jobchange 11;// Job: Job_Hunter next; mes "[ ^0065DFJobra^000000 ]"; - mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)"; + mes "You know what... since I'm just soooo nice... (as long as you don't piss me off *grumble grumble*)"; mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops.."; cutin "kafra_01",255; setfalcon; @@ -476,7 +476,7 @@ LSecondClass: next; mes "[ ^0065DFJobra^000000 ]"; mes "YOU'RE NOT AN ARCHER >_<...."; - mes "WTF?! Do you really think you can magically turn into a Hunter!? I DONT THINK SO BIYATCH!!! >8-(..."; + mes "WTF?! Do you really think you can magically turn into a Hunter!? I DON'T THINK SO BIYATCH!!! >8-(..."; mes "Go away! *grumble grumble*"; cutin "kafra_01",255; close; diff --git a/npc/custom/platinum_skills.txt b/npc/custom/platinum_skills.txt index a6768afd0..b9390023b 100644 --- a/npc/custom/platinum_skills.txt +++ b/npc/custom/platinum_skills.txt @@ -104,7 +104,7 @@ mes "Have a nice day."; close; Lnogetskills: mes "[Platinum Skill NPC]"; -mes "Aww, how come you dont want my special skills?"; +mes "Aww, how come you don't want my special skills?"; mes "*sob* FINE!"; mes "Have a nice day... >.>"; close; diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt index a1872215f..51885b629 100644 --- a/npc/custom/quests/bandit_beard.txt +++ b/npc/custom/quests/bandit_beard.txt @@ -64,7 +64,7 @@ M_NO: L_DONE: mes "[Bearded Man]"; mes "Sorry, I can only make one per person."; - mes "We dont want too many beards now. Right?"; + mes "We don't want too many beards now. Right?"; emotion 29; close; diff --git a/npc/custom/quests/kaho_balmung.txt b/npc/custom/quests/kaho_balmung.txt index 7b6650ba4..c603697f2 100644 --- a/npc/custom/quests/kaho_balmung.txt +++ b/npc/custom/quests/kaho_balmung.txt @@ -70,7 +70,7 @@ Lend: close; NoItems: mes "[Royal Messenger]"; - mes "Sorry you dont have all the items or zeny I need."; + mes "Sorry you don't have all the items or zeny I need."; mes "Come back when you have them all"; close; } diff --git a/npc/events/custom/valentinesdayexp.txt b/npc/events/custom/valentinesdayexp.txt index ac6f6816c..c42307c80 100644 --- a/npc/events/custom/valentinesdayexp.txt +++ b/npc/events/custom/valentinesdayexp.txt @@ -125,7 +125,7 @@ L_NONE: L_NOTENO: mes "[Stephen]"; - mes "I'm sorry but it seems you cant afford to buy these of me."; + mes "I'm sorry but it seems you can't afford to buy these of me."; close; } @@ -188,7 +188,7 @@ L_NONE: L_NOTENO: mes "[Jainie]"; - mes "I'm sorry but it seems you cant afford to buy these of me."; + mes "I'm sorry but it seems you can't afford to buy these of me."; close; L_NOMILK: diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt index 5be84fcab..d35a99812 100644 --- a/npc/events/valentinesday.txt +++ b/npc/events/valentinesday.txt @@ -40,7 +40,7 @@ M_CHOCO: mes "I knew it!"; mes "But I can't sell you more then 5 at once....but, if you really need more...."; mes "you can come back again."; - mes "So how many do u want?"; + mes "So how many do you want?"; next; set @needmon,0; input @flag_num; @@ -59,13 +59,13 @@ M_CHOCO: L_ERR: mes "[Stephen]"; - mes "I'm sorry but I can't give u that many."; + mes "I'm sorry but I can't give you that many."; L_NONE: close; L_NOTENO: mes "[Stephen]"; - mes "I'm sorry but it seems u cant afford to buy these off me"; + mes "I'm sorry but it seems you can't afford to buy these off me."; close; } diff --git a/npc/events/whiteday.txt b/npc/events/whiteday.txt index 073ed37a9..e9e5e3d9f 100644 --- a/npc/events/whiteday.txt +++ b/npc/events/whiteday.txt @@ -32,7 +32,7 @@ alberta.gat,188,64,4 script Sugar 91,{ mes "heartfelt like"; mes "the sweetness of the present some how."; next; - menu "Please give me!",-,"I dont need it.",M_END,"The