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author | Haru <haru@dotalux.com> | 2015-11-12 17:45:09 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | 65d393fc57804447497855a6daeb981e312ec372 (patch) | |
tree | 8dc93d8a9d1d53c517d55d297d4f04f288913c6e /npc/woe-fe/prtg_cas02.txt | |
parent | 0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4 (diff) | |
download | hercules-65d393fc57804447497855a6daeb981e312ec372.tar.gz hercules-65d393fc57804447497855a6daeb981e312ec372.tar.bz2 hercules-65d393fc57804447497855a6daeb981e312ec372.tar.xz hercules-65d393fc57804447497855a6daeb981e312ec372.zip |
Standardized header in scripts (part 7)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Battlegrounds and WoE scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/woe-fe/prtg_cas02.txt')
-rw-r--r-- | npc/woe-fe/prtg_cas02.txt | 79 |
1 files changed, 44 insertions, 35 deletions
diff --git a/npc/woe-fe/prtg_cas02.txt b/npc/woe-fe/prtg_cas02.txt index 3500cfbff..9187461f2 100644 --- a/npc/woe-fe/prtg_cas02.txt +++ b/npc/woe-fe/prtg_cas02.txt @@ -1,21 +1,39 @@ -//===== Hercules Script ====================================== -//= War of Emperium (Prontera) -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Description: ========================================= +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Masao +//= Copyright (C) L0ne_W0lf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= War of Emperium (Swanhild) +//================= Description =========================================== //= NPCs that relate to Prontera Guild Castle 2 -//===== Additional Comments: ================================= -//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] -//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] -//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] -//= 1.3 Removed dialog from interior flags. [L0ne_W0lf] -//= 1.4 Partially rewrote Script. [Masao] -//============================================================ - -// Guild Flags (Outside Castle) -//============================================================ +//================= Current Version ======================================= +//= 1.4 +//========================================================================= + +//== Guild Flags (Outside Castle) ========================== - script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{ .@GID = getcastledata("prtg_cas02",1); @@ -71,8 +89,7 @@ prt_gld,244,128,0 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG prt_gld,236,126,0 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG prt_gld,236,128,0 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG -// Guild Flags (Inside Castle) -//============================================================ +//== Guild Flags (Inside Castle) =========================== - script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{ end; @@ -94,20 +111,16 @@ prtg_cas02,34,189,0 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG -// Guild Flag (Town) -//============================================================ +//== Guild Flag (Town) ===================================== prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG -// Kafra Employee -//============================================================ +//== Kafra Employee ======================================== prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1 -// Steward -//============================================================ +//== Steward =============================================== prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER -// Treasure Room Exit -//============================================================ +//== Treasure Room Exit ==================================== prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{ mes " "; @@ -121,18 +134,14 @@ prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{ close; } -// Guild Dungeon Switch -//============================================================ +//== Guild Dungeon Switch ================================== prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC -// Guild Treasure Spawns -//============================================================ +//== Guild Treasure Spawns ================================= prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1 -// AGIT Manager -//============================================================ +//== AGIT Manager ========================================== prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1 -// Guardians -//============================================================ +//== Guardians ============================================= prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1 |