summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-22 10:45:55 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-22 10:45:55 +0000
commitce9a35ee545fd11249d272305b78e4fea0588105 (patch)
tree2610444f29efa3a95deaf59d9e764b502c2e5cc0 /npc
parent217b01b1c6dae1ad5837cb97aa9f33a65640a72f (diff)
downloadhercules-ce9a35ee545fd11249d272305b78e4fea0588105.tar.gz
hercules-ce9a35ee545fd11249d272305b78e4fea0588105.tar.bz2
hercules-ce9a35ee545fd11249d272305b78e4fea0588105.tar.xz
hercules-ce9a35ee545fd11249d272305b78e4fea0588105.zip
* Fixed some typos to Kiel Hyre and Curse of Gaebolg quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10803 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt164
-rw-r--r--npc/quests/quests_prontera.txt13
3 files changed, 100 insertions, 79 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 7ded00e82..9dbe92daf 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2004/06/22
+ * Fixed some typos to Kiel Hyre and Curse of Gaebolg quest. [SinSloth]
2007/06/21
* Update to the eAAC Scripts (don't ask...) [eAAC]
* Fixed a small bug in Dandelion's Request. [SinSloth]
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index 20a5b54a5..b55ec371a 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 3.0
+//= 3.2b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -64,6 +64,7 @@
//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf]
+//= 3.2b Fixed some typos and grammar mistakes. [SinSloth]
//============================================================
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
@@ -292,7 +293,7 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "would you like to have?";
next;
- switch(select("Beer, please","A coctail, please","Soju, please.","You look worried, what's up?","Cancel")) {
+ switch(select("Beer, please","A cocktail, please","Soju, please.","You look worried, what's up?","Cancel")) {
case 1:
mes "[Vandt]";
@@ -341,8 +342,8 @@ yuno_in01,35,179,1 script Pub Master 46,4,4,{
mes "that I need to send to";
mes "the Kiel Hyre Academy,";
mes "but I can't find anyone";
- mes "that's avaliable for this";
- mes "kind of temporaty job.";
+ mes "that's available for this";
+ mes "kind of temporary job.";
next;
switch(select("I'm sorry to hear that","Do you want me to help you?")) {
@@ -513,7 +514,7 @@ yuno,217,114,4 script Little Kid 96,{
mes "Listen, can you help me out?";
next;
mes "[Cezu]";
- mes "would you please go get";
+ mes "Would you please go get";
mes "some flour and eggs for me";
mes "from the ^3355FFLighthalzen Windmill^000000";
mes "Then, when you come back, I can";
@@ -621,7 +622,7 @@ lighthalzen,365,300,2 script Windmill Owner 46,{
mes "that kid needs right";
mes "here. There's eggs inside,";
mes "so be really careful with it.";
- mes "it ready for you...";
+ mes "It's ready for you...";
next;
mes "[Mills]";
mes "Kid's one of my regular";
@@ -1323,7 +1324,7 @@ kh_school,179,39,1 script Cute Student 895,{
mes "What's this,";
mes "a letter for me?";
next;
- mes "^3355FFElly opened the envelopre^000000";
+ mes "^3355FFElly opened the envelope^000000";
mes "^3355FFand started reading the letter^000000";
next;
mes "Dearest Elly";
@@ -1337,11 +1338,11 @@ kh_school,179,39,1 script Cute Student 895,{
mes "trouble. Don't trust anyone";
mes "at the Academy, Elly.";
mes "I've left something for you";
- mes "In the Study.";
+ mes "in the Study.";
next;
cutin "kh_elly03",2;
mes "[Elly]";
- mes "What? oh no, it's been";
+ mes "What? Oh no, it's been";
mes "ten days since he wrote";
mes "this letter! Ah, does this";
mes "mean that he's in danger?!";
@@ -1829,7 +1830,7 @@ kh_school,175,175,0 script Cookie Basket 111,{
case 1:
mes ""+strcharinfo(0)+", help!";
mes "There's this guy dressed in";
- mes "black who;s walking around,";
+ mes "black who's walking around,";
mes "and casting this weird spell!";
mes "He's the one that's been making";
mes "people cold and lifeless as";
