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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-06-04 15:45:12 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2015-06-05 18:59:16 +0530 |
commit | 37e47973a81957469be3c73d49a928188160747e (patch) | |
tree | 6b450f6c8f5125d8f73e2959a91525ebd3802229 /npc/woe-se/agit_main_se.txt | |
parent | 4c469ea8b9e419535dfcc4c2cbe45623b95e2fd0 (diff) | |
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Renamed guild and guild2 folder to woe-fe and woe-se
Diffstat (limited to 'npc/woe-se/agit_main_se.txt')
-rw-r--r-- | npc/woe-se/agit_main_se.txt | 1834 |
1 files changed, 1834 insertions, 0 deletions
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt new file mode 100644 index 000000000..bad6b27f7 --- /dev/null +++ b/npc/woe-se/agit_main_se.txt @@ -0,0 +1,1834 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Template File +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.4a +//===== Description: ========================================= +//= Like agit_main, this file is required +//= for SE castles to function. +//===== Additional Comments: ================================= +//= 0.x Previous authors: L0ne_W0lf, Zephyrus, Brian. +//= 1.0 If anything breaks, blame Maki. [Euphy] +//= 1.1 Fixed an incorrect label execution. [Euphy] +//= 1.2 Hopefully fixed a processing error. [Euphy] +//= 1.3 Fixed barricade issue in schg_cas02. [Cookie] +//= 1.4 Added OnGuildBreak event and a spawn check. [Euphy] +//= 1.4a Fixed Guardian Stone respawns. [Euphy] +//============================================================ + +// Core, triggers all other events +//============================================================ +- script Manager#template -1,{ +OnAgitInit2: +OnRecvCastle2: + if (strnpcinfo(2) == "template") end; + if (!getcastledata(strnpcinfo(2),1)) { + donpcevent strnpcinfo(0)+"::OnStart"; + // Monster spawns are identical for all castles. + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3; + monster strnpcinfo(2),0,0,"Executioner",1205,1; + monster strnpcinfo(2),0,0,"Penomena",1216,10; + monster strnpcinfo(2),0,0,"Alarm",1193,18; + monster strnpcinfo(2),0,0,"Clock",1269,9; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,12; + monster strnpcinfo(2),0,0,"Wanderer",1208,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,2; + monster strnpcinfo(2),0,0,"Dark Lord",1272,2; + monster strnpcinfo(2),0,0,"Tower Keeper",1270,4; + } + if (getcastledata(strnpcinfo(2),9) < 1) + disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + end; + +OnAgitStart2: + if (strnpcinfo(2) == "template") end; + if (agitcheck2()) { + maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2; + gvgon strnpcinfo(2); + donpcevent strnpcinfo(0)+"::OnStart"; + } + else for(.@i = 0; .@i<4; ++.@i) + donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + end; + +OnAgitEnd2: + if (strnpcinfo(2) == "template") end; + gvgoff strnpcinfo(2); + if (getcastledata(strnpcinfo(2),1)) { + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; + donpcevent strnpcinfo(0)+"::OnReset"; + donpcevent "Steward#"+.@str$+"::OnStop"; + } + end; + +OnGuildBreak: + if (strnpcinfo(2) == "template") end; + killmonster strnpcinfo(2),"gard1#"+strnpcinfo(2)+"::OnGuardianDied"; + killmonster strnpcinfo(2),"gard2#"+strnpcinfo(2)+"::OnGuardianDied"; + disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + setcastledata strnpcinfo(2),1,0; + sleep 7000; + announce "Guild Base ["+getcastlename(strnpcinfo(2))+"] has been abandoned.",0; + donpcevent strnpcinfo(0)+"::OnRecvCastle2"; + end; + +OnStart: + // $agit_ar0x[] - $agit_sc0x[] + // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians + // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing + // Summon Guardians: 0 = Do not Summon | 1 = Summon + if (getcastledata(strnpcinfo(2),1)) { + setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0; + donpcevent "df1#"+strnpcinfo(2)+"::OnEnable"; + donpcevent "df2#"+strnpcinfo(2)+"::OnEnable"; + for (.@i = 0; .@i<4; ++.@i) + donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable"; + } + +OnEmpSpawn: + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + if (mobcount(strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena")) end; + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219; + else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256; + else setarray .@i[0],141,293; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193; + else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202; + else setarray .@i[0],120,272; // Castles 1,4,5 are identical. + } + monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; + end; + +OnReset: + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + donpcevent "df1#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "df2#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "gard1#"+strnpcinfo(2)+"::OnReset"; + donpcevent "gard2#"+strnpcinfo(2)+"::OnReset"; + donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; + donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; + for(.@i = 1; .@i<4; ++.@i) + donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; + for(.@i = 0; .@i<4; ++.@i) + donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + if (agitcheck2()) + setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0; + end; + +OnChange: + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; + donpcevent strnpcinfo(0)+"::OnEmpSpawn"; + donpcevent "Control Device03#"+.@str$+"::OnEnable"; + donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; + donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; + end; + +OnClock0001: + // Spawn Treasure Chests based on castle economy. + if (strnpcinfo(2) == "template") end; + if (!getcastledata(strnpcinfo(2),1)) end; + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied"; + if (getcastledata(strnpcinfo(2),4)) { + .@Economy = getcastledata(strnpcinfo(2),2); + setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),1),10014)); + if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; + setcastledata strnpcinfo(2),4,0; + } + if (getcastledata(strnpcinfo(2),5)) { + .@defence = getcastledata(strnpcinfo(2),3); + setcastledata strnpcinfo(2),3,.@defence+getcastledata(strnpcinfo(2),5); + if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; + setcastledata strnpcinfo(2),5,0; + } + .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + if (!.@Treasure) end; + freeloop(1); + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + .@treasurebox = 1943; + setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; + setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; + } + else if (strnpcinfo(2) == "arug_cas02") { + .@treasurebox = 1944; + setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; + setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; + } + else { // Castles 3,4,5 are identical, except 4's treasure. + .@treasurebox = (strnpcinfo(2) == "arug_cas04")?1946:1945; + setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; + setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + .@treasurebox = 1939; + setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; + setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; + } + else if (strnpcinfo(2) == "schg_cas03") { + .@treasurebox = 1940; + setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; + setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; + } + else { // Castles 1,4,5 are identical, except treasures. + if (strnpcinfo(2) == "schg_cas01") .@treasurebox = 1938; + else if (strnpcinfo(2) == "schg_cas04") .@treasurebox = 1941; + else .@treasurebox = 1942; + setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; + setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; + } + } + for(.@i = 0; .@i<4; ++.@i) + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + for(.@i = 4; .@i<24; ++.@i) { + if (.@Treasure < .@i+1) break; + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + } + freeloop(0); + end; + +OnTreasureDied: + end; +} + +// Guild Manager +//============================================================ +- script Steward#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + if (!.@GID) { + mes "[ Steward ]"; + mes "I await for the master"; + mes "whom destiny will choose"; + mes "for me. Do you think you"; + mes "have to courage and strength"; + mes "to conquer this stronghold?"; + close; + } + if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) { + mes "[ Steward ]"; + mes "Hmpf. Your threats don't"; + mes "scare me! Guardians, drive"; + mes "this infidel away from here!"; + mes "I will always be loyal to the"; + mes "master of this stronghold,"; + mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000."; + close; + } + mes "[ Steward ]"; + mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000..."; + mes "How shall I serve you today?"; + mes "Was there an aspect of this"; + mes "stronghold's maintenance"; + mes "you wanted to discuss?"; + next; + switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) { + case 1: + mes "[ Steward ]"; + mes "The Commercial Growth"; + mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+"."; + if (getcastledata(strnpcinfo(4),4) > 0) { + mes "Last time, you invested in"; + mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+"."; + } + next; + mes "[ Steward ]"; + mes "Our stronghold's"; + mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+"."; + if (getcastledata(strnpcinfo(4),5) > 0) { + mes "Last time, you invested"; + mes "in defense "+getcastledata(strnpcinfo(4),5)+" times."; + } + mes " "; + mes "That is all, master."; + close; + case 2: + .@Economy = getcastledata(strnpcinfo(4),2); + setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; + .@j = 0; + for(.@i = 6; .@i<101; .@i += 5) { + if (.@Economy < .@i) { + .@eco_invest = .@cost[.@j]; + break; + } + ++.@j; + } + // Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(4),4)) + .@eco_invest *= 4; + mes "[ Steward ]"; + mes "Raising the stronghold's"; + mes "commercial growth will"; + mes "increase the quantity of"; + mes "goods produced for the guild."; + mes "Investing in commercial growth"; + mes "will help the guild's future."; + next; + mes "[ Steward ]"; + mes "You can make one investment"; + mes "each day, but if you can make"; + mes "two investments if you pay"; + mes "more Zeny: this will speed"; + mes "up commercial development,"; + mes "but can be quite expensive."; + next; + if (.@Economy == 100) { + mes "[ Steward ]"; + mes "However, our stronghold's"; + mes "commerical growth level is"; + mes "at 100%. It's not possible to"; + mes "develop commercial growth"; + mes "any further than that."; + close; + } + if (getcastledata(strnpcinfo(4),4) >= 2) { + mes "[ Steward ]"; + mes "You've already made two"; + mes "investments today, so you'll"; + mes "have to wait until tomorrow"; + mes "to make another investment."; + close; + } + if (getcastledata(strnpcinfo(4),4) == 0) { + mes "[ Steward ]"; + mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; + mes "to make an investment"; + mes "Will you invest in this"; + mes "stronghold's commerical"; + mes "development now?"; + } + else { + mes "[ Steward ]"; + mes "You must pay ^FF0000"+.@eco_invest+"^000000"; + mes "more Zeny to make a second"; + mes "investment today. Will you"; + mes "invest one more time?"; + } + next; + switch(select("Invest in Commercial Growth:Cancel")) { + case 1: + if (getcastledata(strnpcinfo(4),4) >= 2) { + mes "[ Steward ]"; + mes "You've already made two"; + mes "investments today, so you'll"; + mes "have to wait until tomorrow"; + mes "to make another investment."; + close; + } + if (Zeny < .@eco_invest) { + mes "[ Steward ]"; + mes "I'm sorry, Master, but"; + mes "you do not have enough"; + mes "Zeny to make an investment"; + mes "for the guild today."; + close; + } + Zeny -= .@eco_invest; + setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1; + mes "[ Steward ]"; + mes "A wise use of the guild's"; + mes "funds, Master. We can expect"; + mes "to see the results of this"; + mes "investment by tomorrow."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + close; + } + case 3: + .@defence = getcastledata(strnpcinfo(4),3); + setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; + .@j = 0; + for(.@i = 6; .@i<101; .@i += 5) { + if (.@defence < .@i) { + .@def_invest = .@cost[.@j]; + break; + } + ++.@j; + } + // Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(4),5)) + .@def_invest *= 4; + mes "[ Steward ]"; + mes "Investing in our stronghold's"; + mes "defense will enhance the"; + mes "durability of our Guardians"; + mes "and the Emperium. We'll need"; + mes "every advantage to protect"; + mes "ourselves from our enemies."; + next; + mes "[ Steward ]"; + mes "You can invest in defense"; + mes "once per day, but if you pay"; + mes "more Zeny, you can invest"; + mes "a maximum of two times daily."; + next; + mes "[ Steward ]"; + if (getcastledata(strnpcinfo(4),3) == 100) { + mes "The Defense Level of this"; + mes "stronghold is 100%, and"; + mes "cannot be increased further."; + close; + } + if (getcastledata(strnpcinfo(4),5) >= 2) { + mes "Master, you've already"; + mes "invested in Defense twice"; + mes "today. You'll need to wait"; + mes "until tomorrow if you really"; + mes "want to increase our defenses."; + close; + } + if (getcastledata(strnpcinfo(4),5) == 0) { + mes "We need ^FF0000"+.