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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:42:29 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:42:29 +0000 |
commit | 7c3fee2d09294b39d166d67cdae6aaa3b7b03e30 (patch) | |
tree | 3c6411ee7d55a788e4fa3fc96dcc927533434b6a /npc/warps | |
parent | ef6d3a80a28cace92104288cbbc0e4569b8aca4c (diff) | |
download | hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.gz hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.bz2 hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.xz hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.zip |
* Added Nameless Island Dungeon quest. Please report bugs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12939 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/warps')
-rw-r--r-- | npc/warps/cities/nameless.txt | 99 |
1 files changed, 2 insertions, 97 deletions
diff --git a/npc/warps/cities/nameless.txt b/npc/warps/cities/nameless.txt index d57c697b4..b2f034306 100644 --- a/npc/warps/cities/nameless.txt +++ b/npc/warps/cities/nameless.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= @@ -12,108 +12,13 @@ //= 1.0 Initial version [$ephiroth] //= 1.1 Added SinSloth's warper to this file [Playtester] //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.3 Removed SinSloth's warper from this file [L0ne_W0lf] //============================================================ nameless_n,157,184,0 warp namelesswarp0401 1,1,abbey01,51,12 -nameless_i,168,257,0 warp namelesswarp1001 1,1,nameless_in,12,43 -nameless_in,12,40,0 warp namelesswarp1002 1,1,nameless_i,168,254 nameless_i,252,130,0 warp namelesswarp1003 1,1,nameless_in,26,128 nameless_in,23,128,0 warp namelesswarp1004 1,1,nameless_i,249,130 nameless_i,79,256,0 warp namelesswarp1005 1,1,nameless_in,12,172 nameless_in,12,169,0 warp namelesswarp1006 1,1,nameless_i,82,256 nameless_i,78,94,0 warp namelesswarp1007 1,1,nameless_in,96,180 nameless_in,96,177,0 warp namelesswarp1008 1,1,nameless_i,81,96 - -ve_fild07,128,131,3 script Desert Coast Man#na 943,{ - - mes "[Desert Coast Sailor]"; - mes "Hey you! Yes, you!"; - mes "Have you ever heard"; - mes "about Nameless Island?..."; - next; - mes "[Desert Coast Sailor]"; - mes "Shh! Not that loudly!"; - mes "Rumors say there is an"; - mes "old monastery... you might"; - mes "want to take a look at it..."; - next; - mes "[Desert Coast Sailor]"; - mes "But you know... It is kind"; - mes "of forbidden to talk about"; - mes "this place... Sure, going"; - mes "there is somewhat impossible."; - mes "I can lead you there."; - next; - mes "[Desert Coast Sailor]"; - mes "10.000 zenys."; - mes "And I'll make sure nobody"; - mes "knows you went there. It looks"; - mes "like a fair trade, doesn't it?"; - next; - switch( select( "Sure.","Forget it." ) ) - { - case 1: - if(Zeny < 10000) - { - mes "[Desert Coast Sailor]"; - mes "Did you really think I would"; - mes "take that much risk for free?"; - mes "No money, no travel, understood?"; - close; - } - mes "[Desert Coast Sailor]"; - mes "Haha! I knew you truly were"; - mes "an adventurer! Let's go!"; - mes "I hope you didn't forget"; - mes "anything..."; - set Zeny,Zeny-10000; - close2; - warp "nameless_n",254,231; - end; - - case 2: - mes "[Desert Coast Sailor]"; - mes "Fine, as you wish."; - mes "Remember, don't talk to"; - mes "anyone about that place,"; - mes "or you might have problems..."; - close; - } -} - -nameless_n,251,236,3 script Desert Coast Man 943,{ - - mes "[Desert Coast Sailor]"; - mes "It's not like I care"; - mes "about you... But please,"; - mes "be careful, I heard some"; - mes "screams from the center of"; - mes "the island..."; - next; - mes "[Desert Coast Sailor]"; - mes "I'm going back to Veins,"; - mes "I don't like that place"; - mes "at all. Do you want to return"; - mes "with me?"; - next; - switch( select( "Take me far away.","I'll be fine by myself." ) ) - { - case 1: - mes "[Desert Coast Sailor]"; - mes "Okay. I see you are an"; - mes "adventurer, but at least"; - mes "you're a wise one."; - mes "I don't want to stay here."; - close2; - warp "ve_fild07",127,135; - end; - - case 2: - mes "[Desert Coast Sailor]"; - mes "That's your problem now."; - mes "I don't want to be part"; - mes "of this expedition."; - mes "Take care."; - close; - } -} |