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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/scripts_guild.conf | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/scripts_guild.conf')
-rw-r--r-- | npc/scripts_guild.conf | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/npc/scripts_guild.conf b/npc/scripts_guild.conf new file mode 100644 index 000000000..33ceb96a5 --- /dev/null +++ b/npc/scripts_guild.conf @@ -0,0 +1,58 @@ +// -------------------------------------------------------------- +// - Guild Wars - +// -------------------------------------------------------------- + +// ----------------------- War of Emperium ---------------------- +// - Guild WoE time settings +npc: npc/guild/agit_controller.txt +// - Guild NPC Template file +npc: npc/guild/agit_main.txt +// - Al De Baran +npc: npc/guild/aldeg_cas01.txt +npc: npc/guild/aldeg_cas02.txt +npc: npc/guild/aldeg_cas03.txt +npc: npc/guild/aldeg_cas04.txt +npc: npc/guild/aldeg_cas05.txt +// - Geffen +npc: npc/guild/gefg_cas01.txt +npc: npc/guild/gefg_cas02.txt +npc: npc/guild/gefg_cas03.txt +npc: npc/guild/gefg_cas04.txt +npc: npc/guild/gefg_cas05.txt +// - Payon +npc: npc/guild/payg_cas01.txt +npc: npc/guild/payg_cas02.txt +npc: npc/guild/payg_cas03.txt +npc: npc/guild/payg_cas04.txt +npc: npc/guild/payg_cas05.txt +// - Prontera +npc: npc/guild/prtg_cas01.txt +npc: npc/guild/prtg_cas02.txt +npc: npc/guild/prtg_cas03.txt +npc: npc/guild/prtg_cas04.txt +npc: npc/guild/prtg_cas05.txt +// - Treasure Room Protection +npc: npc/guild/trs_rp.txt + +// --------------- War of Emperium Second Edition --------------- +// WoE SE scripts in their purest form, unoptomized. +// To disable any single castle, comment it out. +// -------------------------------------------------------------- +// - WoE SE time settings +npc: npc/guild2/agit_start_se.txt +// - Arunafeltz +npc: npc/guild2/arug_cas01.txt +npc: npc/guild2/arug_cas02.txt +npc: npc/guild2/arug_cas03.txt +npc: npc/guild2/arug_cas04.txt +npc: npc/guild2/arug_cas05.txt +// - Guild Dungeon Entrances +npc: npc/guild2/guild_dungeon.txt +// - Town Flags +npc: npc/guild2/guild_flags.txt +// - Schwaltzvalt +npc: npc/guild2/schg_cas01.txt +npc: npc/guild2/schg_cas02.txt +npc: npc/guild2/schg_cas03.txt +npc: npc/guild2/schg_cas04.txt +npc: npc/guild2/schg_cas05.txt |