@def_invest+"^000000"; + mes "Zeny to invest in our"; + mes "stronghold's defenses."; + mes "Will you invest now?"; + } + else { + mes "We need ^FF0000"+.@def_invest+"^000000"; + mes "Zeny to invest in our"; + mes "stronghold's defenses"; + mes "a second time today."; + mes "Will you invest now?"; + } + next; + switch(select("Invest in Defense:Cancel")) { + case 1: + if (getcastledata(strnpcinfo(4),5) >= 2) { + mes "[ Steward ]"; + mes "Master, you've already"; + mes "invested in Defense twice"; + mes "today. You'll need to wait"; + mes "until tomorrow if you really"; + mes "want to increase our defenses."; + close; + } + if (Zeny < .@def_invest) { + mes "[ Steward ]"; + mes "I'm sorry, Master, but"; + mes "you do not have enough"; + mes "Zeny to make an investment"; + mes "for the guild today."; + close; + } + Zeny -= .@def_invest; + setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1; + mes "[ Steward ]"; + mes "A wise use of the guild's"; + mes "funds, Master. Increasing"; + mes "the frequency of treasure"; + mes "procured by the guild will"; + mes "definitely help us all."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + close; + } + case 4: + if (getcastledata(strnpcinfo(4),9) == 1) { + mes "[ Steward ]"; + mes "Do you wish to dismiss"; + mes "the Kafra Employee that"; + mes "we've hired for the guild?"; + next; + switch(select("Dismiss:Cancel")) { + case 1: + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "Master, please reconsider!"; + mes "I've been working very hard"; + mes "for the success of the guild!"; + mes "I'll try harder to serve the"; + mes "guild members of this"; + mes "stronghold, I promise!"; + next; + switch(select("Dismiss:Cancel")) { + case 1: + mes "[ Hired Kafra Employee ]"; + mes "Why?! What have I done"; + mes "to deserve this? Waaah~!"; + next; + cutin "kafra_01",255; + break; + case 2: + mes "[ Hired Kafra Employee ]"; + mes "Thank you, Master!"; + mes "I'll obey your every"; + mes "command as best I can!"; + mes "You won't regret this!"; + close; + } + break; + case 2: + mes "[ Steward ]"; + mes "She works very hard,"; + mes "in my opinion. It was in"; + mes "all of our best interests to"; + mes "allow her to stay with us."; + close; + } + disablenpc "Kafra Employee#"+strnpcinfo(2); + setcastledata strnpcinfo(4),9,0; + mes "[ Steward ]"; + mes "That Kafra Employee"; + mes "has been dismissed."; + mes "Were really dissatisfied"; + mes "by the quality of her service?"; + close; + } + else { + mes "[ Steward ]"; + mes "Will you hire a"; + mes "Kafra Employee to serve"; + mes "our stronghold? You must"; + mes "pay ^FF000010,000 Zeny^000000 to hire one."; + next; + switch(select("Hire:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10001) == 0) { + mes "[ Steward ]"; + mes "Master, we cannot hire a"; + mes "Kafra Employee because"; + mes "you have not yet attained"; + mes "the ^FF0000Contract with Kafra^000000"; + mes "guild skill."; + close; + } + if (Zeny < 10000) { + mes "[ Steward ]"; + mes "Master, we cannot hire a"; + mes "Kafra Employee because"; + mes "we do not have enough"; + mes "funds to pay the contract fee."; + close; + } + Zeny -= 10000; + enablenpc "Kafra Employee#"+strnpcinfo(2); + setcastledata strnpcinfo(4),9,1; + mes "[ Steward ]"; + mes "Very well. We have formed"; + mes "a contract with the Kafra"; + mes "Head Office, and hired a"; + mes "Kafra Employee for our"; + mes "stronghold. Here she is~"; + next; + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "How do you do? I've"; + mes "been dispatched by the"; + mes "Kafra Head Office to"; + mes "serve your guild's needs."; + mes "I'll do my best to follow"; + mes "your every command, Master."; + next; + cutin "kafra_01",255; + mes "[ Steward ]"; + mes "Our contract will expire"; + mes "after one month, so we must"; + mes "pay additional fees to keep"; + mes "this Kafra Employee in"; + mes "the service of our guild."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + mes "However, I suggest hiring"; + mes "a Kafra Employee as soon"; + mes "as possible since our guild"; + mes "would greatly benefit from"; + mes "the convenient Kafra services."; + close; + } + } + case 5: + mes "[ Steward ]"; + mes "Do you wish to enter the"; + mes "Guild Treasure Room?"; + mes "Only you, the Guild Master,"; + mes "are permitted to enter."; + next; + mes "[ Steward ]"; + mes "Please remember to open"; + mes "the Treasure Boxes at the"; + mes "proper time. Otherwise, the"; + mes "treasure may disappear if"; + mes "something unexpected happens."; + next; + switch(select("Go to Treasure Room:Cancel")) { + case 1: + mes "[ Steward ]"; + mes "Allow me to guide you"; + mes "on the secret path to"; + mes "the Treasure Room."; + mes "Press the secret switch"; + mes "when you wish to return here."; + close2; + if (compare(strnpcinfo(4),"arug")) { + if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363; + else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227; + else setarray .@i[0],292,266; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373; + else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16; + else setarray .@i[0],381,381; // Castles 1,4,5 are identical. + } + warp strnpcinfo(4),.@i[0],.@i[1]; + end; + case 2: + mes "[ Steward ]"; + mes "Items in the Treasure Room"; + mes "are produced once each day."; + mes "Therefore, you must obtain"; + mes "the treasure items everyday."; + mes "For the sake of the guild,"; + mes "prioritize treasure harvesting!"; + close; + } + } + +OnStop: + awake strnpcinfo(0); + end; + +OnStartArena: + .@GID = getcharid(2); + .@region$ = (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll"; + // Lower castle Economy + .@Economy = getcastledata(strnpcinfo(4),2)-5; + if (.@Economy < 0) .@Economy = 0; + setcastledata strnpcinfo(4),2,.@Economy; + // Lower Castle Defence + .@defence = getcastledata(strnpcinfo(4),3)-5; + if (.@defence < 0) .@defence = 0; + setcastledata strnpcinfo(4),3,.@defence; + // Set new owner + setcastledata strnpcinfo(4),1,.@GID; + // Clear castle's data. + for(.@i = 4; .@i<10; ++.@i) + setcastledata strnpcinfo(4),.