diff options
author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-13 00:53:28 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-13 00:53:28 +0000 |
commit | cfb5552ecf3b072c6bacba939634432f46bce3e4 (patch) | |
tree | 2f3ebfa933a49ec6a8ad3f5e3ce1149991b94bca /npc | |
parent | 029a87801700a4f5c3a8af1ffa39ffeee5099417 (diff) | |
download | hercules-cfb5552ecf3b072c6bacba939634432f46bce3e4.tar.gz hercules-cfb5552ecf3b072c6bacba939634432f46bce3e4.tar.bz2 hercules-cfb5552ecf3b072c6bacba939634432f46bce3e4.tar.xz hercules-cfb5552ecf3b072c6bacba939634432f46bce3e4.zip |
Implemented a missing npc in Amatsu and the momotaro event.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7114 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 208 | ||||
-rw-r--r-- | npc/other/momotaro.txt | 447 | ||||
-rw-r--r-- | npc/quests/quests_amatsu.txt | 750 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 |
5 files changed, 960 insertions, 448 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 2ff02cf90..61ad82caf 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -37,6 +37,8 @@ Musashiden Date Added
======
06/12
+ * Implemented a missing NPC in Amatsu and fixed up the old [MasterOfMuppets]
+ version of the Momotaro event, it is now a permanent quest.
* Started the Juno Update process. 5% complete. [Musashiden]
* Added custom quest for 5 mobile RO bonus items [Lupus]
Bird Nest,Lion Mask,Skeleton Manteau,Fashion Hip Sack,Sales Banner
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index bcc4c08dd..466c6b22b 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Some people & eAthena Dev Team
//===== Current Version: =====================================
-//= 1.05
+//= 1.07
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -17,6 +17,7 @@ // 1.04 Fixed a few typo's [Nexon]
// 1.05 Changed all breaks to ends. [Skotlex]
// 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
+// 1.07 Implemented a missing NPC [MasterOfMuppets]
//=====================================================================
alberta.gat,245,93,4 script Sea Captain 709,{
mes "[Walter Moers]";
@@ -1489,6 +1490,211 @@ amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{ close;
}
+ama_in02.gat,61,27,6 script Alchemist#amatsu 749,{
+
+ mes "[Laspuchin Gregory]";
+ mes "KeekeekeeKeheheh.";
+ mes "This is amazing!";
+ mes "The results are extraordinary!!";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Using my skills in this distant";
+ mes "land was unexpected...";
+ mes "Keheheh... The lord of this";
+ mes "palace was quite accomodating.";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Ooops, I better be careful...";
+ mes "If the guild finds out my";
+ mes "location, stupid Myster will";
+ mes "get mad at me. Kehehehkeh...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "What? Wanna say something?";
+ mes "If you are here for tourism,";
+ mes "enjoy your day off, then go back to";
+ mes "your hometown. Keekeekee...";
+ mes "Or else, I will let you taste my";
+ mes "bottle...!";
+ next;
+ menu "Please, excuse me",-,"Do you need help?",s_Help;
+
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh... Did you hear";
+ mes "what I said? It would be";
+ mes "better to forget...";
+ mes "Keekeekeekeekee...";
+ close;
+
+s_Help:
+ mes "[Laspuchin Gregory]";
+ mes "Help, eh?...";
+ mes "Now that I think about it..";
+ mes "I need some items right now...";
+ mes "Keeheeheekeehee...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Sir Laspuchin needs some";
+ mes "enchant stones for an experiment.";
+ mes "I will use it efficiently...";
+ mes "Do you have them now?";
+ next;
+ menu "Nope",-,"I got some",s_Got;
+
+ mes "[Laspuchin Gregory]";
+ mes "Then, find 8 stones of one kind.";
+ mes "If you bring 8 of one kind of";
+ mes "enchant stones, I will change it";
+ mes "to a better one...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Then, find 8 stones of one kind.";
+ mes "not the round gemstones but";
+ mes "the enchant stones. If you bring";
+ mes "the wrong stones, I will throw";
+ mes "a flame bottle at you!";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones, slave~!!";
+ mes "And keep your promise!";
+ mes "Kehehehkehkeh...";
+ close;
+
+s_Got:
+ mes "[Laspuchin Gregory]";
+ mes "Uh-uh, what did you bring?";
+ next;
+ switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
+ {
+
+ case 1:
+ set @stoneID,995;
+ set @stoneStr$,"Mystic Frozen";
+ break;
+
+ case 2:
+ set @stoneID,997;
+ set @stoneStr$,"Great Nature";
+ break;
+
+ case 3:
+ set @stoneID,994;
+ set @stoneStr$,"Flame Heart";
+ break;
+
+ case 4:
+ set @stoneID,996;
+ set @stoneStr$,"Rough Wind";
+ break;
+
+ }
+ if(countitem(@stoneID) < 8)goto s_NEnough;
+ mes "[Laspuchin Gregory]";
+ mes "Kehekeh. I see you brought";
+ mes "enough stones! What kind of";
+ mes "stone do you want me to change";
+ mes "them into? Kehehehe.";
+ next;
+ if(@stoneID == 995)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
+ if(@stoneID == 996)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Mystic Frozen",s_Frozen;
+ if(@stoneID == 997)menu "Mystic Frozen",s_Frozen,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
+ if(@stoneID == 994)menu "Great Nature",s_Great,"Mystic Frozen",s_Frozen,"Rough Wind",s_Rough;
+
+s_Great:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Great Nature... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 997,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_Flame:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Flame Heart... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 994,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_Rough:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Rough Wind... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 996,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_Frozen:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Mystic Frozen... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 995,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_No:
+ mes "[Laspuchin Gregory]";
+ mes "Keheh~ You make me want";
+ mes "to throw flame bottles";
+ mes "at you. Kehehehehe...";
+ mes "KEHEHEHEHEHEHE!";
+ close;
+
+s_NEnough:
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh~ Check your pockets";
+ mes "before you tell me";
+ mes "how foolish you are.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones! You said you";
+ mes "were going to help me!";
+ mes "Keep your promises!";
+ mes "Kehehehkehkeh...";
+ close;
+
+}
+
//| Ninja map portion dummy npcs, commented by default.