@@ -2048,7 +2049,7 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
mes "area unless you're authorized.";
next;
- switch(select("I have an apointment with Kiel Hyre.","Alright.")) {
+ switch(select("I have an appointment with Kiel Hyre.","Alright.")) {
case 1:
mes "[Cottage Keeper]";
@@ -2064,7 +2065,7 @@ yuno_fild02,93,210,3 script Cottage Keeper 85,{
mes "There must be some sort";
mes "of mistake. Mister Hyre";
mes "wouldn't have left if he";
- mes "was suposed to keep";
+ mes "was supposed to keep";
mes "an appointment...";
set KielHyreQuest,14;
close;
@@ -2108,11 +2109,11 @@ yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{
switch(select("Unlock","Cancel")) {
case 1:
- mes "^3355FFYou unlock the door with the.^000000";
- mes "^3355FFkey that Elly gave you, and.^000000";
- mes "^3355FFas you push it open, a folded.^000000";
- mes "^3355FFnote dropped from the top of the.^000000";
- mes "^3355FFdoor. The following words.^000000";
+ mes "^3355FFYou unlock the door with the^000000";
+ mes "^3355FFkey that Elly gave you, and^000000";
+ mes "^3355FFas you push it open, a folded^000000";
+ mes "^3355FFnote dropped from the top of the^000000";
+ mes "^3355FFdoor. The following words^000000";
mes "^3355FFare written on this crude note.^000000";
next;
mes "6 Forward,";
@@ -2275,7 +2276,7 @@ OnTouch:
}
mes "^3355FFYou've found a letter^000000";
mes "^3355FFon the floor. Naturally,^000000";
- mes "^3355FFyou pick i up, despite^000000";
+ mes "^3355FFyou pick it up, despite^000000";
mes "^3355FFthe fact that it's not^000000";
mes "^3355FFaddressed to you.^000000";
getitem 7490,1; //Letter to Elly
@@ -2302,8 +2303,8 @@ kh_vila,16,175,0 script Box::BoxKHQ1 111,{
case 1:
mes "^3355FF1,100 zeny seems kind";
- mes "^3355FFor expensive for Pet Food,";
- mes "^3355FFbut if it's better t han the";
+ mes "^3355FFof expensive for Pet Food,";
+ mes "^3355FFbut if it's better than the";
mes "^3355FFnormal stuff, it might";
mes "^3355FFbe worth a shot.";
next;
@@ -2326,7 +2327,7 @@ kh_vila,16,175,0 script Box::BoxKHQ1 111,{
case 2:
mes "^3355FFThis vending machine^000000";
mes "^3355FFseems really shady and^000000";
- mes "^3355FFsuspicious for some reason^000000";
+ mes "^3355FFsuspicious for some reason.^000000";
close;
}
@@ -2382,7 +2383,7 @@ kh_vila,44,126,0 script Map 111,{
mes "^3355FFbeen hidden underneath it.^000000";
next;
- switch(select("ignore","Examine")) {
+ switch(select("Ignore","Examine")) {
case 1:
mes "^3355FFWhatever might be^000000";
@@ -2563,7 +2564,7 @@ kh_vila,14,55,0 script Calabash 111,{
mes "^3355FFWhat do you do?^000000";
next;
- switch(select("Break Open Calabash","Look Inside Calabash","ignore")) {
+ switch(select("Break Open Calabash","Look Inside Calabash","Ignore")) {
case 1:
mes "^3355FFYou can't break^000000";
@@ -2581,7 +2582,7 @@ kh_vila,14,55,0 script Calabash 111,{
mes "^3355FFcalabash, and gently^000000";
mes "^3355FFfeel around with your^000000";
mes "^3355FFfingers until you retrieve^000000";
- mes "^3355FFan Old Bronze Key^000000";
+ mes "^3355FFan Old Bronze Key.^000000";
getitem 7329,1; //Old_Bronze_Key
close;
@@ -2607,7 +2608,7 @@ kh_vila,14,55,0 script Calabash 111,{
//----------------------------------------------------------------------------
// Cottage interior, garden; Pool
//----------------------------------------------------------------------------
-kh_vila,39,41,0 script pool 111,{
+kh_vila,39,41,0 script Pool 111,{
if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) {
mes "^3355FFYou find a fancy pool^000000";
mes "^3355FFfilled with fresh water.^000000";
@@ -2617,11 +2618,11 @@ kh_vila,39,41,0 script pool 111,{
else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) {
mes "^3355FFYou find a fancy pool^000000";
mes "^3355FFfilled with fresh water.^000000";
- mes "^3355FFalong with a conscpicuous^000000";
- mes "^3355FFlion statue with two handles^000000";
+ mes "^3355FFalong with a conspicuous^000000";
