diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-22 22:09:11 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-22 22:09:11 +0000 |
commit | d24c00ac556a924dd79f674db88a8cb812d74640 (patch) | |
tree | b66266fbe98064a2a41b83e6d0dd82337d13640d /npc/warps/fields/abyss_warper.txt | |
parent | 179da2f41411d5af47c0319ddda5b484eb07ff51 (diff) | |
download | hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.gz hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.bz2 hercules-d24c00ac556a924dd79f674db88a8cb812d74640.tar.xz hercules-d24c00ac556a924dd79f674db88a8cb812d74640.zip |
* Added support for NPC names in the 'specialeffect' script command, go go copy/paste!
* Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14353 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/warps/fields/abyss_warper.txt')
-rw-r--r-- | npc/warps/fields/abyss_warper.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt index d916d224a..d6acd9294 100644 --- a/npc/warps/fields/abyss_warper.txt +++ b/npc/warps/fields/abyss_warper.txt @@ -37,28 +37,28 @@ hu_fild05,168,304,0 script Column#abyss1 111,{ mes "the grooves, and then you"; mes "hear a powerful rumbling"; mes "from within the column.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FFYou slowly insert a"; mes "Dragon Scale into another"; mes "of the column's grooves,"; mes "trigerring another small"; mes "tremor from the column.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FFYou cautiously insert"; mes "a Dragon Tail into the"; mes "final groove. Lights shine"; mes "forth from cracks in the"; mes "column's surface...^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FFThe ground beneath"; mes "your feet begins to"; mes "violently shake.^000000"; - specialeffect 73; + specialeffect EF_BOWLINGBASH; donpcevent "AbyssWarp::OnWarp"; - specialeffect2 36; + specialeffect2 EF_PORTAL; delitem 1035,1; delitem 1036,1; delitem 1037,1; @@ -105,7 +105,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "the column starts to shake."; mes "You hear a faint rumbling"; mes "from inside the column.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "*Ggghhhhhzzzz!*"; mes "*BAM!*"; @@ -116,8 +116,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "ground beneath your feet"; mes "begin to slowly sink away...^000000"; next; - specialeffect 73; - specialeffect2 36; + specialeffect EF_BOWLINGBASH; + specialeffect2 EF_PORTAL; close2; warp "hu_fild05",169,305; end; @@ -126,7 +126,7 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "^3355FF*Ppppsssh!*"; mes "You accidentally"; mes "broke the item.^000000"; - specialeffect 52; + specialeffect EF_WINDHIT; next; mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000"; next; @@ -138,8 +138,8 @@ hu_fild05,171,211,0 script Column#abyss2 111,1,1,{ mes "steadily, but suddently you"; mes "are warped somewhere else...^000000"; next; - specialeffect 73; - specialeffect2 36; + specialeffect EF_BOWLINGBASH; + specialeffect2 EF_PORTAL; close2; warp "hu_fild05",157,284; end; |