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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/warps/dungeons/mosk_dun.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/warps/dungeons/mosk_dun.txt')
-rw-r--r-- | npc/warps/dungeons/mosk_dun.txt | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt new file mode 100644 index 000000000..30dc257e7 --- /dev/null +++ b/npc/warps/dungeons/mosk_dun.txt @@ -0,0 +1,290 @@ +//===== rAthena Script ======================================= +//= Moscovia Dungeon Warp Script +//===== By: ================================================== +//= Kisuka, $ephiroth +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Description: ========================================= +//= Warp Points for Moscovia Dungeon +//===== Additional Comments: ================================= +//= 1.0 Initial version [$ephiroth] +//= 1.1, 1.2 Updated from jA [$ephiroth] +//= 1.3 Added warp npcs. Removed place holder warps. [Kisuka] +//= 1.4 Fixed cords on milestone 1-3. [Kisuka] +//============================================================ + +mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45 +mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254 +mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217 + +mosk_dun02,53,220,4 script #babayagain 45,1,1,{ + end; +OnTouch: + if (mos_nowinter == 11) { + donpcevent "Soldier1#mos::OnEnable"; + donpcevent "Soldier2#mos::OnEnable"; + donpcevent "Soldier3#mos::OnEnable"; + mes "[Soldier]"; + mes "Halt right there!"; + next; + mes "[Soldier]"; + mes "We have information"; + mes "that you've been secretly"; + mes "communicating with"; + mes "Baba Yaga, the Horrible."; + next; + mes "[Soldier]"; + mes "If you have something to say,"; + mes "speak to the Csar."; + mes "Come with us."; + close2; + donpcevent "Soldier1#mos::OnInit"; + donpcevent "Soldier2#mos::OnInit"; + donpcevent "Soldier3#mos::OnInit"; + set mos_nowinter,12; + warp "mosk_in",125,92; + end; + } + else if (mos_nowinter == 12) { + donpcevent "Soldier1#mos::OnEnable"; + donpcevent "Soldier2#mos::OnEnable"; + donpcevent "Soldier3#mos::OnEnable"; + mes "[Soldier]"; + mes "We expected"; + mes "that you would appear again."; + mes "What is your business with the Csar?"; + next; + if(select("Run away.:Explain the situation.") == 1) { + mes "["+strcharinfo(0)+"]"; + mes "I should get out of here..."; + close2; + warp "mosk_dun02",100,100; + donpcevent "Soldier1#mos::OnInit"; + donpcevent "Soldier2#mos::OnInit"; + donpcevent "Soldier3#mos::OnInit"; + end; + } + mes "-I explain what happend until now.-"; + next; + mes "[Soldier]"; + mes "If you have something to say, speak"; + mes "to the Csar."; + mes "If you leave to this place,"; + mes "you will be considered as our enemy."; + close2; + donpcevent "Soldier1#mos::OnInit"; + donpcevent "Soldier2#mos::OnInit"; + donpcevent "Soldier3#mos::OnInit"; + end; + } + else if (mos_nowinter == 13) { + donpcevent "Soldier1#mos::OnEnable"; + donpcevent "Soldier2#mos::OnEnable"; + donpcevent "Soldier3#mos::OnEnable"; + mes "[Soldier]"; + mes "We expected"; + mes "that you would appear again."; + mes "What is your business with the Csar?"; + next; + if(select("Run away.:Explain the situation.") == 1) { + mes "["+strcharinfo(0)+"]"; + mes "I should get out of here..."; + close2; + warp "mosk_dun02",100,100; + donpcevent "Soldier1#mos::OnInit"; + donpcevent "Soldier2#mos::OnInit"; + donpcevent "Soldier3#mos::OnInit"; + end; + } + mes "-I explain what happend until now.