@i,0; + // Disable Kafra + disablenpc "Kafra Employee#"+strnpcinfo(2); + + announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4))+"!",bc_all|bc_woe; + mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(4)+"::OnReset"; + maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2; + donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2"; + donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(2), 0, 0 ) ) + substr( strnpcinfo(2), 1, getstrlen( strnpcinfo(2) ) -1 ); + sleep 10000; + if (agitcheck2()) { + donpcevent "Manager#"+strnpcinfo(4)+"::OnChange"; + mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + } + end; +} + +// Castle Guardians +//============================================================ +- script Guardian#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + .@n$ = "["+strnpcinfo(1)+"]"; + if (!.@GID) { + mes .@n$; + mes "Great job. Now, all you"; + mes "need to do is destroy this"; + mes "Emperium to gain ownership"; + mes "over this stronghold."; + close; + } + if (getcharid(2) == .@GID) { + if (strcharinfo(0) != getguildmaster(.@GID)) { + mes .@n$; + mes "As guardian of this"; + mes "stronghold, I answer only"; + mes "to the master of the guild"; + mes "that controls this place."; + close; + } + else { + if (!agitcheck2()) { + mes .@n$; + mes "I am "+strnpcinfo(1)+", guardian of"; + mes "this stronghold. For now,"; + mes "all is quiet in this place."; + next; + switch(select("Converse:Cancel")) { + case 1: + mes .@n$; + mes "Do you have any questions"; + mes "about this stronghold?"; + next; + switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) { + case 1: + mes .@n$; + mes "There is one Emperium"; + mes "and two Guardian Stones in"; + mes "each fortress. These stones"; + mes "are the first line of defense,"; + mes "and must be destroyed before"; + mes "enemies can even enter."; + next; + mes .@n$; + mes "The stones are located in"; + mes "^4D4DFFGate Houses^000000 which must be"; + mes "protected to prevent enemies"; + mes "from reaching the Emperium."; + mes "Guardian Stones can ^4D4DFFrecall"; + mes "your Guardians^000000 for protection."; + next; + mes .@n$; + mes "Fortresses with higher levels"; + mes "of defense can summon more"; + mes "Guardians: this is why it is"; + mes "so important for guilds to"; + mes "invest in Defense Growth."; + next; + mes .@n$; + mes "Guardian Stones that have"; + mes "been destroyed can be revived"; + mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give"; + mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones."; + close; + case 2: + mes .@n$; + mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,"; + mes "and are protected by extra barricades activated by the Guardian Stones."; + mes "These gates are located in three different parts of the fortress."; + next; + mes .@n$; + mes "Barricades are protected by"; + mes "Guardian Stones, and are"; + mes "restored when the Guardian"; + mes "Stones are retrieved. However,"; + mes "it is not as easy to restore"; + mes "destroyed Fortress Gates."; + next; + mes .@n$; + mes "Fortress Gates can only be"; + mes "restored when the ^4D4DFFguild"; + mes "master of a stronghold"; + mes "changes^000000, or if ^4D4DFFrestoration"; + mes "is requested by the guild"; + mes "master of the stronghold^000000."; + close; + case 3: + mes .@n$; + mes "Strongholds have many"; + mes "Link Flags that allow you"; + mes "to access vital areas within"; + mes "restrictions placed by the"; + mes "Barricades. Usually, ^4D4DFFFlag 1"; + mes "links to the Gate House^000000."; + next; + mes .@n$; + mes "Many flags link directly to"; + mes "the flag near the Emperium."; + mes "The final numbered flag is"; + mes "linked to the Convenience"; + mes "Facility of the stronghold's"; + mes "owner. Keep this in mind."; + close; + case 4: + mes .@n$; + mes "Strategy? It would be better"; + mes "to develop your battle plan to"; + mes "exploit your guild's advantages"; + mes "and your enemies' weaknesses."; + mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!"; + close; + case 5: + mes .@n$; + mes "You have no questions"; + mes "to ask of me? Well, I'm"; + mes "here to serve your needs."; + close; + } + case 2: + mes .@n$; + mes "I'm always here, so"; + mes "feel free to request my"; + mes "assistance whenever"; + mes "the need arises."; + close; + } + } + else { + mes .@n$; + mes "Greetings, "+strcharinfo(0)+"."; + mes "What are your orders?"; + next; + switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) { + case 1: + if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { + if (getgdskilllv(.@GID,10002) == 0) { + mes .@n$; + mes "I'm sorry, but the Guardian"; + mes "Stones aren't powerful enough"; + mes "to summon Guardians yet. We"; + mes "need to accumulate more"; + mes "knowledge before they can"; + mes "summon any Guardians."; + close; + } + else { + mes .@n$; + mes "I shall endeavor to summon"; + mes "a Guardian through a Guardian"; + mes "Stone. However, keep in mind"; + mes "that this will not work if the"; + mes "Guardian Stone is destroyed."; + setd "$agit_"+strnpcinfo(2)+"[5]",1; + if (!getd("$agit_"+strnpcinfo(2)+"[0]")) + donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable"; + if (!getd("$agit_"+strnpcinfo(2)+"[1]")) + donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable"; + close; + } + } + else { + mes .@n$; + mes "You've already commanded"; + mes "me to summon a Guardian"; + mes "to defend the stronghold."; + close; + } + case 2: + mes .@n$; + mes "Our defense status is..."; + setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; + mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000"; + mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000"; + mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000"; + mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000"; + mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000"; + close; + case 3: + mes .@n$; + mes "I'll be standing by,"; + mes "awaiting your orders."; + close; + } + } + } + } + else { + mes .@n$; + mes "Who are you? Scoundrel!"; + mes "Leave this stronghold now!"; + close; + } + +OnInit: + setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0; + end; +} + +// Guild Kafras +//============================================================ +- script Kafra#template -1,{ + cutin "kafra_01",2; + .@GID = getcastledata(strnpcinfo(4),1); + if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { + mes "[Kafra Employee]"; + mes "Welcome, proud member"; + mes "of the ^FF0000"+getguildname(.