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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/sample/PCLoginEvent.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/sample/PCLoginEvent.txt')
-rw-r--r-- | npc/sample/PCLoginEvent.txt | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/npc/sample/PCLoginEvent.txt b/npc/sample/PCLoginEvent.txt new file mode 100644 index 000000000..4a8994986 --- /dev/null +++ b/npc/sample/PCLoginEvent.txt @@ -0,0 +1,53 @@ +// eAthena Special NPC
+
+// PCLoginEvent NPC (davidsiaw)
+//==============================================================================
+// How it works:
+// When a player logs in, the NPC will run as if he just clicked it. Which means
+// if the script is like this:
+//
+// [code]
+// prontera.gat,0,0,0 script PCLoginEvent -1,{
+// mes "lmao";
+// close;
+// }
+// [/code]
+//
+// every player who logs in will recieve a message 'lmao' in their face as soon
+// as they can see the map.
+//-----------------------------------------------------------------------------
+// Note:
+// 1) This NPC will only run if its name is 'PCLoginEvent'
+// 2) I made it invisible because you don't need to see it. Its an abstract NPC
+// 3) If you don't want it, simply delete it
+// 4) If you have more than one PCLoginEvent NPC, strange things will happen.
+// 5) You can put this script in ANY file.
+// 6) I put an end; there because that just makes it do nothing.
+// 7) Modify this script to your liking and give your players a surprise
+// 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
+// LOGGING ON
+// 9) There are 2 ways to use this - check the examples below!
+
+//
+// The 1st type -- with 'event_script_type' set to 0
+//
+prontera.gat,0,0,0 script PCLoginEvent -1,{
+ end;
+}
+
+//
+// The 2nd type -- with 'event_script_type' set to 1
+//
+prontera.gat,155,175,0 script An NPC 46,{
+ close;
+PCLoginEvent:
+ // this part will run
+ close;
+}
+
+prontera.gat,156,176,0 script Another NPC 46,{
+ close;
+PCLoginEvent:
+ // this part runs AS WELL
+ close;
+}
\ No newline at end of file |