teacher.",M_L1; + menu "Please give me!",-,"I don't need it.",M_END,"The teacher.",M_L1; mes "[Sugar]"; mes "Yes!"; @@ -82,7 +82,7 @@ L_INPUT: mes "These sweets are really delicious."; mes "Since my teacher of sweet is the No.1 teacher's in world!"; mes "Although you may eat by yourself"; - mes "dont eat so much or you'll grow fat."; + mes "don't eat so much or you'll grow fat."; mes "Please take care!!!"; close; @@ -97,7 +97,7 @@ M_L1: mes "[Sugar]"; mes "Although selling is seemingly to carried out ...."; mes "Where he is now?"; - mes "Which I dont know."; + mes "Which I don't know."; close; L_ERROR: diff --git a/npc/guides/guides_einbe.txt b/npc/guides/guides_einbe.txt index 854b4fc01..416905aa0 100644 --- a/npc/guides/guides_einbe.txt +++ b/npc/guides/guides_einbe.txt @@ -66,7 +66,7 @@ L_TOOL: goto L_WIPE; L_SWORD: mes "[Einbech Guide]"; - mes "The Swordman Guild is located in the eastern outskirts of Einbech. "; + mes "The Swordman Guild is located in the eastern outskirts of Einbech."; mes "It's under construction and they haven't started accepting applications."; viewpoint 1,253,109,4,0xFF00FF; next; diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt index c0118db5f..ef06e3262 100644 --- a/npc/jobs/1-1/mage.txt +++ b/npc/jobs/1-1/mage.txt @@ -448,7 +448,7 @@ moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{ L0NoZ: mes "[Mage Guildsman]"; mes "Pfff, You are too poor to buy our noble Solution!"; - mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope"; + mes "Bring 50 Zeny, go to a merchant and sell something, it will not be too hard I hope."; close; L1: mes "[Mage Guildsman]"; @@ -487,7 +487,7 @@ pay_arche.gat,122,100,5 script Dollshoi 88,{ L0NoZ: mes "[Mage Guildsman]"; mes "Pfff, You are too poor to buy our noble Solution!"; - mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope"; + mes "Bring 50 Zeny, go to a merchant and sell something, it will not be too hard I hope."; close; L1: mes "[Mage Guildsman]"; diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 0f173543f..b92040fe6 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -700,10 +700,10 @@ L_CheckTest2: mes "ULTRA GLADIUS Geshupenschte Mk II!!"; next; mes "[Geshupenschte]"; - mes "Isnt it so pretty ^_^"; + mes "Isn't it so pretty ^_^"; next; mes "[Geshupenschte]"; - mes "Well, go to Morroc and give it the Wickebine and bring the receipt back."; + mes "Well, go to Morroc and give it to Wickebine and bring the receipt back."; close; sL_NtEnuf2: diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index fcb0271d5..aca206ea6 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -426,7 +426,7 @@ L_Test: mes "This test will be on your knowledge of Knights. You will also be asked about your opinions of Knights..."; next; mes "[Sir James Syracuse]"; - mes "Dont' be nervous, I'll only be asking a few simple questions."; + mes "Don't be nervous, I'll only be asking a few simple questions."; next; menu "Let's go",M_0,"I'm not ready yet.",M_End; diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 41f254fc2..2041a2410 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -90,7 +90,7 @@ L_Start: mes "as an Alchemist and be able to join our researches."; next; mes "[Parmry Gianino]"; - mes "But we dont accept everyone."; + mes "But we don't accept everyone."; mes "You must have a lot of effort, tenacity, and be able to devote yourself to research."; next; mes "[Parmry Gianino]"; @@ -228,7 +228,7 @@ L_Merc: next; mes "[Rasputin Gregory]"; mes "Kikiki... Go, leave this place."; - mes "Dont loiter ... Kekeke."; + mes "Don't loiter ... Kekeke."; close; L_Start: if(ALCH_Q2 == 1) goto L_ReTest; @@ -425,7 +425,7 @@ L_Total: next; mes "[Rasputin Gregory]"; mes "Kikikikekeke."; - mes "Dont