-"; + next; + mes "[Soldier]"; + mes "If you have something to say, speak"; + mes "to the Csar."; + mes "If you leave to this place,"; + mes "you will be considered as our enemy."; + close2; + donpcevent "Soldier1#mos::OnInit"; + donpcevent "Soldier2#mos::OnInit"; + donpcevent "Soldier3#mos::OnInit"; + end; + } + else { + warp "mosk_in",215,41; + end; + } +} + +mosk_dun02,53,215,3 script Soldier1#mos 966,{ + mes "[Soldier]"; + mes "We're the Csar's soldiers."; + mes "We're called out for emergencies,"; + mes "don't disturb us anymore."; + close; + +OnInit: + hideonnpc "Soldier1#mos"; + end; + +OnEnable: + hideoffnpc "Soldier1#mos"; + end; +} + +mosk_dun02,50,217,3 script Soldier2#mos 966,{ + mes "[Soldier]"; + mes "We're the Csar's soldiers."; + mes "We're called out for emergencies,"; + mes "don't disturb us anymore."; + close; + +OnInit: + hideonnpc "Soldier2#mos"; + end; + +OnEnable: + hideoffnpc "Soldier2#mos"; + end; +} + + +mosk_dun02,56,217,5 script Soldier3#mos 966,{ + mes "[Soldier]"; + mes "We're the Csar's soldiers."; + mes "We're called out for emergencies,"; + mes "don't disturb us anymore."; + close; + +OnInit: + hideonnpc "Soldier3#mos"; + end; + +OnEnable: + hideoffnpc "Soldier3#mos"; + end; +} + +mosk_dun01,170,164,3 script Milestone#1 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000"; + close; +} + +mosk_dun01,207,276,3 script Milestone#1-2 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe."; + mes "If you have courage, step forward. Otherwise, step backward. -^000000"; + next; + if(select("Step forward.:Stay.") == 1) { + mes "- You follow the way before you. -"; + close2; + warp "mosk_dun02",165,30; + end; + } + mes "- You won't advance. -"; + close; +} + +mosk_dun01,264,191,3 script Milestone#1-3 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe."; + mes "If you are brave, then take a step forward. Otherwise, step back. -^000000"; + next; + if(select("Step forward.:Stay.") == 1) { + mes "- You follow the way before you. -"; + close2; + warp "mosk_dun03",117,36; + end; + } + mes "- You decide to stay. -"; + close; +} + +mosk_dun02,168,28,3 script Milestone#2-1 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe."; + mes "If you valorous, then take a step forward. Otherwise, step back. -^000000"; + next; + if(select("Go back.:Stay.") == 1) { + mes "- You sense danger and decide to go back -"; + close2; + warp "mosk_dun01",201,269; + end; + } + mes "- You decided to stay. -"; + close; +} + +mosk_dun02,268,117,3 script Milestone#2-3 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt."; + mes "If you are truly brave, step forward. Otherwise, step back -^000000"; + next; + if(select("Step forward.:Stay.") == 1) { + mes "- You bravely step forward. -"; + close2; + warp "mosk_dun03",32,135; + end; + } + mes "- You decided to stay. -"; + close; +} + +mosk_dun03,27,131,3 script Milestone#3-2 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage."; + mes "Those who have courage will go back, otherwise step forward and stay. -^000000"; + next; + if(select("Go back.:Stay.") == 1) { + mes "- You sense danger and decide to go back -"; + close2; + warp "mosk_dun02",262,118; + end; + } + mes "- You decide to stay. -"; + close; +} + +mosk_dun03,119,46,3 script Milestone#3-1 111,{ + mes "There is writing on a big rock."; + next; + mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage."; + mes "Those who are afraid of the death will go back, otherwise step forward and stay. -^000000"; + next; + if(select("Go back.:Stay.") == 1) { + mes "- You sense danger and decide to go back -"; + close2; + warp "mosk_dun01",257,190; + end; + } + mes "- You decided to stay. -"; + close; +} + +mosk_dun01,194,43,3 script Milestone#1-1 111,{ + mes "- There is writing on a big rock. -"; + next; + mes "- If you want to protect your life, go back -"; + close; +} + +mosk_fild02,198,53,3 script Ship#mos_dun 111,{ + mes "- You find a ship at anchor. -"; + next; + if(select("Take the ship and go back to the village.:Explore more.") == 1) { + mes "- You board the ship and pull at the oars. -"; + close2; + warp "moscovia",140,54; + end; + } + mes "- That unknown area arouses your interest. -"; + close; +} |