//que_ng.gat,27,18,3 script Seaman 709,{end;}
//que_ng.gat,28,45,3 script Man 86,{end;}
diff --git a/npc/other/momotaro.txt b/npc/other/momotaro.txt deleted file mode 100644 index 56926aad5..000000000 --- a/npc/other/momotaro.txt +++ /dev/null @@ -1,447 +0,0 @@ -//=====================================================================
-//MOMOTARO event
-//=====================================================================
-amatsu.gat,223,235,4 script Publisher 763,{
- if (event_momo > 4) goto Lfin;
- if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
- mes "[Publisher]";
- mes "Hello.";
- mes "I represent ^009CFFTsurukame Publishing Inc.^000000 and handle the legends that are told in the village for generations.";
- mes "A popular legend among men and women of all ages is ^009CFF<Momotaro>^000000......";
- next;
- mes "[Publisher]";
- mes "One Million copies were sold!";
- mes "To celebrate the anniversary, the ^3163FFMomotaro Event Hall^000000 was established.";
- next;
- mes "[Publisher]";
- mes "You practical become the protagonist of the Momotaro Story and fight against a small demon.";
- mes "There are also presents!";
- next;
- menu "Who is Momotaro?",-,"I really wanna do that!",L1,"I'm busy right now......",L2;
- mes "[Publisher]";
- mes "What? You do not know Momotaro? Oh my, what an insensitive person......";
- mes "Well then, I will tell you......";
- next;
- mes "[Publisher]";
- mes "Once upon a time, there was an old couple......";
- mes "The couple had a very good relation, but they had no children...";
- next;
- mes "[Publisher]";
- mes "Someday, the grandmother did their laundry at the river, a big peach flowed by. ";
- mes "The Grandmother picked up the peach and returned home, where the grandfather tried to divide the fruit...... ";
- mes "But from the middle of the peach a baby appeared.";
- next;
- mes "[Publisher]";
- mes "Grandfather and Grandmother were surprised very much, but decided to raise the baby as their own child.";
- next;
- mes "[Publisher]";
- mes "The Child grow up rapidly and became a strong young boy several days later.";
- next;
- mes "[Publisher]";
- mes "The name of the child was ^3163FF<Momotaro>^000000.";
- mes "In those days a small demon appeard and tormented the village people so Momotaro decided to go on a travel to exterminate the demon......";
- next;
- mes "[Publisher]";
- mes "Along the way Momotaro met a ^3163FFmonkey^000000, a ^3163FFpheasant^000000 and a ^3163FFdog^000000m which followed him as companions.";
- mes " Finally they defeated the demon and lived with the grandfather and the grandmother in happiness...... ";
- mes "- the end -";
- next;
- mes "[Publisher]";
- mes "How was it?";
- mes "It was of interest One Million times!";
- close;
-L1:
- mes "[Publisher]";
- mes "Oh! You are a good and powerfull person! To me you seem to be vigorous. ";
- mes "Well then, this application form has to be filled......";
- next;
- mes "[Publisher]";
- mes "......";
- mes "......Hmm hmm......";
- mes "......Well! Everything ok!";
- mes "We can start at once. Please enjoy the ^3163FFMomotaro Event Hall^000000.";
- next;
-//modification
-// warp "ama_test",52,35;
- warp "ama_fild01",330,130;
-//end modification
- end;
-L2:
- mes "[Publisher]";
- mes "There are also premium presents, you know....... (wink)";
- close;
-Lget:
- mes "[Publisher]";
- mes "How was it? Did you enjoy the event?";
- mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
- next;
- if (event_momo == 1) getitem 627,1; //sweet milk
- if (event_momo == 2) getitem 629,1; //singing flower
- if (event_momo == 3) getitem 625,1; //rusty iron
-//Am Mut successful finish unknown
- if (event_momo == 4) getitem 627,1; //sweet milk
- if (event_momo == 4) getitem 629,1; //singing flower
- if (event_momo == 4) getitem 625,1; //rusty iron
- set event_momo,10;
- mes "[Publisher]";
- mes "Well then, I will give you a small present which I have prepared.";
- mes "May the legend be widely loved also in the future......";
- close;
-Lfin:
- mes "[Publisher]";
- mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
- set event_momo,event_momo+1;
- if (event_momo == 20) set event_momo,0;
- close;
-}
-//=====================================================================
-ama_test.gat,52,44,4 script Event Hall Staff 109,{
- mes "[Satoshi]";
- mes "Welcome to the Momotaro Event Hall";
- next;
- mes "[Satoshi]";
- mes "I'm in charge of the waiting room of the Momotaro Event Hall. My name is Satoshi.";
- next;
- mes "[Satoshi]";
- mes "Originally this was the work of the publisher, but...... she was not sufficient for that job and got transfered suddenly......";
- mes "But this was good! Because this way we could make the attraction even more challenging for the visitors.";
- next;
- mes "[Satoshi]";
- mes "......hehehe, no no, it was just a joke...... (sweat)";
- next;
- mes "[Satoshi]";
- mes "Well, I will give you an explanation about the Event Hall.";
- next;
- mes "[Satoshi]";
- mes "Did you ask the Publisher outside about the Momotaro Story?";
- next;
- menu "Yes",L1,"No",-;
- mes "[Satoshi]";