think this is the end of it!"; + mes "Don't think this is the end of it!"; close; L_Failed: @@ -450,7 +450,7 @@ L_Done: next; mes "[Rasputin Gregory]"; mes "Kikikikekeke."; - mes "Dont think this is the end of it!"; + mes "Don't think this is the end of it!"; close; L_Skip: mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass."; @@ -526,7 +526,7 @@ L_Start: next; mes "[Darwin]"; mes "Lets just say that it was about the relationship between wolf and flowers..."; - mes "I wont tell you the details."; + mes "I won't tell you the details."; next; mes "[Darwin]"; mes "But yes ... it was a flower."; @@ -672,7 +672,7 @@ L_NotEnuf: mes "[Darwin]"; mes "...You must've forgotten the materials to bring."; mes "I'll tell you again."; - mes "Dont forget them this time."; + mes "Don't forget them this time."; next; mes "[Darwin]"; mes "^5533FF3 Medicine Bowls"; @@ -769,7 +769,7 @@ L_Start: close; M_Bye: mes "[Van Helmont]"; - mes "If you dont have business here just go away. Ok!!!"; + mes "If you don't have business here just go away. Ok!!!"; close; L_Check: if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check @@ -1027,7 +1027,7 @@ alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{ mes "Hmmm? What may a civilian have to do here?"; next; mes "[Vincent Carsciallo]"; - mes "There's nothing amusing. Dont wander and leave."; + mes "There's nothing amusing. Don't wander and leave."; close; L_Merc: if(ALCH_Q == 7) goto L_Change; diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 834f8e401..5ea58724c 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -123,7 +123,7 @@ M_1: next; mes "[Lalo]"; mes "Hmm.. that's always a good song to sing."; - mes "How it was it? Dont you think it's a nice song?"; + mes "How it was it? Don't you think it's a nice song?"; next; menu "Yes, it was really nice",-,"No, not really...",M_NO; @@ -156,7 +156,7 @@ M_NOTHING: mes "[Lalo]"; mes "Hunting is good... but you can't"; mes "forget to relax once in a while."; - mes "Youth is short and wont come again"; + mes "Youth is short and won't come again"; mes "once it passes by.."; close; @@ -197,7 +197,7 @@ L_UGLYFLOWER: M_NOTHAVE: mes "[Lalo]"; mes "Well suit your self."; - mes "I dont like that flower anyway."; + mes "I don't like that flower anyway."; close; L_FLOWER1: diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 7e8a3696a..0b82b180a 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -107,7 +107,7 @@ Larcher: mes "Sightseers visit from all other the place, to watch the dancers."; next; mes "[Aire]"; - mes "We can also train new dancers here, obviously for a price, we dont want to go out of business."; + mes "We can also train new dancers here, obviously for a price, we don't want to go out of business."; next; mes "[Aire]"; mes "You must first fill in the application form."; @@ -205,7 +205,7 @@ LItem1: if ((countitem(938) >= 20) && (countitem(501) >= 5) && (countitem(909) >= 3) && (countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK; mes "[Aire]"; mes "Something is wrong here."; - mes "Seems you dont have enough items, we need everything that was asked for."; + mes "Seems you don't have enough items, we need everything that was asked for."; mes "They are all necessary for you to be taught."; mes "In case you have forgotten, please bring."; next; @@ -217,14 +217,14 @@ LItem1: mes "^0000FF3 Jellopy^000000"; next; mes "[Aire]"; - mes "Dont forget to get everything."; + mes "Don't forget to get everything."; mes "What are you waiting for?"; mes "see you back here soon"; close; LItem2: if ((countitem(1055) >= 5) && (countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK; mes "Something is wrong here."; - mes "Seems you dont have enough items, we need everything that