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author | Dastgir <dastgir@users.noreply.github.com> | 2015-06-05 21:15:39 +0530 |
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committer | Dastgir <dastgir@users.noreply.github.com> | 2015-06-05 21:15:39 +0530 |
commit | cbb4a14ba44a611be94b3e54094a7980bdb7ba26 (patch) | |
tree | f528405af63bdf2db32fdaa8f881da61a8b0014b /npc/woe-fe/agit_main.txt | |
parent | 3d05cf3a3cf9c72e9bd2a3c93a3477837b80b9b3 (diff) | |
parent | 37e47973a81957469be3c73d49a928188160747e (diff) | |
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Merge pull request #533 from dastgir/guild_change
Renamed guild and guild2 folder
Diffstat (limited to 'npc/woe-fe/agit_main.txt')
-rw-r--r-- | npc/woe-fe/agit_main.txt | 1350 |
1 files changed, 1350 insertions, 0 deletions
diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt new file mode 100644 index 000000000..527bebce4 --- /dev/null +++ b/npc/woe-fe/agit_main.txt @@ -0,0 +1,1350 @@ +//===== Hercules Script ====================================== +//= War of Emperium Guild Template File +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 2.0 +//===== Description: ========================================= +//= [ Aegis Conversion] +//= ---------------------------------------------------------- +//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. +//= ---------------------------------------------------------- +//= - Enables AGIT Manager inside Guild Strongholds. +//= Visible Name required: Agit +//= Manages the various functions used in and out of WoE. +//= +//= - Enables Stewards inside Guild Strongholds which let's +//= the guild master invest in Defense and Economy, and +//= to summon guardians, a Kafra, and enter master's room. +//= +//= - Guardian Spawning Template +//= Visible Name required: Guardian +//= Spawn guardians when guild castle data is recieved. +//= +//= - Enables Kafra Services inside Guild Strongholds. +//= Visible Name required: Kafra Employee +//= Storage, Guild Storage, Teleport Service, Cart rental. +//= +//= - Treasure Chest spawning. +//= Chests will NOT be saved anymore in the event of crashes. +//= Treasures will NOT spawn on a location that already has +//= treasure chest spawned. +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Daily investment will now be reset. [L0ne_W0lf] +//= Template will no longer try to spawn chests. +//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] +//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] +//= Fixed two typos regarding Guild Steward name. +//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] +//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] +//= Double-investing doubles the price now. +//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] +//= Corrected cost for investing, thanks to Ai4rei. +//= Second invest is now quadruple the value of the first +//= Investing now happens at the turn of the day. +//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] +//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] +//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] +//= and added extended announcement format for mapannounce. +//= 1.8 Fixed a possible exploit in guild castle investment. [Brian] +//= 1.9 Partially rewrote Script. [Masao] +//= 1.9a Fixed incorrect setcastledata parameter. [Euphy] +//= 2.0 Fixed an issue where Castle Manager couldn't be fired. [Joseph] +//============================================================ + +// WoE : Main Functions +//============================================================ +- script Gld_Agit_Manager::Gld_Agit_Manager -1,{ + end; + +// War of Emperium has started. +OnAgitStart: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),6; + gvgon strnpcinfo(2); + +// Spawn (fall through), or respawn the Emperium once it has been broken. +OnStartArena: + // OnAgitStart will fall through and spawn the Emperium. + if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } + else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } + else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + // Add custom Guild Castles here. + else { + end; + } + if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + } + end; + +// The Emperium has been broken. +OnAgitBreak: + .@GID = getcharid(2); + // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) + if (.@GID <= 0) { + .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; + logmes .@notice$; debugmes .@notice$; + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + end; + } + // Adjust Economy Invest Level for Castle + .@Economy = getcastledata(strnpcinfo(2),2) - 5; + if (.@Economy < 0) .@Economy = 0; + setcastledata strnpcinfo(2), 2, .@Economy; + // Adjust Defense Invest Level for Castle + .@defence = getcastledata(strnpcinfo(2),3) - 5; + if (.@defence < 0) .@defence = 0; + setcastledata strnpcinfo(2), 3, .@defence; + + // Set new Castle Occupant + setcastledata strnpcinfo(2),1, .@GID; + + // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. + mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; + maprespawnguildid strnpcinfo(2),.@GID,6; + + // Refresh castle data, disable Kafra and reset Invest information. + donpcevent strnpcinfo(0)+"::OnRecvCastle"; + disablenpc "Kafra Staff#"+strnpcinfo(2); + for (.@i = 4; .@i <= 9; ++.@i) { + setcastledata strnpcinfo(2), .@i, 0; + } + // Erase Guardian Database information if the new owners do not have Guardian Research. + if( getgdskilllv(.