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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/warps/dungeons/ra_san.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Rachel Sanctuary Dungeon Warp Script
+//===== By ===================================================
+//= Playtester
+//===== Current Version :=====================================
+//= 1.4
+//===== Compatible With :=====================================
+//= Any Athena Version
+//===== Description :=========================================
+//= Warp Points For Rachel Sanctuary Dungeon
+//===== Additional Comment:===================================
+//= 1.1 Added $ephiroth's warps [Playtester]
+//= 1.2 Replaced old versions with jAthena's [Playtester]
+//= 1.3 Official warps [Playtester]
+//= 1.4 Added quest map warp to random warp. [L0ne_W0lf]
+//= Added Dungeon exit back into temple.
+//============================================================
+
+ra_san01,139,13,0 script sanctuary01 45,1,1,{
+ if (ra_tem_q == 21) { warp "que_san04",119,110; end; }
+ switch(rand(3)) {
+ case 1: warp "ra_san02",213,275; break;
+ case 2: warp "ra_san03",119,283; break;
+ default: warp "ra_san04",119,110; break;
+ }
+}
+
+ra_san02,213,280,0 warp sanctuary02 1,1,ra_san01,140,19
+ra_san03,123,283,0 warp sanctuary03 1,1,ra_san01,140,19
+ra_san04,119,104,0 warp sanctuary04 1,1,ra_san01,140,19
+ra_san03,279,21,0 warp sanctuary05 1,1,ra_san05,282,149
+ra_san03,85,15,0 warp sanctuary06 1,1,ra_san04,203,216
+ra_san04,203,221,0 warp sanctuary07 1,1,ra_san03,85,20
+ra_san04,120,48,0 warp sanctuary08 1,1,ra_san05,150,282
+ra_san05,150,7,0 warp sanctuary09 1,1,ra_temple,119,153
+ra_san02,289,149,0 warp sanctuary10 1,1,ra_san03,10,149
+ra_san03,5,149,0 warp sanctuary11 1,1,ra_san02,284,149
+ra_san02,213,4,0 warp sanctuary12 1,1,ra_san04,35,216
+ra_san04,35,221,0 warp sanctuary13 1,1,ra_san02,213,9
+ra_san02,30,21,0 warp sanctuary14 1,1,ra_san05,14,149
+
+//Additional Dungeon warp. (Exit)
+ra_san01,139,139,0 warp sanctuary15 1,1,ra_temin,27,314