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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-20 02:02:24 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-20 02:02:24 +0000
commit7b13f57cb69e6b38aa793f135a3c673cc6e72398 (patch)
treecdb495cb9ecb1d8c27688811440a9eea0a4ad538 /npc/sample
parent797848cc6647ae1dd682fae3749b7adf80a5fa21 (diff)
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- Fixed the meaning of stdout_with_ansisequence and changed the default value to no.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9531 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/sample')
-rw-r--r--npc/sample/localized_npc.txt31
1 files changed, 22 insertions, 9 deletions
diff --git a/npc/sample/localized_npc.txt b/npc/sample/localized_npc.txt
index 3602c2840..ab6964a07 100644
--- a/npc/sample/localized_npc.txt
+++ b/npc/sample/localized_npc.txt
@@ -20,14 +20,19 @@
//= Each message is identified by a string that must only
//= contain valid variable name characters.
//=
-//= void setlang(langid) - sets the player's langid
-//= int getlang() - returns the player's langid
-//= void setmes2(name,langid,text) - sets the localized text for name
-//= string getmes2(name,langid) - returns the localized text of name
-//= void mes2(name) - displays the localized text of name
+//= void setlang(int langid)
+//= - sets the player's language
+//= int getlang(void)
+//= - returns the player's language
+//= void setmes2(string name,int langid,string text)
+//= - sets the localized text for name
+//= string getmes2(string name,int langid)
+//= - returns the localized text of name
+//= void mes2(string name)
+//= - displays the localized text of name
//=
//===== Additional Comments: =================================
-//= To use this just copy the functions to Global_Functions.txt
+//= To use this globally, just put the functions in Global_Functions.txt
//============================================================
//////////////////////////////////////////////////////////////
@@ -109,18 +114,22 @@ function script mes2 {
//////////////////////////////////////////////////////////////
/// Sample localized NPC
prontera.gat,155,183,4 script LocalizedNPC 705,{
+ // Get text for specific languages
set .@menu1$, callfunc("getmes2","LNPC_lang",0);
set .@menu2$, callfunc("getmes2","LNPC_lang",1);
do {
+ // get text that fallbacks to language 0
callfunc "mes2", "LNPC_name";
+ // localized mes
callfunc "mes2", "LNPC_lang";
- callfunc "mes2", "LNPC_langname";
+ callfunc "mes2", "LNPC_text";
next;
switch(select(.@menu1$,.@menu2$,"Cancel"))
{
case 1:
case 2:
+ // Set player language
callfunc "setlang",@menu-1;
break;
}
@@ -129,10 +138,14 @@ prontera.gat,155,183,4 script LocalizedNPC 705,{
end;
OnInterIfInitOnce:
+ // Load the localized text.
+ // This can be anywhere, as long as it's executed before the coresponding getmes2/mes2 calls
+ // 0 - English (default)
+ // 1 - Portuguese
callfunc "setmes2", "LNPC_name", 0, "[LocalizedNPC]";
callfunc "setmes2", "LNPC_lang", 0, "EN";
callfunc "setmes2", "LNPC_lang", 1, "PT";
- callfunc "setmes2", "LNPC_langname", 0, "English";
- callfunc "setmes2", "LNPC_langname", 1, "Português";
+ callfunc "setmes2", "LNPC_text", 0, "Something in english";
+ callfunc "setmes2", "LNPC_text", 1, "Algo em português";
end;
}