@GID)+"^000000 Guild!"; + mes "The Kafra Corporation is ready"; + mes "to assist you wherever you go!"; + next; + switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) { + case 1: + if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { + mes "[Kafra Employee]"; + mes "I'm so sorry, but you must"; + mes "have at least Novice Skill"; + mes "Lv.6 to use the Storage."; + } + else openstorage; + break; + case 2: + mes "[Kafra Employee]"; + mes "Please tell me your"; + mes "Warp destination."; + next; + switch(select("Rachel -> 200 z:Cancel")) { + case 1: + if (Zeny < 200) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough Zeny to pay"; + mes "the warp fee. Would you"; + mes "please check your funds again?"; + close2; + cutin "kafra_01",255; + end; + } + Zeny -= 200; + warp "rachel",115,125; + end; + case 2: + cutin "kafra_01",255; + break; + } + break; + case 3: + if (BaseClass != Job_Merchant) { + mes "[Kafra Employee]"; + mes "I'm sorry, but the Pushcart"; + mes "rental service can only be"; + mes "used by Merchant, Blacksmith,"; + mes "and Alchemist class characters."; + } + else if (checkcart() == 1) { + mes "[Kafra Employee]"; + mes "Hm? You've already"; + mes "rented a Pushcart."; + } + else { + mes "[Kafra Employee]"; + mes "The Pushcart rental fee"; + mes "is 800 Zeny. Would you"; + mes "like to rent a Pushcart?"; + next; + switch(select("Rent Pushcart:Cancel")) { + case 1: + if (Zeny < 800) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough Zeny to rent"; + mes "one of our Pushcarts."; + close2; + cutin "kafra_01",255; + end; + } + Zeny -= 800; + setcart; + break; + case 2: + break; + } + } + break; + case 4: + mes "[Kafra Employee]"; + mes "Thank you for using the"; + mes "Kafra Service. Wherever"; + mes "you go, Kafra will be"; + mes "there to support you!"; + close2; + cutin "kafra_01",255; + end; + } + close2; + cutin "kafra_01",255; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but I've been"; + mes "exclusively contracted"; + mes "to the members of the"; + mes "^FF0000"+getguildname(.@GID)+"^000000 Guild."; + mes "You'll have to ask another"; + mes "Kafra Employee to help you..."; + close2; + cutin "kafra_01",255; + end; + } +} + +// Guardian Stones (2) +//============================================================ +- script Guardian Stone#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + .@num = atoi(charat(strnpcinfo(1),0)); + .@var$ = "$agit_"+strnpcinfo(2); + if (getcharid(2) == .@GID) { + mes "^3355FFYou will need the"; + mes "following materials to"; + mes "rebuild a destroyed"; + mes "Guardian Stone.^000000"; + next; + mes "1 Oridecon"; + mes "1 Elunium"; + mes "30 Stones"; + mes "5 Blue Gemstones"; + mes "5 Yellow Gemstones"; + mes "5 Red Gemstones"; + next; + mes "^3355FFDo you want to continue?^000000"; + next; + if(select("No:Continue") == 1) { + mes "^3355FFWork canceled.^000000"; + close; + } + if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { + mes "^3355FFArrange Stones, Elunium, and"; + mes "Oridecon, in that order, in the"; + mes "center. Then you must arrange"; + mes "the enchanted Gemstones to"; + mes "rebuild the Guardian Stone.^000000"; + next; + setarray .@stone$[0],"Elunium","Oridecon","Stones"; + .@i = select("Elunium:Oridecon:Stone")-1; + if (.@i == 2) .@nice += 10; + mes "^3355FF"+.@stone$[.@i]+" has been"; + mes "placed in the center.^000000"; + next; + .@i = select("Elunium:Oridecon:Stone")-1; + if (.@i == 0) .@nice += 10; + mes "^3355FFYou have lined the"; + mes "outside of the center"; + mes "with some "+.@stone$[.@i]+".^000000"; + next; + .@i = select("Elunium:Oridecon:Stone")-1; + if (.@i == 1) .@nice += 10; + mes "^3355FFYou covered the"; + mes "rest of the materials"; + mes "with some "+.@stone$[.@i]+".^000000"; + next; + mes "^3355FFNow you need to arrange"; + mes "the enchanted Gemstones"; + mes "accordingly. You can identify"; + mes "their Magic properties by"; + mes "their casting effect.^000000"; + next; + setarray .@effect[0],56,54,225; + setarray .@color$[0],"Red","Yellow","Blue"; + while(1) { + if (.@roof0 > 7) break; + .@i = rand(3); + specialeffect .@effect[.@i]; + mes "^3355FFThe Gemstones must"; + mes "be arranged in the correct"; + mes "order according to their"; + mes "magic properties and power.^000000"; + next; + .@j = select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1; + mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000"; + if (.@i == .@j) { + mes "^3355FFHowever, the Guardian Stone"; + mes "Repair System failed because"; + mes "of a magic power conflict.^000000"; + close; + } + .@nice += 10; + ++.@roof0; + specialeffect EF_STEAL; + next; + } + if (.@nice > 90) { + if (!getd(.@var$+"["+(.@num-1)+"]")) { + mes "^3355FFThe Guardian Stone"; + mes "Repair System has"; + mes "already completed.^000000"; + close; + } + else { + if (!agitcheck2()) { + mes "^3355FFIt is impossible to"; + mes "rebuild the Guardian"; + mes "Stone because the"; + mes "Emperium is not present.^000000"; + close; + } + else { + mes "^3355FFThe Gemstones have been"; + mes "arranged, and the Guardian"; + mes "Stone is successfully repaired.^000000"; + delitem 984,1; //Oridecon + delitem 985,1; //Elunium + delitem 7049,30; //Stone + delitem 717,5; //Blue_Gemstone + delitem 715,5; //Yellow_Gemstone + delitem 716,5; //Red_Gemstone + close2; + donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + specialeffect EF_ICECRASH; + disablenpc strnpcinfo(0); + setd .@var$+"["+(.@num-1)+"]",0; + .@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]"); + if (!.@df_all) { + mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable"; + } + else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00"; + if (getd(.@var$+"[5]") == 1) + donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + end; + } + } + } + else { + mes "^3355FFAfter all of that work..."; + mes "It looks like you failed"; + mes "to fix the Guardian Stone,"; + mes "and lost some materials.^000000"; + delitem 7049,10; //Stone + delitem 717,2; //Blue_Gemstone + delitem 715,2; //Yellow_Gemstone + delitem 716,2; //Red_Gemstone + close; + } + } + else { + mes "^3355FFYou don't have enough"; + mes "materials to repair"; + mes "the Guardian Stone.^000000"; + close; + } + } + end; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; + +OnEnable: + enablenpc strnpcinfo(0); + specialeffect EF_MAPPILLAR2; + end; +} + +// Control Devices (3) +//============================================================ +- script Control#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + .@num = atoi(charat(strnpcinfo(1),15)); + .@var$ = "$agit_"+strnpcinfo(2); + if (getcharid(2) == .