@GID,10002) == 0 ) { + for (.@i = 10; .@i <= 17; ++.@i) { + setcastledata strnpcinfo(2), .@i, 0; + } + } + // Respawn the Emperium, and display new owners. + sleep 500; // Slow down script execution slightly. + if( agitcheck() ) + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + sleep 7000; + announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe; + end; + +// War of Emperium has ended. +OnAgitEnd: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + gvgoff strnpcinfo(2); + // If the castle has no owner at the end of WoE, do not kill Emperium. + if (getcastledata(strnpcinfo(2),1)) { + killmonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + } + end; + +// Occupying Guild has been disbanded. +OnGuildBreak: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + // Kill guardians, disable the Kafra, and set owner to 0. + killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; + disablenpc "Kafra Staff#"+strnpcinfo(2); + setcastledata strnpcinfo(2),1,0; + // Wait before refreshing guild information. + sleep 7000; + announce "Guild Base [" + getcastlename(strnpcinfo(2)) + "] has been abandoned.",0; + donpcevent strnpcinfo(0)+"::OnRecvCastle"; + end; + +OnAgitInit: +OnRecvCastle: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + // Spawn Monsters if the castle is empty. + .@GID = getcastledata(strnpcinfo(2),1); + if (.@GID == 0) { + killmonsterall strnpcinfo(2); + if (compare(strnpcinfo(2),"aldeg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; + monster strnpcinfo(2),0,0,"Executioner",1205,1; + monster strnpcinfo(2),0,0,"Penomena",1216,10; + monster strnpcinfo(2),0,0,"Alarm",1193,18; + monster strnpcinfo(2),0,0,"Clock",1269,9; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; + monster strnpcinfo(2),0,0,"Wanderer",1208,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; + monster strnpcinfo(2),0,0,"Dark Lord",1272,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + else if (compare(strnpcinfo(2),"gefg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; + monster strnpcinfo(2),0,0,"Bathory",1102,10; + monster strnpcinfo(2),0,0,"Jakk",1130,10; + monster strnpcinfo(2),0,0,"Marduk",1140,20; + monster strnpcinfo(2),0,0,"Raydric",1163,9; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; + monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(2),0,0,"Phreeoni",1159,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; + } + else if (compare(strnpcinfo(2),"payg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Greatest General",1277,9; + monster strnpcinfo(2),0,0,"Wanderer",1208,10; + monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; + monster strnpcinfo(2),0,0,"Bathory",1102,5; + monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(2),0,0,"Eddga",1115,1; + monster strnpcinfo(2),0,0,"Horong",1129,11; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; + monster strnpcinfo(2),0,0,"Gargoyle",1253,5; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + else if (compare(strnpcinfo(2),"prtg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Raydric",1163,1; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; + monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; + monster strnpcinfo(2),0,0,"Hatii",1252,1; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(2),0,0,"Gryphon",1259,2; + monster strnpcinfo(2),0,0,"Chimera",1283,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Zealotus",1200,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + // Add custom Guild Castles here. + else { + end; + } + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + // Disable Kafra Staff... + disablenpc "Kafra Staff#"+strnpcinfo(2); + end; + } + else { + // Otherwise place the guild emblem on flags. + if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } + else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } + else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } + else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } + else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } + else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } + else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } + else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } + else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } + else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } + else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } + else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } + else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } + else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } + else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } + else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } + else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } + else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } + else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } + else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } + // Add custom Guild Castles here. + else { + end; + } + // And load purchased Guardian in castles. + donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; + // And display Kafra if purchased. + if (getcastledata(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); + } + end; +} + +// WoE : Guild Kafras +//============================================================ +- script Kafra Staff#woe::guildkafra -1,{ + + .@GID = getcastledata(strnpcinfo(2),1); + + if (compare(strnpcinfo(2),"aldeg")) { + setarray .