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author | Dastgir <dastgir@users.noreply.github.com> | 2015-06-05 21:15:39 +0530 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2015-06-05 21:15:39 +0530 |
commit | cbb4a14ba44a611be94b3e54094a7980bdb7ba26 (patch) | |
tree | f528405af63bdf2db32fdaa8f881da61a8b0014b /npc/woe-fe/prtg_cas02.txt | |
parent | 3d05cf3a3cf9c72e9bd2a3c93a3477837b80b9b3 (diff) | |
parent | 37e47973a81957469be3c73d49a928188160747e (diff) | |
download | hercules-cbb4a14ba44a611be94b3e54094a7980bdb7ba26.tar.gz hercules-cbb4a14ba44a611be94b3e54094a7980bdb7ba26.tar.bz2 hercules-cbb4a14ba44a611be94b3e54094a7980bdb7ba26.tar.xz hercules-cbb4a14ba44a611be94b3e54094a7980bdb7ba26.zip |
Merge pull request #533 from dastgir/guild_change
Renamed guild and guild2 folder
Diffstat (limited to 'npc/woe-fe/prtg_cas02.txt')
-rw-r--r-- | npc/woe-fe/prtg_cas02.txt | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/npc/woe-fe/prtg_cas02.txt b/npc/woe-fe/prtg_cas02.txt new file mode 100644 index 000000000..315478ba1 --- /dev/null +++ b/npc/woe-fe/prtg_cas02.txt @@ -0,0 +1,138 @@ +//===== Hercules Script ====================================== +//= War of Emperium (Prontera) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= +//= NPCs that relate to Prontera Guild Castle 2 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] +//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] +//= 1.3 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.4 Partially rewrote Script. [Masao] +//============================================================ + +// Guild Flags (Outside Castle) +//============================================================ +- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{ + + .@GID = getcastledata("prtg_cas02",1); + + if (.@GID == 0) { + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + close; + } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == getcastledata("prtg_cas02",1)) { + warp "prtg_cas02",169,55; + end; + } + end; + } + close; + } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is"; + mes "^ff0000"+getguildmaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; + close; + +OnRecvCastlePt02: + flagemblem getcastledata("prtg_cas02",1); + end; +} + +prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG +prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG +prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG +prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG + +// Guild Flags (Inside Castle) +//============================================================ +- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{ + end; + +OnRecvCastlePt02: + flagemblem getcastledata("prtg_cas02",1); + end; +} + +prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG +prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG +prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG +prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG +prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG +prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG +prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG +prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG +prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG +prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG +prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG +prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG + +// Guild Flag (Town) +//============================================================ +prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG + +// Kafra Employee +//============================================================ +prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1 + +// Steward +//============================================================ +prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER + +// Treasure Room Exit +//============================================================ +prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{ + + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Do not.") == 1) { + close2; + warp "prtg_cas02",94,62; + end; + } + close; +} + +// Guild Dungeon Switch +//============================================================ +prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC + +// Guild Treasure Spawns +//============================================================ +prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1 + +// AGIT Manager +//============================================================ +prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1 + +// Guardians +//============================================================ +prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1 |