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authorHaru <haru@dotalux.com>2015-06-18 03:30:16 +0200
committerHaru <haru@dotalux.com>2015-08-09 21:14:02 +0200
commit7b50fce0f62961b0228e6919562efcfe33e7fbca (patch)
tree0afaecbf71bcb01be2b53864c12a55ae182e2b5f /npc/woe-fe/agit_main.txt
parent7e93d08a79521d18fcf5dacb5c43db6b277c79ac (diff)
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Minor script cleanup.
- Replaced leftover sprite IDs with constants - Corrected some NPC facing directions (in modulo 8)
Diffstat (limited to 'npc/woe-fe/agit_main.txt')
-rw-r--r--npc/woe-fe/agit_main.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt
index 527bebce4..6f4130962 100644
--- a/npc/woe-fe/agit_main.txt
+++ b/npc/woe-fe/agit_main.txt
@@ -102,7 +102,7 @@ OnAgitBreak:
// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
if (.@GID <= 0) {
.@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned.";
- logmes .@notice$; debugmes .@notice$;
+ logmes .@notice$; debugmes .@notice$;
donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena";
end;
}