@destination$[0],"Al De Baran","aldebaran"; + setarray .@coordinates[0],132,103; + } + else if (compare(strnpcinfo(2),"gefg")) { + setarray .@destination$[0],"Geffen","geffen"; + setarray .@coordinates[0],120,39; + } + else if (compare(strnpcinfo(2),"payg")) { + setarray .@destination$[0],"Payon","payon"; + setarray .@coordinates[0],70,100; + } + else if (compare(strnpcinfo(2),"prtg")) { + setarray .@destination$[0],"Prontera","prontera"; + setarray .@coordinates[0],278,211; + } + // Add custom Guild Castles here. + else { + end; + } + + cutin "kafra_01",2; + if (getcharid(2) == .@GID) { + mes "[Kafra Employee]"; + mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member."; + mes "The Kafra Corporation will stay with you wherever you go."; + next; + switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { + case 1: + if (getskilllv("NV_BASIC") < 6) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you"; + mes "need the Novice's"; + mes "Basic Skill Level 6 to"; + mes "use the Storage Service."; + close2; + cutin "",255; + end; + } + mes "[Kafra Employee]"; + mes "Here, let me open"; + mes "your Storage for you."; + mes "Thank you for using"; + mes "the Kafra Service."; + close2; + cutin "",255; + openstorage; + end; + case 2: + mes "[Kafra Employee]"; + mes "Please choose"; + mes "your destination."; + next; + switch (select(.@destination$+" -> 200z:Cancel")) { + case 1: + if (Zeny < 200) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to "+.@destination$+" is 200 zeny."; + close2; + cutin "",255; + end; + } + Zeny -= 200; + RESRVPTS += 2; + close2; + warp .@destination$[1],.@coordinates[0],.@coordinates[1]; + end; + case 2: + close2; + cutin "",255; + end; + } + case 3: + if (BaseClass != Job_Merchant) { + mes "[Kafra Employee]"; + mes "I'm sorry, but the"; + mes "Pushcart rental service"; + mes "is only available to Merchants,"; + mes "Blacksmiths, Master Smiths,"; + mes "Alchemists, Biochemists,"; + mes "Mechanics and Geneticists."; + close2; + cutin "",255; + end; + } + if (checkcart()) { + mes "[Kafra Employee]"; + mes "You already have"; + mes "a Pushcart equipped."; + mes "Unfortunately, we can't"; + mes "rent more than one to"; + mes "each customer at a time."; + close2; + cutin "",255; + end; + } + mes "[Kafra Employee]"; + mes "The Pushcart rental"; + mes "fee is 800 zeny. Would"; + mes "you like to rent a Pushcart?"; + next; + switch (select("Rent a Pushcart.:Cancel")) { + case 1: + if (Zeny < 800) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny to pay the Pushcart"; + mes "rental fee of 800 zeny."; + close2; + cutin "",255; + end; + } + RESRVPTS += 8; + Zeny -= 800; + setcart; + close2; + cutin "",255; + end; + case 2: + close2; + cutin "",255; + end; + } + case 4: + mes "[Kafra Employee]"; + mes "We, here at Kafra Corporation,"; + mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; + close2; + cutin "",255; + end; + } + } + mes "[Kafra Employee]"; + mes "I am instructed to only offer my services to the ^ff0000"+getguildname(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; + close2; + cutin "",255; + end; +} + +// WoE : Castle Managers +//============================================================ +- script Castle Manager#cm::cm -1,{ + + .@GID = getcastledata(strnpcinfo(2),1); + + // .@guardiantype = Defines the types of guardians per castle basis. + // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian + // .@guardianposx = Define the x spawn point for each uardian. + // [0] = 1st guardian's x spawn point. + // .@guardianposy = Define the y spawn point for each guardian. + // [0] = 1st guardian's y spawn point. + // .@masterroom = Defines the coordinates of the Treasure Room. + if (strnpcinfo(2) == "aldeg_cas01") { + setarray .@guardiantype[0],1,2,2,2,2,3,3,3; + setarray .@guardianposx[0],17,39,38,45,21,218,213,73; + setarray .@guardianposy[0],218,208,196,228,194,24,24,70; + setarray .@masterroom[0],113,223; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],27,88,117,60,51,21,36,210; + setarray .@guardianposy[0],184,43,46,202,183,177,183,7; + setarray .@masterroom[0],134,225; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + setarray .@guardiantype[0],3,3,1,1,1,2,2,2; + setarray .@guardianposx[0],90,116,86,116,64,212,195,110; + setarray .@guardianposy[0],112,112,120,76,103,160,151,217; + setarray .@masterroom[0],229,267; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + setarray .@guardiantype[0],2,2,2,1,1,1,3,3; + setarray .@guardianposx[0],187,192,148,145,169,198,48,55; + setarray .@guardianposy[0],100,42,88,209,53,77,72,88; + setarray .@masterroom[0],83,17; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + setarray .@guardiantype[0],2,2,1,1,3,3,3,3; + setarray .@guardianposx[0],51,188,157,157,27,145,156,41; + setarray .@guardianposy[0],202,79,192,74,221,78,73,112; + setarray .@masterroom[0],64,8; + } + // Geffen (Britoniah) Castles + else if (strnpcinfo(2) == "gefg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],67,184,62,36,50,50,189,200; + setarray .@guardianposy[0],179,20,41,186,186,67,41,167; + setarray .@masterroom[0],152,117; + } + else if (strnpcinfo(2) == "gefg_cas02") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],64,56,166,35,20,19,166,159; + setarray .@guardianposy[0],168,41,25,148,150,41,42,188; + setarray .@masterroom[0],145,115; + } + else if (strnpcinfo(2) == "gefg_cas03") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],48,113,48,157,243,157,234,238; + setarray .