- mes "What the heck? You come here without knowing the story?";
- mes "......";
- mes "You are by no means a fan of Momotaro.";
- next;
- mes "[Satoshi]";
- mes "The Story is told by the publisher outside. Well then...... Goodby.";
- next;
- warp "amatsu.gat",223,230;
- end;
-L1:
- mes "[Satoshi]";
- mes "Hmm......";
- mes "The story of Momotaro is the best work of this Publisher. Maybe it is even a supreme masterpiece?";
- mes "Hahaha!!!";
- next;
- mes "[Satoshi]";
- mes "...... So, what's next...";
- next;
- mes "[Satoshi]";
- mes "The rule of the Event Hall are simple. Just go in, like the brave Momotaro! And if the small demon is defeated, everything will be good.";
- mes "Well, be brave!";
- next;
- mes "[Satoshi]";
- mes "Furthermore, there are 3 important points.";
- next;
- mes "[Satoshi]";
- mes "First:";
- mes "When the Event Hall is cleared it cannot be entered again.";
- mes "Please pay attention to this point.";
- next;
- mes "[Satoshi]";
- mes "Second:";
- mes "Please do not go accompanied by a pet inside the Event Hall. If you have a pet with you, please change it back to an egg before entering.";
- next;
- mes "[Satoshi]";
- mes "And the last important point:";
- mes "There is a time restriction of 6 minutes for people entering the Event Hall.";
- next;
- mes "[Satoshi]";
- mes "Well then, Please enter the Waiting Room Chat and wait for your turn. I wish you a good fight.";
- close;
-OnInit:
- waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
-//modification
-//do clear everything in case of somebody got stuck in the hall
- areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
- disablenpc "Manager";
- enablenpc "Grandfather";
- enablenpc "Grandmother";
- killmonsterall "ama_test.gat";
- stopnpctimer "roomtimer";
-//end modification
- end;
-OnMax:
-//modification
-// doevent "roomt";
- initnpctimer "roomtimer";
-//end modification
- warpwaitingpc "ama_test.gat",50,83;
- disablenpc "Event Hall Staff";
- disablenpc "Manager";
- enablenpc "Grandfather";
- enablenpc "Grandmother";
- end;
-}
-
-ama_test.gat,49,95,4 script Grandfather 766,{
-//modification
- mes "[Grandfather]";
- mes "Zzzzzz......";
-//end modification
- close;
-}
-
-ama_test.gat,51,95,4 script Grandmother 761,{
- mes "[Grandmother]";
- mes "Oh....!?";
- next;
- mes "[Grandmother]";
- mes "Grandfather, do you know where I put my money?";
- next;
- mes "[Grandfather]";
- mes "Grandmother...... The village headman said, that the small demons recently stole money from people right in the middle of the village, causing big tumult...";
- next;
- mes "[Grandmother]";
- mes "Iiiiiii......!";
- next;
- mes "[Grandfather]";
- mes "This is the recent talk in the village......";
- next;
- mes "[Grandfather]";
- mes "Oh, there is Momotaro......";
- next;
- mes "[Grandfather]";
- mes "As you probably know, there are only cowards here with no power to fight the small demons....";
- mes "So I would like to ask you a favour, Momotaro.";
- next;
- mes "[Grandmother]";
- mes "Momotaro......";
- mes "Your Grandmother would like to give you ^3355ffthe tastiest red portion on this world^000000...... but I cannot...... ";
- next;
- mes "[Grandmother]";
- mes "I'm so sorry...... Momotaro......";
- next;
- mes "[Grandmother & Grandfather]";
- mes "Please, Momotaro, help us......";
-//modification
- addtimer 5000, "Grandmother::OnTimer5000";
- close;
-OnTimer5000:
-//end modification
- disablenpc "Grandfather";
- disablenpc "Grandmother";
- set @mobdie,0;
- monster "ama_test.gat",47,101,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",51,101,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",55,101,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",55,97,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",55,93,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",53,91,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",49,91,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",45,96,"Small Demon",1110,1,"mobcount";
- monster "ama_test.gat",45,99,"Small Demon",1110,1,"mobcount";
- end;
-}
-
-ama_test.gat,50,100,4 script Manager 762,{
-//modification
- if (event_momo >= 4) goto LSecondFin;
-//end modification
- mes "[Manager]";
- mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
- next;
- mes "[Manager]";
- mes "The Momotaro from the legend appears in this world!";
- mes "Hohohohoho!";
- next;
- menu "Is there some extra?",L1,"Thanks for nothing......",L2;
-L1:
- mes "[Manager]";
- mes "Hohoho......";
- mes "This is maybe not really recomending......";
- mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
- mes "......Hohoho......";
- next;
- mes "[Manager]";
- mes "......";
- mes "Just a joke.";
- next;
- mes "[Manager]";
- mes "Well then, you enjoyed the Momotaro Event Hall?";
- mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
- next;
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- next;
- set event_momo,1;
-//modification
-// deltimer "roomt";
-//end modification
- disablenpc "Manager";
- enablenpc "Event Hall Staff";
- warp "amatsu.gat",223,230;
- end;
-L2:
- mes "[Manager]";
- mes "!!!!!";
- mes "......Ho...Hohoho......";