@GID) { + if (strcharinfo(0) == getguildmaster(.@GID)) { + if (getd(.@var$+"["+(.@num+1)+"]") == 2) { + mes "^3355FFDemolished Fortress"; + mes "Gates can be repaired,"; + mes "but you will need to gather"; + mes "the following materials.^000000"; + next; + mes "^4D4DFF10 Steel^000000,"; + mes "^4D4DFF30 Trunks^000000,"; + mes "^4D4DFF5 Oridecon^000000, and"; + mes "^4D4DFF10 Emveretarcon^000000."; + next; + select("Continue"); + if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { + mes "^3355FFYou will need Trunks to"; + mes "repair the support frame,"; + mes "Oridecon to enhance the"; + mes "gate's endurance, and"; + mes "Emveretarcon to basically"; + mes "hold everything together.^000000"; + next; + .@ro_of01 = rand(10,15); + while(1) { + if (.@ro_of02 == .@ro_of01) break; + else { + switch(rand(1,4)) { + case 1: + mes "^3355FFThe support frame"; + mes "is badly damaged:"; + mes "fixing this part"; + mes "is a top priority.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFThe frame has been"; + mes "reinforced with wood.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 2: + mes "^3355FFYou tried using steel,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + break; + case 2: + mes "^3355FFIt looks like the gate's"; + mes "overall endurance needs to"; + mes "be reinforced with something.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood"; + mes "to reinforce the gate.^000000"; + ++.@ro_of02; + next; + break; + case 2: + mes "^3355FFYou tried using steel"; + mes "to reinforce the gate, but"; + mes "it's not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou hammered the"; + mes "oridecon: it looks"; + mes "like this will work.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + } + break; + case 3: + mes "^3355FFThe damage to the gate"; + mes "has caused all these"; + mes "cracks. You'll have to"; + mes "weld them solid somehow.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood to fix"; + mes "this problem, but it seems"; + mes "to have made it worse."; + mes "You'll have to start all over.^000000"; + close; + case 2: + mes "^3355FFYou used steel to weld"; + mes "all the cracks: the gate is"; + mes "is starting to look more solid.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + break; + case 4: + mes "^3355FFNow you need to make"; + mes "sure that the gate is held"; + mes "together pretty solidly.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood to fix"; + mes "this problem, but it seems"; + mes "to have made it worse."; + mes "You'll have to start all over.^000000"; + close; + case 2: + mes "^3355FFYou tried using steel,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + case 3: + mes "^3355FFYou successfully used"; + mes "the emveretarcon to repair"; + mes "much of the gate's damage.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + } + } + } + mes "^3355FFWell, it looks like"; + mes "you're just about done"; + mes "with repairing the gate.^000000"; + next; + if (!agitcheck2()) { + mes "^3355FFUnfortunately, the Fortress"; + mes "Gate can't be reconstructed:"; + mes "the Emperium is no longer here.^000000"; + close; + } + else { + if (.@rp_temp == .@ro_of01) { + mes "^3355FFThe Fortress Gate has"; + mes "been successfully repaired!^000000"; + delitem 1019,30; //Wooden_Block + delitem 999,10; //Steel + delitem 1011,10; //Emveretarcon + delitem 984,5; //Oridecon + close2; + donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + disablenpc strnpcinfo(0); + if (.@num == 1) .@str$ = "1st"; + else if (.@num == 2) .@str$ = "2nd"; + else if (.@num == 3) .@str$ = "3rd"; + mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; + if (.@num == 1) setd .@var$+"[2]",0; + else { + setarray getd(.@var$+"["+.@num+"]"),2,0; + donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable"; + } + end; + } + else { + mes "^3355FFThe wall has been breached,"; + mes "and the attempt to repair the"; + mes "Fortress Gate has failed."; + mes "You lost some of your"; + mes "repair resources...^000000"; + delitem 984,2; //Oridecon + delitem 999,4; //Steel + delitem 1019,14; //Wooden_Block + delitem 1011,3; //Emveretarcon + close; + } + } + } + else { + mes "^3355FFYou can't attempt to repair"; + mes "the Fortress Gate if you don't"; + mes "have all the needed materials.^000000"; + close; + } + } + } + } + end; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; + +OnEnable: + enablenpc strnpcinfo(0); + end; +} + +// Guardian Summoners (2) +//============================================================ +- script gard#template -1,{ +OnEnable: + // .@x[i],.@y[i]: Normal coordinates, #0-21. + // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@w[0],195,250,292,188; + setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; + setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@w[0],20,169,268,169; + setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; + setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; + } + else { // Castles 3,4,5 are identical. + setarray .@w[0],66,157,211,159; + setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172; + setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@w[0],337,95,307,222; + setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; + setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@w[0],306,325,364,305; + setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; + setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; + } + else { // Castles 1,4,5 are identical. + setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason. + setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151; + setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; + } + } + if (charat(strnpcinfo(1),4) == "2") + .@z = 11; + freeloop(1); + .@defence = getcastledata(strnpcinfo(2),3); + callsub OnSummon,.@z; + if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5; + else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4; + else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3; + else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + if (.@w[4] && .@z) + guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + else if (.@defence < 11) { + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + .@i = (.@z)?2:0; + guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + } + else for(.@i = 1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)); ++.@i) + callsub OnSummon,.@i+.@z; + freeloop(0); + copyarray getd(".x_"+strnpcinfo(2)+"[0]"),.@x[0],22; + copyarray getd(".y_"+strnpcinfo(2)+"[0]"),.