@guardianposy[0],176,214,207,62,41,45,25,160; + setarray .@masterroom[0],275,289; + } + else if (strnpcinfo(2) == "gefg_cas04") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],53,31,49,29,147,57,160,148; + setarray .@guardianposy[0],191,178,220,46,65,46,50,189; + setarray .@masterroom[0],116,123; + } + else if (strnpcinfo(2) == "gefg_cas05") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],45,71,72,66,177,66,177,193; + setarray .@guardianposy[0],149,163,142,47,50,17,35,166; + setarray .@masterroom[0],149,106; + } + // Payon (Baulder) Castles + else if (strnpcinfo(2) == "payg_cas01") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],229,225,222,99,65,36,51,138; + setarray .@guardianposy[0],92,80,111,45,31,127,144,133; + setarray .@masterroom[0],295,8; + } + else if (strnpcinfo(2) == "payg_cas02") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],237,228,210,57,42,287,264,27; + setarray .@guardianposy[0],54,72,41,241,241,257,272,20; + setarray .@masterroom[0],141,149; + } + else if (strnpcinfo(2) == "payg_cas03") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],245,269,36,41,39,19,37,268; + setarray .@guardianposy[0],37,51,39,39,65,276,277,244; + setarray .@masterroom[0],163,167; + } + else if (strnpcinfo(2) == "payg_cas04") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],251,232,231,32,32,35,36,270; + setarray .@guardianposy[0],212,212,175,287,232,45,17,41; + setarray .@masterroom[0],151,47; + } + else if (strnpcinfo(2) == "payg_cas05") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],19,33,266,266,263,263,250,36; + setarray .@guardianposy[0],279,260,234,279,37,21,22,36; + setarray .@masterroom[0],153,137; + } + // Prontera (Valkyrie Realms) Castles + else if (strnpcinfo(2) == "prtg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],182,182,153,59,50,184,196,107; + setarray .@guardianposy[0],62,116,86,28,36,183,189,179; + setarray .@masterroom[0],15,209; + } + else if (strnpcinfo(2) == "prtg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],161,153,178,71,49,64,7,75; + setarray .@guardianposy[0],161,161,44,75,28,186,196,175; + setarray .@masterroom[0],207,229; + } + else if (strnpcinfo(2) == "prtg_cas03") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],191,137,45,50,41,191,179,191; + setarray .@guardianposy[0],190,190,99,87,87,42,43,72; + setarray .@masterroom[0],190,130; + } + else if (strnpcinfo(2) == "prtg_cas04") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],276,274,246,38,29,33,78,36; + setarray .@guardianposy[0],14,35,246,240,240,258,48,61; + setarray .@masterroom[0],275,160; + } + else if (strnpcinfo(2) == "prtg_cas05") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],266,287,245,236,251,278,32,44; + setarray .@guardianposy[0],262,280,250,63,63,253,253,248; + setarray .@masterroom[0],281,176; + } + // Add custom Guild Castles here. + else { + end; + } + + if (.@GID == 0) { + mes "["+strnpcinfo(1)+"]"; + mes "I have been waiting for a master to fulfill my destiny."; + mes "Brave soul... fate will guide you towards your future..."; + close; + } + if (getguildmaster(.@GID) != strcharinfo(0)) { + mes "["+strnpcinfo(1)+"]"; + mes "No matter how much you pester me, I'll still follow my master ^ff0000"+getguildmaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; + close; + } + mes "["+strnpcinfo(1)+"]"; + mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; + mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; + next; + switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { + case 1: + mes "["+strnpcinfo(1)+"]"; + mes "I will report the Castle briefing, Master."; + mes " "; + mes "^0000ffNow, the commercial growth level is "+getcastledata(strnpcinfo(2),2)+"."; + if (getcastledata(strnpcinfo(2),4)) { + mes " You invested "+getcastledata(strnpcinfo(2),4)+" times in past 1 day."; + } + mes " Now, the Castle Defense level is "+getcastledata(strnpcinfo(2),3)+".^000000"; + if (getcastledata(strnpcinfo(2),5)) { + mes " ^0000ff- You invested "+getcastledata(strnpcinfo(2),5)+" times in past 1 day.^000000"; + } + mes " "; + mes "That's all I have to report, Master."; + close; + case 2: + .@Economy = getcastledata(strnpcinfo(2),2); + if (.@Economy < 6) { .@eco_invest = 5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { .@eco_invest = 10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { .@eco_invest = 20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { .@eco_invest = 35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { .@eco_invest = 55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { .@eco_invest = 80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { .@eco_invest = 110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { .@eco_invest = 145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { .@eco_invest = 185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { .@eco_invest = 230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { .@eco_invest = 280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { .@eco_invest = 335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { .@eco_invest = 395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { .@eco_invest = 460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { .@eco_invest = 530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { .@eco_invest = 605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { .@eco_invest = 685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { .@eco_invest = 770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { .@eco_invest = 860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { .@eco_invest = 955000; } + //Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(2),4)) { + .@eco_invest *= 4; + } + mes "["+strnpcinfo(1)+"]"; + mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; + mes " "; + mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; + if (.@Economy >= 100) { + mes " "; + mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; + close; + } + if (getcastledata(strnpcinfo(2),4) >= 2) { + mes " "; + mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; + close; + } + if (getcastledata(strnpcinfo(2),4) == 0) { + mes " "; + mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; + } + else { + mes " "; + mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed."; + } + next; + switch (select("Invest in commercial growth:Cancel")) { + case 1: + if (Zeny < .@eco_invest) { + mes "["+strnpcinfo(1)+"]"; + mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; + close; + } + Zeny -= .@eco_invest; + setcastledata strnpcinfo(2),4,getcastledata(strnpcinfo(2),4)+1; + mes "[ "+strnpcinfo(1)+"]"; + mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I'll do as you bid, my master... There is no hurry. We will do our best."; + close; + } + case 3: + .@defence = getcastledata(strnpcinfo(2),3); + if (.@defence < 6) { .@def_invest = 10000; } + else if ((.@defence >= 6) && (.@defence <= 10)) { .@def_invest = 20000; } + else if ((.@defence >= 11) && (.@defence <= 15)) { .@def_invest = 40000; } + else if ((.@defence >= 16) && (.@defence <= 20)) { .@def_invest = 70000; } + else if ((.@defence >= 21) && (.@defence <= 25)) { .@def_invest = 110000; } + else if ((.@defence >= 26) && (.@defence <= 30)) { .@def_invest = 160000; } + else if ((.@defence >= 31) && (.@defence <= 35)) { .@def_invest = 220000; } + else if ((.@defence >= 36) && (.@defence <= 40)) { .@def_invest = 290000; } + else if ((.@defence >= 41) && (.@defence <= 45)) { .@def_invest = 370000; } + else if ((.@defence >= 46) && (.@defence <= 50)) { .@def_invest = 460000; } + else if ((.@defence >= 51) && (.@defence <= 55)) { .@def_invest = 560000; } + else if ((.@defence >= 56) && (.@defence <= 60)) { .@def_invest = 670000; } + else if ((.@defence >= 61) && (.@defence <= 65)) { .@def_invest = 790000; } + else if ((.@defence >= 66) && (.@defence <= 70)) { .@def_invest = 920000; } + else if ((.@defence >= 71) && (.@defence <= 75)) { .@def_invest = 1060000; } + else if ((.@defence >= 76) && (.@defence <= 80)) { .@def_invest = 1210000; } + else if ((.@defence >= 81) && (.@defence <= 85)) { .@def_invest = 1370000; } + else if ((.@defence >= 86) && (.@defence <= 90)) { .@def_invest = 1540000; } + else if ((.@defence >= 91) && (.@defence <= 95)) { .@def_invest = 1720000; } + else if ((.@defence >= 96) && (.@defence <= 100)) { .@def_invest = 1910000; } + //Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(2),5)) { + .@def_invest *= 4; + } + mes "["+strnpcinfo(1)+"]"; + mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; + mes " "; + mes "Originally you can invest just once but if you pay more money, you can invest twice."; + if (.@defence >= 100) { + mes " "; + mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; + close; + } + if (getcastledata(strnpcinfo(2),5) >= 2) { + mes " "; + mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; + close; + } + if (getcastledata(strnpcinfo(2),5) == 0) { + mes " "; + mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; + } + else { + mes " "; + mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed."; + } + next; + switch (select("Invest in Castle Defenses.:Cancel")) { + case 1: + if (Zeny < .@def_invest) { + mes "["+strnpcinfo(1)+"]"; + mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; + close; + } + Zeny -= .@def_invest; + setcastledata strnpcinfo(2),5,getcastledata(strnpcinfo(2),5)+1; + mes "[ "+strnpcinfo(1)+"]"; + mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I'll do as you bid, my master... There is no hurry. We will do our best."; + close; + } + case 4: + mes "["+strnpcinfo(1)+"]"; + mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; + mes "Please select a guardian to defend us."; + next; + for (.@i = 0; .@i <= 7; ++.@i) { + if (.@guardiantype[.@i] == 1) { .@type$ = "Guardian Soldier"; } + else if (.@guardiantype[.@i] == 2) { .@type$ = "Guardian Archer"; } + else { .@type$ = "Guardian Knight"; } + if (guardianinfo(strnpcinfo(2),.@i,0)) { + setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; + } + else { + setarray .@gname$[.@i], .@type$ + " - Not Implemented"; + } + } + .@menu$ = .@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; + .@GDnum = select(.@menu$)+9; + mes "["+strnpcinfo(1)+"]"; + mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; + next; + switch (select("Summon:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10002) == 0) { + mes "["+strnpcinfo(1)+"]"; + mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; + close; + } + if (getcastledata(strnpcinfo(2),.@GDnum) == 1) { + mes "["+strnpcinfo(1)+"]"; + mes "Master, you already have summoned that Guardian. We cannot summon another."; + close; + } + if (Zeny < 10000) { + mes "["+strnpcinfo(1)+"]"; + mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; + close; + } + Zeny -= 10000; + setcastledata strnpcinfo(2),.@GDnum,1; // mark as 'installed' + .@UseGID = .@GDnum - 10; + if (.@guardiantype[.@UseGID] == 1) { .@type = 1287; } + else if (.