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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Lighthalzen Dungeon Warp Script
+//===== By: ==================================================
+//= Sara-chan (1.0)
+//===== Current Version: =====================================
+//= 2.1b
+//===== Compatible With: =====================================
+//= Any Athena Version; RO Episode 8+
+//===== Description: =========================================
+//= Warp Points for Lighthalzen Dungeon
+//===== Additional Comments: =================================
+//= No Comment!
+//= 1.1 Added temp restriction by Azazel [Lupus]
+//= 1.2 Optimized [Lupus]
+//= and fixed 005 and 005a warps coords, thanks to Justin84
+//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
+//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
+//= proved with screenshots [Lupus]
+//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
+//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
+//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
+//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
+//= 1.6b Updated Sewer Pipe [Vicious]
+//= 1.7 Fixed a warp-back
+//= 1.8 Some small changes [MasterOfMuppets]
+//= 1.9 Removed duplicates [Toms]
+//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
+//= 2.1 Updated all standard dungeon warps. [L0ne_W0lf]
+//= Updated Sewer pipe dungeon entrance.
+//= Removed dialog from level 3 entrance warp.
+//= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf]
+//= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf]
+//============================================================
+
+lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129
+lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153
+lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154
+lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19
+lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9
+lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150
+lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150
+lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{
+OnTouch:
+ if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) {
+ warp "lhz_dun02",145,149;
+ }
+ else {
+ warp "lhz_dun03",140,133;
+ }
+ end;
+}
+lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142
+
+//--------------------------Sewer Pipe--------------------------
+
+lighthalzen,313,301,0 script Sewer Pipe#lt 111,{
+ if (MISC_QUEST&512) {
+ mes "^3355FFYou found some sort";
+ mes "of large sewage pipe.";
+ mes "Naturally, the stench";
+ mes "emanating from inside";
+ mes "the pipe is barely endurable.^000000";
+ next;
+ if (select("Enter:Cancel") == 1) {
+ warp "lhz_cube",231,17;
+ end;
+ }
+ close;
+ }
+ mes "^3355FFYou found some sort";
+ mes "of large sewage pipe.";
+ mes "Naturally, the stench";
+ mes "emanating from inside";
+ mes "the pipe is barely endurable.^000000";
+ close;
+}
+
+//--------------------------Warp--------------------------
+
+//Cube room <-> Organism test laboratory level 2
+lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6
+lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90
+
+//Cube room -> Lighthalzen
+lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302
+lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
+
+//----------------- Cube Room Maze ---------------------------
+// -1 are warps facing east.
+// -2 the warps facing south.
+// -3 are warps facing west.
+// -4 are warps facing north.
+//----------------- Room 66 74 -------------------------------
+lhz_cube,74,74,0 script cubew01-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
+lhz_cube,59,74,0 script cubew01-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,82,0 script cubew01-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 66 136 ------------------------------
+lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
+lhz_cube,66,129,0 script cubew02-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,59,136,0 script cubew02-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,144,0 script cubew02-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 67 193 ------------------------------
+lhz_cube,74,192,0 script cubew03-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,67,185,0 script cubew03-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,59,192,0 script cubew03-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
+//----------------- Room 66 18 -------------------------------
+lhz_cube,74,18,0 script cubew04-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
+lhz_cube,59,18,0 script cubew04-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
+//----------------- Room 66 18 -------------------------------
+lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
+lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
+lhz_cube,3,18,0 script cubew05-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,26,0 script cubew05-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 10 74 -------------------------------
+lhz_cube,18,74,0 script cubew06-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
+lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
+lhz_cube,10,82,0 script cubew06-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 10 136 ------------------------------
+lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
+lhz_cube,10,129,0 script cubew07-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,3,136,0 script cubew07-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,144,0 script cubew07-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 10 193 ------------------------------
+lhz_cube,18,192,0 script cubew08-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,185,0 script cubew08-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
+lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
+//----------------- Room 123 18 ------------------------------
+lhz_cube,130,18,0 script cubew09-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,123,11,0 script cubew09-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
+lhz_cube,123,26,0 script cubew09-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+
+//----- Function for Random Warps ----------------------------
+function script randomw {
+ switch(rand(3)) {
+ case 1: warp "lhz_cube",66,136; end;
+ case 2: warp "lhz_cube",66,74; end;
+ default: warp "lhz_cube",67,193; end;
+ }
+}