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authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-11 23:58:37 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-11 23:58:37 +0000
commit6ba60a25fe468c59d98a170969227e25cbb47b15 (patch)
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* Added first version of Nameless Islet sailor.
- Players can now access Cursed Abbey for further testings. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11181 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-rw-r--r--npc/warps/fields/nameless_islet.txt107
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+//===== eAthena Script =======================================
+//= Nameless Islet Sailor
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 0.1
+//===== Compatible With: =====================================
+//= Any Athena Version
+//===== Description: =========================================
+//= Nameless Islet / Cursed Abbey NPC
+//===== Additional Comments: =================================
+//= 0.1 First custom version. [SinSloth]
+//============================================================
+
+ve_fild07,128,131,3 script Desert Coast Man 943,{
+
+ mes "[Desert Coast Sailor]";
+ mes "Hey you! Yes, you!";
+ mes "Have you ever heard";
+ mes "about Nameless Islet?...";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "Shh! Not that loudly!";
+ mes "Rumors say there is an";
+ mes "old monastery... you might";
+ mes "want to take a look at it...";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "But you know... It is kind";
+ mes "of forbidden to talk about";
+ mes "this place... Sure, going";
+ mes "there is somewhat impossible.";
+ mes "I can lead you there.";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "10.000 zenys.";
+ mes "And I'll make sure nobody";
+ mes "knows you went there. It looks";
+ mes "like a fair trade, doesn't it?";
+ next;
+ switch( select( "Sure.","Forget it." ) )
+ {
+ case 1:
+ if(Zeny < 10000)
+ {
+ mes "[Desert Coast Sailor]";
+ mes "Did you really think I would";
+ mes "take that much risk for free?";
+ mes "No money, no travel, understood?";
+ close;
+ }
+ mes "[Desert Coast Sailor]";
+ mes "Haha! I knew you truly were";
+ mes "an adventurer! Let's go!";
+ mes "I hope you didn't forget";
+ mes "anything...";
+ set Zeny,Zeny-10000;
+ close2;
+ warp "nameless_n",254,231;
+ end;
+
+ case 2:
+ mes "[Desert Coast Sailor]";
+ mes "Fine, as you wish.";
+ mes "Remember, don't talk to";
+ mes "anyone about that place,";
+ mes "or you might have problems...";
+ close;
+ }
+}
+
+nameless_n,251,236,3 script Desert Coast Man 943,{
+
+ mes "[Desert Coast Sailor]";
+ mes "It's not like I care";
+ mes "about you... But please,";
+ mes "be careful, I heard some";
+ mes "screams from the center of";
+ mes "the island...";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "I'm going back to Veins,";
+ mes "I don't like that place";
+ mes "at all. Do you want to return";
+ mes "with me?";
+ next;
+ switch( select( "Take me far away.","I'll be fine by myself." ) )
+ {
+ case 1:
+ mes "[Desert Coast Sailor]";
+ mes "Okay. I see you are an";
+ mes "adventurer, but at least";
+ mes "you're a wise one.";
+ mes "I don't want to stay here.";
+ close2;
+ warp "ve_fild07",127,135;
+ end;
+
+ case 2:
+ mes "[Desert Coast Sailor]";
+ mes "That's your problem now.";
+ mes "I don't want to be part";
+ mes "of this expedition.";
+ mes "Take care.";
+ close;
+ }
+} \ No newline at end of file