@guardiantype[.@UseGID] == 2) { .@type = 1285; } + else { .@type = 1286; } + guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; + mes "["+strnpcinfo(1)+"]"; + mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; + close; + } + case 5: + if (getcastledata(strnpcinfo(2),9) == 1) { + mes "["+strnpcinfo(1)+"]"; + mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; + next; + switch (select("Fire:Cancel")) { + case 1: + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; + next; + switch (select("Fire:Cancel")) { + case 1: + mes "[ Hired Kafra Employee ]"; + mes "Oh, my goodness! This is nonsense!"; + next; + cutin "",255; + break; + case 2: + mes "[ Hired Kafra Employee ]"; + mes "I'll work hard for you... Thank you!"; + close; + } + break; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "She worked hard in my opinion. It was a good decision to keep her."; + close; + } + disablenpc "Kafra Staff#"+strnpcinfo(2); + setcastledata strnpcinfo(2),9,0; + mes "["+strnpcinfo(1)+"]"; + mes "...."; + mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; + close; + } + mes "["+strnpcinfo(1)+"]"; + mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; + mes "^ff0000 10,000 zeny is required for their services. "; + next; + switch (select("Hire.:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10001) == 0) { + mes "["+strnpcinfo(1)+"]"; + mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; + close; + } + if (Zeny < 10000) { + mes "["+strnpcinfo(1)+"]"; + mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; + close; + } + Zeny -= 10000; + enablenpc "Kafra Staff#"+strnpcinfo(2); + setcastledata strnpcinfo(2),9,1; + mes "["+strnpcinfo(1)+"]"; + mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; + next; + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "How do you do? I was dispatched from the Main Office."; + mes "I'll do my best to not tarnish the reputation of the Guild."; + next; + cutin "",255; + mes "["+strnpcinfo(1)+"]"; + mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; + mes "It will be useful for our members."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; + close; + } + case 6: + mes "["+strnpcinfo(1)+"]"; + mes "Do you want to visit the room where our valuables are stored?"; + mes "That room is restricted to you... you are the only one with access to it."; + next; + switch (select("Go into Master's room.:Cancel")) { + case 1: + mes "["+strnpcinfo(1)+"]"; + mes "I'll show you the secret path. Follow me...please."; + mes "When you want to return here, please press the secret switch."; + close2; + warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; + end; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; + mes "Therefore, it will be better if you check up on them from time to time."; + close; + } + } +} + +// WoE : Guild Dungeon Entrances +//============================================================ +- script Lever#gd::gdlever -1,{ + + .@GID = getcastledata(strnpcinfo(2),1); + + if (.@GID == 0) { + mes "[Ringing Voice]"; + mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; + close; + } + + if (compare(strnpcinfo(2),"aldeg")) { + .@destination$ = "gld_dun02"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; + } + else if (compare(strnpcinfo(2),"gefg")) { + .@destination$ = "gld_dun04"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; + } + else if (compare(strnpcinfo(2),"payg")) { + .@destination$ = "gld_dun01"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; + } + else if (compare(strnpcinfo(2),"prtg")) { + .@destination$ = "gld_dun03"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; + } + // Add custom Guild Castles here. + else { + end; + } + + mes "[Ringing Voice]"; + mes "'Only the truly brave can take the test.'"; + next; + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Don't pull.") == 1) { + if (getcharid(2) == .@GID) { + close2; + warp .@destination$,.@coordinates[0],.@coordinates[1]; + end; + } + mes " "; + mes "Nothing happened."; + close; + } + close; +} + +// Guardian Spawner Template +//============================================================ +- script Gld_Guard_Template::Gld_Guard_Template -1,{ +// Spawn Guardians in castles +// When adding new castles, ensure that the coordinates coincide +// with the coordinates defined in the Guild Steward template. +OnSpawnGuardians: + // Define the types of guardians on a per castle basis. + // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian + // Define the x spawn point for each uardian. + // [0] = 1st guardian's x spawn point. + // Define the y spawn point for each uardian. + // [0] = 1st guardian's y spawn point. + // Aldebaran (Luina) Castles + if (strnpcinfo(2) == "aldeg_cas01") { + setarray .@guardiantype[0],1,2,2,2,2,3,3,3; + setarray .@guardianposx[0],17,39,38,45,21,218,213,73; + setarray .@guardianposy[0],218,208,196,228,194,24,24,70; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],27,88,117,60,51,21,36,210; + setarray .@guardianposy[0],184,43,46,202,183,177,183,7; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + setarray .@guardiantype[0],3,3,1,1,1,2,2,2; + setarray .@guardianposx[0],90,116,86,116,64,212,195,110; + setarray .@guardianposy[0],112,112,120,76,103,160,151,217; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + setarray .@guardiantype[0],2,2,2,1,1,1,3,3; + setarray .@guardianposx[0],187,192,148,145,169,198,48,55; + setarray .