was asked for."; + mes "Seems you don't have enough items, we need everything that was asked for."; mes "They are all necessary for you to be taught."; mes "In case you have forgotten, please bring."; next; @@ -234,14 +234,14 @@ LItem2: mes "^0000FF5 earthworm skins^000000"; next; mes "[Aire]"; - mes "Dont forget to get everything."; + mes "Don't forget to get everything."; mes "What are you waiting for?"; mes "see you back here soon"; close; LItem3: if ((countitem(965) >= 2) && (countitem(503) >= 5) && (countitem(909) >= 20) && (countitem(1020) >= 10) && (countitem(2401) >= 1)) goto LItem3OK; mes "Something is wrong here."; - mes "Seems you dont have enough items, we need everything that was asked for."; + mes "Seems you don't have enough items, we need everything that was asked for."; mes "They are all necessary for you to be taught."; mes "In case you have forgotten, please bring."; next; @@ -253,7 +253,7 @@ LItem3: mes "^0000FF10 Black Hair^000000"; next; mes "[Aire]"; - mes "Dont forget to get everything."; + mes "Don't forget to get everything."; mes "What are you waiting for?"; mes "see you back here soon"; close; @@ -635,7 +635,7 @@ LStart2: mes "There are some other things you will need to do, so just be ready with your skills and bow just incase."; next; mes "[Bijou]"; - mes "Dont worry if you have no experience of dance, that is what this is for, so you dont need to worry."; + mes "Don't worry if you have no experience of dance, that is what this is for, so you don't need to worry."; close; Lwarp: mes "[Bijou]"; diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index bb15ccb4e..4b2bca0ee 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -643,13 +643,13 @@ L_NOZENY: mes "You do not have enough zeny!"; close; L_WEIGHT: - mes "You cant hold that many of that item"; + mes "You can't hold that many of that item!"; close; L_BELOW: mes "You have to buy a POSITIVE amount of items!"; close; L_ABOVE: - mes "You cant buy this much of this item!"; + mes "You can't buy this much of this item!"; close; } diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index 29f0a0db8..64f8163dc 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -72,7 +72,7 @@ mjolnir_02.gat,85,364,3 script Blacksmith Miner 726,{ mes "[Dwayne]"; mes "Hahahaha~"; mes "You can't fool me!"; - mes "You dont have enough"; + mes "You don't have enough"; mes "Zeny for that many!"; close; } diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt index 919748727..cb6c719eb 100644 --- a/npc/other/divorce.txt +++ b/npc/other/divorce.txt @@ -92,7 +92,7 @@ M_Divorce: mes "It might take some time..."; mes "So don't go away, and stay here!"; next; - //ShowEffect "Deviruchi#Divorce" EF_MAGICROD Dont know, what to do here >.> + //ShowEffect "Deviruchi#Divorce" EF_MAGICROD Don't know, what to do here >.> //ShowEffect "" EF_DEVIL same percentheal -100,-100; divorce; diff --git a/npc/other/lighthalzen_bank.txt b/npc/other/lighthalzen_bank.txt index a705eec5c..0453a9b14 100644 --- a/npc/other/lighthalzen_bank.txt +++ b/npc/other/lighthalzen_bank.txt @@ -31,8 +31,8 @@ lhz_in02.gat,28,39,3 script Helen 703,{ mes "[Helen]"; mes "You know, maybe when"; mes "I grow up, i'll be a bank"; - mes "clerk. That sounds liek a"; - mes "really nice jobm, don't you"; + mes "clerk. That sounds like a"; + mes "really nice job, don't you"; mes "think? It's laid back and posh..."; close; } diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 2c594b28c..776fc4117 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -5803,7 +5803,7 @@ L_Success: delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn mes "While you were gone, I managed to"; mes "restore the Sobbing Starlight. Why"; - mes "dont you go ahead and take