- mes "You are an amusing fellow......";
- mes "Well...... One little suggestion from me to you.";
- next;
- mes "[Manager]";
- mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
- mes "As if I would look at my own young self. Hohohoho.";
- next;
- mes "[Manager]";
- mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grad^000000 which is not officially available......";
- mes "But I warn you, this one will be difficult.";
- next;
- menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
-L2_1:
- mes "[Manager]";
- mes "Hoho......";
- mes "You got tired from the last fight?";
- mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
- next;
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- next;
- set event_momo,2;
-//modification
- goto LWarpOut;
-// end;
-//end modification
-L2_2:
- mes "[Manager]";
- mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
-//modification
- addtimer 5000, "Manager::OnTimer5000";
-//end modification
- close;
-OnTimer5000:
- monster "ama_test.gat",35,103,"Demon",1301,1,"mobcount2";
- monster "ama_test.gat",56,111,"Demon",1301,1,"mobcount2";
- monster "ama_test.gat",40,91,"Demon",1301,1,"mobcount2";
- disablenpc "Manager";
- set event_momo,3;
- end;
-//modification
-LSecondFin:
- mes "[Manager]";
- mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
- mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
- next;
- set event_momo,4;
-LWarpOut:
-//end modification
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- next;
- warp "amatsu.gat",223,230;
- disablenpc "Manager";
- stopnpctimer "roomtimer";
- enablenpc "Event Hall Staff";
- donpcevent "Event Hall Staff::OnInit";
- end;
-Onstart:
- mes "[Manager]";
- mes "Hohoho......";
- close;
-}
-//=======================================MobCount===============================-
-ama_test.gat,0,1,0 script mobcount -1,{
- if (@mobdie >= 8) goto Lfin;
- set @mobdie,@mobdie+1;
- set @mobrand,rand(4);
- if (@mobrand == 1) goto Lrand2;
- if (@mobrand == 2) goto Lrand3;
- if (@mobrand == 3) goto Lrand4;
-Lrand1:
- areaannounce "ama_test.gat",30,78,68,120,"Small Demon: I havn't done anything!",8;end;
-Lrand2:
- areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Excuse me, Excuse me",8;end;
-Lrand3:
- areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Ahhh......",8;end;
-Lrand4:
- areaannounce "ama_test.gat",30,78,68,120,"Small Demon: I've been hit on surprise...",8;end;
-Lfin:
- areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Uhhaaa......",8;
- addtimer 5000, "mobcount2::OnTimer5000";
-//modification
-// stopnpctimer "roomtimer";
- end;
-// enablenpc "Manager";
-// doevent "Manager::Onstart";
-// end;
-//end modification
-}
-//=======================================MobCount2==============================-
-ama_test.gat,50,101,0 script mobcount2 -1,{
- if (@mobdie2 == 2) goto Lfin;
- set @mobdie2,@mobdie2+1;
- areaannounce "ama_test.gat",30,78,68,120,"Demon: Uhaaa...",8;end;
-Lfin:
- set event_momo,4;
-//modification
- addtimer 5000, "mobcount2::OnTimer5000";
- end;
-OnTimer5000:
-//end modification
- enablenpc "Manager";
- doevent "Manager::Onstart";
- end;
-}
-//=======================================TIMER==================================-
-
-//modification
-//dead code
-//ama_test.gat,50,102,0 script roomt -1,{
-//
-// deltimer "roomt";
-// mapannounce "ama_test.gat","Time limit is 6 Minutes from now.",8;
-// addtimer 180000,"roomt::On180000";
-// end;
-//
-//OnTestTime:
-// mapannounce "ama_test.gat","Time left: "+temp_time+"sec ",8;
-// end;
-//
-//On180000:
-// deltimer "roomt";
-// mapannounce "ama_test.gat","3 Minutes left.",8;
-// addtimer 120000,"roomt::On300000";
-// end;
-//On300000:
-// deltimer "roomt";
-// mapannounce "ama_test.gat","One Minute left.",8;
-// addtimer 60000,"roomt::On360000";
-// end;
-//On360000:
-// mapannounce "ama_test.gat","Hohoho - Time limit is exceeded.",8;
-// disablenpc "Manager";
-// enablenpc "Event Hall Staff";
-// areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
-// end;
-//}
-
-ama_test.gat,50,102,0 script roomtimer -1,{
-
-OnTimer1000:
- mapannounce "ama_test.gat","Time limit is 6 Minutes from now.",8;
- end;
-OnTimer180000:
- mapannounce "ama_test.gat","3 Minutes left.",8;
- end;
-OnTimer300000:
- mapannounce "ama_test.gat","One Minute left.",8;
- end;
-OnTimer360000:
- stopnpctimer "roomtimer";
- mapannounce "ama_test.gat","Hohoho - Time limit is exceeded.",8;
- areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
- disablenpc "Manager";
- enablenpc "Event Hall Staff";
- donpcevent "Event Hall Staff::OnInit";
- end;
-}
-//end modification
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt new file mode 100644 index 000000000..dafd28e4f --- /dev/null +++ b/npc/quests/quests_amatsu.txt @@ -0,0 +1,750 @@ +//===== eAthena Script =======================================
+//= Quests NPCs related to Amatsu City
+//===== By: ==================================================
+//= eAthena team & others? & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
+//= I'm sorry for the mess, I couldn't do much better with
+//= the current code I had.