@guardianposy[0],100,42,88,209,53,77,72,88; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + setarray .@guardiantype[0],2,2,1,1,3,3,3,3; + setarray .@guardianposx[0],51,188,157,157,27,145,156,41; + setarray .@guardianposy[0],202,79,192,74,221,78,73,112; + } + // Geffen (Britoniah) Castles + else if (strnpcinfo(2) == "gefg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],67,184,62,36,50,50,189,200; + setarray .@guardianposy[0],179,20,41,186,186,67,41,167; + } + else if (strnpcinfo(2) == "gefg_cas02") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],64,56,166,35,20,19,166,159; + setarray .@guardianposy[0],168,41,25,148,150,41,42,188; + } + else if (strnpcinfo(2) == "gefg_cas03") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],48,113,48,157,243,157,234,238; + setarray .@guardianposy[0],176,214,207,62,41,45,25,160; + } + else if (strnpcinfo(2) == "gefg_cas04") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],53,31,49,29,147,57,160,148; + setarray .@guardianposy[0],191,178,220,46,65,46,50,189; + } + else if (strnpcinfo(2) == "gefg_cas05") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],45,71,72,66,177,66,177,193; + setarray .@guardianposy[0],149,163,142,47,50,17,35,166; + } + // Payon (Baulder) Castles + else if (strnpcinfo(2) == "payg_cas01") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],229,225,222,99,65,36,51,138; + setarray .@guardianposy[0],92,80,111,45,31,127,144,133; + } + else if (strnpcinfo(2) == "payg_cas02") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],237,228,210,57,42,287,264,27; + setarray .@guardianposy[0],54,72,41,241,241,257,272,20; + } + else if (strnpcinfo(2) == "payg_cas03") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],245,269,36,41,39,19,37,268; + setarray .@guardianposy[0],37,51,39,39,65,276,277,244; + } + else if (strnpcinfo(2) == "payg_cas04") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],251,232,231,32,32,35,36,270; + setarray .@guardianposy[0],212,212,175,287,232,45,17,41; + } + else if (strnpcinfo(2) == "payg_cas05") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],19,33,266,266,263,263,250,36; + setarray .@guardianposy[0],279,260,234,279,37,21,22,36; + } + // Prontera (Valkyrie Realms) Castles + else if (strnpcinfo(2) == "prtg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],182,182,153,59,50,184,196,107; + setarray .@guardianposy[0],62,116,86,28,36,183,189,179; + } + else if (strnpcinfo(2) == "prtg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],161,153,178,71,49,64,7,75; + setarray .@guardianposy[0],161,161,44,75,28,186,196,175; + } + else if (strnpcinfo(2) == "prtg_cas03") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],191,137,45,50,41,191,179,191; + setarray .@guardianposy[0],190,190,99,87,87,42,43,72; + } + else if (strnpcinfo(2) == "prtg_cas04") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],276,274,246,38,29,33,78,36; + setarray .@guardianposy[0],14,35,246,240,240,258,48,61; + } + else if (strnpcinfo(2) == "prtg_cas05") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],266,287,245,236,251,278,32,44; + setarray .@guardianposy[0],262,280,250,63,63,253,253,248; + } + // Add custom Guild Castles here. + else { + end; + } + + // Kill all existing guardians before spawning new ones. + // This should prevent duplicating Guardians when char Server disconnects. + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; + + for (.@i = 0; .@i <= 7; ++.@i) { + .@UseGID = .@i + 10; + if (.@guardiantype[.@i] == 1) { .@type = 1287; } + else if (.@guardiantype[.@i] == 2) { .@type = 1285; } + else { .@type = 1286; } + if (getcastledata(strnpcinfo(2),.@UseGID)) { + guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; + } + } + end; + +OnGuardianDied: + end; +} + +// Treasure Room Spawn Template +//============================================================ +- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ + end; + +OnClock0001: + // Do nothing if this script is the template. + if (strnpcinfo(1) == "Gld_Trea_Spawn") end; + + .@GID = getcastledata(strnpcinfo(2),1); + + // If there is no owner, do nothing. + if (!.@GID) end; + + // Is there Economy in this castle? + .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + + // Set information + if (strnpcinfo(2) == "aldeg_cas01") { + .@treasurebox = 1324; + setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; + setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + .@treasurebox = 1326; + setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; + setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + .@treasurebox = 1328; + setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; + setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + .@treasurebox = 1330; + setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; + setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + .@treasurebox = 1332; + setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; + setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; + } + else if (strnpcinfo(2) == "gefg_cas01") { + .@treasurebox = 1334; + setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; + setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; + } + else if (strnpcinfo(2) == "gefg_cas02") { + .@treasurebox = 1336; + setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; + setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; + } + else if (strnpcinfo(2) == "gefg_cas03") { + .