+ mes "^3355FFlion statue with two handles.^000000";
next;
- switch(select("Pull handles","cancel")) {
+ switch(select("Pull Handles","Cancel")) {
case 1:
mes "Which handle would^000000";
@@ -2730,7 +2731,7 @@ OnTouch:
mes "^3355FFFood and see what happens?^000000";
next;
- switch(select("Give pet Food","It won't work!")) {
+ switch(select("Give Pet Food","It won't work!")) {
case 1:
mes "^3355FFYou gingerly throw the^000000";
@@ -2760,7 +2761,7 @@ OnTouch:
next;
mes "^3355FFThe dog chases you^000000";
mes "^3355FFdownstairs like the^000000";
- mes "^3355FFsuckah chump you are^000000";
+ mes "^3355FFsuckah chump you are.^000000";
close2;
warp "kh_vila",126,70;
end;
@@ -2796,7 +2797,7 @@ kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{
close;
}
if ((countitem(7492) < 1) && (KielHyreQuest < 36)) {
- mes "^3355FFyou find an old drawer^000000";
+ mes "^3355FFYou find an old drawer^000000";
mes "^3355FFthat has been closed.^000000";
mes "^3355FFIf you open it, then you^000000";
mes "^3355FFmight find something^000000";
@@ -2847,7 +2848,7 @@ kh_vila,107,126,0 script Box::BoxKHQ2 111,{
mes "^3355FFon the floor in which^000000";
mes "^3355FFa smaller, locked box^000000";
mes "^3355FFhas been placed inside.^000000";
- mes "^3355FFperhaps you can use your^000000";
+ mes "^3355FFPerhaps you can use your^000000";
mes "^3355FFOld Bronze Key to unlock it.^000000";
next;
@@ -2918,7 +2919,7 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{
mes "^3355FFshelf as you place the book back.^000000";
next;
- switch(select("Examine The steel surface","Ignore")) {
+ switch(select("Examine the steel surface","Ignore")) {
case 1:
mes "^3355FFYou remove more of the^000000";
@@ -2968,7 +2969,7 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{
else if (countitem(7516) >= 1) {
- switch(select("Green keycard","Cottage Key")) {
+ switch(select("Green Keycard","Cottage Key")) {
case 1:
set @KHFirstKeyhole,1;
@@ -2985,7 +2986,7 @@ kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{
mes "^3355FFthe second keyhole?^000000";
next;
- switch(select("Green keycard","Cottage Key")) {
+ switch(select("Green Keycard","Cottage Key")) {
case 1:
set @KHSecondKeyhole,1;
@@ -3508,7 +3509,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
mes "have to remember these";
mes "numbers, okay? D-don't";
mes "forget, they'll be important...";
- mes "^FF00004^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all...";
+ mes "^FF00004^000000, ^FF00007^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all...";
next;
mes "^3355FF4772961^000000";
mes "^3355FFWhat could^000000";
@@ -3564,7 +3565,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{
kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{
if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
mes "^3355FFThere is a large, heavy^000000";
- mes "^3355FFdoor infront of you^000000";
+ mes "^3355FFdoor infront of you.^000000";
next;
switch(select("Open Door","Cancel")) {
@@ -3611,7 +3612,7 @@ kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{
kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
mes "^3355FFThere is a large, heavy^000000";
- mes "^3355FFdoor infront of you^000000";
+ mes "^3355FFdoor infront of you.^000000";
next;
switch(select("Open Door","Cancel")) {
@@ -3662,13 +3663,13 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
mes "[Allysia]";
mes "Hm? I don't think";
mes "I know you. Kiel Hyre";
- mes "has only authroized Elly,";
+ mes "has only authorized Elly,";
mes "and a trusted friend that";
mes "may be helping her, to";
mes "be admitted to this area.";
next;
mes "[Allysia]";
- mes "I cannot see ^FF0000Elly^000000";
+ mes "I cannot see ^FF0000Elly^000000.";
mes "Has she been attacked as well?";
mes "Are you ^FF0000Elly's friend^000000?";
next;
@@ -3676,7 +3677,7 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
mes "I don't see Elly anywhere";
mes "around here. I can only let";
mes "you enter if you can identify";