a"; + mes "don't you go ahead and take a"; mes "look?"; next; getitem 7178,1; @@ -8174,7 +8174,7 @@ que_sign01.gat,122,141,5 script Witch#2 792,{ mes "anyone know that I've asked"; mes "you to bring me the Symbol of"; mes "Nine Realms. I especially"; - mes "dont want Serin to find out."; + mes "don't want Serin to find out."; next; mes "[Kirkena]"; mes "If I can help it,"; diff --git a/npc/quests/WIP/4.txt b/npc/quests/WIP/4.txt index 0f3a31f29..2a47b8f4d 100644 --- a/npc/quests/WIP/4.txt +++ b/npc/quests/WIP/4.txt @@ -1,7 +1,7 @@ airplane.gat,236,63,4 script Hallen 55,{ if (fragmentauest>3) { mes "[Hallen]"; - mes "Nice weather, isnt it?"; + mes "Nice weather, isn't it?"; close; } if (fragmentauest==2) { @@ -21,7 +21,7 @@ airplane.gat,236,63,4 script Hallen 55,{ if (airshipquest != 5) { mes "[Hallen]"; mes "You should better ask captain about the airship"; - mes "You cant understand me if you dont do that..."; + mes "You can't understand me if you don't do that..."; close; }; mes "You see its about the airship works. Heart of Ymir..."; @@ -31,7 +31,7 @@ airplane.gat,236,63,4 script Hallen 55,{ next; mes "[Hallen]"; mes "I really want to know something about it.. if somebody could help me..."; - mes "pity I cant go to einbroch Laboratory..."; + mes "pity I can't go to einbroch Laboratory..."; mes "never mind it just my feelings. Thanks for help.."; next; if (select("I can do it for you:Sup, guy..") == 1) { @@ -64,7 +64,7 @@ airplane.gat,236,63,4 script Hallen 55,{ close; l_inter: mes "[Hallen]"; - mes "You are really shy to tell us. ^_- It doesnt matter"; + mes "You are really shy to tell us. ^_- It doesn't matter"; mes "we all know about your doings."; mes "Glad to see such a hero i can say"; close; diff --git a/npc/quests/WIP/6.txt b/npc/quests/WIP/6.txt index c4954b6dc..912f826e0 100644 --- a/npc/quests/WIP/6.txt +++ b/npc/quests/WIP/6.txt @@ -11,7 +11,7 @@ close; if (airshipquest==3) { mes "[Fayroll]"; mes "Oh, you have finished that work. Great. Now i shall read this letter."; -mes "Dont interrupt me please"; +mes "Don't interrupt me please"; delitem 7276,1; set airshipquest,4; //addtimer 30000,"Captain::OnFinish"; Возможно сделать так. Но тут по таймеру, а не по кликам на НПЦ @@ -38,20 +38,20 @@ if (select("yes,about airships:no, nothing") == 1) { menu "I will help you. But what must I do?",-,"No, sorry, I have no time for this.",L_SORRY; mes "[Fayroll]"; mes " You see, I have a brother. He is also a captain of airplane in Juno to Lighthalzen airship."; - mes "As we are on different ships, i cant communicate with him. Yor is to deliver this letter to him."; + mes "As we are on different ships, i can't communicate with him. Yor is to deliver this letter to him."; mes "If you will do this, I shall tell you the secret."; getitem 7276,1; //Tarloks letter. Не нашел в базе set airshipquest,1; } else { mes "[Fayroll]"; - mes "Then dont interrupt me. I have alot of work to do."; + mes "Then don't interrupt me. I have a lot of work to do."; mes "Go to the Casino on ship. And spen some time there"; } close; L_SORRY: mes "[Fayroll]"; -mes "Ye this is bad, but i cant insist on it. Follow your way"; +mes "Ye this is bad, but i can't insist on it. Follow your way"; mes "See you the other day."; close; @@ -66,8 +66,8 @@ mes "that moves the giant beauty. Do you understand now?"; next; menu "Is That all???",-; mes "[Fayroll]"; -mes "You cant lift this thing up only with steam."; -mes "thats why the machien ^5566FF'Enchancer'^000000 is used"; +mes "You can't lift this thing up only with steam."; +mes "thats why the machine ^5566FF'Enchancer'^000000 is used"; mes "It is working on Heart of Ymir. Thats all the secret. Now go."; set airshipquest,0; getexp 200000,10000; diff --git