@treasurebox = 1338; + setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; + setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; + } + else if (strnpcinfo(2) == "gefg_cas04") { + .@treasurebox = 1340; + setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; + setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; + } + else if (strnpcinfo(2) == "gefg_cas05") { + .@treasurebox = 1342; + setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; + setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; + } + else if (strnpcinfo(2) == "payg_cas01") { + .@treasurebox = 1344; + setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; + setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; + } + else if (strnpcinfo(2) == "payg_cas02") { + .@treasurebox = 1346; + setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; + setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; + } + else if (strnpcinfo(2) == "payg_cas03") { + .@treasurebox = 1348; + setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; + setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; + } + else if (strnpcinfo(2) == "payg_cas04") { + .@treasurebox = 1350; + setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; + setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; + } + else if (strnpcinfo(2) == "payg_cas05") { + .@treasurebox = 1352; + setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; + setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; + } + else if (strnpcinfo(2) == "prtg_cas01") { + .@treasurebox = 1354; + setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; + setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; + } + else if (strnpcinfo(2) == "prtg_cas02") { + .@treasurebox = 1356; + setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; + setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; + } + else if (strnpcinfo(2) == "prtg_cas03") { + .@treasurebox = 1358; + setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; + setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; + } + else if (strnpcinfo(2) == "prtg_cas04") { + .@treasurebox = 1360; + setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; + setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; + } + else if (strnpcinfo(2) == "prtg_cas05") { + .@treasurebox = 1362; + setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; + setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; + } + // Add custom Guild Castles here. + else { + end; + } + + // Apply investment to Eco. and Def. Only happens if there were investments made. + // Permanent Development can only happen once per day. + if (getcastledata(strnpcinfo(2),4)) { + .@Economy = getcastledata(strnpcinfo(2),2); + setcastledata strnpcinfo(2),2,.@Economy + getcastledata(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); + if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; + } + if (getcastledata(strnpcinfo(2),5)) { + .@defence = getcastledata(strnpcinfo(2),3); + setcastledata strnpcinfo(2),3,.@defence + getcastledata(strnpcinfo(2),5); + if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; + } + // Reset daily investment limits. + setcastledata strnpcinfo(2),4,0; + setcastledata strnpcinfo(2),5,0; + + // Spawn boxes in proper order. + for (.@i = 0; .@i < .@Treasure ; ++.@i) { + // set treasure box ID + .@boxid = .@treasurebox + (.@i+2) % 2; + .@box = 1 << .@i; + // Spawn or do not spawn chests if one already exists. + if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; + } + } + end; + +// Individual "You killed a chest" events to ensure proper spawning at the change of day. +OnTreasureDied0: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; + end; +OnTreasureDied1: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; + end; +OnTreasureDied2: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; + end; +OnTreasureDied3: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; + end; +OnTreasureDied4: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; + end; +OnTreasureDied5: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; + end; +OnTreasureDied6: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; + end; +OnTreasureDied7: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; + end; +OnTreasureDied8: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; + end; +OnTreasureDied9: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; + end; +OnTreasureDied10: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; + end; +OnTreasureDied11: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; + end; +OnTreasureDied12: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; + end; +OnTreasureDied13: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; + end; +OnTreasureDied14: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; + end; +OnTreasureDied15: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; + end; +OnTreasureDied16: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; + end; +OnTreasureDied17: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; + end; +OnTreasureDied18: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; + end; +OnTreasureDied19: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; + end; +OnTreasureDied20: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; + end; +OnTreasureDied21: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; + end; +OnTreasureDied22: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; + end; +OnTreasureDied23: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; + end; +} |