- mes "youtself as Elly's friend.";
+ mes "yourself as Elly's friend.";
mes "Is there anything that you";
mes "can present to me as proof?";
next;
@@ -3690,6 +3691,7 @@ kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{
break;
case 3:
+ mes "[Allysia]";
mes "Ah, isn't this the";
mes "key that Kiel Hyre gave";
mes "to Elly? Yes, I'm convinced";
@@ -3796,7 +3798,7 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "are actually robots, not humans.";
next;
mes "[Allysia]";
- mes "The Kiel Hyre Foundations's";
+ mes "The Kiel Hyre Foundation's";
mes "ultimate goal is to develop";
mes "superior robots that will help";
mes "human society. As robots, we";
@@ -3870,8 +3872,8 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "...Kiel Hyre's secret code";
mes "confirmed. B_2_3 area.";
mes "Vital signs are normal.";
- mes "Envelope recieved. Sending";
- mes "Modified Puppet Designs...";
+ mes "Envelope received. Sending";
+ mes "modified Puppet Designs...";
next;
mes "[Allysia]";
mes "Alright, I've recieved";
@@ -3898,7 +3900,7 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "Secondly, meet me at the Kiel";
mes "Hyre Mansion in Lighthalzen.";
mes "Present the Golden Key to";
- mes "be admitted to the premises";
+ mes "be admitted to the premises.";
delitem 7492,1; //Yellow_Keycard
delitem 7495,1; //Blue_Keycard
delitem 7496,1; //Red_Keycard
@@ -3909,7 +3911,7 @@ kh_school,122,186,4 script Beautiful lady 894,{
mes "is sudden, and I'm not";
mes "giving you a thorough";
mes "explanation, but something";
- mes "horrible will happen if i don't";
+ mes "horrible will happen if I don't";
mes "hurry as quickly as possible.";
close2;
warp "yuno_fild08",73,172;
@@ -4017,7 +4019,7 @@ OnTouch:
close;
}
- mes "^3355FFyou can faintly hear^000000";
+ mes "^3355FFYou can faintly hear^000000";
mes "^3355FFa voice from the other^000000";
mes "^3355FFside of this door.^000000";
next;
@@ -4170,7 +4172,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
mes "[Steward]";
mes "Ah, Master "+strcharinfo(0)+".";
mes "I've been expecting your";
- mes "arival. Please, this way.";
+ mes "arrival. Please, this way.";
close2;
warp "kh_mansion",21,14;
end;
@@ -4195,7 +4197,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
mes "[Steward]";
mes "Ah, Master "+strcharinfo(0)+".";
mes "It is a pleasure to";
- mes "recieve your company";
+ mes "receive your company";
mes "once again. Would you";
mes "like to see my master?";
next;
@@ -4225,7 +4227,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
mes "[Steward]";
mes "Ah, Master "+strcharinfo(0)+".";
mes "It is a pleasure to";
- mes "recieve your company";
+ mes "receive your company";
mes "once again. Would you";
mes "like to see my master, or...?";
next;
@@ -4252,7 +4254,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
next;
mes "[Steward]";
mes "I believe it should";
- mes "be save enough to let";
+ mes "be safe enough to let";
mes "you go see him now...";
mes "Please, hurry this way.";
close2;
@@ -4275,7 +4277,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
kh_mansion,22,28,4 script Kiel Hyre 903,{
set @now_weight,MaxWeight-Weight;
if (@now_weight < 2000) {
- mes "^3355FFJust as econd...";
+ mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
mes "right now, so you'll";
@@ -4380,6 +4382,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
}
if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) {
+ next;
mes "[Kiel Hyre]";
mes "If you don't have";
mes "anymore questions for me,";
@@ -4400,6 +4403,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
}
else if (KielHyreQuest == 48) {
+ mes "[Kiel Hyre]";
mes "Ah, I almost forgot.";
mes "Please, take this as";
mes "a little reward for";
@@ -4521,7 +4525,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "[Kiel Hyre]";
mes "Hahahahahahaha!";
mes "Oh, what an imagination~";
- mes "That's bery ridiculous...";
+ mes "That's very ridiculous...";
mes "Though, I admit, maybe";