+//============================================================
+
+amatsu.gat,223,235,4 script Publisher 763,{
+ if (event_momo > 4) goto Lfin;
+ if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
+ mes "[Publisher]";
+ mes "Hello~~!!";
+ mes "Our ^00B6FFScroll Publishing Company^000000";
+ mes "is professionally publishing";
+ mes "tales.";
+ next;
+ mes "[Publisher]";
+ mes "We established";
+ mes "^3366FFMomotaro Field Trip^000000";
+ mes "to celebrate ^00B6FF<Momotaro Story>^000000";
+ mes "selling over a million copies.";
+ next;
+ mes "[Publisher]";
+ mes "Become Momotaro and eliminate";
+ mes "Dokebis, just like in the story!";
+ mes "There will also be rewards.";
+ next;
+ menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
+ mes "[Publisher]";
+ mes "Eh~!? How can you not know about";
+ mes "Momotaro? Don't they have this";
+ mes "tale in Rune-Midgard?? Well...";
+ mes "Let me tell you the story.";
+ next;
+ mes "[Publisher]";
+ mes "Long ago, there lived an old";
+ mes "married couple. They were happy,";
+ mes "but didn't have any children.";
+ next;
+ mes "[Publisher]";
+ mes "One day, while old lady was doing";
+ mes "the laundry, she found a humongous";
+ mes "peach. She cut it in half and...";
+ mes "'Poof!' There was a baby inside!";
+ next;
+ mes "[Publisher]";
+ mes "The old man and lady were shocked.";
+ mes "They decided to adopt that baby,";
+ mes "and give him their love...";
+ next;
+ mes "[Publisher]";
+ mes "That baby grew so fast, like that";
+ mes "beanstalk from 'Jack and";
+ mes "Beanstalk' and became a strong boy";
+ mes "in only a few days.";
+ next;
+ mes "[Publisher]";
+ mes "That's boy's name was...";
+ mes "<Momotaro>!!!";
+ mes "Momotaro traveled to eliminate";
+ mes "dokebis that were harassing";
+ mes "the towners.";
+ next;
+ mes "[Publisher]";
+ mes "He became friends with";
+ mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
+ mes "and eliminated all of the Dokebis.";
+ mes "then he lived happily ever after";
+ mes "with the old couple.";
+ next;
+ mes "[Publisher]";
+ mes "How was it?";
+ mes "Great, right?";
+ mes "I mean, this story sold a million";
+ mes "copies!";
+ close;
+L1:
+ mes "[Publisher]";
+ mes "Yay-! You look excited!";
+ mes "You'll be ready to go soon.";
+ mes "Please fill out this registration";
+ mes "card.";
+ next;
+ mes "[Publisher]";
+ mes ".................";
+ mes "......Mm.....Let's see.....";
+ mes ".............Good!";
+ mes "Alright, then!";
+ mes "Let it begin~~~!!!!!!!!!";
+ mes "<Momotaro Field Trip>~!";
+ close2;
+ warp "ama_test",52,35;
+ end;
+L2:
+ mes "[Publisher]";
+ mes "Eh?";
+ mes "...But there are sweet rewards";
+ mes "waiting...";
+ close;
+Lget:
+ mes "[Publisher]";
+ mes "How was it? Did you enjoy the event?";
+ mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
+ next;
+ if (event_momo > 1 && event_momo < 4)
+ {
+ switch(rand(1,24))
+ {
+
+ case 1:
+ getitem 627,1; //sweet milk
+ break;
+
+ case 2:
+ getitem 629,1; //singing flower
+ break;
+
+ case 3:
+ getitem 625,1; //rusty iron
+ break;
+
+ case 4:
+ getitem 619,1; //unripe apple
+ break;
+
+ case 5:
+ getitem 620,1; //orange juice
+ break;
+
+ case 6:
+ getitem 621,1; //bitter herb
+ break;
+
+ case 7:
+ getitem 622,1; //rainbow carrot
+ break;
+
+ case 8:
+ getitem 623,1; //earthworm the dude
+ break;
+
+ case 9:
+ getitem 624,1; //rotten fish
+ break;
+
+ case 10:
+ getitem 626,1; //monster juice
+ break;
+
+ case 11:
+ getitem 628,1; //well-dried bone
+ break;
+
+ case 12:
+ getitem 630,1; //dew laden moss
+ break;
+
+ case 13:
+ getitem 631,1; //deadly noxious herb
+ break;
+
+ case 14:
+ getitem 632,1; //fatty chubby earthworm
+ break;
+
+ case 15:
+ getitem 633,1; //sweet potato
+ break;
+
+ case 16:
+ getitem 634,1; //tropical banana
+ break;
+
+ case 17:
+ getitem 635,1; //orc trophy
+ break;
+
+ case 18:
+ getitem 636,1; //no recipient
+ break;
+
+ case 19:
+ getitem 637,1; //old broom
+ break;
+
+ case 20:
+ getitem 638,1; //silver knife of chastity
+ break;
+
+ case 21:
+ getitem 639,1; //armlet of obedience
+ break;
+
+ case 22:
+ getitem 640,1; //shining stone
+ break;
