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author | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-01 02:35:11 +0000 |
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committer | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-01 02:35:11 +0000 |
commit | e209b6f20c2ca35199abff6828eee09fd73aaa29 (patch) | |
tree | a87ae4cf032b61f100cc091541343cdd55a28e5a /npc | |
parent | 7ebaca33c87c77af4bee6fbe74e710a0279e1c77 (diff) | |
download | hercules-e209b6f20c2ca35199abff6828eee09fd73aaa29.tar.gz hercules-e209b6f20c2ca35199abff6828eee09fd73aaa29.tar.bz2 hercules-e209b6f20c2ca35199abff6828eee09fd73aaa29.tar.xz hercules-e209b6f20c2ca35199abff6828eee09fd73aaa29.zip |
Patched up dancer.txt abit.. still VERY messy. Someone needs to figure out a better algorithm for the dance test T.T
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6422 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 53 |
1 files changed, 33 insertions, 20 deletions
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index ed7c9fbbe..55b3ddb0d 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -4,7 +4,7 @@ //= Kalen - Original jAthena
//= Fredzilla - Converted
//===== Current Version: =====================================
-//= 2.0
+//= 2.1
//===== Compatible With: =====================================
//= eAthena Final
//===== Description: =========================================
@@ -22,6 +22,7 @@ //= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Script check #1. [Lance]
//============================================================
//= Warning Warp to escape the quest if need be
@@ -30,17 +31,20 @@ job_duncer.gat,69,165,1 script wwarp 45,1,1,{ mes "This is the way out, this will cancel your quest if you leave";
next;
menu "Leave the quest",-,"Cancel",L_Can;
- Warp "comodo.gat",193,149;
+ warp "comodo.gat",193,149;
+ end;
L_Can:
close;
}
+
//= Warp man, takes you to the quest map (Comodo Theater)
comodo.gat,193,151,4 script Bor Robin 86,{
callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Gypsy,"Gypsy","Bor Robin";
mes "[Bor Robin]";
mes "Well...... alot of people seem to be coming here lately.";
- mes " ";
+ next;
+ mes "[Bor Robin]";
mes "They used to become dancers instantaneously.";
mes "I seen right before my eyes, more than I could count.";
mes "Now only people who are worthly can become dancers.";
@@ -67,12 +71,11 @@ L1: }
//= 1st quest NPC, asks for Items and/or money, then passes you onto the next NPC
job_duncer.gat,43,93,4 script Aire 724,{
- if ((basejob == 3) && (Sex == 0)) goto Larcher;
- if (basejob == 20) goto Ldancer;
+ if ((BaseJob == 3) && (Sex == 0)) goto Larcher;
+ if (BaseJob == 20) goto Ldancer;
if (Upper==1) goto LUpper1;
mes "[Aire]";
mes "Hi "+strcharinfo(0)+", you are only allowed to stay in this room any where else is off limits to you.";
- mes "";
next;
mes "[Aire]";
mes "We can't just let anyone become a dancer, there is no reason other than this for people to be here.";
@@ -112,7 +115,6 @@ Larcher: mes "[Aire]";
mes "So what do you say?";
mes "Are you proposing you become a dancer? or will you be leaving like many before you.";
- next;
menu "Fill in the form",L1,"Leave",-;
mes "[Aire]";
mes "If you do reconcider please return to me.";
@@ -198,7 +200,7 @@ ItemSet3: close;
LItem1:
- if ((Countitem(938) >= 20) && (Countitem(501) >= 5) && (Countitem(909) >= 3) && (Countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK;
+ if ((countitem(938) >= 20) && (countitem(501) >= 5) && (countitem(909) >= 3) && (countitem(2403) >= 1) && (Zeny >= 10000)) goto LItem1OK;
mes "[Aire]";
mes "Something is wrong here.";
mes "Seems you dont have enough items, we need everything that was asked for.";
@@ -218,7 +220,7 @@ LItem1: mes "see you back here soon";
close;
LItem2:
- if ((Countitem(1055) >= 5) && (Countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK;
+ if ((countitem(1055) >= 5) && (countitem(2405) >= 1) && (Zeny >= 10000)) goto LItem2OK;
mes "Something is wrong here.";
mes "Seems you dont have enough items, we need everything that was asked for.";
mes "They are all necessary for you to be taught.";
@@ -235,7 +237,7 @@ LItem2: mes "see you back here soon";
close;
LItem3:
- if ((Countitem(965) >= 2) && (Countitem(503) >= 5) && (Countitem(909) >= 20) && (Countitem(1020) >= 10) && (Countitem(2401) >= 1)) goto LItem3OK;
+ if ((countitem(965) >= 2) && (countitem(503) >= 5) && (countitem(909) >= 20) && (countitem(1020) >= 10) && (countitem(2401) >= 1)) goto LItem3OK;
mes "Something is wrong here.";
mes "Seems you dont have enough items, we need everything that was asked for.";
mes "They are all necessary for you to be taught.";
@@ -300,7 +302,7 @@ LStart4: Llowlv:
mes "[Aire]";
mes "Huh......";
- mes "I am very sorry, but you have not met our minimun job lvl requirments.";
+ mes "I am very sorry, but you have not met our minimun job level requirments.";
next;
mes "[Aire]";
mes "You need to be at least above Job Lvl 40.";
@@ -318,8 +320,8 @@ LUpper1: }
//= 2nd "Quest" and Job changer for after the 3rd Quest
job_duncer.gat,95,93,4 script Bijou 101,{
- if ((basejob == 3) && (Sex == 0)) goto LArcher;
- if (basejob == 20) goto LDancer;
+ if ((BaseJob == 3) && (Sex == 0)) goto LArcher;
+ if (BaseJob == 20) goto LDancer;
mes "[Bijou]";
mes "Welcome to our Dance Theater, there are many dancers around here.";
next;
@@ -665,21 +667,26 @@ Ljobchange: next;
mes "[Bijou]";
mes "This is present from me!";
- if (@item == 0) getitem 1950,1;
- if (@item == 0) mes "Now take this Rope, and be the best dancer you can be!";
- if (@item == 1) getitem 1953,1;
- if (@item == 1) mes "Since you are very experienced I have given you a Line, instead of a simple Rope the normal people would get.";
- if (@item == 1) mes "Now take you Line, and be the best dancer you can be!";
+ if (@item == 0){
+ getitem 1950,1;
+ mes "Now take this Rope, and be the best dancer you can be!";
+ } else {
+ if (@item == 1) {
+ getitem 1953,1;
+ mes "Since you are very experienced I have given you a Line, instead of a simple Rope the normal people would get.";
+ mes "Now take you Line, and be the best dancer you can be!";
+ }
+ }
close;
}
//=Start of the 3rd quest is here, once complete you go back to Bijou to change job
job_duncer.gat,32,152,6 script Guide::dancew 69,{
- close;
+ end;
OnWarp:
warpwaitingpc "job_duncer.gat",70,112,1;
disablewaitingroomevent;
- initnpctimer "jobDq";
+ doevent "jobDq::OnStart";
end;
OnInit:
waitingroom "Dance lesson waiting room",20,"dancew::OnWarp",1;
@@ -687,6 +694,12 @@ OnInit: }
job_duncer.gat,0,0,0 script jobDq -1,{
end;
+
+OnStart:
+ attachnpctimer;
+ initnpctimer;
+ end;
+
OnTimer1000:
mapannounce "job_duncer.gat","Bijou: The test begins, Total time allowed is 1 minute.",8;
end;
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