mes "I did design Allysia after";
mes "seeing that woman long ago.";
@@ -4565,8 +4569,8 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "You got me, you got me.";
mes "I didn't want you to learn";
mes "the truth. You are correct.";
- mes "I loved Alysia, and designed";
- mes "my robot to look jus tlike her.";
+ mes "I loved Allysia, and designed";
+ mes "my robot to look just like her.";
next;
mes "[Kiel Hyre]";
mes "I could never forget her.";
@@ -4589,7 +4593,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "evidence shows otherwise.";
next;
- switch(select("Reveal Portait of Rosimiers")) {
+ switch(select("Reveal Portrait of Rosimiers")) {
case 1:
mes "["+strcharinfo(0)+"]";
@@ -4601,7 +4605,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
next;
cutin "kh_Kyel03",2;
mes "[Kiel Hyre]";
- mes "ASide from that";
+ mes "Aside from that";
mes "James Rosimier, you";
mes "mean? No! I don't see";
mes "anything wrong with";
@@ -4699,7 +4703,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "According to this note,";
mes "you told Allysia that you";
mes "wanted to see her again";
- mes "at the place you first med.";
+ mes "at the place you first met.";
mes "I think you did see her again...";
mes "on August 19th, the day she died!";
next;
@@ -5092,7 +5096,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
mes "be, I've got to stop him! Oh,";
mes "and here, please take this";
mes "with my thanks for all of";
- mes "your help, "+@KHTitle+". "+strcharinfo(0)+".";
+ mes "your help, "+@KHTitle$+" "+strcharinfo(0)+".";
getitem 616,1; //Old card Album
delitem 7508,1; //Elisia's_Ring
delitem 7487,1; //Culinary_Wine
@@ -5188,7 +5192,7 @@ kh_mansion,18,30,4 script Allysia 894,{
next;
mes "[Allysia]";
mes "My central processing unit,";
- mes "equivilent to your brain, is";
+ mes "equivalent to your brain, is";
mes "essentially a Memory Scroll";
mes "based on the design of the";
mes "Magic Spell Scrolls that you";
@@ -5201,6 +5205,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "process a limited amount of";
mes "data. Therefore, I can't express";
mes "emotion similarly to a human.";
+ next;
break;
case 2:
@@ -5234,7 +5239,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "more powerful than ordinary";
mes "Memory Scrolls, they were";
mes "problematic and were prone";
- mes "to too many error problems";
+ mes "to too many error problems.";
next;
mes "[Allysia]";
mes "Second Generation robots";
@@ -5243,6 +5248,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "production halted after six";
mes "years because they were";
mes "considered faulty.";
+ next;
break;
case 3:
@@ -5283,6 +5289,7 @@ kh_mansion,18,30,4 script Allysia 894,{
mes "robots can interact just like";
mes "real humans is proof of our";
mes "success in robotics.";
+ next;
break;
}
@@ -5318,8 +5325,8 @@ OnTouch:
mes "^3355FFAs you walked out of^000000";
mes "^3355FFthe mansion, something^000000";
mes "^3355FFsmashed the top of your^000000";
- mes "^3355FFhead, and you instnatly^000000";
- mes "^3355FFlose consiousness...^000000";
+ mes "^3355FFhead, and you instantly^000000";
+ mes "^3355FFlose consciousness...^000000";
close2;
percentheal -99,0;
warp "kh_mansion",30,75;
@@ -5340,7 +5347,7 @@ L_StartDialog:
next;
mes "[??????]";
mes "Hm? Oh, you're awake";
- mes "earlier than I though.";
+ mes "earlier than I thought.";
mes "You must feel confused,";
mes "but listen carefully. If you";
mes "don't, then I can't guarantee";
@@ -5490,7 +5497,7 @@ L_StartDialog:
mes "in our investigation.";
next;
- switch(select("OKay","......")) {
+ switch(select("Okay","......")) {
case 1:
L_Help:
@@ -5830,7 +5837,7 @@ yuno,250,132,2 script Old Lady 711,{
mes "Oh, Allysia was such";
mes "a beautiful girl. So many";
mes "men wanted her, especially";
- mes "that dashing Games Rosimier.";
+ mes "that dashing James Rosimier.";
mes "I remember hearing that they";
mes "were going to get married...";
next;
