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author | KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 14:17:02 +0000 |
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committer | KarLaeda <KarLaeda@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 14:17:02 +0000 |
commit | 1ce32a605550e2e3418d2ba23948ecc832d7c76c (patch) | |
tree | 24d28033d238af091c95fe9bab18a9a2e22760b6 /npc/sample | |
parent | 765d81742ce302f351f37378e23efbc90149b4f8 (diff) | |
download | hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.tar.gz hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.tar.bz2 hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.tar.xz hercules-1ce32a605550e2e3418d2ba23948ecc832d7c76c.zip |
Added missing close2 to Hunter Job Quest, merge it to stable
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9452 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/sample')
-rw-r--r-- | npc/sample/monster_controller.cpp | 394 |
1 files changed, 197 insertions, 197 deletions
diff --git a/npc/sample/monster_controller.cpp b/npc/sample/monster_controller.cpp index 76ba7ade3..686766cbc 100644 --- a/npc/sample/monster_controller.cpp +++ b/npc/sample/monster_controller.cpp @@ -1,198 +1,198 @@ -// Variables Logging:
-// .mc_moblist[] - ID list of mobs
-prontera.gat,180,200,4 script Monster Controller 123,{
- function display_info {
- getmobdata getarg(0), .@mob_data;
- set .@array_size, getarraysize(.@mob_data);
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- mes .@i + " - " + .@mob_data[.@i];
- }
- return;
- }
-
- function remove_mob {
- removemob getarg(0);
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- if(.mc_moblist[.@i] == getarg(0))
- deletearray .mc_moblist[.@i], 1;
- }
- }
-
- function make_menu {
- set .@array_size, getarraysize(.mc_moblist);
- set .@tmp_str$, "";
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
- }
- select .@tmp_str$;
- return .mc_moblist[@menu-1];
- }
-
- function summon_mob {
- set .@mob_size, getarraysize(.mc_moblist);
- set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
- mobattach .mc_moblist[.@mob_size];
- setmobdata .mc_moblist[.@mob_size], 25,
- AI_ACTION_TYPE_ATTACK|
- AI_ACTION_TYPE_DETECT|
- AI_ACTION_TYPE_DEAD|
- AI_ACTION_TYPE_ASSIST|
- AI_ACTION_TYPE_KILL|
- AI_ACTION_TYPE_UNLOCK|
- AI_ACTION_TYPE_WALKACK|
- AI_ACTION_TYPE_WARPACK;
- return;
- }
-
- function list_mobs {
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- mes "- " + .mc_moblist[.@i];
- }
- return;
- }
-
- if(getarraysize(.ai_action) == 4){
- mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
- switch(.ai_action[AI_ACTION_TAR_TYPE]){
- case AI_ACTION_TAR_TYPE_PC:
- set .@action_from$, "Player";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_MOB:
- set .@action_from$, "Monster";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_PET:
- set .@action_from$, "Pet";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_HOMUN:
- set .@action_from$, "Homunculus";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- default:
- set .@action_from$, "Unknown";
- set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
- break;
- }
-
- switch(.ai_action[AI_ACTION_TYPE]){
- case AI_ACTION_TYPE_ATTACK:
- set .@action_type$, "Attacked by";
- break;
- case AI_ACTION_TYPE_DETECT:
- set .@action_type$, "Detected";
- break;
- case AI_ACTION_TYPE_DEAD:
- set .@action_type$, "Killed by";
- remove_mob .ai_action[AI_ACTION_SRC];
- break;
- case AI_ACTION_TYPE_ASSIST:
- set .@action_type$, "Assisting";
- break;
- case AI_ACTION_TYPE_UNLOCK:
- set .@action_type$, "Unlocked target";
- break;
- case AI_ACTION_TYPE_KILL:
- set .@action_type$, "Killed";
- break;
- case AI_ACTION_TYPE_WALKACK:
- set .@action_type$, "Completed Walking";
- break;
- case AI_ACTION_TYPE_WARPACK:
- set .@action_type$, "Warped";
- break;
- }
-
- mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
- deletearray .ai_action, 4;
- end;
- }
-
-L_MainMenu:
- mes "[Monster Controller]";
- mes "Current active monsters:";
- list_mobs;
- switch(select("Summon","Remove","Information","Actions")){
- case 1: // Summon
- next;
- mes "[Monster Controller]";
- mes "Monster ID -";
- input @mob_id;
- next;
- summon_mob @mob_id;
- goto L_MainMenu;
- break;
- case 2: // Remove
- remove_mob make_menu();
- next;
- goto L_MainMenu;
- break;
- case 3: // Information
- set .@tmp, make_menu();
- next;
- mes "[Monster Info]";
- display_info .@tmp;
- next;
- goto L_MainMenu;
- break;
- case 4: // Actions
- goto L_AttackMenu;
- break;
- }
-
-L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
- case 1: // Walk
- set .@src, make_menu();
- input .@x;
- input .@y;
- mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
- break;
- case 2: // Follow
- set .@src, make_menu();
- input .@tar;
- mobwalk .@src, .@tar; // Mode 2: Walk to target.