@y[0],22; + setd ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2),4+.@z; + setarray .count$[5],"1st","2nd","3rd","4th","5th"; + initnpctimer; + end; + +OnTimer300000: +OnTimer900000: +OnTimer1800000: +OnTimer2700000: +OnTimer3600000: + if (charat(strnpcinfo(1),4) == "2") end; + .@var$ = ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2); + setd .@var$, getd(.@var$)+1; + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1; + callsub OnSummon,getd(.@var$); + setarray .count$[5],"1st","2nd","3rd","4th","5th"; + mapannounce strnpcinfo(2),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; + if (getd(.@var$) == 9) { + setd .@var$,0; + stopnpctimer; + } + end; + +OnTimer600000: +OnTimer1200000: +OnTimer2100000: +OnTimer3000000: +OnTimer3900000: + if (!(charat(strnpcinfo(1),4) == "2")) end; + .@var$ = ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2); + setd .@var$, getd(.@var$)+1; + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1; + callsub OnSummon,getd(.@var$); + if (getd(.@var$) == 20) { + setd .@var$,0; + stopnpctimer; + } + end; + +OnSummon: + guardian strnpcinfo(2),getd(".x_"+strnpcinfo(2)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(2)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + return; + +OnGuardianDied: + if (charat(strnpcinfo(1),4) == "2") + .@z = 11; + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))-1; + if (getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)) < 2) { + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1; + callsub OnSummon,10+.@z; + } + end; + +OnReset: + stopnpctimer; + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; + deletearray getd(".x_"+strnpcinfo(2)+"[0]"),22; + deletearray getd(".y_"+strnpcinfo(2)+"[0]"),22; + end; +} + +// Guardian Stone Summoners (2) +//============================================================ +- script df#template -1,{ +OnEnable: + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],210,234,308,189; + else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],33,168,245,168; + else setarray .@i[0],65,171,212,149; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],231,58,335,230; + else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],242,309,376,251; + else setarray .@i[0],27,35,207,75; // Castles 1,4,5 are identical. + } + .@num = atoi(charat(strnpcinfo(1),2)); + .@j = (.@num == 1)?0:2; + guardian strnpcinfo(2),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(0)+"::OnGuardianStoneDied"; + end; + +OnDisable: + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianStoneDied"; + setd "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",1; + stopnpctimer; + end; + +OnGuardianStoneDied: + .@num = atoi(charat(strnpcinfo(1),2)); + .@var$ = "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + setd .@var$+"["+(.@num-1)+"]",1; + if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) { + ++.@destroyed; + } + if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) { + ++.@destroyed; + } + if (.@destroyed == 2) { + mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable"; + } + else mapannounce strnpcinfo(2),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00"; + donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset"; + initnpctimer; + end; + +OnTimer300000: + .@num = atoi(charat(strnpcinfo(1),2)); + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable"; + setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2; + stopnpctimer; + end; +} + +// Barrier Summoners (4) +//============================================================ +- script RL#template -1,{ +OnEnable: + .@num = atoi(charat(strnpcinfo(1),2)); + if (.@num == 0) { + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@wall[0],238,74,8,6,0; + setarray .@x[0],239,241,243,245; + setarray .@y[0], 73, 73, 73, 73; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@wall[0],136,136,8,6,0; + setarray .@x[0],137,139,141,143; + setarray .@y[0],137,137,137,137; + } + else { // Castles 3,4,5 are identical. + setarray .@wall[0],138,110,8,6,0; + setarray .@x[0],139,141,143,145; + setarray .@y[0],111,111,111,111; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@wall[0],290,98,8,0,0; + setarray .@x[0],289,289,289,289; + setarray .@y[0], 98,100,102,104; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@wall[0],326,301,6,6,0; + setarray .@x[0],326,328,330; + setarray .@y[0],300,300,300; + } + else { // Castles 1,4,5 are identical. + setarray .@wall[0],114,48,13,6,0; + setarray .@x[0],115,117,119,121,123,125; + setarray .@y[0], 49, 49, 49, 49, 49, 49; + } + } + } + else if (.@num == 1) { + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@wall[0],239,53,8,6,1; + setarray .@x[0],239,241,243,240,242,244; + setarray .@y[0], 55, 55, 55, 54, 54, 54; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@wall[0],150,223,12,6,1; + setarray .@x[0],151,153,155,157,159,161; + setarray .@y[0],222,222,222,222,222,222; + } + else { // Castles 3,4,5 are identical. + setarray .@wall[0],139,158,6,6,1; + setarray .@x[0],140,142,144,139,141,143; + setarray .@y[0],157,157,157,156,156,156; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@wall[0],279,98,8,0,1; + setarray .@x[0],280,280,280,281,281,281; + setarray .@y[0], 98,100,102, 99,101,103; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@wall[0],325,277,8,6,1; + setarray .@x[0],326,328,330,327,329,331; + setarray .@y[0],278,278,278,279,279,279; + } + else { // Castles 1,4,5 are identical. + setarray .@wall[0],114,51,13,6,1; + setarray .@x[0],115,117,119,121,123,125; + setarray .@y[0], 50, 50, 50, 50, 50, 50; + } + } + } + else if (.@num == 2) { + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@wall[0],107,124,6,6,1; + setarray .@x[0],107,109,111,108,110,112; + setarray .@y[0],122,122,122,123,123,123; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@wall[0],125,342,8,0,1; + setarray .@x[0],126,126,126,127,127,127; + setarray .@y[0],343,345,347,344,346,348; + } + else { // Castles 3,4,5 are identical. + setarray .@wall[0],138,210,8,6,1; + setarray .@x[0],140,142,144,139,141,143; + setarray .@y[0],209,209,209,208,208,208; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@wall[0],230,213,6,0,1; + setarray .@x[0],231,231,231,232,232,232; + setarray .@y[0],213,215,217,213,215,217; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@wall[0],200,230,8,0,1; + setarray .@x[0],201,201,201,202,202,202; + setarray .@y[0],231,233,235,232,234,236; + } + else { // Castles 1,4,5 are identical. + setarray .@wall[0],114,154,13,6,1; + setarray .@x[0],115,117,119,121,123,125; + setarray .