+
+ case 23:
+ getitem 641,1; //contract in shadow
+ break;
+
+ case 24:
+ getitem 642,1; //book of the devil
+ break;
+
+ }
+ }
+//Am Mut successful finish unknown
+ if (event_momo == 4)
+ {
+ while(@i != 3)
+ {
+ switch(rand(1,24))
+ {
+
+ case 1:
+ getitem 627,1; //sweet milk
+ break;
+
+ case 2:
+ getitem 629,1; //singing flower
+ break;
+
+ case 3:
+ getitem 625,1; //rusty iron
+ break;
+
+ case 4:
+ getitem 619,1; //unripe apple
+ break;
+
+ case 5:
+ getitem 620,1; //orange juice
+ break;
+
+ case 6:
+ getitem 621,1; //bitter herb
+ break;
+
+ case 7:
+ getitem 622,1; //rainbow carrot
+ break;
+
+ case 8:
+ getitem 623,1; //earthworm the dude
+ break;
+
+ case 9:
+ getitem 624,1; //rotten fish
+ break;
+
+ case 10:
+ getitem 626,1; //monster juice
+ break;
+
+ case 11:
+ getitem 628,1; //well-dried bone
+ break;
+
+ case 12:
+ getitem 630,1; //dew laden moss
+ break;
+
+ case 13:
+ getitem 631,1; //deadly noxious herb
+ break;
+
+ case 14:
+ getitem 632,1; //fatty chubby earthworm
+ break;
+
+ case 15:
+ getitem 633,1; //sweet potato
+ break;
+
+ case 16:
+ getitem 634,1; //tropical banana
+ break;
+
+ case 17:
+ getitem 635,1; //orc trophy
+ break;
+
+ case 18:
+ getitem 636,1; //no recipient
+ break;
+
+ case 19:
+ getitem 637,1; //old broom
+ break;
+
+ case 20:
+ getitem 638,1; //silver knife of chastity
+ break;
+
+ case 21:
+ getitem 639,1; //armlet of obedience
+ break;
+
+ case 22:
+ getitem 640,1; //shining stone
+ break;
+
+ case 23:
+ getitem 641,1; //contract in shadow
+ break;
+
+ case 24:
+ getitem 642,1; //book of the devil
+ break;
+
+ }
+ set @i,@i+1;
+ }
+ }
+ set event_momo,5;
+ mes "[Publisher]";
+ mes "Well then, I will give you a small present which I have prepared.";
+ mes "May the legend be widely loved also in the future......";
+ close;
+Lfin:
+ mes "[Publisher]";
+ mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
+ close;
+}
+//=====================================================================
+ama_test.gat,50,44,4 script Event Hall Staff 109,{
+ mes "[Satoshi]";
+ mes "Welcome to <Momotaro Field Trip>";
+ next;
+ mes "[Satoshi]";
+ mes "I'm Satoshi who is in charge of the";
+ mes "waiting room in <Momotaro Field";
+ mes "Trip>.";
+ next;
+ mes "[Satoshi]";
+ mes "Originally, I was working for the";
+ mes "publishing company, but we lacked";
+ mes "workers for the Field Trip...";
+ mes "But working here is much better!";
+ mes "Now I just watch people trying to";
+ mes "accomplish the mission. Heh hehe~";
+ next;
+ mes "[Satoshi]";
+ mes "..............";
+ mes "Just kidding";
+ mes "^111111*Wipes away sweat*^000000";
+ next;
+ mes "[Satoshi]";
+ mes "Well, let me explain";
+ mes "about the rules in the Field Trip";
+ next;
+ mes "[Satoshi]";
+ mes "First of all...Did you hear";
+ mes "about the story from the";
+ mes "publisher?";
+ next;
+ menu "Yes",L1,"No",-;
+ mes "[Satoshi]";
+ mes "Eh? You can't just";
+ mes "skip the story";
+ mes "when you enter the field";
+ mes "trip! I can't allow you to";
+ mes "do that as a Momotaro's";
+ mes "fan!!!";
+ next;
+ mes "[Satoshi]";
+ mes "Please listen to the story";
+ mes "from the publisher.";
+ mes "Thank you.";
+ mes "Bye~~";
+ close2;
+ warp "amatsu.gat",223,230;
+ end;
+L1:
+ mes "[Satoshi]";
+ mes "Hehe...Good.";
+ mes "Momotoro's Story is our";
+ mes "pride. It's the best story EVER.";
+ mes "Hahaha!!!";
+ next;
+ mes "[Satoshi]";
+ mes "...Hmmhmm.";
+ next;
+ mes "[Satoshi]";
+ mes "The Field Trip is simple.";
+ mes "Go inside and eliminate";
+ mes "Dokebis bravely!!!";
+ mes "Just like Momotaro!!!";
+ mes "Understand? Bravely!!!";
+ next;
+ mes "[Satoshi]";
+ mes "In addition, there are three";
+ mes "things you need to know.";
+ next;
+ mes "[Satoshi]";
+ mes "First....";
+ mes "You can't come back once you clear";
+ mes "the field trip. Keep that in mind.";
+ next;
+ mes "[Satoshi]";
+ mes "Secondly...";
+ mes "Q-pet is prohibited";
+ mes "inside of the field trip.";
+ mes "if you are with a pet,";
+ mes "please change it to egg status.";
+ next;
+ mes "[Satoshi]";
+ mes "And finally...";
+ mes "One person can be on the";