@@ -5862,7 +5869,7 @@ yuno,250,132,2 script Old Lady 711,{
mes "key to the Rosimier Mansion.";
next;
- switch(select("may I borrow the Master Key?")) {
+ switch(select("May I borrow the Master Key?")) {
case 1:
mes "[Old Lady]";
@@ -5936,8 +5943,8 @@ yuno,250,132,2 script Old Lady 711,{
mes "Time went by, and he";
mes "was forced to marry his";
mes "fiancee. Allysia was pretty";
- mes "devistated. I think maybe";
- mes "that's wht she... you know...";
+ mes "devastated. I think maybe";
+ mes "that's what she... you know...";
next;
mes "[Old Lady]";
mes "Listen, if you want to learn";
@@ -5975,7 +5982,14 @@ yuno,250,132,2 script Old Lady 711,{
yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{
OnTouch:
if (countitem(7498) < 1)
- warp "yuno",270,141;
+ {
+ mes "That mansion seems to have";
+ mes "been destroyed by the time.";
+ mes "However, the door looks like";
+ mes "it'd be still operational if";
+ mes "you had the right key.";
+ close;
+ }
else
warp "kh_rossi",20,92;
end;
@@ -6096,10 +6110,10 @@ kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{
}
mes "^3355FFThe desk has^000000";
- mes "^3355FFthree drawers^000000";
+ mes "^3355FFthree drawers.^000000";
next;
- switch(select("First Drawer","Second Drawer","Third Drawer","Cance;")) {
+ switch(select("First Drawer","Second Drawer","Third Drawer","Cancel")) {
case 1:
mes "^3355FFThe first drawer is locked.^000000";
@@ -6167,7 +6181,7 @@ kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{
else {
mes "^3355FFYou encounter a dusty ^000000";
mes "^3355FFbookshelf filled with^000000";
- mes "^3355FFnumerous books. You^000000";
+ mes "^3355FFnumerous books.^000000";
close;
}
@@ -7054,7 +7068,9 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{
if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) {
mes "[Kiehl]";
mes ".........";
- close;
+ close2;
+ cutin "",255;
+ end;
}
if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 9bcc20c2c..8cee78a3e 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.7b
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -29,6 +29,7 @@
//= 1.6 Added Gaebolg Family Curse quest. [L0ne_W0lf]
//= 1.6a Fixed a couple spelling mistakes. [L0ne_W0lf]
//= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22]
+//= 1.7b Fixed some minor typos. [SinSloth]
//============================================================
// Prontera Culvert
@@ -798,7 +799,7 @@ yuno,311,195,3 script Historian#prt01 754,{
mes "With the return of peace,";
mes "the 7 warriors established";
mes "the Rune-Midgarts Kingdom,";
- mes "choosing Tritram Gaebolg III";
+ mes "choosing Tristram Gaebolg III";
mes "as the kingdom's first ruler. ";
next;
mes "[Historian]";
@@ -962,7 +963,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{
mes "have to be so hot? This";
mes "can't be good for my skin...";
mes "Ooh, I wish I were back home";
- mes "in the Scwaltzvalt Republic~";
+ mes "in the Schwaltzvalt Republic~";
Emotion e_sob;
next;
mes "[Historian Rodafrian]";
@@ -1052,6 +1053,8 @@ morocc_in,45,126,3 script Historian#prt02 702,{
mes "^FF0000*The eagle of the rainbow*^000000";
mes "^FF0000*swallowed the serpent.*^000000";
mes "......................";
+ next;
+ input .@answer$;
if (.@answer$ == "Then the eagle built its nest.") {
mes "[Historian Rodafrian]";
mes "Really? That makes";
@@ -2315,7 +2318,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "Tristram would become the";
mes "first king of the Rune-Midgarts";
mes "Kingdom, but his family would";
- mes "suffer from the cursed placed";
+ mes "suffer from the curse placed";
mes "by Jormungand before its defeat. ";
next;
mes "[Father Bamph]";
@@ -2901,7 +2904,7 @@ prt_church,16,114,4 script Father Bamph#tomb 60,{
if (prt_curse == 18) {
mes "[Father Bamph]";
mes "There are the bodies";
- mes "of the Gaeblog princes";
+ mes "of the Gaebolg princes";
mes "that were killed during";
mes "the exorcism. Please take";
mes "a look at the body to the left.";