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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/warps/dungeons/lhz_dun.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/warps/dungeons/lhz_dun.txt')
-rw-r--r-- | npc/warps/dungeons/lhz_dun.txt | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/npc/warps/dungeons/lhz_dun.txt b/npc/warps/dungeons/lhz_dun.txt new file mode 100644 index 000000000..d8d0f7c5e --- /dev/null +++ b/npc/warps/dungeons/lhz_dun.txt @@ -0,0 +1,215 @@ +//===== rAthena Script ======================================= +//= Lighthalzen Dungeon Warp Script +//===== By: ================================================== +//= Sara-chan (1.0) +//===== Current Version: ===================================== +//= 2.1b +//===== Compatible With: ===================================== +//= Any Athena Version; RO Episode 8+ +//===== Description: ========================================= +//= Warp Points for Lighthalzen Dungeon +//===== Additional Comments: ================================= +//= No Comment! +//= 1.1 Added temp restriction by Azazel [Lupus] +//= 1.2 Optimized [Lupus] +//= and fixed 005 and 005a warps coords, thanks to Justin84 +//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] +//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 +//= proved with screenshots [Lupus] +//= 1.5a thx2 Justin84, some additions and fixes [Lupus] +//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c +//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 +//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3] +//= 1.6b Updated Sewer Pipe [Vicious] +//= 1.7 Fixed a warp-back +//= 1.8 Some small changes [MasterOfMuppets] +//= 1.9 Removed duplicates [Toms] +//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus] +//= 2.1 Updated all standard dungeon warps. [L0ne_W0lf] +//= Updated Sewer pipe dungeon entrance. +//= Removed dialog from level 3 entrance warp. +//= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf] +//= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf] +//============================================================ + +lhz_dun01,149,291,0 warp lhz_dun1-1 1,1,lhz_in01,19,129 +lhz_dun01,281,150,0 warp lhz_dun2-1 1,1,lhz_dun02,282,153 +lhz_dun02,282,161,0 warp lhz_dun2-2 1,1,lhz_dun01,281,154 +lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19 +lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9 +lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150 +lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150 +lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{ +OnTouch: + if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) { + warp "lhz_dun02",145,149; + } + else { + warp "lhz_dun03",140,133; + } + end; +} +lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142 + +//--------------------------Sewer Pipe-------------------------- + +lighthalzen,313,301,0 script Sewer Pipe#lt 111,{ + if (MISC_QUEST&512) { + mes "^3355FFYou found some sort"; + mes "of large sewage pipe."; + mes "Naturally, the stench"; + mes "emanating from inside"; + mes "the pipe is barely endurable.^000000"; + next; + if (select("Enter:Cancel") == 1) { + warp "lhz_cube",231,17; + end; + } + close; + } + mes "^3355FFYou found some sort"; + mes "of large sewage pipe."; + mes "Naturally, the stench"; + mes "emanating from inside"; + mes "the pipe is barely endurable.^000000"; + close; +} + +//--------------------------Warp-------------------------- + +//Cube room <-> Organism test laboratory level 2 +lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6 +lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90 + +//Cube room -> Lighthalzen +lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302 +lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 + +//----------------- Cube Room Maze --------------------------- +// -1 are warps facing east. +// -2 the warps facing south. +// -3 are warps facing west. +// -4 are warps facing north. +//----------------- Room 66 74 ------------------------------- +lhz_cube,74,74,0 script cubew01-1 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18 +lhz_cube,59,74,0 script cubew01-3 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,66,82,0 script cubew01-4 45,1,1,{ + callfunc "randomw"; + end; +} +//----------------- Room 66 136 ------------------------------ +lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 +lhz_cube,66,129,0 script cubew02-2 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,59,136,0 script cubew02-3 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,66,144,0 script cubew02-4 45,1,1,{ + callfunc "randomw"; + end; +} +//----------------- Room 67 193 ------------------------------ +lhz_cube,74,192,0 script cubew03-1 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,67,185,0 script cubew03-2 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,59,192,0 script cubew03-3 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 +//----------------- Room 66 18 ------------------------------- +lhz_cube,74,18,0 script cubew04-1 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18 +lhz_cube,59,18,0 script cubew04-3 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 +//----------------- Room 66 18 ------------------------------- +lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 +lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 +lhz_cube,3,18,0 script cubew05-3 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,10,26,0 script cubew05-4 45,1,1,{ + callfunc "randomw"; + end; +} +//----------------- Room 10 74 ------------------------------- +lhz_cube,18,74,0 script cubew06-1 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18 +lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18 +lhz_cube,10,82,0 script cubew06-4 45,1,1,{ + callfunc "randomw"; + end; +} +//----------------- Room 10 136 ------------------------------ +lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 +lhz_cube,10,129,0 script cubew07-2 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,3,136,0 script cubew07-3 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,10,144,0 script cubew07-4 45,1,1,{ + callfunc "randomw"; + end; +} +//----------------- Room 10 193 ------------------------------ +lhz_cube,18,192,0 script cubew08-1 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,10,185,0 script cubew08-2 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 +lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 +//----------------- Room 123 18 ------------------------------ +lhz_cube,130,18,0 script cubew09-1 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,123,11,0 script cubew09-2 45,1,1,{ + callfunc "randomw"; + end; +} +lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184 +lhz_cube,123,26,0 script cubew09-4 45,1,1,{ + callfunc "randomw"; + end; +} + +//----- Function for Random Warps ---------------------------- +function script randomw { + switch(rand(3)) { + case 1: warp "lhz_cube",66,136; end; + case 2: warp "lhz_cube",66,74; end; + default: warp "lhz_cube",67,193; end; + } +} |