+ mes "field trip for 6 minutes.";
+ next;
+ mes "[Satoshi]";
+ mes "Well then, Please";
+ mes "wait for you turn";
+ mes "in the waitiSng room.";
+ mes "Good luck in fighting!!";
+ close;
+OnInit:
+ waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
+OnInitCopy:
+ enablewaitingroomevent "Event Hall Staff";
+ areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
+ disablenpc "Manager#Momotaro";
+ enablenpc "Grandpa#Momotaro";
+ enablenpc "Grandma#Momotaro";
+ donpcevent "#MomotaroTimer::OnStopTimer";
+ killmonsterall "ama_test.gat";
+ end;
+OnMax:
+ warpwaitingpc "ama_test.gat",51,85;
+ disablewaitingroomevent "Event Hall Staff";
+ disablenpc "Manager#Momotaro";
+ enablenpc "Grandpa#Momotaro";
+ enablenpc "Grandma#Momotaro";
+ donpcevent "#MomotaroActivator::OnMomoInit";
+ end;
+}
+
+ama_test.gat,1,1,0 script #MomotaroTimer -1,{
+OnStartTimer:
+ initnpctimer;
+ end;
+OnTimer180000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
+ end;
+OnTimer300000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
+ end;
+OnTimer360000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
+OnTimer362500:
+ areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
+ goto s_Cleanup;
+
+
+OnTimer20000:
+OnTimer40000:
+OnTimer60000:
+OnTimer80000:
+OnTimer100000:
+OnTimer120000:
+OnTimer140000:
+OnTimer160000:
+OnTimer200000:
+OnTimer220000:
+OnTimer240000:
+OnTimer260000:
+OnTimer280000:
+OnTimer320000:
+OnTimer340000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ end;
+
+OnCleanUp:
+s_Cleanup:
+ stopnpctimer;
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
+ disablenpc "Manager#Momotaro";
+ donpcevent "Event Hall Staff::OnInitCopy";
+ end;
+
+OnStopTimer:
+ stopnpctimer;
+ end;
+
+}
+
+ama_test.gat,51,85,0 script #MomotaroActivator 139,1,1,{
+ if($Momotaro)end;
+ set $Momotaro,1;
+ set $MomotaroRID,getcharid(3);
+ areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
+ donpcevent "#MomotaroTimer::OnStartTimer";
+ mes "[Grandpa]";
+ mes "Arrrk!!!";
+ next;
+ mes "[Grandma]";
+ mes "Honey!! Someone hacked my account";
+ mes "and stole my equipment!!";
+ next;
+ mes "[Grandpa]";
+ mes "Hmm. The Chief said the Dokebi";
+ mes "earned 20 million zeny by hacking";
+ mes "other's accounts...";
+ next;
+ mes "[Grandma]";
+ mes "Dohhhhhhh!!!!";
+ next;
+ mes "[Grandpa]";
+ mes "...Huh I've heard that somewhere";
+ mes "before....";
+ next;
+ mes "[Grandpa]";
+ mes "Anyway, Momotaro...";
+ next;
+ mes "[Grandpa]";
+ mes "As you know, since we towners spends";
+ mes "our time sitting and chatting,";
+ mes "we can't kill Dokebis because we're";
+ mes "low levels, so...Please do it for";
+ mes "us.";
+ next;
+ mes "[Grandma]";
+ mes "Momotaro...";
+ mes "I really wanted to give you";
+ mes "a handmade ^3151FFYummiest Red Poiton in";
+ mes "the whole world^000000 ...but...";
+ mes ".....I failed to make them ....";
+ next;
+ mes "[Grandma]";
+ mes "...I'm sorry. I should have been";
+ mes "leveling up before...^111111*Sob*";
+ next;
+ mes "[Grandma & Grandpa]";
+ mes "So...Do me this favor, kid~";
+ close2;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ stopnpctimer;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ disablenpc "Grandpa#Momotaro";
+ disablenpc "Grandma#Momotaro";
+ monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ end;
+
+OnInit:
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ end;
+
+}
+
+ama_test.gat,49,95,4 script Grandpa#Momotaro 766,{
+
+ mes "[Grandpa]";
+ mes "Zzzzzz......";
+ close;
+}
+
+ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
+
+ mes "[Grandma]";
+ mes "Oh....!?";
+ close;
+
+}
+
+ama_test.gat,50,100,4 script Manager#Momotaro 762,{
+
+ if (event_momo >= 4) goto LSecondFin;
+ mes "[Manager]";
+ mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
+ next;
+ mes "[Manager]";
+ mes "The Momotaro from the legend appears in this world!";
+ mes "Hohohohoho!";
+ next;
+ menu "Is there some extra?",L1,"Thanks for nothing......",L2;
+L1:
+ mes "[Manager]";
+ mes "Hohoho......";
+ mes "This is maybe not really recomending......";
+ mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
+ mes "......Hohoho......";
