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author | Haru <haru@dotalux.com> | 2015-11-09 15:22:43 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:50 +0100 |
commit | a122fe12ed5422af1b3ad2d84ca826282168ca57 (patch) | |
tree | eb806cf3819aac946014a87478897e3b3147ee96 /npc/warps/dungeons/lhz_dun.txt | |
parent | 183480e9fb4ea53de37ea711324eb098c39a70f2 (diff) | |
download | hercules-a122fe12ed5422af1b3ad2d84ca826282168ca57.tar.gz hercules-a122fe12ed5422af1b3ad2d84ca826282168ca57.tar.bz2 hercules-a122fe12ed5422af1b3ad2d84ca826282168ca57.tar.xz hercules-a122fe12ed5422af1b3ad2d84ca826282168ca57.zip |
Standardized header in scripts (part 2)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Warps scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/warps/dungeons/lhz_dun.txt')
-rw-r--r-- | npc/warps/dungeons/lhz_dun.txt | 104 |
1 files changed, 60 insertions, 44 deletions
diff --git a/npc/warps/dungeons/lhz_dun.txt b/npc/warps/dungeons/lhz_dun.txt index 5ed05bd7c..f3d45a83a 100644 --- a/npc/warps/dungeons/lhz_dun.txt +++ b/npc/warps/dungeons/lhz_dun.txt @@ -1,33 +1,42 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) L0ne_W0lf +//= Copyright (C) Toms +//= Copyright (C) MasterOfMuppets +//= Copyright (C) Vicious +//= Copyright (C) Poki#3 +//= Copyright (C) Lupus +//= Copyright (C) Sara-chan +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= Lighthalzen Dungeon Warp Script -//===== By: ================================================== -//= Sara-chan (1.0) -//===== Current Version: ===================================== -//= 2.1b -//===== Description: ========================================= +//================= Description =========================================== //= Warp Points for Lighthalzen Dungeon -//===== Additional Comments: ================================= -//= 1.1 Added temp restriction by Azazel [Lupus] -//= 1.2 Optimized [Lupus] -//= and fixed 005 and 005a warps coords, thanks to Justin84 -//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] -//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 -//= proved with screenshots [Lupus] -//= 1.5a thx2 Justin84, some additions and fixes [Lupus] -//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c -//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 -//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3] -//= 1.6b Updated Sewer Pipe [Vicious] -//= 1.7 Fixed a warp-back -//= 1.8 Some small changes [MasterOfMuppets] -//= 1.9 Removed duplicates [Toms] -//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus] -//= 2.1 Updated all standard dungeon warps. [L0ne_W0lf] -//= Updated Sewer pipe dungeon entrance. -//= Removed dialog from level 3 entrance warp. -//= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf] -//= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf] -//============================================================ +//================= Current Version ======================================= +//= 2.1b +//========================================================================= lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129 lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153 @@ -48,8 +57,7 @@ OnTouch: } lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142 -//--------------------------Sewer Pipe-------------------------- - +//- Sewer Pipe - lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{ if (MISC_QUEST&512) { mes "^3355FFYou found some sort"; @@ -72,22 +80,22 @@ lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{ close; } -//--------------------------Warp-------------------------- +//== Cube Room Warps ======================================= -//Cube room <-> Organism test laboratory level 2 +//- Cube room <-> Organism test laboratory level 2 - lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6 lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90 -//Cube room -> Lighthalzen +//- Cube room -> Lighthalzen - lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302 lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 -//----------------- Cube Room Maze --------------------------- // -1 are warps facing east. // -2 the warps facing south. // -3 are warps facing west. // -4 are warps facing north. -//----------------- Room 66 74 ------------------------------- + +//- Room 66 74 - lhz_cube,74,74,0 script cubew01-1 WARPNPC,1,1,{ callfunc "randomw"; end; @@ -101,7 +109,8 @@ lhz_cube,66,82,0 script cubew01-4 WARPNPC,1,1,{ callfunc "randomw"; end; } -//----------------- Room 66 136 ------------------------------ + +//- Room 66 136 - lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 lhz_cube,66,129,0 script cubew02-2 WARPNPC,1,1,{ callfunc "randomw"; @@ -115,7 +124,8 @@ lhz_cube,66,144,0 script cubew02-4 WARPNPC,1,1,{ callfunc "randomw"; end; } -//----------------- Room 67 193 ------------------------------ + +//- Room 67 193 - lhz_cube,74,192,0 script cubew03-1 WARPNPC,1,1,{ callfunc "randomw"; end; @@ -129,7 +139,8 @@ lhz_cube,59,192,0 script cubew03-3 WARPNPC,1,1,{ end; } lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 -//----------------- Room 66 18 ------------------------------- + +//- Room 66 18 - lhz_cube,74,18,0 script cubew04-1 WARPNPC,1,1,{ callfunc "randomw"; end; @@ -140,7 +151,8 @@ lhz_cube,59,18,0 script cubew04-3 WARPNPC,1,1,{ end; } lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 -//----------------- Room 66 18 ------------------------------- + +//- Room 66 18 - lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 lhz_cube,3,18,0 script cubew05-3 WARPNPC,1,1,{ @@ -151,7 +163,8 @@ lhz_cube,10,26,0 script cubew05-4 WARPNPC,1,1,{ callfunc "randomw"; end; } -//----------------- Room 10 74 ------------------------------- + +//- Room 10 74 - lhz_cube,18,74,0 script cubew06-1 WARPNPC,1,1,{ callfunc "randomw"; end; @@ -162,7 +175,8 @@ lhz_cube,10,82,0 script cubew06-4 WARPNPC,1,1,{ callfunc "randomw"; end; } -//----------------- Room 10 136 ------------------------------ + +//- Room 10 136 - lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 lhz_cube,10,129,0 script cubew07-2 WARPNPC,1,1,{ callfunc "randomw"; @@ -176,7 +190,8 @@ lhz_cube,10,144,0 script cubew07-4 WARPNPC,1,1,{ callfunc "randomw"; end; } -//----------------- Room 10 193 ------------------------------ + +//- Room 10 193 - lhz_cube,18,192,0 script cubew08-1 WARPNPC,1,1,{ callfunc "randomw"; end; @@ -187,7 +202,8 @@ lhz_cube,10,185,0 script cubew08-2 WARPNPC,1,1,{ } lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 -//----------------- Room 123 18 ------------------------------ + +//- Room 123 18 - lhz_cube,130,18,0 script cubew09-1 WARPNPC,1,1,{ callfunc "randomw"; end; @@ -202,7 +218,7 @@ lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{ end; } -//----- Function for Random Warps ---------------------------- +//== Function for Random Warps ============================= function script randomw { switch(rand(3)) { case 1: warp "lhz_cube",66,136; end; |