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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-20 22:40:05 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-20 22:40:05 +0000 |
commit | ebb6751aa59345d5dc13a1b15eb71db262044cd7 (patch) | |
tree | 30f23343df9a834aea2bdbc60136507f0f7308b1 /npc | |
parent | 4594a7332706f921420e89b59487029543a54282 (diff) | |
download | hercules-ebb6751aa59345d5dc13a1b15eb71db262044cd7.tar.gz hercules-ebb6751aa59345d5dc13a1b15eb71db262044cd7.tar.bz2 hercules-ebb6751aa59345d5dc13a1b15eb71db262044cd7.tar.xz hercules-ebb6751aa59345d5dc13a1b15eb71db262044cd7.zip |
Hopefully fixed npc/cities/valkyrie.txt (Rebirth) not working for some Knights and Crusaders
Needs some testing!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6201 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/valkyrie.txt | 4 |
2 files changed, 6 insertions, 0 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 18b9ce6f4..03efd3d7c 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -28,6 +28,8 @@ Nexon Date Added
======
04/20
+ * Fixed Rebirth script not working for some Knights and Crusaders [Playtester]
+ - needs some testing!
* Fixed Taekwon quest obviously never working [Playtester]
* Updated Job Quests of Taekwon, SG, SL (all thanks to Celestria) [Lupus]
They have oficial sprites, actions. But some dialogs are made up. ^_-
diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt index b463e3f24..af1962120 100644 --- a/npc/cities/valkyrie.txt +++ b/npc/cities/valkyrie.txt @@ -226,6 +226,8 @@ L_CHANGE: next;
set ADVJOB,Class+4001; //memo the target 3rd Job ID
+ if(ADVJOB == 4014) set ADVJOB,4002;
+ if(ADVJOB == 4022) set ADVJOB,4015;
// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
@@ -325,6 +327,8 @@ L_SKILLPNTS: function script F_ToHigh {
if(Upper == 2) return; //Baby Class - skip it
+ if(ADVJOB == 4014) set ADVJOB,4002;
+ if(ADVJOB == 4022) set ADVJOB,4015;
set @fjob,ADVJOB; //alternative classes should pass, too
if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;
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