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authorSkotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-10 15:52:59 +0000
committerSkotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-10 15:52:59 +0000
commit09b2f259b86749e57b1179d795f19f495c5defab (patch)
treeb15138123690db0e7722e6a6141e825e1c8060ae /npc/scripts_eaac.conf
parentc5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (diff)
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- Commiting a bunch of cleanups piled up from the past few weeks/months/years.
- Updated unitwarp so that an id of "0" causes the script's rid to be warped. - Updated the Brasilis ontouchNPC warp command to use unitwarp instead. - Signum Crucis's duration is now specified in the skill_cast_db file - Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value) - The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective. - Cleaned up the code for script command warpparty - Fixed the define itemdb_canrefine() - Cleaned up some the status_damage() function - Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance. - Some aesthetic code cleanups. - Fixed some possible crashes for skills where the code assumes the caster is a player. - Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
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