a/npc/quests/WIP/schwalz.txt b/npc/quests/WIP/schwalz.txt index 4d229a07f..83103a498 100644 --- a/npc/quests/WIP/schwalz.txt +++ b/npc/quests/WIP/schwalz.txt @@ -140,7 +140,7 @@ end; l_nolisten: next; mes "["+strcharinfo(0)+"]"; -mes "I dont think this is interesting for me."; +mes "I don't think this is interesting for me."; close; end; @@ -155,8 +155,8 @@ mes "What was last night? I've heard nothing about it. Anything strange had happ menu "I've heard you speaking to somebody about strange things.",-,"Nothing, sorry",L_NOTHING; next; mes "[Ghalstein]"; -mes "I think you are mistaken guy. I dont know what are you talking about"; -menu "Dont make a fool from me.",-,"Ok, sory",L_NOTHING; +mes "I think you are mistaken guy. I don't know what are you talking about"; +menu "Don't make a fool from me.",-,"Ok, sory",L_NOTHING; next; mes "[Ghalstein]"; mes "I say you, that i hadn't speak to anybody yesterday.Hey, Protector come here plese"; @@ -215,7 +215,7 @@ close; l_curious: mes "[Ghalstein]"; -mes "even so i dont want to speak to smb who say such fool things. Cya."; +mes "even so i don't want to speak to smb who say such fool things. Cya."; close; L_NOTHX: @@ -225,7 +225,7 @@ close; L_NOTHING: mes "[Ghalstein]"; -mes "I've never think guy like you can think this way about me. I dont want to speak to you anymore"; +mes "I've never think guy like you can think this way about me. I don't want to speak to you anymore"; close; l_overweight: @@ -269,7 +269,7 @@ close; l_alreadydone: mes "["+strcharinfo(0)+"]"; -mes "I have already done this quest. I dont want to go there once more time!"; +mes "I have already done this quest. I don't want to go there once more time!"; close; } //======================================================================= @@ -286,7 +286,7 @@ mes "Well, Now i suppose everything will be ok."; close2; npctalk "Creeep... Creeeep-Creep...*pfu*."; mes "["+strcharinfo(0)+"]"; -mes "Oooops....I dont think this machien will work anymore... I'll go better from here"; +mes "Oooops....I don't think this machine will work anymore... I'll go better from here"; close; end; l_nottake: diff --git a/npc/quests/WIP/shadow_quest.txt b/npc/quests/WIP/shadow_quest.txt index 34ae2e0a3..0cfda5122 100644 --- a/npc/quests/WIP/shadow_quest.txt +++ b/npc/quests/WIP/shadow_quest.txt @@ -47,7 +47,7 @@ close; l_not: mes "[Kamenasai]"; -mes "It's a pity. But i cant make you change your mind. GL&HF guy. Cya"; +mes "It's a pity. But i can't make you change your mind. GL&HF guy. Cya"; close; } @@ -72,7 +72,7 @@ next; menu "Well, i'm, from Kamenasai",-,"hm... Can i borow some money? ^_-",l_nothing; mes "[Kazien]"; mes "Oh, sorry my friend. You come to help me, don't you."; -mes "Thanks alot. I'm too busy here and cant go myself, so i let my frind to help me"; +mes "Thanks alot. I'm too busy here and can't go myself, so i let my frind to help me"; mes "His choice is you... So. Can you keep a secret?"; next; menu "Of course i can",-,"i'm not sure.",l_goaway; @@ -83,7 +83,7 @@ close; l_nothing: mes "[Kazien]"; -mes "Then, please leave me alone. I dont have any wish to speak to you."; +mes "Then, please leave me alone. I don't have any wish to speak to you."; close; l_goaway: @@ -93,7 +93,7 @@ close; l_part1: mes "[Kazien]"; -mes "I see. You dont tell That guard about your quest, so i can rely on you. It was your first task."; +mes "I see. You don't tell That guard about your quest, so i can rely on you. It was your first task."; mes "Now i shall tell you all. I am trying to make some buisness. But i can't deliver goods by myself."; mes "So i need somebody. And this somebody is you, "+strcharinfo(0)+"."; next; @@ -112,8 +112,8 @@ close; l_nochance: if (rand(10)==9) goto l_forget; mes "[Kazien]"; -mes "You cant keep any secret! What do you want from me?"; -mes "I dont want to see you anymore! Go somewhere else and never come here!"; +mes "You can't keep any secret! What do you want from me?"; +mes "I don't want to see you anymore! Go somewhere else and never come here!"; close; l_wtfisthat: @@ -131,12 +131,12 @@ close; l_zadolbal: if (quest_shadow_misc==2) goto l_leftthis; mes "[Kazien]"; -mes "Hm... He dont answer...You know thats strange. Something is wrong.."; +mes "Hm... He doesn't answer...You know that's strange. Something is wrong.."; mes "And this something can destroy our plans...."; next; menu "Also bandits.. and goods",-,"In every way i'm leaving this",l_leftthis; mes "[Kazien]"; -mes "Hm.. So you dont still receive goods.. And you say that bandits atack you..."; +mes "Hm.. So you don't still receive goods.. And you say that bandits atack you..."; mes "Now i understand. Go to Lyozien and be careful!"; monster "airplane_01.gat",96,48,"Rogue",1268,1,"Man::OnMyMobDeath"; getexp 150000,0; @@ -159,7 +159,7 @@ menu "Everything was really cool. I have lots of fun",-,"It was the wersest thin mes "[Kazien]"; mes "Well... in everycase.^_^ I think you were really a good comrad"; mes "["+strcharinfo(0)+"]"; -mes "I dont think so about you. Because i work for you and i must know what ware the goods"; +mes "I don't think so about you. Because i work for you and i must know what ware the goods"; next; mes "[Kazien]"; mes "Don't you think that it was me who give you work, let me dicide what you must know"; @@ -180,7 +180,7 @@ mes "..................................."; mes "[Kazien]"; mes "Well... in everycase. I think you were really a good comrade"; mes "["+strcharinfo(0)+"]"; -mes "I dont think so. Because i work for you and i must know what was there"; +mes "I don't think so. Because i work for you and i must know what was there"; next; mes "[Kazien]"; mes "Don't you think that it was me who give you work, let me dicide what you must know"; @@ -224,7 +224,7 @@ mes "..................................."; mes "[Kazien]"; mes "Well... in everycase. I think you were really a good comrade"; mes "["+strcharinfo(0)+"]"; -mes "I dont think so. Because i work for you and i must know what was there"; +mes "I don't think so. Because i work for you and i must know what was there"; next; mes "[Kazien]"; mes "Don't you think that it was me who give you work, let me dicide what you must know"; @@ -250,10 +250,10 @@ close; l_done: mes "[Guard]"; -mes "Hey. Stop. What do you want here? Dont you know that this is restrickted zone?"; +mes "Hey. Stop. What do you want here? Don't you know that this is restrickted zone?"; mes "Tell me why are you here?"; next; -menu "Well...I'm leaving now. I dont know that",-,"Hm... Kazien asked me to find Garins.",l_garins; +menu "Well...I'm leaving now. I don't know that",-,"Hm... Kazien asked me to find Garins.",l_garins; close2; set quest_shadow,4; end; @@ -314,7 +314,7 @@ close; l_talked: mes "[Lyozien]"; -mes "Well... You say He dont answer... I suppose You better go to Kazien and tell him this."; +mes "Well... You say He doesn't answer... I suppose You better go to Kazien and tell him this."; mes "It seemes to that it wasnt our plan.. i fear... Noway. Hurry up to Kazien"; set quest_shadow,8; close; @@ -322,7 +322,7 @@ close; l_nuinah: if mobcount("airplane_01.gat","Man::OnMyMobDeath")==0 goto ondeath; mes "[Lyozien]"; -mes "Well.. I really dont know. But i will never tell you wat are the goods"; +mes "Well.. I really don't know. But i will never tell you wat are the goods"; mes "hey, Bandit is there! LOOK!!!"; close; @@ -407,7 +407,7 @@ mes "[Ahmar]"; mes "You look very ill. You know?"; next; mes "["+strcharinfo(0)+"]"; -mes "I dunno. Dont you know about atack on your goods? Some of them were broken. And i examine them.."; +mes "I dunno. Don't you know about atack on your goods? Some of them were broken. And i examine them.."; next; mes "[Ahmer]"; mes "What?? You look at them?? Its bad. go to Lyozine. Hurry!"; diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 7c2cfdf54..7d4509998 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -2094,7 +2094,7 @@ morocc.gat,273,79,4 script Traveler 99,{ mes "And I am going to pay you back!"; mes "I have traveled to a lot of places,"; mes "and learn to create a lot of things."; - mes "May I know what do you wnat?"; + mes "May I know what do you want?"; next; mes "[Human]"; mes "Oh yes..."; //here we go again =3 @@ -3220,7 +3220,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "[Orc Warrior]"; mes "And, don't question me."; mes "I won't give you the rights to question my opinion."; - mes "And dont you dream that,"; + mes "And don't you dream that,"; mes "I will give you anything."; mes "Do you still want to talk under these circumstances?"; mes "Decendent of human?"; diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index 93f8716f6..2323de1a1 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -120,7 +120,7 @@ ayothaya.gat,233,105,7 script Shuda 838,{ if(weddingring==4) goto L_QuestComplete; if(weddingring==5) goto L_QuestOver; if(countitem(7288)>=1) goto L_RingFound; - mes "Oh please wont you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea."; + mes "Oh please won't you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea."; set weddingring,1; close; L_RingFound: @@ -288,10 +288,10 @@ L_Groom: mes "[Annon]"; mes "So I see now, my ex-partner has sent you to see if I'm OK."; mes " "; - mes "Can you go and tell her I'm ok, but I cant go through with the marriage."; + mes "Can you go and tell her I'm ok, but I can't go through with the marriage."; next; mes "[Annon]"; - mes "I cant really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her."; + mes "I can't really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her."; next; mes "[Annon]"; mes "I hope she will understand."; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index d0b1c5d00..5b77f2ee4 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -2955,7 +2955,7 @@ jawaii_in.gat,44,110,0 script Security Officer#megin 734,{ mes "the paradise resort!"; next; mes "[The Nineball]"; - mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please dont hesitate to report to me as soon as you can~"; + mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~"; next; mes "[The Nineball]"; mes "I've been told that there have"; @@ -2971,7 +2971,7 @@ jawaii_in.gat,44,110,0 script Security Officer#megin 734,{ mes "the paradise resort!"; next; mes "[The Nineball]"; - mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please dont hesitate to report to me as soon as you can~"; + mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~"; next; mes "[The Nineball]"; mes "I've been told that there have"; @@ -2998,7 +2998,7 @@ jawaii_in.gat,44,110,0 script Security Officer#megin 734,{ mes "the paradise resort!"; next; mes "[The Nineball]"; - mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please dont hesitate to report to me as soon as you can~"; + mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~"; next; mes "[The Nineball]"; mes "I've been told that there have"; diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt index ca3435c59..c7322d1df 100644 --- a/npc/warps/fields/abyss_warper.txt +++ b/npc/warps/fields/abyss_warper.txt @@ -45,7 +45,7 @@ L_Check: end; L_No_Items: - mes "You dont have enough items"; + mes "You don't have enough items"; close; OnTimer10000: |