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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/warps/fields/glastheim.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/warps/fields/glastheim.txt')
-rw-r--r--npc/warps/fields/glastheim.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/warps/fields/glastheim.txt b/npc/warps/fields/glastheim.txt
index b40cac0b5..1edc677e6 100644
--- a/npc/warps/fields/glastheim.txt
+++ b/npc/warps/fields/glastheim.txt
@@ -51,7 +51,7 @@ gl_knt02,10,138,0 warp gl14-1 1,1,gl_knt01,7,148
gl_knt02,157,292,0 warp gl16-1 1,1,gl_knt01,150,286
gl_knt02,289,138,0 warp gl17-1 1,1,gl_knt01,292,144
gl_prison,149,183,0 warp gl18-1 1,1,gl_prison1,150,14
-gl_prison,11,70,0 script gl18-2 45,1,1,{
+gl_prison,11,70,0 script gl18-2 WARPNPC,1,1,{
switch(rand(4)) {
case 0: warp "gl_cas01",163,193; end;
case 1: warp "gl_cas01",238,192; end;