+ next;
+ mes "[Manager]";
+ mes "......";
+ mes "Just a joke.";
+ next;
+ mes "[Manager]";
+ mes "Well then, you enjoyed the Momotaro Event Hall?";
+ mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
+ next;
+ mes "[Manager]";
+ mes "Whatever you encounter, never loose that strong spirit!";
+ close2;
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ set event_momo,1;
+ donpcevent "Event Hall Staff::OnInitCopy";
+ warp "amatsu.gat",223,230;
+ disablenpc "Manager#Momotaro";
+ end;
+L2:
+ mes "[Manager]";
+ mes "!!!!!";
+ mes "......Ho...Hohoho......";
+ mes "You are an amusing fellow......";
+ mes "Well...... One little suggestion from me to you.";
+ next;
+ mes "[Manager]";
+ mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
+ mes "As if I would look at my own young self. Hohohoho.";
+ next;
+ mes "[Manager]";
+ mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
+ mes "But I warn you, this one will be difficult.";
+ next;
+ menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
+L2_1:
+ mes "[Manager]";
+ mes "Hoho......";
+ mes "You got tired from the last fight?";
+ mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
+ next;
+ mes "[Manager]";
+ mes "Whatever you encounter, never loose that strong spirit!";
+ next;
+ set event_momo,2;
+ goto LWarpOut;
+L2_2:
+ mes "[Manager]";
+ mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
+ initnpctimer;
+ close;
+OnTimer5000:
+ stopnpctimer;
+ if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
+ attachrid($MomotaroRID);
+ monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ misceffect 16;
+ set event_momo,3;
+ disablenpc "Manager#Momotaro";
+ end;
+LSecondFin:
+ mes "[Manager]";
+ mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
+ mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
+ close2;
+ set event_momo,4;
+LWarpOut:
+ mes "[Manager]";
+ mes "Whatever you encounter, never loose that strong spirit!";
+ close2;
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ warp "amatsu.gat",223,230;
+ donpcevent "Event Hall Staff::OnInitCopy";
+ disablenpc "Manager#Momotaro";
+ end;
+OnStart:
+ misceffect 215;
+ if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
+ attachrid($MomotaroRID);
+ mes "[Manager]";
+ mes "Hohoho......";
+ close;
+
+}
+//=======================================MobCount===============================-
+ama_test.gat,0,1,0 script mobcount#momotaro -1,{
+OnMobDead:
+ if ($MomoDokebi >= 8) goto Lfin;
+ set $MomoDokebi,$MomoDokebi+1;
+ attachrid($MomotaroRID);
+ set @mobrand,rand(4);
+ if (@mobrand == 1) goto Lrand2;
+ if (@mobrand == 2) goto Lrand3;
+ if (@mobrand == 3) goto Lrand4;
+Lrand1:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;detachrid;end;
+Lrand2:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;detachrid;end;
+Lrand3:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;detachrid;end;
+Lrand4:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;detachrid;end;
+Lfin:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
+ initnpctimer;
+ end;
+OnTimer5000:
+ donpcevent "mobcount2#momotaro::OnTimer5000";
+ end;
+
+}
+//=======================================MobCount2==============================-
+ama_test.gat,50,101,0 script mobcount2#momotaro -1,{
+OnMobDead:
+ if ($MomoDokebi2 == 2) goto Lfin;
+ set $MomoDokebi2,$MomoDokebi2+1;
+ areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
+Lfin:
+ areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
+ set event_momo,4;
+ initnpctimer;
+ end;
+OnTimer5000:
+ stopnpctimer;
+ enablenpc "Manager#Momotaro";
+ donpcevent "Manager#Momotaro::OnStart";
+ end;
+
+}
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index c1160369e..2684f15f3 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -64,6 +64,7 @@ npc: npc/airports/yuno.txt // --------------------------- Quests ---------------------------
npc: npc/quests/quests_alberta.txt
npc: npc/quests/quests_aldebaran.txt
+npc: npc/quests/quests_amatsu.txt
npc: npc/quests/quests_ayothaya.txt
npc: npc/quests/quests_comodo.txt
npc: npc/quests/quests_geffen.txt
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