@y[0],153,153,153,153,153,153; + } + } + } + else { + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@wall[0],84,171,8,6,1; + setarray .@x[0], 84, 86, 88, 90; + setarray .@y[0],170,170,170,170; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@wall[0],38,314,12,6,1; + setarray .@x[0], 40, 42, 44, 46; + setarray .@y[0],315,315,315,315; + } + else { // Castles 3,4,5 are identical. + setarray .@wall[0],138,263,8,6,1; + setarray .@x[0],139,141,143,145; + setarray .@y[0],262,262,262,262; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@wall[0],160,141,6,6,1; + setarray .@x[0],160,162,164,166; + setarray .@y[0],140,140,140,140; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@wall[0],285,198,8,0,1; + setarray .@x[0],284,284,284,284; + setarray .@y[0],199,201,203,205; + } + else { // Castles 1,4,5 are identical. + setarray .@wall[0],116,241,11,6,1; + setarray .@x[0],116,118,120,122; + setarray .@y[0],240,240,240,240; + } + } + } + if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(2)),4; + else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(2)),6; + setwall strnpcinfo(2),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"_"+strnpcinfo(1); + .@j = (getd(".MyMobCount_"+.@num+strnpcinfo(2)))?getd(".MyMobCount_"+.@num+strnpcinfo(2)):getarraysize(.@x); + for (.@i = 0; .@i<.@j; ++.@i) + guardian strnpcinfo(2),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(0)+"::OnBarrierDestroyed"; + end; + +OnBarrierDestroyed: + .@num = atoi(charat(strnpcinfo(1),2)); + if (!.@num) end; + set getd(".MyMobCount_"+.@num+strnpcinfo(2)),getd(".MyMobCount_"+.@num+strnpcinfo(2))-1; + if (getd(".MyMobCount_"+.@num+strnpcinfo(2)) == 0) { + .@var$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + setd "$agit_"+.@var$+"["+(.@num+1)+"]",1; + setarray .@count$[0],"1st","2nd","3rd"; + mapannounce strnpcinfo(2),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00"; + delwall .@var$+"_"+strnpcinfo(1); + } + end; + +OnDisable: + delwall substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"_"+strnpcinfo(1); + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnBarrierDestroyed"; + end; +} + +// Link Flags (function) +//============================================================ +function script LinkFlag { + if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(4),1)) end; + if (getarg(0) == "Convenience Facility") { + mes "^3355FFThis is the Stronghold"; + mes "Teleport Service. Would"; + mes "you like to teleport to the"; + mes "Convenience Facility for"; + mes "guild members?^000000"; + if(select("Go to Convenience Facility:Cancel") == 1) + warp strnpcinfo(4),getarg(1),getarg(2); + close; + } + if (getarg(0) == "Emperium Center") { + mes "^3355FFThis is the Stronghold"; + mes "Teleport Service. Would"; + mes "you like to teleport to"; + mes "the Emperium Center?^000000"; + if(select("Teleport:Cancel") == 1) + warp strnpcinfo(4),getarg(1),getarg(2); + close; + } + mes "^3355FFThis is the Stronghold"; + mes "Teleport Service. Please"; + mes "choose a destination"; + mes "within the stronghold.^000000"; + for (.@i = 0; .@i<getargcount(); .@i += 3) + .@menu$ += getarg(.@i)+":"; + .@menu$ += "Cancel"; + .@i = select(.@menu$)-1; + if (.@i != getargcount()/3) + warp strnpcinfo(4),getarg(.@i*3+1),getarg(.@i*3+2); + close; +} + +// Return Flags (function) +//============================================================ +function script ReturnFlag { + .@str$ = (compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwaltzvalt"; + .@GID = getcastledata(getarg(0),1); + if (!.@GID) { + mes "[ "+.@str$+" Royal Edict ]"; + mes "The Holy Kingdom of"; + mes .@str$+" declares that"; + mes "one has yet to claim lordship"; + mes "over this stronghold. The one"; + mes "that breaks the Emperium will"; + mes "be recognized as its new owner."; + close; + } + if (getcharid(2) == .@GID && getarg(1,0)) { + mes "[ Ringing Voice ]"; + mes "Courageous one,"; + mes "do you wish to return"; + mes "to your stronghold?"; + next; + if(select("Return to the Stronghold:Cancel") == 1 && getcharid(2) == getcastledata(getarg(0),1)) { + if (compare(getarg(0),"arug")) { + if (getarg(0) == "arug_cas01") setarray .@i[0],67,193; + else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256; + else setarray .@i[0],121,318; // Castles 3,4,5 are identical. + } + else { + if (getarg(0) == "schg_cas02") setarray .@i[0],136,188; + else if (getarg(0) == "schg_cas03") setarray .@i[0],308,202; + else setarray .@i[0],120,290; // Castles 1,4,5 are identical. + } + warp getarg(0),.@i[0],.@i[1]; + } + close; + } + mes "[ "+.@str$+" Royal Edict ]"; + mes "The Holy Kingdom of"; + mes .@str$+" decrees that"; + mes "this stronghold is owned"; + mes "by the ^FF0000"+getguildname(.@GID)+"^000000 Guild."; + next; + mes "[ "+.@str$+" Royal Edict ]"; + mes "^FF0000"+getguildmaster(.@GID)+"^000000 is"; + mes "Guild Master of ^FF0000"+getguildname(.@GID)+"^000000."; + mes "Any that object must claim this"; + mes "stronghold through strength of"; + mes "steel and magic during the"; + mes "appointed Guild Siege times."; + close; +} + +// Treasure Room Switches +//============================================================ +- script Switch#template -1,{ + mes " "; + mes "^3355FFWill you pull"; + mes "this small lever?^000000"; + next; + if(select("Pull Lever:Cancel") == 2) close; + if (compare(strnpcinfo(4),"arug")) { + if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],121,357; + else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],387,323; + else setarray .@i[0],321,57; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],339,79; + else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],57,13; + else setarray .@i[0],275,244; // Castles 1,4,5 are identical. + } + warp strnpcinfo(4),.@i[0],.@i[1]; + close; +} + +// Guild Dungeon Warps +//============================================================ +- script Sunflower#template -1,{ + if (getcharid(2) == getcastledata(strnpcinfo(4),1)) { + mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -"; + next; + switch(select("Hold the stem.:Do nothing.")) { + case 1: + if (compare(strnpcinfo(4),"arug")) { + .@map$ = "arug_dun01"; + setarray .@mapx[0],350,350,50, 50,200; + setarray .@mapy[0],350, 50,50,350,386; + } + else { + .@map$ = "schg_dun01"; + setarray .@mapx[0],262, 94, 79,212,322; + setarray .@mapy[0],314,284,140, 70,166; + } + .@i = atoi(charat(strnpcinfo(4),9))-1; + warp .@map$,.@mapx[.@i],.@mapy[.@i]; + close; + case 2: + mes "It's too scary to touch unknown things."; + close; + } + } +} |