- break;
- case 3: // Attack
- set .@src, make_menu();
- input .@tar;
- mobattack .@src, .@tar;
- break;
- case 4: // Stop
- set .@src, make_menu();
- mobstop .@src;
- break;
- case 5: // Defend/Assist
- set .@src, make_menu();
- input .@tar;
- mobassist .@src, .@tar;
- break;
- case 6: // Talk
- set .@src, make_menu();
- input .@text$;
- mobtalk .@src, .@text$;
- break;
- case 7: // Emote
- set .@src, make_menu();
- input .@emote;
- mobemote .@src, .@emote;
- break;
- case 8:
- set .@src, make_menu();
- input .@flag;
- mobrandomwalk .@src, .@flag;
- break;
- case 9:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 25, .@flag;
- break;
- case 9:
- next;
- goto L_MainMenu;
- }
- goto L_AttackMenu;
+// Variables Logging: +// .mc_moblist[] - ID list of mobs +prontera.gat,180,200,4 script Monster Controller 123,{ + function display_info { + getmobdata getarg(0), .@mob_data; + set .@array_size, getarraysize(.@mob_data); + for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ + mes .@i + " - " + .@mob_data[.@i]; + } + return; + } + + function remove_mob { + removemob getarg(0); + set .@mob_size, getarraysize(.mc_moblist); + for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ + if(.mc_moblist[.@i] == getarg(0)) + deletearray .mc_moblist[.@i], 1; + } + } + + function make_menu { + set .@array_size, getarraysize(.mc_moblist); + set .@tmp_str$, ""; + for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ + set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":"; + } + select .@tmp_str$; + return .mc_moblist[@menu-1]; + } + + function summon_mob { + set .@mob_size, getarraysize(.mc_moblist); + set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200); + mobattach .mc_moblist[.@mob_size]; + setmobdata .mc_moblist[.@mob_size], 25, + AI_ACTION_TYPE_ATTACK| + AI_ACTION_TYPE_DETECT| + AI_ACTION_TYPE_DEAD| + AI_ACTION_TYPE_ASSIST| + AI_ACTION_TYPE_KILL| + AI_ACTION_TYPE_UNLOCK| + AI_ACTION_TYPE_WALKACK| + AI_ACTION_TYPE_WARPACK; + return; + } + + function list_mobs { + set .@mob_size, getarraysize(.mc_moblist); + for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ + mes "- " + .mc_moblist[.@i]; + } + return; + } + + if(getarraysize(.ai_action) == 4){ + mapannounce "prontera.gat", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16; + switch(.ai_action[AI_ACTION_TAR_TYPE]){ + case AI_ACTION_TAR_TYPE_PC: + set .@action_from$, "Player"; + set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); + break; + case AI_ACTION_TAR_TYPE_MOB: + set .@action_from$, "Monster"; + set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); + break; + case AI_ACTION_TAR_TYPE_PET: + set .@action_from$, "Pet"; + set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); + break; + case AI_ACTION_TAR_TYPE_HOMUN: + set .@action_from$, "Homunculus"; + set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); + break; + default: + set .@action_from$, "Unknown"; + set .@action_name$, ""+.ai_action[AI_ACTION_TAR]; + break; + } + + switch(.ai_action[AI_ACTION_TYPE]){ + case AI_ACTION_TYPE_ATTACK: + set .@action_type$, "Attacked by"; + break; + case AI_ACTION_TYPE_DETECT: + set .@action_type$, "Detected"; + break; + case AI_ACTION_TYPE_DEAD: + set .@action_type$, "Killed by"; + remove_mob .ai_action[AI_ACTION_SRC]; + break; + case AI_ACTION_TYPE_ASSIST: + set .@action_type$, "Assisting"; + break; + case AI_ACTION_TYPE_UNLOCK: + set .@action_type$, "Unlocked target"; + break; + case AI_ACTION_TYPE_KILL: + set .@action_type$, "Killed"; + break; + case AI_ACTION_TYPE_WALKACK: + set .@action_type$, "Completed Walking"; + break; + case AI_ACTION_TYPE_WARPACK: + set .@action_type$, "Warped"; + break; + } + + mapannounce "prontera.gat", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16; + deletearray .ai_action, 4; + end; + } + +L_MainMenu: + mes "[Monster Controller]"; + mes "Current active monsters:"; + list_mobs; + switch(select("Summon","Remove","Information","Actions")){ + case 1: // Summon + next; + mes "[Monster Controller]"; + mes "Monster ID -"; + input @mob_id; + next; + summon_mob @mob_id; + goto L_MainMenu; + break; + case 2: // Remove + remove_mob make_menu(); + next; + goto L_MainMenu; + break; + case 3: // Information + set .@tmp, make_menu(); + next; + mes "[Monster Info]"; + display_info .@tmp; + next; + goto L_MainMenu; + break; + case 4: // Actions + goto L_AttackMenu; + break; + } + +L_AttackMenu: + switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){ + case 1: // Walk + set .@src, make_menu(); + input .@x; + input .@y; + mobwalk .@src,.@x,.@y; // Mode 1: Walk to location. + break; + case 2: // Follow + set .@src, make_menu(); + input .@tar; + mobwalk .@src, .@tar; // Mode 2: Walk to target. + break; + case 3: // Attack + set .@src, make_menu(); + input .@tar; + mobattack .@src, .@tar; + break; + case 4: // Stop + set .@src, make_menu(); + mobstop .@src; + break; + case 5: // Defend/Assist + set .@src, make_menu(); + input .@tar; + mobassist .@src, .@tar; + break; + case 6: // Talk + set .@src, make_menu(); + input .@text$; + mobtalk .@src, .@text$; + break; + case 7: // Emote + set .@src, make_menu(); + input .@emote; + mobemote .@src, .@emote; + break; + case 8: + set .@src, make_menu(); + input .@flag; + mobrandomwalk .@src, .@flag; + break; + case 9: + set .@src, make_menu(); + input .@flag; + setmobdata .@src, 25, .@flag; + break; + case 9: + next; + goto L_MainMenu; + } + goto L_AttackMenu; }
\ No newline at end of file |